Dude the first game had literally every single creepypasta _game design_ trope there is - Long unskippable cutscenes that play every time you die - Long levels with instant deaths and no checkpoints - Random, inconsistent difficulty spikes as a result of not enough playtesting - The word HIDE appears probably to warn you, but you have less than a second to react before Mario.exe appears - Long horizontal running sections where a scary .png slowly catches up to you
Kind of fun to see how horror sometimes shows what the creator is scared of, more than what the audience is scared of. With the first one, I get the vibe that Mandella Catalogue (or stuff like it) left a huge impact on them. The raspy text-to-speech voice, the "live action image warps at the last second" thing, these probably rattle the creator in ways they don't fully understand, which is why they're implemented so awkwardly. They're trying to recreate something that scared em' but they don't have the science down. Not trying to roast, I kind of think thats what makes horror writing interesting.
@@xanethestrange7659 there's a godzilla one that does a pretty good job I think, since it slowly builds up to it across the entire game and builds up anticipation before any of the real scares happen, but its pretty much the only example of one done right I can think of
"My TV then exploded and I was rushed to the hospital. After returning home, I came across a letter addressed to me, slathered with pasta sauce. Inside it read: "why u play gaem???".
@@verity_amo It's such a blatant attempt to overthrow Mario '85 and it shows. It even has the same light reflection in the CRT filter and story flow. I mean, at least they tried!
"Peach says it's my turn to be a monster tonight, and you are a small child named Lucas." "Koppa says it's my turn, so I HATE YOU and I get to be an eldritch horror this time."
It genuinely kind of impresses me that the second game there had such well done visual effects but still managed to control like a greased ear of corn sliding down a sewage pipe... like, dang. Tutorials for these things exist, yknow? Also "Luigi is in your PC" is the modern sequel to "Mario has logged in." that we needed. Also grey leno when
Honestly it really bugs me when these games are unnecessarily difficult. People don’t play these types of games/hacks for difficulty, it’s for the scares and the cool stuff they put in. If you make the game frustrating, a large chunk of the players won’t even get a chance to see any of the cool horror stuff they programmed into them.
Fan gamers and rom hackers cannot help but make their work extremely difficult for no apparent reason. It's been a thing since the beginning of the hobby, it's basically universal, and speaking as someone who has worked on modding and rom hacks, it is a VERY HARD THING to fight, you need to be super conscious about it and more important you need other people to playtest your stuff, which is hard to do when you're a kid making creepy mario games in your bedroom.
The first game is scary in the same way that Family Guy cutaway gags are scary. I love having the dev constantly interrupt the game to go "HOLY CRAP LOIS, REMEMBER MANDELA CATALOGUE? REMEMBER SONIC.EXE?"
44:04 I CANNOT get over the timing of the One Eyed Joe, first, Bonzi going "I warned you" with the buzzlightyear dot jpeg approaching and then the kill syncing with the COTTONEYEJOE
Imagine a real life demonic entity was possessing your NES cart but he's just busting ur balls cause he can't rlly come out of the TV he can only go BLLLAAGGHGH really loud in the TV and make you play the same lvl a bunch lol
@@AnAverageGoblin You need to give your TV demon enrichment toys like nontoxic wood blocks or leather strips so he doesn't develop a habit of screeching.
thats why i love the Mario 85 game so much since my introduction to it was that twitter video where he gets absolutely washed by the kid playing. jumping on his head, breaking his knees trying to turn around, falls for the same "let him jump over me so he has to stop and turn around then i jump and keep running" shit 3 times, even cheats by pulling out the le epic scary bigger true form and still gets styled on completely. normalize creepypasta protagonists being better at the game than whatever is possessing it.
it'd be hilarious to see something like that. and when their bluff gets called they're just like "dude- c'mon man. i've been working REALLY hard here, at least pretend to be scared."
Gameplay in my exe|s? Back in my day, all you had to do was hold the -> key and watch the animation play, this innovation is uncalled for how dare they.
After 10 years of EXE evolution, this is a real game changer. The scary exe games industry will never be the same again. Who knows what these innovations could bring in the future? Next they may create RPG exes. Open World exes. The possibilities are truly endless and I am afraid of this.
@@dysr The winners write history. You only know about the good ones cause they were popular. No one remembers Paula's Pizza Brothers 1.5, which was a "dromake" (rhymes with omake) of FNAF 2 and SMB2 JP, but Miyamoto personally went to their house and served the DMCA notice up their cloaca (rhymes with joemake).
@@moosesues8887 one child's creepypasta then filtered through 1000 other children attempting to make the same scary story, the quality will fall off quick 😂
I hope someone makes a "supah scare mario gaem" romhack or something, these are all so by the numbers you could make a really funny hack with it like making the monochrome photo obituary actually Mike from RLM
the thing is its just fuckin sonic.exe again, one game (mario 85) gets popular and then everyone on the planet just clones it to high heaven just for kicks... mario 85 is good though unlike sonic.exe so its even more upsetting to see
Creepy pasta games are interesting to me because none of it has a chance of being scary to me but there's some consistent tropes that appear: blood eyes, audio that is so loud it clips, whispering for no reason, hopelessly distorted audio you can't understand, annoying high pitched noises, saying "I am god", extreme color desaturation, fake glitches as inherently scary, etc.
They're always about a fucking ghost in the cartridge or whatever. To me, the scariest games are the ones that play by the rules and genuinely immerse me. 4th wall bullshit pulls me right out.
8bit games made into horror has so much potential to be something interesting but these devs just can't seem to help but use the same checkbox of tired cliches and it amounts to a showcase of how _not_ to make an effective horror experience.
@@SneesToMeetYou I understand the obsession: analog horror has some cool ideas and is supposed to play on our audience expectations of a medium. (I.E. A VHS played on a CRT). Then again some 16 year-old without any exposure to an actual VHS thinks the punchline is supposed to be static and loud noises or something
yknow i'd love a scary mario game that just has mario reacting very happily and earnestly and beating the crud out of monsters and stereotypically handling it in a mario fashion and over time the horror atmosphere kind of turns inwards as the enemies panic over how freakin' untouchable mario is
Honestly, even though as an outsider these come across as really cringy and edgy, I'm glad that these games exist. Like, sure, it's mostly just the same game over and over again with stupid jumpscares and cheap tricks... But, hey, it actually got these (assumed) kids motivated enough to learn how to make a game and then put it out there, which is more impressive than anything my lazy ass has done.
Thank you. Things don't have to be good for them to show effort and passion. People seem to just dismiss these games as nothing, which sucks. It really feeds my paranoia of releasing something, having it be disliked by everyone and then feel like my time and passion doesn't add up to anything because I just added a bunch of it and it became nothing and so I become so discouraged that I quit doing what I originally loved for good. ...but I will say that holy shit I can't even begin to fathom how these games can be so bad. Like how can you screw up the physics so badly? You know how the original game controls and feels. Why did you not try to mimic it? Or did you try but you aren't like me who hyperfixates on problems when I make a game and spend months trying to fix it, stunting the development for ages?
It’s funny how something like B3313 manages to be infinitely more unnerving and creepy than these .exe games. There’s only like… 3 jumpscares in that entire game. The rest is just great atmosphere and uncanny valley.
That is the only good Mario related horror that I’ve ever seen. And that one speaks to me on her deeply mental level. The whole Sam’s 64th personalized thing is kind of weird cause I can say I’ve had dreams of places that don’t exist in the game.
b3313 is actually good and made by talented people. these are made by relatively less skilled people who (probably) won't improve because of unearned egos
@@AnAverageGoblin that's a bit unfair, you can complement the b3313 dev without putting down these ones, because it's obvious that some of them have genuine talent and passion for what they're doing. for example, the smb+ dev did a great job on the custom sprites, and that fake out in the other game they made, with Luigi grabbing the sides of the world map, was pretty creative. most of all, it's probably only the first or second attempt at making a game by children who just want to put something out there and, while i believe accepting critique is necessary to be able to improve, this kind of scalding is demoralizing.
@@AnAverageGoblin The people who made these games are really good at pixel art. Like pretty damn good. But when it comes to story and gameplay.... Holy shit haha.
I think Mario is just to silly and wholesome to make seriously eerie like a threatening “It’s a me” is just gonna make me laugh no matter how scary you try and make it lmao
This is true because even the creepy stuff in the series happens TO mario/luigi, not making mario or luigi the scares themselves. Like river twygz bed, the ghost in 3D land, or kinda all of luigi’s mansion happen *to* the brothers
@@l-l all it comes to me when I hear Brother is that one ancient meme about the badly drawn victorian pigs eating oats "Brüther, may I have some oats?"
38:00 Literally waiting to get into Helldiver 2 atm and I hear him telling me to try again and Window + G Enable 43:59 The One Winged Angel Cotton Eye Joe timing is immaculate
Always love how these are meant to replicate a game made by a professional company programmed by veteran designers but always fall flat in that regard and are full of holes and mistakes that common amateur game designers make.
I feel like overall, Mario '85 really hit all the boxes: eerie atmosphere, decent "story", single level with a clear goal, difficulty level that seemingly doesn't cross into bullshit level if you memorize the level layout, and was fun to watch. A lot of these were seemed like a mix of "unfun to watch" and "unfun to play". The unforgiving difficulty and cheap jump scares are kind of boring, as is the "Mario killed someone and this is his Silent Hill" plotline. I hope when Mario '85 gets a full release it keeps what makes it special.
For clarification, Luigikid isn't the developer of these hacks. He's a TH-camr and streamer that primarily makes content on creepypasta romhacks. All of the romhacks that say LuigikidEXEChallenge were made for a contest he held where people had to make creepypasta rom hacks.
I don’t get why so many exe-type games use SMB1 as a base. SMB1 doesn’t have a lot of room for any aesthetic or mechanical liberties without feeling weird since the limitations are so rigidly aligned with the experience. They all end up feeling so samey since they’re always limited to the same greens reds and browns with not much room to create definition or texture with them.
34:32 Holy crap, this is the tune from the guitar in Vinny's "Image to MIDI" stream 7 years ago! I had no idea this was actually from something, I was totally fooled as a kid. But I'm glad I recognized it this time now. It's "Ceremony" from Secret of Mana for future reference.
aren't red and blue the absolute worst colors for giving someone a seizure? the unaware thoughtlessness of anima messorem especially is something to behold (if youre not in the hospital with brain damage from it)
@@karlgerg2626 I think he means Vinny constantly getting stuck in sections like the hiding section or one of the chases. In comparison, he did better than he did with playing Mario 85.
The spritework is hit and miss. The monsters look excellent, but then there is issues like incorrect pixel size in those true/false faces. It isn’t entirely NES faithful which kiiinda hinders the presentation.
@@doodledangernoodle2517 You may be right but remember in Godzilla NES creepypasta itself the sprites "evolved" so to speak. Even the character in the story along with the screenshots explain and shows it progressively getting more detailed beyond what an NES could do.
People dont know how to make mario games scary. You literally just make a normal mario game and then put a spooky dooky face in one level halfway through the game that you have to wait 4 minutes at the end of the stage to see
@@Faircraft3 my man I'm talking about Mario 3D Land and Treasure Tracker which have Easter eggs that consistently appear on "disturbing things that shouldn't be in kids games" lists
Every single cutaway these games do to “spooky mario doing a scary face” makes me laugh without fail I don’t understand how they do it. Fuck analog horror, these people gotta work on shitposts because their comedic timing is excellent.
At this point i'm convinced that they just call all of these games "Demos" because they have no idea how to properly end them, so they just make as much game as they feel like and then just tack the "thx for playing the demo" thing on. Which is totally fine if you ask me.
My own personal headcanon is that these games are genuinely trying to haunt Vinny but he's too stupid enough to realize it so the ghosts give up and leave
Yknow someone should sneak in that one pretty cool Cthullu-mythos themed Mario romhack into one of these. Though it'd probably be better as its own stream.
The weirdly sad thing about hacky horror games like mario + is that on the very off chance that someone were to actually have their soul bound to a video game cartridge there's not a chance in hell it would ever be taken seriously
I wanna imagine the Buzz exe was just Andy trying to play with his toys when he became an edgy 12 year old. *"AND THEN BUZZ RIPS THE HEAD FROM THE ALIENS AND MAKES WOODY HANG HIMSELF WITH HYPER REALISTIC BLOOD"*
A random stranger on the internet's thoughts on these games (again): SUPER MARIO BROS. +: First things first, never make "up" the jump button in a Mario fan game, especially if you're going to have the run button be "X" still. That was some quality voice acting at the beginning too. The sudden bass boost distortion didn't help set the mood either. It kind of sounds like the TTS voice is saying "DISCARD OF THE CARTRIDGE OW!" The beginning with Toad was pretty much just the first level of Sonic.exe, just walk right and slowly get chased by the evil dude. It's also 10 times less threatening when Mario's Italian accent is actually written out rather than just written normally. Throughout the game, I got the vibe that the creator was either inspired by the Mandela Catalogue, the Walten Files, or both. Absolutely nothing wrong with that (I love the Walten Files), just an observation. The first time he died, I didn't realize it was the orange light orb that killed him, I thought that was some sort of background element. The Mario at 7:15 looks like it was drawn in mspaint in 5 minutes, which is a bit confusing because the other full-screen art actually looked pretty decent. Maybe it was done by a different artist or was going for something but missed the mark. Side note: I feel like we've gotten to the point in video game horror where "evil video game spirit who haunted protagonist as a child and has come back years later" is definitely overused. Even in older Creepypastas like the Godzilla NES one it doesn't really do anything for me. I like how the "HIDE" warning only appears on screen after the big scary Mario has started careening across the screen, might as well not even have a warning at that point. If that powerup really is the "Devil Wings" that gives you the double jump, maybe make them look more like wings, at least when Mario gets them? I didn't realize the powerup Vinny picked up was supposed to actually be the wings mentioned at the start because they didn't really look like wings, and Mario didn't get a pair of wings when he grabbed it. The graphic just kind of looks like the leaves on a Fire Flower. Vinny died a lot at the first part of that hiding level, but I feel like it wouldn't have been so bad if he or anyone in chat actually knew those were supposed to be the Devil Wings. During the underground chase part, I realized that at least some of the soundtrack was almost definitely made by applying an 8-bit/NES soundfont to a MIDI. It sounds exactly like the soundfont and kinds of remixes I made using that same method. Doesn't sound bad, but I would definitely recommend the devs learn how to use Famitracker to make the music sound even better. Though after getting to the part with the 3D foreground elements I realized that they definitely weren't going for NES realism. Mario getting his head popped off was kind of funny. Seemed more like a Mortal Kombat fatality. Ultimately, this is still definitely way more interesting than most of the other games in this pack from a gameplay perspective. There's a unique mechanic introduced every level, which forces the player to keep paying attention and stay involved. I also went to the Gamejolt page and found out that this was the creators' first real game project, so I can't fault them too hard for the game not being the greatest game of all time right out of the gate. That being said, overall I didn't really find any of this game scary, but I appreciated what it was going for. TOO LATE.EXE: More like "To Late.exe" (I'm sorry). The controls look fucked just from watching Vinny play. Granted it's hard to perfectly replicate a game's controls, but the controls look pretty questionable. That Luigi is pretty goofy looking. "Beady cartoon dot eyes" are hard to make scary. Also, I instantly recognized the Secret of Mana track. Kind of confusing that it's in this game?? I have to admit, Luigi grabbing and snapping the world map in half was pretty cool, even if he looks doofy. The music in the forest area was pretty cool, but after they used "Ceremony" and that SOTN track, I don't think I can credit the devs for that. BUZZ.EXE: I'm not even going to say anything about this one. The only thing I'll comment on is that the static looks like a photo of some asphalt or something. This truly was a Desktop 255PFVU moment. ANIMA MESSOREM: Fun fact: the title translates to "The Reaper's Soul" in Latin (or something along those lines). Right off the bat this feels like it's trying too hard. "This isn't your Grandma's Mario 85. He's the _Crimson Hunter_." As Vinny pointed out, the CRT TV filter is pretty bad. Also the minor key Overworld music does not sound right at all. It sounds like they looked up the G minor scale and then automatically transposed all the notes to that scale without manually adjusting any of them to make sure they go well together. The Fire Flower actually looks pretty cool. I'm sensing a theme with these games, with half of them being an SMB1-styled game where you get to the end of a level and have to run back through it the other way by being chased by spoopy Mario. "This is not Mario 85." Riiiight. Also why do they even show a right arrow when you're supposed to run? Is that just there to fuck with you and get you killed the first time? I might be wrong but it also sounds like the chase music is using the default MIDI soundfont. That was a horribly anti-climactic ending, even if it was a "bad ending" it was also just a shitty ending. RUINS.EXE: I really like the fucked up Cosmic Horror look this game is going for. The phrase "LUIGI IS IN YOUR PC" is needlessly funny to me. I was into the out-of-game puzzles until the "Press the L Switch" one. That one just confused me. Surprisingly, that's all I really have to say, considering this was probably the longest segment of the stream. It was kind of cool, mostly the visuals, but probably the most involved out of all the games. Overall, I feel like not many of these games are treading new territory. It feels like just the same horror game tropes we've been doing for years. Even Ruins.exe with its placing files in the computer is kind of not a surprise anymore. Like Vinny said, they're much more fun to watch than to play. It's also a shame that a good chunk of these games (in general, not specifically the ones in this pack) are seemingly just youtuber/streamer bait, made to get popular from Let's Players rather than made out of passion. There's definitely some good ideas in these games, but they're often overshadowed by cheap scares and overused tropes. I'd like to see more of these games actually try to be scary in unique ways rather than rehashing everything that's already been done before. If anything, these games need a little bit more time in the oven.
It feels like most of these games are so cliche and poorly thought out (unless it's meant to be ironic of course) that they just become hilarious instead of scary
Id argue in favor of Mario 64 Classified and B3313 but the former is more akin to Analog Horror and the latter you have to go out of your way to trigger the spooky stuff.
Some of them might sincerely be demos but I bet a few of them are doing the "early access" dev trick - claim its early access so people wont be too critical of it, then just never actually finish it.
i think Vinny keeps seeing the "luigikidexechallenge" thing as the dev name, actually LuigiKid is a youtuber that played a lot of these creepypasta games back in the day and these games tagged with that must've been for a game jam of some sort he hosted i'm not actually sure, it just seems 99.9% likely
The games being part of a game jam definitely explain why many of them use the same basic ideas. Could either be part of the theme or could be due to time constraints.
I just dont understand why so many horror and .exe games are so deadset on being as difficult, infuriating, and player-unfriendly as possible. So many of these games are just a chore to watch and probably play through.
the devs didn't realize how difficult they made their game. this can also be spotted in that one famous ALTTP romhack that was infamously difficult because the dev didn't have anyone playtest them (i think he also just refused to do it but I may be misremembering the lore) whats easy for you might be hard for someone else or they just thought making you play through the UBER SCARY SO SERIOUS REEEEE sections repeatedly would make it more scary because they suck lmao
I'll put it this way... I play Mario Maker 2 a lot, and I played the first one as well! When I was a kid, I always made my levels easy for ME, and everyone else seemed to have a hard time with them. When I got a little older, I realized that I had to make them easy for me in order to make the difficulty feel regular for everyone else, but that's still somewhat of a challange to do. I think these people suffered the same thing I did. Making things they think are simply somewhat challenging, but to everyone who isn't them, it is unfair gameplay.
ChatReplay ► chatreplay.stream/watch?v=IzV1QCpO-ak
Chrome Extension (Compatible with Edge) ► chatreplay.stream/chrome
Firefox Add-on ► chatreplay.stream/firefox
LUUUCAAAAAAASSSSSSSS
Hey there, champ!
HEY THERE, CHAMP!
“I’m coming for you… Desktop 2S5PFVU” 🗣️🗣️🗣️🔥🔥🔥🔥
i sharted
Timestamp?
@@Tallyment45:01
My content is better than anything this youtuber has ever produced 😂 👌
@@GigamusBladeis this how your parents show you love?
Dude the first game had literally every single creepypasta _game design_ trope there is
- Long unskippable cutscenes that play every time you die
- Long levels with instant deaths and no checkpoints
- Random, inconsistent difficulty spikes as a result of not enough playtesting
- The word HIDE appears probably to warn you, but you have less than a second to react before Mario.exe appears
- Long horizontal running sections where a scary .png slowly catches up to you
Don’t forget literally every mainstream analog horror trope.
That one HAD to be a troll. I simply do not believe someone made that authentically.
I swear this copied another game
All of these games are the same
monster scream that's just a fnaf scream
Luigi is inside your PC. He's spilled his spaghetti on your motherdrive because it's too cramped. Please let him out.
43:27 vinny's "ok" paired with the shittily drawn buzz lightyear zipping across the screen is really funny
Kind of fun to see how horror sometimes shows what the creator is scared of, more than what the audience is scared of.
With the first one, I get the vibe that Mandella Catalogue (or stuff like it) left a huge impact on them. The raspy text-to-speech voice, the "live action image warps at the last second" thing, these probably rattle the creator in ways they don't fully understand, which is why they're implemented so awkwardly. They're trying to recreate something that scared em' but they don't have the science down. Not trying to roast, I kind of think thats what makes horror writing interesting.
Totally! That way of thinking is probably everywhere in horror projects.
I kinda dig the Mandella Catalogue-inspired stretched out creepy face trend in internet horror right now. It beats hyper realistic blood any day.
@@selkrasouza6262wasnt that years ago?
To be fair, Mandela Catalogue is some scary stuff.
Undoubtedly. The "viewing of this tape is prohibited" tts voice is straight from a FnaF vhs analog horror video.
gotta love when anything trying to be horror has all the subtelty and buildup of walking into a library while blasting an airhorn
Great analogy to a terrible thing that people do
I havent seen any creepypasta games that dont give off the airhorn in a library vibe tbh
@@xanethestrange7659 there's a godzilla one that does a pretty good job I think, since it slowly builds up to it across the entire game and builds up anticipation before any of the real scares happen, but its pretty much the only example of one done right I can think of
Take a shot every time a Mario horror game ends with a “this is the end of the demo” screen
You will die.
take a shot every time the end of the game has "This is just the beginning" in it.
"and then Mario came out of the TV, he had hyperrealistic alcohol on his hands and he stole my liver!"
"My TV then exploded and I was rushed to the hospital. After returning home, I came across a letter addressed to me, slathered with pasta sauce. Inside it read: "why u play gaem???".
don't forget sonic.exe horror games too
@@Houndoom97akabranflakes Did Mario... swear?
"I am not MX, and you are not playing Mario 85."
*Proceeds to have the exact same structure as Mario 85*
it's like they created that game with the sole intent to one-up Mario 85 out of spite or something
@@verity_amoand somehow failed at that simple task
@@TheSilly6403 true
@@verity_amo It's such a blatant attempt to overthrow Mario '85 and it shows. It even has the same light reflection in the CRT filter and story flow. I mean, at least they tried!
@@MoolsDogTwoOfficialit even has the same minor key 1-1 theme.
Were they even trying to make this different?
Three things in life are certain. Death, taxes and the fact that Mario horror games will end their demo by telling you THIS IS JUST THE BEGINNING.
I love how smb+ just feels like every exe game ever. Loud sounds, grammar mistakes, weird mechanics, a nonexistent plot, “oh no scary Mario”, etc.
I really hope it was meant to be a meme because if so that's bloody hilarious
@@TheSilly6403yea
just realized its the same fucking intro from andys apple farm LOL
take a shot everytime the game ends with "this is just the beginning" before cutting to "thanks for playing my demo"
I like to think Mario and Luigi take turns scaring each other. It's like a game they play.
Mario picks Mario 85 to try to scare Luigi and Luigi picks Too Late.exe to try to scare Mario
and sometimes they call each other Lucas and Jake for some reason
"Peach says it's my turn to be a monster tonight, and you are a small child named Lucas." "Koppa says it's my turn, so I HATE YOU and I get to be an eldritch horror this time."
@@hiddenflare6169 Its just like my favourite show, The Curse by Nathan Fielder!😍😍
@@mittycommitspizzatime92and then peach decided to join in one time in ‘the
What if Mario was scary and killed you
thats bad
omg thats so freaked up of you
imagine
I wouldn't die because I am too strong (I in fact will die a bloodcurdling agonizing death for my hubris doth lead me astray)
Just like my favorite creepypasta Mario says the fuck word
i like how the first thing Anime Messorum does is say "I'M NOT MARIO 85 I SWEAR" and then it's literally just mario 85 to a tee
Anime museum
@@EthVortexShieldlol
HEY THERE, CHAMP!
LUUUUUUUUUUUCAAAAAAAAAAAAS
Like a champ
*LUUUUUUUUUCAAAAASSSSSS*
GET BACK HERE, LUCAS!
YAHOOo
I love how one of them had to say "You're not playing Mario '85"
"Yeah that shitty game? We're way cooler, Mario DIES in this one!"
“This ain’t your grandpa’s Mario 85!”
_proceeds to be a ripoff of Mario 85_
"My name's not MX, and you're not watching Disney Channel"
*draws an X*
@@Lucien_M AAAA THATS SO FUNNY💀💀
i feel like that one was definitely satire lol
It genuinely kind of impresses me that the second game there had such well done visual effects but still managed to control like a greased ear of corn sliding down a sewage pipe... like, dang. Tutorials for these things exist, yknow?
Also "Luigi is in your PC" is the modern sequel to "Mario has logged in." that we needed.
Also grey leno when
managed to control like a what
@@01laki10like a greased ear of corn man, were you listening?
sliding down a sewage pipe!@@spankypants2793
@@01laki10 like a hotdog being thrown down a hallway
@@01laki10 like a lubed up sausage rolling in a washing machine
Let's be honest, a single Bros. Attack from endgame Mario and Luigi in any of the RPGs would solo every single one of these EXEs.
I love those games so much lmao, Dream Team has my favorite attacks of any game
Magic Window turns ‘em into paste.
fr
Not Buzz.Exe
@@psychonydia6531 Buzz.EXE could beat Goku
Honestly it really bugs me when these games are unnecessarily difficult. People don’t play these types of games/hacks for difficulty, it’s for the scares and the cool stuff they put in. If you make the game frustrating, a large chunk of the players won’t even get a chance to see any of the cool horror stuff they programmed into them.
The only bad thing about mario 85 was the hitboxes
Fan gamers and rom hackers cannot help but make their work extremely difficult for no apparent reason.
It's been a thing since the beginning of the hobby, it's basically universal, and speaking as someone who has worked on modding and rom hacks, it is a VERY HARD THING to fight, you need to be super conscious about it and more important you need other people to playtest your stuff, which is hard to do when you're a kid making creepy mario games in your bedroom.
Mario 85 *really* wasn't that hard. Vinny just sucked and didn't try to break Mario's ankles enough
@@steel5897 It’s the consequence of being super experienced with whatever you’re making fan work of.
Mario Maker showed me this, I designed levels I found pretty easy and players would often struggle.
if you show any of this to a small victorian child they'll start crying hyper-realistic blood
41:11 ah yes my favorite Mario character. Buzz Lightyear
That's Bud Lightbeer to you Woody.
calm down buzz we’re your friends
The first game is scary in the same way that Family Guy cutaway gags are scary. I love having the dev constantly interrupt the game to go "HOLY CRAP LOIS, REMEMBER MANDELA CATALOGUE? REMEMBER SONIC.EXE?"
Its always scary brother, bloody car, mario being called a different name, and “this game is just getting started”
"This is just the beggining"
-every mario.exe game at the very end
44:04 I CANNOT get over the timing of the One Eyed Joe, first, Bonzi going "I warned you" with the buzzlightyear dot jpeg approaching and then the kill syncing with the COTTONEYEJOE
Might be one of the greatest Vinesauce moments of all-time
36:25
> temporarily pauses gravity to remove your spine
> refuses to elaborate
> leaves
Imagine a real life demonic entity was possessing your NES cart but he's just busting ur balls cause he can't rlly come out of the TV he can only go BLLLAAGGHGH really loud in the TV and make you play the same lvl a bunch lol
i'd just put a blanket over the tv like it was a bird cage
@@AnAverageGoblin You need to give your TV demon enrichment toys like nontoxic wood blocks or leather strips so he doesn't develop a habit of screeching.
thats why i love the Mario 85 game so much since my introduction to it was that twitter video where he gets absolutely washed by the kid playing. jumping on his head, breaking his knees trying to turn around, falls for the same "let him jump over me so he has to stop and turn around then i jump and keep running" shit 3 times, even cheats by pulling out the le epic scary bigger true form and still gets styled on completely.
normalize creepypasta protagonists being better at the game than whatever is possessing it.
it'd be hilarious to see something like that. and when their bluff gets called they're just like "dude- c'mon man. i've been working REALLY hard here, at least pretend to be scared."
Gameplay in my exe|s? Back in my day, all you had to do was hold the -> key and watch the animation play, this innovation is uncalled for how dare they.
Emphasis on right KEY
After 10 years of EXE evolution, this is a real game changer. The scary exe games industry will never be the same again. Who knows what these innovations could bring in the future? Next they may create RPG exes. Open World exes. The possibilities are truly endless and I am afraid of this.
@@kricku fixed
Uh oh Is this Revisionism?? Time to become an Ultra-exe-ist smh🙄🙄
Toads walk cycle in the first game is killing me
He’s like, bumbling around
@@nintendelle At the speed of sound
@@bluemagician9724toad from one piece wano arc
mario 85 is no longer called mario 85. it's just "lucas" now.
Lucas™ Game
The scariest thing about these Mario.EXE games, is that they’ve managed to outlast the wrath of Nintendo’s endless legions of lawyers.
They basically fall into parody tho
They only take down good games
@@thisissleepyIt’s an unfortunate effect of survivorship bias, where only the good ones get big enough to warrant their attention.
@@dysr The winners write history. You only know about the good ones cause they were popular. No one remembers Paula's Pizza Brothers 1.5, which was a "dromake" (rhymes with omake) of FNAF 2 and SMB2 JP, but Miyamoto personally went to their house and served the DMCA notice up their cloaca (rhymes with joemake).
@@moosesues8887 one child's creepypasta then filtered through 1000 other children attempting to make the same scary story, the quality will fall off quick 😂
I hope someone makes a "supah scare mario gaem" romhack or something, these are all so by the numbers you could make a really funny hack with it
like making the monochrome photo obituary actually Mike from RLM
And he has to at least make a Star Trek reference and be drunk It's the only way
the thing is its just fuckin sonic.exe again, one game (mario 85) gets popular and then everyone on the planet just clones it to high heaven just for kicks...
mario 85 is good though unlike sonic.exe so its even more upsetting to see
So just Sunky but for Mario?
Creepy pasta games are interesting to me because none of it has a chance of being scary to me but there's some consistent tropes that appear: blood eyes, audio that is so loud it clips, whispering for no reason, hopelessly distorted audio you can't understand, annoying high pitched noises, saying "I am god", extreme color desaturation, fake glitches as inherently scary, etc.
They're always about a fucking ghost in the cartridge or whatever. To me, the scariest games are the ones that play by the rules and genuinely immerse me. 4th wall bullshit pulls me right out.
To be honest, what's even scary anymore?
@@4ever-boy251i think having your life being threatened is scary but maybe that’s just me
@@4ever-boy251 Iron lung, squirrel stapler
@@4ever-boy251Plenty of things that aren't made by children lol
8bit games made into horror has so much potential to be something interesting but these devs just can't seem to help but use the same checkbox of tired cliches and it amounts to a showcase of how _not_ to make an effective horror experience.
most of these developers are teens, they just know about analog horror so it is guaranteed that it will always fall into the same tropes
^ And for that, I don't mind it at all. Never fails to be fun entertainment.
Analog horror has been so devastating for teens that work on horror it's INSANE
@@scrittle like the apple game joel (vinny 2nd account) played
@@SneesToMeetYou I understand the obsession: analog horror has some cool ideas and is supposed to play on our audience expectations of a medium. (I.E. A VHS played on a CRT). Then again some 16 year-old without any exposure to an actual VHS thinks the punchline is supposed to be static and loud noises or something
yknow i'd love a scary mario game that just has mario reacting very happily and earnestly and beating the crud out of monsters and stereotypically handling it in a mario fashion and over time the horror atmosphere kind of turns inwards as the enemies panic over how freakin' untouchable mario is
that would be cool, ngl
I believe that's what the MARIO one was suppose to be in some sense, the one with the mango guy
his warrior call…
YAHOO!
canon mario throws hands with unspeakable horrors
"using momentum i found out how to make the hog jump higher" top 10 greatest scientists of our time
the deep fried mic at the start of smb+ had me cackling lmfao
Honestly, even though as an outsider these come across as really cringy and edgy, I'm glad that these games exist. Like, sure, it's mostly just the same game over and over again with stupid jumpscares and cheap tricks... But, hey, it actually got these (assumed) kids motivated enough to learn how to make a game and then put it out there, which is more impressive than anything my lazy ass has done.
I guess if you want a silver lining to it, maybe it'll help them make an actually good game in the future.
We all have to start somewhere.
@@scottmemelord6130doubtful 😂
Thank you. Things don't have to be good for them to show effort and passion. People seem to just dismiss these games as nothing, which sucks.
It really feeds my paranoia of releasing something, having it be disliked by everyone and then feel like my time and passion doesn't add up to anything because I just added a bunch of it and it became nothing and so I become so discouraged that I quit doing what I originally loved for good.
...but I will say that holy shit I can't even begin to fathom how these games can be so bad. Like how can you screw up the physics so badly? You know how the original game controls and feels. Why did you not try to mimic it? Or did you try but you aren't like me who hyperfixates on problems when I make a game and spend months trying to fix it, stunting the development for ages?
@@moosesues8887I mean lethal company's dev is a furry who started their game dev journey in roblox of all things
@@moosesues8887you have to fail first in order to succeed
people who have never tried to cultivate a skill wouldnt understand
It’s funny how something like B3313 manages to be infinitely more unnerving and creepy than these .exe games. There’s only like… 3 jumpscares in that entire game. The rest is just great atmosphere and uncanny valley.
That is the only good Mario related horror that I’ve ever seen. And that one speaks to me on her deeply mental level. The whole Sam’s 64th personalized thing is kind of weird cause I can say I’ve had dreams of places that don’t exist in the game.
b3313 is actually good and made by talented people. these are made by relatively less skilled people who (probably) won't improve because of unearned egos
@@AnAverageGoblin that's a bit unfair, you can complement the b3313 dev without putting down these ones, because it's obvious that some of them have genuine talent and passion for what they're doing. for example, the smb+ dev did a great job on the custom sprites, and that fake out in the other game they made, with Luigi grabbing the sides of the world map, was pretty creative. most of all, it's probably only the first or second attempt at making a game by children who just want to put something out there and, while i believe accepting critique is necessary to be able to improve, this kind of scalding is demoralizing.
@@spacefriend6588I wasn't putting them down, at least not intentionally lol
@@AnAverageGoblin The people who made these games are really good at pixel art. Like pretty damn good.
But when it comes to story and gameplay.... Holy shit haha.
I think Mario is just to silly and wholesome to make seriously eerie like a threatening “It’s a me” is just gonna make me laugh no matter how scary you try and make it lmao
it gets me so hard every time they say "brother" in an attempted sad or scary way. I don't know why it's so funny
This is true because even the creepy stuff in the series happens TO mario/luigi, not making mario or luigi the scares themselves. Like river twygz bed, the ghost in 3D land, or kinda all of luigi’s mansion happen *to* the brothers
@@l-l all it comes to me when I hear Brother is that one ancient meme about the badly drawn victorian pigs eating oats
"Brüther, may I have some oats?"
Bro, if you need more Creepy Mario Games, let me know :P
Ayooo, cool to see you here.
The man, the legend, the myth!
luigi
✌️
Vinny doesn't ask for games, you need to send the games to him
38:00 Literally waiting to get into Helldiver 2 atm and I hear him telling me to try again and Window + G Enable
43:59 The One Winged Angel Cotton Eye Joe timing is immaculate
7:13 You know what makes a game really spoopy? Grammar mistakes.
Congrats, Jake! YOUR special!
Of course ghosts can't spell. That's why their dead!
@@krickuI don't know if you used the wrong their/they're on purpose or not.
I remember you're genocides
Mario pivoted his head towards the camera and gave me a DMCA.
Nah I got a better one. A cease and desist.
Always love how these are meant to replicate a game made by a professional company programmed by veteran designers but always fall flat in that regard and are full of holes and mistakes that common amateur game designers make.
43:25 I’m pretty sure I’ve heard that exact bass boosted noise in multiple GMOD shitpost videos
i love it when Biñor plays these weird ass games and he just goes "ok" whenever he dies, always cracks me up
Hyper realistic Mario popped out of my TV and stole my pepperoni pizza and ate it all in one gulp. That’s true horror.
And the worst part?
He didn't use a napkin.
I feel like overall, Mario '85 really hit all the boxes: eerie atmosphere, decent "story", single level with a clear goal, difficulty level that seemingly doesn't cross into bullshit level if you memorize the level layout, and was fun to watch. A lot of these were seemed like a mix of "unfun to watch" and "unfun to play". The unforgiving difficulty and cheap jump scares are kind of boring, as is the "Mario killed someone and this is his Silent Hill" plotline. I hope when Mario '85 gets a full release it keeps what makes it special.
I get that Toad was supposed to be screaming when he died, but the coins made me think he was hitting a real jackpot
Toad pogged so hard he ceased to exist
The way he mentions Super Mario 85 with such distaste, like almost as if it traumatized him with how much he had to play it lol
The One Winged Angel + Cotton Eye Joe mashup at 44:04 was pretty fire
For clarification, Luigikid isn't the developer of these hacks. He's a TH-camr and streamer that primarily makes content on creepypasta romhacks. All of the romhacks that say LuigikidEXEChallenge were made for a contest he held where people had to make creepypasta rom hacks.
I don’t get why so many exe-type games use SMB1 as a base. SMB1 doesn’t have a lot of room for any aesthetic or mechanical liberties without feeling weird since the limitations are so rigidly aligned with the experience. They all end up feeling so samey since they’re always limited to the same greens reds and browns with not much room to create definition or texture with them.
More Creepy Marios, also known as "One more time chat, i swear"
i cant wait for the hour long video essays about how mario.exe "is truly terrifying" or something like that.
I've been recommended a few of those, the thumbnails are hilarious
How Mario.exe SCARES You
@@goldenpothos4290 Wega.exe: the romhack that made me *sick...*
Why Mario.exe is GENIUS HORROR
34:32 Holy crap, this is the tune from the guitar in Vinny's "Image to MIDI" stream 7 years ago! I had no idea this was actually from something, I was totally fooled as a kid. But I'm glad I recognized it this time now. It's "Ceremony" from Secret of Mana for future reference.
I haven't played this game so I didn't know where it came from, but yeah.
aren't red and blue the absolute worst colors for giving someone a seizure? the unaware thoughtlessness of anima messorem especially is something to behold (if youre not in the hospital with brain damage from it)
And right off the bat Super Mario + was following right in 85’s footstep, kind of anyways, he managed to do better at that then he did 85.
it was terrible wdym
@@karlgerg2626 I think he means Vinny constantly getting stuck in sections like the hiding section or one of the chases. In comparison, he did better than he did with playing Mario 85.
@@thegoldenkitsune6863Yes, he got through SMB + a LOT faster then he did 85.
I wonder if Vinny would play that Godzilla creepypasta game, apperantly it has lot of effort put into it and nice sprite work
The spritework is hit and miss. The monsters look excellent, but then there is issues like incorrect pixel size in those true/false faces. It isn’t entirely NES faithful which kiiinda hinders the presentation.
@@doodledangernoodle2517 You may be right but remember in Godzilla NES creepypasta itself the sprites "evolved" so to speak. Even the character in the story along with the screenshots explain and shows it progressively getting more detailed beyond what an NES could do.
Buzz.exe looks like a soda can i would not like to drink at all
Gormless fluids await within that one
the censored eyes on black & white photo of some guy trope made me giggle, there's no way that game was made in earnest
People dont know how to make mario games scary. You literally just make a normal mario game and then put a spooky dooky face in one level halfway through the game that you have to wait 4 minutes at the end of the stage to see
Yeah but how DO you even make a classic Mario game scary?
@@Faircraft3 my man I'm talking about Mario 3D Land and Treasure Tracker which have Easter eggs that consistently appear on "disturbing things that shouldn't be in kids games" lists
@@CassiusStelarSky trees! 😱
@@kricku I actually found Super Crown art of those. Immediately saved it.
@@EatAnOctorok "Stupid sexy monsters."
Every single cutaway these games do to “spooky mario doing a scary face” makes me laugh without fail I don’t understand how they do it. Fuck analog horror, these people gotta work on shitposts because their comedic timing is excellent.
Analog Horror is arabfunny's gay manatee cousin who takes himself way too seriously
At this point i'm convinced that they just call all of these games "Demos" because they have no idea how to properly end them, so they just make as much game as they feel like and then just tack the "thx for playing the demo" thing on. Which is totally fine if you ask me.
Most likely option
that first game really had it all. mamma mia. every single fucking creepypasta and "analog horror" trope ☝☝
My own personal headcanon is that these games are genuinely trying to haunt Vinny but he's too stupid enough to realize it so the ghosts give up and leave
Lol
I bet analog horror fans would be legitimately scared of Super Mario Bros Plus and I mean that as an insult
There's always "Mario: The Music Box". That game is straight up Mario meets Corpse Party. Gory deaths and all.
love to know that .exe games have lived for so long that the new generation has started putting shitty analog horror in 💀
OOOH GOD IS THAT A FUCKING VHS TAPE IM GONNA SHIT MYSELF AAAH
@@banjo304 *dies a gruesome death bc a jerma face popped up on screen with a scary filter on it*
Yknow someone should sneak in that one pretty cool Cthullu-mythos themed Mario romhack into one of these. Though it'd probably be better as its own stream.
I think Vinny already played that one. Call of Cthulhu, right?
@@eizneckam4936
Yep, Call of Cthullu.
What's it called? I can't find anything about it
please tell us the name
Yup, it's Call of Cthulhu. He played it back in 2015.
dev of the first two sure loved the phrase "this game is just getting started" huh
The weirdly sad thing about hacky horror games like mario + is that on the very off chance that someone were to actually have their soul bound to a video game cartridge there's not a chance in hell it would ever be taken seriously
It would suck to have your ghost bound to eternity to an NES game cart. I’d want to possess something like a boat or a kitchen stand mixer
@@CGFillertext fr if someone sucked my ghost into a nes game please have it be DQ3 or 4. not some garbage game
I like how you can instantly invalidate any Mario creepypasta by using the SMBSS voices whenever the creepypasta characters speak
I wanna imagine the Buzz exe was just Andy trying to play with his toys when he became an edgy 12 year old.
*"AND THEN BUZZ RIPS THE HEAD FROM THE ALIENS AND MAKES WOODY HANG HIMSELF WITH HYPER REALISTIC BLOOD"*
A random stranger on the internet's thoughts on these games (again):
SUPER MARIO BROS. +: First things first, never make "up" the jump button in a Mario fan game, especially if you're going to have the run button be "X" still. That was some quality voice acting at the beginning too. The sudden bass boost distortion didn't help set the mood either. It kind of sounds like the TTS voice is saying "DISCARD OF THE CARTRIDGE OW!" The beginning with Toad was pretty much just the first level of Sonic.exe, just walk right and slowly get chased by the evil dude. It's also 10 times less threatening when Mario's Italian accent is actually written out rather than just written normally. Throughout the game, I got the vibe that the creator was either inspired by the Mandela Catalogue, the Walten Files, or both. Absolutely nothing wrong with that (I love the Walten Files), just an observation. The first time he died, I didn't realize it was the orange light orb that killed him, I thought that was some sort of background element. The Mario at 7:15 looks like it was drawn in mspaint in 5 minutes, which is a bit confusing because the other full-screen art actually looked pretty decent. Maybe it was done by a different artist or was going for something but missed the mark. Side note: I feel like we've gotten to the point in video game horror where "evil video game spirit who haunted protagonist as a child and has come back years later" is definitely overused. Even in older Creepypastas like the Godzilla NES one it doesn't really do anything for me. I like how the "HIDE" warning only appears on screen after the big scary Mario has started careening across the screen, might as well not even have a warning at that point. If that powerup really is the "Devil Wings" that gives you the double jump, maybe make them look more like wings, at least when Mario gets them? I didn't realize the powerup Vinny picked up was supposed to actually be the wings mentioned at the start because they didn't really look like wings, and Mario didn't get a pair of wings when he grabbed it. The graphic just kind of looks like the leaves on a Fire Flower. Vinny died a lot at the first part of that hiding level, but I feel like it wouldn't have been so bad if he or anyone in chat actually knew those were supposed to be the Devil Wings. During the underground chase part, I realized that at least some of the soundtrack was almost definitely made by applying an 8-bit/NES soundfont to a MIDI. It sounds exactly like the soundfont and kinds of remixes I made using that same method. Doesn't sound bad, but I would definitely recommend the devs learn how to use Famitracker to make the music sound even better. Though after getting to the part with the 3D foreground elements I realized that they definitely weren't going for NES realism. Mario getting his head popped off was kind of funny. Seemed more like a Mortal Kombat fatality. Ultimately, this is still definitely way more interesting than most of the other games in this pack from a gameplay perspective. There's a unique mechanic introduced every level, which forces the player to keep paying attention and stay involved. I also went to the Gamejolt page and found out that this was the creators' first real game project, so I can't fault them too hard for the game not being the greatest game of all time right out of the gate. That being said, overall I didn't really find any of this game scary, but I appreciated what it was going for.
TOO LATE.EXE: More like "To Late.exe" (I'm sorry). The controls look fucked just from watching Vinny play. Granted it's hard to perfectly replicate a game's controls, but the controls look pretty questionable. That Luigi is pretty goofy looking. "Beady cartoon dot eyes" are hard to make scary. Also, I instantly recognized the Secret of Mana track. Kind of confusing that it's in this game?? I have to admit, Luigi grabbing and snapping the world map in half was pretty cool, even if he looks doofy. The music in the forest area was pretty cool, but after they used "Ceremony" and that SOTN track, I don't think I can credit the devs for that.
BUZZ.EXE: I'm not even going to say anything about this one. The only thing I'll comment on is that the static looks like a photo of some asphalt or something. This truly was a Desktop 255PFVU moment.
ANIMA MESSOREM: Fun fact: the title translates to "The Reaper's Soul" in Latin (or something along those lines). Right off the bat this feels like it's trying too hard. "This isn't your Grandma's Mario 85. He's the _Crimson Hunter_." As Vinny pointed out, the CRT TV filter is pretty bad. Also the minor key Overworld music does not sound right at all. It sounds like they looked up the G minor scale and then automatically transposed all the notes to that scale without manually adjusting any of them to make sure they go well together. The Fire Flower actually looks pretty cool. I'm sensing a theme with these games, with half of them being an SMB1-styled game where you get to the end of a level and have to run back through it the other way by being chased by spoopy Mario. "This is not Mario 85." Riiiight. Also why do they even show a right arrow when you're supposed to run? Is that just there to fuck with you and get you killed the first time? I might be wrong but it also sounds like the chase music is using the default MIDI soundfont. That was a horribly anti-climactic ending, even if it was a "bad ending" it was also just a shitty ending.
RUINS.EXE: I really like the fucked up Cosmic Horror look this game is going for. The phrase "LUIGI IS IN YOUR PC" is needlessly funny to me. I was into the out-of-game puzzles until the "Press the L Switch" one. That one just confused me. Surprisingly, that's all I really have to say, considering this was probably the longest segment of the stream. It was kind of cool, mostly the visuals, but probably the most involved out of all the games.
Overall, I feel like not many of these games are treading new territory. It feels like just the same horror game tropes we've been doing for years. Even Ruins.exe with its placing files in the computer is kind of not a surprise anymore. Like Vinny said, they're much more fun to watch than to play. It's also a shame that a good chunk of these games (in general, not specifically the ones in this pack) are seemingly just youtuber/streamer bait, made to get popular from Let's Players rather than made out of passion. There's definitely some good ideas in these games, but they're often overshadowed by cheap scares and overused tropes. I'd like to see more of these games actually try to be scary in unique ways rather than rehashing everything that's already been done before. If anything, these games need a little bit more time in the oven.
Gee that first one, it seems like you could say Vinny was getting *scared* of having to play from the beginning again.
The Toy Story one is probably the funniest exe game I've ever seen, and thats saying something
"LUIGI IS IN YOUR PC" is a sentence i am shocked more peopl arent commenting on
Luigi? On MY computer?
It’s more likely than you think
"I'm not going into like, my PC's folders to delete a fucking file to get Luigi out of my computer! I'm not gonna do it, I want him in there!"
HOW TO GET LUIGI OUT OF YOUR PC 101 (CONFIRMED):
Download a picture of a boo and shake it around.
but i want to keep him!!!!
It feels like most of these games are so cliche and poorly thought out (unless it's meant to be ironic of course) that they just become hilarious instead of scary
Coronation Day is probably the only actual spooky Mario game out there.
Id argue in favor of Mario 64 Classified and B3313 but the former is more akin to Analog Horror and the latter you have to go out of your way to trigger the spooky stuff.
whoever made the first game was watching way too much analogue horror werent they
Some of them might sincerely be demos but I bet a few of them are doing the "early access" dev trick - claim its early access so people wont be too critical of it, then just never actually finish it.
I'll give props to "toonlate", It's the one time I've seen the "changing the mood by having the music in a different key" thing done with subtlety
"Who really died that day, and who came back" -Mario
a STAGGERING majority of these are ESL
that or they're like 14 years old with a D in English
@@20035079 you mean to tell me writing like this would still be a passing grade?
Smokin on that mario.exe pack
DISCARD OF THE CARTRIDGE OW
The scariest part of all these games is the controls and uneven audio volume.
Anima messorem aka mario 86 is my favorite of the bunch.
Too late.exe looks like a Creepypasta of Adventures of Mario & Luigi episode 6.
"Who really died that day?"
I can't be the only one jamming to this beat during the GigaBowser chase at 25:38
my favorite part of these corny .exe games is seeing chat OMEGALUL at the cheap jumpscares and pixel art horror
EVERY COPY OF SUPER MARIO BROS. IS PERSONALIZED
once again the creepypasta game devs push the limits of vinny's love for anything mario-related
i think Vinny keeps seeing the "luigikidexechallenge" thing as the dev name, actually LuigiKid is a youtuber that played a lot of these creepypasta games back in the day and these games tagged with that must've been for a game jam of some sort he hosted
i'm not actually sure, it just seems 99.9% likely
yes, he hosts a game jam of sort, thats why many exe games are tagged so they’re inserted into the challenge
The games being part of a game jam definitely explain why many of them use the same basic ideas. Could either be part of the theme or could be due to time constraints.
@@aaandag9688 the jam lasts about a year, so I doubt it's time constraints
Aw hell yeah another upload from my favourite streamer, Lucas Vinesauce.
I just dont understand why so many horror and .exe games are so deadset on being as difficult, infuriating, and player-unfriendly as possible. So many of these games are just a chore to watch and probably play through.
the devs didn't realize how difficult they made their game. this can also be spotted in that one famous ALTTP romhack that was infamously difficult because the dev didn't have anyone playtest them (i think he also just refused to do it but I may be misremembering the lore) whats easy for you might be hard for someone else
or they just thought making you play through the UBER SCARY SO SERIOUS REEEEE sections repeatedly would make it more scary because they suck lmao
I'll put it this way...
I play Mario Maker 2 a lot, and I played the first one as well! When I was a kid, I always made my levels easy for ME, and everyone else seemed to have a hard time with them. When I got a little older, I realized that I had to make them easy for me in order to make the difficulty feel regular for everyone else, but that's still somewhat of a challange to do.
I think these people suffered the same thing I did. Making things they think are simply somewhat challenging, but to everyone who isn't them, it is unfair gameplay.
I wish more of these had the evil marios go like "You deserve-a to die-a! Oh mama mia you a destroy'ah'd our a hope! That's a so nice!"
"its-a me, God-a"