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Djinneazam
United States
เข้าร่วมเมื่อ 7 เม.ย. 2021
Currently, just something I host videos of my gameplay. I'm trying to learn some video editing, so maybe I'll be interested in doing more complex projects in the future.
Touhou 7.5 IaMP Yukari W Quadruple Barrier
So many of my replays break at Yukari's stage 6 fight, so among the only few that work are the ones who don't fight Yukari, soooo... Yukari's replay! I really was just doing this to try out a different video editing software, but why not right. Since this was my first try you can watch me learn how to use the character in real time, it was only on stage 5 that I finally started figuring out some of the better combos for her longer reaching low kicks.
มุมมอง: 189
วีดีโอ
Touhou 7.5 IaMP Marissa W Master Spark
มุมมอง 234 หลายเดือนก่อน
Yes, I definitely am not amazing at this. I'd wager that someone with more experience in fighting games would make the gameplay look a ton different. Nonetheless I figured I'd look at the fighting games of Touhou just to see how they are. The replay sadly breaks on the last spellcard of stage 6. On the replay I start making movements that make no sense and eventually stop altogether, whereas in...
Touhou 7 PCB Sakuya A Normal (extra starting lives)
มุมมอง 374 หลายเดือนก่อน
I mean I kinda still suck at these. Even with the 2 extra starting lives I still only pulled through by the skin of my teeth. Why am I playing Touhou? Blame @pH-JPEG.
Smokey Boi (EXP BRANCH)
มุมมอง 1106 หลายเดือนก่อน
A clip for demonstrating a bug in experimental, notice the smoke that doesn't stop coming? That's not suppose to happen.
Top Score All Zones Tacharrythmia
มุมมอง 446 หลายเดือนก่อน
Okay this is with the real leaderboard, all of 3 other completions of this setting and now I'm 1 of 4, and topped the score to boot. Not too surprising since I was pretty okay at getting coin multiplier going even with the ridiculous beat. Maybe now I can do something easier lol, and not give myself hardcore arthritis. Boy do I hate wasting food at 8 minutes in. Inputs are hard sometimes and th...
Tacharrythmia Gaming
มุมมอง 237 หลายเดือนก่อน
Been playing some Crypt of the Necrodancer lately, trying out some of the challenges and this one is insane. Motivation for DRG has just been low, so keeping myself sane by not forcing myself to play it, though... that also means no DRG uploads lately. Might do a few more of these while I'm playing CotN. For the leaderboard showing #1, I figured out that it was probably because I had temporaril...
PoV Reviews With Memtransmute - First Hazard 6x2 EDD Shattered Hideout
มุมมอง 1718 หลายเดือนก่อน
Here we go again. A blast from the past. How far the experience of players has taken us that 6x2 could be considered just a step towards the hardest difficulties. Still 6x2 is one of the best difficulties to play if you want something more engaging than haz 5 but would like to win missions and just have fun. This is the last review I have queued up at the moment. Now that I've done 8 of these, ...
Hazard 6x2 VEA True Solo Gunner LSLS Electro Minelets 6 Egg
มุมมอง 1588 หลายเดือนก่อน
Just wanted to try an old build.
Hayang 9x2 VEA 4 Egg slayer comp Gunner PoV
มุมมอง 2618 หลายเดือนก่อน
Hayang 9x2 VEA 4 Egg slayer comp Gunner PoV
Hazard 6x2 VEA 4egg/Black Box True Solo Scout Cryo Minelets
มุมมอง 1478 หลายเดือนก่อน
An experiment with black boxes as solo scout without phero grenades.
Hazard ND VEA EDD Raw Cover Gunner PoV - Slayer Comp
มุมมอง 1078 หลายเดือนก่อน
I tweaked a few things, maybe this recording will be better?
PoV Reviews With Memtransmute - Masons Hazard 8x2 NS Driller True Solo Attempt Feat. ojb
มุมมอง 3158 หลายเดือนก่อน
A year ago this would have been absolute crazy talk in the modded communities I'm in, the idea of completing a hazard 8x2 True Solo without the most powerful loadout available (Completing 8x2 True Solo was crazy talk alone). When I did my solo, no one had done anything like it before. Now, there's people going and soloing every difficulty imaginable whether balanced or not. At some point I real...
Hazard ND VEA DD Ruptured Trench Driller PoV NeuroFire Comp
มุมมอง 1178 หลายเดือนก่อน
Hazard ND VEA DD Ruptured Trench Driller PoV NeuroFire Comp
PoV Reviews with Memtransmute - Hazard 6x2 New to Solo Perspective Feat. pH-JPEG
มุมมอง 1198 หลายเดือนก่อน
Did you know cookies, especially dryer shortbread cookies, produce a lot of crumbs? I'm gonna have to be careful around my keyboard so as to not let it get gummed up. That aside, we attempted to commentate this from more of a perspective of "what would a player need to think about when trying solos for the first time". Hopefully it's a little more informative to that end. I've got a couple more...
Hazard 6x2 1800 Morkite 8 player All Secondaries Randoweiser Shenanigans Content Bananza
มุมมอง 1648 หลายเดือนก่อน
Hazard 6x2 1800 Morkite 8 player All Secondaries Randoweiser Shenanigans Content Bananza
Hazard 6x2 Industrial Sabotage 8 player All secondaries Randoweiser
มุมมอง 578 หลายเดือนก่อน
Hazard 6x2 Industrial Sabotage 8 player All secondaries Randoweiser
PoV Reviews With Memtransmute and pH-JPEG - Hazard ND Deep Dive feat. Vonacht and team
มุมมอง 1288 หลายเดือนก่อน
PoV Reviews With Memtransmute and pH-JPEG - Hazard ND Deep Dive feat. Vonacht and team
Hazard ND VEA EDD Exposed Enclosure Gunner PoV
มุมมอง 1188 หลายเดือนก่อน
Hazard ND VEA EDD Exposed Enclosure Gunner PoV
PoV Reviews W Memtransmute - Hazard ND Colossal Ceiling Deep Dive
มุมมอง 809 หลายเดือนก่อน
PoV Reviews W Memtransmute - Hazard ND Colossal Ceiling Deep Dive
Hazard ND VEA Gunner PoV Slayer Comp DD Dusty Impact
มุมมอง 2439 หลายเดือนก่อน
Hazard ND VEA Gunner PoV Slayer Comp DD Dusty Impact
PoV Review With Memtransmute - Lx2 Beta (a26) Floating 6 Egg Mission
มุมมอง 1039 หลายเดือนก่อน
PoV Review With Memtransmute - Lx2 Beta (a26) Floating 6 Egg Mission
PoV Reviews With Memtransmute - Hazard ND Uncapped Dusty Axe EDD
มุมมอง 1499 หลายเดือนก่อน
PoV Reviews With Memtransmute - Hazard ND Uncapped Dusty Axe EDD
Hazard ND VEA DD Defect Earth Engi PoV
มุมมอง 1559 หลายเดือนก่อน
Hazard ND VEA DD Defect Earth Engi PoV
Hazard 6x2 VWA VEA True Solo Driller - skip the first swarm speedplay
มุมมอง 1239 หลายเดือนก่อน
Hazard 6x2 VWA VEA True Solo Driller - skip the first swarm speedplay
PoV Reviews with Memtransmute: Hazard 6x2 Diablo True Solo Feat. pH-JPEG
มุมมอง 1749 หลายเดือนก่อน
PoV Reviews with Memtransmute: Hazard 6x2 Diablo True Solo Feat. pH-JPEG
236k XP ALL SECONDARIES COMPLETED (More Secondaries Mod) (No VC recorded)
มุมมอง 1619 หลายเดือนก่อน
236k XP ALL SECONDARIES COMPLETED (More Secondaries Mod) (No VC recorded)
Hazard 6x2 Diablo True Solo Gunner VEA VWA MEA Burning Hell FCS
มุมมอง 9710 หลายเดือนก่อน
Hazard 6x2 Diablo True Solo Gunner VEA VWA MEA Burning Hell FCS
Is there a specific reason you chose Boiler Ray over Exothermic Reactor? No judgement, just confused and would like to learn more.
The googly eyes makes them seem far more terrifying.
no way more IaMP content
Nice gameplay!!
very gaming , congrats
jaming
The fastforward got me laughing my ass off lmao
I've really been loving this series these past couple of days!
Which mod allows you to have all these secondary missions as well as an 1800 morkite main?
More secondaries + Mission Content Randomizer
watching the freecam in the tunnel was terrifying.
perhaps a little late, but how can i get ahold of the experimental version of vwa? or is it just an older version?
lucky-lucky
This unironically looks nuts
gun too hot
Seven stages of appreciating this speedrun for me: 1) Google up Tacharrythmia and The crypt of Necrodancer 2) Overwhelmed by the explosion of color 3) Overwhelmed by the assault of the hyperbeat 4) Vibe with the track while having mild heart palpitations 5) Search for the OST (it's a banger) 6) Check the normal gameplay too 7) Acceptance and appreciate the skill it takes to do this
Epilepsy 101, now comes with free complimentary RSI 101!
In all seriousness, this looks nuts, well done
Wait, what did you set resupplies to?
baby jpeg on display yet again edit: this took us 8 attempts to clear according to the video description. i definitely started losing it on stage 2 because that was where we kept dying on and i wasn't interesting in losing yet again. also yeah, holy shit it's kinda cool looking at how far we've all come. even the HUD and weapon fov is funky
A joy to watch
Does minelayer do the same damage with direct hits as it does with its aoe?
It does not. The damage of a direct hit is 16 direct + 24 Aoe damage (40 total), vs a planted mine which is the 24 AoE damage x 2.75, or 66 (with 1.5x explosion radius). It's a pretty significant difference.
@@djinneazam ty
Great run. Minelayer is obviously very strong. The fact that you did that as 3 players on 4p scaling is even better. I am curious what will happen with H9 and H9x2 in this sphere of modded in the near future.
Where's this from? 9x2 I mean
A person on PDRG called Hayang. I think they're making a difficulty for the community they play with. I don't know a whole lot about the difficulty overall tbh.
the year of the veteran depositor has arrived
You legends!!! This is so awesome and has so many great insights. Thank you both sincerely for taking the time to do these PoV reviews, they're super great. Kinda wanted to spend a few seconds explaining myself on some of the crazier decisions: * No persistent plasma EPC is 100% a personal hangup that I avoid these days for similar reasons that people avoid coilgun or pheromones - I personally don't like how strong it is and I think it does too much with very little downside. ER is the "fun" choice because it lets me get away with not having to spec into charge speed and can spam more TCFs. Definitely on board that PP is the smarter option and if newer people see this, learn the ways of the PP :) * LOL about the EPC tier 1 thing. I had literally no idea I was running that lmao. I set this thing up ages ago and never thought about it since hahaha. I do occasionally use charge shots without TCF but those are usually just because I miss the shot and we don't talk about those lol. (I wonder if there are any cool breakpoints to be gained with the extra charged damage. Like, I tend to like shooting a charged shot into a leech for the 1 tap but I imagine their HP pools are nowhere big enough to matter. Not sure if I will switch to damage or ammo in the future (any suggestions?) but that relies on me remembering and boy am I bad at that) * Vet depo is a throwaway perk. Djinn had my thinking correct - it's more about the slightly faster deposit speed when spam depositing than the damage resist because molly never sits in a decent spot to actually get the value when I'm forced to move around so much. There were a few moments in this run where I maybe lucked into that additional resist but I doubt it really mattered in the grand scheme of things. I've been experimenting with vet depo recently (used to run vampire because of all the melee potential) because I've found I really tend to struggle to deposit before the bugs catch up again due to how slow molly walks. Unstoppable is a fantastically underrated perk as you guys mentioned, and it might have saved me at the end even without drilling straight down. * At 15:00 ish I wasn't lingering for a second resupply but actually trying to hold out until the bulk det had made its way back up to me. I didn't want it in the final cave cause it would bully me off of depositing in molly. I do this a couple times where I'm basically just running away from the det and stalling to get more freedom in the place where I actually wanted to be. * 15:33 was me going in for a power attack but the input being eaten by my crappy dollar store mouse haha. Pain :) * At 18:00 ish I went back to spawn because I really hoped I could find the last scraps of morkite up there. I only needed a small amount and was hoping I could find it and not have to loop the det around again. Even though this was a seeded run, it wasn't like, crazy indepth hyperanalyzed in free cam or anything and was basically just me repeating a seed I died early on because it seemed actually reasonable. I didn't know if there was even any morkite in spawn so it was a gamble that didn't quite pay off. On my rewatch of this PoV review I actually spotted a vein I flew by while in the arms of an angel (the grabber) :') * I'm too used to being able to disrespect web spitters of haz6. Was not prepared for the machine gun blasting of 8x2 :( --- Everything you guys brought up was absolutely stellar and right on the money :) Thanks again mem and djinn for doing this series; it's extremely useful and super valuable! Cheers
this is possibly the highest value drg vid I've ever seen. Thanks ojb for bringing me here and thank djinn and mem for making it!!
This was awesome
Bruh your shit is so laggy but I appreciate the vid anyways they are awesome but what’s up with that
Yeah I'm very annoyed. The previous video I posted doesn't have any of it, and it was recorded at the exact same settings earlier that day. I'm gonna figure out how to get some cpu/gpu usage logging going on to see if I can get any information to diagnose with.
Oh man, the baby JPEG of this true solo would've greatly appreciated this video. Pretty funny watching my old true solo in the video and how far I've come since then. Something that probably should've been brought up in this video was how I actually fought ongoing swarms. It's good that it was brought up that I shouldn't be wasting time killing stragglers like Grunts, Praets, and Oppressors, but one of the reasons why my pacing was so bad here was how I fought swarms. During a swarm, you could see that I just kept kiting and running away from the bugs. Since I had Burning Hell equipped with stun, I could've more aggressively positioned myself to abuse the fire cone to clear stuff faster; this would also make it easier to get in position for Vents. By constantly running away, this made it that were still a decent amount of bugs I couldn't simply ignore despite the fact that the swarm already ended. There were also some random shields used here and there with the recharge almost killing me when I ran past that group of stragglers after I called the Drop Pod.
CONTENT
Got a question on 20:25 since it was mentioned to put plats on the top. Does repellant affect spitters and their wandering behaviour? In what way?
Spitters unfortunately ignore repellent as far as I know. The comment was to use platforms not for repellent, but to break Line of Sight from the ceiling better in order to reduce the pressure the spitters put on the team, as well as potentially force the spitters to move closer where they are more easily picked off.
Why don't you use the faster charge rate for hellfire? It's always an automatic pick when i use hellfire, does one of the other two mods have a benefit for hazards above 5?
Sooo, this video was before the mod tree changes. Reload speed was on t2c and Charge speed was on t1c. I didn't take charge speed because the ammo economy without t1b was unbearable even with an abundance of nitra. With the new tree it'd be much more tempting to take charge speed and it's definitely a good choice, but coilgun fear is super powerful so cheap partial shots to proc a full fear effect is also a very strong pick.
@@djinneazamI completely forgot about that mod tree change, thanks for the response
embedded detonators???
Yeah, actually. In the year after this video was posted there's been more people messing around with Electrifying Reload, and the known pair is now Embedded Detonators. An extremely aim intensive build that does things for sure, but a couple people have proven that it can be used effectively even in modded difficulties.
Thanks for doing this, listening to it was quite interesting. Some comments for the weird stuff: 1. First stage I had a nitra / mineral desync probably caused by some mod, it only happened on this dive so idk the cause :shrug: We play with 45 nitra because we lost some dives on 50 when ND came out, especially the ones with dread missions, and it doesn't feel very good to lose to nitra starvation. We also use the waves during dreadnoughts, the sabotage mods, mugs, more egg swarms, etc, which sometimes pushes nitra a bit too far. Here in particular we would have probably lost second stage due to the nemesis fiasco on the black box since nitra was super tight. 2. This was our second try, we wiped the first one during black box on second stage due to another nemesis coming from the bottom. After first try we said we should stop black box if it happened again but we hesitated because it looked like scout had the aggro far away from the box but we almost wiped again anyway. The cope that comes later it's just us in full panic mode trying to stabilize during the swarm. We went into the bulk tunnel later because it felt the safest option since we were still killing trickles from previous wave and we didn't have time to setup repellent in the tunnel. 3. I was also confused about the egg swarms during the refinery mission, because they overlap with the normal swarm it's a bit difficult to see what's going on: the first egg is not a swarm, but a wave. The second egg has the swarm and it overlaps with the start of refinery so we didn't get a full double swarm at any moment. 4. We knew about the lacking single target/stationary clear but in our experience doing missions a good scout with CB can clear most stationaries in ND except the crazy caves (8 eggs and the like) so we let gabrieL have fun with the spitballers and nexii. The LSTs/HVTs here like the minibulks, turbomenaces, etc don't have a lot of HP and leadbursters take care of the relatively rare full bulks. The most annoying enemies are the bombers but stunning them with RC + hellfire shots + M1k works pretty well, and also the damage stun C4 helps with pretorians / stingtails.
Y so laggy
Excellent question. I don't know I should look into that. I didn't change any recording settings that I know of.
@@djinneazam yeah it seemed like the recording was lagging and not your actual game because I didn’t hear you complain at all and at some points it was real bad for me atleast 😭
@@kunyfuntYeah the game def wasn't lagging. I also recognize those stutters, so it was definitely recording, but the weird thing is that has never happened since I switched to hardware encoding... and I double checked my settings, truly nothing changed. I'll be on watch for it happening again though.
writing elderly based fanfiction in the description is the #1 trick dentists everywhere recommend for getting youtube comment engagement. it's a proven tactic GUARANTEED to distract from any potential mistakes or slip ups in the actual video. anyway did i ever tell you about that time i
Jpeg doesn't like vwa?
I'm not sure exactly. I don't thing they dislike it on a whole, but it does make some more comps that have more independence/lower coordination requirements viable, and I've heard that as one reason that some people don't like running VWA all the time.
VWA simply isn’t for me. As Djinn mentioned, it’s way easier to throw together a bunch of generalist loadouts together in a team and call it a day. Because more builds are viable, less coordination is required. I’m also not a fan of too many choices and there’s the inherent reluctance to adopt something new, I like vanilla weapon balance well enough. A weapon rebalance mod that would interest me would be something that removed most OCs from the game, maybe limiting them to 3 on each weapon. Then, each OC would be hyper-specialized and you’d need a ridiculous amount of team coordination to pull off a workable team comp. The weapons should be hard to use, but be rewarding and potent to use if you use them properly via correct synergies. Then, no matter what comp you come up with, you have a glaring weakness you can’t get around with so you have to weigh trade-offs and whatever.
would you pls share this haz 8 mod for us?
the 7x2 rival egg has competition, this seed is blursed
What do these abbreviations in the title stand for?
DD = Deep Dive VEA = Vanilla Enemy Adjustments ( mod.io/g/drg/m/vanilla-enemy-adjustments ) ND is just the name of the difficulty created by pH-JPEG (it's a car brand reference I think, but that's unrelated to the difficulty.) PoV = Point of View, to be thorough
Thx :)@@djinneazam
Где доказательства 8 хаза кроме названия в видео?.. хоть бы настройки показал, на 5х2 жуков столько же, если не больше. Молодец что прошёл, но хаз увеличивать нужно не только количеством жуков но и их статами, я имею ввиду что на 8 хазе (если ты на такой целишься) жуки по прогрессии почти ваншотают, а с тебя кислотник даже щит снять не может.
I'd post a .txt file, but youtube don't want that so here's the dump of the base hazard file that was used in this video. Aside from adjusted nitra it was unmodified for the run. The enemy damage is scaled as well as bug count, diversity, speed, attack speed, projectile speed, and hit points. Also includes even shorter wave timers. TBH if I were to try again now, it's possible I wouldn't need quite as much nitra: { "Name": "Hazard 8x2 40 Nitra", "Description": "Hazard 8x2, based off of MountAndDewMe's Hazard 8", "MaxActiveSwarmers": [ 90, 180, 180, 180 ], "MaxActiveEnemies": [ 90, 180, 180, 180 ], "ResupplyCost": 40, "ExtraLargeEnemyDamageResistance": [ 1.8, 2.1, 2.3, 2.9 ], "ExtraLargeEnemyDamageResistanceB": [ 1.8, 2.1, 2.5, 3.3 ], "ExtraLargeEnemyDamageResistanceC": [ 1.8, 2.1, 2.5, 3.3 ], "ExtraLargeEnemyDamageResistanceD": [ 2.25, 2.35, 2.55, 2.75 ], "EnemyDamageResistance": [ 1.8, 2.1, 2.2, 2.25 ], "EnemyDamageModifier": [ 4.3, 4.55, 4.9, 5.1 ], "EnemyCountModifier": [ 2.7, 2.9, 3.1, 3.7 ], "EncounterDifficulty": [ { "weight": 1, "range": { "min": 750, "max": 950 } } ], "StationaryDifficulty": [ { "weight": 1, "range": { "min": 550, "max": 750 } } ], "EnemyWaveInterval": [ { "weight": 1, "range": { "min": 115, "max": 135 } } ], "EnemyNormalWaveInterval": [ { "weight": 1, "range": { "min": 150, "max": 190 } } ], "EnemyNormalWaveDifficulty": [ { "weight": 1, "range": { "min": 750, "max": 850 } } ], "EnemyDiversity": [ { "weight": 2, "range": { "min": 6, "max": 7 } }, { "weight": 8, "range": { "min": 8, "max": 10 } } ], "StationaryEnemyDiversity": [ { "weight": 1, "range": { "min": 6, "max": 7 } } ], "VeteranNormal": [ { "weight": 1, "range": { "min": 0.7, "max": 1 } } ], "VeteranLarge": [ { "weight": 1, "range": { "min": 0.25, "max": 0.25 } } ], "DisruptiveEnemyPoolCount": { "min": 8, "max": 8 }, "MinPoolSize": 12, "EnvironmentalDamageModifier": 2.9, "PointExtractionScalar": 1.8, "FriendlyFireModifier": 1.3, "SpeedModifier": 1.45, "AttackCooldownModifier": 2.25, "ProjectileSpeedModifier": 1.9, "EscortMule": { "FriendlyFireModifier": 0.1, "BigHitDamageModifier": 0.75, "BigHitDamageReductionThreshold": 0, "NeutralDamageModifier": 0.1 } }
@@djinneazam Извиняюсь, был не прав. Но всё же сравни мой пробег на "8" сложности (выложил на канале), и свой, разница по-моему очевидна, и в сложности и в балансе. Либо у тебя не 8, либо у меня 20.
@@DwarfFreemanInteresting, I'll take a look at your video at some point to see if I can figure out the difference. (Edit) After taking a brief look, I see you use Swarm Size Control. I must sleep but I'll have to attempt to translate that into numbers I can actually compare later.
@@DwarfFreeman Okay, it took me some time, but I made an image with Swarm Size Control and did all the math (except for dreadnought health, which isn't important here). So the image here ( ibb.co/0G34XGK ) is what my difficulty roughly looks like with your mod (add that enemy cap is 90 - 90 at the top). Mine is loaded up through Custom Difficulty, which has a few more stats that can change outside what these sliders cover, as well as scaling enemy cap with player count, so it would be 180 max enemies with 4 players. Still this is a lot closer and hopefully you can read it and understand it well enough. I realized translating it into numbers I understood wouldn't have helped you understand, so that's why I made it into Swarm Size Control numbers. EDIT: I'm dumb, Swarm Size Control also does enemy diversity changes if I scroll down.
@@djinneazam плохо ты посчитал, я вдваться в цифры не буду, есть лишь два факта что б это доказать, плевок от кислотника, сравни что у себя что у меня, столько урона сколько ты терпишь это не 1.52, это 100% в разы ниже. А второе это смело дели всё на 8 т.к стоимость спалая 10. Это ведь не только патроны, а ещё и хп и щиты. Будь их в восемь раз ниже, было бы о чём разговаривать. p.s что б голословным не быть, возьми да и пробеги с теми настройками что ты кинул, разницу почувствуешь сразу.
Builds: 4:19
more content, excellent :engisalute: edit: i love how mem is going "how the fuck do i commentate this, there is so much going on in this difficulty." it might actually be helpful for me to pitch in for a review if it involves ND, i would be interested. edit 2: dear lord that push on the 3rd stage was horrendously slow edit 3: ...reddit bunker. painful to see
ECCOM OPERATIONAL
VWA and VEA?
VEA, no VWA, I forgot to put them in the title though thanks.
Hey, great conversation and commenary from u both!
Thanks! I do hope to make a few more of these.
Looking forward for that!
vwa ECR lok1 is OP
the voice acting and sound design in drg is amazing bruh how do people play with these goofy ass voice mods foor more than a game 🤓
The mod was made by a relatively popular DRG TH-camr and when you've played the game for a long time it's nice to change things up
I wonder If he plays on a high sens ;)
Trackball, I use a thumb trackball mouse. It has different movement patterns than a regular mouse. My sensitivity is high, but probably the biggest notable difference is because of the different mouse.
omg that's crazy, incredible aim you have there
For karl
Executioner VS ECR - What's your opinion?
They're different. EXE is very accurate if you're comfortable with lok1's aiming gimmick. 50% wp bonus and easy access to t5b 20% bonus is very strong. For killing meaty dangerous targets, the kinds with good weakpoint multipliers especially, it's very powerful. 1x123 EM Refire stubby is as of recently in competition for EXEs role, as it's also very good at having high ease of use and burst damage without the aiming gimmick. Still, lok1 is king for accuracy at range (perfect until 50m), and wp mults are powerful, so there's good use case for both weapons. Overall either of these are common best team pick choices. ECR is a wave clear and trash cleanup OC, it's very good for taking out swarmers, grunts, and spitters on the ceiling like stuff. It has a built in fear and takes t5a electric, so it has high personal safety. This is a generalist primary focused on wave clear, I take this whenever I need to cover for my secondary choice, like if I take Hyper propellant, Fat Boy, Overdrive Booster, or Plastecrete Catalyst in some cases. This is dependent on team comp and loadout, but is overall also a strong pick, especially if your team needs a waveclear/trash cleanup boost, or if you need to take a very specialized secondary.
@@djinneazam I'm currently running Executioner with RJ250. Maybe I should try ECR with Hyper Propellant instead.
Be my valentine