Love the vids so far, I'm looking forward for the walkthrough and the extra content vids. Don't be affraid to explain to us what's the reasoning behind your decisions, and to slow down if need be. I think most if not all of us are here for the knowledge from an experienced player, that a "first impression" or a "20Mil ship +mods" let's play can't offer to us. The audio is fine, and I find the chipmunk voice during the timelapses actually funny. 15-20 mins vids are fine, but I wouldn't mind 25-30 mins, it's up to you and the time tou have available irl :) Keep it up !!
The audio is perfect, I wouldn't worry yourself with it. I should know, my audio is rubbish, had to buy a focusrite solo and a rode NT1-A mic. Looking forward to the crew video and how to use your shop pack as I've just sub'ed it on the workshop.
It will, been caught up in college application stuff for a bit but I should be back to uploading tonight. Got laid off ish so now I have free time lol.
For the sake of support and as a general advice: You come across a little unmotivated and bored. A little like it's a tedium to do the videos. It's useful content for somebody like me who doesn't have the time to figure those details out. So Thank you very much for that. I would even appreciate more detail on the priority considerations for example between battery and battery only. Good luck and thank you.
I really like your vids. Informative. One small critique I would offer is that not particularly fond of the fast forwarding. I like hearing the dialogue and commentary. If it's something that you really don't want included a hard cut would be better I think from a viewer's perspective. But that's just one person's view, and it's a very small gripe. Overall I'm really enjoying your videos and can't wait to see more.
I am asking myself, is it ever worth to make corridors for the crew, if they can also walk through storage bays. I mean if you look at youre blueprint, wouldnt it be more effective to change the 2x3 storage bay at the side to a 3x3 and remove the corridor? Same would apply for the 2x3 storage bays between youre shield generators, you could exchange them by 3x4 storage bays.
Hey man, i was wondering what the KMC in your channel name means? edit: new sub, keep it comin, this game needs more creators that know what theyre doing
Your voice-audio is fine, but the background noises is a bit grating; I keep wondering what is going on, which distracts from the lessons in Cosmoteer. I am still learning the game, so I can't give you feedback on quality of information.
The Audio volume is mostly fine. All the moving around, away from the mike, the desk noises (drinks, impacts, fidgeting?) and chair noises were very distracting.
Fact3:disruptors don't focus on damage but focuses on disabling weaponry & important modules : you can disable a cockpit and other modules basically disruptors are an emp cannons
Very nice to see how a very experienced player plays the game. The audio is very good. Looking forward for the next videos.
Fact4:point defense can Destroy cannon rounds and other solid rounds
I appreciate how you actually dogfight. anyone else I've seen has done nothing but keep a long distance and move in straight lines.
Love the vids so far, I'm looking forward for the walkthrough and the extra content vids.
Don't be affraid to explain to us what's the reasoning behind your decisions, and to slow down if need be.
I think most if not all of us are here for the knowledge from an experienced player, that a "first impression" or a "20Mil ship +mods" let's play can't offer to us.
The audio is fine, and I find the chipmunk voice during the timelapses actually funny.
15-20 mins vids are fine, but I wouldn't mind 25-30 mins, it's up to you and the time tou have available irl :)
Keep it up !!
Yeah I'm going to go a little long in my next vid, thanks for the input.
Excellent video extremely useful to understand the crew mechanics thank you!
11:21 squeeky door lol
That mic pics up ALL sounds hehe...
Really enjoying this, nice to see you upload more!
The audio is perfect, I wouldn't worry yourself with it. I should know, my audio is rubbish, had to buy a focusrite solo and a rode NT1-A mic.
Looking forward to the crew video and how to use your shop pack as I've just sub'ed it on the workshop.
Not true, it's far from perfect.
@@randallporter1404 and this is from someone who doesn't speak in their videos. Close the door on your way out.
I'm enjoying this. I would watch unedited long Let's Play style videos with you playing this game.
Nice.
Great videos and I love the series. I can't wait to see where this goes!!!
love the fact someone is doing this. thanks! i hate crew rolls so far.. but it makes a lot of sence
Another possible thing you can do to reduce echo/ mic noise is to hang a thick blanket up on something tall behind where you're recording. Cheers
The Audio was quite good. Can’t wait for the crew guide
Yeah, those are some high definition mouse scroll wheel and creaky chair sounds.
@@unit0007 Sounded like farts. A lot of farts. 🤣
This was great, exactly what I was looking for
nice
your chair creaks. I have had that problem with my audio. I invested in some WD40. :P
I agree audio was good, I too am looking forward to the crew video.
So much farting XD
After building such a great ship with pretty high cost, I am afraid that another episode never will come out 😔
It will, been caught up in college application stuff for a bit but I should be back to uploading tonight. Got laid off ish so now I have free time lol.
For the sake of support and as a general advice: You come across a little unmotivated and bored. A little like it's a tedium to do the videos. It's useful content for somebody like me who doesn't have the time to figure those details out. So Thank you very much for that. I would even appreciate more detail on the priority considerations for example between battery and battery only. Good luck and thank you.
Can small cannons deal with pirate bases?
Yes but you might be better off using rail guns and outranging.
I really like your vids. Informative. One small critique I would offer is that not particularly fond of the fast forwarding. I like hearing the dialogue and commentary. If it's something that you really don't want included a hard cut would be better I think from a viewer's perspective. But that's just one person's view, and it's a very small gripe. Overall I'm really enjoying your videos and can't wait to see more.
4:00 the best part about this is that there is a ship called backup
I am asking myself, is it ever worth to make corridors for the crew, if they can also walk through storage bays. I mean if you look at youre blueprint, wouldnt it be more effective to change the 2x3 storage bay at the side to a 3x3 and remove the corridor? Same would apply for the 2x3 storage bays between youre shield generators, you could exchange them by 3x4 storage bays.
Crew move twice as fast in corridors, and two times as fast in the moving walkways. They are worth it.
Hey man, i was wondering what the KMC in your channel name means?
edit: new sub, keep it comin, this game needs more creators that know what theyre doing
My initials
This ship teminds me a bit to the beastly Monolith Stalwart, just a budget version of it though lol
Brick laying armoring improves overall defense it but downside of bricklaying armor its side is weak
comment for support
Your voice-audio is fine, but the background noises is a bit grating; I keep wondering what is going on, which distracts from the lessons in Cosmoteer.
I am still learning the game, so I can't give you feedback on quality of information.
crew guide hype and other menu tips and tricks please
👍🏻
The Audio volume is mostly fine. All the moving around, away from the mike, the desk noises (drinks, impacts, fidgeting?) and chair noises were very distracting.
Fact2: cannons only focus on penetrating not spread damage unless it expode
thanks
Fact:laser blasters focuses on spreading damage like an exposion
the fringe people will prosper
Fact3:disruptors don't focus on damage but focuses on disabling weaponry & important modules : you can disable a cockpit and other modules basically disruptors are an emp cannons