This was so refreshing to watch regarding this book. Almost every other video is just a dump party and as I read the book, I began to wonder if some of those folk actually read the adventure before they made a video.
I will admit, I was amazed at how soon videos were out about it, given that I started reading the day it came out. Lol. Between that, and editing, this was the soonest I could manage. I’m glad you enjoyed it! :)
*Closes eyes and plugs ears* [Thanks for the warning yesterday about avoiding these particular videos lest we spoil the campaign for your group when we get there later this year/beginning of next]. Appreciate that, as well as you doing this video for those that are running it.
Your point about the skill check in chapter one is fair, but generally applicable to skill checks in 5e adventures. Usually they're completely perfunctory with no real consequence for failure. Doing some damage on a fail would actually be a step in the right direction imo. Something I learned from running OSR, is that you should never put anything you need your players to do behind a locked door (or skill check). Skill checks should make things easier or confer an extra advantage, or some bonus content (and as a result should probably not have a greater than %50 chance of success). But you should never put anything thats they need to find to access the rest of the adventure. When you call for one when writing an adventure or at the table, you should be asking yourself "what happens if they fail?" If the answer is "they try again until they dont" or "they succeed anyway" its not a good skill check.
Hey, I really enjoyed this and agree with all of your changes. Is there a different condition to stun that also slows action economy that you would prefer. I understand removal of action economy isn't fun, but what is a mechanically similar option?
Ironically, Paralyzed is far more fun than stun. It ups the stakes, which adds tension, has more frequent immunities, and can be cured with Lesser Restoration. Even tho it’s more powerful and painful to suffer, it adds investment that offsets the loss of agency, when used carefully. I’m also a fan of the new “dazed” which is very similar in effect to the Slow spell. And have swapped that out in several instances to great effect.
I think it could do so quite easily, actually. The start is simple enough to fit into most campaigns if you can get your crew to Neverwinter. The only concern I’d have is that people who signed up for Curse of Strahd might be looking for that genre of game, so I’d probably do a mini session 0 and pitch Eve of ruin to them as a chance to take their characters to 20, and see if they bite.
@DM-Timothy na, you seem to love wizards who hates white people. Well, I'm native, not me. Just you. Who say anything they make is good when it's not. Like school. If this was a final product in American school as a project, what would you give it? I'd give a D. It is just a mix mash of lore that doesn't fully make sense since it contradicts the lore we have and it'd just lazy and remember berries for older stuff. They bragged so much it's about vecna and he's the last page. And a terrible stat block for a boss. Changed it so Kas is gone, that plot was stupid, and added vecna in around then.
This was so refreshing to watch regarding this book. Almost every other video is just a dump party and as I read the book, I began to wonder if some of those folk actually read the adventure before they made a video.
I will admit, I was amazed at how soon videos were out about it, given that I started reading the day it came out. Lol. Between that, and editing, this was the soonest I could manage. I’m glad you enjoyed it! :)
*Closes eyes and plugs ears* [Thanks for the warning yesterday about avoiding these particular videos lest we spoil the campaign for your group when we get there later this year/beginning of next]. Appreciate that, as well as you doing this video for those that are running it.
My Tuesday Game is Vecna Perfect timing for my planning! Good to see your Branching out to this type of video Tim!
Thank you for doing this.
My pleasure. It was a monster of a project for editing, but I enjoyed going through it!
@@DM-Timothy really good job.
Your point about the skill check in chapter one is fair, but generally applicable to skill checks in 5e adventures.
Usually they're completely perfunctory with no real consequence for failure. Doing some damage on a fail would actually be a step in the right direction imo.
Something I learned from running OSR, is that you should never put anything you need your players to do behind a locked door (or skill check). Skill checks should make things easier or confer an extra advantage, or some bonus content (and as a result should probably not have a greater than %50 chance of success). But you should never put anything thats they need to find to access the rest of the adventure.
When you call for one when writing an adventure or at the table, you should be asking yourself "what happens if they fail?" If the answer is "they try again until they dont" or "they succeed anyway" its not a good skill check.
I concur. “don’t ask for a check if it doesn’t matter if they succeed or if failure will stop all progress” is a good rule of thumb.
Hey, I really enjoyed this and agree with all of your changes. Is there a different condition to stun that also slows action economy that you would prefer. I understand removal of action economy isn't fun, but what is a mechanically similar option?
Ironically, Paralyzed is far more fun than stun. It ups the stakes, which adds tension, has more frequent immunities, and can be cured with Lesser Restoration. Even tho it’s more powerful and painful to suffer, it adds investment that offsets the loss of agency, when used carefully.
I’m also a fan of the new “dazed” which is very similar in effect to the Slow spell. And have swapped that out in several instances to great effect.
P.s. also, thank you! I’m glad you enjoyed it!!
Do you think this would be a good transition campaign for those who finished playing curse of strahd?
I think it could do so quite easily, actually. The start is simple enough to fit into most campaigns if you can get your crew to Neverwinter. The only concern I’d have is that people who signed up for Curse of Strahd might be looking for that genre of game, so I’d probably do a mini session 0 and pitch Eve of ruin to them as a chance to take their characters to 20, and see if they bite.
So refreshing to see this kind of content that doesn't just immediately shit all over the modules.
Thanks so much! All modules have issues in my experience, but there’s so many great stories to tell!!
I just happened upon the alt art book for this. Liked subbed
Welcome aboard! Thank you!
21:30, who ever pronounces melee as "mee-lee", its may-lay
I’ve been doing it for three decades, unfortunately, has made it a hard habit to nip.
What levels is this module?
10-20 :)
@@DM-Timothy Thank you 👍
Bur complaining is the only way
How much do they pay you to say it's good. I want in.
The big $0. :)
This book is terrible. I re-wrote it if anyone else wants advice, I'll give you better.
I’d love to hear what you did. :)
@DM-Timothy na, you seem to love wizards who hates white people. Well, I'm native, not me. Just you. Who say anything they make is good when it's not. Like school. If this was a final product in American school as a project, what would you give it? I'd give a D. It is just a mix mash of lore that doesn't fully make sense since it contradicts the lore we have and it'd just lazy and remember berries for older stuff. They bragged so much it's about vecna and he's the last page. And a terrible stat block for a boss. Changed it so Kas is gone, that plot was stupid, and added vecna in around then.