Project Kato is a real deal !! That's so fascinating! I've been trying to find the way of animating the gameplay camera, but in vain. If you give a small tips how I can animate the gameplay camera when the player hit the enemy, it would be great !! Thanks ! And go for it, bro !
I've binged all your WIP videos and I'm operating on such high levels of hype rn. Gun combat, melee combat, stealth elements, cool animations, wild traversal and parkour. Interesting power set and world. If this bad boy is open world with varied skill trees that let you get the most from your playstyle and a cool weapons list to pick from then I will sell my soul to mephisto for the money to fund the game
Each fist to fist combat video makes me more curious about kato and his background 🤔 his form is too perfect an he is just a badazz character all around‼️
Oh yeah this is just getting more and more better i have a felling this game will release this year or probably at the beginning of the next year maybe 😅 but anyway that counter attack looks amazing ! Im looking forward for more ! ( please read my comment from your previous videos and maybe you should start working on the metallic shader for the robots and KATO's suit so it doesn't say every time in the description of the video FORTNITE ) Anyway im soo hyped for this game in all sorts of ways anyway i hope you all the luck on the game and stay safe 😊👍 Im a huge fan Your fan from EGYPT
@@ImagineDreams I think is best to not have the robots body dissappear, I think is better to keep them there, so they can be used as cover against bullets and be use to be toss and thrown against other enemies, grabbing them by the leg and then throwing them at other robots as a way to approach them. I like to see a female Ninja call Andromeda that turns into an orange energy ball that wiggles and it flies like a drone in first view camera, and uses the orange energy as a whip that can expand and or grappled enemies, so it swings also like Spiderman but doesnot run in walls just capable of making a fee steps in them and then using the orange energy as whip to attach anywhere. So when she dashes it turns into an orange balls, and when turns combat mode momentarily her body turns like orange energy and she can't receive damage as all goes through her body, and she can walk through the robots, but she moves a bit slower so it adds a cool fighting scene..
Project Kato is a real deal !! That's so fascinating!
I've been trying to find the way of animating the gameplay camera, but in vain.
If you give a small tips how I can animate the gameplay camera when the player hit the enemy, it would be great !!
Thanks ! And go for it, bro !
I've binged all your WIP videos and I'm operating on such high levels of hype rn. Gun combat, melee combat, stealth elements, cool animations, wild traversal and parkour. Interesting power set and world. If this bad boy is open world with varied skill trees that let you get the most from your playstyle and a cool weapons list to pick from then I will sell my soul to mephisto for the money to fund the game
Each fist to fist combat video makes me more curious about kato and his background 🤔 his form is too perfect an he is just a badazz character all around‼️
And the name, "Kato", an homage to Bruce Lee.... amazing!!
This gives me overgrowth vibes and I love it
You guys are building a masterpiece of action game it's from me to you guys 💐💐💐
Very nice counter!!! the dodge and head slam effect are amazing!! Keep it up!!
OMG i can't wait for the game!! The gameplay seems perfect, please don't flop with the story, BIG UP guys
Insane! I Can't wait!
Mmm....smooth interaction...shaping up to be an awesome defense system
Now that is a counter. Awesome job guys. Tony Jaa style I loved it
Oh yeah this is just getting more and more better i have a felling this game will release this year or probably at the beginning of the next year maybe 😅 but anyway that counter attack looks amazing ! Im looking forward for more ! ( please read my comment from your previous videos and maybe you should start working on the metallic shader for the robots and KATO's suit so it doesn't say every time in the description of the video FORTNITE )
Anyway im soo hyped for this game in all sorts of ways anyway i hope you all the luck on the game and stay safe 😊👍
Im a huge fan
Your fan from EGYPT
dude you gotta do livestreams, dev logs or better yet tutorials for some of this stuff, even if its a general workflow
GO GO GO GO GO!
INSANE!
Alright, that's too well made!! There are definitely going to be different executions in the counter or parry system right?
Thank you! As we mentioned in the description, you will be able to counter every regular attack.
@@ImagineDreams
I think is best to not have the robots body dissappear, I think is better to keep them there, so they can be used as cover against bullets and be use to be toss and thrown against other enemies, grabbing them by the leg and then throwing them at other robots as a way to approach them.
I like to see a female Ninja call Andromeda that turns into an orange energy ball that wiggles and it flies like a drone in first view camera, and uses the orange energy as a whip that can expand and or grappled enemies, so it swings also like Spiderman but doesnot run in walls just capable of making a fee steps in them and then using the orange energy as whip to attach anywhere.
So when she dashes it turns into an orange balls, and when turns combat mode momentarily her body turns like orange energy and she can't receive damage as all goes through her body, and she can walk through the robots, but she moves a bit slower so it adds a cool fighting scene..
i will call it a parry .. thats awesome
Yes counters🔥
NICE!
Wow!!!!
😍😍
I'm so inspired
Will there be a counter for multiple enemy attacks at the same time? Like some shield or something?
I need your expertise. Please reach out and set any price.
nice man How make this ?
Can you teach us how to do
frank animations ?
Is this game ready?
When it be released
First
So does this mean every enemy attack gonna be slower than before now?