Few things to note: - After the sequel (this games... sequel) has a *dx* version that fixes the physics entirely. There is also a widescreen version of it called *after the sequel omega*, but be warned the bosses are alot harder. - The creator of this also made the *spark the electric jester* series, and 1 & 3 especially are must-plays - You were genuinely spitting facts about the utopia glaze
"aged like milk" is a very good way to describe it. When i was much younger and i played this for the first time i actually had a blast but again, i was younger back then so my starndards were lower than hell but when you look at the game today the flaws are impossible to ignore. It's Still playable(assuming you get it to work) but there are so many better fangames you might as well play those. After Sequel improved upon Before sequel quite a bit, though some engine level issues remained. What i do remember Before and After Sequels VERY fondly for is their sountracks. Especially After Sequel's Special Stage remixes. Those were freaking rad as hell.
After the sequel is straight up garbage with better pixelart. The bosses weren't great, but Lake made them worse by making them braindead easy. The level design wasn't great but Lake made them either extremely gimmicky or braindead easy. The story was great but Lake made nothing garbage the second time around. I love before the sequel despite all the flaws, but I won't ever check out Spark the electric jester because of how garbage After the sequel was. Don't you go defending it beyond the beautiful pixel art and soundtrack. Nothing else is good about it.
@ woah woah woah. I understand if you are talking about Before and After the sequel, but Spark The Electric Jester? Spark The Electric Jester was made years afterwards, and that game is great. Some of the best 2d platforming, and some of the best bosses ever are in that game. Then there’s Spark 2 & Spark 3. Spark 2 isn’t awful, but Spark 3 has all of Spark 2’s levels, so there’s no need to play it. I kid you not, the free demo alone lasted hours because me and my brother were taking turns speedrunning. That game is some peak 3d gameplay, it’s basically Sonic Adventure gameplay if it was faster.
The first spark game is .....kinda rough,extremely hold right to win until going batshit insane in difficulty in the last 2 or 3 levels and Fark's run. There's a level in that game with a gimmick of lava rising but if you get a fire shield early on you can basically turn that level into just 12 minutes(yes the levels in it are LONG LONG) of walking and a little platforming. Despite all that i still really enjoy Spark 1 lol.
Ehh, Before the Sequel kind of suffers from being one of the first fangames to ever be completed lol. Though, you can have some fun if you look past the jank. And After the Sequel is just better and bigger, so in a way Before the Sequel is obsolete.
@@Kelps.mp4 Yes,sonic time attacked and SRB1 were completed. Time Attacked even got a second version with extra levels. Time Attacked is way better than i expected for a Sonic fangame made before Sonic Heroes even existed.
This’ll be fun The OG game does work you just can’t use the cutscenes since it’s on flash player which is no longer supported. A lot of the level design is climbingng and being stopped lol
@@Barraspy Didn’t work even when I turned off cutscenes. Someone gave me a way I could potentially fix it so I’m gonna try that out and see. And uhh yeah pretty much lol, it’s not very good 😭😭
@@Barraspy Flashpoint Archive is a flash emulator that can in theory play the cutscenes in the game ,i'm wondering if it can serve as a replacement for Flash Player which is the reason the cutscene glitches happen in the first place.
Sonic Utopia just have a really good conversion from the classic Sonic physics to a 3d scenario. But outside from this... it was a good game for the time that it released
I think what Utopia does is represent what people want from "Open World" Sonic game. The game itself isn't THAT good, hell it's literally a glorified tech demo. But the idea behind Utopia, how big the stages are, how you can pretty much complete the stage while remaining exclusively in Sonic's "ball" state if you're good enough, how you can smoothly jump from one highway to another, how the physics function, how there's literally no automation of any kind, how you can travel huge distances by just bouncing off enemies without even touching the ground... that's what people cling to.
@@peckneck2439 It’s definitely an idea and that’s really it. I honestly uh… hate the lack of automation 💀 makes some things a little annoying to interact with. TL:DR - it’s not not an idea that I personally want to hold onto lol
There’s been a whole issue with Glazing in the entire sonic community as a whole anyways. People throw “peak” as long as it’s like a 6-7/10 and functional. But to each their own.
@ that’s the exception but not the rule. Doesn’t help that half the game is Generations, meaning the best game since Generations made by ST is Generations + Shadows Fury. Still a great game, like some really good level design in shadow gens, but kinda pathetic when you think about it in that context. Tho again, it’s worthy of praise
Tbh i get what they're saying about Sonic Utopia and frontiers. Frontiers does not feel good to play and run in (to me). It thrust you into dash pads and scripted sequence over and over.... It doesn't have much momentum either. Meanwhile, sonic utopia really felt free. Sure, it's bare, and theres no incentives to collect or explore, but the way it plays feels exactly the og classic sonic vision! It feels like a roller coaster! The momentum and freedom of taking any directions, being thrusted in fun slopes, finding another zone underground (which frontier never gives us), and hitting enemies as you fly down midair is just....so cool If we blended art direction that doesn't hurt my eyes after a few minutes (utopia) or bore me to de4th (frontiers), the freedom and momentum of sonic uptopia, and some things to collect/places to reach on a map, i think wed have a pretty solid game. Gotta make the lands different and creative, full of cool secret paths and different environments that cross seemlessly with eacothother. I dont want grass zone, sand zone, rock zone, or grass zone 2 .
These videos are all so peak. They're really chill in their vibes. Its nice to see some videos that feel more casual and laid back in a sea of overproduced slop content. Good shit methinks
i hate the sprites for all the characters so badly god i hate them , not as bad as the ones in after the sequel or wherever those sprites they use in that sally.exe whisper of soul game are.
Sonic Utopia was definitely peak Sonic fangame for me, nothing will top just how good that game felt to play, whether you were blasting through it or exploring and just messing around.
The level was cheeks though, it was open but had no sense of direction. It felt good to move fast, but there was no difficulty. I won't glaze it, but I do enjoy what it is. What it does, it does well, unfortunately it just doesn't do all that much.
I felt pretty meh about before the sequel it wasn’t awesome but at the time I thought it was charming after the sequel I was screaming by the end of it, shit actually got me hyped the hell up. It felt maybe just a lil like a proto spark 1 and that’s a compliment
Before the Sequel is one of my favorite fan games period. I first played the original a couple years ago, DX changes some things and I’d rather stick with the intended experience. It’s a shame that ever since Flash died the cutscenes don’t work anymore, which means unless you turn them off on boot up, the game simply won’t run. I wish DX just ported the original cutscenes into MP3/MP4 format rather than remaking them. I get the intention behind the remakes, but an option for the originals would be nice. The level design is more like a mix of CD and Sonic the Hedgehog rather than an interpretation of 3&K’s formula. I mean each zone has 3 acts after all. The engine has its quirks and is an acquired tasted when it comes to whether you’ll enjoy it or not. Of course there is also the pre 1.0 version with different music and older level layouts to compare it to. And the best comparison would be with Spark the Electric Jester since LakeFeperd made both of them, and Spark was inspired by Sonic. Heck there is even a level where Sonic gets a Kirby copy ability that makes him look like Spark. A part of me wishes we got the 3D LakeFeperd fan game that evolved into Spark 2. But I’d rather we get Spark 2 and 3 over a fan game. Those games deserve a lot more love, especially Spark 3. Spark 1 has its charms and is the only 2D entry so far, I wonder if we’ll ever get another 2D Spark game? Time will tell I guess.
Sonic 06 is from 2006, but people still dunk on it so hard Michael Jordan had to step down. Doesn't matter when it's from, retrospect is just as valid other opinions.
I do like the original before the sequel but every rendition I’ve seen of it after it initial release sucks with many problems of their own. I can play before the sequel and say it has problems but every version after it is worse to me.
deadass ran into this problem 3 months ago, i fixed it but i had no idea what the fix was lol edit: theres actually a pretty good faithful version of the game called Sonic Before the Sequel Fixed Edition, its the same game but just made so it works on modern hardware. its based off the same source code, so it should play identically. for after the sequel, id use Sonic After the Sequel: Omega, a fan remake with faithfully remade cutscenes, widescreen, & some other neat stuff. only negative is that the bosses are way harder than the original, but personally i love the how hard it is. but if you do decide to play the original After the Sequel, play ATSDX (made by the creator), same game but with the dropdash, & runs better than og bts&ats when its on windows 7 compatibility
Fun fact about the sequel: for some reason, every single remaster about this game includes the godawful buff eggman as the true final boss, after the original true final boss (which, yeah, is funny at forst, but it doesn't really fit him as a character) That alone makes me rather fix the cutscenes of the original and play that
Again Sendo you speak the truth. I will add that with Sonic Worlds, it is definitely possible to get the physics to feel pretty close to Genesis physics, or at least not feel like you're running in quicksand. There are other reasons this framework/clickteam isn't preferred these days for Sonic fangames (for example one of the reasons Freedom Planet has to load in sections is because of level length), but ultimately it's not about the engine/framework, it's what you do with it.
Hey Sendo, was the reason the real Sonic Before The Sequel was not working for you because you didn't disable cutscenes or something? Because that's the main issue typically, cutscenes are completely broken and crash the game on modern PCs, the game only runs if you turn them off, but once you do it usually works, at least it did for me and various others. But I don't know what you actually went through, so I'm just asking.
@@legoboy7107 Yeah I disabled the cutscenes. Used to work for me but somewhere along the line it just stopped functioning altogether. When the game actually boots and doesn’t crash it’s running at about 2 frames a minute. Only way I could possibly get it running is by following a seemingly very convoluted guide where I install a bunch of shi, so maybe I’ll try to do that
Ive honestly waited for a long time for someone to say this, thankfully this video exists now sooooooooo Honestly, for what they were, bts and ats set decently high-ish standards for the fangame community at the time, and for that i can appreciate it for doing so But otherwise looking at it with a critical standpoint both games aged like milk, with bts aging even more worse than ats because im pretty sure lakefeperd actually focused on linear level design when making this This game is kinda the epitome of people who believe sonic is only about going fast and im glad that newer fangames no longer fall into that hole But if theres one thing i could appreciate other than the soundtrack about bts and ats, its that the level themes are quite interesting for what they are Its a shame that there arent really any good remakes of after the sequel rn and the only ones that do exist are cancelled, because i would love to see a mania-esque remake of Foliage Furnace Zone that does the music justice because of how great it is Speaking of Foliage Furnace Zone, im pretty sure the creator of Sonic Utopia helped compose songs for that zone, so do with that what you will
Yeah, that’s the thing with Sonic fangames. I can appreciate the “legacy”, if you wanna call it that, or impact they had within Sonic fangames, but imo, they’ll never be on par with mainline Sonic games. And that’s fine, they don’t need to be. I’ve seen this happen with Utopia like you said, and even Omens too… good god, that game was… something else, lmao!
@@xamp_exclammark To be fair, games like Spark the Electric Jester get tons of praise while they play just like Sonic Forces, the same Sonic Forces where the nicest thing anyone says about it is "it's not buggy". Omens was kinda over hated as far as the game itself goes, but most of the hate is directed towards the developer who, I believe he profited off of the Sonic IP without permission, something even SEGA doesn't take kindly to.
At first I was like:"Da heck is this?" Then i concluded that this was Sonic 1 (the very first one) but then i open the video and it turns out this is a fan game if a fan game which is a......Know what? Imma just shut up and watch Sendo yap about whatever
Honestly I didn't really like playing this game the first time either back when it was newer, level design didn't feel intuitive or was that After the Sequel? idk they kinda blur together for me.
Yeah physics wise it wasn't THAT great but imo, i think it still holds up to be a great fanmade sonic game + the soundtrack is a masterpiece, i also enjoyed the other fanmade games like After the Sequel (also the remaked ones), Time twisted, And the fallen star, Triple trouble remake
What i'm about to say is admittedly unrelated to the video's main topic, but I don't blame you for disliking SRB2's control in retrospect. I've personally gotten used to it myself and therefore feel comfortable with it, but I totally get how it could feel slippery with how infuriating the platforming in red volcano is, albiet I play without the auto-stop function. Even with that though, I still think that it's truly a shame that the devs are looking to fully remove the thok rather than keep or even have it be an alternative to whatever Sonic's new air-activated ability is in the upcoming update, I feel like the thok has some great depth as the player does need to know when's the right time and what's the right way to execute it when platforming, but it provides great payoff as a tool for high speeds and making large jumps. But unfortunately, the current SRB2 Devs (If i'm correct, there's a ton of overlap between current SRB2 devs and Kart Krew devs) are completely against the concept of improving by listening to critisism, no matter how constructive it may be. I've been considering making a video of venting my frustrations about the style over substance elitist mess that is Ring Racers, as well as the issue of Kart Krew failing to understand that actually listening to fans who wish for their games to be the best they can be is a good idea.
I can see where you coming from because i played this game liked 10 months ago pro the later stages got me frickin pissed genuinely wanted to quit but the soundtrack rocks
I honestly hate to admit it but yeah, Before the Sequel isn't nearly as good today as it was way back when. It was still an amazing game don't get me wrong and shouldn't be looked down on but there is better. I think what I really enjoyed from this game was its story telling through cutscenes as it encapsulated the genesis era games' idea of show don't tell as you constantly knew what was happening in the story and in After the Sequel I feel it gave really good depictions of Sonic and Tails's personalities. Also the stage concepts were cool, especially sunset heights, the music hard carried the game and Sonic's bosses (tails has 1 memorable boss imo being the one where you hang onto a Balkyrie since that was a great concept implemented incredibly) were really fun as they ised advance 2's formula of bosses where your constantly running
I've been able to run Before and After the sequel both fine. You can turn cutscenes off to get them to launch but I found it was better to fix the cutscenes using this video I found: th-cam.com/video/RfxBlw-UBW0/w-d-xo.htmlsi=HJ1bv0XoVUMuRFe4 (I understand some people don't want to click random links so the title of the video is "How to get Sonic After The Sequel DX running in 2021" by ashi). Also iirc I had to set the properties of the .exe to run in compatibility mode for windows 7 but I can't check right now since I can't use my laptop right now. Hope this helped
Real, i dunno if ill get jumped for this but i tried sonic gt yesterday and honestly it controls like ass. A lot of sonic fangames are kinda carried by nostalgia nowadays, and people font usually acknowledge this since fans have to work way harder to make fangames
5:38 what are those physics aren't you supposed to bounce off that badnik how did you just fall through him 😭 also stop getting go freaky when ranting like at 7:17 why did you start slurping the air 😭
@Oc_TheGrunt I uhhh really hope it’s just some weird shit with the plus update… people have given me some ways to make the OG function so I’m gonna try that out and see just how bad the Plus version actually is… And you know the vibes 💅💅 we out here
The original should work, just not with cutscenes since Flash player was obliterated a few years ago. I was lucky enough to play this and After the Sequel before then. Agreed though, it was great for what it was at the time, but the engine it was built on was very rough. It's gotten better with newer versions, but still needs work. The music carries HARD, honestly. But I think if it was made with an updated engine and altered level design, it would be top tier again. But the way it is right now, when I reach something like Titanic Tower, I just want to break my foot.
@@Izak_Klark I tried the game with cutscenes off and it still crashes 9 times out of 10 and when it does magically run, it runs at like 2 frames a minute so it’s very much unplayable. I’ll slam my head into a wall and figure it out since apparently this version uh… sucks ass 💀 but yeah music is VEERY good, definitely still the shining star of this game
It's the kinda game that you'd only play if you had nothing else to do, and you felt like setting up beforehand for some reason. Also didn't expect to hear the most based Utopia opinion ever lol
ngl frontiers was ass i have never felt so bored with a sonic game in my life sonic utopia had fun physics while frontiers feels like a boring breath of the wild rip off
Sonic before the sequel plus controls way worse than the original, try setting the original with windows xp compatibility mode and turn off the cutscenes, that should work it will be much better. (edit: you can also play sonic bts fixed edition, its a better port).
Utopia was great for the time but boring in the long run cause there is not so much stuff to do Frontiers was boring since the start but have stuff to do but not much as well and are kinda badly designed tbh and less good environment to just run into :/ That's my take on the debate concerning them ,o,
@@ToucanElegant I would love to!! I don’t want to push too far outside of my target audience tho, so I usually stream that kinda stuff over on Twitch. Someday I’ll sneak it over to here tho 😈
I belive that Sonic Before the Sequel was the first sonic fan game that I've ever played, I thing was in 2015, 2016 and it was on a Windows XP that my mom had (we didn't have too mucho money) but I remeber that I had a lot of fun Great memories (after this video I dont want to replay the game. Have fear that if I play again it will ruin my memories.)
@@ToucanElegant lmao totally valid, if I played it when I was younger I’d prolly love it too. Definitely one of the better old fan games, some of them can be uh… REALLY bad like Sonic the Hedgehog 3D
@@Kelps.mp4 I mean yeah, I do the same for a lot of the things I like. I got a lot of love & nostalgia for this game, even if it isn’t as great as I see it in my head.
@Jade_Geode When tagging games, YT doesn’t let you input your own game name so you kinda just have to go with whatever they give you lol. They don’t have Before the Sequel but they have After!! So close enough
@@wgbee1242 so I’ve heard 😭😭 if I can find a way to get the OG running I’ll defo hop back on that rather than playing this version. Kinda unfortunate that it’s a bit of a downgrade (still plays the same tho)
I think I'll give my thoughts, I played this game back in it's release year of 2011 to 2012 and while I enjoyed it then I have to agree that this game has aged poorly especially in the art department - I don't think Sonic BtS has a consistent Artstyle the level featured in this video being a prime example (Being Hilltop + Sky Sanctuary) which I think can be done whilst still looking awesome even by today's standards.This is because the level features Sonic 3's Pre-Render style assets next to Sonic 2's Early-90s CGI style ones which gives off an uncanny vibe due to it's inconsistency as both games strove to achieve different looks in different ways, I feel like BtS defining it's own artstyle would go a long way in it's visual fidelity. I think Sonic and the Fallen Star is a prime example of what I'm talking about - as the first level of that game is inspired off these games and I feel pulls off what Hilltop Heights was trying to with far better execution in it's artstyle if Hilltop Heights looked like this I feel it'd have been a much better looking stage and absolutely mind-blowing for 2011.That's just the tip of the iceberg in regards to ways I think these games have aged poorly (the framework and engine used - Clickteam Fusion/Sonic Worlds, isn't doing the game any favors) but I'm gonna stop here. What I can say is I did think about remaking these games with new artwork and fixed cutscenes on a new engine and cleaned up source code - I did start some work up on them but I haven't made much progress.
Few things to note:
- After the sequel (this games... sequel) has a *dx* version that fixes the physics entirely. There is also a widescreen version of it called *after the sequel omega*, but be warned the bosses are alot harder.
- The creator of this also made the *spark the electric jester* series, and 1 & 3 especially are must-plays
- You were genuinely spitting facts about the utopia glaze
yea I never really like utopia, it's just a big play field and I got bored soon.
@@CrappyProductionsOfficial if it had an actual story and levels then it would be really good
FIRST VIDEO OF THE YEAR AND HE’S PLAYING *THE FAN GAME OF A FAN GAME WHICH IS A PREQUEL TO THE GAME*
pro tip:
get the original version, right click the game and go to properties, compatibility, make it windows 7.
there you go.
@@Red1Fouad I’ll give this a shot and if it works I owe the sloppiest toppy known to man
@SendoDX Christmas came early this year
"aged like milk" is a very good way to describe it. When i was much younger and i played this for the first time i actually had a blast but again, i was younger back then so my starndards were lower than hell but when you look at the game today the flaws are impossible to ignore. It's Still playable(assuming you get it to work) but there are so many better fangames you might as well play those. After Sequel improved upon Before sequel quite a bit, though some engine level issues remained. What i do remember Before and After Sequels VERY fondly for is their sountracks. Especially After Sequel's Special Stage remixes. Those were freaking rad as hell.
Titanic Tower Act 1 (and three) are easily some of the greatest songs ever made. Period. Funk Fiction is a gift.
After the sequel is straight up garbage with better pixelart. The bosses weren't great, but Lake made them worse by making them braindead easy. The level design wasn't great but Lake made them either extremely gimmicky or braindead easy. The story was great but Lake made nothing garbage the second time around.
I love before the sequel despite all the flaws, but I won't ever check out Spark the electric jester because of how garbage After the sequel was. Don't you go defending it beyond the beautiful pixel art and soundtrack. Nothing else is good about it.
@ woah woah woah. I understand if you are talking about Before and After the sequel, but Spark The Electric Jester? Spark The Electric Jester was made years afterwards, and that game is great. Some of the best 2d platforming, and some of the best bosses ever are in that game. Then there’s Spark 2 & Spark 3. Spark 2 isn’t awful, but Spark 3 has all of Spark 2’s levels, so there’s no need to play it. I kid you not, the free demo alone lasted hours because me and my brother were taking turns speedrunning. That game is some peak 3d gameplay, it’s basically Sonic Adventure gameplay if it was faster.
The first spark game is .....kinda rough,extremely hold right to win until going batshit insane in difficulty in the last 2 or 3 levels and Fark's run. There's a level in that game with a gimmick of lava rising but if you get a fire shield early on you can basically turn that level into just 12 minutes(yes the levels in it are LONG LONG) of walking and a little platforming.
Despite all that i still really enjoy Spark 1 lol.
@ fair enough honestly
Sonic before the sequel? Isn't that just Sonic CD?
Not to the haters
It released after 2 though
It looks good
@@SonicTheCutehogShadow Gens released after Frontiers but it’s not a direct sequel.Release date doesn’t matter.
You asking too much lmao
I should note the BTS runs on Sonic Worlds 0.5, the earliest, and objective worst version of Worlds.
Not that it changes jack, but its notable.
Ehh, Before the Sequel kind of suffers from being one of the first fangames to ever be completed lol. Though, you can have some fun if you look past the jank. And After the Sequel is just better and bigger, so in a way Before the Sequel is obsolete.
What's Sonic Robo Blast 1 and Sonic Time Attacked? 2011 is not 2001. We were drowning in a sea of fangames by then.
@genyakozlov1316 Were they completed?
@@Kelps.mp4 Yes,sonic time attacked and SRB1 were completed. Time Attacked even got a second version with extra levels. Time Attacked is way better than i expected for a Sonic fangame made before Sonic Heroes even existed.
@@xamp_exclammark Even then, I didn't say it was the first.
This’ll be fun
The OG game does work you just can’t use the cutscenes since it’s on flash player which is no longer supported.
A lot of the level design is climbingng and being stopped lol
@@Barraspy Didn’t work even when I turned off cutscenes. Someone gave me a way I could potentially fix it so I’m gonna try that out and see.
And uhh yeah pretty much lol, it’s not very good 😭😭
Does installing Flashpoint archive not work?
@@xamp_exclammark I dunno, I just installed from Lakefeperds link
@@Barraspy Flashpoint Archive is a flash emulator that can in theory play the cutscenes in the game ,i'm wondering if it can serve as a replacement for Flash Player which is the reason the cutscene glitches happen in the first place.
Idk I think bro doesnt like this game.
The guy who made the before sequel actually released his own game called spark the electric jester you should try it
Sonic Utopia just have a really good conversion from the classic Sonic physics to a 3d scenario. But outside from this... it was a good game for the time that it released
I think what Utopia does is represent what people want from "Open World" Sonic game. The game itself isn't THAT good, hell it's literally a glorified tech demo. But the idea behind Utopia, how big the stages are, how you can pretty much complete the stage while remaining exclusively in Sonic's "ball" state if you're good enough, how you can smoothly jump from one highway to another, how the physics function, how there's literally no automation of any kind, how you can travel huge distances by just bouncing off enemies without even touching the ground... that's what people cling to.
@@peckneck2439 It’s definitely an idea and that’s really it. I honestly uh… hate the lack of automation 💀 makes some things a little annoying to interact with. TL:DR - it’s not not an idea that I personally want to hold onto lol
@@SendoDX what's TLDR ?
@@ToucanElegant too long didn’t read - it’s effectively the main idea/takeaway
There’s been a whole issue with Glazing in the entire sonic community as a whole anyways. People throw “peak” as long as it’s like a 6-7/10 and functional. But to each their own.
Tbf shadow gens was seen as a 8 and up by non sonic fans too
@ that’s the exception but not the rule. Doesn’t help that half the game is Generations, meaning the best game since Generations made by ST is Generations + Shadows Fury. Still a great game, like some really good level design in shadow gens, but kinda pathetic when you think about it in that context. Tho again, it’s worthy of praise
Tbh i get what they're saying about Sonic Utopia and frontiers.
Frontiers does not feel good to play and run in (to me). It thrust you into dash pads and scripted sequence over and over....
It doesn't have much momentum either. Meanwhile, sonic utopia really felt free.
Sure, it's bare, and theres no incentives to collect or explore, but the way it plays feels exactly the og classic sonic vision! It feels like a roller coaster!
The momentum and freedom of taking any directions, being thrusted in fun slopes, finding another zone underground (which frontier never gives us), and hitting enemies as you fly down midair is just....so cool
If we blended art direction that doesn't hurt my eyes after a few minutes (utopia) or bore me to de4th (frontiers), the freedom and momentum of sonic uptopia, and some things to collect/places to reach on a map, i think wed have a pretty solid game.
Gotta make the lands different and creative, full of cool secret paths and different environments that cross seemlessly with eacothother.
I dont want grass zone, sand zone, rock zone, or grass zone 2 .
"Im never going to get this video done if I don't just fuckin play the game"
*Literally me*
These videos are all so peak. They're really chill in their vibes. Its nice to see some videos that feel more casual and laid back in a sea of overproduced slop content. Good shit methinks
@seafoamtown appreciate it gang much love 🙏🙏🙌 the kind words mean a lot
i hate the sprites for all the characters so badly god i hate them , not as bad as the ones in after the sequel or wherever those sprites they use in that sally.exe whisper of soul game are.
I am going to make a guess and assume you think the S3&K Sonic's and the other characters' sprites have not been surpassed yet
@ i never said that, just said I dislike the sprites used here?
Sonic Before and After the Sequel are music albums with a free game
Sonic Utopia was definitely peak Sonic fangame for me, nothing will top just how good that game felt to play, whether you were blasting through it or exploring and just messing around.
The level was cheeks though, it was open but had no sense of direction.
It felt good to move fast, but there was no difficulty.
I won't glaze it, but I do enjoy what it is. What it does, it does well, unfortunately it just doesn't do all that much.
Man you do not hold back holy shit man you make videos unlike anything I’ve ever seen nice job
playing the game live leads to funnier commentary from you! we need more live gameplay!!!! 💞💕
I honestly prefer Sonic after the sequel I love it so much especially some of the music
Yeah man, where's radical highway...?
@@BLACKDOOM-RH that’s why it’s so ass smh
The greatest sin of this video is not glazing how GOATED this ost is.
I felt pretty meh about before the sequel it wasn’t awesome but at the time I thought it was charming after the sequel I was screaming by the end of it, shit actually got me hyped the hell up. It felt maybe just a lil like a proto spark 1 and that’s a compliment
7:18 side note but AYO?!
Before the Sequel is one of my favorite fan games period. I first played the original a couple years ago, DX changes some things and I’d rather stick with the intended experience. It’s a shame that ever since Flash died the cutscenes don’t work anymore, which means unless you turn them off on boot up, the game simply won’t run.
I wish DX just ported the original cutscenes into MP3/MP4 format rather than remaking them. I get the intention behind the remakes, but an option for the originals would be nice. The level design is more like a mix of CD and Sonic the Hedgehog rather than an interpretation of 3&K’s formula. I mean each zone has 3 acts after all. The engine has its quirks and is an acquired tasted when it comes to whether you’ll enjoy it or not.
Of course there is also the pre 1.0 version with different music and older level layouts to compare it to. And the best comparison would be with Spark the Electric Jester since LakeFeperd made both of them, and Spark was inspired by Sonic. Heck there is even a level where Sonic gets a Kirby copy ability that makes him look like Spark.
A part of me wishes we got the 3D LakeFeperd fan game that evolved into Spark 2. But I’d rather we get Spark 2 and 3 over a fan game. Those games deserve a lot more love, especially Spark 3. Spark 1 has its charms and is the only 2D entry so far, I wonder if we’ll ever get another 2D Spark game? Time will tell I guess.
my favorite yapper, happy new year! 🥳
@@inkrpg happy new year gang!!
This game was certainly a start for LakeFeopard, but his latest (full) game, Soark the electric Jester 3, is absolutely phenomenal
Yoo I'm so glad someone had the balls to finally say it
ATS >
It is from 2011 man
Sonic 06 is from 2006, but people still dunk on it so hard Michael Jordan had to step down. Doesn't matter when it's from, retrospect is just as valid other opinions.
I do like the original before the sequel but every rendition I’ve seen of it after it initial release sucks with many problems of their own. I can play before the sequel and say it has problems but every version after it is worse to me.
deadass ran into this problem 3 months ago, i fixed it but i had no idea what the fix was lol
edit: theres actually a pretty good faithful version of the game called Sonic Before the Sequel Fixed Edition, its the same game but just made so it works on modern hardware. its based off the same source code, so it should play identically.
for after the sequel, id use Sonic After the Sequel: Omega, a fan remake with faithfully remade cutscenes, widescreen, & some other neat stuff. only negative is that the bosses are way harder than the original, but personally i love the how hard it is.
but if you do decide to play the original After the Sequel, play ATSDX (made by the creator), same game but with the dropdash, & runs better than og bts&ats when its on windows 7 compatibility
What you have to do is run the game in the "windows 7" compatibility mode.
i figured out what i did, i just used Sonic Before the Sequel Fixed Edition & a flash player for after the sequel
Fun fact about the sequel: for some reason, every single remaster about this game includes the godawful buff eggman as the true final boss, after the original true final boss (which, yeah, is funny at forst, but it doesn't really fit him as a character)
That alone makes me rather fix the cutscenes of the original and play that
It always threw me off hearing the original Before/After the Sequel blasting Kirby music.
Like, yeah, Kirby music slaps, but still.
Again Sendo you speak the truth.
I will add that with Sonic Worlds, it is definitely possible to get the physics to feel pretty close to Genesis physics, or at least not feel like you're running in quicksand. There are other reasons this framework/clickteam isn't preferred these days for Sonic fangames (for example one of the reasons Freedom Planet has to load in sections is because of level length), but ultimately it's not about the engine/framework, it's what you do with it.
Hey Sendo, was the reason the real Sonic Before The Sequel was not working for you because you didn't disable cutscenes or something? Because that's the main issue typically, cutscenes are completely broken and crash the game on modern PCs, the game only runs if you turn them off, but once you do it usually works, at least it did for me and various others. But I don't know what you actually went through, so I'm just asking.
@@legoboy7107 Yeah I disabled the cutscenes. Used to work for me but somewhere along the line it just stopped functioning altogether. When the game actually boots and doesn’t crash it’s running at about 2 frames a minute. Only way I could possibly get it running is by following a seemingly very convoluted guide where I install a bunch of shi, so maybe I’ll try to do that
@@SendoDX Oof. Yeah I don't know how to help there.
@@legoboy7107 someone gave me a potential solution so I’ll see if that works! Thanks either way for the suggestions 🙏🙏
Ive honestly waited for a long time for someone to say this, thankfully this video exists now sooooooooo
Honestly, for what they were, bts and ats set decently high-ish standards for the fangame community at the time, and for that i can appreciate it for doing so
But otherwise looking at it with a critical standpoint both games aged like milk, with bts aging even more worse than ats because im pretty sure lakefeperd actually focused on linear level design when making this
This game is kinda the epitome of people who believe sonic is only about going fast and im glad that newer fangames no longer fall into that hole
But if theres one thing i could appreciate other than the soundtrack about bts and ats, its that the level themes are quite interesting for what they are
Its a shame that there arent really any good remakes of after the sequel rn and the only ones that do exist are cancelled, because i would love to see a mania-esque remake of Foliage Furnace Zone that does the music justice because of how great it is
Speaking of Foliage Furnace Zone, im pretty sure the creator of Sonic Utopia helped compose songs for that zone, so do with that what you will
Yeah, that’s the thing with Sonic fangames. I can appreciate the “legacy”, if you wanna call it that, or impact they had within Sonic fangames, but imo, they’ll never be on par with mainline Sonic games. And that’s fine, they don’t need to be. I’ve seen this happen with Utopia like you said, and even Omens too… good god, that game was… something else, lmao!
Omens was frankly overhated. I've seen Sonic Frontiers mods resemble omens and get a lot of praise.
@@xamp_exclammark To be fair, games like Spark the Electric Jester get tons of praise while they play just like Sonic Forces, the same Sonic Forces where the nicest thing anyone says about it is "it's not buggy".
Omens was kinda over hated as far as the game itself goes, but most of the hate is directed towards the developer who, I believe he profited off of the Sonic IP without permission, something even SEGA doesn't take kindly to.
At first I was like:"Da heck is this?" Then i concluded that this was Sonic 1 (the very first one) but then i open the video and it turns out this is a fan game if a fan game which is a......Know what? Imma just shut up and watch Sendo yap about whatever
And now we wait for you to play all of the Spark The Electric Jester games (Do it NOW)
Honestly I didn't really like playing this game the first time either back when it was newer, level design didn't feel intuitive or was that After the Sequel? idk they kinda blur together for me.
Yeah physics wise it wasn't THAT great but imo, i think it still holds up to be a great fanmade sonic game + the soundtrack is a masterpiece, i also enjoyed the other fanmade games like After the Sequel (also the remaked ones), Time twisted, And the fallen star, Triple trouble remake
GETOUT!1!1!1!
you have NO TASTE AT ALL
LEAVE
LEAVETH
GETOOUT
LEAVE
LEAVEVEVEVEVE
LEAVE
Didn’t know you watched Sendo DX Rame?
@Nitro_Fueled we all do :P
@@RameNoodls ILL SAY IT AGAIN
OVER AND OVER
GRAHHHHHHH
I still find it fun to fire it up once in a while but that's about it, After the sequel is definitely the better one
I used to love sonic utopia but it got stale
I loved this game when I was 5 bro, the big 2012 was an insane year-
What i'm about to say is admittedly unrelated to the video's main topic, but I don't blame you for disliking SRB2's control in retrospect. I've personally gotten used to it myself and therefore feel comfortable with it, but I totally get how it could feel slippery with how infuriating the platforming in red volcano is, albiet I play without the auto-stop function. Even with that though, I still think that it's truly a shame that the devs are looking to fully remove the thok rather than keep or even have it be an alternative to whatever Sonic's new air-activated ability is in the upcoming update, I feel like the thok has some great depth as the player does need to know when's the right time and what's the right way to execute it when platforming, but it provides great payoff as a tool for high speeds and making large jumps. But unfortunately, the current SRB2 Devs (If i'm correct, there's a ton of overlap between current SRB2 devs and Kart Krew devs) are completely against the concept of improving by listening to critisism, no matter how constructive it may be. I've been considering making a video of venting my frustrations about the style over substance elitist mess that is Ring Racers, as well as the issue of Kart Krew failing to understand that actually listening to fans who wish for their games to be the best they can be is a good idea.
Thank you for making this video I played this game and thought it was really bad and couldn’t believe that people thought this shit was good
I can see where you coming from because i played this game liked 10 months ago pro the later stages got me frickin pissed genuinely wanted to quit but the soundtrack rocks
I hope...you're okay.
I honestly hate to admit it but yeah, Before the Sequel isn't nearly as good today as it was way back when. It was still an amazing game don't get me wrong and shouldn't be looked down on but there is better. I think what I really enjoyed from this game was its story telling through cutscenes as it encapsulated the genesis era games' idea of show don't tell as you constantly knew what was happening in the story and in After the Sequel I feel it gave really good depictions of Sonic and Tails's personalities. Also the stage concepts were cool, especially sunset heights, the music hard carried the game and Sonic's bosses (tails has 1 memorable boss imo being the one where you hang onto a Balkyrie since that was a great concept implemented incredibly) were really fun as they ised advance 2's formula of bosses where your constantly running
I've been able to run Before and After the sequel both fine. You can turn cutscenes off to get them to launch but I found it was better to fix the cutscenes using this video I found: th-cam.com/video/RfxBlw-UBW0/w-d-xo.htmlsi=HJ1bv0XoVUMuRFe4 (I understand some people don't want to click random links so the title of the video is "How to get Sonic After The Sequel DX running in 2021" by ashi).
Also iirc I had to set the properties of the .exe to run in compatibility mode for windows 7 but I can't check right now since I can't use my laptop right now.
Hope this helped
Appreciate the info brudda, I’ll see what I can get working 😈 link is also very much appreciated
Real, i dunno if ill get jumped for this but i tried sonic gt yesterday and honestly it controls like ass. A lot of sonic fangames are kinda carried by nostalgia nowadays, and people font usually acknowledge this since fans have to work way harder to make fangames
Someone is making a remake called Sonic Before the Sequel reprise
@@Skypatroller_BenCD I saw that one too!! I want to try it soon for sure
If you check both before and after and chrono adventure, you sbould do the Spark series after
it just needs a facelift i think its pretty good
5:38 what are those physics aren't you supposed to bounce off that badnik how did you just fall through him 😭
also stop getting go freaky when ranting like at 7:17 why did you start slurping the air 😭
@Oc_TheGrunt I uhhh really hope it’s just some weird shit with the plus update… people have given me some ways to make the OG function so I’m gonna try that out and see just how bad the Plus version actually is…
And you know the vibes 💅💅 we out here
The original should work, just not with cutscenes since Flash player was obliterated a few years ago. I was lucky enough to play this and After the Sequel before then.
Agreed though, it was great for what it was at the time, but the engine it was built on was very rough. It's gotten better with newer versions, but still needs work.
The music carries HARD, honestly. But I think if it was made with an updated engine and altered level design, it would be top tier again. But the way it is right now, when I reach something like Titanic Tower, I just want to break my foot.
@@Izak_Klark I tried the game with cutscenes off and it still crashes 9 times out of 10 and when it does magically run, it runs at like 2 frames a minute so it’s very much unplayable. I’ll slam my head into a wall and figure it out since apparently this version uh… sucks ass 💀 but yeah music is VEERY good, definitely still the shining star of this game
It's the kinda game that you'd only play if you had nothing else to do, and you felt like setting up beforehand for some reason.
Also didn't expect to hear the most based Utopia opinion ever lol
i hate the really smooth slow controls fangames love to give him, really doesnt mesh with the animations
ngl frontiers was ass i have never felt so bored with a sonic game in my life sonic utopia had fun physics while frontiers feels like a boring breath of the wild rip off
Sonic before the sequel plus controls way worse than the original, try setting the original with windows xp compatibility mode and turn off the cutscenes, that should work it will be much better.
(edit: you can also play sonic bts fixed edition, its a better port).
Sonic after Sequel review?
I smell Copium 😎
I'm joking btw.
Sonic GT takes what Sonic Utopia does and makes it into an actual game. Highly recommend you play it.
Utopia was great for the time but boring in the long run cause there is not so much stuff to do
Frontiers was boring since the start but have stuff to do but not much as well and are kinda badly designed tbh and less good environment to just run into :/
That's my take on the debate concerning them ,o,
Sendo, do u pretend to make videos outside of Sonic or Mario, maybe playing something like stray, the last of us, spider man or god of war?
@@ToucanElegant I would love to!! I don’t want to push too far outside of my target audience tho, so I usually stream that kinda stuff over on Twitch. Someday I’ll sneak it over to here tho 😈
I belive that Sonic Before the Sequel was the first sonic fan game that I've ever played, I thing was in 2015, 2016 and it was on a Windows XP that my mom had (we didn't have too mucho money) but I remeber that I had a lot of fun
Great memories (after this video I dont want to replay the game. Have fear that if I play again it will ruin my memories.)
@@ToucanElegant lmao totally valid, if I played it when I was younger I’d prolly love it too. Definitely one of the better old fan games, some of them can be uh… REALLY bad like Sonic the Hedgehog 3D
Wait till he finds out about Sonic and the fallen star (And I don't mean that in a bad way)
You need flash for the original. I have flash so I can play it. Keep in mind lake made this game when he was 16
HELP- he’s playing before the sequel plus/ arguably the worst version😭
Isn't BTS+ the best version, though? Having widescreen is automatically a huge oomph to the version.
@@Kelps.mp4 that’s almost the
only good thing about it, the cutscenes are way worse, along with a bunch of other things
@KarbonCutter It's like what Sendo said, people bitch about anything...
@@Kelps.mp4 I mean yeah, I do the same for a lot of the things I like. I got a lot of love & nostalgia for this game, even if it isn’t as great as I see it in my head.
@@Saiahn SAIAHN HELP ME
HOW CAN I GET THE OG/WHAT VERSION SHOULD I PLAY PLEASE
Imo the most overrated fangames are BtS and AtS, I mean they were wonderfully made and masterpieces at the time but they didnt age very well
The ost is fire tho
@cristianoducceschi3547 ost is veerrry good I can’t lie
Idk, played fine on pc and on steam deck last time I checked about a couple months ago
Sonic before the sequel more like flicky
Never playde this game and now.. I'm glad I didn't miss anything xdxd
@@SpeedwayX yeeeeah it’s definitely an experience but maybe not one worth having 💀
You tagged it as Sonic After the Sequel for some reason?
bts is forgotten
@Jade_Geode When tagging games, YT doesn’t let you input your own game name so you kinda just have to go with whatever they give you lol. They don’t have Before the Sequel but they have After!! So close enough
@@SendoDX Weird that they don’t have it, but ok
Too what?
After the sequel is worse imo
Erm thought you were gonna be a jacksfilms video
@@PiecakeQ *extremely loud incorrect buzzer*
Ngl the plus cutscenes look like ass compared to the original ones
@@wgbee1242 so I’ve heard 😭😭 if I can find a way to get the OG running I’ll defo hop back on that rather than playing this version. Kinda unfortunate that it’s a bit of a downgrade (still plays the same tho)
Sonic worlds engine sucks ass and it’s a travesty that so many fan games use that engine
Sonic unleashed when
@@Jimmy-x3v I uh… I remember that it’s there, but it’s a bit on the back burner at the moment. Will definitely get it done soon tho.
This is kinda fax
i kind of like it
@Appl-w3k totally valid
I've been waiting for this one
skill issue
I think I'll give my thoughts, I played this game back in it's release year of 2011 to 2012 and while I enjoyed it then I have to agree that this game has aged poorly especially in the art department - I don't think Sonic BtS has a consistent Artstyle the level featured in this video being a prime example (Being Hilltop + Sky Sanctuary) which I think can be done whilst still looking awesome even by today's standards.This is because the level features Sonic 3's Pre-Render style assets next to Sonic 2's Early-90s CGI style ones which gives off an uncanny vibe due to it's inconsistency as both games strove to achieve different looks in different ways, I feel like BtS defining it's own artstyle would go a long way in it's visual fidelity.
I think Sonic and the Fallen Star is a prime example of what I'm talking about - as the first level of that game is inspired off these games and I feel pulls off what Hilltop Heights was trying to with far better execution in it's artstyle if Hilltop Heights looked like this I feel it'd have been a much better looking stage and absolutely mind-blowing for 2011.That's just the tip of the iceberg in regards to ways I think these games have aged poorly (the framework and engine used - Clickteam Fusion/Sonic Worlds, isn't doing the game any favors) but I'm gonna stop here.
What I can say is I did think about remaking these games with new artwork and fixed cutscenes on a new engine and cleaned up source code - I did start some work up on them but I haven't made much progress.
Been waiting for this video
Ok fake fan
😭😭
To be fair classic sonic physics need to be perfect to be somewhat playable
@@AquaVerve I mean you can get away with them being kinda off but uh… yeah not this far off lol