Grave cleric at a funeral. Grieving widow: "Are you here to bring my husband back to life?" Grave cleric: "I'm here to make sure your husband stays dead." *cast gentle repose
The 17th level works a bit differently than you think I’ll use your example for this, if a dying creature with 6d8 hit dice dies within 30 feet of you, you don’t heal for 6d8, you heal for 6. While this isn’t much, it doesn’t actually have a limit to use besides only using 1 per turn, it’s also a free action that you can use every turn, so it’s just a static ability that gives you a free way to bump up health turn by turn and an excellent way to raise dropped allies without costing an action, bonus action, reaction, or even a spell slot.
Grave Domain is a support heavy type of subclass as it truly shines when boosting their party members. Stuff like Path to The Grave can be a real show stopper if used on a nuker and Bane/Bless are potent little spells.
Been playing a grave cleric gnome who serves Segojan Earthcaller for a year now, and can definitely confirm that the healing aspects have been invaluable to my adventure party. The domain offers great RP opportunities as well on top of being very useful.
This cleric gives me the feel of an assassin's creed order, give a good mix of rouge, fighter, cleric, and ranger, you have the perfect warrior who fights in darkness to serve the light.
I run my Grave domain Cleric as a priest of Rathma from the Diablo series. Saving those that need saved and helping those that need to pass on do so in a peaceful way. And to destroy any who seek to manipulate the balance.
@@darkeldunari6744 The Grave Domain has been fun to play, huge AOE character, I played him as an even moodier version of Dr. McCoy from Star Trek. Tactically this character works to buff the players, great support roll as a NPC. It really shines at that 6-7 level
I'm playing a neutral half-elf Cleric of the Grave (The Raven Queen). I will roll %d and on a 1-10 do my best to kill the enemy and on a 95-100 then I'll spare their life with spare the dying (making sure to leave them at 0 HP). I take this as a vision I see from The Raven Queen and if she wants its soul or not. This just adds a little RP for my class and show of neutral alignment. Like he mentioned, I take a damage spell for every healing one for balance. I let my party know right up front that I am not their heal bot.
I don't know if I would say that, the limited uses and limited duration means that eventually they would be caught without it available to them, and that is when I would strike! 👍
@@TheRPGDaily oh thank you! from your words alone I misunderstood it as an at-will power. At least it's not. If I was gming CoS I'd follow your tactic and/or have Strahd have some sort of human servant acting in his stead. No undead detection, holy water will do nothing.. perfect masquerade
This subclass seems like it’s fun but I also like doing damage so that’s why I feel like I shouldn’t play this class, for my firbolg I was thinking nature but I heard that’s it sucks so should I just play a Druid?
Grave cleric at a funeral.
Grieving widow: "Are you here to bring my husband back to life?"
Grave cleric: "I'm here to make sure your husband stays dead." *cast gentle repose
I mean like being dead is better than a zombie
The 17th level works a bit differently than you think
I’ll use your example for this, if a dying creature with 6d8 hit dice dies within 30 feet of you, you don’t heal for 6d8, you heal for 6.
While this isn’t much, it doesn’t actually have a limit to use besides only using 1 per turn, it’s also a free action that you can use every turn, so it’s just a static ability that gives you a free way to bump up health turn by turn and an excellent way to raise dropped allies without costing an action, bonus action, reaction, or even a spell slot.
Grave Domain is a support heavy type of subclass as it truly shines when boosting their party members. Stuff like Path to The Grave can be a real show stopper if used on a nuker and Bane/Bless are potent little spells.
Been playing a grave cleric gnome who serves Segojan Earthcaller for a year now, and can definitely confirm that the healing aspects have been invaluable to my adventure party. The domain offers great RP opportunities as well on top of being very useful.
This cleric gives me the feel of an assassin's creed order, give a good mix of rouge, fighter, cleric, and ranger, you have the perfect warrior who fights in darkness to serve the light.
Booooooooo, don’t multiclass! PURE CLERIC babyyyyy
I run my Grave domain Cleric as a priest of Rathma from the Diablo series. Saving those that need saved and helping those that need to pass on do so in a peaceful way. And to destroy any who seek to manipulate the balance.
I found a simple AND MORTAL combo in level 5
Turn 1: hold person
Turn 2: Channel Divinity
Turn 3: 10d10*2 of necrotic dmg.
Which spell would that be? Vamp is juist 3d6
@@Sanbas87 Inflict Wounds in level 3 is a 5d10. But for Hold Person if you Hit is an instant crit.
I just created a Grave domain Cleric that I will be playing for the Out of the Abyss campaign and your video is a perfect guide! Thank you!
I'm glad its helpful! Grave domain is a really interesting one, enjoy it!
As I am dming this for my party, how is this going for your group? I see a lot of potential for your cleric.
@@darkeldunari6744 The Grave Domain has been fun to play, huge AOE character, I played him as an even moodier version of Dr. McCoy from Star Trek. Tactically this character works to buff the players, great support roll as a NPC. It really shines at that 6-7 level
I'm playing a neutral half-elf Cleric of the Grave (The Raven Queen). I will roll %d and on a 1-10 do my best to kill the enemy and on a 95-100 then I'll spare their life with spare the dying (making sure to leave them at 0 HP). I take this as a vision I see from The Raven Queen and if she wants its soul or not. This just adds a little RP for my class and show of neutral alignment. Like he mentioned, I take a damage spell for every healing one for balance. I let my party know right up front that I am not their heal bot.
That's an awesome RP tool you made up. i enjoy the idea that you leave it up to your deity to spare a life or take one. very well done!
RPG Daily Thank you! I don’t do it for every single combat, but on any humans i will.
Really gonna enjoy your cleric series, as i would like to play a cleric once my current campaign ends
Planning on multiclassing my Way of the Long Death Monk to a Grave Cleric. I see a lot of synergys here.
having had a player do a cleric/monk multiclass it is a fun combo! I agree the grave domain and long death could go well together!
I’m about to play a grave domain cleric/ assassin rogue and your video has brought up some helpful tips to bring up! Thank you :)
Glad It was helpful!
Yeah, this is what I would have chosen for my Kelemvoor priest if it had existed by then :)
Planning to run this class in a one shot, very helpful video
it seems to be a fun, balanced domain! enjoy it!
How do we reconcile a Grave Domain Cleric with a Hollow One in the party?
How can I be a grave domin cleric is it on DnD beyond?
You could have grave clerics deity as baron samedi
My favorite domain to roleplay
Thanks for the content.
Thanks I was really wondering what the domain was about. However wouldn't eyes of the dead ruin the fun of the GM in a game like Curse of Strahd?
I don't know if I would say that, the limited uses and limited duration means that eventually they would be caught without it available to them, and that is when I would strike! 👍
@@TheRPGDaily oh thank you! from your words alone I misunderstood it as an at-will power. At least it's not. If I was gming CoS I'd follow your tactic and/or have Strahd have some sort of human servant acting in his stead. No undead detection, holy water will do nothing.. perfect masquerade
Yeah! Exactly!
funny you ask because i was looking at this for playing Strahd lmao
@@gaijinexec I'm also considering one for CoS though I also really like Light Life and Forge
Aasimar Grave Cleric. You’re welcome world
Are you choosing one or getting both?
Nvm I thought the spells were features lol
This subclass seems like it’s fun but I also like doing damage so that’s why I feel like I shouldn’t play this class, for my firbolg I was thinking nature but I heard that’s it sucks so should I just play a Druid?
Personally I'm not a fan of Nature, But you should always play a class and subclass that appeals to you regardless of what anyone else says!
wth is a generator doing in the background
The thing on the desk? That's an air compressor for my airbrush.
Lol a 'grave' situation...I see what you did there