ImagineDreams
ImagineDreams
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EasyComboBuffering for Unreal Engine
This is a system I made for Unreal Engine www.unrealengine.com/marketplace/en-US/product/easy-combo-buffering
I have new channel for UE marketplace assets www.youtube.com/@bpsystems
The goal is to somewhat financially support my projects.
มุมมอง: 2 932

วีดีโอ

Project Kato - Official model design - OST by Maks_SF feat. Cliff Lin
มุมมอง 4.6K2 ปีที่แล้ว
#ProjectKato #indiegame - Kato 3D design - OST: Ambient bg, Chase, Risers, combat, boss fight Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Perfect Counter 02
มุมมอง 7K3 ปีที่แล้ว
Kato Badass! Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Perfect Counter 01
มุมมอง 3.8K3 ปีที่แล้ว
#ProjectKato #PlayKato #screenshotsaturday Wait for it... wait... GOAAAL GO ENGLAND #EURO2020 Perfect counter #UE4 #UE5 #indiedev #gamedev Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Izuna Drop
มุมมอง 4.6K3 ปีที่แล้ว
#ProjectKato #Playkato How about something more Classic - Izuna Drop #screenshotsaturday #UE4 #indiedev #gamedev Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Counter Attack System
มุมมอง 5K3 ปีที่แล้ว
#ProjectKato #Playkato You will get to counter every attack and we will get to make some sick animations. Same incoming kick; when hit is successful, deflected when blocked and the amazing addition when it's countered. Mechanical arm #screenshotsaturday #UE4 #indiedev #gamedev Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Block reaction system
มุมมอง 3.8K3 ปีที่แล้ว
#ProjectKato #Playkato Sneak peek at the block reaction system. #screenshotsaturday #UE4 #indiedev #gamedev Join our journey on Discord discord.gg/BCrBFBc
Project Kato - HUD Functionality
มุมมอง 4.4K3 ปีที่แล้ว
#ProjectKato #Playkato All are coming together! Sneak peek at HUD functionality. Stealth meter, health and stamina PB, cooldown timer icons for each skill. #screenshotsaturday #UE4 #indiedev #gamedev Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Prototype Style
มุมมอง 19K3 ปีที่แล้ว
Curved wall run and vertical vaulting. #screenshotsaturday #UE4 #indiedev #gamedev Join our journey on Discord discord.gg/BCrBFBc
Project Kato - A true Ninja
มุมมอง 8K3 ปีที่แล้ว
Main focus was the character movement and I can say that we are very satisfied with the current result. #screenshotsaturday #UE4 Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Yamazuki SA
มุมมอง 2.7K3 ปีที่แล้ว
#ProjectKato #Playkato Clear the way with Yamazuki special attack The anim by @FramesByBlake #screenshotsaturday #animation #UE4 #indiegame Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Auto Ducking
มุมมอง 2.6K3 ปีที่แล้ว
#ProjectKato #playkato We have implemented an auto ducking (by pressing block) for weak to mid attacks. Next step is to make some cool duck anims Mechanical arm #screenshotsaturday #gamedev #indiedev #UE4 Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Special Attack
มุมมอง 3.4K3 ปีที่แล้ว
#projectkato #playkato It is not Warframe and it is not warframe 2, it's Project Kato. A prototype for Kato's sword special attack. Kudos to all team members Fire #screenshotsaturday #UE4 #indiedev #animation Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Movement Mechanics WIP
มุมมอง 10K3 ปีที่แล้ว
#projectkato #playkato Traversal is one of the most challenging mechanics out there. We will take our time and do it right. OST 🔥 by our rising cyborg @IAmMaks_SF X CL clifflinmusic #screenshotsaturday #UE4 #indiedev #animation Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Parkour
มุมมอง 13K3 ปีที่แล้ว
#projectkato #playkato Behind the scene - Parkour system Kudos to the animation team #UE4 #indiedev #animation Join our journey on Discord discord.com/QGy5TTn9NB
Project Kato - Dash/Glide
มุมมอง 5K3 ปีที่แล้ว
Project Kato - Dash/Glide
Project Kato - Regular AI Combat
มุมมอง 16K3 ปีที่แล้ว
Project Kato - Regular AI Combat
Project Kato - Long Range Weapon
มุมมอง 3.1K3 ปีที่แล้ว
Project Kato - Long Range Weapon
Project Kato - Unarmed Melee Combat
มุมมอง 7K3 ปีที่แล้ว
Project Kato - Unarmed Melee Combat
Project Kato - EMP Smash
มุมมอง 1.8K4 ปีที่แล้ว
Project Kato - EMP Smash
Project Kato - Hit reaction and impact
มุมมอง 2.3K4 ปีที่แล้ว
Project Kato - Hit reaction and impact
Bushido - Project Kato
มุมมอง 6K4 ปีที่แล้ว
Bushido - Project Kato
Project Kato - When you can't teleport, you can climb
มุมมอง 2.4K4 ปีที่แล้ว
Project Kato - When you can't teleport, you can climb
Kato - Combat system improvement - WIP
มุมมอง 4.1K4 ปีที่แล้ว
Kato - Combat system improvement - WIP
Double Kenshi Cyborg - High Class Enemy
มุมมอง 1.5K4 ปีที่แล้ว
Double Kenshi Cyborg - High Class Enemy
Enemy Double Kenshi Cyborg Combat - WIP
มุมมอง 3.1K4 ปีที่แล้ว
Enemy Double Kenshi Cyborg Combat - WIP
Project Kato - Melee Combat WIP
มุมมอง 6K4 ปีที่แล้ว
Project Kato - Melee Combat WIP
Kato - Unarmed state movements
มุมมอง 7K4 ปีที่แล้ว
Kato - Unarmed state movements
Project Kato - Knock Knock Ability WIP
มุมมอง 4.8K4 ปีที่แล้ว
Project Kato - Knock Knock Ability WIP
Kato got new abilities!
มุมมอง 17K4 ปีที่แล้ว
Kato got new abilities!

ความคิดเห็น

  • @TrippyPa
    @TrippyPa 11 วันที่ผ่านมา

    thats great for fps games , just head awarness from the walls ! thanks for the idea brother ♥

  • @Happyfeet3
    @Happyfeet3 17 วันที่ผ่านมา

    Hey... ANY UPDATE ON THE DEVELOPMENT or THE RELEASE??

  • @spidermax9002
    @spidermax9002 4 หลายเดือนก่อน

    When is this coming out? I'm bored waiting for a game like this.

  • @CANVAS_official74
    @CANVAS_official74 4 หลายเดือนก่อน

    How to do it for Game Animation Sample or TPC project???

  • @lucidarius88
    @lucidarius88 4 หลายเดือนก่อน

    What about first person shooter camera?

  • @sanyloose370
    @sanyloose370 4 หลายเดือนก่อน

    How did you made that near blur when you aim?. Please tell

  • @cristianomachado4205
    @cristianomachado4205 5 หลายเดือนก่อน

    amazing! do you think in create a video tutorial for this? help us !!

  • @NickStifler
    @NickStifler 5 หลายเดือนก่อน

    How u do that ?

  • @idontknow8898
    @idontknow8898 6 หลายเดือนก่อน

    Hold up! You're the same person who made combat fury?! 🤩 Yo!!! Any chance of getting the parkour system you've built available? Or better yet! Are you available for work? If so, I'd love to talk more about your rates and dicuss the project needs with you!

  • @MoxGameDesign
    @MoxGameDesign 6 หลายเดือนก่อน

    This is beautiful, it reminds me of warframe, solid work! the animations are very fluid.

  • @HavokFish
    @HavokFish 6 หลายเดือนก่อน

    Curious if anyone knows of a 5.3 update for this?

    • @DineshTek
      @DineshTek 6 หลายเดือนก่อน

      Yea it works fine for me. I used als replicated from the community on github so its fully replicated. I followed the same steps of the tutorial and everything works as intended.

  • @GrottoCavce
    @GrottoCavce 7 หลายเดือนก่อน

    Why not fullscreen record? For beginers its very hard tutorial

  • @PashaDefragzor
    @PashaDefragzor 8 หลายเดือนก่อน

    I don’t know why, but this project reminds me of the “GRIP” universe, it’s not particularly similar to "Rollcage", only in the setting of robotic-type humanoid characters. It would be interesting to know about the plot, if it's not a secret.

  • @PashaDefragzor
    @PashaDefragzor 8 หลายเดือนก่อน

    cool, I do stuff like that too, but in another genre ^^

  • @tomascampo2283
    @tomascampo2283 8 หลายเดือนก่อน

    amazing work, everytime i see one of your videos i click becouse i can learn gamedev just by watching

  • @AndroChimera
    @AndroChimera 9 หลายเดือนก่อน

    ok so i have three problems, the first one, my character starts the game with it's torso twisted as if he was detecting something in there at the start so they guy reacts but there's nothing in there, then if i jump it goes back to normal...second it works fine for the cilinder but for the other characters it doesn't detect them very well, i understand you said something about "using event hit" and other guy here in the comments mentioned "sphere tracing" but i don't know how these things work, i'm a begginer and i know i shouldn't be using ALSV4 as a begginer but its simply perfect for my project. and third when i get on that "foot ik test" part of the level this surrounding awareness thing gets all crazy '-' can you help me please?

  • @kevinhoward9930
    @kevinhoward9930 9 หลายเดือนก่อน

    I've been looking for exactly this for ages ! Thank you

  • @HattoriStudios
    @HattoriStudios 10 หลายเดือนก่อน

    Check out my game bro, could use u on my team, its only me working on the game at the moment

  • @gotdank
    @gotdank 10 หลายเดือนก่อน

    Is this template available for download or sale?

  • @GrekkoGaming
    @GrekkoGaming 10 หลายเดือนก่อน

    GENIUS !

  • @maxsarlija
    @maxsarlija 10 หลายเดือนก่อน

    Thanks Thanks Thanks!

  • @ioano5432
    @ioano5432 11 หลายเดือนก่อน

    Can you show us how to migrate character and weapons animations from LPSP to FPS?

  • @SoultrailStudio
    @SoultrailStudio 11 หลายเดือนก่อน

    Dude, that's just badass! I know some people still nagg on this and it's old and not final, but exactly those too many backflips and the exagarated movements, THIS is what people ned. After all it is a game, not a real-life simulator, so why not exagarte everything a tad bit too much and make it waaay more epic than what industry offers us atm. Love the movements and especially the teleports and the backflips etc

  • @dodidu321
    @dodidu321 11 หลายเดือนก่อน

    is project kato abandoned now?

  • @cynobihanzo2678
    @cynobihanzo2678 11 หลายเดือนก่อน

    this doesnt actually work lol still using als camera system

  • @sunbathingsquirel3339
    @sunbathingsquirel3339 11 หลายเดือนก่อน

    If anybody is not getting the rotation then make sure you have the Spine Rotator added in for the essential values on the AnimMan, Child of the Base.

  • @Grimsikk
    @Grimsikk 11 หลายเดือนก่อน

    This does not work at all.

  • @frostdragonstudio
    @frostdragonstudio 11 หลายเดือนก่อน

    How do you add new classes? And great work!

  • @kpg2098
    @kpg2098 ปีที่แล้ว

    Amazing. Did you use Universal Monster AI for the xenomorphs?

  • @endrgar
    @endrgar ปีที่แล้ว

    It should definitely be something very, very cool in the future. I hope the project will see the release.

  • @fratele_nitaa481
    @fratele_nitaa481 ปีที่แล้ว

    tutorial????

  • @Jones_bob
    @Jones_bob ปีที่แล้ว

    Bro forgot to make it bad

  • @JohnPaulBuce
    @JohnPaulBuce ปีที่แล้ว

    still waiting for this ❤

  • @BlaccX
    @BlaccX ปีที่แล้ว

    I've seen project kato's recent updates in character design, movement, & gameplay, you guys went from an A+ to D- ... Project Kato's gameplay went from unique & innovative to a generic Ninja Gaiden but previously it looked like a mixture of Prototype & Metal Gear Rising. A full power trip of martial arts, traversal, & mechas...

    • @aidenmcgorry9867
      @aidenmcgorry9867 4 หลายเดือนก่อน

      Where did you see the update if you don’t mind me asking?

  • @haydenstout2347
    @haydenstout2347 ปีที่แล้ว

    Very cool

  • @spiritzband
    @spiritzband ปีที่แล้ว

    How to use this animations?

  • @dmitriipanteleev8150
    @dmitriipanteleev8150 ปีที่แล้ว

    Hi , can you make tutorial for FPS Template version 5 ? And i have a lot problem with UE 5 , i think now its not working (tutorial)

  • @BlaccX
    @BlaccX ปีที่แล้ว

    The new design isn't bad by any means but personally I like the original design better. Maybe you guys can get the fans involved by allowing us to vote on a few concept arts of the best Kato design or maybe give him different combat modes that'll make his mecha design transform for speedster, brawler, shooter, & guard mode etc.

    • @aidenmcgorry9867
      @aidenmcgorry9867 4 หลายเดือนก่อน

      @@BlaccX hey there..just subscribed to your channel…is there any way you can show me the latest kato developments??i became hooked when I first saw this video 3 years ago…if not no worries….

    • @BlaccX
      @BlaccX 4 หลายเดือนก่อน

      @@aidenmcgorry9867 x.com/BP__Systems/status/1801686734809534804?t=oeIML3C-gbS-DDOQc5mJfg&s=19

    • @BlaccX
      @BlaccX 4 หลายเดือนก่อน

      @@aidenmcgorry9867 x.com/BP__Systems/status/1801686734809534804?t=ic6-PBRsSzQGYslPT8TN1w&s=19

  • @BlaccX
    @BlaccX ปีที่แล้ว

    The contact responses are so fulfilling, the animations are fluid & artistic. Each video makes me wanna be involved in this world more & more...

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay ปีที่แล้ว

    AMAZING work my dude!

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay ปีที่แล้ว

    Hello this is off topic but I was hoping you could create a tutorial on how to add a sliding system to FPPMS?

  • @leviathansperch7228
    @leviathansperch7228 ปีที่แล้ว

    Thanx a mill bud!

  • @rengav23
    @rengav23 ปีที่แล้ว

    Como está o jogo?

  • @frankynakamoto2308
    @frankynakamoto2308 ปีที่แล้ว

    I with the sword was thicker and wider, and that it reduce its size, like it was a crystal that grew enlarge in size when added energy, that be so cool. 😎

  • @Reman1990
    @Reman1990 ปีที่แล้ว

    thank you man quick and Brilliant

  • @MaxStudioCG2023
    @MaxStudioCG2023 ปีที่แล้ว

    better way is to use ALS curves on the animations that are already implemented just need to add them to the animations and change some of the hands values (0-1)

  • @vladiktomil434
    @vladiktomil434 ปีที่แล้ว

    GOD

  • @frankynakamoto2308
    @frankynakamoto2308 ปีที่แล้ว

    This take down animations should be added to the kato game, i also think Kato ninja should use an energy whip lazo that he can use like spider man from his left hand, so he can have more mobility when jumping and dashing, also use the energy blue lazo to pull enemies to him like scorpion from mortal kombat.

  • @LegendOfCalvas
    @LegendOfCalvas ปีที่แล้ว

    Not all heroes wear capes!

  • @LaYInIxX
    @LaYInIxX ปีที่แล้ว

    Can I purchase this project? What is the price?