The one thing I disagree with is Freelancer not being S-Tier because of 2 details you overlooked: 1) Most Jobs give Freelancer and Mime their Innate Passive for free once mastered. Monk gives Counter and Barehanded, Knight gives Cover, Thief gives Find Passages, Sprint, Vigilance, and Artful Dodger, Blue Mage gives Learning, Mystic Knight gives Magic Shell, Geomancer gives Find Pit and Light Step, Ninja gives First Strike and Dual-Wield, Samurai gives Shirahadori, and Chemist gives Pharmacology. 2) Freelancer and Mime has it's own Stat Modifiers overwritten by the highest ones among the Jobs you've mastered, for context this means that if you master Monk (Strength and Vitality), Thief (Agility), and Summoner (Magic), then Freelancer will have the highest stats in every category among Jobs Incidentally this means that the trade-off between Mime and Freelancer is the fact that Mimes have Mimic and an extra Ability Slot, while Freelancers have Equip Any Item innately.
@@Matthias-pj6th That's this guy's schtick, he posts "opinions" that are obviously wrong so people will come to the comments to disagree with him and he can artificially create more engagement with the video. I've literally only watched two of his videos and he did it in both of them (putting Onion Knight in D-tier in FF3, now this video)
Time Mage deserves more respect. Hasteaga and Meteor respectively make your entire party twice as effective and out-damages most mages. And you have no idea how many times casting Return changed a doomed back attack situation into a normal battle where everything worked out fine. Quick is a free dualcast without using an ability slot. Plus a freelancer with the Masamune and time magic is the best opening move against Omega.
Yeah Time Mage = A-Tier, equip healing staff and break rods, quick is great, slow is good on red dragons and that one boss battle, haste is good too. Time Mage Return with Dance (Dancer Equipment) + Break + whatever is great
This guy had a massively different game experience than a significant portion of the FFV collective, and that just shows how beautifully the Job System in 5 works.
Freelancer should be S tier. The freelancer learns EVERY passive ability for each job you mastered. The only exceptions are that the passives for stat increases don't stack and even then they still have the best stats regardless. There's a reason why in Dissdia Bartz's EX Mode is a freelancer with all jobs mastered and his EX Burst is Rapid Fire Duel Wielded Duel Cast Flare Spellblade. It's canonically broken 😄
Basically, the way I have always played FFV is mastering as many jobs as possible so I can finish the game with OP freelancers that benefit from all the passive abilities, but I found out recently some people have no idea about that and treat the freelancer as just a starter job.
@@GenesisVII Yep; not only do Freelancers have all mastered passives at once (Except Berserk) but they also get the highest stat bonuses from among the mastered classes, so if you mastered a Monk, the freelancer gets the Monk's Attack and Stamina stats since they are higher than the base Freelancer values for those stats.
Funny thing about this game is freelancer and mime benefits from most of the passive you learn from a job and there is a dual welding and ranger ability combo spilling 8 attack dmg worth in one turn like this combo is so op the final boss feels like a random encounter💀💀💀
dragoons skills can come in handy. adding jump to thief and ninja, & even chemist is nice since morning star drops off in damage in the late game and chemist has nothing better to do until it gains the mix ability. giving jump enables your light clothes characters to have the same dps to back row enemies while not being hit. let your heavy armor class be the damage sponge instead. lance on mages is nice. it has 100 accuracy. usually I add preemptive strike to dragoon at the start (but vigilance can work as well) I prefer preemptive cause I can get to use jump ability in case a back attack happens
You're pretty much spot on with two exceptions, but in fairness I only discovered these after several play throughs trying different builds because I love this game so much! Geomancer is solid B tier. Gaia replaces Attack for casters and is especially great for giving your White Mage solid offensive power. It's 0 MP and can out damage physical attackers well into mid game. The randomness is its only weakness but it only has a few weak attacks and several very strong ones. Dancer is also A if you know to steal the Lamia's Tiara from the Ronka Ruins. This will cause the Dancer to use Sword Dance 50% of the time and stop it from using its weakest move. Great with Dual Wield for 2 attacks at 4x damage on each attack. You'll hit the 9999 damage cap earlier than any other job.
The Time mage which he put on low tier has Return which makes Dancer + Black Mage & Break really powerful. Dancer is also good for filling up the MP of your mages, but sword dance DPS is also great.
Knight, Time Mage, and Black Mage need to be higher up. Knight is such a physical tank with the greatswords at their disposal, and many physical only bosses can be thwarted with three critical characters and a Knight using Protect. Both Black and Time mages can break Rods, and so deserve at least high C or low B tier. Time in particular as quick plus Hastega and Slowga makes for a great opening play.
Definitely think you took jobs being simple as a detriment rather than ranking them as what they should be, no way the black or time mage should be 3 to 4 tiers below the white mage or the knight being that low despite getting amazing equipment pretty much through out the game
Freelancer is an easy S tier by world 3. All of those passive abilities that you learn from other jobs (HP+20%, etc) are passively applied to the Freelancer without being equipped. Add to that the fact that they can equip ANY equipment and they are basically the perfect physical attacking counterpart to the magically inclined Mime. Also, Both Black and Time mage are way under scored. Both can break rods (will carry you through half the game). Black Mages have the hardest hitting single target magic and access to all enemy weaknesses. Time mages have access to Haste and Slow (meaning an 8 to 1 turn ratio for your team for most encounters), Meteor (non-elemental, Magic defense piercing, AOE magic that hits like a truck) and the most broken spell in the game, Quick (two free turns). Combine Quick with Red Mage's Dual Cast and you can literally cast Meteor three times per turn. As a side note, when you equip a magic ability (Black magic, Time magic, etc.) on another Job the character gains the magic stat of that ablitiy's job. So for example equipping a Ninja with Black magic will make the elemental scrolls they throw hit like a truck since their damage is based on the character's magic stat. The job system in this game has a ton of nuance that isn't clearly shown without some experimentation. The rest of the list is mostly fine with some minor variance. For world two onwards I'd swap Chemist and White Mage though. I'd also move Blue mage down to A tier. It is extremely good when it is able to exploit an enemy or boss but that is pretty situational and becomes less common late game.
I want to like the Blue Mage more, but their need to let the enemy hit them with their special abilities has always made them the most frustrating class in the franchise for me. That is until I learned that you can use the Beastmaster's CONTROL ability to cheese the system. Unfortunately, almost every Blue Magic I've obtained so far in FF5 reduces the enemy's Level or HP by a certain percentage, which obviously the bosses are immune to.
Whether or not I agree doesnt matter. Excellent coverage on an excellent game. The more FF5 exposure on the internet the better. With this series I doubt there will be time to do a Four Job Fiesta video, but it would make for a great future video. As of today it is 16 days from the start. Quick note on jobs, Dancer is unreal with a Lamias Tiara. Imo, Blue Mage would be S Tier with Freelancer, Ninja and Mime. Samurai and Ranger would be A. Beast tamer should be bottom of the list, its only function for me is Control for Blue Magic skills. I could go on all day so I will stop now. Great video.
Time Mage Return also helps you if you have mutiple Dancer(s) and other random element jobs allowing you to return if you got bad luck at the start. Three or two enemy groups are owned.
It is all about how you combine jobs. Rapid Fire from mastering Ranger combined with Monk bare fisted with Kaiser Knuckles equipped allows for huge damage output.
I know this is old but I do feel for a game like FFV requires two lists. Unlike FF3 where you are locked into a job and its abilities, FFV does allow to to mix and match your jobs. I see your list is about actively playing that class as your main class but the list doesnt show the true power of each job as some are 100% better as supplement jobs. For example Red Mage is complete hot lettuce is you are playing Red Mage, so D makes sense when playing the class. However, dualcast, the ability is uber busted so as a suppliment class, just based off its abilities and not actually playing it, easily puts it as S teir. So, I do think another list is in order. With that being said, I just love this game is getting attention. V and VI gets outcasted by VII all the time and im glad to see it getting the attention it deserves as the beautiful masterpiece it is.
Your tier list is spot on for a new player. For a veteran who know the mechanic there some jobs that are too low. The S tier jobs in this game are Blue mage, chemist,bard,ranger and mystic knight.
Blue mage, chemist, and Mystic knight are top tier, but only when you meta the game completely. Like if you are going through the game with a walkthrough they are fantastic, but for a casual player they're all super underwhelming and borderline unusable.
@@hydracollector3588 I was mostly commenting on the "this list is spot on for a new player" when he put blue mage in a top tier (along with time mage in low tiers, like whaaat?). Blue Mage is not good at all for most new players. It's too complex and unintuitive. Most new players won't be able to use blue mage to any effect, and it will definitely be dead party space until it gets switched out.
I used the !Gaia feature from the Geomancer quite a bit, it helped me grind all the jobs in Jachol cave in world 1 to 100% it’s free almost one shot black magic.
The Gaia command is pretty good and underrated since it's basically black Magic without MP cost as a result it helps you to deal with Trash mobs and grinding
I love the Jobs in Final Fantasy 5, I would love to see a true sequel to FF5 as well. Or maybe a prequel involving Galuf, Dorgan and the other Dawn Warriors.
Its too bad that Square ruins everything it touches now. FFV is my favorite and I don't want them to touch it and tarnish with some action combat game remake that is either mobile or released over the course of 10 years in multiple volumes.
@@derekminna I'll admit I have similar fears and concerns. Too often, these companies say they're making something better only to hand us something 10 times worse
@@tobiaswalker7562 im old and I started with FF when I was super young. Watching them progress was really fun and then things started to slip around FF12 and 13. In 30 years I watched them go from creating mind blowing industry defining RPG games to hack and slash action games that share the same name. I hope they are successful with these games so they have the money to keep doing remasters and games in the Bravely Default or Octopath series. Maybe Im old and thats where the industry is headed. I wish I had the resources and time to make a game. If I did, It would be a lot like FF5. Good old fashioned unforgiving difficulty and a complex but not convoluted character progression system.
FF5 Advance jobs ranking: D-ranking for Gladiator and Cannoneer. These WOULD be C-ranked average IF you got them in the first world. But as you can only get them in the Merged World, them being average jobs only available in the late game is a HUGE penalty (akin to how I'd rank the highly-versatile Mime class S if it was available earlier, but only rank it A because you can't get it till the Merged World). F-ranking for Oracle and Necromancer, under the same logic. Oracle is a fun random effect class, but not so much fun I'd rate it more than D if it was available in the First World. Necromancer would be about the only one I'd rate A-rank if it was in the first two worlds, possibly leaning to more of a B-rank if it was available in the Merged World. But you don't get it until you defeat the final bonus dungeon, by which time you've already beaten the game and are more than capable of destroying all superbosses. It's fun and MIGHT be useful to tackle some of the superbosses, but the time in which you get it the whole class is pointless. For reference, I rate Blue Mage as S-tier because of equipment versatility and range of magic (needing to be hit by stuff before you learn it is somewhat of a drawback, but the usefulness of Blue Magic MORE than makes up for it). The fact such power is among the first classes unlocked only cements it at the top of S-tier. Necromancer lacks the equipment, has fewer magic options (though a couple are completely awesome abilities), and inverts healing as if you were undead (permanent Bone Armor)- too many detriments for me to rank it higher than A even if it were among the first unlocked, and just how LATE you get it still knocks it down to garbage for me (albeit the highest trash tier). Even using it in the enemy gauntlet GBA mini-game can't redeem its lateness.
Freelance is S when you have your other jobs mastered. You not only get 3 commands but it gives you most of your passives from the mastered jobs as well. And you get stat boosts from the mastered jobs.
My essential classes that produced the essential abilities I brought with me to the final battle. Mime - Mimic! Red Mage - DualCast! Blue Mage - Blue Magic! Black Mage - Black Magic Lvl. 6! Mystic Knight - Spellblade Lvl. 6! Ranger - Rapid Fire! Summoner - Summon Lvl. 5! Knight - Equip Swords Ninja - Dual Wield I actually found myself using White Magic less in the final battle instead relying on items, Blue Magic and accessories.
Of course! But the setup was slightly different as it required casting Hastega and equipping the team with Coral Rings! The Chemist ability Mix! was also employed to blind and berserk the big bastard!
Dude I don't know why, but in my current playthrough of FFV Geomancer seems completely OP so far; I'm just in the first world so far, maybe it will drop off majorly later? But right now she routinely casts free spells that do 500-1000 damage sometimes to the whole board, when enemies have about 600-700 HP. I fought that Byblos boss and geomancer casted some spell which did 2200 damage, and the boss only had like 3000 life or something lol. My other chars were hitting for about 150 each attack or 300 for the 2-handed one. Crazy! i'm on the old Steam vers, maybe that is slightly diff
@@GenesisVII absolutely - yeah Geo definitely fell off later in the game due to randomness, but those "Cave-In" spells in early to mid were like free Meteors xD Chemist ended up being clutch unexpectedly, to beat Shinryu (a Mix that blinds/berserks him + Golem summon made it possible to not die instantly) and the last boss (my dudes were only level 39, so a Mix that increases their levels by +20 then another mix that doubled their HPs let them survive Neo-Exdeath spells) Out of the 4 extra classes, Gladiator was def the best with it's 9999 elemental attack (though it misses a lot). It was a fun ride!, Thanks for the tier list
For the entirety of world 1 red mage is OP. Just get 2 handed from knight then stick it in the front row with a sword, their auto attacks will kill pretty much everything in one shot for all of world one, and they can also heal and cast almost every world 1 spell (I believe esuna is the only one they can't cast). Then by the time you want to switch to other caster classes you have dualcast. Having 2 red mages through world 1 is the best setup in my opinion (you could go three or four even if you ultimately want more than 2 casters in your party).
I know berserker gets a lot of hate, but I gave the old man two-handed and made him a berserker, and just let him go wild. Was nice to have a tank who automatically dished out damage while I focused everyone else on spellcasting
Monks are great. Having the Bare-handed ability, and the Max HP and Attack stats are worth it. The Damage Output from a Bare-handed Rapid-Fire is almost as good as a Rapid-Fire Dual-Wield Flare Spellblade.
I love in early game getting the party Barehanded and then just slapping that on mages. “I cast fist” is such a great strategy for early grinding to get all those magic levels.
I personally have multiple lists. "Jobs for a normal playthrough" "Jobs you only use for an ability" (red mage, ranger) "Jobs that you'd only use with a walkthrough" (blue mage, beastmaster, chemist, et cetera) Because casually blue mage is F tier. You can't buy the spells and if you don't already know what spells you can get, and how to get them (it's not very intuitive) I think most players dump it really early. Especially since most of the spells are really bad, only a few are useful. But when you have a walkthrough you can use blue mage to break the game and it becomes S tier. It's right beside Chemist for a real min/max job.
@@taylorhillard4868 agree with everything you said. The fact that people are still experimenting with new strategies and job combinations 30 years later is a testament to how incredible this game is.
There are certain classes that benefit more after your first playthrough. Black/blue mages and mafic knights benefit from knowing enemies elemental weaknesses. Also the bard destroys undead enemies with requiem. So it really depends where youre grinding.
Berserker needs more love. It only does one thing but that one thing it does extremely well- hit them REALLY hard. You pull that class out on someone at the right time or place and you're basically trivializing a lot of potentially annoying encounters. I'd give it a single tier up and no more since being permanently berserked is still a pretty major downside, but not a downside without a pretty solid upside to go with it. I know while going through the game, keeping at least one character as a berserker has made a lot of battles, bosses and otherwise so much easier.
when you're all maxed out going unarmed and using rapid fire while using kaiser knuckles you become the DPS king. more damage than maxed out brave blade etc.
you're not really realizing the full potential of the mime. since mime has three ability slots, you can give it dual casting, summoning magic and black magic. what this combination allows you to do is to cast reflect on your whole party AND cast a powerful multi target black magic spell on your parts right after. since spread casting black magic cuts its power in half, but you're reflecting it four times, you're easily doubling your damage output like this.
Should seek that experience of the oracle, necromancer, gladiator and cannoner jobs from advance. Im still mad these pixel remasters are deliberately missing all the gba extra content.
People always underestimate knight. It’s good cause when you master it you get equip Swords. Combine equip swords with dual wield then equip the Excalibur and Blood Sword. If you got rapid fire, even better.
Time mage summoner combo is straight broken. You can spam the time magic quick and then rapid fire summons to wipe out virtually any group of enemies. Real easy way to break Neo ExDeath.
If you have the Phoenix summon, you could add a Blue Mage transfusion to top off your MP if you happen to run low. I'm not sure if that's optimal, but it definitely works for making Neo Exdeath and other long grindy fights even easier.
You need the golden hairpin + dirk (syldra), but yeah its broken... Thats why they made the Red mage so bad so people wouldn't grind them (btw Red Mage can multicast statis effect spells, break rods, and heal with healing staff)...
I'm just now playing ff5 for the first time. I only have a thief, knight, white and black mage and they all have bare handed and I've been one shotting everything. And two turning bosses.
geomancers Gaia is very effective in dungeon crawling through; desert, cave, ronka ruin, Marsh, mountain, Moore forest, exdeath castle. it's not great in oceans (nor any body of water for that matter), forests in general (with exception to Moore), and specifically not effective moore pyramid. Gaia gives white and time mages offensive capability without having to deplete their mp. they can reserve their mp for their utility spells
Freelancer and Mime are two classes that get better as master more classes. Freelancer get best Stat modifications base on best Class Stat modification character master and getting the inate passive from classes you master ans with ability to equip anything. Equip Ribbon and Best weapon without invest ability slot then if master Ninja get Dual weild without taking slot up for it. Throw spellblade +Rapidfire on while Dual wielding.if want max str and Stam from freelancer this does come Monk while best agility come from Thief and get Thief inate without needing equip them. So freelance as A when it class that Weakest Job at start to strongest alongside Mime(this one pick thre abilities since unequip default attack command. ) Redmage, Black Mage, and Time Mage are low for Rod breaking classes go. Classes that can use Rod which mean get town of Fire Crystal you have access at cost destroying the Fire,ice,or thunder Rod Firaga,Blizzaga, and Thundaga which breaks the game so hard for put anything lower than C. Red Mage beyond Rod Breaker is just class boost other Mage Classes with Dual cast. Time Mage float avoid lava and spikes trap if not use Geomancer inate,Haste and Hastega,Teleport situational, Slow and Stop are good but few enemies immune, then Meteor. Black Mage play element weakness abuse it can be do lot damage but on blind that require Scan or Libra really utilize or if know tropes of typical weakness like Reptile weak to ice, Undead weak to Fire, Fire Monster Weak Ice and Ice monster weak Fire, sea life Monster weak to Thunder. But yeah good vid few for first impression style and trying everyclass where you end up where you did. Cause dont expect Frelancer Spellblade flare or if know elemental weakness Dual weild BraveSword and Excalibur and Rapid Fire doing 3000x8 or Elemental weaknesses can make 5000×8 or Dualcasting Mimes with Time magic and White magic or Summon to Hastega and Bahumut or Holy. Araise/Phoenix and Haste on raise person. Dont expect Rod Breaking being first thing in your mind either breaking early and mid game.
I can't believe you put Monks and Knights in the same tier. When you master a class and switch to the Freelancer, the freelancer inherets the Strength, Vitality, Agility, Magic. The Monk has the highest Strength and Vitality, and Vitality determines your max HP. Masting Knight just allows you to Cover, which is just fine. In addition, barehanded has the highest melee damage output for huge chunks of the game.
I would love a transmog system in this game as strange as that sounds. I love the blue mage aesthetic and abilities but it falls behind so much for physicality in mid game. Also, end game either going bare/freelancer or mime just makes everyone look bland imo.
By endgame, when you have mastered all jobs, your party will be made up of 4 Freelancers. Because in endgame you equip the best jobs in the game. If any other job was better than Freelancer your party would made up of 4 of that. Nothing goes above freelancer.
Ai always master monk and thief with my physical characters, and time mage and summoner with the magical ones, i believe they made a nice base and give more usability for the rest of the game
This is a pretty spot on tier list though I would agree with the initial c placement of chemist only because I don’t like being glued to guides or mixing charts to play a game. So trying to remember what mixes on a chemist are good or sitting and looking at a chart is not a fun way to spend the game for me lol. And what the heck happened with the dragoon?! They really let it down hard this game. I love the sprite but man, no utility. 100% blue Mage and samurai are the best classes. Dark spark and lv5 death are a fun little cheese combo for certain enemies but overall blue Mage is a solid character. Great list!!
@@GenesisVII I love how the game is designed, it’s by far my favourite job system. There’s so much variety, no two plays are really the same unless you intentionally only use the same jobs. One fun thing I like to do is cycle everyone through monk to give them bare fist and then when I use Mage classes, I just unequip the weapons and when I don’t need a heal, let them rain the fists down haha. It’s so broken early on!!!
Don't forget the old spell on time mage and l2 old, they keep lowering an enemies level by tick amount so if you do it on an 82 level enemy and wait some 5 seconds for them to get level 81 you can do l3 flare and if you wait till they are level 80 you can do l5 doom on them.
Red mage is my personal favorite class in final fantasy history. Why? Oh no reason honestly. He just looks cool! 🤣🤣🤣🤣 mainly with the long hair like in final fantasy 1 though, the long white hair.
dunno if they nerfed Romeo's Ballad in the Pixel Remaster, but gotta say having a Bard in your team is playing on easy mode. Romeo's Ballad works on a LOT of stuff, including some bosses, so you can stunlock some bosses with 2 bards while your other characters go ham. Easy S tier imo
I kind of want to go through and platinum all of these. But I prefer playing them on the steam deck. They also released like halfway through my ffvi playthrough after just finishing IV and v back to back 😅 Mastering all of the jobs is going to take it out of me though. If there is a better place than the stone statues let me know 🤣
The very last room of the Interdimensional Rift just before the final Exdeath is the best place to grind AP. You have enemies that give higher AP in general in the Interdimensional Rift but the last room has Movers which give almost 200 AP per fight. They can randomly end combat if you don't beat them fast enough. The Interdimensional Rift enemies don't give XP though. FFV was probably the easiest to platinum other than FF1. I spent 2 1/2 hours grinding for the bomb summon in FFIV only to get three in a row.
Probably unpopular opinion, but personally I don't like the Mime for one reason: they can't equip Ribbons. (That late in the game, you probably have at least some jobs maxed for passive benefits.) I've gained a lot more appreciation for the Beastmaster in my low level game, they can cheese through some otherwise difficult and/or annoying fights (and of course are needed for minimum levels).
Sooo... Are you required to do sometbing to unlock the third ability slot for freelancer, or is that an error? Because so far whenever i look, freelancer only has 2.
this tierlist is trash lol. time mage bad? meteor is not good? redmage bad? hello DUAL CASTING? black mage bad? he is kinda mid but the +30% saves you some turns and flare is good. Berserker is amazing when you get it you can steamroll autobattle everything at that point just by berserking. Knight is absolutely amazing it learns Two-Handing which is a +50% to the weapon damage.
I feel like you just skipped to the end of the video, that's fine and I could be wrong. I do state this is based on my latest playthrough of the game. I welcome thoughts and opinions as I'll be equipped with more knowledge the next playthrough.
@@GenesisVII I didn't I watched almost the entire thing, I tried to be fair. Red Mage & Knight are not S tier but they are A+ they are absolutely essential if you want to min max damage either as a spell caster or a sword two-hander hard hitter. Those 2 are jobs that should be mastered.
I mostly agree but absolutely don't on some xD Freelancer is mental good at the end with all the passive abilities, definite S tier. Also I disagree with your treatment of Monk, they get two attacks, have the highest attack in the game (which when mastered carries over to the freelancer's stats), and you can then give barehanded to any class (Black Mage with two attacks and the same hitting power as the highest attack class in the game, why not?). Time Mage isn't the best but hasteaga, float, teleport, return are too useful for it to be F! But mostly spot on I think.
This is why I love tier lists! Different experiences create conversation and I love that! I definitely disregarded the freelancer in this and I'll take the L!
Monk is bad damage for normal battles after world 1, but for boss/long battles you can Mix items to raise their level which is insane because their damage is based on level squared vs level * weapon since they don't have a weapon.
Dude, Monk deserves to be at the very least a B tier. Straight out of the gate in early game, they're already one of the strongest jobs. In fact, I do believe my unarmed monk dealt more damage than anybody else in the party, including the mages. And they only got stronger over time as I continued to level them! The only reason I decided to swap to a different job was to obtain more abilities to combo them with. But otherwise, Monks are great carriers for your party of weaklings.
This list is honestly trash. LOL TIME MAGE F???? Bro, Hastega, Meteor, Regen, Dual Cast, Red Mage low?????? Dual Cast bro. Dual cast Black Mage that low???? Firaga is amazing in the last quarter of the game before you head into the cleft dimension, Flare, Psych to get back MP Not putting normal top tier??? Can equip anything, inherits all mastered jobs just like Mime Dont think you understand thr job system much at all if you put Black Mage, Time mage, Red Mage, and Summoner as low as you did.
It was more based on the playthrough I did recently, I used more jobs than others. But that's the beauty of FFV, I can do another playthrough with a different approach, using the tips I've from other and I'm sure my opinion would change. Thanks for some of the pointers though
@@GenesisVII I just played the original on SNES translated and Mage classes are top tier. Easy. If you dual cast and combine ANY magic types you want really and then mime that, you DESTROY Exdeath. Summons are S tier because when casted on multiple enemies, the damage does not scale per enemy. If you cast meteor, firaga, Blizzaga, etc the damage scales per hit but Bahamut does not. Red mage, Black, white, time, mime, normal, Summoner are all top tier because they work best with Mime. Thats the entire reason why Mime is top tier, because you get to cast multiple spells with 0 MP cost for that character. Mime would only be a high tier job class if that wasnt the case and Normal would be Top tier in that case. Black Mage being able to Psych and absorb MP is super strong too because it allows for faster EXP grinding and allows you to heal up and save MP without having to use tent, cabin, or waste time going to an Inn. Its a super valuable high tier class.
Mime and free Lancer are the only 2 S tier classes. They are the only 2 classes that can have all passive abilities end game I don't know how someone can make a tier list without even using every class to actually have a legit opinion on them .
@@GenesisVII you need to go back and listen to the video then , you literally say you didn't. And yeah opinions are allowed to be different and that's OK but by the words you use it doesn't seem like you have the ability to speak on every job
Do YOU agree with MY tier list? Let me know!
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The one thing I disagree with is Freelancer not being S-Tier because of 2 details you overlooked:
1) Most Jobs give Freelancer and Mime their Innate Passive for free once mastered. Monk gives Counter and Barehanded, Knight gives Cover, Thief gives Find Passages, Sprint, Vigilance, and Artful Dodger, Blue Mage gives Learning, Mystic Knight gives Magic Shell, Geomancer gives Find Pit and Light Step, Ninja gives First Strike and Dual-Wield, Samurai gives Shirahadori, and Chemist gives Pharmacology.
2) Freelancer and Mime has it's own Stat Modifiers overwritten by the highest ones among the Jobs you've mastered, for context this means that if you master Monk (Strength and Vitality), Thief (Agility), and Summoner (Magic), then Freelancer will have the highest stats in every category among Jobs
Incidentally this means that the trade-off between Mime and Freelancer is the fact that Mimes have Mimic and an extra Ability Slot, while Freelancers have Equip Any Item innately.
@@Matthias-pj6th
That's this guy's schtick, he posts "opinions" that are obviously wrong so people will come to the comments to disagree with him and he can artificially create more engagement with the video.
I've literally only watched two of his videos and he did it in both of them (putting Onion Knight in D-tier in FF3, now this video)
Having a Bard (or the sing ability) in the party is like having a win button for most battles. Easily an S tier.
Time Mage deserves more respect. Hasteaga and Meteor respectively make your entire party twice as effective and out-damages most mages. And you have no idea how many times casting Return changed a doomed back attack situation into a normal battle where everything worked out fine. Quick is a free dualcast without using an ability slot. Plus a freelancer with the Masamune and time magic is the best opening move against Omega.
In my 6 playthroughs, I have never had an end game team without time magic.
Yeah Time Mage = A-Tier, equip healing staff and break rods, quick is great, slow is good on red dragons and that one boss battle, haste is good too. Time Mage Return with Dance (Dancer Equipment) + Break + whatever is great
Nobody ever talks about float
Doublecast Meteor is nuts
Ngl time mage is very buss for a half support and dmg dealing
This guy had a massively different game experience than a significant portion of the FFV collective, and that just shows how beautifully the Job System in 5 works.
As soon as he said Black Mage D tier I quit the video
The mime is the class that has three ability slots, not the Freelancer. The Freelancer only has two.
Freelancer should be S tier. The freelancer learns EVERY passive ability for each job you mastered. The only exceptions are that the passives for stat increases don't stack and even then they still have the best stats regardless. There's a reason why in Dissdia Bartz's EX Mode is a freelancer with all jobs mastered and his EX Burst is Rapid Fire Duel Wielded Duel Cast Flare Spellblade. It's canonically broken 😄
Dude, you know what I either skipped over that (HUGE) detail or I completely misread the page I was reading from lol. My bad!
Basically, the way I have always played FFV is mastering as many jobs as possible so I can finish the game with OP freelancers that benefit from all the passive abilities, but I found out recently some people have no idea about that and treat the freelancer as just a starter job.
@@GenesisVII Same is true for Mimes: all stat bonuses and many innate skills. Mimes are like Freelancers for mages
@@GenesisVII Yep; not only do Freelancers have all mastered passives at once (Except Berserk) but they also get the highest stat bonuses from among the mastered classes, so if you mastered a Monk, the freelancer gets the Monk's Attack and Stamina stats since they are higher than the base Freelancer values for those stats.
I fuckin loved using Bartz in dissidia. Him and Vaan were awesome.
Funny thing about this game is freelancer and mime benefits from most of the passive you learn from a job and there is a dual welding and ranger ability combo spilling 8 attack dmg worth in one turn like this combo is so op the final boss feels like a random encounter💀💀💀
dragoons skills can come in handy.
adding jump to thief and ninja, & even chemist is nice since morning star drops off in damage in the late game and chemist has nothing better to do until it gains the mix ability. giving jump enables your light clothes characters to have the same dps to back row enemies while not being hit. let your heavy armor class be the damage sponge instead.
lance on mages is nice. it has 100 accuracy.
usually I add preemptive strike to dragoon at the start (but vigilance can work as well)
I prefer preemptive cause I can get to use jump ability in case a back attack happens
You're pretty much spot on with two exceptions, but in fairness I only discovered these after several play throughs trying different builds because I love this game so much!
Geomancer is solid B tier. Gaia replaces Attack for casters and is especially great for giving your White Mage solid offensive power. It's 0 MP and can out damage physical attackers well into mid game. The randomness is its only weakness but it only has a few weak attacks and several very strong ones.
Dancer is also A if you know to steal the Lamia's Tiara from the Ronka Ruins. This will cause the Dancer to use Sword Dance 50% of the time and stop it from using its weakest move. Great with Dual Wield for 2 attacks at 4x damage on each attack. You'll hit the 9999 damage cap earlier than any other job.
The Time mage which he put on low tier has Return which makes Dancer + Black Mage & Break really powerful. Dancer is also good for filling up the MP of your mages, but sword dance DPS is also great.
I just finished ff3 and geomancer was an mvp, with bard, dealing with those spell slot mechanics. I felt like I was cheating.
I do find it funny that the Dual wielding Rapid fire Sorcerer combo ended up all next to each other.
Knight, Time Mage, and Black Mage need to be higher up. Knight is such a physical tank with the greatswords at their disposal, and many physical only bosses can be thwarted with three critical characters and a Knight using Protect. Both Black and Time mages can break Rods, and so deserve at least high C or low B tier. Time in particular as quick plus Hastega and Slowga makes for a great opening play.
Definitely think you took jobs being simple as a detriment rather than ranking them as what they should be, no way the black or time mage should be 3 to 4 tiers below the white mage or the knight being that low despite getting amazing equipment pretty much through out the game
Freelancer is an easy S tier by world 3. All of those passive abilities that you learn from other jobs (HP+20%, etc) are passively applied to the Freelancer without being equipped. Add to that the fact that they can equip ANY equipment and they are basically the perfect physical attacking counterpart to the magically inclined Mime.
Also, Both Black and Time mage are way under scored. Both can break rods (will carry you through half the game). Black Mages have the hardest hitting single target magic and access to all enemy weaknesses. Time mages have access to Haste and Slow (meaning an 8 to 1 turn ratio for your team for most encounters), Meteor (non-elemental, Magic defense piercing, AOE magic that hits like a truck) and the most broken spell in the game, Quick (two free turns). Combine Quick with Red Mage's Dual Cast and you can literally cast Meteor three times per turn.
As a side note, when you equip a magic ability (Black magic, Time magic, etc.) on another Job the character gains the magic stat of that ablitiy's job. So for example equipping a Ninja with Black magic will make the elemental scrolls they throw hit like a truck since their damage is based on the character's magic stat.
The job system in this game has a ton of nuance that isn't clearly shown without some experimentation.
The rest of the list is mostly fine with some minor variance. For world two onwards I'd swap Chemist and White Mage though. I'd also move Blue mage down to A tier. It is extremely good when it is able to exploit an enemy or boss but that is pretty situational and becomes less common late game.
I want to like the Blue Mage more, but their need to let the enemy hit them with their special abilities has always made them the most frustrating class in the franchise for me. That is until I learned that you can use the Beastmaster's CONTROL ability to cheese the system. Unfortunately, almost every Blue Magic I've obtained so far in FF5 reduces the enemy's Level or HP by a certain percentage, which obviously the bosses are immune to.
Whether or not I agree doesnt matter. Excellent coverage on an excellent game. The more FF5 exposure on the internet the better. With this series I doubt there will be time to do a Four Job Fiesta video, but it would make for a great future video. As of today it is 16 days from the start.
Quick note on jobs, Dancer is unreal with a Lamias Tiara. Imo, Blue Mage would be S Tier with Freelancer, Ninja and Mime. Samurai and Ranger would be A. Beast tamer should be bottom of the list, its only function for me is Control for Blue Magic skills. I could go on all day so I will stop now. Great video.
Time Mage Return also helps you if you have mutiple Dancer(s) and other random element jobs allowing you to return if you got bad luck at the start. Three or two enemy groups are owned.
It is all about how you combine jobs.
Rapid Fire from mastering Ranger combined with Monk bare fisted with Kaiser Knuckles equipped allows for huge damage output.
My favorite
I know this is old but I do feel for a game like FFV requires two lists. Unlike FF3 where you are locked into a job and its abilities, FFV does allow to to mix and match your jobs. I see your list is about actively playing that class as your main class but the list doesnt show the true power of each job as some are 100% better as supplement jobs.
For example Red Mage is complete hot lettuce is you are playing Red Mage, so D makes sense when playing the class. However, dualcast, the ability is uber busted so as a suppliment class, just based off its abilities and not actually playing it, easily puts it as S teir. So, I do think another list is in order.
With that being said, I just love this game is getting attention. V and VI gets outcasted by VII all the time and im glad to see it getting the attention it deserves as the beautiful masterpiece it is.
Your tier list is spot on for a new player. For a veteran who know the mechanic there some jobs that are too low. The S tier jobs in this game are Blue mage, chemist,bard,ranger and mystic knight.
Blue mage, chemist, and Mystic knight are top tier, but only when you meta the game completely. Like if you are going through the game with a walkthrough they are fantastic, but for a casual player they're all super underwhelming and borderline unusable.
@@taylorhillard4868 that's what i said
@@hydracollector3588 I was mostly commenting on the "this list is spot on for a new player" when he put blue mage in a top tier (along with time mage in low tiers, like whaaat?). Blue Mage is not good at all for most new players. It's too complex and unintuitive. Most new players won't be able to use blue mage to any effect, and it will definitely be dead party space until it gets switched out.
I used the !Gaia feature from the Geomancer quite a bit, it helped me grind all the jobs in Jachol cave in world 1 to 100% it’s free almost one shot black magic.
The Gaia command is pretty good and underrated since it's basically black Magic without MP cost as a result it helps you to deal with Trash mobs and grinding
I love the Jobs in Final Fantasy 5, I would love to see a true sequel to FF5 as well. Or maybe a prequel involving Galuf, Dorgan and the other Dawn Warriors.
I might be misremembering but there was an anime prequel? I’m typing this before I check on google lol
@@GenesisVII I think that's actually a sequel
Its too bad that Square ruins everything it touches now. FFV is my favorite and I don't want them to touch it and tarnish with some action combat game remake that is either mobile or released over the course of 10 years in multiple volumes.
@@derekminna I'll admit I have similar fears and concerns. Too often, these companies say they're making something better only to hand us something 10 times worse
@@tobiaswalker7562 im old and I started with FF when I was super young. Watching them progress was really fun and then things started to slip around FF12 and 13. In 30 years I watched them go from creating mind blowing industry defining RPG games to hack and slash action games that share the same name. I hope they are successful with these games so they have the money to keep doing remasters and games in the Bravely Default or Octopath series.
Maybe Im old and thats where the industry is headed. I wish I had the resources and time to make a game. If I did, It would be a lot like FF5. Good old fashioned unforgiving difficulty and a complex but not convoluted character progression system.
FF5 Advance jobs ranking: D-ranking for Gladiator and Cannoneer. These WOULD be C-ranked average IF you got them in the first world. But as you can only get them in the Merged World, them being average jobs only available in the late game is a HUGE penalty (akin to how I'd rank the highly-versatile Mime class S if it was available earlier, but only rank it A because you can't get it till the Merged World).
F-ranking for Oracle and Necromancer, under the same logic. Oracle is a fun random effect class, but not so much fun I'd rate it more than D if it was available in the First World. Necromancer would be about the only one I'd rate A-rank if it was in the first two worlds, possibly leaning to more of a B-rank if it was available in the Merged World. But you don't get it until you defeat the final bonus dungeon, by which time you've already beaten the game and are more than capable of destroying all superbosses. It's fun and MIGHT be useful to tackle some of the superbosses, but the time in which you get it the whole class is pointless. For reference, I rate Blue Mage as S-tier because of equipment versatility and range of magic (needing to be hit by stuff before you learn it is somewhat of a drawback, but the usefulness of Blue Magic MORE than makes up for it). The fact such power is among the first classes unlocked only cements it at the top of S-tier. Necromancer lacks the equipment, has fewer magic options (though a couple are completely awesome abilities), and inverts healing as if you were undead (permanent Bone Armor)- too many detriments for me to rank it higher than A even if it were among the first unlocked, and just how LATE you get it still knocks it down to garbage for me (albeit the highest trash tier). Even using it in the enemy gauntlet GBA mini-game can't redeem its lateness.
Freelance is S when you have your other jobs mastered. You not only get 3 commands but it gives you most of your passives from the mastered jobs as well. And you get stat boosts from the mastered jobs.
I really want to mess around with freelancer next time I play!
My essential classes that produced the essential abilities I brought with me to the final battle.
Mime - Mimic!
Red Mage - DualCast!
Blue Mage - Blue Magic!
Black Mage - Black Magic Lvl. 6!
Mystic Knight - Spellblade Lvl. 6!
Ranger - Rapid Fire!
Summoner - Summon Lvl. 5!
Knight - Equip Swords
Ninja - Dual Wield
I actually found myself using White Magic less in the final battle instead relying on items, Blue Magic and accessories.
I like the look of that setup! Did you go against Shinryu?
Of course! But the setup was slightly different as it required casting Hastega and equipping the team with Coral Rings!
The Chemist ability Mix! was also employed to blind and berserk the big bastard!
Dude I don't know why, but in my current playthrough of FFV Geomancer seems completely OP so far; I'm just in the first world so far, maybe it will drop off majorly later? But right now she routinely casts free spells that do 500-1000 damage sometimes to the whole board, when enemies have about 600-700 HP.
I fought that Byblos boss and geomancer casted some spell which did 2200 damage, and the boss only had like 3000 life or something lol. My other chars were hitting for about 150 each attack or 300 for the 2-handed one. Crazy! i'm on the old Steam vers, maybe that is slightly diff
It's what makes FFV really fun, theres so much to the jobs!
@@GenesisVII absolutely - yeah Geo definitely fell off later in the game due to randomness, but those "Cave-In" spells in early to mid were like free Meteors xD
Chemist ended up being clutch unexpectedly, to beat Shinryu (a Mix that blinds/berserks him + Golem summon made it possible to not die instantly) and the last boss (my dudes were only level 39, so a Mix that increases their levels by +20 then another mix that doubled their HPs let them survive Neo-Exdeath spells)
Out of the 4 extra classes, Gladiator was def the best with it's 9999 elemental attack (though it misses a lot).
It was a fun ride!, Thanks for the tier list
Bard is SSS tier in the Undersea Trench. During my recent replays of FFIV, I forgot how bad Edward was based on my memories of FFV bards.
For the entirety of world 1 red mage is OP. Just get 2 handed from knight then stick it in the front row with a sword, their auto attacks will kill pretty much everything in one shot for all of world one, and they can also heal and cast almost every world 1 spell (I believe esuna is the only one they can't cast). Then by the time you want to switch to other caster classes you have dualcast. Having 2 red mages through world 1 is the best setup in my opinion (you could go three or four even if you ultimately want more than 2 casters in your party).
I know berserker gets a lot of hate, but I gave the old man two-handed and made him a berserker, and just let him go wild. Was nice to have a tank who automatically dished out damage while I focused everyone else on spellcasting
Monks are great. Having the Bare-handed ability, and the Max HP and Attack stats are worth it. The Damage Output from a Bare-handed Rapid-Fire is almost as good as a Rapid-Fire Dual-Wield Flare Spellblade.
Yeah I ended up using Kick in a lot of spots too when out of mana and swarms of enemies
@@NaturalEntertainer85same.
I love in early game getting the party Barehanded and then just slapping that on mages. “I cast fist” is such a great strategy for early grinding to get all those magic levels.
You almost need two lists. Jobs that are great to play as and jobs that suck to use but have amazing master-able abilities (red mage, ranger, knight)
I personally have multiple lists.
"Jobs for a normal playthrough"
"Jobs you only use for an ability" (red mage, ranger)
"Jobs that you'd only use with a walkthrough" (blue mage, beastmaster, chemist, et cetera)
Because casually blue mage is F tier. You can't buy the spells and if you don't already know what spells you can get, and how to get them (it's not very intuitive) I think most players dump it really early. Especially since most of the spells are really bad, only a few are useful.
But when you have a walkthrough you can use blue mage to break the game and it becomes S tier. It's right beside Chemist for a real min/max job.
@@taylorhillard4868 agree with everything you said. The fact that people are still experimenting with new strategies and job combinations 30 years later is a testament to how incredible this game is.
There are certain classes that benefit more after your first playthrough. Black/blue mages and mafic knights benefit from knowing enemies elemental weaknesses. Also the bard destroys undead enemies with requiem. So it really depends where youre grinding.
Berserker needs more love. It only does one thing but that one thing it does extremely well- hit them REALLY hard. You pull that class out on someone at the right time or place and you're basically trivializing a lot of potentially annoying encounters.
I'd give it a single tier up and no more since being permanently berserked is still a pretty major downside, but not a downside without a pretty solid upside to go with it. I know while going through the game, keeping at least one character as a berserker has made a lot of battles, bosses and otherwise so much easier.
death sickle is also pretty funny to use as well.
when you're all maxed out going unarmed and using rapid fire while using kaiser knuckles you become the DPS king. more damage than maxed out brave blade etc.
I like the sound of this, might have to try it!
@@GenesisVII normally unarmed scales on level. incase you didn't know.
you're not really realizing the full potential of the mime.
since mime has three ability slots, you can give it dual casting, summoning magic and black magic.
what this combination allows you to do is to cast reflect on your whole party AND cast a powerful multi target black magic spell on your parts right after.
since spread casting black magic cuts its power in half, but you're reflecting it four times, you're easily doubling your damage output like this.
It’s why I made the video in hopes of advice here and there ready for a replay. Thanks for sharing!
Should seek that experience of the oracle, necromancer, gladiator and cannoner jobs from advance. Im still mad these pixel remasters are deliberately missing all the gba extra content.
I definitely want to play the advanced version of 4, 5 and 6 for the extra stuff one day!
People always underestimate knight.
It’s good cause when you master it you get equip Swords. Combine equip swords with dual wield then equip the Excalibur and Blood Sword. If you got rapid fire, even better.
Time mage summoner combo is straight broken. You can spam the time magic quick and then rapid fire summons to wipe out virtually any group of enemies. Real easy way to break Neo ExDeath.
If you have the Phoenix summon, you could add a Blue Mage transfusion to top off your MP if you happen to run low. I'm not sure if that's optimal, but it definitely works for making Neo Exdeath and other long grindy fights even easier.
You need the golden hairpin + dirk (syldra), but yeah its broken... Thats why they made the Red mage so bad so people wouldn't grind them (btw Red Mage can multicast statis effect spells, break rods, and heal with healing staff)...
I'm just now playing ff5 for the first time. I only have a thief, knight, white and black mage and they all have bare handed and I've been one shotting everything. And two turning bosses.
geomancers Gaia is very effective in dungeon crawling through; desert, cave, ronka ruin, Marsh, mountain, Moore forest, exdeath castle.
it's not great in oceans (nor any body of water for that matter), forests in general (with exception to Moore), and specifically not effective moore pyramid.
Gaia gives white and time mages offensive capability without having to deplete their mp. they can reserve their mp for their utility spells
Freelancer and Mime are two classes that get better as master more classes. Freelancer get best Stat modifications base on best Class Stat modification character master and getting the inate passive from classes you master ans with ability to equip anything. Equip Ribbon and Best weapon without invest ability slot then if master Ninja get Dual weild without taking slot up for it. Throw spellblade +Rapidfire on while Dual wielding.if want max str and Stam from freelancer this does come Monk while best agility come from Thief and get Thief inate without needing equip them. So freelance as A when it class that Weakest Job at start to strongest alongside Mime(this one pick thre abilities since unequip default attack command. )
Redmage, Black Mage, and Time Mage are low for Rod breaking classes go. Classes that can use Rod which mean get town of Fire Crystal you have access at cost destroying the Fire,ice,or thunder Rod Firaga,Blizzaga, and Thundaga which breaks the game so hard for put anything lower than C. Red Mage beyond Rod Breaker is just class boost other Mage Classes with Dual cast. Time Mage float avoid lava and spikes trap if not use Geomancer inate,Haste and Hastega,Teleport situational, Slow and Stop are good but few enemies immune, then Meteor. Black Mage play element weakness abuse it can be do lot damage but on blind that require Scan or Libra really utilize or if know tropes of typical weakness like Reptile weak to ice, Undead weak to Fire, Fire Monster Weak Ice and Ice monster weak Fire, sea life Monster weak to Thunder.
But yeah good vid few for first impression style and trying everyclass where you end up where you did. Cause dont expect Frelancer Spellblade flare or if know elemental weakness Dual weild BraveSword and Excalibur and Rapid Fire doing 3000x8 or Elemental weaknesses can make 5000×8 or Dualcasting Mimes with Time magic and White magic or Summon to Hastega and Bahumut or Holy. Araise/Phoenix and Haste on raise person. Dont expect Rod Breaking being first thing in your mind either breaking early and mid game.
Thankful for all the insight, appreciate your time watching!
I can't believe you put Monks and Knights in the same tier. When you master a class and switch to the Freelancer, the freelancer inherets the Strength, Vitality, Agility, Magic. The Monk has the highest Strength and Vitality, and Vitality determines your max HP. Masting Knight just allows you to Cover, which is just fine. In addition, barehanded has the highest melee damage output for huge chunks of the game.
I would love a transmog system in this game as strange as that sounds. I love the blue mage aesthetic and abilities but it falls behind so much for physicality in mid game. Also, end game either going bare/freelancer or mime just makes everyone look bland imo.
By endgame, when you have mastered all jobs, your party will be made up of 4 Freelancers. Because in endgame you equip the best jobs in the game.
If any other job was better than Freelancer your party would made up of 4 of that. Nothing goes above freelancer.
Ai always master monk and thief with my physical characters, and time mage and summoner with the magical ones, i believe they made a nice base and give more usability for the rest of the game
Dragoon in F? You wound me, sir.
I'm so sorry, loved the Dragoon in 3 though!
This is a pretty spot on tier list though I would agree with the initial c placement of chemist only because I don’t like being glued to guides or mixing charts to play a game. So trying to remember what mixes on a chemist are good or sitting and looking at a chart is not a fun way to spend the game for me lol. And what the heck happened with the dragoon?! They really let it down hard this game. I love the sprite but man, no utility.
100% blue Mage and samurai are the best classes. Dark spark and lv5 death are a fun little cheese combo for certain enemies but overall blue Mage is a solid character. Great list!!
I think if I played through the game a few more times the list would probably change a little here and there, that’s the beauty of the job system!
@@GenesisVII I love how the game is designed, it’s by far my favourite job system. There’s so much variety, no two plays are really the same unless you intentionally only use the same jobs. One fun thing I like to do is cycle everyone through monk to give them bare fist and then when I use Mage classes, I just unequip the weapons and when I don’t need a heal, let them rain the fists down haha. It’s so broken early on!!!
Don't forget the old spell on time mage and l2 old, they keep lowering an enemies level by tick amount so if you do it on an 82 level enemy and wait some 5 seconds for them to get level 81 you can do l3 flare and if you wait till they are level 80 you can do l5 doom on them.
Red mage is my personal favorite class in final fantasy history. Why? Oh no reason honestly. He just looks cool! 🤣🤣🤣🤣 mainly with the long hair like in final fantasy 1 though, the long white hair.
I’m down with that reasoning! 😅
When you know how to use them, blue mage and chemist are lots of fun. How else can you eliminate atmos in two turns.
I clicked on this because I thought John Crowder started doing FF reviews.
Red Mage itself does belong in a low tier.
Dualcast however is absolutely worth dragging that dead weight around though.
dunno if they nerfed Romeo's Ballad in the Pixel Remaster, but gotta say
having a Bard in your team is playing on easy mode. Romeo's Ballad works on a LOT of stuff, including some bosses, so you can stunlock some bosses with 2 bards while your other characters go ham. Easy S tier imo
This is one of many reasons why I want to play through again!
I kind of want to go through and platinum all of these. But I prefer playing them on the steam deck. They also released like halfway through my ffvi playthrough after just finishing IV and v back to back 😅
Mastering all of the jobs is going to take it out of me though. If there is a better place than the stone statues let me know 🤣
The very last room of the Interdimensional Rift just before the final Exdeath is the best place to grind AP. You have enemies that give higher AP in general in the Interdimensional Rift but the last room has Movers which give almost 200 AP per fight. They can randomly end combat if you don't beat them fast enough. The Interdimensional Rift enemies don't give XP though. FFV was probably the easiest to platinum other than FF1. I spent 2 1/2 hours grinding for the bomb summon in FFIV only to get three in a row.
Freelancer its the best class if you grinded every other class as simple as that the moment u play without grinding freelancer becomes absolete
Probably unpopular opinion, but personally I don't like the Mime for one reason: they can't equip Ribbons. (That late in the game, you probably have at least some jobs maxed for passive benefits.)
I've gained a lot more appreciation for the Beastmaster in my low level game, they can cheese through some otherwise difficult and/or annoying fights (and of course are needed for minimum levels).
I wanna give beastmaster more of a shot next time
@@GenesisVII I feel it's one of those jobs that works better in challenge runs than a "standard" game.
How is freelance not S? It takes the top stat of every single class along with 3 abilities
Sooo... Are you required to do sometbing to unlock the third ability slot for freelancer, or is that an error?
Because so far whenever i look, freelancer only has 2.
Blue mage White wind is OP. Keep 1 blue mage full health and nobody will die
Freelance should be S not only does it get 3 ability slots, but it gets all the latent abilities
Freelancers only have two slots...mimes have three
@@goncalovalerio1774 only need 2 if you build right
this tierlist is trash lol.
time mage bad? meteor is not good? redmage bad? hello DUAL CASTING? black mage bad? he is kinda mid but the +30% saves you some turns and flare is good. Berserker is amazing when you get it you can steamroll autobattle everything at that point just by berserking. Knight is absolutely amazing it learns Two-Handing which is a +50% to the weapon damage.
I feel like you just skipped to the end of the video, that's fine and I could be wrong. I do state this is based on my latest playthrough of the game. I welcome thoughts and opinions as I'll be equipped with more knowledge the next playthrough.
@@GenesisVII I didn't I watched almost the entire thing, I tried to be fair.
Red Mage & Knight are not S tier but they are A+ they are absolutely essential if you want to min max damage either as a spell caster or a sword two-hander hard hitter. Those 2 are jobs that should be mastered.
@@ElDrHouse2010 No worries, I appreciate the tips, hoping to try some new stuff in a future playthrough!
Geomancer is FAR superior to its FF3 version. The skills are varied and deadly. In bogs and deserts, one can win battles all ny him/herself.
Playing the pixel remaster for the first time so this was helpful
I mostly agree but absolutely don't on some xD Freelancer is mental good at the end with all the passive abilities, definite S tier. Also I disagree with your treatment of Monk, they get two attacks, have the highest attack in the game (which when mastered carries over to the freelancer's stats), and you can then give barehanded to any class (Black Mage with two attacks and the same hitting power as the highest attack class in the game, why not?). Time Mage isn't the best but hasteaga, float, teleport, return are too useful for it to be F! But mostly spot on I think.
This is why I love tier lists! Different experiences create conversation and I love that! I definitely disregarded the freelancer in this and I'll take the L!
Monk is bad damage for normal battles after world 1, but for boss/long battles you can Mix items to raise their level which is insane because their damage is based on level squared vs level * weapon since they don't have a weapon.
Dancer rules because of Sword Dance, max damage
Dude, Monk deserves to be at the very least a B tier. Straight out of the gate in early game, they're already one of the strongest jobs. In fact, I do believe my unarmed monk dealt more damage than anybody else in the party, including the mages. And they only got stronger over time as I continued to level them! The only reason I decided to swap to a different job was to obtain more abilities to combo them with. But otherwise, Monks are great carriers for your party of weaklings.
Highly disagree with the Black, Red, and Time Mage placements. I appreciate the coverage for FFV though, great game!
Dragoons only purpose is defeating Shinryu
Monk is good early game a white mage with barehanded is the strongest till 2nd world
This list is honestly trash.
LOL TIME MAGE F????
Bro, Hastega, Meteor, Regen, Dual Cast,
Red Mage low?????? Dual Cast bro. Dual cast
Black Mage that low???? Firaga is amazing in the last quarter of the game before you head into the cleft dimension, Flare, Psych to get back MP
Not putting normal top tier??? Can equip anything, inherits all mastered jobs just like Mime
Dont think you understand thr job system much at all if you put Black Mage, Time mage, Red Mage, and Summoner as low as you did.
It was more based on the playthrough I did recently, I used more jobs than others. But that's the beauty of FFV, I can do another playthrough with a different approach, using the tips I've from other and I'm sure my opinion would change. Thanks for some of the pointers though
@@GenesisVII I just played the original on SNES translated and Mage classes are top tier. Easy.
If you dual cast and combine ANY magic types you want really and then mime that, you DESTROY Exdeath.
Summons are S tier because when casted on multiple enemies, the damage does not scale per enemy. If you cast meteor, firaga, Blizzaga, etc the damage scales per hit but Bahamut does not.
Red mage, Black, white, time, mime, normal, Summoner are all top tier because they work best with Mime.
Thats the entire reason why Mime is top tier, because you get to cast multiple spells with 0 MP cost for that character.
Mime would only be a high tier job class if that wasnt the case and Normal would be Top tier in that case.
Black Mage being able to Psych and absorb MP is super strong too because it allows for faster EXP grinding and allows you to heal up and save MP without having to use tent, cabin, or waste time going to an Inn. Its a super valuable high tier class.
Awesome, will have to do a playthrough on the SNES version!
Mime and free Lancer are the only 2 S tier classes. They are the only 2 classes that can have all passive abilities end game
I don't know how someone can make a tier list without even using every class to actually have a legit opinion on them .
I did use every job, I did form a legit opinion and it’s okay if it’s different to yours.
@@GenesisVII you need to go back and listen to the video then , you literally say you didn't. And yeah opinions are allowed to be different and that's OK but by the words you use it doesn't seem like you have the ability to speak on every job
This might not be the video for you then. Don't worry about it!
@@GenesisVII it's not and I'm not . Good luck
Geomancer and Time mage should be much higher.
The Freelancer is the most broken job. It's S tier by design.
Man, the stupid broken shit you can do with Freelancer at end game... its kinda unfair
I feel I should of looked into freelancer more, I defiantly did it an injustice!
What's that skeleton pirate job I couldn't find that one
It’s from FFV advanced, it had 4 extra jobs
@@GenesisVII lol I've never played that version
Time mage F tier? This list is F tier.
Where's the four extra classes?
I explain in the beginning of the video
@@GenesisVII Oh lmao my mind automatically defaulted to the FF5 Advance jobs when I saw this tier list.
@@CesarTorres61296 It's okay hahaha, I really need to play the advanced version!
Monk is PURE crap the the GBA only jobs are NOT in this one.
Monk + level raising abilities (Bard/Chemist) is great for long battles
Monk is still crap you NEVER want counter to EVER trigger in the Free Lancer/Mime jobs EVER.
That mic sounds awesome but that accent 😁 im from the us anyways love what you do.
You no like my accent? I thought all US folk loved the British accent lol
@@GenesisVII I mean, I like your accent and I'm from the US 😉😆
@@GenesisVII oh no love the accent it definitely a plus on me mr
I came to downvote just for the thumbnail
Appreciate the time, none the less haha
Your rating is horrible
Awful list. Just because you didnt use a job just making it F lol.
You don't have to agree with it, it's fine