IMPORTANT: TASVideos judging looks at much more than just entertainment for publishing a TAS. Entertainment value is just a very small aspect of the process that only determines what tier the final product is listed under on the site, and shouldn’t overshadow the much more important criteria. Verifying that the submission syncs properly for everyone, ensuring inputs actually complete the TAS and more are things that they look at. You can find the judging guidelines here: tasvideos.org/Judgeguidelines
More than that, the user votes do not determine whether the submission is ultimately published; the users do tend to have a similar sentiment to the actual judges, but with a noticeable bias toward Yes, toward allowing submissions with play that a more discerning eye would know was sloppy, especially if there is not already a published run for the game (or for that specific category).
Honestly, its not the "get a auto win button" that im bored of, its the 5minute credits warps. It feels like every old game is destined to eventually be ACE'd or overflowed into a random credits warp, and it sucks. I love glitches, and i want them to be used to beat the game, not skip it
@@simplyskrypt3914 I never said anything about srm/ace being fun or not. Just that style runs are more entertaining to watch. Credit warps. Skipping half the game. Sure it's impressive on some level. But any% speedrunning lately has become more about NOT playing the games. And just getting to the credits sequence as fast as possible. It's kinda disingenuous in a way too...Nobody's really 'beating' the game. They're circumventing the rules entirely. It's interesting for sure. But it's not that fun to watch. I mean...maybe it's just me...But I don't think it's very fun to watch Young Link crouch block in kokiri forest for an extended period of time. And then be warped to the end of the game. Once you've seen it once. That's it. It's not that interesting anymore.
I remember well when this run first came out - I was the one who did the TASvideos encode for it. There's so much hardcore work put into it, so many intricate details, and most of it happened pretty much behind the scenes. The item glitch was known, but finding out exactly how to use it in the best possible way was a huge amount of work. Nice breakdown of the techniques involved! Although I think it's kind of funny you're presenting the "vote on the TAS" as some kind of dramatic thing when there's basically absolutely no way in hell it would've been rejected. Typically the only runs that get rejected are very low effort ones, or ones that break the rules. I do kind of regret that pirohiko's run isn't the main one anymore, though, because it's the best one of the bunch. A similar thing happened with the Chrono Trigger TAS, where an earlier run that required a huge pile of interesting glitches ended up being obsoleted by a run that required only one, much more precise glitch.
Also I forgot to mention, this might be of interest to people. When I originally uploaded the video for this in 2011 it included author commentary in English! th-cam.com/video/k8fYnYs2zbU/w-d-xo.html (hit the CC button) - it explains a bunch of the tricks from the author's perspective
@@helloitismetomato Oooh man, this makes the memories flood in, hahaha. I'm doing better nowadays. It's no secret that during my time as staff on the site that my mental health was a disaster. Feel free to DM me on Discord!
That’s actually how I learned a lot about the details Pirohiko’s TAS! Between that and the game resources on the site, it was super helpful in understanding what was going on. There’s also a few other old JP websites I used to help understand how the Damage x 255 glitch worked. I’ll add those to the description when I get to a PC
Hi there. I'm a TASer who's been in the community for 10 years now. Since this video was published, we've been steering away from an "entertainment" focused site to a more inclusive one, accepting of all games be they boring or entertaining. We've also completely gotten rid of tiers, so if your TAS is boring, it will still be shown right next to the entertaining ones as opposed to segregating them.
Having separate catagories for glitched runs and non-glitched runs is good. It's neat to see how broken the game is but it's also nice to see how a somewhat "proper" speedrun can be done.
A proper speed run is a fast one, period. This comment is nonsensical. You probably meant to use the word intended. It's nice to see the game played quickly as intended.
@@RustyShackleford_ You can tell how valid your statement is by observing whether or not there are different categories of speedrun on the speedrun community's own websites and forums.
Whoa hey! I'm the guy who figured out how the item upgrade glitch works. That's my documentation on the screen beginning at 7:28! Just to add some additional commentary on that subject, I was inspired to figure out how the glitch worked by a GameFAQs article on the same subject. However, the setup the article had was obnoxious and complicated. I wanted to see if there was an easier way, and managed to suss what made the bug tick. Although I never did contribute to the speedrun itself, and even though this specific bug was ditched in favor of item destacking, I'm still kind of proud that I was able to contribute. Glad this video came up in my feed!
I think of TASing the same way I think of programming a player piano. It's more an achievement in programming than playing, but it can be neat to watch/listen to just the same, and can help live players as well.
Well, I wasn't expecting to see a full dedicated video to a TAS! I use to staff for TASVideos as a Publisher, until about 2013 or so. It was absolutely wild seeing the things that would roll up. I kind of regret leaving the role, to an extent, but circumstances outside of that site began hitting me really hard. RPG speedruns always felt like the type that would be the hardest to beat. They seemed like they needed the most research to kill, simply because they (usually) weren't precision based. So you rarely got several frame or second shaving amounts that you might get from, say, an action game, simply because most RPG TAS's didn't have the tiniest oversights that an action game run might have. So RPGs getting these sort of giant time save chunks was both incredibly satisfying and massively exciting. And sometimes a categorisation headache for the publisher and judge. :) Thanks for listening to my ramble, if you did at all!
There is a lot of competition in the speedrun history video market, but you're absolutely killing it here. Awesome succinct storytelling and conveyance of complex information in a way that is digestible. I think you'll make it to 100K faster than you think!
FF3 is one of my major inspirations for wanting to make a game that incorporates glitches as a core part of it. All because I've watched a streamer years ago showcasing both Uni's and Pirohiko's routes. Still haven't made the game, but I've started working towards it. So this video just made me smile throughout and I can't thank you enough.
@@ytmndman I continue to call them glitches for the context the word provides. Because I have no other word for "hidden mechanics that make the game act in "abnormal" ways to enable many different paths to finish it." If you have one that is widely recognisable, then please do share it. "Easter egg" describes many different things and most people think of "neat thing that is hidden behind meeting condition(s) but rarely has impact on actual gameplay."
I have zero interest in the speed running community (I'm sure they are nice enough people but it's just not my scene) and I don't really watch any actually speed runs of games but I could sit and watch these videos all day long. I love hearing about the technical aspects of the runs and how to exploit broken sections of the game, even if I don't actually understand much of what is going on. Keep up the good work, Swell
I spent more time trying to pause the video on this single frame than watching the video. Couldn't follow directions because I had already done it 🤦♂️
As a long time fan of Final Fantasy (starting with X), I just never had an interest in Final Fantasy III, but videos like these that explain the innerworking on how someone can just completely break the game into doing things it's not supposed to always fascinates me. The production of this video, the clear mic quality, the solid backround music choices, I can binge watch these videos all day.
Apparently, in a casual playthrough, the Earth Crystal is not required, but in order to enter Eureka, you'll need it. That being said, just by how purely difficult it is, you won't get past Xande (Meteor will kill) unless you're over-leveled or doing some kind of speedrun shenanigans.
I haven't touched the original version in years, but I remember using the Sight Glitch to win the game back in the day. I just really like this game (and its remakes) for some reasons
The second I heard the name Pirohiko I knew what to expect. Having been watching TASvideos for a good while now, I'm familiar with their work (personal favorite being the Earthbound Credits Warp that decimates the memory after several minutes of messing around on the main menu). I remember first seeing their FFIII TAS back in its release and thinking there's no way something could break that, let alone in a real time setting. Color me impressed to say the least!
Ah yeah, I wouldn't want to try and TAS or even speedrun this, but I love playing FF3 with the Item Upgrade Glitch since the only really time-consuming part of it is getting Onion Swords. Once you get that (and the Onion Helm/Armor/Gloves, which are much faster to upgrade) it turns the game into a joke. As a bonus, if you get 2 potions when you're trying to do the Item Upgrade Glitch, it also overflows the lead character's EXP, and they'll automatically level up after every other random battle until they hit level 99.
I honestly like speed runs, both glitch and glitchless. It shows how creative people can be for finding exploits and glitches and such. I will never do them since I don't have the time to commit to that, but it's great.
I kinda feel like any tas that breaks a record should get automatic approval, regardless of how boring... Not saying it should be at the top of the list, but it should be approved because there's a long history of people thinking some tas tricks aren't able to be done by humans and then someone pulling it off.
Back in 2005 I had the great ambition to beat a Speedrun until I came to the conclusion that no matter how hard I try, there will always be someone who is better than me. Just play the game and enjoy it. The End
I used to do the upgrade glitch all the time to get onion stuff for my party, problem is the onion sword was waaaaaay further down the line (like further than the forbidden land weapons) than say the armor pieces which all just needed to be upgraded once from leather, so you'd just sit there for hours hoping to get potion drops to trigger it. Crazy how you could use that same glitch to skip most of the game.
How who did what in how long???? Wow, this is gonna be nuts, time to quench my interests and enjoy a cool dude with a chill voice discuss psychedelic and non-Euclidean techniques to save the world in mere minutes~
The way you told the story was comparable to an RPG! It had a "villain", a well established world, magic, technology, ancient stuff, a twist, drama and a lot of senseless violence towards mooks!
Another meaning added to "You only need a piano to save the world." Unconfirmed Gossip: It is mind-boggling to understand that item upgrade glitch were found out almost right after the release of original Famicom version (by gaming magazines at the time, it seems). Kids back in the days seem to create 4/5 of Onion sets immediately in the Cave of Trials.
6:12 Won't, at some point, all NES-era games be broken beyond believes when people find the right items to buffer overflow with? All these games have the same issue and that is that item stacks cannot be bigger than 99. It's a matter of time.
another great video! some constructive criticism: your voice for the naysayers saying "run's boring", while it was indeed insincere to juxtapose with your more sincere positivity, carried too much weight, emotional or conversational, and stalled the momentum you had going for the positivity otherwise
I don't dislike TASes and game breaking speedruns, but I just can't get into em as much as the glitchless stuff. Its like when I watch golf and bowling. I don't care about golfers being able to produce a 425yd drive or bowlers who can shoot perfect games. I want to see golfers being able to nail a 50' putt or bowlers who can cover every spare they leave. There's just...more raw execution in that.
Boring. Slightly interesting but once you're skipping most of the game I don't see how you can call it a run. It's like using game genie to be invincible or having unlimited lives, sure you beat the game but you aren't playing as intended
IMPORTANT: TASVideos judging looks at much more than just entertainment for publishing a TAS. Entertainment value is just a very small aspect of the process that only determines what tier the final product is listed under on the site, and shouldn’t overshadow the much more important criteria.
Verifying that the submission syncs properly for everyone, ensuring inputs actually complete the TAS and more are things that they look at.
You can find the judging guidelines here: tasvideos.org/Judgeguidelines
More than that, the user votes do not determine whether the submission is ultimately published; the users do tend to have a similar sentiment to the actual judges, but with a noticeable bias toward Yes, toward allowing submissions with play that a more discerning eye would know was sloppy, especially if there is not already a published run for the game (or for that specific category).
Honestly, its not the "get a auto win button" that im bored of, its the 5minute credits warps. It feels like every old game is destined to eventually be ACE'd or overflowed into a random credits warp, and it sucks. I love glitches, and i want them to be used to beat the game, not skip it
@@simplyskrypt3914 Style runs are much more entertaining than speedruns.
@@drcidd8153 no srm/ace speedruns are fun. Only pure gameplay glitches and skill
@@simplyskrypt3914 I never said anything about srm/ace being fun or not. Just that style runs are more entertaining to watch. Credit warps. Skipping half the game. Sure it's impressive on some level. But any% speedrunning lately has become more about NOT playing the games. And just getting to the credits sequence as fast as possible. It's kinda disingenuous in a way too...Nobody's really 'beating' the game. They're circumventing the rules entirely. It's interesting for sure. But it's not that fun to watch. I mean...maybe it's just me...But I don't think it's very fun to watch Young Link crouch block in kokiri forest for an extended period of time. And then be warped to the end of the game. Once you've seen it once. That's it. It's not that interesting anymore.
I remember well when this run first came out - I was the one who did the TASvideos encode for it. There's so much hardcore work put into it, so many intricate details, and most of it happened pretty much behind the scenes. The item glitch was known, but finding out exactly how to use it in the best possible way was a huge amount of work. Nice breakdown of the techniques involved!
Although I think it's kind of funny you're presenting the "vote on the TAS" as some kind of dramatic thing when there's basically absolutely no way in hell it would've been rejected. Typically the only runs that get rejected are very low effort ones, or ones that break the rules.
I do kind of regret that pirohiko's run isn't the main one anymore, though, because it's the best one of the bunch. A similar thing happened with the Chrono Trigger TAS, where an earlier run that required a huge pile of interesting glitches ended up being obsoleted by a run that required only one, much more precise glitch.
Hello fellow CPU torturer!
@@flygonbreloom what's up!
Also I forgot to mention, this might be of interest to people. When I originally uploaded the video for this in 2011 it included author commentary in English! th-cam.com/video/k8fYnYs2zbU/w-d-xo.html (hit the CC button) - it explains a bunch of the tricks from the author's perspective
@@helloitismetomato Oooh man, this makes the memories flood in, hahaha.
I'm doing better nowadays. It's no secret that during my time as staff on the site that my mental health was a disaster. Feel free to DM me on Discord!
That’s actually how I learned a lot about the details Pirohiko’s TAS! Between that and the game resources on the site, it was super helpful in understanding what was going on.
There’s also a few other old JP websites I used to help understand how the Damage x 255 glitch worked. I’ll add those to the description when I get to a PC
Hi there. I'm a TASer who's been in the community for 10 years now. Since this video was published, we've been steering away from an "entertainment" focused site to a more inclusive one, accepting of all games be they boring or entertaining. We've also completely gotten rid of tiers, so if your TAS is boring, it will still be shown right next to the entertaining ones as opposed to segregating them.
Having separate catagories for glitched runs and non-glitched runs is good. It's neat to see how broken the game is but it's also nice to see how a somewhat "proper" speedrun can be done.
A proper speed run is a fast one, period. This comment is nonsensical. You probably meant to use the word intended. It's nice to see the game played quickly as intended.
@@RustyShackleford_ You can tell how valid your statement is by observing whether or not there are different categories of speedrun on the speedrun community's own websites and forums.
@@RustyShackleford_ the “proper” referred to in the comment above is the exact same as the “intended” that you mentioned, hence the quotations
"23k subscribers"
Checks sub count
24k subscribers
Always happy to see a good channel have a boom
Whoa hey! I'm the guy who figured out how the item upgrade glitch works. That's my documentation on the screen beginning at 7:28!
Just to add some additional commentary on that subject, I was inspired to figure out how the glitch worked by a GameFAQs article on the same subject. However, the setup the article had was obnoxious and complicated. I wanted to see if there was an easier way, and managed to suss what made the bug tick.
Although I never did contribute to the speedrun itself, and even though this specific bug was ditched in favor of item destacking, I'm still kind of proud that I was able to contribute. Glad this video came up in my feed!
If it wasn't for your list and Onion's guide, it would have been impossible to beat solo no class change. So thanks for making it possible.
I think of TASing the same way I think of programming a player piano. It's more an achievement in programming than playing, but it can be neat to watch/listen to just the same, and can help live players as well.
Well, I wasn't expecting to see a full dedicated video to a TAS!
I use to staff for TASVideos as a Publisher, until about 2013 or so. It was absolutely wild seeing the things that would roll up. I kind of regret leaving the role, to an extent, but circumstances outside of that site began hitting me really hard.
RPG speedruns always felt like the type that would be the hardest to beat. They seemed like they needed the most research to kill, simply because they (usually) weren't precision based. So you rarely got several frame or second shaving amounts that you might get from, say, an action game, simply because most RPG TAS's didn't have the tiniest oversights that an action game run might have.
So RPGs getting these sort of giant time save chunks was both incredibly satisfying and massively exciting. And sometimes a categorisation headache for the publisher and judge. :)
Thanks for listening to my ramble, if you did at all!
Oh hi there Flygon! :D
@@VinsCool !!! Hey there! :D
5:30 semantics: when it's decreses to the maximum it's called underflow.
There is a lot of competition in the speedrun history video market, but you're absolutely killing it here. Awesome succinct storytelling and conveyance of complex information in a way that is digestible.
I think you'll make it to 100K faster than you think!
Didnt expect "baba is you" music at 6:30,
Nice video
In today's edition of 'How do we make the game's codebase cry?'
FF3 is one of my major inspirations for wanting to make a game that incorporates glitches as a core part of it. All because I've watched a streamer years ago showcasing both Uni's and Pirohiko's routes. Still haven't made the game, but I've started working towards it. So this video just made me smile throughout and I can't thank you enough.
But if something is intentional by the programmer, then doesn't that mean it's not a glitch by definition?
@@ytmndman I continue to call them glitches for the context the word provides. Because I have no other word for "hidden mechanics that make the game act in "abnormal" ways to enable many different paths to finish it." If you have one that is widely recognisable, then please do share it. "Easter egg" describes many different things and most people think of "neat thing that is hidden behind meeting condition(s) but rarely has impact on actual gameplay."
Holy shit an FF3 video??? Brother what. Never clicked so fast in my life. Fuckin love FF3.
Piano
So the Bard IS the strongest class!
Yo let's go another Swelly banger! Love getting a deep insight on how the actual tricks of these runs work.
Glad to see FF3 getting some love
I have zero interest in the speed running community (I'm sure they are nice enough people but it's just not my scene) and I don't really watch any actually speed runs of games but I could sit and watch these videos all day long. I love hearing about the technical aspects of the runs and how to exploit broken sections of the game, even if I don't actually understand much of what is going on.
Keep up the good work, Swell
7:21 I noticed
I spent more time trying to pause the video on this single frame than watching the video. Couldn't follow directions because I had already done it 🤦♂️
As a long time fan of Final Fantasy (starting with X), I just never had an interest in Final Fantasy III, but videos like these that explain the innerworking on how someone can just completely break the game into doing things it's not supposed to always fascinates me. The production of this video, the clear mic quality, the solid backround music choices, I can binge watch these videos all day.
FF III was my first Final Fantasy. It's an adorable NES game.
You have no interest in the most important entry?
Apparently, in a casual playthrough, the Earth Crystal is not required, but in order to enter Eureka, you'll need it. That being said, just by how purely difficult it is, you won't get past Xande (Meteor will kill) unless you're over-leveled or doing some kind of speedrun shenanigans.
I haven't touched the original version in years, but I remember using the Sight Glitch to win the game back in the day.
I just really like this game (and its remakes) for some reasons
This is quickly becoming one of my favorite channels
The second I heard the name Pirohiko I knew what to expect. Having been watching TASvideos for a good while now, I'm familiar with their work (personal favorite being the Earthbound Credits Warp that decimates the memory after several minutes of messing around on the main menu). I remember first seeing their FFIII TAS back in its release and thinking there's no way something could break that, let alone in a real time setting.
Color me impressed to say the least!
That Yume2kki song at the end got me so badly cause I have it on my playlist, thought I left it on aosbsmebdkdj
Small correction to the music list: The FFV track used is Reminiscence, not Nostalgia.
Thanks for a new vid, keep them coming!
Great analysis video! Thanks for uploading!
Ah finallyy another great video by doctor swellman speedrun Phd
Great video! I haven't seen many about TAS runs!
Love these videos! Keep em coming
omg I love the Pharcom Expo playing in the background from Syphon Filter, excellent choice Doc!
You’re welcome, DoctorSwellman. And I thank you
I love FF3. I was so happy I could finally buy it with the Pixel Remaster after never existing in North America. 100%d it on Steam.
I'm only just now realizing that there's a bit of the Yume 2kki OST used, which is always a nice treat to hear
Love the vids! I know this will be another great one!
Nice work! Love the addition of the yu gi oh forbidden memories soundtrack !!
Sidenote: Some of the job IDs are hex, so I'm guessing the other job IDs are hex as well (50 is pronounced five zero, not fifty).
Ah yeah, I wouldn't want to try and TAS or even speedrun this, but I love playing FF3 with the Item Upgrade Glitch since the only really time-consuming part of it is getting Onion Swords. Once you get that (and the Onion Helm/Armor/Gloves, which are much faster to upgrade) it turns the game into a joke. As a bonus, if you get 2 potions when you're trying to do the Item Upgrade Glitch, it also overflows the lead character's EXP, and they'll automatically level up after every other random battle until they hit level 99.
Been looking for another channel that was similar to salts subbed
thank you for your videos!
15:56
Look ma, I'm on the screen!
you know what?I AM feeling thirsty, thank you for the hydration reminder.
Looking at how Pokémon games break I’m not surprised older games are like tbus
I heard that Lotus Waters music! Never did I think I'd hear 2kki music on this channel!
Good shit, keep it coming
14:04 that sounds like a stack frame return address overwrite
I really wish we had even more technical view to the glitches
Very fun yet short run 😁
I honestly like speed runs, both glitch and glitchless. It shows how creative people can be for finding exploits and glitches and such. I will never do them since I don't have the time to commit to that, but it's great.
I kinda feel like any tas that breaks a record should get automatic approval, regardless of how boring... Not saying it should be at the top of the list, but it should be approved because there's a long history of people thinking some tas tricks aren't able to be done by humans and then someone pulling it off.
Check the pinned comment, it more accurately details the process and notes that entertainment value just dictates what tier it’s published at
@@DoctorSwellman ahh ok sorry, that's fair then.
I am here very quickly. Had my value now increase?!
Great content dude
Yes I agree glitches give a game longevity. That is part of what makes gaming fun.
Took me awhile but I finally read the text at 7:21
Back in 2005 I had the great ambition to beat a Speedrun until I came to the conclusion that no matter how hard I try, there will always be someone who is better than me. Just play the game and enjoy it. The End
I used to do the upgrade glitch all the time to get onion stuff for my party, problem is the onion sword was waaaaaay further down the line (like further than the forbidden land weapons) than say the armor pieces which all just needed to be upgraded once from leather, so you'd just sit there for hours hoping to get potion drops to trigger it. Crazy how you could use that same glitch to skip most of the game.
5:32 Underflows.
I would recognize that music at the 12 minute mark anywhere.
I noticed it but I was already subscribed so I don’t know what to do now.
Great video man :)
thanks for the video
Yes saw about it awesome video on this
How who did what in how long????
Wow, this is gonna be nuts, time to quench my interests and enjoy a cool dude with a chill voice discuss psychedelic and non-Euclidean techniques to save the world in mere minutes~
Great video.
The way you told the story was comparable to an RPG! It had a "villain", a well established world, magic, technology, ancient stuff, a twist, drama and a lot of senseless violence towards mooks!
Great video! Can we get an FF5 or FF9 video next? :)
Greetings from Finland!
Hey that's me, number 7 on the leaderboard
Another meaning added to "You only need a piano to save the world."
Unconfirmed Gossip:
It is mind-boggling to understand that item upgrade glitch were found out almost right after the release of original Famicom version (by gaming magazines at the time, it seems). Kids back in the days seem to create 4/5 of Onion sets immediately in the Cave of Trials.
You should do another FFX video, just have a strong interest in that game as of late lol.
Amazing
6:12 Won't, at some point, all NES-era games be broken beyond believes when people find the right items to buffer overflow with? All these games have the same issue and that is that item stacks cannot be bigger than 99. It's a matter of time.
Glitched Games Done Quick
I'm confused. The first boss glitch mentions the Blackbelt Job, but it's not available yet (as seen by the full Onion Knight party in the video).
"music is iconic and never gets old"
yeah say that to the encounter music youre stuck with for atleast 30 hours.
For anyone interested in publishing a tas through tasvideos, your video does not have to be more entertaining to be published.
Its funny that you could have beaten the game at least twice in the time it took to explain it :P
4:47, mah doods
Thank you being so kind all mighty loving God help me and these people become more like u
...i was legally required to subscribe
Ever going back to EarthBound, or are ya burnt out?
Where can I get a mobile rom for 3 lol I can't find it (pixel remaster not the ds remake)
Whats the music at 3:05 & 6:21?
3:05 - Imperial Air Force from Panzer Dragoon Saga
6:21 - Water is Sink from Baba Is You
All song names are in the description by order of appearance!
7:58 nope
another great video! some constructive criticism: your voice for the naysayers saying "run's boring", while it was indeed insincere to juxtapose with your more sincere positivity, carried too much weight, emotional or conversational, and stalled the momentum you had going for the positivity otherwise
Hey Swellman, loving the vids, but could u do more stuff other than Final Fantasy? Getting a little repetitive imo
I don't dislike TASes and game breaking speedruns, but I just can't get into em as much as the glitchless stuff. Its like when I watch golf and bowling. I don't care about golfers being able to produce a 425yd drive or bowlers who can shoot perfect games. I want to see golfers being able to nail a 50' putt or bowlers who can cover every spare they leave. There's just...more raw execution in that.
*was beaten
exploting glitches for entertainment is one thing.
but saying you "completed the game" is like saying you "won" a match in an fps using an aimbot.....
Boring. Slightly interesting but once you're skipping most of the game I don't see how you can call it a run. It's like using game genie to be invincible or having unlimited lives, sure you beat the game but you aren't playing as intended
Awesome! I love this vid and I love FF3 - what a game!!!!!!!!