This Car Ride is 20 Kilometers Long

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  • เผยแพร่เมื่อ 30 ต.ค. 2024

ความคิดเห็น • 274

  • @MarcelVos
    @MarcelVos  3 ปีที่แล้ว +501

    People are asking whether this exploited length gives excitement and works for the 600m length requirement for harder guest generation. The answer is yes! Whatever length stat the stats window has is the one used for all that stuff.

    • @askthepizzaguy
      @askthepizzaguy 3 ปีที่แล้ว +15

      Excellent follow up answer to your video.

    • @VocalMabiMaple
      @VocalMabiMaple 3 ปีที่แล้ว +8

      The long waiting time makes this impractical though

    • @MarcelVos
      @MarcelVos  3 ปีที่แล้ว +49

      @@VocalMabiMaple For 600 meters you don't need to wait very long though, especially if the track itself is already something like 300m long.

    • @veggiet2009
      @veggiet2009 3 ปีที่แล้ว +1

      That's cool!

    • @Davtwan
      @Davtwan 3 ปีที่แล้ว +1

      It’s called an exploit for a reason lol.

  • @Melissanoma
    @Melissanoma 3 ปีที่แล้ว +292

    For reference: 20,196 meters in 23 seconds means an average speed of 3,130 km/h or 1,945 miles/h. I think the intensity should be a little higher than 0.58 Low.

    • @MasterCrash123
      @MasterCrash123 3 ปีที่แล้ว +46

      "I want to go on something more thrilling than Car Ride 1."

    • @MrJC1
      @MrJC1 3 ปีที่แล้ว +1

      @@MasterCrash123 🤣

    • @mandowarrior123
      @mandowarrior123 3 ปีที่แล้ว +16

      Actually it uses an alcubierre drive and simply folds space over

    • @Ttarler
      @Ttarler 3 ปีที่แล้ว +16

      Should be pointed out the rider would experience this in 22.999901 seconds due to time dilation. Definitely why intensity is only 0.58 ;)

    • @mambodog5322
      @mambodog5322 3 ปีที่แล้ว

      But also note that the ride time is also absurd, so the average speed is 1 km/h

  • @MadamLava094
    @MadamLava094 3 ปีที่แล้ว +259

    Eventually:
    "Marcel decompiles RCT2 and just starts explaining everything in assembly"

    • @cgfacer3022
      @cgfacer3022 3 ปีที่แล้ว +4

      That is most definitely the route we are on 😂

    • @MrTurboSchnitzel
      @MrTurboSchnitzel 2 ปีที่แล้ว +6

      I would love to watch this!

  • @CaptainConfuzion
    @CaptainConfuzion 3 ปีที่แล้ว +129

    A MicroProse exec in 1998 demanded Chris Sawyer's next game have this "jiggle physics" thing he kept hearing about, and this is what we got.

  • @GourmetSubZee
    @GourmetSubZee 3 ปีที่แล้ว +267

    Possible idea for a new video: could we have an analysis of how the game decides when guests should enter the "want to go home" state -- the happiness, money, energy, being lost, etc. that contributes to it? And also if there's any way to get a guest to no longer want to go home, or if that is impossible to change?

    • @Kafj302
      @Kafj302 3 ปีที่แล้ว +12

      Hundreds of entertainers plus a small park.

    • @Kitteso
      @Kitteso 3 ปีที่แล้ว +15

      I just recently started playing OpenRCT2, and sometimes some of my guests decide to go home pretty much right away. They haven't even spent any money yet. I'm curious why that happens and how to prevent it.

    • @Psychonautical89
      @Psychonautical89 3 ปีที่แล้ว +5

      I'm almost certain the main way they "decide" is based on happiness. Otherwise, I think it's sort of random based on how many rides are in your park.
      Each ride raises the cap, and advertising removes the cap entirely. So once you're above the cap after 6 weeks of marketing, for example, the game likely rolls some randomizer to make some of the happy guests head home. Theoretically, you may have some guests in your park from beginning to the end of the scenario as long as they are happy and they haven't been randomly selected to leave based on your caps.
      Obviously Marcel could do a more interesting and deep dive, but I bet it works more or less exactly like that.

    • @SethAbercromby
      @SethAbercromby 2 ปีที่แล้ว +1

      I think what I heard before is that the "want to go home" state is a random check that rolls against happiness. If the RNG generator rolls a higher number than the guests' current happiness, then the guest will want to go home. I think other factors also influence the outcome though, so I'm hardly knowledgeable on the topic.

  • @Frankfurtdabezzzt
    @Frankfurtdabezzzt 3 ปีที่แล้ว +162

    I really wonder why Christmas Sawyer picked this method of measuring ride length, instead of giving each track piece a length value and adding that up.

    • @MarcelVos
      @MarcelVos  3 ปีที่แล้ว +123

      That method can give problems when boomerang coasters only use half a track piece at the top of the hill. On smaller track pieces it won't make a large difference, but on larger ones like large half loops it can easily make a difference of 20 meters or more.

    • @Frankfurtdabezzzt
      @Frankfurtdabezzzt 3 ปีที่แล้ว +30

      @@MarcelVos you're right, it's ride length, not track length.

    • @Aejums
      @Aejums 3 ปีที่แล้ว +8

      You could probably come up with a better method that counts how many times a car has crossed the ends of each track piece.
      A different number of crossings between the two ends of one track piece would indicate that piece was only partially traversed, as in the case of the boomerang style rides. In this case, it could compromise by counting only half the length of the piece, which would be an inaccuracy, but would still be more accurate than the current setup.
      This would require the game to track events about the pieces a car has crossed, though, and that kind of thing has a storage complexity that would scale with the number of pieces in the ride, which I figure would have been an unappealing prospect for the original game.

    • @Woodledude
      @Woodledude 3 ปีที่แล้ว +18

      I feel like this discussion about ride length vs track length points out the real problem - Ride length is meant to be a *time value,* but the game measures it in meters, implying it's actually measuring track length when it's not. This is a case of indirect measurement leading to problems.
      Of course, this isn't an easy problem to solve. "Time on ride" would clearly vary based on the conditions of the track at that time - How many cars are out of the station or in it, what kind of traffic the ride is getting, etc. The length of the track is something that would not vary and could be accurately calculated, but it also doesn't make a ton of sense to base many calculations based on that - A human being in real life cares more about the time spent on the ride and how fast they're going, which are technically only indirect functions of the track length.
      The measurement would make a lot more sense if it measured minutes and not meters, basically. And the exploit wouldn't be as surprising, but it might have also lead to a very long ride length *decreasing* stats based on boredom of waiting in a car. Who knows? The game is the way it is now :p

    • @hi-i-am-atan
      @hi-i-am-atan 3 ปีที่แล้ว +8

      i mean, it's not really a _bad_ method per se considering how dynamic track rides can be, it just ends up with this bit of a logic hole seemingly due to the order of operations being apply speed to car -> increment track length by speed -> check collision, or something similar. basic and functional and doesn't really cause any issue when collision means "crash, test is invalid" or the car can't move on its own accord, but when those stop being the case? then you get this sorta situation where the game is keeping track of movement _before_ it's actually been validated, so movement that ends up negated by collision still counts for the total amount

  • @TheBananenbeer
    @TheBananenbeer 3 ปีที่แล้ว +94

    you: "you'd probably say a number between 30 - 80 meters or so"
    me, an intellectual who has read the video title: 20 km

  • @PhilipMurphyExtra
    @PhilipMurphyExtra 3 ปีที่แล้ว +127

    It's a great day when Marcel Vos uploads a Roller Coaster Tycoon video for sure.

    • @Frankie_Fish
      @Frankie_Fish 3 ปีที่แล้ว +2

      But... He only uploads Roller Coaster Tycoon video's! XD

    • @Sentralkontrol
      @Sentralkontrol 3 ปีที่แล้ว +1

      @@Frankie_Fish exactly

    • @besotoxicomusic
      @besotoxicomusic 3 ปีที่แล้ว

      Would it be bad if he released a cities skyline video.

  • @Psychonautical89
    @Psychonautical89 3 ปีที่แล้ว +129

    "length of 6,969 meters"
    Nice.

    • @nickmatthews2698
      @nickmatthews2698 3 ปีที่แล้ว +6

      Nice.

    • @j4ck3t
      @j4ck3t 3 ปีที่แล้ว +5

      nice

    • @garek56
      @garek56 3 ปีที่แล้ว +5

      Nice

    • @HasekuraIsuna
      @HasekuraIsuna 3 ปีที่แล้ว +2

      Don't you guys mean _nice nice_

    • @j4ck3t
      @j4ck3t 3 ปีที่แล้ว +2

      @@HasekuraIsuna Cccccc combo breaker!

  • @BigBrotherMateyka
    @BigBrotherMateyka 3 ปีที่แล้ว +37

    It don't think it would be entirely unreasonable to patch up this glitch in the next Open RCT2 update, just like the wizards did with the never-ending Hedge Maze.

  • @webrunner42
    @webrunner42 3 ปีที่แล้ว +45

    i definitely could be more wrong. I could guess that it's 10 meters, for instance. or a trillion.

    • @Eagle0600
      @Eagle0600 3 ปีที่แล้ว +1

      You could even guess that the ride length is dependant on how your breath smells when you test it. That doesn't necessarily give a number that's more different than the correct answer, but it's definitely more wrong.

  • @NickNackGus
    @NickNackGus 3 ปีที่แล้ว +92

    I'm curious what happens if you let the ride length overflow and time it just right for a 0 meter ride length. I don't imagine it'd be easy to do this without a TAS or external editor, but how would the game handle this state?

    • @tundcwe123
      @tundcwe123 6 หลายเดือนก่อน +1

      Marcel wrote under some comment that ride length can't overflow and will stay at 32 767 (I think) meters

  • @tomotion7293
    @tomotion7293 3 ปีที่แล้ว +22

    5:39 Nice.

  • @supersonicbros23
    @supersonicbros23 3 ปีที่แล้ว +12

    Non-Euclidean Car Ride 1 was great!

  • @polypolar715
    @polypolar715 3 ปีที่แล้ว +21

    "Mom we've been on this car ride for years!"
    "Hush sweetie, we're gonna be on a Marcel Vos video, you'll understand when you're older"

    • @tetraedri_1834
      @tetraedri_1834 2 ปีที่แล้ว

      That is, "You'll understand once we get out of this ride"

    • @tundcwe123
      @tundcwe123 6 หลายเดือนก่อน

      "Mom, I am 2000 years old already!"

  • @NiekNooijens
    @NiekNooijens 3 ปีที่แล้ว +7

    Now it's waiting for the openRCT2 devs to patch it "just to troll Marcel Vos"

  • @TheDMG45
    @TheDMG45 3 ปีที่แล้ว +25

    Must have been so hard to get the 31415 and 6969 ride lengths! Always enjoy your content, interesting as always

  • @alexisauld7781
    @alexisauld7781 3 ปีที่แล้ว +3

    "See, my ride's not that short! It's twenty thousand kilometres long!"
    The mechanic who's been waiting to finish the test for 30 years now: "Can I pleeeeease go home soon? ;-;"

  • @MrLordZenki
    @MrLordZenki 3 ปีที่แล้ว +3

    Lol the casual 6969 meters without breaking stride got me

  • @thisisjr9344
    @thisisjr9344 3 ปีที่แล้ว +2

    so nice that the sadness of the video being over is always reduced by the banger outro :D

  • @lelysio5688
    @lelysio5688 3 ปีที่แล้ว +2

    Marcel : "Making a Ride that spans the length of the entire Equator is a simple task. Now you try. First, draw a circle."

  • @ztbmarine
    @ztbmarine 3 ปีที่แล้ว +6

    5:39 ...very nice

  • @Gigidag77
    @Gigidag77 2 ปีที่แล้ว +1

    Ah yes, exactly how I remember the Nürburgring Nordschleife. Great recreation!

  • @TransistorBased
    @TransistorBased 3 ปีที่แล้ว +1

    Legend says Let's Game It Out hasn't uploaded a RCT2 video yet because he's been increasing his ride length for years

  • @beunjoris
    @beunjoris 3 ปีที่แล้ว +28

    IT'S A GOOD DAY WHEN MARCEL UPLOADS

    • @beunjoris
      @beunjoris 3 ปีที่แล้ว

      I finished watching. time for a post-marcel depression

  • @daankersten7
    @daankersten7 3 ปีที่แล้ว +4

    Hey Marcel! Funny enough, I've been thinking lately that it'd be cool if you could maybe make a ride review of the car ride. I make the ride in every park when possible, since I like the look it adds to the park (even though the throughput is... yeah, kinda bad).
    Would be cool to see an episode dedicated to this ride!
    Groetjes Daan

  • @firockfinion3326
    @firockfinion3326 3 ปีที่แล้ว +5

    "Any ride length you want."
    >Shows a ride that is 1,337 meters long.
    Ayyy Marcel with the oldschool gamer jokes.

  • @D3cepti0ns
    @D3cepti0ns 3 ปีที่แล้ว

    I don't know why but I love watching your videos about stupid little tricks in a game I loved 15 years ago. I started playing again because of you. Even just the green of the grass just has such a nustalgic effect on me. Thank you for all the vids you make. RCT is truly one of the best games ever made.
    I guess what I'm trying to say is thank you! and keep it up!

  • @thekilla1234
    @thekilla1234 3 ปีที่แล้ว

    Imagine a theme park testing a new ride for 4.5 years so they can put "WORLD'S FIRST 20KM TRACK RIDE" in their advertising.

  • @EllipticGeometry
    @EllipticGeometry 3 ปีที่แล้ว +1

    1:01 We’re going clockwise now?
    3:39 Watch grass grow. Nice touch!

  • @Ardelanin
    @Ardelanin 3 ปีที่แล้ว +26

    waaiitt.. could this be used to.. boost ride lengths over the limit needed for 'harder' guest generation?

    • @teddy4271
      @teddy4271 3 ปีที่แล้ว +4

      I don't imagine the non-coaster rides that allow this will provide a high enough intensity for harder guest generation

    • @claudetheclaudeqc6600
      @claudetheclaudeqc6600 8 หลายเดือนก่อน

      @@teddy4271 1. it's actually excitement
      2. alpine coaster exist in openrct2

  • @anwyl42
    @anwyl42 3 ปีที่แล้ว +5

    0:42 5:49 man, pulling out the old memes

  • @0pvo0
    @0pvo0 3 ปีที่แล้ว +7

    maybe a good idea to make a video explaining the benefits of waiting for a full load??

    • @mandowarrior123
      @mandowarrior123 3 ปีที่แล้ว +5

      It increases your chances of successful pregnancy at least.

    • @reillywalker195
      @reillywalker195 2 ปีที่แล้ว

      The main benefit of it's seen on roller coasters with single cars. If all cars have full loads, a full car can't catch up to an empty car and cause a stall or crash.

  • @TheLukesterGaming
    @TheLukesterGaming 3 ปีที่แล้ว +1

    Wow that's certainly quite a trick to massively extend the ride length far beyond what it actually is!🤯😂👍👏

  • @MrCheeze
    @MrCheeze 3 ปีที่แล้ว +15

    Under what circumstances do ride stats get calculated? Is it just the first train after construction?
    (Also, kinda curious just how extreme you can get the stats to be with this method.)

    • @MarcelVos
      @MarcelVos  3 ปีที่แล้ว +14

      It's the first car/train/boat that departs the station after the stats have been reset. Stats can be reset by construction (except changing booster/brake speeds), changing the chain lift speed, changing the length of the trains, changing the operating mode, and changing the number of circuits.

    • @IBeforeAExceptAfterK
      @IBeforeAExceptAfterK 3 ปีที่แล้ว +11

      @@MarcelVos If changing booster/brake speeds don't change a ride's stats, does that mean you could build a ride with boosters that's just shy of certain stat penalties (like excessive lateral Gs), then increase the booster speeds to increase throughput without incurring the stat penalties?

    • @MarcelVos
      @MarcelVos  3 ปีที่แล้ว +7

      @@IBeforeAExceptAfterK That indeed works.

    • @siriusczech
      @siriusczech 3 ปีที่แล้ว +4

      @@MarcelVos Demonic! :)

  • @LotsOfS
    @LotsOfS 3 ปีที่แล้ว +1

    I want to get off Mister Vos' Wild Traffic Stop

  • @Goz86
    @Goz86 3 ปีที่แล้ว

    Never mind waiting in line to get on the ride, the new anger is waiting in line to get off the ride.

  • @notmuch_23
    @notmuch_23 3 ปีที่แล้ว +2

    Oh, so the way RCT2 calculates ride length is with speed and time...
    ...makes for a flexible yet exploitable system...

  • @crowmigration8245
    @crowmigration8245 3 ปีที่แล้ว

    For those that don't know, a block zone is a section of track which only one car may occupy.

  • @Speederzzz
    @Speederzzz 2 ปีที่แล้ว

    I have never player this game, but for some reason I keep watching these videos whenever they come into my recommended.

  • @garek56
    @garek56 3 ปีที่แล้ว +3

    Don't some rides of this type have a ride length stat requirement? This can cheese it for sure!

  • @Selnathorn
    @Selnathorn 3 ปีที่แล้ว

    When your park can legally advertise that it has the ride with the longest track in the world, because a test run said so >:)

  • @ExtraLargeGarfield
    @ExtraLargeGarfield 2 หลายเดือนก่อน

    Didn’t realize rct2 took brownian motion into account, very impressive attention to detail

  • @spacemonkeys4987
    @spacemonkeys4987 3 ปีที่แล้ว

    I finally understand how NASCAR works

  • @AntiCommunistSympathizer
    @AntiCommunistSympathizer 3 ปีที่แล้ว

    Average Measurement Fan: 20 Kilometers
    Average Measurement Enjoyer: 12.4 Miles

  • @gigabytemon
    @gigabytemon 3 ปีที่แล้ว

    Top yelp review for the 6,969m ride: "nice"

  • @zach.0
    @zach.0 2 ปีที่แล้ว

    I didn't know that the log flume could have such a short station with still a lot of boats. I've been wasting so much space!

  • @dickneywithplants7377
    @dickneywithplants7377 3 ปีที่แล้ว

    Marcel, why are you videos the most fascinating thing on earth?? lol

  • @Paintplayer1
    @Paintplayer1 3 ปีที่แล้ว

    Now I feel obligated to make one that's 69,420m long

  • @jonbedet
    @jonbedet 3 ปีที่แล้ว

    6,969 meters. I see what you did there.

  • @lisalove6370
    @lisalove6370 3 ปีที่แล้ว

    We all know what we'll be doing the next time we play rct2....thnx marcel

  • @jillfizzard1018
    @jillfizzard1018 3 ปีที่แล้ว

    I think this is probably caused by collision checking moving the car forwards and then checking if it moved too close to another car. The minimal amount of moving the car back and forth adds up over time.

  • @dannywhite132
    @dannywhite132 3 ปีที่แล้ว

    Fun fact: since the ride is only 23 seconds long, to do 20km, they're going at about 3000 km/hr, or roughly 9 times the speed of sound/mach 9

  • @McCaileanMcNaughty
    @McCaileanMcNaughty 3 ปีที่แล้ว

    I really like your easter egg of putting the purple color on the 6969 ride. @5:40

  • @Kwanzatastix
    @Kwanzatastix 3 ปีที่แล้ว

    At 4:17 I expected the train to go through the station and crash. The disappointment is immeasurable.

  • @edgarleft
    @edgarleft 3 ปีที่แล้ว

    Funny that the length is based on the speed, and not the other way around.

  • @DoritoTime
    @DoritoTime 3 ปีที่แล้ว

    Car Ride 1 builds speed for 4 hours to QPU to the ride length stat requirement

  • @Majima_Nowhere
    @Majima_Nowhere 2 ปีที่แล้ว

    20,196 meters in 23 seconds is 878 m/s, or about 2.6 times the speed of sound (343 m/s).
    Assuming the last one also has a 23 second ride time (same # of cars, same track), it's schmooving at mach 4.

  • @mitchelllion6052
    @mitchelllion6052 3 ปีที่แล้ว

    Haha that one ride had a length of 6,969 meters, nice

  • @sfisher923
    @sfisher923 3 ปีที่แล้ว

    I knew that it would be longer than normal because of this being in the Ghost Train Ride Overview (Design 1 had this)

  • @kerbonaut2059
    @kerbonaut2059 3 ปีที่แล้ว +6

    Can you wait so long that you overflow the length variable and display?

    • @MarcelVos
      @MarcelVos  3 ปีที่แล้ว +16

      No, the length counter stops at 32767 meters on all ride types. Unlike some other stats it cannot overflow.

    • @GaryFerrao
      @GaryFerrao 3 ปีที่แล้ว

      @@MarcelVos wow i'd just have a ride that's 32Ki metres then. haha

    • @The_Lightning_Sparks
      @The_Lightning_Sparks 3 ปีที่แล้ว +2

      @@MarcelVos damn that means we can't have a ride length of 42069 meters, rip

  • @HappyBeezerStudios
    @HappyBeezerStudios 2 ปีที่แล้ว

    A ride length of 6969 meters?
    Nice!
    That is indeed the sexiest length.

  • @CaveyMoth
    @CaveyMoth 3 ปีที่แล้ว

    3:41 It's taking so long that the grass is growing!

  • @FreezerKing
    @FreezerKing 3 ปีที่แล้ว

    I'd pay good money for a car ride that lasts 45 minutes and most of that is being stuck in traffic at the station

  • @theshep
    @theshep 2 ปีที่แล้ว

    The music gives me a Summoning Salt vibe.

  • @BabusGameRoom
    @BabusGameRoom 3 ปีที่แล้ว

    From the preview, I think I predicted that for some reason, this particular car ride design is game breaking. Given that it gives excitement and can benefit guest generation apparently, maybe I was right! lol

  • @NinjaWaluigi
    @NinjaWaluigi 3 ปีที่แล้ว +1

    Yes, it is.

  • @ProdyP
    @ProdyP 3 ปีที่แล้ว +2

    3:23 weeds growth time lapse

    • @MarcelVos
      @MarcelVos  3 ปีที่แล้ว +3

      I generally don't like to have overgrown grass in my videos, but this happened by accident and I kept it since it's a nice way to show how long that car ride takes to complete.

  • @johnfoltz8183
    @johnfoltz8183 3 ปีที่แล้ว +1

    Mini Mr. Bones Wild Ride. #therideneverends

  • @chungusbooper
    @chungusbooper 3 ปีที่แล้ว

    So optimized. Such a satisfying yet tense car ride. Is the second car going to hit the first car, aaaaaaahhhhhhhh.....no.

  • @marioman98
    @marioman98 2 ปีที่แล้ว

    now use this to make a ride even longer and smaller than the 10x10 coaster that you made that is extremley long

  • @StephenRWilliams
    @StephenRWilliams 8 หลายเดือนก่อน

    Tinder date: So what's your length? Me: That all depends on whether I'm waiting for a full load. (eyebrows)

  • @12...
    @12... 3 ปีที่แล้ว

    I'm guessing this works because the stopped car isn't actually stopped, it's just continuously bumping into the car in front of it and being pushed back
    and the game doesn't take this backwards motion into account when calculating length

    • @MarcelVos
      @MarcelVos  3 ปีที่แล้ว +2

      The game does take backwards motion into account, but instead of subtracting it it adds it. This is because boomerang coasters do half their ride length backwards and it would be really weird to have a length of 0 meters.

  • @onfik
    @onfik 3 ปีที่แล้ว

    I love these videos they are always so interesting it just never fails

  • @starry4471
    @starry4471 3 ปีที่แล้ว

    Daily work commute simulator

  • @fromthegamethrone
    @fromthegamethrone 3 ปีที่แล้ว

    I live for these videos

  • @brantnuttall
    @brantnuttall 3 ปีที่แล้ว

    3:36 you got me good there. rofl

  • @KebunH
    @KebunH 3 ปีที่แล้ว

    5:41 i see youre a man of culture

  • @madddd1
    @madddd1 3 ปีที่แล้ว +1

    Nice ride, and pi ride i guess

  • @maddoxXL101
    @maddoxXL101 3 ปีที่แล้ว +1

    Question, could you mix this with the sync stations option? Like have a really long ride set your timer for the 2nd car to leave or does it have to work with the loading options?

  • @marcopfeiffer3032
    @marcopfeiffer3032 3 ปีที่แล้ว

    20,196 meters in 23 seconds... so ~878 m/s or ~3,161 km/h.
    So it's only mach ~2,55.
    I somehow expected more.

  • @RedGallardo
    @RedGallardo 3 ปีที่แล้ว

    20 km per 23 sec is 3130 km\h. That ride looks too intense for me =D

  • @Top10AnimeBetrayals
    @Top10AnimeBetrayals 2 ปีที่แล้ว

    Average speed: 6 Km/H
    Ride time: 23 seconds
    Ride length: 20196 m
    Math: Seems about right

  • @DaniRadioCat
    @DaniRadioCat 3 ปีที่แล้ว

    "I want to get off Car Ride 2"

  • @gary25566
    @gary25566 3 ปีที่แล้ว +1

    6969 meters
    nice nice

  • @Zaknafein
    @Zaknafein 3 ปีที่แล้ว

    @Marcel Vos could you make a video about weather and weight in RCT? Does rain make the coasters go faster? How much does passenger weight affect the ratings?
    Thanks for the great videos!

  • @paradonym
    @paradonym 2 ปีที่แล้ว

    Can we take a moment to realize he's in game year 36?

  • @MetalPopka
    @MetalPopka 3 ปีที่แล้ว

    5:45 69 69, you know what you were doing here, Marcel...

  • @Dazdigo
    @Dazdigo 3 ปีที่แล้ว

    Pity the long length doesn't increase the ride stats.

  • @27toten
    @27toten 3 ปีที่แล้ว

    I want to get off Marcel Vos wild ride.

  • @nylad933
    @nylad933 3 ปีที่แล้ว

    i have a question if you could put a downhill section next to the waiting que (with out crashing) and make the drop down infinte?

  • @hhdhpublic
    @hhdhpublic 3 ปีที่แล้ว

    One would think that the stat affected would be the ride time instead of ride length.

    • @MarcelVos
      @MarcelVos  3 ปีที่แล้ว

      The ride time was a bit weird as it seemed to sometimes be affected and sometimes not.

  • @thesheq5023
    @thesheq5023 3 ปีที่แล้ว

    Wish i knew this for dk’s long coaster contest

  • @mach186282
    @mach186282 3 ปีที่แล้ว

    When using this method, why is the ride time sometimes only under a minute (e.g., 23 sec/6969 meters) and other times several hundred minutes (e.g., 495 min/31415 meters)?

    • @MarcelVos
      @MarcelVos  3 ปีที่แล้ว

      I have no idea.

  • @Kleavers
    @Kleavers 3 ปีที่แล้ว

    "I want to get off Car Ride 1" :(

  • @scottthewaterwarrior
    @scottthewaterwarrior 3 ปีที่แล้ว

    Once the ride is fully open and operating, wouldn't the stat change the next time car 1 went all the way around?

  • @GeneralGayJay
    @GeneralGayJay 3 ปีที่แล้ว

    What is the longest time a derailed train can stay "airborne"?

  • @GaryFerrao
    @GaryFerrao 3 ปีที่แล้ว +4

    so you told us _one_ secret. but how did you get 6969 m and 10π km, exactly?

    • @MarcelVos
      @MarcelVos  3 ปีที่แล้ว +10

      I waited for a while, saved the game, checked the length by unchecking wait for full load, and if it was still below the length I wanted I loaded the saved game and waited for some more. I kept doing that in smaller and smaller increments until I reached the required length. I have 8 backup save files for the 31415m long car ride all at various stages of waiting.

    • @E-102_Gamma
      @E-102_Gamma 3 ปีที่แล้ว +1

      @@MarcelVos 8 backup saves, and not 9? That seems like a bit of a missed opportunity.

    • @GaryFerrao
      @GaryFerrao 3 ปีที่แล้ว

      @@MarcelVos i thought you had some other mod up you sleeve, but damn. so much work. for a 2 second joke. thank you Marcel.

  • @gargaduk
    @gargaduk 3 ปีที่แล้ว

    0:15 No, I'd say 20 km because I read the title...

  • @hyperionsidartha5891
    @hyperionsidartha5891 3 ปีที่แล้ว

    Thank you.