Spyro DotD - Unused Cutscene "S02_Right bas - Zone A - Presentation chemin Vent Glace"

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  • เผยแพร่เมื่อ 30 พ.ย. 2024
  • Originally, each of the 4 paths in Ruins was supposed to have a (pretty long) unskippable presentation cutscene where the camera shows the entire path, however this idea was (thankfully) scrapped. The cutscenes still exist in the game's files, although in a clearly unfinished state. This one would have been triggered in Zone A of the bottom right area, and its name reveals that this would have been a Wind and Ice path. In fact, all paths were supposed to focus on two specific elements for puzzles, but this isn't exactly the case in the final game, as most only focus on one. And here, the element of the path isn't even Wind or Ice, it's Fire, for the torches. One strange thing with this cutscene is that it focuses on... nothing at the beginning. According to some leftover detectors and another unused cutscene, there was supposed to be a fire at the start of the bridge that you had to extinguish with the Ice element or the Twister attack (since both are programmed to put out fires, try it with torches and you'll see). Of course, this fire doesn't exist anymore. As with all the presentation cutscenes, I simply added an action that calls the cutscene in one of the spawn point scripts to be able to trigger it in-game. Also note that the player can move during this cutscene.
    If you want to learn more about DotD's secrets, such as exact health, mana, damage values, mana costs, flags and other neat things, please see my DotD documentations spreadsheet : docs.google.co...

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