Mahi Is A GOOD MAP? Give E-LITER BURST BOMB?

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 402

  • @ProChara
    @ProChara  ปีที่แล้ว +151

    Doing pre release unscripted thoughts on new weapons, first up the nova shooter, check it out on 2nd channel and full thoughts will be here once the update drops: th-cam.com/video/11oUoAtXZa4/w-d-xo.html

    • @junnakama3985
      @junnakama3985 ปีที่แล้ว

      I love these videos

    • @skyjumper4097
      @skyjumper4097 ปีที่แล้ว

      where is the vid where you talked about the maps?

    • @Shottty101
      @Shottty101 ปีที่แล้ว

      Heads up, you have some scam comments in this video impersonating you.

    • @ZCyberFawkes
      @ZCyberFawkes ปีที่แล้ว +1

      Hey, just thought you should know, someone impersonating you replied to my other comment trying to scam me

    • @ProChara
      @ProChara  ปีที่แล้ว +4

      @@ZCyberFawkes aware they multiply faster then I can ban them unfortunatly but am removing rn. Its all bots

  • @PatchworkRose567
    @PatchworkRose567 ปีที่แล้ว +902

    Mahi Mahi should’ve been like the version in Splat 1 where you had room to move and the water was an actual cool gimmick. I just miss Splat 1 Mahi so much.

    • @sylent1
      @sylent1 ปีที่แล้ว +64

      Yeah there was no reason to change it

    • @nicolo2227
      @nicolo2227 ปีที่แล้ว +44

      The central area is too small and the match ends really fast rainmaker mode

    • @gimme_eliter4k720
      @gimme_eliter4k720 ปีที่แล้ว +12

      "Mahi mahi should've been like the version in splat 1 where it was good"

    • @Fridgemasters
      @Fridgemasters ปีที่แล้ว +40

      recently been playing splat 1, and Mahi is an entirely different stage in comparison. there’s so many islands, mid is huge and has some really good extensions on each side and there’s little secret spots like the small ramped grating area near spawn that opens up when the water drops and an isolated island that acts as both decent cover and a high ground. i faced top level JP E-liters but at the same time there was so much cover and incredible approach options that i could just avoid them entirely

    • @SuspiciousTemmie
      @SuspiciousTemmie ปีที่แล้ว +16

      Yeah seriously why did they have to ruin every single stage??
      There used to be stages I was actually excited for when I saw them, but now in 3 the best I can do is hope for one of the few stages that aren't terrible.

  • @RedDragonShard
    @RedDragonShard ปีที่แล้ว +118

    The lack of flanking in Splatoon 3 maps is one of my biggest gripes with Splatoon 3. News maps don’t have as many alternate routes so once a good back line is in a spot, it’s hard to get around them.

    • @citrusblast4372
      @citrusblast4372 ปีที่แล้ว +10

      Someone needs to make a vid where rhey go back to the old maps and notes the differences from then and now. All the maps in splat3 feel lifeless and idk how to describe why

    • @FaisalBashir1
      @FaisalBashir1 4 หลายเดือนก่อน

      @@citrusblast4372Hinestly, the maps aren’t even that bad.

  • @pool_tl
    @pool_tl ปีที่แล้ว +336

    Thanks for generating this great content. As a Chinese player from Taiwan I have tried to learn Japanese to get more information and discussion about the game. I recently found this channel and I think you did a great job making the daily video more informative with discussion about the current environment and logical analysis. Japanese TH-camrs usually put two games in a 10 minute video with titles often like blah blah blah is powerful. They usually did a great job. But I think it's due to their ability rather than some objective analysis. I have subscribed your channel. Hope you can keep making these great contents.

    • @arttukettunen5757
      @arttukettunen5757 ปีที่แล้ว +50

      Squid School teaches and talks about splatoon, often very thoroughly and gives a lot of insight and the channel is growing fast. I'd recommend to check that out if you are interested

    • @ProChara
      @ProChara  ปีที่แล้ว +59

      Thank you I appreciate the compliment

  • @nicknack5388
    @nicknack5388 ปีที่แล้ว +339

    Personally I think they simplified the map design for newer players. There's only ONE way you have to push, and only ONE way you have to defend from. You don't have to think about people flanking you 90% of the time because they physically can't. It's really sad, but I feel this is the best explanation besides the devs wanting to sabotage their own game or not knowing how their own game works. I hope they learn that it's okay to add depth to where you go and defend, even if it makes it slightly more confusing for new players.

    • @SuspiciousTemmie
      @SuspiciousTemmie ปีที่แล้ว +41

      That still doesn't justify making the stages horrible...

    • @bluetoad6848
      @bluetoad6848 ปีที่แล้ว +165

      Unfortunately, if that's the case, then it's severely backfiring, since these simple maps hurt newer/ less experienced players more than veterans. For an example: Chargers are a high skill weapon to use, and are currently one of the most oppressive weapons in splat 3, due to the poor map design. If the maps had flanks, then newer players could more easily get around the charger without being spotted, and could even attempt to contest them with a flank. Without flanks, they just have to basically stop playing the game, until they get their special, and hope it can displace the charger long enough to push back.

    • @ab-qf1iv
      @ab-qf1iv ปีที่แล้ว +12

      It doesn't fit with the theme of Chaos. There should be multiple routes

    • @durdleduc8520
      @durdleduc8520 ปีที่แล้ว +33

      @@bluetoad6848 this exactly. i'm pretty sure their intention WAS to simplify maps, but simplifying maps doesn't have to come at the cost of downscaling and getting rid of flanks. a lot of the splat 3 maps would actually be perfectly approachable with better flank routes! plus, flanking and getting around the enemy team is a very basic part of the game's progression and one that the game should be teaching new players.

    • @ProChara
      @ProChara  ปีที่แล้ว +75

      @@bluetoad6848 I mean I think it is the reason and yeah, it also forces more fights and spawncamping at lower levels which ive seen complaints about

  • @Stephen-Fox
    @Stephen-Fox ปีที่แล้ว +59

    I agree that splashdown should be brought back. But only in Salmon Run (But I wouldn't take it over Reef. They have different uses in Salmon. The situations where you want to splash in salmon are different from the situations you want to ride the shark)

    • @ProChara
      @ProChara  ปีที่แล้ว +31

      Fair there I could totally see it working in Salmon

    • @pokaay3163
      @pokaay3163 ปีที่แล้ว +3

      Fr splashdown has helped me so much in salmon, and it’s in the singleplayer so why not have it in SR!

    • @cedrolenon
      @cedrolenon 9 หลายเดือนก่อน

      Nintendo: Your wish is granted we added back in Salmon run and multiple with now to 👊 👊

  • @Side_N0te
    @Side_N0te ปีที่แล้ว +50

    I do like the idea of giving the E-Liter a kit that allows it to at least somewhat defend itself if the enemy closes the distance.

    • @Fridgemasters
      @Fridgemasters ปีที่แล้ว +10

      or just any backline weapon, honestly. they always give backliners point sensor, mist, beacon, sprinkler, or mine and honestly yeah it fits the weapon but at the same time it would be cool to have an explosher kit with a bomb so it could defend itself

    • @miyakogfl
      @miyakogfl ปีที่แล้ว +2

      @@Fridgemasters I would trade missiles on flingza for a bomb lol, mine just doesn't help it that much. I guess it'd make it ultra ink hungry but it's nice to be able to actually deny space in an effective way. With the way the maps are right now you can't even be flanked a lot of the time so using mine as a flank warning is almost useless...

  • @VGF80
    @VGF80 ปีที่แล้ว +100

    Hot take: Point sensor and angle shooter should be fused into a single sub. It does 10 splash damage at max and leaves behind the point sensor sphere that tags you when you go within it.

    • @Inhaledcorn
      @Inhaledcorn ปีที่แล้ว +51

      I disagree. Angle Marker needs the trip wire to do a minor amount of damage. However, I think the Mist and Sensor should be fused.

    • @eldrichhorrornya5933
      @eldrichhorrornya5933 ปีที่แล้ว +3

      Thank you!! Glad to know that someone has the same thought as me

    • @dylantoney6971
      @dylantoney6971 ปีที่แล้ว +2

      @@Inhaledcorn that was my thought... we can hope the two "almost good debuffs" can get this treatment.

    • @shade_7500
      @shade_7500 ปีที่แล้ว

      Agreed

    • @aeshulus
      @aeshulus ปีที่แล้ว +6

      Due to its arc, being able to throw Point Sensors over walls is one of its biggest strengths. I'd hate to lose that.

  • @TGCPhilip
    @TGCPhilip ปีที่แล้ว +7

    Splatoon devs trying not to make a map the shape of
    [ ]
    [ ]
    For the 754th time

    • @cobwebinthecorner
      @cobwebinthecorner ปีที่แล้ว

      It's pretty difficult when they all have to be symmetrical. But I do see where you're coming from. Stuff like Saltspray Rig and Skipper Pavillion are really fun because they use the required reflection in a different way than most. I also personally like stages that utilize varying heights and elevation, like Moray Towers or Flounder Heights(which I'm excited is coming back). I also love stages that give a whole smorgasbord of path options, like Kelp Dome and Camp Triggerfish. On the other hand though, stages with designated large open areas like Blackbelly Skatepark and Piranha Pit are really fun too. To be honest, I feel like the outline of a stage has less to do with its enjoyability. I think what they do with the idea and how they make it unique is what matters most.

    • @TGCPhilip
      @TGCPhilip ปีที่แล้ว

      @@cobwebinthecorner Moray praise is not something I thought I'd hear. Even if I flaunt my Charger skills, I don't think I'd like it. You're a dead man if you're in mid and it's very linear in terms of strategy.
      It had a flank route or two so it's got something over 3 but that's not saying much since 3 managed to make the supposedly better stages worse than Mako

  • @chester1882
    @chester1882 ปีที่แล้ว +23

    As a new person to the series and looking back at Splat 1+2 and seeing the different map design, I’m thinking Nintendo make Splat 3’s maps like they are to appeal to the casual crowd getting into the game for the first time so the maps focus and funnel them towards objective - which is why Calms is dreaded outside of high and highest play.

    • @anarkuu
      @anarkuu ปีที่แล้ว +8

      As a new and casual player to S3, they failed lmao

  • @DatWingMan
    @DatWingMan ปีที่แล้ว +15

    As a casual Splatoon player, I did notice the maps on Splat 3 didn’t feel as nice as Splat 2. Most of the time in Splat 3 it feels like I’m walking in a straight line to the battle, and I either die right away, or kill 2 people.

    • @Mad-Goose
      @Mad-Goose ปีที่แล้ว +4

      That game really had good maps like Snapper Canal and Manta Maria.

    • @pokaay3163
      @pokaay3163 ปีที่แล้ว +3

      Duude as a splat2 player I find myself missing the maps in splat2 when I play 3, like the Manta, Reef, Skipper pav, etc. there were so many places to go and the maps felt much bigger compared to 3.. well, hopefully that will change.

    • @jaz3766
      @jaz3766 ปีที่แล้ว

      I just liked to walk around in Recon to look at all the nice scenery and liveliness of stages. I try to do it now but there's... really nothing to look at.

  • @plasmerus262
    @plasmerus262 ปีที่แล้ว +26

    As someone who has played e-liter for a little bit now, I've gotten a somewhat amount of kills by comboing an enemy into running into an ink mine and partial charging. So it getting burst bomb isn't the worst thing in the world in my opinion.

    • @dylantoney6971
      @dylantoney6971 ปีที่แล้ว +14

      The point is that people KNOW its really good, and don't want it again. It was INFAMOUS.

    • @Naiobia
      @Naiobia ปีที่แล้ว +2

      I've gotta practice this combo cuz ain't no way..

  • @l0bbymusicx314
    @l0bbymusicx314 ปีที่แล้ว +12

    I love mahi it’s my favorite map, probably because I’m more on the casual side though. Just love how it’s the only map with a gimmick and is visually stunning

  • @glamrockmicrowave
    @glamrockmicrowave ปีที่แล้ว +52

    burst bomb eliter does need to come back tbh

    • @garz5785
      @garz5785 ปีที่แล้ว +3

      If we will have good map

    • @kaden7466
      @kaden7466 ปีที่แล้ว +1

      Hot take: give e-liter burst bomb but give it a close range special (ex: crab, reef, vacuum)

    • @glamrockmicrowave
      @glamrockmicrowave ปีที่แล้ว +10

      @@kaden7466 nah bro
      eliter with burst bombs and crab
      perfect kit right there

    • @sylent1
      @sylent1 ปีที่แล้ว +1

      @@glamrockmicrowave yeah and op, probably. I don't play eliter

    • @glamrockmicrowave
      @glamrockmicrowave ปีที่แล้ว +2

      @@sylent1 well it would work well because crab still has long range pressure like the liter but it has great survivability plus burst bombs aren;t as broken for it as a lot of people say
      so yeah it's pretty balanced

  • @X-35173
    @X-35173 ปีที่แล้ว +9

    As a Nautilus main I 100% agree. I used both kits in different modes in 2 and while I'm excited for 79, I never saw 47 as bad and when I saw it has storm instead of baller I actually popped off because I legit really like storm.

    • @pikapower_kirby
      @pikapower_kirby ปีที่แล้ว

      I mained Gold Naut in Splat2 (behind Grim) and while I was disappointed that its current Splat3 kit is less aggressive, I've grown to love it and it has great uses. Not a huge fan of point sensor on it, though it does have its uses, but inkstorm is really nice for naut!

  • @vatali2364
    @vatali2364 ปีที่แล้ว +13

    idk why, i just love this series

  • @novinovi-
    @novinovi- ปีที่แล้ว +8

    As an eliter main I agree with your hot take completely. Ink mines are super annoying and ink hungry and more of a chore to set up to the point where it’s just not fun to try to use them to get rid of flankers. If I could actually throw ANY BOMB. I’d love that, I’d take the extra flank routes. I love eliter wave breaker tho please don’t touch that haha.

    • @JamUsagi
      @JamUsagi ปีที่แล้ว +2

      I actually like Ink Mines on E4K with a main or two of ink saver sub, dropping two mines then wave breaker then another mine or two is a great way to escape flankers imo, and if you set up mines beforehand as well you can just tap-shot them. You don’t even really need someone to peel for you, a lot of the time.

    • @novinovi-
      @novinovi- ปีที่แล้ว

      @@JamUsagiis having 2 ink saver sub that big of a difference? I kinda feel dumb now for not thinking of that haha.

    • @JamUsagi
      @JamUsagi ปีที่แล้ว +1

      @@novinovi- Ink saver sub makes a huge difference for most damaging subs. It makes subs a LOT more usable in more situations since you don’t have to worry about having an empty tank after using them, and you can use a second one much quicker since A. You used less ink on the first one, and B. The fill-line is lower for the second one.
      I usually have 6 sub-slots of it on any weapon with a damaging sub (except angle pointer), and that’s enough for most sets. I’m pretty sure it also has an increased effect with Ink Mines.

    • @novinovi-
      @novinovi- ปีที่แล้ว

      @@JamUsagi ok so that’s why ink mines were such a pain, thx so much I gotta try that. I focused so much on my ink saver main I didn’t even consider lol.
      Also yeah angle pointer is just 💀

  • @dragneel3458
    @dragneel3458 ปีที่แล้ว +17

    Imagine tri stringer with point sensor + inkjet lmao

  • @ojaylenjones2301
    @ojaylenjones2301 ปีที่แล้ว +3

    I think splash down was better from a utility perspective. it was the anti special, special. It could delete bombs which reef can't, bubbles, kill baller, kill stamp, kill inkjet,kill booyah, and it's wide fall off hitbox meant it could break multiple armors. Reef has utility against certain specials like crab, bubble, inkjet, stamp (unless you wiff and they throw it at you), booyah, and a vacuum who won't move. But not breaking bombs means unless you get a team wipe your going to die. Not to mention splashdown was it's cheapest at 110 sp and would refund you like all of your special if you die mid use. Plus I haven't checked the frame data but I feel like reef has a longer start up until you get your I-frames. The opponent can see the max length of the track in bright colors meaning even if you come from a flank a player with good reactions will still move and the further away you use the more time they have to react. In summary they are both mid tbh.

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 ปีที่แล้ว +2

      Reef can destroy bombs now after the balance patch

    • @ojaylenjones2301
      @ojaylenjones2301 ปีที่แล้ว

      @@apersonwhomayormaynotexist9868 oh really cool why was it not like that at launch. They can still bomb your end lag or just shoot you lol

  • @AacroX
    @AacroX ปีที่แล้ว +7

    You see, the Bloblobber is one of the top tier weapons for painting. That's why it's popular in Zones and Turf War

    • @harmless9336
      @harmless9336 ปีที่แล้ว +2

      Except it's not. Explosher is just better when it comes to sitting back and painting endlessly. Blob is also super reactable at long range so it needs to play aggressively but nobody ever does.

    • @AacroX
      @AacroX ปีที่แล้ว

      @@harmless9336 I'd agree if it weren't so slow and ink-consuming

    • @harmless9336
      @harmless9336 ปีที่แล้ว

      @Aacro X it gets out 12 shots without any saver so it isn't ink hungry like a brella. I mostly run triple swim speed up to get around its slowness as it doesn't need to be stealthy if it can get up in people's faces in half a second.

  • @EnergyBurst2
    @EnergyBurst2 ปีที่แล้ว +3

    Personally, my least favorite map right now is Undertow Spillway and I think that route behind the glass idea you mentioned would definitely help the map feel less awful to play on.

  • @Uh_huh_yeah
    @Uh_huh_yeah ปีที่แล้ว +5

    Yeah im pretty sure the splashdown v reef slider guy used the reef slider like the splashdown…. Which gets you killed a lot faster then splashdown

  • @brogoyle
    @brogoyle ปีที่แล้ว +2

    I have an utterly insane take that a lack of a twitter account will prbly prevent me from reaching into the next vid.
    Undercover better than Splat Brella. At least in non-lan play. Better sub, better ink efficiency, better paint, and doesn’t have to worry about online screwing with their shield timing game nearly as much. The advantages splat brella has is being able to sustain itself against serious focus fire, and a more reliable kill. You could of course chock it down to a skill issue, it’s just *HOW* much higher is splat brella’s potential exactly? And who’s to say people are taking advantage of the (admittedly few) strengths of the undercover to their fullest yet either? Both suck ass of course still, but undercover is my beloved

  • @MendelHashimi
    @MendelHashimi ปีที่แล้ว +2

    Splashdown would be way better if it stayed in the air way less. So only .5 to 1.5 seconds once at peak height of using the special giving it less time to be shot down and quicker reaction time to shoot it down, as well as a tiny bit of armor while it's going up and loses all damage dealt to the user before activating it and it can only get killed at the peak of its height when using it. As well as losing said armor when you reach the peak so it isn't busted. Like being able to cancel reefslider before it starts moving, but right before it goes down to hit the ground and can't be killed once it starts to go down.

  • @atsukana1704
    @atsukana1704 ปีที่แล้ว +1

    I actually completely agree with your e-liter take.
    As an inkbrush main, believe it or not. In every past game I have found the e-liter to be healthy for it and led to some really cool duels when we were both the carries on each team.
    However, right now I pretty much pray the enemy team doesn’t have one because I don’t have any answer to it and am forced to give up aggressive space against it. I just need cover to work with.

  • @MintAndFriends
    @MintAndFriends ปีที่แล้ว +1

    Tenta Missiles seem 20 billion times more annoying and absolutely more rage-inducing than they did in Splatoon 2. I say we replace it. (This is coming from someone who does like to use Tenta Missiles, but hasn't much at all in Splatoon 3).
    And better map designs in general... with my personal picks being:
    Mahi-Mahi Resort: Would be 10x more interesting if it resembled the old map but with a better spawn (long spawn is slow, current spawn is... bland) and bigger mid + some nice flank routes that *almost* reach the other spawn but don't (as to not be *too* OP).
    Hagglefish Market: Generally for me it's a 9/10 stage. The flank routes are actually quite nice when you use them not-so-obviously. A bit of tweaking could add even more fun to it!
    Undertow Spillway: One of my favorite stages right now, it's so chaotic and just AWESOME. A third flank would be nice though. Not sure if I like the "open glass" idea at the top. But a third route nonetheless would be nice.
    Hammerhead Bridge: I actually like the new Hammerhead, but I wish they had a few more grates just for fun! Also a right flank into mid would be helpful...
    Flounder Heights: PLEASE OH PLEASE JUST LET ME BE A SNEAKY NINJA PLEASE SPLATOON DON'T REMOVE THE AWESOME RIGHT-SIDE WALL FLANK IT WAS BEAUTIFUL IN SPLATOON ONE 😭

  • @gio_frank6622
    @gio_frank6622 ปีที่แล้ว

    6:10 i have been in love with this nautilus kit.
    Instead of having a useless special like baller.
    You now have a really good special that works with the weapon.
    And point sensor isn't even that bad because it can support your team.
    One of the main weakness of naut is that it can't paint and struggles to move in certain positions if there's people there inkstorm solves both problems.
    It's like a really solid support aggressive kit kinda like the ballpoint with beakon in splatoon 2.

  • @HaydenTheEeeeeeeeevilEukaryote
    @HaydenTheEeeeeeeeevilEukaryote ปีที่แล้ว +2

    I hope they update all of the maps.
    I casually hated Hammerhead before as well, and now I like it more (I hate being forced to walk) but I also hate getting spawncamped with nothing you can really do.
    I think Walleye should return, but with added flanks. Arowana too, etc. I think the stages are more than just their layouts, they’re each symbols. I want them to return the symbols, but fix the layouts.
    Wahoo world as well.

  • @Timmothy_plays
    @Timmothy_plays ปีที่แล้ว +1

    I kinda wish that we could have turf wars on the Clam/Rainmaker version of the maps, and what would most likely be an unpopular opinion, I think that the Rainmaker Mahi-Mahi map would make a good Turf War map, I just really like the open feel from it over the more cramped and linier feel from the current turf war version.

  • @meta4240
    @meta4240 ปีที่แล้ว +3

    Tbh I'm one of the Splashdown > reefslider guys. It's most definitely because I'm not used to reefslider yet and how it should be used, but it's still the worst special in the game imo. Another thing that makes me hate it is that they gave the worst special in the game to tetras, AGAIN.
    Let's just hope that tetras' 2nd kit gets zipcastor

  • @Calamibee
    @Calamibee ปีที่แล้ว

    I like that they apparently didn’t put flounder heights in a damn blender and stich it back together with the worst decisions possible

  • @tapoutt_
    @tapoutt_ ปีที่แล้ว +6

    can we get a short mincemeat metalworks analysis? i don't really understand why people don't like that stage; i think it's decently fun and well designed.

    • @SJrad
      @SJrad ปีที่แล้ว +2

      I think its way to wide open with no safe route to close the distance to an eliter or hydra

    • @anstupid4093
      @anstupid4093 ปีที่แล้ว +5

      HAHAHAHAHAHAHAHHABHAAHHAHAHAHAHAHAAHHAHAHAHAHAHHAHAHAHAHAHAHAHBABAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
      Backliners.

  • @Lostbreva
    @Lostbreva ปีที่แล้ว +1

    E-liter with splat bomb
    That was a pain to deal with
    Then again in splatoon 3 there isn't any "damage up" but still a pain I believe

  • @SaiyanInTraining
    @SaiyanInTraining ปีที่แล้ว +1

    My issue with Splatoon 3 maps is a lot of them feel similar to me. They seem like really standardized e sport maps with almost a moba like design to them.

  • @LunarEclipsedd
    @LunarEclipsedd ปีที่แล้ว +1

    I feel that if armor and splash down get brought back they would need reworks (so I decided to share my ideas)
    Splash down: now pulls up your mini map and gives you a big radius (think 2-3x the size of wave breaker) and allows you to super jump anywhere within the radius. Upon landing the super jump (which id say would be about 1.5 seconds) a big splash down (prob out 50% bigger than 2’s splash) and have less recovery time
    For ink armor it may still have its activation time but I’m thinking it no longer chains to teammates and now gives 100 extra armor to the person who casts it (also less knock back atleast from attacks that don’t break the armor) or if you wanted to add some depth it could chain to a teammate giving 25 of its hp to a close by teammate (such as 1’s bubbler)

    • @anstupid4093
      @anstupid4093 ปีที่แล้ว +2

      Why would they ever need to bring them back??

    • @netniuq531
      @netniuq531 ปีที่แล้ว

      @@anstupid4093 They don't but it's fun thinking of reworks for terribly designed specials.

    • @MarioMamTess
      @MarioMamTess ปีที่แล้ว

      You mentioned Splatoon 1's bubbler, so I'm sure you're aware that it sounds basically like you want the regular bubbler back. The Splashdown idea though really just sounds like Splatoon 1's Inkstrike, but you are the missile instead. I'd be down if Splashdown worked like that tbh since it would still give you a risk (as compared to Splatoon 1's Inkstrike where you could launch it from spawn and be completely safe), but I don't think Ink Armor would be good in any form tbh.
      The big reason why invincibility and armor-based specials were removed from Splatoon 3 is that it can completely ruin weapons with low damage output's ability to splat enemies. For example, a weapon with low damage (say 25 dmg per hit) would now have to hit 6 shots instead of 4 to kill because of armor's 30hp. Specials like the Splatoon 1 Bubbler and Kraken can't be killed, basically forcing you to run away due to your inability to protect yourself from them. The Baller in 2 was partially invincible, but it had health and knockback, so you could still counter it, and they can't shot you while in the baller.
      Splatoon 3 is actually really nice in terms of most of the specials because support specials don't offer the same invincibility that older specials had, letting the lower damage/support weapons not be completely outclassed. Big Bubbler gives you an area of temporary invincibility, but can be countered by destroying the shield or entering the shield and attacking from within. Some specials still give you armor, but they can still be countered or avoided, and most of those force you to give up your movement (like some parts of Reefslider and most of Booya Bomb).
      I'm rambling, but here's the TL;DR: Ink Armor just isn't really healthy for the game regardless of implementation. Ink Armor alone changes how competitively viable some weapons are due to how it changes the shots required to splat opponents. Armor still exists in the game in certain scenarios, but letting people activate armor at any time can make it hard for weapons to stand a chance against them. The Splashdown idea could work, but Ink Armor should stay as a part of respawning and certain specials instead of being a thing usable wherever and whenever.

  • @CreamIc7
    @CreamIc7 ปีที่แล้ว +2

    One of my takes is reefslider is better than zipcaster mainly because zip doesn't last long enough to move properly to flanks most of the time

    • @logangomes2922
      @logangomes2922 ปีที่แล้ว

      One of Major issues with reffslider is the end lag after the explosion. That needs to get less lag and then I would agree

    • @CreamIc7
      @CreamIc7 ปีที่แล้ว

      @@logangomes2922 it's also a great escape option

  • @SJrad
    @SJrad ปีที่แล้ว +1

    Point sensor is a good sub rn because of all the ninja squid in the game.

  • @Cam-mu1xi
    @Cam-mu1xi ปีที่แล้ว +1

    Regarding the missles in shooter take. I feel like it doesn’t even really matter what shooter it would be, it’d outdo every other current missle weapon and I just hope we don’t see a shooter with missles… even though they’ll probably do it at some point

    • @dylantoney6971
      @dylantoney6971 ปีที่แล้ว

      Eh, flingza already has fantastic burst paint. So the shooter would need SOME variety of excellent upside. They give it to a gal (52 OR 96), splattershot, or jet its all over though

  • @arttukettunen5757
    @arttukettunen5757 ปีที่แล้ว +4

    I just hate chargers. They completely change how you should play during the match and just stand there sniping. Worse yet, basically every charger player is good at their weapon even at lower skill matches where many players are sloppy with other weapons. They never miss easy shots, and they know at least 2 techniques on how to keep the laser hidden like keeping it under a ledge or just straight up doing a 180 and do suprise kills. I don't hate splatlings even though they are very similar, because they don't one shot and I don't worry about that laser thing, though hydra still kills very fast and very far away and can be hard to see it coming.

    • @novinovi-
      @novinovi- ปีที่แล้ว +2

      I’m an eliter main, and it takes a TON of practice to learn to snipe but I’ll still have pathetic matches where I like get one kill. Turf war is a great place to practice my shots and it’s also a good place for you guys to learn the match up.
      And I personally will not snipe anyone who is brand new and obviously struggling and learning the controls. The reason we stop by in lower skill level turf wars is cause we aren’t confident and we need a lot of practice, but omg some weapons terrify me. Bloblobbers, good blaster mains etc. I see where your coming from and I hope you understand where I’m coming from.

  • @jetbluefinjames9952
    @jetbluefinjames9952 ปีที่แล้ว

    I just wish there were better flanks on maps. Sure on the defensive side you have another route to worry about, but it’s better to have more options rather than a charger shutting down the only entry on the stage

  • @TheRizzler24
    @TheRizzler24 ปีที่แล้ว

    I only saw the thumbnail but I want splashdown back so bad man, i get that people say its bad but i love it. I was also stomping in high rank tower control with clear dapps in spoon 2 so either im a god (im definitely not) or splashdown didn’t get the love it deserved

  • @Bucketnetta
    @Bucketnetta ปีที่แล้ว +1

    Hopefully they will fix mahi mahi. Maybe they could say something like “a bunch of pranksters destroyed the stage so they have to fix it” or sum. I know that was a pretty bad excuse but it’s not what’s important

  • @sabbagecavage5690
    @sabbagecavage5690 ปีที่แล้ว +1

    I don't know if this is a hot take or not, but to me, a big part of why burst litre was so strong was the strength of iss, and even more than that the strength of damage up. Even if you didn't ohko with your partial, you could just toss a burst to finish the job for you. I get that it helps with movement and stuff but honestly I can't see how it would help for getting kills in this game.

  • @yourlocalcorrectidiot927
    @yourlocalcorrectidiot927 ปีที่แล้ว

    5:21 adjustable splashdown would be good

  • @willwunsche6940
    @willwunsche6940 ปีที่แล้ว +1

    My hot take: Splatoon 2 & 3 maps feel like the cut down small, feature removed portable DS/PS Vita versions of a full console game by comparison to 1. While Splatoon portable is a literal dream come true for me and I am more than willing to take these compromises I wish we had much larger maps in general, more map variety and more unique fun map gimmicks like Splatoon 1.
    I feel like we have partially betrayed one of Splatoon's core principles/promises for/to ultra casual players of allowing them to contribute to the fight painting unoccupied areas and fight over contesting multiple varried objectives, flank roots and taking more 1v1 duels in favor of 2&3s team fight heavy cramped map playstyle that pushes everyone mid. Versuses maps like Bluefin Depot that were extremely interesting and fun for mid level players to flank around on and salt spray rig which was a blast for casual play with all the interesting map areas even if it wasn't a good fit in ranked

  • @tylazermk8271
    @tylazermk8271 ปีที่แล้ว +1

    I actually like the new maps but I can see room for improvement. Hopefully it gets the improvement people are looking for.

  • @theaverageyoutubepersonorw6982
    @theaverageyoutubepersonorw6982 ปีที่แล้ว

    One of my problems with rollers(splat specifically) and gals is that one, the 52. Gal is a 2-shot high fire rate weapon, with just enough spread to almost always hit you. And the roller can just cancel out any other close range weapon with the bubbler, if people wanted to they could just camp a rainmaker with splatter shot jr.s.
    The thing about explosher for me is that if an explosher hits you it will put ink around you most likely causing you to get stuck only to get again and die. With the sloshing machine I have seen some of the most crazy hit boxes ever, there was a moment where a sloshing machine literally hit me through a solid wall when I was on one side of the wall and he hit the OPPOSITE side.
    Now for specials specifically, the ultra stamp can counter any other special. I personally think that the ink vac is one of the most balanced specials for support players. It can counter things like missles or booyah bombs and even control a area. Other specials like reefslider just feel really annoying, and this might just be me but when a reefslider is anywhere near me it will either oneshot me or just put me at no hl afterwards.
    Specials like booyah bomb and killer wail 5.1 really only annoy me and only end up making me move from an area. It DOES become a problem in modes like tower control though.
    Most other weapons seem pretty fair and adaptable, some weapons even just let me have fun like the stamper.

  • @harmless9336
    @harmless9336 ปีที่แล้ว +2

    While it might not be the same in competitive I don't think shooters are healthy right now still. Even if they have counterplay now seeing 6 shooters in every open lobby I see is getting real tiring and doesn't make it feel that much different from 2. They could easily be toned down and still be good, they were fine until they were overbuffed in 2.
    Edit: especially when it's all splattershot, splash, 52. Weapons that were also everywhere in 2.

    • @matthewjones6786
      @matthewjones6786 ปีที่แล้ว +1

      A nerf might not actually reduce the amount of shooter players. I think ease of use is what makes them so common.

    • @netniuq531
      @netniuq531 ปีที่แล้ว +1

      @@matthewjones6786 There's also a wide variety of shooters so anyone can find a specific shooter that works with their playstyle well.

  • @imarrams511
    @imarrams511 ปีที่แล้ว

    They should fuse Beakons and Inkmine. You can put up to 3 Beakons(you can jump to them and see people nearby). Buy if someone destroy the Beakon, it can cause a little bit of damage and track the person who broke it, for 5 seconds

  • @Mattsothelioma
    @Mattsothelioma ปีที่แล้ว

    “Blob isn’t good”
    Ok… good to know the weapon I hate with every fiber of my being is bad. And therefore I’m probably bad..
    Ok I already knew that. But Sloshing Machine and Blob have earned a place on my shitlist due to a series of matches I played where my wifi had very brief moments of being *slightly* touchy… which mean projectiles that didn’t touch me made me explode.
    Is this partially the fault of my wifi at the time? Yes.
    Did the salt flowing through my veins still contest salt water?
    *Yep!*

  • @kitsovereign4127
    @kitsovereign4127 ปีที่แล้ว +3

    I don't think Splashdown is better than Reefslider in PvP, but I do think it was way better in Salmon Run, especially against Glowflies. Really wish it was in the new special pool still.

  • @yourlocaldumpsterfire8188
    @yourlocaldumpsterfire8188 ปีที่แล้ว

    The e liter and squiffer are a nightmare to fight it feels like to cancer to fight

  • @Darkluster3
    @Darkluster3 ปีที่แล้ว

    Thanks for the PTSD flash backs of Burst Bomb E-liter.

  • @Boomy-
    @Boomy- ปีที่แล้ว

    i started to main Nautilus, while i think it could have a better kit, i actually like how point sensor and rain synergize with it, pair it with thermal ink and you get a ton of fall off kills

  • @jgn
    @jgn ปีที่แล้ว +1

    my main problem with tenta missiles is that it takes too long, I just think it's boring to play as and irritating to play against
    I'd like if the missile count got cut in half, range is reduced, but the missiles go slightly faster and movement when firing missiles is expanded upon, make it a more close range option compared to a killer wail

  • @pinkie723
    @pinkie723 ปีที่แล้ว

    Please no, dear god no, not the burst bomb e liter, never the burst bomb e liter!!!!! 😰😰😰😰😰😰😰😰 **intense Splatoon 1 PTSD**

  • @giglebiggle
    @giglebiggle ปีที่แล้ว

    if they give something like luna curling bomb and zip it will def become meta

  • @theadhduck
    @theadhduck 6 หลายเดือนก่อน

    Feel free to hunt me down, but Mahi is actually a really fun and well-designed map. Very few stages in this game have gimmicks that change the way you have to play, and Mahi excels at giving players hurdles to jump over. It's not only fun, but the shift also gives you more places to flank, shield, and claim ground. My only complaint is how pathetically tiny the stage can be before the water levels change, but even then it's still an interesting and strategic bout where you have to chart movement carefully. (But I will say that Tower on Mahi is an absolute abomination, it SUCKS.)

  • @christopherpetit1718
    @christopherpetit1718 ปีที่แล้ว

    I think the reason Nintendo has such poor map design in S3 is the same reason the network connectivity is worse in S3 than S2. S3 pushes the Switch to its limits, so there aren't spare CPU cycles to handle larger maps, or network hiccups. Particularly when one of the Switches is effectively the server for a given match, while at the same time actively being a client and rendering a 3D battlefield, etc.

  • @Echo-dd2mv
    @Echo-dd2mv ปีที่แล้ว

    I think reefslider and splashdown are pretty similar in how good they are.Reefslider has good mobility and splashdown has a quick and easy explosion while not being forced to go to a certain spot. I prefer splashdown though (atleast when i play tetras)

  • @Akubyo
    @Akubyo ปีที่แล้ว +1

    Honestly, as much as it can be agreed on that Reefslider is a better Special, I honestly do miss Splashdown and think it could've at least been made better instead of removing from online play, especially in Salmon Run.

  • @cedrolenon
    @cedrolenon 9 หลายเดือนก่อน

    The splashdown hot take age very well...

  • @spiritastic
    @spiritastic ปีที่แล้ว

    A kit I personally would never like to see would be liter+burstbomb+missiles the thing would never have to move and the range would be op

  • @Rose-vz6tc
    @Rose-vz6tc ปีที่แล้ว

    I love mahi when it comes to tower control, rainmaker, and clam blitz

  • @SirLANsalot
    @SirLANsalot ปีที่แล้ว

    Blobber has really poor inking, but its stupid good at keeping an area locked down or a lane just, un-usable. Since a full string of blobs will kill you, and you can spread them out for chip damage

  • @KingMakerHammer
    @KingMakerHammer ปีที่แล้ว

    1:08 Mahi Clams Supremacy

  • @kanrojidarling
    @kanrojidarling ปีที่แล้ว

    i'm a charger main, but whenever i play one in splatoon 3 it's just incredibly boring. the most attacks i get my way are a bomb or two (a zipcaster if someone's feeling evil) and everyone is constantly in my range. theres no competition, and now whenever i want to play charger i just open splatoon 2 instead. so for the last one, i'd definitely agree it'd be way more fun for both the e-liter and the enemy team if there was flank routes

  • @Purpleguy87
    @Purpleguy87 ปีที่แล้ว

    It would be pretty hard to rework tents missles

  • @danyogurt1667
    @danyogurt1667 ปีที่แล้ว

    fun fact: if areospray actually had a decent special for it, the areospray would be a good weapon. it

  • @happyboy7860
    @happyboy7860 ปีที่แล้ว

    My hot take is burst bomb on splash is overrated. The only use I’ve made of it is to ensure a safe landing by throwing it at my feet as I fall then hide to restore ink. Splash would be perfect with either splat bomb to actually get kills from a distance or autobomb to find sharks from a distance

  • @KwehShiro
    @KwehShiro ปีที่แล้ว

    My main is bloblobber honestly. I despise being against someone who has it knowing how powerful it is. If you underestimate it though then good for me lol

  • @mrblakeboy1420
    @mrblakeboy1420 ปีที่แล้ว

    finally, someone else who likes mahi mahi resort

  • @RedMage95
    @RedMage95 ปีที่แล้ว

    I've been playing E-Liter because it has my fav Sub and Special, but I wish I had a primary I liked better for it.

  • @varone79
    @varone79 ปีที่แล้ว +1

    I want salt spray back no joke it was so fun!for me anyway.

  • @ryanknutti3105
    @ryanknutti3105 ปีที่แล้ว +2

    please give liter burst bombs back 😈

  • @chibi2239
    @chibi2239 ปีที่แล้ว +2

    Not really a hot take, just an idea. It would be cool if they used Big Run as an in universe excuse to make more drastic changes to the maps. "Oh the salmonids destroyed this route on Wahoo, here's 2 new ones while it 'gets fixed' ".

  • @dinoweirdo4785
    @dinoweirdo4785 ปีที่แล้ว

    as someones whos been a bucket main since week 2 of the first game they are really broken because the normal slosher ( my primary main) has a few mechanics that help with agro play styles such as curve shots down shots and my favorite the woombo combo

  • @akyeera
    @akyeera ปีที่แล้ว

    they should make a Grizzco Brella Replica...

  • @aqua2k210
    @aqua2k210 ปีที่แล้ว

    Man I just want more flank routes.

  • @Unknown_orbs
    @Unknown_orbs ปีที่แล้ว

    Idk why but splat charger feels quite good too but I really hope they fix the maps

  • @Polo88Kai
    @Polo88Kai ปีที่แล้ว +1

    4:02 It's funny that I saw a Japanese wiki describe E-Liter itself as a "special weapon with no usage limit", since mostly we need a special weapon to counter E-Liter effectively, and E-Liter could handle those special by its range advantage. It doesn't matter whether we are fighting main or special, if that main is as threatening as special does.

  • @navashark42
    @navashark42 ปีที่แล้ว

    If one shot weapons could hit through armor, then I think it could come back

  • @saikoormike
    @saikoormike ปีที่แล้ว +1

    8:26 I changed the special to Triple Inkstrike. Did you see it?

  • @thebiscuitguy646
    @thebiscuitguy646 ปีที่แล้ว

    What if you gave tenta missiles 12 missiles flat and you could choose how to use them with a slider/trigger
    Use all 12 on one player, 6/6, 4/4/4. 3/3/3/3. I think this would be a more interesting and fair dynamic than the current one.

  • @NiGHTSIntoMemes
    @NiGHTSIntoMemes ปีที่แล้ว

    My personal hot take is god do I fucking miss Saltspray Rig. It'd be a fun Tricolor map, I think. I just hope if it ever gets added they don't butcher it like they did Mahi Mahi.

  • @2011blueman
    @2011blueman ปีที่แล้ว

    I think the game is fairly balanced right now, especially when compared to Splatoon 2 at this point in the game cycle.

  • @sylphroid
    @sylphroid ปีที่แล้ว

    Is wanting splashwalls to instant kill again a hot take? I mean sprinklers can (not one hit but it can damage so fast it basically a instant kill) so why not walls thsts like the only change from 1 to 2/3 i miss

  • @megametexe5129
    @megametexe5129 ปีที่แล้ว

    What’s the music at the end of the video it sounds like Kirby but I can’t put my finger on it

  • @Sherneo_Blightshade
    @Sherneo_Blightshade ปีที่แล้ว

    The aerospray is kinda broken on this stage from my experience

  • @zoesusername
    @zoesusername ปีที่แล้ว

    hot take: i actually like mahi being super small, but only because its really funny

    • @Linkathon
      @Linkathon ปีที่แล้ว

      It’s really only fun on turf war.

  • @McGeeMcGeeMcGee-g7w
    @McGeeMcGeeMcGee-g7w ปีที่แล้ว

    I believe nintendo doesnt add flank routes to be because Low Level players have a really hard time managing that many angles. I just think nintendo always centers the extreme beginners so that makes sense

    • @zsDUGGZ
      @zsDUGGZ ปีที่แล้ว +1

      As someone else said, this change hurts newbies more than veterans, as getting to a backliner who knows how to play is very difficult and unfun. And that will lead them to blame the weapon and not the map design.

  • @loganbaker007
    @loganbaker007 ปีที่แล้ว

    I need salt spray rig for salmon run

  • @Maxler5795
    @Maxler5795 ปีที่แล้ว +1

    Mahi was slaughtered mainly by the uninkable areas change my mind

  • @pulchritudinu
    @pulchritudinu ปีที่แล้ว

    quick question, will you ever make a video on how to get freshness on your weapon quicker then usual, if u do then gl on that video (if u even see my comment, Lol)

  • @shrume4909
    @shrume4909 ปีที่แล้ว

    Whats the average kill/points for splatoon?
    like par in golf but... For a videogame...

  • @sennathesenna1384
    @sennathesenna1384 ปีที่แล้ว

    Anyone know what the song on the end screen is?

  • @n4n196
    @n4n196 ปีที่แล้ว

    I agree with the elitre take at the end.
    HOW EVER. I still dont like how strong splash feels to play against with burst bomb... I feel something has to give on that weapon. burst bomb is a little too versatile right now in my opinion.
    side note does anyone find wahoo world fun... I don't understand how this made it past testing... was it even tested? "#salmonids can keep wahoo."

  • @_deepcalm_
    @_deepcalm_ ปีที่แล้ว +1

    Hot Take: Flounder Heights wont be as good as it looks in the 2.0 trailer

  • @preyingshark4878
    @preyingshark4878 ปีที่แล้ว

    Re: eliter vs Jet, the e-liter also has easily exploitable weaknesses. Jet is a shooter so it doesn't really have those, it just repositions and pokes at you all. Damn. Game.
    If Custom Jet gets missiles, wail, or tristrike i am throwing my switch into the trash 🤣

  • @shocker1410
    @shocker1410 ปีที่แล้ว

    Is the splattershot not particularly that useful rn?