2002 magical scientist FTK 2012 windup loop End 2017 pendum FTK 2018 gumblar and cannon soldier A but also lot years without FTKs or handloops were also not so good... DAD formats(all of them); Dragon rulers vs spellbook; inzektors blowing up your field; infernity doing stuff; 4 negates pendulum; zoodiac format; gouki Ulink; sky striker set 3 widow anchor... I like slow phased era: mithic rulers and geargia; hand artifact traptrick; Goat...
I think the biggest thing I miss about old school Yu-Gi-Oh was the battle phase focus which made traps more effective. I definitely prefer the slower format of yesteryear but I also know the game isn’t for me anymore.
if you ever look into playing the modern game you might like a deck called Subterror, it has a trap it searches that doubles attack & uses it extensively & has a monster that removes opponent's facedown monsters by attacking into them + another monster that flips opposing monsters facedown, it runs like 8-15 hand traps too but really those help keep the classic themes of the game alive and help slow down the fastest decks, it plays a lot of proper traps too.
Cool video, but I really wish you talked more about the GX and 5Ds eras where the decks started to move from mostly good / strong staple cards to not necessarily archetypal but themed decks and combo decks. I know you said that you didn’t wanna talk about like every change but I really feel like 2007-08 (Late GX / Early 5Ds) would’ve been the perfect middle era to talk about, 2003-2012 was just a really big jump tbh, and deck building as a whole did change rather interestingly during those times.
I agree with most what was said in the video with one exception: the statement that modern Yugioh is more consistent compared to old Yugioh is only half true. While yes, modern decks are much more streamlined, consistency actually got worse imo. Think about it, why has the term "bricking" only come up fairly recently in the last 4 years or so? Because starting with a bad hand is a much bigger deal. Back when the game took longer than 3 turns, coming back from a bad hand was a lot more common due to games taking longer and thus more topdecks occuring. So yes, while opening hands are a lot more consistent in modern Yugioh, the overall game is not.
I was also thinking the same thing when I watched this. Playing out of bad hands was something that you could actually do because your opponent was most likely not going to present lethal in the first couple turns. It was also pretty much wrong to play hyper aggressive because recourses were much harder to recover. I miss that period of time.
Sounds like Yugioh and the NBA have both gone through a transition from slow paced games to a much faster pace. Just felt like making that weird comparison.
Modern yugioh is more consistent in a bad way, in that games play out much more linearly. A lot of this is the extra deck, in that main deck cards are mostly materials to your actual monsters.
It was a much healthier type of consistency. One of Yugioh's biggest problems is that no matter the starting point, your opponent is always going to make a huge board. This takes away the strategic uncertainty. In a good strategy game, there is information which is hidden to you, and you have to take risks and gambles and try to read your opponent. Does your opponent have the set of cards in their hand that will overcome your strategy, and you need to wear them down first, or is it time to strike? In modern Yugioh, once you've seen a deck play one turn, you know pretty much what every turn from that deck is going to look like. Since everything is searchable, there is no uncertainty. It stops being a strategy game and becomes a puzzle. Instead of trying to outsmart and out-strategize your opponent, you are trying to figure out what combo from your deck will overcome the problem on the field. It makes it so you aren't so much playing against your opponent as against their deck. You barely need to think about yout opponent at all.
While yes, Yugioh is more consistent these days, you say that "bricking" happens less. I disagree. In old-school Yugioh, it was less consistent, but each card was also solitary, so almost any hand was playable, there weren't so many combinations that would end up with a brick.
@@deruneldembal5048 I would consider Bricking having a hand of conditional cards that can't do anything if a certain criteria hasn't been meet like the dark magician support spells and monsters that can't be normal summoned/require a tribute so you will end passing the turn with a empty board, but even then most of the time that would leave you in a good counter position if your opponent gets overconfident
I would say it is hard compare because nowadays you wanna open multiple compo pieces and a couple of years a ago Thunder King Rai-Oh + 1 or 2 backrow was a good hand for example. Also having a brick/drawing combo pieces/ garnets hurts far more because these key cards are limiting your options and consistency more than back than.
The Cyber-Stein OTK deck I ran at GBA France Championships in 2003 was very consistent. 3 Mystic Tomato, 2 Sangan, 1 Witch of the Black Forest, 1 Morphing Jar, 1 Cyber Jar, 1 Painful Choice, 1 Pot of Greed, 2 Graceful Charity, 1 Upstart Goblin, 1 Card Destruction, and tons of removal + reborn / premature. You can be pretty sure the Cyber-Stein was in play on turn 1~3, and there were other ways to win if that plan didn't go well. Finished 2nd that year. But I agree on the second part of your post, there were much less bricky hands. What would happen sometimes though is that you go second, then your opponent plays Delinquent Duo + The Forceful Sentry + a draw spell on turn 1. Even worse if they lay down Imperial Order after that. You could pretty much concede at that point
Your historical Yu-Gi-Oh videos are the best, bro. I started playing in 2015, so to hear about decks/strategies/cards that were popular "back in the day" are very interesting. Keep up the good work.
Konami is actively pushing for that though this time. Look at the F/L list. It's mainly s/t's themselves or support for the more "control" style decks that get hit. Yes, Konami did print the cards in the TCG that "pushed" for faster decks, but they are doing that in DL while also removing staple s/t from the format entirely to accelerate the change.
@@amethonys2798 I bet its related to the lesser item drops and harder farming honestly. Wouldn't be surprised though if it were also related to the fact they wanted it to be a faster format than TCG and OCG due to it being a mobile game.
How YuGiOh deck building has changed over the years: We went from throwing the best cards into random decks that somehow worked for keeping card advantage against the opponent to throwing the best cards into random decks that somehow worked to spam ED monsters and keep the opponent from playing YuGiOh. Truly evolution in card game form.
I just play both styles lol. There's nothing stopping you from getting a few friends together and all building old school style decks and having fun then the next day going to your locals with your Thunder Dragon or Sky Striker or Gouki deck.
You raise some good and fair points about nostalgia goggles. Personally, I just dislike how nowdays everything is special summoned and half the playing field is cluttered with extra-deck nonsense. Pre-synchro yugioh with a banlist is what I like the most. What I think is very interesting, is that yugioh went EXACTLY the same route as Magic the Gathering: At first, non-creature cards were the meta defining things to be running in every deck, because spells are just busted. But in modern day, all the good spells get banned, nerfed or are simply obsoleted by Monster cards.
Old: half your deck are power cards(that give you advantage) and the rest are the filler New: your entire deck and extra deck are cards that are both power and engine
DeltaTheAwsome PSYFrame that I know but still lol I've OTKed and while it's nice, it doesn't give me the same feeling that I used to get after winning after a few turns. 😅
The thing is that is the exact reason I DON'T like modern Yugioh. Searching is soooooo prevalent in this game that you practically have access to your entire deck turn 1. It makes the game way faster than I feel is necessary and is what allows for otk's to be the norm. Yugioh now doesn't feel like it has many choices when playing your deck or ways to disrupt your opponents plays. And I'm not saying decks need to be inconsistent piles of trash, just not so consistent that someone can flood the board with their best monsters turn 1 along with a Kristia and 3 negates during either player's turn total just because I didn't have an ash in hand to stop them before my first turn.
Back when I started playing my deck was 3 Blue-Eyes and a bunch of random crap and always lost. In the 2005 era I upgraded to using RITUAL MONSTERS with my Blue-Eyes and always lost. Then they introduced syncros and I used Stardust Dragon and it saved my Blue-Eyes all the time but I still always lost. Then they introduced Xyzs and... I used my Blue-Eyes to make some big ones and I started winning sometimes. But overall for me I'm still always losing :V
15 years ago having tribute fodder survive and also dealing damage was really good Good enough to get restricted If someone thinks that’s good nowadays, they’ll get their ass punched inside out 😂
I played 16 years ago and even then magic cylinder was gimicky. Unless that damage was killing your opponent it was almost always better to play waboku.
Well couple of years ago I had a 15th side deck slot open and for shits and giggles decided to play magic cylinder at a regional It hit a 3100 Qli Disc attacking my Construct This dude drove 3 hours to get his soul burned away
My strategy for building my deck was always built around four things locking my opponents out of their traps, quick play magic cards, monster effects and monster graveyard effects back then we didn't have hand traps to worry about so that strategy worked for me every time
I've been playing magic for 10 years and yugioh for 18 years. Yugioh is not a more consistent card game because it doesn't contain lands. I've heard this argument before and in my experience, it's from Yugioh players that have tried magic once or twice and had become frustrated when their sub-optimally built deck got mana screwed/mana flooded. If you define consistency as the odds that both players get to play the game (An interactive back and forth game), then Yugioh is less consistent because of how swingy the matches are. The odds of a properly built magic deck being mana screwed is 1 out of 20 games. The odds of somebody comboing off in Yugioh and effectively locking you out of the game is much higher - 1 out of 6 games? maybe more? It sure feels like a lot these days. Tldr; I miss old school Yugioh. GOAT format specifically. So interactive and consistent.
The big problem with too much consistency is that aggro/beatdown becomes unplayable, as combo just outclasses it. In MTG, there's Red Deck Wins, and in Pokemon, there's pretty much every Lightning-type and every Fighting-type deck ever. In Yugioh, aggro is unviable because it's straight up outclassed by combo due to the sheer consistency. The last great aggro deck in Yugioh was Mermail way back during the Zexal era.
Well, its been 3 years when this comment was made, but im pretty sure this was also a thing back in the day. In a new format with a new banlist, Dinosaur is almost always one of the best deck in the beginning of that format. Dino is just all gas and aggro to the max, maybe the most aggro any strategy will ever get. But when the format settles down and the formats gets resolved and solved, dino just kinda falls off waiting to terrorize another new format, which IMO is a very good spot for a deck to be in.
The first era of Yugioh (2002-2005) having the issue of using many of the same over powered cards (particularly spells and traps). I had a friend I use to play Yugioh with that made that exact same argument, the problem with this argument is that era had an excuse for that problem, their were nowhere near as many cards back then and on top of this many of the earliest cards were just plain garbage (very underpowered). They should have just kept making equally powerful (in their own way) generic cards that people could experiment with and interchangeably use. If they kept doing that up to now I can guarantee you that Yugioh today would have been way more diverse then it is and deck building would be more fun and rewarding. Of course that’s impossible now sadly due to the massive amount of unbalanced archetypes some of which would become too powerful with very good generic cards.
The newer deck building mainly consists of: Find the best meta deck that everyone is playing Take out a mortgage Buy the cards Repeat next week There needs to be support for non archetypal decks.
To be fair there were high impact monsters back in the day. Witch and sangan, morphing jar, cyber & fiber jar. Jinzo, goblin attack force and spear dragon, d.d. warrior lady and exiled force, sinister serpent. Almost all of these were auto includes.
I feel like another thing is that 2017/18 yugioh decks have a lot of engines (predaplant, brilliant fusion, speedroids, spellbook draw engine, ect) that don’t necessarily synergies with the decks theme but are used for specific things. I played a lot of Mermails in Spellbook format, and at least where i played I remember engines having a meaning more or less referring to the central cards that made the deck work (Atlanteans in Mermail-Atlanteans, Lightsworns in Chaos Dragons) which were more along the lines of how Frogs work in a Paleozoic deck today. But other than HAT existing as a deck made of 3 different engines, I don’t remember outside engines being splashed as much as they are today.
As a very casual player who mostly plays the ds/3ds games, not even online, I found it easier to build decks back in early gx times, than now. You could usually just grab a few high attack monsters, and some spells and traps for removal, and get pretty far with that. Today everything feels more combo reliant. That being said, I think that makes for much more enjoyable gameplay! Just the deckbuilding is a bit hard because I usually have no clue where to start..
While yes it was easier to build decks back then I wouldn't say that makes it better. I enjoy both eras of deck building but I do think nowadays is better overall even though there are still problems with it today.
@@DiddntFindANameLol Getting started can be tough because probably the biggest problem with deck building right now imo is there's too many archetype specific cards that aren't used in the decks for that archetype mostly because they aren't good, so you have to figure out which cards from that archetype you do run and the ones you don't plus a whole bunch of other factors.
@@garretnelson2771 Yeah, it's not easy. Well, maybe it is if you've been in the game for a few years and know the cards, but it's hard to get into again now at least!
I’ve played Yu-Gi-Oh since invasion of chaos, and I definitely feel the game now is the best it’s ever been. So many fun deck types and strategies, love it.
Im a 2003 player who stopped playing around 2010. Just started back up and here is my gripe... 2003: I set 2 cards and a face down.. I end my turn... 2020: I activate a card, search my deck, add this card to my hand, Special summon this monster from my hand, activate its effect, get another card from my deck, play another spell. I normal summon. I then Link summon, use its effect to do something else.. (Literally 15 minutes later) I set 1 card and end my turn... Today its just to overly complicated as hell with too many over the top strategies that stretch a turn into a 15 to 20 minute play.
You're right about the cost of cores. I picked up a playset of Dinowrestlers for about $10. The core deck of even something like Gouki is pretty cheap, maybe $30 for all their cards, until you start putting in Knightmare monsters. Those add up. Crusadia is a very OTK capable deck, and only Equimax is "pricey" at $10 a card. As I observed to friends you can buy playsets of all the other Crusadia cards for the cost of one Equimax card.
That 23 card list literally was just the basis of every good deck back then. Even if I didn’t realize it then. I just went back and looked at my first deck I ever played in a tournament, and the only card out of that list I didn’t have was the sinister serpent.
Steps to deck building: 1) Find an empty spot in your extra deck 2) Put Firewall Dragon in it 3) Bonus points if you can fit Isolde and Summon Sorc in there as well 4) Go win YCS
I think the only cards we played multiples of by the end of the DM era where MST and d.d. warrior lady. Almost every card in most competitive decks was restricted to one. If you posted your deck list online you could basically just post : Main Deck: Staples x37 Cyber Jar x1 Extra D.D. Warrior Lady x1 Mystic Tomato/ Shinning Angel x1
My problem with the new Yugioh is more the new cards and archetypes that have 3 PDF-Pages of Text. Also at least the impression i get is that the Game is way faster what imo is Not that good but that of course is my opinion. Nowadays you do your 5min Turn and mostly Lock your Opponent out or get fcked by cards with so many effects that you need to read for 5mins to understand what just happened. I do like comboplay like Synchron Deck etc. but it just feels like you are playing more with yourself than with your Opponent. You maybe play a few Traps and Handtraps and maybe some counter monstereffects and the rest is just combo fodder.
When it comes to the different summoning mechanics helping different decks look at gouki! It wasnt good before we got good links. It wasnt even a rouge deck before knightmares.
I’ve played the game on and off since 2005 and I feel my least favourite format was when everybody either played blue eyes or BA. It felt like no one played rogue decks and those decks bored me to tears. I’ve recently gotten back into the game after playing at a locals where no two decks were the same. I played a deck that I built 30 minutes before it started using the phantom knights and D hero stuff from the legendary decks. I had so much fun, it’s really reignited my passion for the game. Building Zombie phantom knights atm and I can’t wait to take it to locals!
2002-2011 old school Yu-Gi-Oh 2012-present day new Yu-Gi-Oh, I will say you can shove links into any retro deck and they can give pendulums a run for Thier money, it's incredible how links have rejuvenated the game and made it the most diverse it's been since 2011!
True but even there youre very limited to energy, only one supporter card a turn and also only one attack per turn Which makes a duel A LOT longer than ygo imo Yugioh online takes uot to 10min mostly pokemon 20min And in real lige yugioh up to 30min While pokemon i think its the same but i heard people play muktiple search cards at the same time becausebthere are no traps or such stuff Dont play pokemon carboard lnly online
Problem is when staple cards cost 70 bucks. You can't play Cyber Dragon without a Borrelsword and Handtraps/Kaiju. Same goes for heros, cubics, crusadia and alot of other "budget" decks. You have to spend 250 bucks on staples and then add your "budget" cards on top of it. And no you cant replace those staples, they're too good.
I have issue with both new and old the deck diversity in older deck was too low but now I feel like the skill level requirement needed to have fun and be competitive is too high for people who are just coming into the game or casuals aiming for competitive
Honestly I hope they had something like quantum monsters; that would really help out the format and make plays interesting; as well shake up the meta. The idea would be a monster that has an effect trigger depending on where it’s sent to such as the monster lane, back row or hell the field spell spot. I think this idea would enforce the monsters heavy meta but help move away from spells in the game.
Best advise is to make one deck from the internet preferably a simpke one like dark magician blue eyes or any otk deck and just tey to fully understand your own deck Then play a lot and over tine youll see all the other decks read their effects and see how they work And u slowly start to understand the gaame and your own decks limits
I dropped off from going to locals prob around the 2012 era. I do agree the game does seem way better now in terms of having options and the cross promotion with Duel Links is fantastic. It’s a tad upsetting if nobody is running traps nowadays though; that’s a meme that became a voice line in borderlands 2 after all.
I like consistency in decks in Yu-Gi-Oh, but I feel like there is so much pressure to have an amazing first turn which makes the game kinda samey. What I mean by that is that decks _have_ to basically have the same opening every game which makes match ups the same game most of the time. Gouki will make the same gouki board, thunder dragons will make collosal or 2 etc.. Other games have more margin of error because that first turn is not so critical. The same decks should do more things with different cards and not the same thing every time in those games.
2012 before tengu plants we had a meta that consisted of GBs blackwings xsabers machinas lights lightsworns so it wasn't all just streamlined good cards
ok but how i protect my monsters from destructive cart effect if i dont use counter traps. spells are good but is there any quik negate destruction spell card cause thats the only reason wy 25% of my deck is traps
I quit Yugioh back in 2016 and is contemplating on coming back to the game. I understand that there are a lot of changes I need to catch up with, but your statement of casual decks still being viable makes me feel somewhat optimistic. I also feel that the quality of recent structure decks are very good, allowing new/returning players an affordable way to enjoy the game. From a deck building perspective, how difficult do you think it is to start over with an empty collection? I really look forward to the upcoming Rokket structure deck. Hopefully, 3 of those plus a few other cards will be enough to build a semi-competitive deck.
its because they have the POTENTIAL to do a lot of VERY varied cool stuff but nothing to really capitalize on any of the weird experimental stuff they can do. Like they have a bunch of game play types from geminies to equips but none of the gimmics have a really good win condition or way to get to their win condition. They have potential but nothing to let it live up to it.
Simple Red Eyes was always a pretty bad card, it requires two tribute summons for a 2400 attack 2000 defense normal Monster. It wasn't even the best normal 2400 attack 2000 defense as Amphibian Beast has those stats but only requiring one tribute.
Argh you never wanna talk about Six Samurai when they were super dominant for a long time sandwiched between the likes of the Infernity days and Wind-ups/Dinorabbit days. Honestly, they were like when archetypes started to be super popular (everybody loved the Six Sams concept and art, though they hated Shien and Gateway making the deck super oppressive). Them and Blackwings
Idk where I’d like to stand I like high paced combos it makes the game more complex but I also like powerful singular cards that are game changing as well.
It makes the game more complex, but does it really make the game deeper? In game design one of the core principles is that you are looking to get the maximum possible depth out of the least possible complexity -- think of complexity as a budget used to purchase depth. (Watch the Extra Credits episode on this topic for a better explanation) Crazy 20 card combos add a lot of information to know and process, but do they really add much strategically? I personally don't really think so. Not saying it's wrong to like them, just that I personally think complexity for its own sake is bad game design.
Linking might make many things more viable, but the flip side of that is it makes many things viable that shouldn't be, like the firewall ftk. Also, when you talk about trap cards not being played, I still see evenly matched in deck lists, (not to mention things like storm duster on occasion)
Evenly Matched and Impermance are only trap cards in the sense they say Trap on the card and its purple. They have zero of the downsides of an actual trap card. It cannot get "mst'ed" the turn you set it (setting evenly matched OMEGALUL) and you dont have to wait a turn to use it.
@@aghadlarhen9397 Yes, but sometimes you have just that one card that you can't manage to get off the field, (which is what I'm talking about). Being unable to have a clear field is part of why people stopped playing Gorz.
I remember yesterday at ta local tournament in my city, that there was someone playing a ninja deck which was able to extra link the opponent and without summon sorceress considering it is not playable in Europe (I live in Milan). I don't think that his deck is going to be meta relevant, but he topped with it. Probably, in the past it wouldn't have happened.
It would be nice to be able to have a deck with a lot of variety, but sadly consistency is important. It's unfortunate that we need to use so many 3 ofs, and so many staples, we can't be that unique, but it is what it is.
I totally agree with that last statement of rogue decks being way more viable nowadays. I'm building a Chemcritter deck rn and sometimes I stop to think "I'm gonna try to win with a Gemini deck. How crazy is that?"
Honestly, I agree and disagree. I enjoyed all three eras of ygo, and I obviously still play, but there's a distinct difference between modern ygo and ygo merely an year ago. When we look at the decks from before links, or early links, they weren't that crazy. The craziest things you would have to deal with was maybe a ddd field with 3 negates or so, but the best decks didn't do that much, excluding some obvious exceptions. However, nowadays, while altergeist and sky striker and trickstar and thunder dragon exist, decks like spyral, decks like gouki, decks like danger dark world, even magicians from magician format. I don't hate modern ygo, but there's multiple current cards that just should not exist, like gumblar. Why does gumblar exist? Why did they think it was a good idea for gumblar to exist? Oh, and firewall. That too. I feel like the card design for the past year or so has just been so loose. Gumblar, sleeper, firewall, astrograph, engage, the secondary effects of the knightmares, even cards that aren't seeing much play, like the PK or the Fur hire links, they're too far overboard. Thus, I believe that modern modern Yu-Gi-Oh is the worst it has ever been, but without the overboard cards, it's more enjoyable than ever.
@@trustynaildiing6407 See, those had lots of card advantage, but the things they did on the board wasn't totally crazy. Dragon rulers especially just ended on a bunch of rank 7 monsters. Zoo was ultra consistent, but it only really ended on a drident Kong plus backrow. I would go as far as to say that altergeist boards are scarier than zoo boards. Spell books are an exception, but that's only because of jowgan. If we forget about jowgen, the spell books boards were just a couple of quickplay spells. Now I did mention that there were exceptions, spell books, djinn necroz, windup, and to an extent, qliphort. Honerable mentions: infernity, frog ftk, yata lock, and magical scientist ftk.
@@xlordday7241 Well, I would argue that having a ton of card advantage is more important than just having 2-3 interruptions, but I agree with that. However, certain meta's are different from the rest, it's hard to compare one to the other and then say "Oh Y format is better because X", there were also cards that just shouldn't have existed back then. Just my 2 cents, but I agree with you on the "overboard cards" part.
@@trustynaildiing6407 In regards to Rulers and Books, YGO4RealMen made his dime back in the day by humiliating then-meta Decks, often with rogue strategies. It was practically once a video, with videos coming out every concept of weeks (at least, until the Rulers died) that he would take whatever "MANLY" (his words) rogue Deck he'd crafted, jump online, and punk a few Ruler players. Chin Beat used a bizarre combination of Boxers, E-HERO, and Gawayn. He used the pieces of Gate Guardian for Rank 7 plays, and equipped the behemoth itself to Zubaba General. He had an *entire series* dedicated to using a clusterfuck Mokey Mokey Deck to mess with people. I honestly believe that he stopped in 2014 with his (pre-SD) D/D/D video because his fun Decks could no longer keep up with the meta to openly humiliate them.
While I don't mind having archetypes in the game, I think we might have a little too many at this point. I liked the idea behind classic deck building...relying on an individuals imagination and strategic skill more than just Konami releasing a family of cards tailored to work together (I'm not insulting the skill of players who use archetypes. I use them myself and love the occasional support for more retro cards). But everything has its place. I'd just like to see more of a balance between archetypes and open ended cards. It exists, but not as much as it used too.
I agree that 23 must-include cards is very bad in terms of deck building, but when deciding to play an archtype and the deck basically builds itself for you is not much better in my opinion. I actually like 'engines' that people can run. Things like the brilliant fusion or sky striker engines that can be included to make decks better. Obviously we don't want a very powerful engine that becomes an auto-include, but I think the more engines we have the more verity of decks we can get.
do you think they're gonna ban trickstar reincarnation? personally I think the deck it's fine... the reincarnation droll combo is hard to do on the first turn, and whats the point to ban a base card from a deck that is already at tier 3???...
I love these videos and your channel (I've been through 2 name changes and 2 years of high school during the time I've been subscribed), but I have no idea how to start out in Yugi-Oh. Is there any way you could make a video about budget buying, really basic beginner decks and how to introduce someone like me to the game? I saw Cvit's video on how to get back into the game, and Cimo's video on beginner decks, but the problem with videos like these (and many other similar ones) is that they require knowledge of the game to be useful. They don't even include actual deck-lists or profiles! I've only ever played Duel Links, and I love it, but I can't really play the decks I want, so I'd rather spend money on real cards to build one of my decks irl to play with friends instead of trying to get them to play a free to play cash vacuum.
You might wanna pick up the legendary hero decks or any starter deck really if you're just trying to play with friends. If your friends are already into yu gi oh it's probably a good idea to ask them about what to start with and budget options.
THAT'S MY CASUAL PLAY DECK! Okay not all the old banned beauties but sure why not use them in a fun deck since I'm not in a tournament and well the card restrictions are for sanctioned events not fun play. But limited to 1 each to be nice and the deck was a Highlander Deck (only one of every card). Then scary effect or big beat sticks to. And serious monster cards like Fiber Jar never goes out of style. That's why its my Casual Play Deck its fun but against a good modern deck my lose or win based on what I draw. This deck evolved over the twenty years.
imo 2012 ish era yugioh was the best because it wasnt super slow like GOAT format but not atleast exceedingly fast like it is now where youre lucky if you play more than 3 turns many games. You had the ability to go for plays that weren't just summoning or flipping a monster and actually interact with your opponent alot more. I've been wanting to play 2012 YGO again but its so hard to get anyone online to play any format that isnt the current format or GOAT. It's pretty sad
@NOGA Table, colour, grey, soccer, jumper, braces, chips, biscuit, peckish, aubergine, flat, ground floor. There are some english words for you. you are welcome.
The two main things that lead to change is Konami tweaking the forbidden/limited lists and releasing new cards that affect a tonne of older cards, or people finding creative anti-meta builds that become meta, leading to a seemingly endless cycle.
Hey dzeeff, I recently found your channel and feel like getting into Yugioh. The issue is though, that I dont really know where to start, especially since I have a somewhat limited budget. What do you recommend I do if I wanna learn more about Yugioh, even casually? (I saw the show as a kid and know about everything up to XYZ cards, but link summoning is brand new to me)
PurpleDolphin and building off dzeeff's comment, play YGOPro with that deck and experiment with different cards and it'll help teach you the rules. It's literally how I'm getting back into the game (stopped in like 2008 or so).
How chaos max dragon managed to appear in this video? Btw, this is one of the best videos i have seen in this channel. I left the game after shaddolls were released playing and collecting nonstop since Legend of Blue Eyes. This new link summoning a refreshing mechanic for the game even the doomsayers say mechanic X ruined the game, but they are just saying this since the synchro era... Maybe its time to sleeve some cards again...
consistency in a game is a double edged sword, you have games like yugioh and gwent that can get veeeeryyy repetitive very fast because the guys playing X deck or army are doing the exact sme thing for an opener every single game, but in the other hand i have nasty memories of playing against a Reno shudderwock shamman in wild as a reno mage and having my dirty rat...(the one and only card that counters shudderwock as a control deck) in the bottom of my deck, it was the very last card...so yeah that felt terrible and i had to add a witchwood piper just to semi-tutor the rat if i'm facing combo decks...but still ui have no other ways of tutoring for rats so yeaaah, and that0s why big priest is so pwoerful compared to many other decks, basically shadow visions allowing them to tutor for revival spells or shadow essence in emergencies makes that dekc way too cinsistent
I quitted paper Yu-Gi-Oh back in the day when DAD was released, disgusted by the rarity bump, and wasn't the only one when prices for that card you needed 3-of were reaching the $200 threshold. I still haven't come back to the paper game.
Konami legally can't ban any major card used by the protagonist or rival of whatever anime is current, until that anime ends. Tl;dr we can't get rid of Firewall or Gumblar until VRAINS is over.
I as budget player liked 2012 better. Darkworld and Chaos dragon were 2 decks which were fairly strong and also pretty cheap. Also it wasnt like "I put a almost unbreakable board on the table and you have to break it in your turn or else you loose". And to say that b4 2012 there were not as many archetypes is just wrong 2010 german nationals had Infernity, Blackwing and X- Saber as archetypes and Catsynchro aswell as Monarchs as not archetype decks. 2012 had Wind-Up, Inzektor and Darkworld as Archetype decks and Chaos dragon aswell as Dino Rabbit as non archetype decks.
Not a fan of archetypes, but I see the problem with generic decks that were 40 good cards. I still think games were more fun due to a better back n forth dynamic between players. ( most the time) However, I think it would have been interesting if yugioh developed in a way where generic cards were still the focus. Just balanced in a way that you don’t just have 40 crazy one of’s
That's why in a way it was harder to play old school Yugioh. You either had to have more luck or play with better skill then your opponents because it was like playing all mirror matches
It feels so weird playing old school Yugioh after playing so much modern Yugioh, it’s like ok wait so my best board is a normal summon of a 1800 atk monster pass ??? Like I have eager to try and pop off and go combo over 9000 but I can’t XD
You're so right I recently played old school style with my brother and I summoned Alexandrite Dragon and set a trap and I as like I feel so weak and like I did something wrong lol.
Set rotation in yugioh will instantly kill the game. Yugioh stands out from MTG and Pokemon from not having it. One if the selling points of YGO is that you can use some good old card in modern times.
It’s actually the exact opposite? There are some trap decks like AIDS and Amazoness (rip) but the best decks don’t play any traps except TTH by choice In their Prime no best decks played any traps except occasionally TTH CA, HERO, Vampire, Fur Hire bc they are/were so fast that the opponent just dies so why play any traps that aren’t high impact cards
And that's in what way relevant to the argument that you made when you compared two formats? Well yeh They weren't trap decks in the TCG And they weren't in Duel Links That's what I said Good thing that you see now for yourself that your comparison of 2012 and Duel Links was wrong
That is actually a good question... Maybe it's because it doesn't necessarily advance any of your strategies? Or maybe people just haven't found the right deck to (ab)use it in yet.
2005 - Magical Scientist FTK
2018 - Firewall FTKs
We have evolved.
You forgot frog ftk. That was a thing as well.
2002 magical scientist FTK
2012 windup loop
End 2017 pendum FTK
2018 gumblar and cannon soldier
A but also lot years without FTKs or handloops were also not so good... DAD formats(all of them); Dragon rulers vs spellbook; inzektors blowing up your field; infernity doing stuff; 4 negates pendulum; zoodiac format; gouki Ulink; sky striker set 3 widow anchor...
I like slow phased era: mithic rulers and geargia; hand artifact traptrick; Goat...
@@xlordday7241 was about 2 say this lmao
2028 - Firewall FTKs
@@royalsoldierofdrangleic4577 why does everyone forget dino ftk?
I think the biggest thing I miss about old school Yu-Gi-Oh was the battle phase focus which made traps more effective.
I definitely prefer the slower format of yesteryear but I also know the game isn’t for me anymore.
Cries in chaos emperor dragon and yataragasu
if you ever look into playing the modern game you might like a deck called Subterror, it has a trap it searches that doubles attack & uses it extensively & has a monster that removes opponent's facedown monsters by attacking into them + another monster that flips opposing monsters facedown, it runs like 8-15 hand traps too but really those help keep the classic themes of the game alive and help slow down the fastest decks, it plays a lot of proper traps too.
check out goat format ;)
Guru control and goat format sounds like your thing
Cool video, but I really wish you talked more about the GX and 5Ds eras where the decks started to move from mostly good / strong staple cards to not necessarily archetypal but themed decks and combo decks. I know you said that you didn’t wanna talk about like every change but I really feel like 2007-08 (Late GX / Early 5Ds) would’ve been the perfect middle era to talk about, 2003-2012 was just a really big jump tbh, and deck building as a whole did change rather interestingly during those times.
I agree with most what was said in the video with one exception: the statement that modern Yugioh is more consistent compared to old Yugioh is only half true. While yes, modern decks are much more streamlined, consistency actually got worse imo. Think about it, why has the term "bricking" only come up fairly recently in the last 4 years or so? Because starting with a bad hand is a much bigger deal. Back when the game took longer than 3 turns, coming back from a bad hand was a lot more common due to games taking longer and thus more topdecks occuring. So yes, while opening hands are a lot more consistent in modern Yugioh, the overall game is not.
I was also thinking the same thing when I watched this. Playing out of bad hands was something that you could actually do because your opponent was most likely not going to present lethal in the first couple turns. It was also pretty much wrong to play hyper aggressive because recourses were much harder to recover. I miss that period of time.
Sounds like Yugioh and the NBA have both gone through a transition from slow paced games to a much faster pace. Just felt like making that weird comparison.
Modern yugioh is more consistent in a bad way, in that games play out much more linearly. A lot of this is the extra deck, in that main deck cards are mostly materials to your actual monsters.
Me and my adamancipators be like
It was a much healthier type of consistency. One of Yugioh's biggest problems is that no matter the starting point, your opponent is always going to make a huge board. This takes away the strategic uncertainty. In a good strategy game, there is information which is hidden to you, and you have to take risks and gambles and try to read your opponent. Does your opponent have the set of cards in their hand that will overcome your strategy, and you need to wear them down first, or is it time to strike? In modern Yugioh, once you've seen a deck play one turn, you know pretty much what every turn from that deck is going to look like. Since everything is searchable, there is no uncertainty. It stops being a strategy game and becomes a puzzle. Instead of trying to outsmart and out-strategize your opponent, you are trying to figure out what combo from your deck will overcome the problem on the field. It makes it so you aren't so much playing against your opponent as against their deck. You barely need to think about yout opponent at all.
While yes, Yugioh is more consistent these days, you say that "bricking" happens less. I disagree. In old-school Yugioh, it was less consistent, but each card was also solitary, so almost any hand was playable, there weren't so many combinations that would end up with a brick.
True if you bricked it was probably your fault for running too many of the broken the spells/traps and not enough monsters.
@@deruneldembal5048 Another good point.
@@deruneldembal5048 I would consider Bricking having a hand of conditional cards that can't do anything if a certain criteria hasn't been meet like the dark magician support spells and monsters that can't be normal summoned/require a tribute so you will end passing the turn with a empty board, but even then most of the time that would leave you in a good counter position if your opponent gets overconfident
I would say it is hard compare because nowadays you wanna open multiple compo pieces and a couple of years a ago Thunder King Rai-Oh + 1 or 2 backrow was a good hand for example. Also having a brick/drawing combo pieces/ garnets hurts far more because these key cards are limiting your options and consistency more than back than.
The Cyber-Stein OTK deck I ran at GBA France Championships in 2003 was very consistent. 3 Mystic Tomato, 2 Sangan, 1 Witch of the Black Forest, 1 Morphing Jar, 1 Cyber Jar, 1 Painful Choice, 1 Pot of Greed, 2 Graceful Charity, 1 Upstart Goblin, 1 Card Destruction, and tons of removal + reborn / premature. You can be pretty sure the Cyber-Stein was in play on turn 1~3, and there were other ways to win if that plan didn't go well. Finished 2nd that year.
But I agree on the second part of your post, there were much less bricky hands. What would happen sometimes though is that you go second, then your opponent plays Delinquent Duo + The Forceful Sentry + a draw spell on turn 1. Even worse if they lay down Imperial Order after that. You could pretty much concede at that point
Your historical Yu-Gi-Oh videos are the best, bro. I started playing in 2015, so to hear about decks/strategies/cards that were popular "back in the day" are very interesting. Keep up the good work.
There's one deck from back then that I want back to full power and that is Pepe
Loop is the strategy now
brother can i have some loops
Jarfulous sure, but i only have frutiloops
This is probably my favorite video that you have ever made. Funnily enough, I see the same pattern happening in Duel Links (at a much faster rate)
Konami is actively pushing for that though this time. Look at the F/L list. It's mainly s/t's themselves or support for the more "control" style decks that get hit. Yes, Konami did print the cards in the TCG that "pushed" for faster decks, but they are doing that in DL while also removing staple s/t from the format entirely to accelerate the change.
@@amethonys2798 I bet its related to the lesser item drops and harder farming honestly. Wouldn't be surprised though if it were also related to the fact they wanted it to be a faster format than TCG and OCG due to it being a mobile game.
How YuGiOh deck building has changed over the years:
We went from throwing the best cards into random decks that somehow worked for keeping card advantage against the opponent to throwing the best cards into random decks that somehow worked to spam ED monsters and keep the opponent from playing YuGiOh.
Truly evolution in card game form.
I miss getting delinquent duo'd and yata locked so much
Noah Martinez I miss the days of being ready for a Yata lock.
I just play both styles lol. There's nothing stopping you from getting a few friends together and all building old school style decks and having fun then the next day going to your locals with your Thunder Dragon or Sky Striker or Gouki deck.
You raise some good and fair points about nostalgia goggles.
Personally, I just dislike how nowdays everything is special summoned and half the playing field is cluttered with extra-deck nonsense. Pre-synchro yugioh with a banlist is what I like the most.
What I think is very interesting, is that yugioh went EXACTLY the same route as Magic the Gathering: At first, non-creature cards were the meta defining things to be running in every deck, because spells are just busted. But in modern day, all the good spells get banned, nerfed or are simply obsoleted by Monster cards.
the complaints with the archetypes in 2012 came for a large part because the konami ban list also hammered all the older decks.
Old: half your deck are power cards(that give you advantage) and the rest are the filler
New: your entire deck and extra deck are cards that are both power and engine
Not a yugioh history channel
Not not a yugioh history channel
In all honesty, this is the closest to a channel identity Dzeeff's channel has, so I think it actually is a yugioh history channel! >.
he's actually a Yugioh history channel
Lol I love when people criticize a video they chose to click on and watch.
I miss back when games would last more than 5 turns. 😢
Thats why Yugioh is played in Matches. Bo3 is the proper way to play.
DeltaTheAwsome PSYFrame that I know but still lol I've OTKed and while it's nice, it doesn't give me the same feeling that I used to get after winning after a few turns. 😅
@@BussiDestroyer wow, 10 whole turns of play, "excitement"
5 😂
BA now plays only 3 spells/traps, before they played tons of floodgates 👌👌👌👌
Fire lake cancer
Sekka's light is good card design imo
Owen Lloyd BA is still alive
@@sangan3202 BA never dies, hence their grave effects
They never played very many floodgates, you cant use BA effects in your hand if you have spells/traps
The thing is that is the exact reason I DON'T like modern Yugioh. Searching is soooooo prevalent in this game that you practically have access to your entire deck turn 1. It makes the game way faster than I feel is necessary and is what allows for otk's to be the norm. Yugioh now doesn't feel like it has many choices when playing your deck or ways to disrupt your opponents plays.
And I'm not saying decks need to be inconsistent piles of trash, just not so consistent that someone can flood the board with their best monsters turn 1 along with a Kristia and 3 negates during either player's turn total just because I didn't have an ash in hand to stop them before my first turn.
I haven’t seen anyone being salty about Herald in ages
Literally ages bc that was the last time the deck was not hot garbage 🤔
The deck I'm referring to doesn't run around kristia, it just runs it and is able to get it out very consistently on top of a full board
Yeh it's called Herald
of perfection to be more precise
Back when I started playing my deck was 3 Blue-Eyes and a bunch of random crap and always lost. In the 2005 era I upgraded to using RITUAL MONSTERS with my Blue-Eyes and always lost. Then they introduced syncros and I used Stardust Dragon and it saved my Blue-Eyes all the time but I still always lost. Then they introduced Xyzs and... I used my Blue-Eyes to make some big ones and I started winning sometimes.
But overall for me I'm still always losing :V
The synchro era was my fav era. It was good and chill and still understandable for me lmao
Nice video. I agree that deck building has changed greatly than in 2003. Thanks god decks today play differently
wtf I thought this was a pack opening channel
I thought this a Duel Links channel
I thought this was a magic the gathering channel
These jokes are really getting old. They were funny at first but there is at least a dozen comments on every video for at least 6 months like these.
@@haruhirogrimgar6047 Deal with it
@@haruhirogrimgar6047 sry but you cant just kill memes they die slowly
dzeef played the "nobody plays" magical cylinder... :) :D
Ya I wonder if he did this as a meme or what.
15 years ago having tribute fodder survive and also dealing damage was really good
Good enough to get restricted
If someone thinks that’s good nowadays, they’ll get their ass punched inside out 😂
The "nobody plays" Videos are always about *current* YGO. Dark Bribe for example was also good at some point.
I played 16 years ago and even then magic cylinder was gimicky. Unless that damage was killing your opponent it was almost always better to play waboku.
Well couple of years ago I had a 15th side deck slot open and for shits and giggles decided to play magic cylinder at a regional
It hit a 3100 Qli Disc attacking my Construct
This dude drove 3 hours to get his soul burned away
My strategy for building my deck was always built around four things locking my opponents out of their traps, quick play magic cards, monster effects and monster graveyard effects back then we didn't have hand traps to worry about so that strategy worked for me every time
I've been playing magic for 10 years and yugioh for 18 years. Yugioh is not a more consistent card game because it doesn't contain lands. I've heard this argument before and in my experience, it's from Yugioh players that have tried magic once or twice and had become frustrated when their sub-optimally built deck got mana screwed/mana flooded. If you define consistency as the odds that both players get to play the game (An interactive back and forth game), then Yugioh is less consistent because of how swingy the matches are. The odds of a properly built magic deck being mana screwed is 1 out of 20 games. The odds of somebody comboing off in Yugioh and effectively locking you out of the game is much higher - 1 out of 6 games? maybe more? It sure feels like a lot these days. Tldr; I miss old school Yugioh. GOAT format specifically. So interactive and consistent.
okay boomer
@@halmiller1208 I'm 28.
@@Darebearlovesbug okay yoomer
@@halmiller1208 Cringe.
The big problem with too much consistency is that aggro/beatdown becomes unplayable, as combo just outclasses it. In MTG, there's Red Deck Wins, and in Pokemon, there's pretty much every Lightning-type and every Fighting-type deck ever. In Yugioh, aggro is unviable because it's straight up outclassed by combo due to the sheer consistency. The last great aggro deck in Yugioh was Mermail way back during the Zexal era.
Well, its been 3 years when this comment was made, but im pretty sure this was also a thing back in the day. In a new format with a new banlist, Dinosaur is almost always one of the best deck in the beginning of that format. Dino is just all gas and aggro to the max, maybe the most aggro any strategy will ever get. But when the format settles down and the formats gets resolved and solved, dino just kinda falls off waiting to terrorize another new format, which IMO is a very good spot for a deck to be in.
The first era of Yugioh (2002-2005) having the issue of using many of the same over powered cards (particularly spells and traps). I had a friend I use to play Yugioh with that made that exact same argument, the problem with this argument is that era had an excuse for that problem, their were nowhere near as many cards back then and on top of this many of the earliest cards were just plain garbage (very underpowered). They should have just kept making equally powerful (in their own way) generic cards that people could experiment with and interchangeably use. If they kept doing that up to now I can guarantee you that Yugioh today would have been way more diverse then it is and deck building would be more fun and rewarding. Of course that’s impossible now sadly due to the massive amount of unbalanced archetypes some of which would become too powerful with very good generic cards.
The newer deck building mainly consists of:
Find the best meta deck that everyone is playing
Take out a mortgage
Buy the cards
Repeat next week
There needs to be support for non archetypal decks.
Salamangreat in a nutshell.
To be fair there were high impact monsters back in the day. Witch and sangan, morphing jar, cyber & fiber jar. Jinzo, goblin attack force and spear dragon, d.d. warrior lady and exiled force, sinister serpent. Almost all of these were auto includes.
Tribe infecting virus, penguin soldier, magician of faith, yata garasu, kycoo the ghost destroyer..
I feel like another thing is that 2017/18 yugioh decks have a lot of engines (predaplant, brilliant fusion, speedroids, spellbook draw engine, ect) that don’t necessarily synergies with the decks theme but are used for specific things.
I played a lot of Mermails in Spellbook format, and at least where i played I remember engines having a meaning more or less referring to the central cards that made the deck work (Atlanteans in Mermail-Atlanteans, Lightsworns in Chaos Dragons) which were more along the lines of how Frogs work in a Paleozoic deck today. But other than HAT existing as a deck made of 3 different engines, I don’t remember outside engines being splashed as much as they are today.
As a very casual player who mostly plays the ds/3ds games, not even online, I found it easier to build decks back in early gx times, than now. You could usually just grab a few high attack monsters, and some spells and traps for removal, and get pretty far with that. Today everything feels more combo reliant. That being said, I think that makes for much more enjoyable gameplay! Just the deckbuilding is a bit hard because I usually have no clue where to start..
While yes it was easier to build decks back then I wouldn't say that makes it better. I enjoy both eras of deck building but I do think nowadays is better overall even though there are still problems with it today.
@@garretnelson2771 That is the point I was trying to end on, actually. Probably could have worded it better!
@@DiddntFindANameLol Getting started can be tough because probably the biggest problem with deck building right now imo is there's too many archetype specific cards that aren't used in the decks for that archetype mostly because they aren't good, so you have to figure out which cards from that archetype you do run and the ones you don't plus a whole bunch of other factors.
@@garretnelson2771 Yeah, it's not easy. Well, maybe it is if you've been in the game for a few years and know the cards, but it's hard to get into again now at least!
I like how way more decks are (mostly) viable now as opposed to the 2012 era, though I wish traps could be played bit more in non trap decks.
I’ve played Yu-Gi-Oh since invasion of chaos, and I definitely feel the game now is the best it’s ever been. So many fun deck types and strategies, love it.
Excellent review of a lot of important history, and well put together video in general.
Im a 2003 player who stopped playing around 2010. Just started back up and here is my gripe...
2003: I set 2 cards and a face down.. I end my turn...
2020: I activate a card, search my deck, add this card to my hand, Special summon this monster from my hand, activate its effect, get another card from my deck, play another spell. I normal summon. I then Link summon, use its effect to do something else.. (Literally 15 minutes later) I set 1 card and end my turn...
Today its just to overly complicated as hell with too many over the top strategies that stretch a turn into a 15 to 20 minute play.
I’ve been watching for so long I love you Dzeeff you are the greatest you tuber and yugituber ever!!!
You're right about the cost of cores. I picked up a playset of Dinowrestlers for about $10. The core deck of even something like Gouki is pretty cheap, maybe $30 for all their cards, until you start putting in Knightmare monsters. Those add up. Crusadia is a very OTK capable deck, and only Equimax is "pricey" at $10 a card. As I observed to friends you can buy playsets of all the other Crusadia cards for the cost of one Equimax card.
That 23 card list literally was just the basis of every good deck back then. Even if I didn’t realize it then. I just went back and looked at my first deck I ever played in a tournament, and the only card out of that list I didn’t have was the sinister serpent.
Steps to deck building:
1) Find an empty spot in your extra deck
2) Put Firewall Dragon in it
3) Bonus points if you can fit Isolde and Summon Sorc in there as well
4) Go win YCS
Super insightful, more vids like this pls!!
I think the only cards we played multiples of by the end of the DM era where MST and d.d. warrior lady. Almost every card in most competitive decks was restricted to one. If you posted your deck list online you could basically just post :
Main Deck:
Staples x37
Cyber Jar x1
Extra D.D. Warrior Lady x1
Mystic Tomato/ Shinning Angel x1
I could've sworn the same thing happened in early Magic where creatures were super underpowered while other spells were overpowered
My problem with the new Yugioh is more the new cards and archetypes that have 3 PDF-Pages of Text. Also at least the impression i get is that the Game is way faster what imo is Not that good but that of course is my opinion. Nowadays you do your 5min Turn and mostly Lock your Opponent out or get fcked by cards with so many effects that you need to read for 5mins to understand what just happened. I do like comboplay like Synchron Deck etc. but it just feels like you are playing more with yourself than with your Opponent. You maybe play a few Traps and Handtraps and maybe some counter monstereffects and the rest is just combo fodder.
When it comes to the different summoning mechanics helping different decks look at gouki! It wasnt good before we got good links. It wasnt even a rouge deck before knightmares.
Probably wasn't good before we got links is because it's a link deck. Point taken tho
They couldn't possibly be good without links, because its almost like they weren't around when links weren't a thing.
Moody sandwhich Did you just choose to ignore the word “good” in front of “links”?
Key word is “good” links not before links
I’ve played the game on and off since 2005 and I feel my least favourite format was when everybody either played blue eyes or BA. It felt like no one played rogue decks and those decks bored me to tears. I’ve recently gotten back into the game after playing at a locals where no two decks were the same. I played a deck that I built 30 minutes before it started using the phantom knights and D hero stuff from the legendary decks. I had so much fun, it’s really reignited my passion for the game. Building Zombie phantom knights atm and I can’t wait to take it to locals!
2002-2011 old school Yu-Gi-Oh 2012-present day new Yu-Gi-Oh, I will say you can shove links into any retro deck and they can give pendulums a run for Thier money, it's incredible how links have rejuvenated the game and made it the most diverse it's been since 2011!
8:22 The Pokémon TCG can be very consistent because it has sooo much search and draw power. It's fun to watch the top online decks.
True but even there youre very limited to energy, only one supporter card a turn and also only one attack per turn
Which makes a duel A LOT longer than ygo imo
Yugioh online takes uot to 10min mostly
pokemon 20min
And in real lige yugioh up to 30min
While pokemon i think its the same but i heard people play muktiple search cards at the same time becausebthere are no traps or such stuff
Dont play pokemon carboard lnly online
"Yu-Gi-Oh is alot cheaper to get into" Coming back to the game, cries in Cyber Emergency
2020 has done this card justice my friend
Problem is when staple cards cost 70 bucks. You can't play Cyber Dragon without a Borrelsword and Handtraps/Kaiju. Same goes for heros, cubics, crusadia and alot of other "budget" decks. You have to spend 250 bucks on staples and then add your "budget" cards on top of it. And no you cant replace those staples, they're too good.
I have issue with both new and old the deck diversity in older deck was too low but now I feel like the skill level requirement needed to have fun and be competitive is too high for people who are just coming into the game or casuals aiming for competitive
Honestly I hope they had something like quantum monsters; that would really help out the format and make plays interesting; as well shake up the meta.
The idea would be a monster that has an effect trigger depending on where it’s sent to such as the monster lane, back row or hell the field spell spot. I think this idea would enforce the monsters heavy meta but help move away from spells in the game.
arc-v's got you covered, and has had you covered for quite a while now
Quantum summoning does sound cool, though.
Thats basically every pendulum deck out there go look em uo and have fun 😁👍
Some only play 3 spells
I need this.
Stopped playing around the time 5ds came out.
Came back about a month ago.
I'm so lost rn
Best advise is to make one deck from the internet preferably a simpke one like dark magician blue eyes or any otk deck and just tey to fully understand your own deck
Then play a lot and over tine youll see all the other decks read their effects and see how they work
And u slowly start to understand the gaame and your own decks limits
I dropped off from going to locals prob around the 2012 era. I do agree the game does seem way better now in terms of having options and the cross promotion with Duel Links is fantastic. It’s a tad upsetting if nobody is running traps nowadays though; that’s a meme that became a voice line in borderlands 2 after all.
I like consistency in decks in Yu-Gi-Oh, but I feel like there is so much pressure to have an amazing first turn which makes the game kinda samey.
What I mean by that is that decks _have_ to basically have the same opening every game which makes match ups the same game most of the time. Gouki will make the same gouki board, thunder dragons will make collosal or 2 etc..
Other games have more margin of error because that first turn is not so critical. The same decks should do more things with different cards and not the same thing every time in those games.
2012 before tengu plants we had a meta that consisted of GBs blackwings xsabers machinas lights lightsworns so it wasn't all just streamlined good cards
It’s weird but I am able to play a generic warrior deck. I’m 100% confident that link summoning with Isolde and hero kid helped the deck out a lot.
ok but how i protect my monsters from destructive cart effect if i dont use counter traps. spells are good but is there any quik negate destruction spell card cause thats the only reason wy 25% of my deck is traps
I quit Yugioh back in 2016 and is contemplating on coming back to the game. I understand that there are a lot of changes I need to catch up with, but your statement of casual decks still being viable makes me feel somewhat optimistic.
I also feel that the quality of recent structure decks are very good, allowing new/returning players an affordable way to enjoy the game. From a deck building perspective, how difficult do you think it is to start over with an empty collection? I really look forward to the upcoming Rokket structure deck. Hopefully, 3 of those plus a few other cards will be enough to build a semi-competitive deck.
Decklist for the Amazoness PK deck? Those are two of my favorite archetypes
Could you do a "Why nobody plays Red Eyes" Video? I mean I love Red Eyes but it would be really interesting.
its because they have the POTENTIAL to do a lot of VERY varied cool stuff but nothing to really capitalize on any of the weird experimental stuff they can do. Like they have a bunch of game play types from geminies to equips but none of the gimmics have a really good win condition or way to get to their win condition. They have potential but nothing to let it live up to it.
Simple Red Eyes was always a pretty bad card, it requires two tribute summons for a 2400 attack 2000 defense normal Monster. It wasn't even the best normal 2400 attack 2000 defense as Amphibian Beast has those stats but only requiring one tribute.
I might actually prefer old school yugioh mainly because I get super overwhelmed with the amount of text on modern cards describing their effects
There were tons of Archetypes that were good before 2012 like Lightsworn, X Sabers, and Gladiator Beasts.
Argh you never wanna talk about Six Samurai when they were super dominant for a long time sandwiched between the likes of the Infernity days and Wind-ups/Dinorabbit days. Honestly, they were like when archetypes started to be super popular (everybody loved the Six Sams concept and art, though they hated Shien and Gateway making the deck super oppressive). Them and Blackwings
monkeylemur And Glad beasts and Lightsworn too. The 11 year skip was too huge. Skipping over the 2009-2012 was too much
I used to play a Beast Warrior/Warrior deck. And Luster dragon of course. 😌💁🏽♂️
Idk where I’d like to stand I like high paced combos it makes the game more complex but I also like powerful singular cards that are game changing as well.
It makes the game more complex, but does it really make the game deeper? In game design one of the core principles is that you are looking to get the maximum possible depth out of the least possible complexity -- think of complexity as a budget used to purchase depth. (Watch the Extra Credits episode on this topic for a better explanation)
Crazy 20 card combos add a lot of information to know and process, but do they really add much strategically? I personally don't really think so. Not saying it's wrong to like them, just that I personally think complexity for its own sake is bad game design.
Linking might make many things more viable, but the flip side of that is it makes many things viable that shouldn't be, like the firewall ftk. Also, when you talk about trap cards not being played, I still see evenly matched in deck lists, (not to mention things like storm duster on occasion)
Evenly Matched and Impermance are only trap cards in the sense they say Trap on the card and its purple. They have zero of the downsides of an actual trap card. It cannot get "mst'ed" the turn you set it (setting evenly matched OMEGALUL) and you dont have to wait a turn to use it.
If I recall the effect correctly, you have to set evenly unless your field is clear
@@benjystrauss2524 but that is technically when you'll get the most out of Evenly anyways so there's no better reason to set the card
@@aghadlarhen9397 Yes, but sometimes you have just that one card that you can't manage to get off the field, (which is what I'm talking about). Being unable to have a clear field is part of why people stopped playing Gorz.
I remember yesterday at ta local tournament in my city, that there was someone playing a ninja deck which was able to extra link the opponent and without summon sorceress considering it is not playable in Europe (I live in Milan). I don't think that his deck is going to be meta relevant, but he topped with it. Probably, in the past it wouldn't have happened.
It would be nice to be able to have a deck with a lot of variety, but sadly consistency is important. It's unfortunate that we need to use so many 3 ofs, and so many staples, we can't be that unique, but it is what it is.
Hey Dzeef, could you link the statement from konami?
“Links help every deck”
*cries in DDD
*Laughs in Gilgamesh*
I totally agree with that last statement of rogue decks being way more viable nowadays. I'm building a Chemcritter deck rn and sometimes I stop to think "I'm gonna try to win with a Gemini deck. How crazy is that?"
Honestly, I agree and disagree. I enjoyed all three eras of ygo, and I obviously still play, but there's a distinct difference between modern ygo and ygo merely an year ago.
When we look at the decks from before links, or early links, they weren't that crazy. The craziest things you would have to deal with was maybe a ddd field with 3 negates or so, but the best decks didn't do that much, excluding some obvious exceptions.
However, nowadays, while altergeist and sky striker and trickstar and thunder dragon exist, decks like spyral, decks like gouki, decks like danger dark world, even magicians from magician format.
I don't hate modern ygo, but there's multiple current cards that just should not exist, like gumblar. Why does gumblar exist? Why did they think it was a good idea for gumblar to exist? Oh, and firewall. That too. I feel like the card design for the past year or so has just been so loose. Gumblar, sleeper, firewall, astrograph, engage, the secondary effects of the knightmares, even cards that aren't seeing much play, like the PK or the Fur hire links, they're too far overboard.
Thus, I believe that modern modern Yu-Gi-Oh is the worst it has ever been, but without the overboard cards, it's more enjoyable than ever.
To that I reply, Dragon Rulers, Spellbooks full power, and Zoodiac.
@@trustynaildiing6407 See, those had lots of card advantage, but the things they did on the board wasn't totally crazy. Dragon rulers especially just ended on a bunch of rank 7 monsters. Zoo was ultra consistent, but it only really ended on a drident Kong plus backrow. I would go as far as to say that altergeist boards are scarier than zoo boards. Spell books are an exception, but that's only because of jowgan. If we forget about jowgen, the spell books boards were just a couple of quickplay spells.
Now I did mention that there were exceptions, spell books, djinn necroz, windup, and to an extent, qliphort.
Honerable mentions: infernity, frog ftk, yata lock, and magical scientist ftk.
@@xlordday7241 Well, I would argue that having a ton of card advantage is more important than just having 2-3 interruptions, but I agree with that. However, certain meta's are different from the rest, it's hard to compare one to the other and then say "Oh Y format is better because X", there were also cards that just shouldn't have existed back then. Just my 2 cents, but I agree with you on the "overboard cards" part.
@@trustynaildiing6407 Well, yeah, I agree with you there. I've been playing since 2011, and I've enjoyed pretty much every single year overall.
@@trustynaildiing6407 In regards to Rulers and Books, YGO4RealMen made his dime back in the day by humiliating then-meta Decks, often with rogue strategies. It was practically once a video, with videos coming out every concept of weeks (at least, until the Rulers died) that he would take whatever "MANLY" (his words) rogue Deck he'd crafted, jump online, and punk a few Ruler players. Chin Beat used a bizarre combination of Boxers, E-HERO, and Gawayn. He used the pieces of Gate Guardian for Rank 7 plays, and equipped the behemoth itself to Zubaba General. He had an *entire series* dedicated to using a clusterfuck Mokey Mokey Deck to mess with people. I honestly believe that he stopped in 2014 with his (pre-SD) D/D/D video because his fun Decks could no longer keep up with the meta to openly humiliate them.
While I don't mind having archetypes in the game, I think we might have a little too many at this point. I liked the idea behind classic deck building...relying on an individuals imagination and strategic skill more than just Konami releasing a family of cards tailored to work together (I'm not insulting the skill of players who use archetypes. I use them myself and love the occasional support for more retro cards). But everything has its place. I'd just like to see more of a balance between archetypes and open ended cards. It exists, but not as much as it used too.
Very interesting video!
I agree that 23 must-include cards is very bad in terms of deck building, but when deciding to play an archtype and the deck basically builds itself for you is not much better in my opinion.
I actually like 'engines' that people can run. Things like the brilliant fusion or sky striker engines that can be included to make decks better. Obviously we don't want a very powerful engine that becomes an auto-include, but I think the more engines we have the more verity of decks we can get.
This was a great video
do you think they're gonna ban trickstar reincarnation? personally I think the deck it's fine... the reincarnation droll combo is hard to do on the first turn, and whats the point to ban a base card from a deck that is already at tier 3???...
I love these videos and your channel (I've been through 2 name changes and 2 years of high school during the time I've been subscribed), but I have no idea how to start out in Yugi-Oh. Is there any way you could make a video about budget buying, really basic beginner decks and how to introduce someone like me to the game? I saw Cvit's video on how to get back into the game, and Cimo's video on beginner decks, but the problem with videos like these (and many other similar ones) is that they require knowledge of the game to be useful. They don't even include actual deck-lists or profiles! I've only ever played Duel Links, and I love it, but I can't really play the decks I want, so I'd rather spend money on real cards to build one of my decks irl to play with friends instead of trying to get them to play a free to play cash vacuum.
You might wanna pick up the legendary hero decks or any starter deck really if you're just trying to play with friends. If your friends are already into yu gi oh it's probably a good idea to ask them about what to start with and budget options.
Interesting would you do another deck build for a subscriber. Buster blader?
THAT'S MY CASUAL PLAY DECK! Okay not all the old banned beauties but sure why not use them in a fun deck since I'm not in a tournament and well the card restrictions are for sanctioned events not fun play. But limited to 1 each to be nice and the deck was a Highlander Deck (only one of every card). Then scary effect or big beat sticks to. And serious monster cards like Fiber Jar never goes out of style. That's why its my Casual Play Deck its fun but against a good modern deck my lose or win based on what I draw. This deck evolved over the twenty years.
imo 2012 ish era yugioh was the best because it wasnt super slow like GOAT format but not atleast exceedingly fast like it is now where youre lucky if you play more than 3 turns many games. You had the ability to go for plays that weren't just summoning or flipping a monster and actually interact with your opponent alot more.
I've been wanting to play 2012 YGO again but its so hard to get anyone online to play any format that isnt the current format or GOAT. It's pretty sad
2:04 weren't WotBF, sangan and MoF banned from teh same tiem as PoG and GC?
@NOGA Table, colour, grey, soccer, jumper, braces, chips, biscuit, peckish, aubergine, flat, ground floor.
There are some english words for you. you are welcome.
The trouble started around 2010 with Tele-dad
The two main things that lead to change is Konami tweaking the forbidden/limited lists and releasing new cards that affect a tonne of older cards, or people finding creative anti-meta builds that become meta, leading to a seemingly endless cycle.
Hey dzeeff, I recently found your channel and feel like getting into Yugioh. The issue is though, that I dont really know where to start, especially since I have a somewhat limited budget. What do you recommend I do if I wanna learn more about Yugioh, even casually? (I saw the show as a kid and know about everything up to XYZ cards, but link summoning is brand new to me)
Check out the Legendary Hero Decks. Best value, and will teach you about every current summoning mechanic. 10/10 would recommend
PurpleDolphin and building off dzeeff's comment, play YGOPro with that deck and experiment with different cards and it'll help teach you the rules. It's literally how I'm getting back into the game (stopped in like 2008 or so).
How chaos max dragon managed to appear in this video?
Btw, this is one of the best videos i have seen in this channel. I left the game after shaddolls were released playing and collecting nonstop since Legend of Blue Eyes. This new link summoning a refreshing mechanic for the game even the doomsayers say mechanic X ruined the game, but they are just saying this since the synchro era...
Maybe its time to sleeve some cards again...
consistency in a game is a double edged sword, you have games like yugioh and gwent that can get veeeeryyy repetitive very fast because the guys playing X deck or army are doing the exact sme thing for an opener every single game, but in the other hand i have nasty memories of playing against a Reno shudderwock shamman in wild as a reno mage and having my dirty rat...(the one and only card that counters shudderwock as a control deck) in the bottom of my deck, it was the very last card...so yeah that felt terrible and i had to add a witchwood piper just to semi-tutor the rat if i'm facing combo decks...but still ui have no other ways of tutoring for rats so yeaaah, and that0s why big priest is so pwoerful compared to many other decks, basically shadow visions allowing them to tutor for revival spells or shadow essence in emergencies makes that dekc way too cinsistent
Sakaretsu Armor? That should be Torrential Tribute.
I quitted paper Yu-Gi-Oh back in the day when DAD was released, disgusted by the rarity bump, and wasn't the only one when prices for that card you needed 3-of were reaching the $200 threshold. I still haven't come back to the paper game.
now the problem is having the same links in each extra deck, that firewall dragon refuses to go
Konami legally can't ban any major card used by the protagonist or rival of whatever anime is current, until that anime ends. Tl;dr we can't get rid of Firewall or Gumblar until VRAINS is over.
I as budget player liked 2012 better. Darkworld and Chaos dragon were 2 decks which were fairly strong and also pretty cheap. Also it wasnt like "I put a almost unbreakable board on the table and you have to break it in your turn or else you loose". And to say that b4 2012 there were not as many archetypes is just wrong 2010 german nationals had Infernity, Blackwing and X- Saber as archetypes and Catsynchro aswell as Monarchs as not archetype decks. 2012 had Wind-Up, Inzektor and Darkworld as Archetype decks and Chaos dragon aswell as Dino Rabbit as non archetype decks.
Not a fan of archetypes, but I see the problem with generic decks that were 40 good cards. I still think games were more fun due to a better back n forth dynamic between players. ( most the time) However, I think it would have been interesting if yugioh developed in a way where generic cards were still the focus. Just balanced in a way that you don’t just have 40 crazy one of’s
They cant since these balamved generic cards could be abused by some archetypes
+RxY It’s absolutely too late now, but I wish that’s the direction the game took.
That's why in a way it was harder to play old school Yugioh. You either had to have more luck or play with better skill then your opponents because it was like playing all mirror matches
Honestly I hope we get more extra deck cards in the future
It feels so weird playing old school Yugioh after playing so much modern Yugioh, it’s like ok wait so my best board is a normal summon of a 1800 atk monster pass ??? Like I have eager to try and pop off and go combo over 9000 but I can’t XD
You're so right I recently played old school style with my brother and I summoned Alexandrite Dragon and set a trap and I as like I feel so weak and like I did something wrong lol.
I think card rotation should honestly be a thing making it fresh and new each time. I’m tired of going to locals and seeing the same 3-4 decks
Set rotation in yugioh will instantly kill the game. Yugioh stands out from MTG and Pokemon from not having it. One if the selling points of YGO is that you can use some good old card in modern times.
Good shit.
Good video
i just want construct back and i'll feel ok about modern yugioh
From your analysis, it seems the duel links format parallels the 2012 format because of trap cards and still relies on normal summons ;)
It’s actually the exact opposite?
There are some trap decks like AIDS and Amazoness (rip) but the best decks don’t play any traps except TTH by choice
In their Prime no best decks played any traps except occasionally TTH
CA, HERO, Vampire, Fur Hire bc they are/were so fast that the opponent just dies so why play any traps that aren’t high impact cards
but you do have to consider that most of these archetypes were released after 2012. That is why their gameplay somehow embodied modern yugioh.
And that's in what way relevant to the argument that you made when you compared two formats?
Well yeh
They weren't trap decks in the TCG
And they weren't in Duel Links
That's what I said
Good thing that you see now for yourself that your comparison of 2012 and Duel Links was wrong
Big question D man, why does nobody play pinpoint landing?
That is actually a good question...
Maybe it's because it doesn't necessarily advance any of your strategies?
Or maybe people just haven't found the right deck to (ab)use it in yet.
It's just a worse Supply Squad, and that care already isn't very good