Considering the "casual" parts of this playthrough are "only take dupes with this specific trait" and exploits are ok I feel one could argue that the trigger happy playthrough was already casual. I'm not aware of any hugely exploitable bugs in base game rimworld.
Just watching you going over all the Pacu farming and Uzeo is just sitting there trapped for the longest time, that's just so funny! I'm shouting at the screen it's so crazy to see. Those mischievous dupes I tell ya, they always keep you humble!
27:55 When a bottle of liquid turns to solid, it turns into a tile regardless of mass. It's how the hydroponics glass trick works. Emptying hydroponics will release the liquid as a bottle
Francis: I built an emergency rocket in case someone gets a lethal dose of radiation Also Francis (6:09) - blocks the path of the rocket with bunker tiles
nuclear waste bead pump absolutely deletes heat and it's fairly compact. I have an aquatuner but it doesn't do much, the heat exchange of the liquid waste in the radiant pipe eats the heat in the fallout. I gave up on regulating the input temperature because doors couldn't move the heat fast enough. Just a diamond well down into the magma and let the waste boil to 1500 degrees, it'll all be 60c by the time it reaches the top.
@@mrShift_0044 Added a second image to the album. freezing a huge block of magma through insulated tiles in well under 67 cycles, I don't think I had it up and running right until mid 40s or 50s. The pool at the bottom isn't a failure condition, it boils and kickstarts itself again within half a cycle.
@@keithstathem872 The bead pump itself works perfectly, keeping it fed fresh magma is the hard part. Drains a bunch of heat and all pools at the bottom waiting to warm up again. For 100% setup and fly away it either takes forever and a day or maybe infinite lava storage so it's all in contact with the heatspike?
This was a great episode! Going through the design changes when trying a new machine is what makes ONI an infinite game. The nuclear waste injector cycle is slow but a super clean design! Well... maybe 'clean' is not the right word but you get what I mean lol.
Rimworld. Mecanator solo playthrough. We need this. Wow it is so fun, i had no idea the robots basicly do everything! Farming, meat shield, building crafting, mining! Maybe only get multiple people when a new mech link is available.. doctoring isnt their strong point..
I always put the tank after the aquatuner, I also put the temp sensor on the output of that tank, this allows for extremely stable temperature even under heavy load (granted you have enough liquid in the tank(s)), theoretically it makes the system more breakable/shortens it's range during spike conditions but it would need to be very particularly timed for the conditions to line up
So long as you have enough aquatuner for the heat load (IE not 100% running time, or the return is exceeding the delta of the tuner) it should be able to keep you right on temp.
I really prefer it for making liquid hydrogen. I can set the AT for -257, right in the center of the liquid zone, and never have ice or trouble condensing gas.
I am impressed with where they can sleep, this coming from someone that has fallen asleep while cooking food on a grill. I was not on the grill but my hand did warm-up to wake me.
I don't think it matters how close your water tank is to the aqua tuner. It only matters how close the thermo sensor is to the water tank's output because that's deciding whether to make micro adjustments to the temperature of the water in the tank. The formula is: water tank after the aquatuner, and thermo sensor immediately after the tank. That's the only thing that matters.
I’m bummed that this series will be almost wrapped up soon, it’s been my favorite so far! Though the accept every duplicant challenge was definitely a close second! Hey, I find myself in Ireland for the next week or so (American). I’m visiting family up in County Mayo for a wedding in Bellmullet, it’s been so lovely. Not sure if you’re familiar with the region (big island, after all!), but I was wondering if you had any suggestions for hidden gems to visit? Restaurants/castles/historical sites/distilleries? No worries if not. Love the content as always!
A weird thing about pacus is that their overcrowded debuff is based on the amount of liquid connected to their pond. It's not related to their room size. This includes liquids that are connected through mesh tiles or pneumatic doors. As long as their room is at least 8 tiles big, they also won't get the confined debuff, and they won't get the crammed debuff as long as there is no egg in their room. So in this specific setup, you could have built only one breeder room, connect the water to the rest of the water in other rooms with mesh tiles or pneumatic doors, set the critter counter to 2 and you would have gotten the same result. Another thing to keep in mind is that any liquid connected liquid will count as far as their pond size goes, but pacus pathing gets funky when they have to swim between two liquids which may break their ability to path to their feeder. This means that you want the liquid inside the area they can swim in to be exactly the same type, but you don't need to do the same to the liquid outside their area. So one funny thing you could do here would be to connect their pond to the resin, which means their pond size would slowly increase overtime.
Someone should make a mod that sends a Muppet Alert for when a dupe is about to otherwise cut themselves off from the colony. Even just a mod that adds in a temporary DO NOT STAND HERE order would be useful
You should definetly stick a rate limiter before the chiller, even if the packets are small there is a small chance that, with the right timing, a few will merge and have too much mass to be properly frozen. 24:07 I love the pause before deconstructing the ladders when you realize they'll probably do it again lmao.
18:20 If u need a very precise temperature control, do this: do the shortest run of pipe possible from the output of theaquatuner to the tank, keep the tank as full as reasonable, and put the liquid pipe termo sensor imediatelly after the output of the liquid tank, on a insulated pipe. it will result in a 1°C precision, at least.
Can't remember if someone mentioned it before, but the final chef's kiss to the "consume the galaxy" idea would be making sure each asteroid has an Aku statue. Who else is going to need millions of tons of random junk?
If you want massive amounts of heat deletion via nuclear waste, you need to make a very tall column for the fallout gas to rise up, so there is a signiicant distance between the condensing and evaporating points. 20 tiles or so would be enough. Adding some metal tiles spaced so that any falling droplets need to hit a few as they come down would also help I think.
I don't know if you do challenge runs or make mods but what if everything that generated heat in the game instead cooled whatever materials it used by the same number of degrees. Meaning that eventually you might freeze your whole planet and you'd instead have to make heating loops. Don't know how difficult it would be to invert all of those temperature changes but it seems like an interesting concept.
Problem is they are wild and you'd have to tame them. It wouldn't speed up the process much faster. If you wanted to speed it up it just needs more breeder tanks.
With the way thermal transfer works, heat is going from the food to the rails, then to the tiles. Cobalt ore has a pretty crap thermal conductivity, which is why the seafood didn't freeze. Replacing the rails with those of steel, niobium, or thermium will make sure it doesn't fail. I got 1kg packets of seafood from 90c down to 11c with only 5 tiles of -40c aluminium and steel rails.
On holding tight temp controls: Tank input directly below tuner output. Vertical bypass with input above the tuner output and output below the tuner output. Temp sensor directly to the left of the tank output. Fill tank almost full and you can hold 0.1 degree in the tank as long as the input to the tuner is not more than 14 degrees above the set point. The less full the tank is the sloppier the temp control. Too much pipe between the tuner and the tank or between the tank and the pipe temp sensor makes for wilder swings in temp.
Maybe run some metal walls up until the cooling segment where you have insulated tile as walls? If you put a meshtile there and have the cooling pipes located a tile higher you can use bead mechanics to preheat the falling nuclear waste and pre-chill some of the rising fallout. Might streamline things a little, especially if you tune supercoolant temperatures to not cool the waste down to solid in an instant. I'd feel the ultimate goal is to optimise the amount of instances of phase change for the fallout per second/cycle since that is where heat deletion takes place. Also increasing the width of the hotplate might do wonders.
19:00 The way I prefer to set up my cooling systems is Aquatuner -> Storage Tank -> Liquid Thermo Sensor. That gives you extremely fine control of temperature on the cooling loop as the tank is averaging out the cooled/not cooled packets that either go through or skip the aquatuner, and the temperature the REST of the loop is exposed to is that controlled, post-buffer value. A storage tank contains 5 tons, or 500 10kg packets, of fluid. That means each cooled packet reduces the post-average output temperature of the buffer tank by 14/500 = .028 degrees. As the liquid thermo sensors have a sensitivity of a tenth of a degree, that means it only takes 4 packets to return the output temperature to the desired temp once a the sensor is triggered. Even if there is greater length between aquatuner and buffer tank causing a delay in detecting the cooling, an extra 20 packets being cooled will only lower the output temperature to .56 degrees below the target temp. Given more careful placement of the bugger tank vs aquatuner, reducing the output range of the buffer tank to within a fifth of a degree is relatively easy. Now that's precision cooling!
So a liquid tank basically averages out the temperature of the liquid in there right? Why not one before *and* after the aquatuner to give a bit more consistancy?
@@toddhurst4167 Just before the aquatuner is at the end of the loop, which has already been averaged out by the tank at the start of the loop just after the aquatuner. The only inconsistent temperature is in the short distance between the aquatuner and the tank, depending on whether the aquatuner is on or not. (Pipes need to be laid to prioritise liquid to go into the aquatuner, which it will if it’s on, and bypass the aquatuner if it’s off) The aquatuner is controlled by the liquid pipe thermo sensor, to be turned on if the liquid temp coming out of the tank is above the target temp, which will in effect request chilled liquid from the aquatuner to reduce the temp in the liquid tank until it hits the target temp. The aim of the whole thing is to use the tank and sensor to give far finer control to the chilling provided by an aquatuner, and limit the big swings in temperature the aquatuner causes to a small area where it won’t have any adverse effects.
here is what you do, build a steam box with a conductive floor above the vacuum of the magma. Then throw some super coolant into the magma. The super coolant will condense on the conductive tiles of the steam box at 436 degrees and then fall to the bottom of the magma, and actually cool it from the bottom magma tiles first, then you can dig it all out at once, which eliminates micromanagement and will be way faster too. I made a thread with pictures on the ONI forums about it: Magma Cooling with Super Coolant Phase Convection.
@@guyincognito1406 It will not work with water, water does not sink in magma. It works with super coolant because the condensation point is 437 degrees allowing it enough of a difference to quickly transfer heat to the steam box. Super coolant boils into super coolant gas and super coolant liquid will sink beneath the magma and bubble up as super coolant gas.
15:40: Ah yes, I just had the same problems when trying to move existing food from infinite deep-freeze chlorine storage (food @40-60°C from cooking process) to infinite deep-freeze vacuum storage. Sweeping up large amounts of food in one go is a corner case that would require a stupidly large chillbox to handle, so I used the conveyor-meter-limit trick to split the packets to 1kg or less. At 250g/s just 2 tiles of -40°C aluminium chilled by ethanol were able to chill ~5°C food (taken out of the fridge and shipped through a few tiles) to -20°C. I reckon that with rail having never more than 1-2kg pacu fillet packets you don't even need to do any explicit limiting. In my case though the conveyor meter does seem to get stuck with amounts liquid tank -> thermo sensor -> cooling loop, i.e. move the sensor after the tank.
You might want to be careful with the resin overflow, it seems to have a clear path down to that tempshift plate in the magma biome (43:45, just to the left of the logic window for the liquid reservoir). Deconstructing that tempshift plate or adding a few insulated tiles might be worth it to prevent a large headache in the future. :)
22:52 - OPPS 😬 Devil: This is the lake of lava you will be spending eternity in Me: Actually, since we're underground, it would be magma Devil: You understand this is why you're here, right?
I'm not coming down the ONI rabbithole! No way!! ...yet. Just commenting on the Fish & Stupidity from the thumbnail: If I came upon a book called Stupidity and Other Fish, I would not be able to resist picking it up 😸
you can do that same nuclear waste design (put diamond window tiles over the pipes to help) for liquid oxygen and hydrogen production too, it works quite well - just make sure the liquids don’t touch the diamond tile
A quick question, did the new critter update ruined this pack ranch design? Just tried this pack design and noticed confined and mood miserable debuff which made reproduction rate 0. Thanks to anyone help to answer in advance.
In the nuclear waste/fallout cooler instead of running the radiant pipe inside of the hot room through the aquatuner, in an active cooling loop, you could run it through a metal floor in the steam room in a passive loop. That way you''re chilling the fallout via the steam turbines & generating power vs. consuming power & chilling via the aquatuner.
I would try to make the nuclear waste cooler similar to the sour gas boiler structure, with a hot zone and a cold zone where it freezes. It may be more efficient in lowering the temperature. Interesting concept!
dont you love when they are fall asleep hanging on ladders?:P as for seeds - they will run out at some point in time, so you can just plop some cross-asteroid logistics. weightplate somewhare near feeders connected to that cosmic-automatic-transmiter (cant remember name, one that can send signals between asteroids) and interplanetary launcher on the other side.
for the nuclear waste cooler, i think you want to always have some fallout but also always have some liquid. so i thin you need a taller space so it doesnt cool all the fallout at once and doesnt transfer the heat from the liquid to the gas too much either. with the rght height, i think the door would stay closed, and there would always be some dripping of liqd that would instantly flash.
Why don't you process the resin into isoresin on the tree planet? It'll produce water, which can be fed to brissle blossom; nice addition to food for the tree? But mainly to produce seeds for the fish.
Add a infinite resin storage before you leave or the setup will eventually fail when the tree floods and then freezes plus the idea of future dupes arriving on a planet and finding an unlimited source of resin contained in a giant self sustaining machine is funny.
I just wanted to vouch for this cooling system, I use the same design for my hydrogen liquefier and it works perfectly. I also wanted to share my design for system that manages multiple specific temperatures using a single coolant loop. I made this for my wild farm which was actually inspired by the one in your Oasis series
Any concern with resin overflowing over the edge? I'm probably thinking that it'd be a long long (did I mention long) time before it'd become a problem, but you do have some exposed naphta locks and magma heated tiles
@@asureaskie I think the real concern is, what happens when those liquid storage tanks fill up? Where is all that resin going to fall? It will break, eventually, everything eventually does in Oni, sooner (whenever I build something) or later (when FJ builds stuff).lol
The tree is hungry. It's planet has claimed one dupe, nearly claimed a second, and the tree itself nearly claimed a third. This is no normal planetoid. It is Catachan.
Yeah, using the critter sensor for the one egg for replacing the breeding farm is much better than a weight plate. I'd totally forgotten the 'critter' sensor can detect eggs...
Never tryed pacu farming but the amout of times you said "flop" made me thing about a dumber and easier way around. (...) >> Cant we just make a fish multiplier that stack every single egg somewhere and, when hatched, they need to "flop" theyre way all the way over every pools and we just open/close solid doors with criter sensors when some fishs are needed to drop in any of the pools ? If no pool needs any fish, they just flop theyre way to overcrowded single water tile. I feel like it's less automation, dumber design and fool proof ? And funy to see all the fish flop theyre way throught a corridor :)
Their is a design out their that uses the door mechanic. It struggles at very high numbers though. We are going up to 600+ pacu so we need a little bit more control.
i only worry how well the cooling loop for the fish tanks on reekelin will work when there's a full complement of 700-800 pacu on the line generating body heat
With each passing episode I start to question the term "casual" more and more
Casual as if "not really constrained by any themes or rules, just _doin' silly things as heart desires_ " not " _something easy or lazy_ to do"
"Casual" for a master of the craft looks like serious wizardry to everyone else.
At this point I wonder what a casual Rimworld playthrough would look like
hey if it gives us 25 videos, lets do it!
Yes please!
Considering the "casual" parts of this playthrough are "only take dupes with this specific trait" and exploits are ok I feel one could argue that the trigger happy playthrough was already casual. I'm not aware of any hugely exploitable bugs in base game rimworld.
i would love to see Francis do a no weapon rimworld( trap and turret allow) run or tribal ( no advance technology, hot weapon ) run
Anyone else love the music addition added so much subtle humor to the episode
Just watching you going over all the Pacu farming and Uzeo is just sitting there trapped for the longest time, that's just so funny! I'm shouting at the screen it's so crazy to see. Those mischievous dupes I tell ya, they always keep you humble!
🤣
27:55 When a bottle of liquid turns to solid, it turns into a tile regardless of mass. It's how the hydroponics glass trick works. Emptying hydroponics will release the liquid as a bottle
Francis: I built an emergency rocket in case someone gets a lethal dose of radiation
Also Francis (6:09) - blocks the path of the rocket with bunker tiles
Nice to see that at least Matthew's death brought some OSHA regulation into this hell hole
I'm guessing OSHA is only a USA thing eh? lol
Holding out hope of Francis building a ceramifier one day
The hell is that ?!
I think you Ment a kilm
@@funny_gaming_Probakes clay into mass amounts of ceramics.
@@albertnonymous1886 how in teh actual fuck?
@@gabrielneves6602lots and lots of heat
10:16 I was laughing all the way in the video wondering when Francis is going to find out he accidentally lock his meep in an enclose area.
Glum fish: Free fish.
Dead fish: Tree fish.
I commend you FJ, how much ONI content you have given us. This game is not for the weak or those that lose focus easily lol.
That napping montage at the end was great. Really fits the music you picked for the dupes.
"Your existance is meaningless. Sorry about that." - Francis John
nuclear waste bead pump absolutely deletes heat and it's fairly compact. I have an aquatuner but it doesn't do much, the heat exchange of the liquid waste in the radiant pipe eats the heat in the fallout. I gave up on regulating the input temperature because doors couldn't move the heat fast enough. Just a diamond well down into the magma and let the waste boil to 1500 degrees, it'll all be 60c by the time it reaches the top.
please provide some blueprints, it pains me to look at the current monstrosity FJ built, we need help
@@mrShift_0044 Added a second image to the album. freezing a huge block of magma through insulated tiles in well under 67 cycles, I don't think I had it up and running right until mid 40s or 50s. The pool at the bottom isn't a failure condition, it boils and kickstarts itself again within half a cycle.
came here to see if anyone suggested this already. Of course someone did, because that's how crazy this game is.
@@keithstathem872 The bead pump itself works perfectly, keeping it fed fresh magma is the hard part. Drains a bunch of heat and all pools at the bottom waiting to warm up again. For 100% setup and fly away it either takes forever and a day or maybe infinite lava storage so it's all in contact with the heatspike?
The ending credits were so sweet this time. Ahaha uzeo yodeling
After being trapped in a sauna and then potentially alongside the tree I would scream.
This was a great episode! Going through the design changes when trying a new machine is what makes ONI an infinite game. The nuclear waste injector cycle is slow but a super clean design! Well... maybe 'clean' is not the right word but you get what I mean lol.
Rimworld. Mecanator solo playthrough.
We need this. Wow it is so fun, i had no idea the robots basicly do everything!
Farming, meat shield, building crafting, mining!
Maybe only get multiple people when a new mech link is available.. doctoring isnt their strong point..
these timelapses never get old 👍
I always put the tank after the aquatuner, I also put the temp sensor on the output of that tank, this allows for extremely stable temperature even under heavy load (granted you have enough liquid in the tank(s)), theoretically it makes the system more breakable/shortens it's range during spike conditions but it would need to be very particularly timed for the conditions to line up
So long as you have enough aquatuner for the heat load (IE not 100% running time, or the return is exceeding the delta of the tuner) it should be able to keep you right on temp.
I really prefer it for making liquid hydrogen. I can set the AT for -257, right in the center of the liquid zone, and never have ice or trouble condensing gas.
I am impressed with where they can sleep, this coming from someone that has fallen asleep while cooking food on a grill. I was not on the grill but my hand did warm-up to wake me.
I don't think it matters how close your water tank is to the aqua tuner. It only matters how close the thermo sensor is to the water tank's output because that's deciding whether to make micro adjustments to the temperature of the water in the tank. The formula is: water tank after the aquatuner, and thermo sensor immediately after the tank. That's the only thing that matters.
I'm surprised you're not using that cooling loop and steam chamber for resin conversion. Got everything you need to heat it up and cool it down.
I wasn't expecting the singing dupes at the end. I laughed so much! :)
The colours in this game are amazing - I'm sure they do something to the brain 😲😲
I’m bummed that this series will be almost wrapped up soon, it’s been my favorite so far! Though the accept every duplicant challenge was definitely a close second!
Hey, I find myself in Ireland for the next week or so (American). I’m visiting family up in County Mayo for a wedding in Bellmullet, it’s been so lovely. Not sure if you’re familiar with the region (big island, after all!), but I was wondering if you had any suggestions for hidden gems to visit? Restaurants/castles/historical sites/distilleries?
No worries if not. Love the content as always!
A weird thing about pacus is that their overcrowded debuff is based on the amount of liquid connected to their pond. It's not related to their room size. This includes liquids that are connected through mesh tiles or pneumatic doors. As long as their room is at least 8 tiles big, they also won't get the confined debuff, and they won't get the crammed debuff as long as there is no egg in their room. So in this specific setup, you could have built only one breeder room, connect the water to the rest of the water in other rooms with mesh tiles or pneumatic doors, set the critter counter to 2 and you would have gotten the same result.
Another thing to keep in mind is that any liquid connected liquid will count as far as their pond size goes, but pacus pathing gets funky when they have to swim between two liquids which may break their ability to path to their feeder. This means that you want the liquid inside the area they can swim in to be exactly the same type, but you don't need to do the same to the liquid outside their area. So one funny thing you could do here would be to connect their pond to the resin, which means their pond size would slowly increase overtime.
Someone should make a mod that sends a Muppet Alert for when a dupe is about to otherwise cut themselves off from the colony. Even just a mod that adds in a temporary DO NOT STAND HERE order would be useful
You should definetly stick a rate limiter before the chiller, even if the packets are small there is a small chance that, with the right timing, a few will merge and have too much mass to be properly frozen.
24:07 I love the pause before deconstructing the ladders when you realize they'll probably do it again lmao.
18:20 If u need a very precise temperature control, do this: do the shortest run of pipe possible from the output of theaquatuner to the tank, keep the tank as full as reasonable, and put the liquid pipe termo sensor imediatelly after the output of the liquid tank, on a insulated pipe.
it will result in a 1°C precision, at least.
Can't remember if someone mentioned it before, but the final chef's kiss to the "consume the galaxy" idea would be making sure each asteroid has an Aku statue. Who else is going to need millions of tons of random junk?
*@Francis John* 23:45 Nice save! 👏👏👏
These episodes keep me going
If you want massive amounts of heat deletion via nuclear waste, you need to make a very tall column for the fallout gas to rise up, so there is a signiicant distance between the condensing and evaporating points. 20 tiles or so would be enough. Adding some metal tiles spaced so that any falling droplets need to hit a few as they come down would also help I think.
Thank you for the gift of montage/fast forward music
I don't know if you do challenge runs or make mods but what if everything that generated heat in the game instead cooled whatever materials it used by the same number of degrees. Meaning that eventually you might freeze your whole planet and you'd instead have to make heating loops. Don't know how difficult it would be to invert all of those temperature changes but it seems like an interesting concept.
Wow a minute after!
30:00 - Nice RGB you got going there with all the liquids and gasses :)
I am looking forward for a 50 ST "Hammer of Cooling" :)
I love this music for the timelaps. There is a so big discrepancy between the sexyness of the song, and the cartooness of the game
After watching this series I believe Francis do not know the definition of the word "casual"
Or maybe his level of "casual" is a "highly advanced silly things" to a normal player, which still meets the definition.
You should check out his all achievements run to see what a not casual run looks like.
45:14 Our boi Uzeo went from Pavaroti to S L E E P in a single frame... that speedrun can't be improved
Francis, you should fire those pacu over to the reeking planet and feed them into the setup to prime it more. :P
Problem is they are wild and you'd have to tame them. It wouldn't speed up the process much faster. If you wanted to speed it up it just needs more breeder tanks.
Never too soon for more Francis John
I gotta say, i really appreciate the outro lmao
25:02 we are playing pretty casual .👀 Looks at nuclear powered rocket, yes casual that’s the word.
40:03 At this point I am thinking, shit is going to blow up as soon as Francis starts the rocket engine and cook the entire base. (we'll see)
With the way thermal transfer works, heat is going from the food to the rails, then to the tiles. Cobalt ore has a pretty crap thermal conductivity, which is why the seafood didn't freeze. Replacing the rails with those of steel, niobium, or thermium will make sure it doesn't fail. I got 1kg packets of seafood from 90c down to 11c with only 5 tiles of -40c aluminium and steel rails.
On holding tight temp controls: Tank input directly below tuner output. Vertical bypass with input above the tuner output and output below the tuner output. Temp sensor directly to the left of the tank output. Fill tank almost full and you can hold 0.1 degree in the tank as long as the input to the tuner is not more than 14 degrees above the set point. The less full the tank is the sloppier the temp control. Too much pipe between the tuner and the tank or between the tank and the pipe temp sensor makes for wilder swings in temp.
Maybe run some metal walls up until the cooling segment where you have insulated tile as walls? If you put a meshtile there and have the cooling pipes located a tile higher you can use bead mechanics to preheat the falling nuclear waste and pre-chill some of the rising fallout. Might streamline things a little, especially if you tune supercoolant temperatures to not cool the waste down to solid in an instant.
I'd feel the ultimate goal is to optimise the amount of instances of phase change for the fallout per second/cycle since that is where heat deletion takes place.
Also increasing the width of the hotplate might do wonders.
19:00
The way I prefer to set up my cooling systems is Aquatuner -> Storage Tank -> Liquid Thermo Sensor. That gives you extremely fine control of temperature on the cooling loop as the tank is averaging out the cooled/not cooled packets that either go through or skip the aquatuner, and the temperature the REST of the loop is exposed to is that controlled, post-buffer value.
A storage tank contains 5 tons, or 500 10kg packets, of fluid. That means each cooled packet reduces the post-average output temperature of the buffer tank by 14/500 = .028 degrees. As the liquid thermo sensors have a sensitivity of a tenth of a degree, that means it only takes 4 packets to return the output temperature to the desired temp once a the sensor is triggered. Even if there is greater length between aquatuner and buffer tank causing a delay in detecting the cooling, an extra 20 packets being cooled will only lower the output temperature to .56 degrees below the target temp. Given more careful placement of the bugger tank vs aquatuner, reducing the output range of the buffer tank to within a fifth of a degree is relatively easy. Now that's precision cooling!
That aquatuner -> tank -> thermo sensor setup is one I've been using for a long time, it's among my favourite setups in the game ^_^
So a liquid tank basically averages out the temperature of the liquid in there right? Why not one before *and* after the aquatuner to give a bit more consistancy?
@@toddhurst4167 Just before the aquatuner is at the end of the loop, which has already been averaged out by the tank at the start of the loop just after the aquatuner.
The only inconsistent temperature is in the short distance between the aquatuner and the tank, depending on whether the aquatuner is on or not. (Pipes need to be laid to prioritise liquid to go into the aquatuner, which it will if it’s on, and bypass the aquatuner if it’s off)
The aquatuner is controlled by the liquid pipe thermo sensor, to be turned on if the liquid temp coming out of the tank is above the target temp, which will in effect request chilled liquid from the aquatuner to reduce the temp in the liquid tank until it hits the target temp.
The aim of the whole thing is to use the tank and sensor to give far finer control to the chilling provided by an aquatuner, and limit the big swings in temperature the aquatuner causes to a small area where it won’t have any adverse effects.
Hahaah!! Loved the ending with everyone sleeping, and the yodeling 😂😂
here is what you do, build a steam box with a conductive floor above the vacuum of the magma. Then throw some super coolant into the magma. The super coolant will condense on the conductive tiles of the steam box at 436 degrees and then fall to the bottom of the magma, and actually cool it from the bottom magma tiles first, then you can dig it all out at once, which eliminates micromanagement and will be way faster too. I made a thread with pictures on the ONI forums about it: Magma Cooling with Super Coolant Phase Convection.
Is super coolant it’s own gas now? Iirc it turned to steam.
So just drip water and it’ll go to the bottom?
@@guyincognito1406 It will not work with water, water does not sink in magma. It works with super coolant because the condensation point is 437 degrees allowing it enough of a difference to quickly transfer heat to the steam box. Super coolant boils into super coolant gas and super coolant liquid will sink beneath the magma and bubble up as super coolant gas.
Thanks for the video
15:40: Ah yes, I just had the same problems when trying to move existing food from infinite deep-freeze chlorine storage (food @40-60°C from cooking process) to infinite deep-freeze vacuum storage. Sweeping up large amounts of food in one go is a corner case that would require a stupidly large chillbox to handle, so I used the conveyor-meter-limit trick to split the packets to 1kg or less. At 250g/s just 2 tiles of -40°C aluminium chilled by ethanol were able to chill ~5°C food (taken out of the fridge and shipped through a few tiles) to -20°C. I reckon that with rail having never more than 1-2kg pacu fillet packets you don't even need to do any explicit limiting.
In my case though the conveyor meter does seem to get stuck with amounts liquid tank -> thermo sensor -> cooling loop, i.e. move the sensor after the tank.
You might want to be careful with the resin overflow, it seems to have a clear path down to that tempshift plate in the magma biome (43:45, just to the left of the logic window for the liquid reservoir). Deconstructing that tempshift plate or adding a few insulated tiles might be worth it to prevent a large headache in the future. :)
22:52 - OPPS 😬
Devil: This is the lake of lava you will be spending eternity in
Me: Actually, since we're underground, it would be magma
Devil: You understand this is why you're here, right?
I'm not coming down the ONI rabbithole! No way!!
...yet.
Just commenting on the Fish & Stupidity from the thumbnail: If I came upon a book called Stupidity and Other Fish, I would not be able to resist picking it up 😸
you can do that same nuclear waste design (put diamond window tiles over the pipes to help) for liquid oxygen and hydrogen production too, it works quite well - just make sure the liquids don’t touch the diamond tile
Around 9:00 it was so funny to see him hovering the area without seeing the dude trapped in the steam chamber ^^ Will he ? This time maybe ? And no.
A quick question, did the new critter update ruined this pack ranch design? Just tried this pack design and noticed confined and mood miserable debuff which made reproduction rate 0. Thanks to anyone help to answer in advance.
looks like it since my 1 block pacu farm by the portal no longer works and all of them died
Fishing is never stupidity!!!!
In the nuclear waste/fallout cooler instead of running the radiant pipe inside of the hot room through the aquatuner, in an active cooling loop, you could run it through a metal floor in the steam room in a passive loop. That way you''re chilling the fallout via the steam turbines & generating power vs. consuming power & chilling via the aquatuner.
I would try to make the nuclear waste cooler similar to the sour gas boiler structure, with a hot zone and a cold zone where it freezes. It may be more efficient in lowering the temperature. Interesting concept!
im seeing the resin overflow into the heat deletion module and causing mayham
Love the Outros.
dont you love when they are fall asleep hanging on ladders?:P as for seeds - they will run out at some point in time, so you can just plop some cross-asteroid logistics. weightplate somewhare near feeders connected to that cosmic-automatic-transmiter (cant remember name, one that can send signals between asteroids) and interplanetary launcher on the other side.
45:17 inb4 Klei adds, "Disturbed sleep" for dupes yodeling :P
I am waiting excitedly for the sledgehammer of cooling!
44:53 was some of the funniest shit I’ve seen in a while, had me giggling like a madman
Fantastic!
for the nuclear waste cooler, i think you want to always have some fallout but also always have some liquid. so i thin you need a taller space so it doesnt cool all the fallout at once and doesnt transfer the heat from the liquid to the gas too much either. with the rght height, i think the door would stay closed, and there would always be some dripping of liqd that would instantly flash.
Grumpy Bear almost joined Matthew.
Why don't you process the resin into isoresin on the tree planet? It'll produce water, which can be fed to brissle blossom; nice addition to food for the tree? But mainly to produce seeds for the fish.
Add a infinite resin storage before you leave or the setup will eventually fail when the tree floods and then freezes plus the idea of future dupes arriving on a planet and finding an unlimited source of resin contained in a giant self sustaining machine is funny.
I enjoyed!!!
There is a small possibility that this all could go horrificly wrong
And the title says something about waste mistakes...
Can only get good^^
I just wanted to vouch for this cooling system, I use the same design for my hydrogen liquefier and it works perfectly. I also wanted to share my design for system that manages multiple specific temperatures using a single coolant loop. I made this for my wild farm which was actually inspired by the one in your Oasis series
That ending xD look how happy they look xD
nice in the end, the funny part was a dup waking up all in the room and them sleep, hahahahahhaha
Its insane how the dupes try to unalive themselves since day 1
We enjoy this _casual_ level of unsanity.
Uezo was singing "Ballad of the Fish eating Tree" 😂
Any concern with resin overflowing over the edge? I'm probably thinking that it'd be a long long (did I mention long) time before it'd become a problem, but you do have some exposed naphta locks and magma heated tiles
Concern? Overflow is The Plan!
@@asureaskie I think the real concern is, what happens when those liquid storage tanks fill up? Where is all that resin going to fall? It will break, eventually, everything eventually does in Oni, sooner (whenever I build something) or later (when FJ builds stuff).lol
Wait can pacu live in a pool of nuclear waste? What is this, Springfield?
28:38 Rimworld meets ONI
When you play that music track my mind imagines you at the head of a conga line , shaking some maraca's.
there is a mod called "suppress notifications" which can turn off stuff like "building broken" or "flooding" for individual buildings
The tree is hungry. It's planet has claimed one dupe, nearly claimed a second, and the tree itself nearly claimed a third. This is no normal planetoid. It is Catachan.
Uzeo is the beast! singing so much you urge for nap, hahaha
Yeah, using the critter sensor for the one egg for replacing the breeding farm is much better than a weight plate. I'd totally forgotten the 'critter' sensor can detect eggs...
ALGORITHM
the tension. the pathos!
this vid should be called First Rule of Minecraft
"We're going to have to assume that duplicants are going to do dumb stuff."
So... business as usual? 😂
Never tryed pacu farming but the amout of times you said "flop" made me thing about a dumber and easier way around. (...)
>> Cant we just make a fish multiplier that stack every single egg somewhere and, when hatched, they need to "flop" theyre way all the way over every pools and we just open/close solid doors with criter sensors when some fishs are needed to drop in any of the pools ? If no pool needs any fish, they just flop theyre way to overcrowded single water tile.
I feel like it's less automation, dumber design and fool proof ? And funy to see all the fish flop theyre way throught a corridor :)
Their is a design out their that uses the door mechanic. It struggles at very high numbers though. We are going up to 600+ pacu so we need a little bit more control.
Nice ! I'll give it my DIY try. For science !
23:05 use red alert to override their schedule and set it to always work
Yodeling songs to sleep on can also help.
i only worry how well the cooling loop for the fish tanks on reekelin will work when there's a full complement of 700-800 pacu on the line generating body heat
24:42 This looks so much like my petroleum boiler. (I know is inefficient, but I like to watch how black liquid turn to gold on a screen, so sue me.)