Octane Blender Beginner's Guide: Specular Shader

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 4

  • @RafaelCarette
    @RafaelCarette 23 วันที่ผ่านมา

    I did like the vid's so far. Not so much of an old Octane user but I did already use it so not totally new for me, but still I did learn some new things. Are there many more on skool right now ?
    FYI, the dispersion coeff is just a physical process happening through glass/water. When light is passing through, it gets dispersed and in some case you'll be able to see the RGB wavelengths dispersed differently and so getting "separated". Can be handy when doing some camera lenses or things like that. That's actually what happens in Rainbows I think.

    • @1polygonewithme
      @1polygonewithme  19 วันที่ผ่านมา +1

      Well I really appreciate your comment on clarifying the RGB wavelength thing that really helps out.... and as for are there many on the Skool platform at the moment no maybe two of us (blender user) it's a wide open field but there are many many users on the platform that are making some serious big time cash🤭

  • @aryanmrd
    @aryanmrd 24 วันที่ผ่านมา

    Thanks so much for these contents; they are absolutely needed. Is there a way that I can report a bug to Otoy so that it will hopefully be fixed in the future?

    • @1polygonewithme
      @1polygonewithme  24 วันที่ผ่านมา

      How to report bugs for blender octane