Dragonsoul5000
Dragonsoul5000
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Spyro DotD - Unused Fury Gems
Gem clusters (and probably a lot of other things too) have a pointer to a CKS08BonusData object, which has a pointer to, well, bonus data, which consists of an ID for gem drops when hitting the cluster, some other parameters like the max number of gems that can be dropped, how much are dropped everytime you hit the cluster, etc. and then the same thing but for when the cluster breaks (well, the part of the cluster, there can be 1 to 3 parts). Each part has its own bonus data, but are usually stored next to each other in memory. The ID corresponds to a CKS08Bonus object. ID 00 is nothing, IDs 01-05 are the usual drops (red, green and blue gems), and IDs 07-0C are special drops for the collectibles (Red and Green Crystals and Blue Spirit Gem XP, each having one for Spyro and one for Cynder). ID 06 corresponds to fury gems, which are unused. The actual fury gem objects only exist in Floating Islands' level files (they can be seen in the XXL Editor) and can only be spawned there, despite the texture and the sound effects being in the files for all levels. Trying to spawn it in any other level simply does nothing, the scene nodes just don't exist. Despite being called fury gems, they do not give Fury points. In fact, they don't do anything at all. They also :
- Immediately go to the dragon without being dropped on the ground.
- Cannot be duplicated to the other dragon with the Double Gold Set bonus.
- Make the dragon's HUD appear and not the fury bar, without any sparkle or flashing effect.
- Have unique visual and sound effects.
If you want to find the ID of the drops quickly with a RAM search, search for a value of FFFFFFFF when a part of a red or green gem cluster is intact. Then, hit it once and search for a value of 4, hit it another time and search for a value of 3, and finally hit it again to break it and search for a value of 4. The value will reset to FFFFFFFF once the cluster respawns. The IDs are close to this value.
If you want to learn more about DotD's secrets, such as exact health, mana, damage values, mana costs, flags and other neat things, please see my DotD documentations spreadsheet : docs.google.com/spreadsheets/d/1kBxap3beJ04qAjLgoVPQbs8H_ggF11yuxZeELLvBaFk/edit?usp=sharing
มุมมอง: 135

วีดีโอ

Spyro DotD - Unused Attack "Black Combo"
มุมมอง 2233 หลายเดือนก่อน
Each dragon has its data stored in a CKS08Hero object. Near the end of that data is a pointer table with 10 entries for elemental attacks. These pointers point to the attack object itself. At the beginning of these objects is a pointer to its class name (that is true for most if not all objects in the game). Each dragon only has 9 elemental attacks (4 standard elements with 2 attacks each, and ...
Spyro DotD - Unused Attack "Purple Combo"
มุมมอง 1703 หลายเดือนก่อน
Each dragon has its data stored in a CKS08Hero object. Near the end of that data is a pointer table with 10 entries for elemental attacks. These pointers point to the attack object itself. At the beginning of these objects is a pointer to its class name (that is true for most if not all objects in the game). Each dragon only has 9 elemental attacks (4 standard elements with 2 attacks each, and ...
Spyro DotD - Unused Fight Event "combat ring 01"
มุมมอง 583 หลายเดือนก่อน
There is an entire scrapped fight right at the beginning of Burned Lands with exactly 14 Red Grublin Flies. All the scripts are entirely functional, the only thing preventing the fight from starting in the final game is its associated detector "S01_Dct_start combat ring 01" being disabled upon loading the level. A very simple solution to this is to edit a script that is executed upon loading th...
Spyro DotD - Unused Wind Tunnel "s01_mec_Courant d'air vers le bras droit"
มุมมอง 353 หลายเดือนก่อน
There is a pretty big Wind Tunnel in the first sector of The Destroyer, starting from the left arm and ending near the right arm. It is functional, but never used. To be able to spawn it in-game I simply edited an existing script and added an action that enables it. The tunnel can also be seen in the XXL Editor by checking "Invisible nodes" with the Xbox 360 version of the game. Note that to lo...
Spyro DotD - Unused Wind Tunnel "s00_mec_Courant d'air_Sortie piege"
มุมมอง 243 หลายเดือนก่อน
There is a Wind Tunnel in Ruins of Warfang located right at the exit of the trap. It is functional, but never used. I simply added an action to spawn it with the script for the end of the trap to be able to see it in-game. The tunnel can also be seen in the XXL Editor by checking "Invisible nodes" with the Xbox 360 version of the game. Note that to load files from the X360 version in the editor...
Spyro DotD - Unused Cutscene "S02_Right haut - Zone C - Vers le piège"
มุมมอง 233 หลายเดือนก่อน
This is perhaps the most unfinished cutscene left in the game. Its name suggests that you were originally forced to go toward the trap (with the spiked wall, two Shadow Gates and a Red Life Crystal) upon taking the key. In fact, there exists an unused script ("S02_Clé D récupérée_old") that does call this cutscene, but there is no way to execute this script, so I simply replaced the final wind ...
Spyro DotD - Unused Cutscene "S02_Right haut - Zone A - Presentation chemin Ombre Electricité"
มุมมอง 203 หลายเดือนก่อน
Originally, each of the 4 paths in Ruins was supposed to have a (pretty long) unskippable presentation cutscene where the camera shows the entire path, however this idea was (thankfully) scrapped. The cutscenes still exist in the game's files, although in a clearly unfinished state. This one would have been triggered in Zone A of the top right area, and its name confirms that it is a Shadow and...
Spyro DotD - Unused Cutscene "S02_Right bas - Zone A - Incendie"
มุมมอง 273 หลายเดือนก่อน
This is a very short unused cutscene in Ruins of Warfang that is supposed to show some kind of fire, however that fire doesn't exist anymore, so the cutscene shows... nothing, similarily to the first part of the unused path presentation cutscene. Like these presentation cutscenes, I simply added an action that calls the cutscene in one of the spawn point scripts to be able to trigger it in-game...
Spyro DotD - Unused Cutscene "S02_Right bas - Zone A - Presentation chemin Vent Glace"
มุมมอง 193 หลายเดือนก่อน
Originally, each of the 4 paths in Ruins was supposed to have a (pretty long) unskippable presentation cutscene where the camera shows the entire path, however this idea was (thankfully) scrapped. The cutscenes still exist in the game's files, although in a clearly unfinished state. This one would have been triggered in Zone A of the bottom right area, and its name reveals that this would have ...
Spyro DotD - Unused Cutscene "S01_Left haut - Zone A - Presentation chemin Terre Poison"
มุมมอง 233 หลายเดือนก่อน
Originally, each of the 4 paths in Ruins was supposed to have a (pretty long) unskippable presentation cutscene where the camera shows the entire path, however this idea was (thankfully) scrapped. The cutscenes still exist in the game's files, although in a clearly unfinished state. This one would have been triggered in Zone A of the top left area, and its name reveals that this would have been...
Spyro DotD - Unused Cutscene "S01_Left bas - Zone A - Présentation chemin Feu Peur"
มุมมอง 233 หลายเดือนก่อน
Originally, each of the 4 paths in Ruins was supposed to have a (pretty long) unskippable presentation cutscene where the camera shows the entire path, however this idea was (thankfully) scrapped. The cutscenes still exist in the game's files, although in a clearly unfinished state. This one would have been triggered in Zone A of the bottom left area, and its name reveals that this would have b...
Spyro DotD - Unused Cutscene "S00_Activation des marches"
มุมมอง 253 หลายเดือนก่อน
In Ruins of Warfang, there were supposed to be stairs (the big rectangles in the wall) leading to the bottom left area (which is bottom right from the camera's pov) that could be activated somehow during a cutscene. However, the activated stairs objects don't seem to exist anymore, all that is left is some flat textures on the wall, so the cutscene doesn't actually activate anything. To be able...
Spyro DotD - Unused Cutscene "S01_T9429 - Exp - Récupérer les seaux"
มุมมอง 333 หลายเดือนก่อน
In Dragon City, there is a detector called "S01_Dct_Start T9429 - Exp - Récupérer les seaux" that is disabled upon loading the level. Then, the detector should have been reactivated after filling the pool with water, allowing the player to trigger a cutscene upon entering this detector. This cutscene shows the way towards the buckets. However, while the script associated does reactivate it, it ...
Spyro DotD - Unused Cutscene "S01_T8886 - Intro combat seaux, fermeture de la grille" and Fight.
มุมมอง 573 หลายเดือนก่อน
In Dragon City, there is an unused cutscene near the bucket gate. This cutscene is never activated by any script. However, there is a script that checks if the cutscene is ending that activates a fight zone ("S01_vie_GDet_combat salle des seaux_activation"), but since the cutscene is never played, this script is never executed and the fight goes unused. The cutscene is supposed to show a gate c...
Spyro DotD - Unused Cutscene "S01_1e rencontre avec les mes gob"
มุมมอง 383 หลายเดือนก่อน
Spyro DotD - Unused Cutscene "S01_1e rencontre avec les mes gob"
TLoS : Dawn of the Dragon Any% (Emulator) Speedrun in 32:20 No Commentary with Live Splits
มุมมอง 3656 หลายเดือนก่อน
TLoS : Dawn of the Dragon Any% (Emulator) Speedrun in 32:20 No Commentary with Live Splits
Spyro DotD - Skip the Troll in Floating Islands with Fury Fling
มุมมอง 749ปีที่แล้ว
Spyro DotD - Skip the Troll in Floating Islands with Fury Fling
Spyro DotD - Parrying the Lava Wave in The Destroyer
มุมมอง 414ปีที่แล้ว
Spyro DotD - Parrying the Lava Wave in The Destroyer
Spyro DotD - Double Golem Glitch and Softlock in Attack of the Golem
มุมมอง 278ปีที่แล้ว
Spyro DotD - Double Golem Glitch and Softlock in Attack of the Golem
[OLD] The Legend of Spyro : Dawn of the Dragon Any% Speedrun in 38:04 No Commentary (Xenia)
มุมมอง 3.1Kปีที่แล้ว
[OLD] The Legend of Spyro : Dawn of the Dragon Any% Speedrun in 38:04 No Commentary (Xenia)
Spyro DotD - Does lvl 2 Cyclone grab enemies faster than lvl 1?
มุมมอง 89ปีที่แล้ว
Spyro DotD - Does lvl 2 Cyclone grab enemies faster than lvl 1?
[OLD] The Legend of Spyro : Dawn of the Dragon Any% Speedrun in 39:50 No Commentary (Xenia)
มุมมอง 440ปีที่แล้ว
[OLD] The Legend of Spyro : Dawn of the Dragon Any% Speedrun in 39:50 No Commentary (Xenia)
Spyro DotD - Burned Lands in Under a Minute
มุมมอง 307ปีที่แล้ว
Spyro DotD - Burned Lands in Under a Minute
[OLD] The Legend of Spyro : Dawn of the Dragon Any% Speedrun in 46:24 No Commentary (Xenia)
มุมมอง 312ปีที่แล้ว
[OLD] The Legend of Spyro : Dawn of the Dragon Any% Speedrun in 46:24 No Commentary (Xenia)
Spyro DotD - Destroying an Elite Enemy in Only a Few Seconds (Hit Cooldown Cancel)
มุมมอง 594ปีที่แล้ว
Spyro DotD - Destroying an Elite Enemy in Only a Few Seconds (Hit Cooldown Cancel)
Spyro DotD - New Bucket Room Skip with 1 Controller
มุมมอง 185ปีที่แล้ว
Spyro DotD - New Bucket Room Skip with 1 Controller
[OLD] The Legend of Spyro : Dawn of the Dragon Low% (13,45%) Speedrun in 57:24 No Commentary (Xenia)
มุมมอง 236ปีที่แล้ว
[OLD] The Legend of Spyro : Dawn of the Dragon Low% (13,45%) Speedrun in 57:24 No Commentary (Xenia)
WHY DOES THIS GAME HATE ME SO MUCH :(
มุมมอง 189ปีที่แล้ว
WHY DOES THIS GAME HATE ME SO MUCH :(
What happened???
มุมมอง 206ปีที่แล้ว
What happened???

ความคิดเห็น

  • @tefimk712
    @tefimk712 9 วันที่ผ่านมา

    Catacombs in my case, on the part of the platforms that are ac :(tivated by electricity. More specifically, I was looking for the red crystal. :( It also happened to me on Floating Islands, after lighting the 8 torches and having defeated the elite enemy.

  • @combatmedic3318
    @combatmedic3318 11 วันที่ผ่านมา

    This was one of my LEAST favorite parts of the game.

  • @coahuiIa
    @coahuiIa 17 วันที่ผ่านมา

    You could have used the debug menu cheat in order to get op items or something so you could actually beat the enemy

  • @devinbounking8942
    @devinbounking8942 27 วันที่ผ่านมา

    The Tv was hurt and beaten. *The battle was lost…*

  • @TherealNKR
    @TherealNKR หลายเดือนก่อน

    I wonder if this is how they got the Chara background music in Undertale 2:14

    • @guniverse.5847
      @guniverse.5847 24 วันที่ผ่านมา

      That is an actual song in EB and it plays in certain caves. Idk much about undertale but Toby fox played the hell out of this game apparently so probably so.

    • @mell7249
      @mell7249 14 วันที่ผ่านมา

      ​@@guniverse.5847Not where it comes from

  • @damianyoutube32
    @damianyoutube32 หลายเดือนก่อน

    What if you try to remove the "You encounter ." dialogue?

    • @donaldkay5537
      @donaldkay5537 17 วันที่ผ่านมา

      You can't remove a dialogue.

  • @Termina2018
    @Termina2018 หลายเดือนก่อน

    Malefor: “Wait, that’s illegal.”

  • @albergazo8597
    @albergazo8597 หลายเดือนก่อน

    Ok esto me tomo desapercibido y no me lo esperaba 😅😂 7:25

  • @konstralit2105
    @konstralit2105 หลายเดือนก่อน

    Okay, what song plays when you encounter this "enemy"?

    • @aaronculebro8672
      @aaronculebro8672 หลายเดือนก่อน

      I think is the second and third melody form the sound stone

    • @konstralit2105
      @konstralit2105 29 วันที่ผ่านมา

      @@aaronculebro8672 Oh right thanks

  • @pancoqueso30
    @pancoqueso30 หลายเดือนก่อน

    1:59 Psi collapse universe

  • @michaellyall6528
    @michaellyall6528 หลายเดือนก่อน

    I just recently completed this game and was impressed with the final boss against Giygas, I'm now gonna try and beat undertale against Omega Flowey lol

  • @FloatiePotato
    @FloatiePotato หลายเดือนก่อน

    Imagine being folded by a grandma ,even though ur a psychic child ;-;

  • @ElpepeEtesechetesech-cu5kk
    @ElpepeEtesechetesech-cu5kk หลายเดือนก่อน

    Finally i have the three VAR beam in super metroid Going ou of bounds in tloz alttp Fighting a glitched enemy in earthbound

  • @mrmusickhimself
    @mrmusickhimself หลายเดือนก่อน

    This is the first time I've heard of this glitch. No wonder this is my favorite game of all time, I guarantee there's more fun to be found.

  • @donaldkay5537
    @donaldkay5537 2 หลายเดือนก่อน

    i like how you choose bash and it says "You encounter ."

  • @Biscuit_from_OMORI
    @Biscuit_from_OMORI 2 หลายเดือนก่อน

    7:26 the banana that should be a enemy the game. I also liked watching the video

  • @elliotthill7008
    @elliotthill7008 2 หลายเดือนก่อน

    What if you activated everdread?

    • @Dragonsoul5000
      @Dragonsoul5000 2 หลายเดือนก่อน

      I tried it on Switch ; there's a chance for the glitched enemy to turn into Everdred's shadow, in which case it'll trigger the Boss Encounter swirl, which immediately crashes the game upon entering the fight before the first turn (you need to finish the Everdred fight before you can encounter this enemy though). The Everdred fight itself is completely normal.

  • @Shanon-b
    @Shanon-b 2 หลายเดือนก่อน

    Nah who got MissingNo in this game

  • @Daveisreallycool
    @Daveisreallycool 2 หลายเดือนก่อน

    I like to call this glitched enemy "Influence of Giygas."

  • @DarklyLSL
    @DarklyLSL 2 หลายเดือนก่อน

    Hello, I just saw this video (as well as part 2) yesterday, and was shocked I'd never heard of it until now, and immediately wanted to do it myself. I think I've discovered quite a lot about it, and from a very brief Google (so I could very much be wrong) I seem to be the first. First off, I replicated what I saw in this video, and got much of the same results. After replicating what I saw in this video, I really wanted to know what happened if you killed it, so I did. The way I did it was very roundabout, but worked, so I'll list my method below for anyone insane enough to follow. Alternatively, I'm sure there are hacks out there that allow you to do what I did, but easier. I did this using a completely normal copy of EarthBound. To set up for actually kkilling this thing, the important thing is save states, because doing this in one go would be next to impossible... First off, I used Tent Glitch to open the debug menu (thankfully already had a save state of this). There are known methods to open the debug menu via Tent Glitch, but I don't know any of them. I managed to open it through sheer luck. Using the debug menu, I removed everyone from the party besides Ness, gave him the best set of equipment, gave him a Bicycle and the Gutsy Bat, and set his level to 77 (I Googled, Annoying Old Party Men are level 13, enemies won't run away from you as long as your combined party level is no more than 6x the enemy level, 6 x 13 = 78, so I set to 77 to be safe, though other enemies still sometimes ran from me.) After that, I teleported to Happy Happy Village (outside where Paula is held captive) because I wasn't having any luck escaping Tent Glitch by teleporting to Twoson. Encountering the ravens at Happy Happy Village sometimes returned the game to normal, it's trial and error. From there, run to Twoson and perform the glitch as seen in the above video. With all that out of the way, here are my findings: -Very rarely, the glitch enemy can be put to sleep, but more importantly, paralyzed. When paralyzed, it can't do anything, including use the move that crashes you. -It has at least 30000 HP, I wasn't counting exactly, but it took a beating. -Best way to kill it is Flash Omega, as its susceptible. Flash is also a much more reliable way to paralyze it. -I don't think you can run from it. I tried around 150 times and couldn't, maybe with higher speed. Here's the big one. Killing it has far more interesting results than just 'You Encounter .'. Effects are much closer to Tent Glitch, almost like a battle version of it. Here are some of the things I've had happen just within a few hours: -The battle never just ends when defeated, instead of 'YOU WON', you'll get glitch text, as well as many of the following... -Crashes (Either immediatley or after a long time, always so far) -Music changes and Sound Effects, very often, even had Giygas' final phase theme play (interestingly this changed the way the background moved too, guess its tied to what theme is playing?) -Sometimes after killing the Glitched enemy, the battle can restart. This has happened to me 4 times in a row, before running out of PP and getting Encountered. -I've had the Call menu pop up twice so far, in battle. -Different sprites seem to have different effects when defeated, but that could just be me getting unlucky with similar effects happening. Sorry for the long comment... I highly encourage anyone who loves Tent Glitch to try this out too, as results are very interesting. This video has unlocked something pretty incredible.

    • @DarklyLSL
      @DarklyLSL 2 หลายเดือนก่อน

      Oh right, please correct me if this was all already known, and if anyone knows any more/discoveres something else, please share your findings! I'm really curious...

    • @Dragonsoul5000
      @Dragonsoul5000 2 หลายเดือนก่อน

      @@DarklyLSL It's been a while since anyone commented here, I'm honestly still surprised at how well that first video performed (like, let's be real, the editing kinda sucks), but yeah I did manage to kill it afterwards when someone asked me in the comments what happened if you killed it. I had to use Cheat Engine and the ATM Card Debug Menu cheat, and never actually managed to kill it with bashing and PSI because this thing has over 40k HP, but I did kill it with Flash Omega and the game just crashed everytime as if it did the "You Encounter ." move again. This is somehow caused by its Enemy ID (FFFF, which is either 65535 or -1, I am not sure whether this value is signed or not, but either way it is not even close to normal Enemy IDs), so my guess is the game is trying to fetch a defeat text based on the enemy's ID and ends up fetching invalid data. By changing its ID and then killing it, I managed to... crash the game again, but this time because of the EXP. Turns out it dropped way too much EXP that the game couldn't display how much each party member got UNLESS I had all 4 party members alive, in which case the EXP divided by 4 worked. Then, everything resumed to normal. Oh, and spying with Jeff also sometimes gave me an item, I think it was a Big Bottle Rocket? I also did the glitch on Switch, and for some reason sometimes the enemy had another enemy's name (Insane Cultist) and every solo target attack against it targetted Ness instead. And I also managed to turn the enemy into Everdred's shadow (when he jumps off the roof) and this specific one triggered the boss swirl which immediately crashes the game upon entering battle (most likely some invalid boss intro text). I have a lot of memory addresses saved in my CE watchlist with enemy and party members data, and found quite a lot of interesting things, like its stats, resistances, money, EXP, Action ID (which is for some reason a 2-bytes, so there are 65536 possible values, so again most are unused, and I managed to make it use moves it normally doesn't use like Defend), etc. I've been planning to do another video for a while, but I kinda got very busy with irl stuff and a certain Spyro game and lost interest with EarthBound (my interests just come and go haha, sometimes I can be obsessed with a game for a few weeks, then don't touch it for a year, and then become obsessed with it again and so on). I want to do it someday, but I don't want to force myself to do it when I don't feel like it either, I want to wait until the EarthBound hyperfixation comes back in full force, haha. Sorry.

    • @DarklyLSL
      @DarklyLSL 2 หลายเดือนก่อน

      @@Dragonsoul5000 Thanks for the insight! Hopefully when you do make a part 3/remaster to this video, it gets more views, because it's seriously interesting!

    • @DarklyLSL
      @DarklyLSL 2 หลายเดือนก่อน

      I've spent the past few days seeing what other results I can get, here are my finding so far: -Using Flash can make the enemy feel strange, which can cause the enemy to use the You Encounter move on itself. If it does, it crashes the game as soon as their turn starts. -I've had the Call menu pop up, and not crash the game. Picking any of the options seems to crash it, which makes sense, while backing out of the menu causes the glitchiness to go on longer. -I've had the debug menu pop up, but it crashed the game as soon as it did. -Amazingly, I've had the save select menu pop up. I was able to set up, copy and delete my save data from within the game itself perfectly fine, but trying to continue just black screened the game. -I've had a few glitchy resets, but the game once reset correctly, allowing me to get past the intro scene and play the game as though nothing had happened. I didn't see any side effects from this, it seemed to work as normal. -I've been teleported to Jackies Cafe with the bottom battle menu still open, no sprites in the cafe, and the middle section of the cafe was changing colours as the battle background would. Ness was not on screen and I could not move, though the text box was present until it eventually crashed. -Various other visual oddities, like text printing outside the box and on the background, other battle sprites appearing (albeit glitched out), the money box appearing in the wrong place, ect.

    • @DarklyLSL
      @DarklyLSL 2 หลายเดือนก่อน

      Back again! Unless I find something else super amazing, this'll be my last update unless someone replies: -I managed to get the debug menu open and not crash the game instantly. As expected, it has lots of interesting effects. Here are my results... -Party Edit: Worked perfectly fine. -Status Menu: Worked perfectly fine. I thought killing everyone in the party might end the battle, but it did not. -Money Edit: Worked perfectly fine. -Manuscript: Worked as it normally does. Escargo Express would deliver 'null' if selected, which I can't remember is normal or not. In the bottom two menus, when completed, it would automatically send me to the Sound Menu. -Hints: Worked perfectly fine. -Item Descriptions: Worked perfectly fine. -Hint Locators: I imagine worked as normal. -Inventory Edit: Worked as normal. -Teleport Menu: Would actually teleport to areas, but would be unable to move and crash very soon after. Different effects depending on area from my testing, most have glitched sprites and colours, as well as map elements that scroll as if they were a battle background. Some areas would teleport me to other areas very soon after getting there (Summers almost always teleported me to Dalaam soon after). Teleporting to Moonside almost always gave me a very wrong colour pallet. Once, teleporting to Magicant actually re-opened the debug menu. -Level Menu: Worked perfectly fine. -Event Flag Menu: Worked almost exactly the same as the teleport menu, but would almost always crash even sooner. -Sound Menu: Worked perfectly fine. -Weird Teleport Menu: Stilljust crashes the game.

  • @emi2p169
    @emi2p169 3 หลายเดือนก่อน

    how do you use this move? mod? modified files?

    • @Dragonsoul5000
      @Dragonsoul5000 3 หลายเดือนก่อน

      @@emi2p169 Cheat Engine with an emulator, I only edited the value of a single pointer in memory (and for Wii, I used Dolphin Memory Engine). In a dragon's data, there is a pointer table with pointers to all elemental attacks for a specific dragon. In this table, there are 10 entries, but only 9 are used (since fury maps the same attack to both buttons), and the unused entry actually points to a valid attack, it's just never mapped to any button on any element ; this is true for both Spyro and Cynder, so that makes two unused attacks. By replacing the value (pointed address) of any used attack with the value (address) of the unused attack, the game will use that one instead. Here, I replaced the address of CKPurpleRay with the address of CKPurpleCombo (these are class names, each object has a pointer to its class name at the beginning of its data). I do have some Cheat Engine and Dolphin Memory Engine watchlists available for download in my DotD documentations spreadsheets but they haven't been updated with all the pointer stuff yet. I'll update them soon with the new addresses and pointers to elemental attacks for anyone who wants to try these attacks for themselves, all it'll take is a simple Ctrl + C on the unused pointer / Ctrl + V on any used one.

  • @emilywild6980
    @emilywild6980 3 หลายเดือนก่อน

    Really scratches an itch on my head, I wish it could have been implemented, I wish LOT of things could have been.

  • @nintendoloverin9567
    @nintendoloverin9567 3 หลายเดือนก่อน

    Holy shit!

  • @seragaki
    @seragaki 3 หลายเดือนก่อน

    Omg. I love all these videos. I wish there were more vids of interesting stuff like this from older games, it’s super fun seeing this new stuff in such a nostalgic game lol

  • @seragaki
    @seragaki 3 หลายเดือนก่อน

    Dude this happened to me in the same spot. First time I played the game in years, I thought my Wii was just dying. Super interesting that it’s the exact same type of glitched sound in all versions.

  • @juanpablochaconvargas6919
    @juanpablochaconvargas6919 3 หลายเดือนก่อน

    It looks cool, i'd like to know why it was removed...

    • @Dragonsoul5000
      @Dragonsoul5000 3 หลายเดือนก่อน

      Most likely time constraints. A lot, and I mean A LOT of things were scrapped. Lots of dialogues between the heroes, a whole quest to save Sparx in (most likely) Avalar, since an unused "Save Sparx" objective exists in the middle of the Avalar objectives, a GIANT tower in Floating Islands, with only its collisions remaining (you can see it in the XXL Editor and even visit it in game by using a Fury Fling to glitch out of bounds behind the last Elite Enemy area), and so much more. If only the devs had like at least one or two more years to work on the game and update their engine... It could have been so much better.

  • @juanpablochaconvargas6919
    @juanpablochaconvargas6919 3 หลายเดือนก่อน

    I guess they removed those cutscene so as not to take away the dynamism of the game.

  • @pheonomon
    @pheonomon 3 หลายเดือนก่อน

    It's so amazing to still be learning new things about this game today!! Thanks so much once again for all you show!

  • @coal9205
    @coal9205 3 หลายเดือนก่อน

    MY JAW IS ON THE FLOOR

  • @bearoo_
    @bearoo_ 3 หลายเดือนก่อน

    12:51 PSI lobotomy

  • @SantyMK3
    @SantyMK3 3 หลายเดือนก่อน

    Earthbound is Fatallity Wounded!

  • @Lasagna182
    @Lasagna182 3 หลายเดือนก่อน

    Well i think this is not a glitch but something that is made for purpose

  • @Khione3
    @Khione3 4 หลายเดือนก่อน

    5:51 whoops

  • @Yourhandleisntavailable
    @Yourhandleisntavailable 4 หลายเดือนก่อน

    Why did you upload this to TH-cam?

  • @ShockInazuma
    @ShockInazuma 4 หลายเดือนก่อน

    Interestingly enough, the game only ever seems to crash when the “You encounter .” appears. I’m almost wondering if this is due to the fact that it has no name and the game can’t find it as it comes up as null, so it ends up crashing as a result?

  • @TheBosteth
    @TheBosteth 4 หลายเดือนก่อน

    I remember A similar thing happening with the audio engine when I was playing a rom hack and I had to switch to an original rom because it used the original Magicant Ness sprite, and the audio engine was having a stroke (Playing the entire battle theme out of the closing door sound, playing the battle theme out of battle.

  • @Equinox0709
    @Equinox0709 5 หลายเดือนก่อน

    Chuggaconroy did the tent glitch and got glitched threed music. Now there is glitched bicycle music. Someone needs to make a glitched Earthbound music album. You could probably get onett glitched music but i dont know if the onett corner glitch is as powerful as threed tent glitch.

  • @Voltaradragoness
    @Voltaradragoness 5 หลายเดือนก่อน

    Gotta love how we're still finding new glitches with this game all this time later, also thats yet another glitch i now know of that causes the dragons to just teleport somewhere else in the level without warning.

  • @Voltaradragoness
    @Voltaradragoness 5 หลายเดือนก่อน

    and i was today years old when i found out this game has parrying, though this explains why you can pass through that one spiked wall in the Ruins of Warfang. Never knew why that glitch happened.

    • @Dragonsoul5000
      @Dragonsoul5000 5 หลายเดือนก่อน

      About the spiked wall in Ruins, it normally deals 10 damage, but when you are against a closed shadow gate it deals 100 000 damage instead (there's a bit of scripting that checks if you're touching the wall in some specific trigger boxes and if the gate is closed, for both gates). And since it always deal light damage, it can be parried with the Gold Helmet and you will survive, since parrying with the Gold Helmet ignores 100% of light damage (and 80% of strong damage). I find it pretty funny that this thing goes through invincibility frames to make sure you still get hit but still gets cancelled by some dumb helmet lmao.

    • @Voltaradragoness
      @Voltaradragoness 5 หลายเดือนก่อน

      @@Dragonsoul5000 I never even knew parrying was what kept you alive, I always thought it was just due to something with the armor.

  • @BonelessShampoo
    @BonelessShampoo 6 หลายเดือนก่อน

    What's that on the bottom left 0:41

  • @Trixy09
    @Trixy09 6 หลายเดือนก่อน

    Congrats on the new World Record! That was an insane run, the new AHA tricks really kills every levels and you did it pretty well. Sub 32 is definitely possible! The new era of DotD is now yours, congrats ^^.

    • @Dragonsoul5000
      @Dragonsoul5000 6 หลายเดือนก่อน

      Thanks, but I think I won't be keeping WR for long now, there's a new guy in the Discord who's been grinding and is CRACKED at Dawn lol. Also, we're about to switch to IGT timing very soon, so RTA won't matter that much anymore. I got 29m54s IGT in this run, so I'll try to go for a sub 29 IGT next!

    • @Trixy09
      @Trixy09 6 หลายเดือนก่อน

      @@Dragonsoul5000 Goodluck and good to know there’s a new DotD runners also

  • @juanpablochaconvargas6919
    @juanpablochaconvargas6919 6 หลายเดือนก่อน

    GG

  • @LonikQ
    @LonikQ 6 หลายเดือนก่อน

    Congrats on the world record!

  • @skunkfairy444
    @skunkfairy444 6 หลายเดือนก่อน

    huge ggs dude. this is history

  • @NACHOZMusic
    @NACHOZMusic 7 หลายเดือนก่อน

    Have you tried getting speed/damage high enough to kill it? Is it possible? Great vids btw

    • @Dragonsoul5000
      @Dragonsoul5000 7 หลายเดือนก่อน

      I did try to beat it with a full party at lvl 99 (with the debug menu) and I still couldn't lower its hp to 0 before it simply crashed the game, so I used Cheat Engine to check out how much HP this thing had, and turns out it has around 40k hp (I don't remember how much exactly), so no wonder this thing wouldn't die. Lowering its hp manually and then killing it just... crashed the game after showing glitched text in the battle text box. The enemy has full weakness to PSI Flash, so if you have Flash beta or higher you can also kill it that way, and it'll also crash the game. I'm not sure, but I think it's probably because the game is trying to pull an invalid defeat text from somewhere in memory and points to uncontrolled garbage data.

    • @NACHOZMusic
      @NACHOZMusic 7 หลายเดือนก่อน

      Daang, thanks for trying homie!

  • @woahnewusername
    @woahnewusername 8 หลายเดือนก่อน

    The ! An dhis overdestroyer friend .

  • @woahnewusername
    @woahnewusername 8 หลายเดือนก่อน

    11:55 gigyas but he was that really powerfull:

  • @coal9205
    @coal9205 10 หลายเดือนก่อน

    Spyro + Cynder: wow this lava aint shit