Weird logic: brakes and block brakes do not give G forces in the game. In real life I can handle about any coaster unless they have a way too intense block brake at the end. That will make me the most nauseous. In the game it seems that a train can stop from 100 to 0 in a blink of an eye and it doesn't add anything to the nausea rate.
Time moves a lot faster in RCT so that 5 seconds before drowning might actually be a few hours for the guests. You should actually do a calculation based on how long a year lasts in the game, then figure out how long the guests are actually struggling for before they drown.
This has also got me thinking about how slow some of the rides would be as well. And how slowly the guests fall from heights when dropped... Their terminal velocity seems to be the same as their walking pace. But I wonder how slow that actually is once you calculate how much faster their time is!
One thing that bears little resemblance to reality for me: there are no groups of people, and no families. Every guest goes to the park on their own, and pays for everything themselves. Seriously, who is supervising the kids?
When I was a kid, I went to the grand opening of a mini golf course. The path was incomplete, and one of the guests walked past the final tile and... I still have nightmares to this day. They installed a tile later that morning to complete the circuit, but the contractor put it in backwards, and... I can't... I can't think about it anymore.
Here’s my weird logic question: how come guests choose to puke in the middle of a path even when you have perfectly good bathrooms and trash cans placed in abundance by high intensity rides? Then they have the audacity to complain about how clean the park is! Rude.
Here's one for you: *Guests get so pissed off at the sight of litter and vomit that they become Vandals and start kicking over trash cans and breaking benches... resulting in fewer places for guests to dispose of their garbage and rest to ease their nausea, further exacerbating the problem that angered them in the first place*
@Bryce Pruitt I place bathrooms and first aid stations near the exits of high-nausea risk rides... I place tons of benches and trash cans as Marcel always recommends... I have enough handymen in my park to populate a small country... I do everything right, and these guests still coat the path with their puke. And even though I've got plenty of handymen, I keep seeing paths covered in vomit. By the time they get to the vomit sea, it's already too late; that fool who decided to deliberately lose his lunch on my path stepped in too many puddles of his own mouth crap and is now going Full Doom Slayer on the benches and trash cans that could've helped him. *Ingrates...* They're not just clowns; they're the entire damned circus. I should place a Circus in my park if it's available in the rides list; they can go live there.
That's pretty realistic tbh. Not too long ago people were mass rioting and breaking people's stores and cars because they felt they were not being treated fairly.
#7 In structural engineering, we call this type of thinking "sky hooks". We use this term mainly to make fun of other people suggesting to remove / have complicated supports for structures and equipment.
Skyhooks are a serious concept for space launch assists. Essentially you have a long, spinning cable in orbit, that rotates to the direction of movement, so that the end closer to the planet reaches a low speed (or no speed) relative to the ground. Then you can hook something onto it and it is pulled into space. en.wikipedia.org/wiki/Skyhook_(structure)
This has really turned into a meme, hasn’t it? It’s... _mildly_ uncomfortable. I would sorta understand it if people said it about Speed of Sound. Also, sitting in the front of Goliath when going over the bunny hops makes your breakfast travel up.
4:29 That has got to be the single greatest imagery of RCT2 I've ever seen: a bee line of hundreds (if not thousands) of guests clutching their bladder, running for the toilet, and all cramming themselves at once into the only available stall.
I lost it at the 100s of guests going into the toilet xD Btw, at 4:53, the park may be open 24 hours per day, but a year starts at March, and ends in October :0 Though.. there doesn't seem to be any closed time in between, as guests simply stay around. The giant 'mini' helicopters at 5:33 XD
Also for human years, it should still have read 24/7/52, or perhaps 24/365. ;-) Unless he is counting in 7-year periods, I guess; the biblical seven fat and seven lean years?
True, so 24/7 for season and the park conveniently warps time to get rid of night and the off season. P.S. is it actually 24 hours in the day or do they also warp the time to skip night?
That should be a post idea for the OpenRCT2 forums! The photo booth only makes money if the ride was moving at least X kph at that spot, and the faster the more money per photo
Other weird pieces of RCT logic, huh? How about guests being able to survive drops from hundreds of meters in the sky and being perfectly fine once they land? Or guests being infinitely patient for long queue lines so long as there is a guy in a panda costume nearby? And don't forget being willing to pay ten bucks for a ride that goes through a half corkscrew then returns and ends one second later.
Would you believe me if I told you the last one has actually happened? I triggered the sensor for the rides camera while I was dealing with a breakdown and because there was no train there, the camera took 10 pictures of an empty track and my arm. After getting the ride going, I was talking to a friend working in the photo shop and someone knowingly bought one of the empty pics......
btw: high explosive is a special type of explosive that detonates using a shockwave, low explosives also exist, but they detonate with a chemical reaction wich is much slower, and they are usually mixed physically, whereas high explosives are chemical mixtures(so oxides and reactants are within the same molecule). for example black powder is a low explosive, but Semtex is a high explosive
@@kingkuma4112 there are not, the differentiation is wether or not the reaction occurs faster than the speed of sound. if it does occur faster, it is a HE and it detonates, if it does not, it is an LE and it deflagrates :)
The best part is that's still a thing in newer sims. Planet Coaster does make you care for your staff, but staff still never go home and some will only ask to be paid $80. Per month. If they're working 24 hour days, that's an hourly wage of 11¢. Even if their job was realistically an average 8-hour workday, that's still a wage of 33¢. It gets funnier when you think about the money the way I do, which is its printed value times 1000. But even then, $80k is more than most Americans make in a year.
@@LaserBread with time they demand training, more money and they need breakes. Just the "new" personal mechanic they added years ago. And money gereral is down, since park attendance is way down to irl. So a Coaster for just 20 grand? That is as expensive as like 1 train (likely not enouth). Coasters cost millions and the scenery is kind of as expensive. Also in parks like the Europa-Park (witch bigger, than the biggest plot in Planet Coaster), has an average attendance of over 12 k people a day, and has 5 million guests/a. So on good days, they are in the multiple of 10 thousands. Also it takes years irl, to fund a new project, and that would be boring, especially for bad players, since they probably wouldn't be able to make money at all.
I used to make fake hotel/apartment buildings so I could suspend my disbelief and assume the guests that stay in the park for multiple days just rented out a suite or something
2:30 The answer is oxyacetylene, premixed, just waiting for an ignition source. The real question is why does hitting the ground always make a spark? Also turns out plastic explosives make very comfortable seat cushions. They increase G tolerance by several orders of magnitude.
I'd love to see you do a video about the sounds of RCT2. I think they're all very nostalgic and make up a huge part of why the game is so enjoyable! It's also really therapeutic to just sit back and enjoy the sounds as you watch the park once it's built. I love all your videos! Thanks for making them! 🙂
Here's some weird stuff... 1. Slides can break down even though there isn't any control mechanism to it - it's just a slide. 2. Guests can hold many, many things at once but only have two hands. (Balloon, umbrella, park map, cuddly toy, on-ride photo, food/drink, coupons) Perhaps they brought a bag or have big pockets. 3. Guests are somehow capable of seeing a ride they think is "too intense/too expensive" from an above-ground queue line even if the ride is underground. 4. Staff have incredibly cheap wages compared to real life. Imagine getting paid just $40/month cleaning up endless lines of puke outside of a Gravitron. (It's a video game thing though, so it's understandable) 5. Guests don't get tired at all despite being at your park for 20+ hours. Like, do you sleep at all? 6. (Another video game quirk) Other guests don't do anything when they see vandals commit a crime. They don't stop them or anything - just leave it to the park staff to take care of it.
#6 Too often I run into guests who want to leave immediately. Without going on a ride and paying a cent in ride fees. This really pisses me off in RCT2 when I can't charge for a park entrance. So they deserve to drown.
Use cheap transport rides to transfer guests to the main park, otherwise they just hang out near the beginning because there are no paths for them to get to the main park? Use "No Entrance" signs to steadily guide guests back to the entrance, but also past rides that lead them to the rest of the park. They don't want to pay for a ride, then they get steadily sorted to the main entrance
Haha I can immediately hear you’re Dutch. I love Rollercoaster Tycoon. For me the most annoying thing is when guests are right in front of the exit but can’t find the exit. Or just keep walking in circles when they’re lost. Gave this a like!
When you think about how good it was back then, it's surprising that we aren't leaps and bounds ahead today! That said, maybe that's only because I don't care so much about graphics... Games focus too much on graphics these days instead of gameplay
This is my favorite video you have ever done!!! It's so funny man... well done. I also logged in to every youtube account I have to like this. It's definitely gonna get to 6,000.
In my long-term parks, I always color-code all the hats, balloon stalls, etc to a different color each in-game decade. That way I can easily see if a guest has been there for a REALLY long time. I've had guests stay over 80 years! I haven't done a long-term park in a while, but one of my goals for my next one is to have guests who stay longer than anyone has ever lived IRL. So right now about 122.5 years
#3 (2:35) actually makes perfect sense, in light of peeps' insane physical strength. If they're strong enough to bend metal lamp posts with their bare hands, their muscles have to be dense enough to make it impossible for them to stay afloat in water. This is the reason why great apes can't swim, in fact.
"What kind of gas do they use to inflate them? Pure hydrogen?" 🤣 Lmao Love the Phineas and Ferb reference, and the "illustrations" of how coasters might be able to get by without supports lol. Great video, man!
Same, I used to think that the price was like x1000 if it where in real life. Not sure how much sense that makes, I know some rides are a bit costly but I doubt a basic Merry-Go-Round would cost nearly half a millon Euro (maybe 50 grand for a new one).
Weird logic moment I learned from one of your videos: Log Flumes, River Rapids and Splash Boats will not crash when two vehicles collide, no matter how large the difference in speed.
The enormous stream of people that walked into the toilets was so incredibly funny! 🤣 Another weird thing is that people always look like men and no women. And when they enter a ride, their balloons disappears. Are they're pocket balloons?
Fun Fact: an American antique carousel can cost up to $1 million dollars, due to the handcarved horses in high craftsmanship associated with American carousels.
@@keiyakins did he have to deal with Great Adventure's Ultra Twister in the past? I hear that thing was quite annoying to operate because it's vertical lift hill was horrible for evacuations and the track kept trying to destroy itself... Ultra Twister is what the in game heart line twister coaster is based off of and if that's the only Chris ever rode/saw, it would make sense.
Which in a strange way is also another example of RCT logic, given that the Wacky Worlds expansion includes Australia and South America, two continents with their seasons backwards due to them being on the other side of the planet (Sourtuen Hemisphere). So that's not their main operating seasons. I don't know what that exactly is but my limited understanding is that their seasons are the opposite of ours.
TLDR: The prices are cheap to make the game easier to understand. Real prices would add one or more zeros after the price ingame. 1:25 Even as a kid, my logic for this was that it would be easier to understand the prices for someone that is new to the game. I think I also thought of the prices adding a one or a few extra 0s if it was real life. Like the merry go around costing $450, would probably be prices (in real life) from $4500 to $55000 (that last price I checked on Google). So if you made a Rollercoaster that cost $100.000 dollars to make, maybe that would probably be closer to $10 million dollars in real life.
Guests will stay in the park for years, yes, but alternatively they will be happy with staying only 5 minutes too. Sometimes paying quite considerably for the privilege.
The prices of rides aren't that illogical if you consider the extreme time dilation. Guests move immensely slow compared to the passage of time represented in the game, so the number of transactions guests make in the game's month is much less than in a real life month. If the rides were realistically priced, you might have to charge thousands for a hotdog or something. It would be interesting to see a video about this.
People in Roller Coaster Tycoon can break benches & bend lamps with a single hit, phase through other people, survive 10 g's unaffected, or even 50 g's with mild nausea, can somehow influence park ratings while trapped (Telepathy? Hive mind?).... But they can't swim, & any ride crash from a roller coaster to a dinghy can kill them. What a strange civilization. Anyway, another neat video! Thanks for uploading!
One weird thing is also how cheap it is to move land - similar to cheap coasters, but it makes you wonder why real places don't just build artificial terrain for their terrain coasters. The *weirder* thing is the story of how Marineland in Canada did exactly that when building Dragon Mountain - they built a 50+ meter tall mountain and proceeded to build a coaster all around it (originally planning to include a replica of Niagara Falls, too). It's one of the most unbelievable stories of coaster budgeting I've heard.
Not only are they buying photos of nothing, they are buying photos that have never been taken. Maybe they get photos of parallel universe versions of themselves?
I really love the idea of scientifically analyzing the in-universe reasons for weird video game logic things, like the "really dense and heavy bones" explanation. Planet Coaster shows us that guests are incredibly bouncy as well, so if we assume that these are the same universes, perhaps the guests are actually more similar to a balloon. Organs floating around in some sort of gas with their "skin" being a hard exoskeleton similar to insects. The no entry signs probably use the same impenetrable force-field that surrounds paths
As a kid, learning that you could charge 20 cents to use the restroom and no one would complain. In a busy park, this would make restrooms break even or go positive. I still do that in every park I have ever built since learning this.
Drowning is quicker when you have more energy. I know you have explained it at some point saying that the more energy means the drowning animation plays quicker but it is just backwards.
RCT is an afterlife simulator, all the guests are already dead and it's not actually regular water, it's holy water, that's how they can survive massive g-forces, phase through etc. but dissolve in water.
Your dry humor is what keeps me coming back to your videos even though I stopped playing this game long ago. I giggled when the line of people barreled into the bathroom.
One weird logic moment I have is that Guests can't vomit or litter when on underground paths. I have no idea why this is the case but if you were to build an entire park underground you wouldn't need handymen.
Well that like goal was surprisingly easy. Thank you for the support and expect a sequel in a few weeks!
gg guys
Never underestimate the joy your videos bring us Marcel. We love them!
Great!!!
Weird logic: brakes and block brakes do not give G forces in the game. In real life I can handle about any coaster unless they have a way too intense block brake at the end. That will make me the most nauseous. In the game it seems that a train can stop from 100 to 0 in a blink of an eye and it doesn't add anything to the nausea rate.
Great video Marcel :)
The people in the maze aren't lost, they are just trying to figure out where the real maze is.
They just lookin for who tf asked
This comment is gold.
The real maze was the friends we made along the way.
@@spaceangelmewtwo9074 "Oh. Nah, they said there'd be sandwiches"
They have a clear moment and realize the maze was in their heads all the time.
Don't forget that guests can also fall from pretty insane heights without so much as a sprained ankle
And the ability to pinch them up with big tweezers and drop them onto the map inside another open game window is absolutely mental too!
They're also so light they float down instead of free falling
@@Gameprojordan - And yet the gravity of roller coasters are mostly accurate (except corkscrews).
Love your Train Simulator pfp
@@OzzyMcBean wait, what?!
You can do it for real?!
Well ... Guest can break benches in half, rip trash-can and bend lights-poles ... So they are terrifyingly strong !
Imagine what the security guard does to them, if they don't dare to do anything of that kind when one is near them
Yeah I kept wondering how tf do they break stone benches...
@@stuartdparnell everyone is a kung fu master able to break stone slab with their bare hands
@@SzDavidHUN "You think you can vandalize my park? Think guest, think!"
¿Quién no puede doblar farolas? jajajaja 🤣
it'd never occur to me that the guests jumping in the maze were trying to see over the hedges. i thought they were just having a blast
🤣
I love you.
I thought that they were just DONE with the maze and jumped in frustration or something, if you catch my drift?
That's what i thought too. I always wondered why they enjoyed the mazes that much
I thought they were sneezing from the hedge pollen or something. I don't know, I was not a bright kid.
Time moves a lot faster in RCT so that 5 seconds before drowning might actually be a few hours for the guests.
You should actually do a calculation based on how long a year lasts in the game, then figure out how long the guests are actually struggling for before they drown.
That is unexpectedly horrific.
This
so maybe they can tread water for like a couple hours, and then they drown
Great idea
This has also got me thinking about how slow some of the rides would be as well. And how slowly the guests fall from heights when dropped... Their terminal velocity seems to be the same as their walking pace. But I wonder how slow that actually is once you calculate how much faster their time is!
One thing that bears little resemblance to reality for me: there are no groups of people, and no families. Every guest goes to the park on their own, and pays for everything themselves. Seriously, who is supervising the kids?
also there are onley men in the park. woman are not alouwed in this park.
sometimes when the guests have names, hover over a group of people arriving and their last initials are all the same lol.
@@stevarino1989 Really?? Or does it happen so rarely that it might be a coincidence?
What kids anyway?
There are no kids. Guests reproduce asexually.
When I was a kid, I went to the grand opening of a mini golf course. The path was incomplete, and one of the guests walked past the final tile and... I still have nightmares to this day. They installed a tile later that morning to complete the circuit, but the contractor put it in backwards, and... I can't... I can't think about it anymore.
But did the mini golf have a loop?
I'm sorry you had to witness that.. People can be quite.. explosive.. at such times :(
This is awesome lmao
Mini Golf 1 looks too intense for me.
I genuinely can't tell if this is satire
Here’s my weird logic question: how come guests choose to puke in the middle of a path even when you have perfectly good bathrooms and trash cans placed in abundance by high intensity rides? Then they have the audacity to complain about how clean the park is! Rude.
Or just step off the path and vomit onto the grass or into the water
Or you know. the grass to the side of the path.
Unless it’s underground, then they can hold it like an champ
Probably because that is suprisingly accurate....
That one's true to real life. It's amazing how many humans have absolutely no regard for cleanliness.
Here's one for you:
*Guests get so pissed off at the sight of litter and vomit that they become Vandals and start kicking over trash cans and breaking benches... resulting in fewer places for guests to dispose of their garbage and rest to ease their nausea, further exacerbating the problem that angered them in the first place*
@Pat Smith sounds pretty much like real life to me
@Bryce Pruitt I place bathrooms and first aid stations near the exits of high-nausea risk rides... I place tons of benches and trash cans as Marcel always recommends... I have enough handymen in my park to populate a small country... I do everything right, and these guests still coat the path with their puke. And even though I've got plenty of handymen, I keep seeing paths covered in vomit. By the time they get to the vomit sea, it's already too late; that fool who decided to deliberately lose his lunch on my path stepped in too many puddles of his own mouth crap and is now going Full Doom Slayer on the benches and trash cans that could've helped him.
*Ingrates...* They're not just clowns; they're the entire damned circus. I should place a Circus in my park if it's available in the rides list; they can go live there.
100% accurate in my simulation.
That's pretty realistic tbh. Not too long ago people were mass rioting and breaking people's stores and cars because they felt they were not being treated fairly.
That sounds realistic - people suck.
#7 In structural engineering, we call this type of thinking "sky hooks". We use this term mainly to make fun of other people suggesting to remove / have complicated supports for structures and equipment.
Like in Charlie and The Great Glass Elevator!
Skyhooks are a serious concept for space launch assists. Essentially you have a long, spinning cable in orbit, that rotates to the direction of movement, so that the end closer to the planet reaches a low speed (or no speed) relative to the ground. Then you can hook something onto it and it is pulled into space. en.wikipedia.org/wiki/Skyhook_(structure)
@@quazar5017 oh totally, the term is used for space engineering, however that's not the intent of my original comment.
Fallout 4 makes great use of Sky hooks...
Seaking of Walibi, the weirdest logic might just be that guests actually seem to enjoy riding El Condor.
Did you just diss the best coaster in my childhood?
They added new trains this year and it's not even noticeable...
This has really turned into a meme, hasn’t it? It’s... _mildly_ uncomfortable. I would sorta understand it if people said it about Speed of Sound.
Also, sitting in the front of Goliath when going over the bunny hops makes your breakfast travel up.
@@gymnasiast90 try the Bandit at Movie Park Germany.. its know as one of the roughest because it’s almost broken down..
It’s an SLC.
Everyone hates Vekoma SLCs
4:29 That has got to be the single greatest imagery of RCT2 I've ever seen: a bee line of hundreds (if not thousands) of guests clutching their bladder, running for the toilet, and all cramming themselves at once into the only available stall.
For #2, I'd argue that it isn't the cars/trains exploding, it's the guests. Have you seen what happens when they trip while playing mini golf?
If it's the guests, then why don't they explode when they fall onto the ground from 100 meters up?
Maybe they all have shock absorbing legs like Chel from Portal? That way vertical shocks don't affect them, only lateral shocks.
The guests aren't always armed to detonate. They're armed whether they go through a ride entrance and disarmed at the exit.
If it's the guest, then why does 2 empty trains explode in high speed collision?
@@MarcelVos tbh i'm a bit surprised you didn't mention the guests exploding on the mini golf course when there's no path
My favorite moment is that guests won’t ride indoor coasters if it’s raining
But if you make a certain percentage of the ride underground, they'll be happy to
@@TheoWorkman true
Or use the covered train cars (for the railroad ride) so they'll still ride in the rain
@@Bee-lieve623 that i did not know
I too love buying photos of empty roller coaster track
I lost it at the 100s of guests going into the toilet xD
Btw, at 4:53, the park may be open 24 hours per day, but a year starts at March, and ends in October :0
Though.. there doesn't seem to be any closed time in between, as guests simply stay around.
The giant 'mini' helicopters at 5:33 XD
Also for human years, it should still have read 24/7/52, or perhaps 24/365. ;-)
Unless he is counting in 7-year periods, I guess; the biblical seven fat and seven lean years?
Should read 24/7/245 for the days from March 1st to October 31st
True, so 24/7 for season and the park conveniently warps time to get rid of night and the off season.
P.S. is it actually 24 hours in the day or do they also warp the time to skip night?
I fkin love this comment! XD
I used to think placing the photo section at a faster part of a coaster would make peeps more likely to buy them lol
That should be a post idea for the OpenRCT2 forums! The photo booth only makes money if the ride was moving at least X kph at that spot, and the faster the more money per photo
Other weird pieces of RCT logic, huh? How about guests being able to survive drops from hundreds of meters in the sky and being perfectly fine once they land? Or guests being infinitely patient for long queue lines so long as there is a guy in a panda costume nearby? And don't forget being willing to pay ten bucks for a ride that goes through a half corkscrew then returns and ends one second later.
Also guests fall at a constant velocity. Forget about 9.8m/s/s
Pretty sure guest are cats
Hi Buster. o/
Would you believe me if I told you the last one has actually happened? I triggered the sensor for the rides camera while I was dealing with a breakdown and because there was no train there, the camera took 10 pictures of an empty track and my arm. After getting the ride going, I was talking to a friend working in the photo shop and someone knowingly bought one of the empty pics......
I'd buy the one of the maintenance person's arm tbh, that's hilarious
Bro, you have a mad interesting job
I'd hella buy a picture like that
Was it a Station Brakes Failure? 😬
You're a guest.
btw: high explosive is a special type of explosive that detonates using a shockwave, low explosives also exist, but they detonate with a chemical reaction wich is much slower, and they are usually mixed physically, whereas high explosives are chemical mixtures(so oxides and reactants are within the same molecule). for example black powder is a low explosive, but Semtex is a high explosive
are there medium explosives?
Of course, those are called nukes.
@@kingkuma4112 there are not, the differentiation is wether or not the reaction occurs faster than the speed of sound. if it does occur faster, it is a HE and it detonates, if it does not, it is an LE and it deflagrates :)
@@Phoenix-zu6on Deflagrates. I like that word.
For part two; staff in rct1/2 will never complain, ask for a raise, take a break and work 24/7.
And the salary they get is less then 100 dollar per month
The best part is that's still a thing in newer sims. Planet Coaster does make you care for your staff, but staff still never go home and some will only ask to be paid $80. Per month. If they're working 24 hour days, that's an hourly wage of 11¢. Even if their job was realistically an average 8-hour workday, that's still a wage of 33¢.
It gets funnier when you think about the money the way I do, which is its printed value times 1000. But even then, $80k is more than most Americans make in a year.
They know that the second they start complaining is the second they end up in the local pond.
@@LaserBread with time they demand training, more money and they need breakes.
Just the "new" personal mechanic they added years ago.
And money gereral is down, since park attendance is way down to irl.
So a Coaster for just 20 grand?
That is as expensive as like 1 train (likely not enouth).
Coasters cost millions and the scenery is kind of as expensive.
Also in parks like the Europa-Park (witch bigger, than the biggest plot in Planet Coaster), has an average attendance of over 12 k people a day, and has 5 million guests/a. So on good days, they are in the multiple of 10 thousands.
Also it takes years irl, to fund a new project, and that would be boring, especially for bad players, since they probably wouldn't be able to make money at all.
I guess you could say the guests buying those photos are...
*addicted to track*
you could see that as selling merch^^
3:32 The already green-faced nauseous guests queuing up to ride again made me laugh so much when I just rewatched this video :D
I saw that too, i t's fucking hilarious.
Logs are completely glued to the log flume track, you’ll never get them off, same with river rapids
I WAS JUST GETTIN SOMETHING TO EAT
Park Objective:
To get 6000 guests in your park by the end of Week 1.
Objective complete
(completed in 1 day)
*spams guest tram cheat*
Here's a fun one. You can make back money when demolishing buildings, where you'd pay to have it demolished in real life.
Maybe it's abstracting that you're selling the ride to another park?
@@DuskoftheTwilight this is possible. But actual building pieces i.e. walls, roofs, would cost money to remove irl, whereas in game, you get money.
I always imagined that was you selling off scrap
"If I get 6000 in a week ill make another"
Gets 7.5k in an hour and a half
I felt bad watching this 8 days after it released, but I'm glad there's an active community!
@@xtranathor8143 ,
It says it was released on July 1st... about 5 days ago, rofl.
@@aralornwolf3140 thanks! All weekend I'd been thinking it was the 9th!
Scenario completed
When I was younger, I would periodically close my parks so guests would go "home" and not stay in the park for TOO long. Still several months though.
That’s essential if your park is pay-per-entry.
I used to make fake hotel/apartment buildings so I could suspend my disbelief and assume the guests that stay in the park for multiple days just rented out a suite or something
2:30 The answer is oxyacetylene, premixed, just waiting for an ignition source. The real question is why does hitting the ground always make a spark?
Also turns out plastic explosives make very comfortable seat cushions. They increase G tolerance by several orders of magnitude.
I'd love to see you do a video about the sounds of RCT2. I think they're all very nostalgic and make up a huge part of why the game is so enjoyable! It's also really therapeutic to just sit back and enjoy the sounds as you watch the park once it's built. I love all your videos! Thanks for making them! 🙂
Here's some weird stuff...
1. Slides can break down even though there isn't any control mechanism to it - it's just a slide.
2. Guests can hold many, many things at once but only have two hands. (Balloon, umbrella, park map, cuddly toy, on-ride photo, food/drink, coupons) Perhaps they brought a bag or have big pockets.
3. Guests are somehow capable of seeing a ride they think is "too intense/too expensive" from an above-ground queue line even if the ride is underground.
4. Staff have incredibly cheap wages compared to real life. Imagine getting paid just $40/month cleaning up endless lines of puke outside of a Gravitron. (It's a video game thing though, so it's understandable)
5. Guests don't get tired at all despite being at your park for 20+ hours. Like, do you sleep at all?
6. (Another video game quirk) Other guests don't do anything when they see vandals commit a crime. They don't stop them or anything - just leave it to the park staff to take care of it.
#6 Too often I run into guests who want to leave immediately. Without going on a ride and paying a cent in ride fees. This really pisses me off in RCT2 when I can't charge for a park entrance. So they deserve to drown.
You are a good man. Keep up the high standards!
Use cheap transport rides to transfer guests to the main park, otherwise they just hang out near the beginning because there are no paths for them to get to the main park? Use "No Entrance" signs to steadily guide guests back to the entrance, but also past rides that lead them to the rest of the park. They don't want to pay for a ride, then they get steadily sorted to the main entrance
@@toddkes5890 Guests tend to not really use transport rides for their intended purpose. They're usually just treated as gentle rides on tracks.
For me, the guests who want to leave immediately are mostly at the start of the scenario when there are pre-generated guests who start unhappy.
Guests are totally ok paying $20 to ride a roller coaster multiple times.
Idk about you but at $20 I probably wouldn't even ride it once.
Man, your Dutch accent is so perfect for these jokes and comments haha, also this was my favourite video in a long time!
Haha I can immediately hear you’re Dutch. I love Rollercoaster Tycoon. For me the most annoying thing is when guests are right in front of the exit but can’t find the exit. Or just keep walking in circles when they’re lost. Gave this a like!
Even though there are a lot of logic problems, it was a great game for only the early 2000’s. 👍👍
Was? It still is a great game
@@itscs1175 yeah I know, I was just saying back then it was an amazing thing
As well as right now
When you think about how good it was back then, it's surprising that we aren't leaps and bounds ahead today! That said, maybe that's only because I don't care so much about graphics... Games focus too much on graphics these days instead of gameplay
This is my favorite video you have ever done!!! It's so funny man... well done. I also logged in to every youtube account I have to like this. It's definitely gonna get to 6,000.
In my long-term parks, I always color-code all the hats, balloon stalls, etc to a different color each in-game decade. That way I can easily see if a guest has been there for a REALLY long time. I've had guests stay over 80 years!
I haven't done a long-term park in a while, but one of my goals for my next one is to have guests who stay longer than anyone has ever lived IRL. So right now about 122.5 years
Marcel: "I'm not sure how easy this goal is to reach in the first week:
Us: Reality can be what ever we want.
“The park is open 24/7/365”
Uh, I think you’re 120/121 days off there
He should know better. He's talked about RCT years before.
No wonder RCT peeps stay in the park for twenty years: There is no intercourse in a world without collision detection between humans.
Oof... XD
Plot twist: the guests in the maze know the way out, they are just trying to entertain you by acting dumb.
#3 (2:35) actually makes perfect sense, in light of peeps' insane physical strength. If they're strong enough to bend metal lamp posts with their bare hands, their muscles have to be dense enough to make it impossible for them to stay afloat in water. This is the reason why great apes can't swim, in fact.
They can also break the Egyptian Themed Stone Benches.
"What kind of gas do they use to inflate them? Pure hydrogen?" 🤣 Lmao
Love the Phineas and Ferb reference, and the "illustrations" of how coasters might be able to get by without supports lol. Great video, man!
Regarding #1, i always assume they take reasonably accurate pricing and then just delete a few zeros so people can grasp the numbers easier in game.
Same, I used to think that the price was like x1000 if it where in real life. Not sure how much sense that makes, I know some rides are a bit costly but I doubt a basic Merry-Go-Round would cost nearly half a millon Euro (maybe 50 grand for a new one).
Weird logic moment I learned from one of your videos: Log Flumes, River Rapids and Splash Boats will not crash when two vehicles collide, no matter how large the difference in speed.
6:57 Roronoa Zoro? :D
0:20
The cursed pyramid of thirst and relief has taken many souls.
district attorneys don't exist to charge you for price gouging and labor extortion.
Or... you know... murder...
Just wanted to toss out a future video suggestion: Rules for RCT2 that do not work in RCT3.
As someone who plays RCT2 & RCT3 I want that video as well
For starters, RCT3 guests can't die (might need to verify this since Wild! comes out) and all of them can swim
@@detaaditya6237 iirc they can't die but I think you can shoot them with a tranquilizer gun and it knocks them out
@@b-chroniumproductions3177 Yes correct 💯
I didn't notice the pride coaster at 1:16 until my third watch of this video, fantastic
Back when I worked at a theme part for a summer, we'd catch people after hours still hiding in the park with thermal cams.
The enormous stream of people that walked into the toilets was so incredibly funny! 🤣 Another weird thing is that people always look like men and no women. And when they enter a ride, their balloons disappears. Are they're pocket balloons?
Weird Logic: Guest dont pay for a 20€ umbrella
Also Guest: Pay 20€ for umbrella because it rains
The roller coasters are so cheap *because* they're made of explodium
Rides are so cheap and break down often because they are made in China
Fun Fact: an American antique carousel can cost up to $1 million dollars, due to the handcarved horses in high craftsmanship associated with American carousels.
Make a video with the questions you’d ask Chris Sawyer if given the opportunity!
In his Q&A Marcel said he wouldn't ask him any question but thank Chris for making his favourite game
Honestly the only question I have for him is what trauma does he have related to heartline twisters
@@keiyakins did he have to deal with Great Adventure's Ultra Twister in the past? I hear that thing was quite annoying to operate because it's vertical lift hill was horrible for evacuations and the track kept trying to destroy itself... Ultra Twister is what the in game heart line twister coaster is based off of and if that's the only Chris ever rode/saw, it would make sense.
"the Goliath cost less €25.000 in RCT2"
I know what I'll save up to put in on my backyard next now!
Technically the park isn't always open because the "year" ends in October and starts in March
Which in a strange way is also another example of RCT logic, given that the Wacky Worlds expansion includes Australia and South America, two continents with their seasons backwards due to them being on the other side of the planet (Sourtuen Hemisphere). So that's not their main operating seasons. I don't know what that exactly is but my limited understanding is that their seasons are the opposite of ours.
So the guests enter a hibernation state for 4 whole months
@@AceAviations2 Woulda been a nice touch for southern hemisphere parks to go from September 1st to May 31st.
TLDR: The prices are cheap to make the game easier to understand. Real prices would add one or more zeros after the price ingame.
1:25 Even as a kid, my logic for this was that it would be easier to understand the prices for someone that is new to the game. I think I also thought of the prices adding a one or a few extra 0s if it was real life. Like the merry go around costing $450, would probably be prices (in real life) from $4500 to $55000 (that last price I checked on Google). So if you made a Rollercoaster that cost $100.000 dollars to make, maybe that would probably be closer to $10 million dollars in real life.
Guests will stay in the park for years, yes, but alternatively they will be happy with staying only 5 minutes too. Sometimes paying quite considerably for the privilege.
love the accent because saying "run a real theme park" sounded like "ruin a real theme park" which is also correct
The prices of rides aren't that illogical if you consider the extreme time dilation. Guests move immensely slow compared to the passage of time represented in the game, so the number of transactions guests make in the game's month is much less than in a real life month. If the rides were realistically priced, you might have to charge thousands for a hotdog or something. It would be interesting to see a video about this.
People in Roller Coaster Tycoon can break benches & bend lamps with a single hit, phase through other people, survive 10 g's unaffected, or even 50 g's with mild nausea, can somehow influence park ratings while trapped (Telepathy? Hive mind?).... But they can't swim, & any ride crash from a roller coaster to a dinghy can kill them.
What a strange civilization.
Anyway, another neat video! Thanks for uploading!
7:10 Oh great, Dora The Explorer is in the game now.
lol
RCT trains are weird, sometimes they explode, sometimes they can pass through solid objects.( 7:58 the shuttle loop clips through the yellow track 😉)
Well, I've never drowned an entertainer before. I need to try that now.
Then recover the suit and hire another with the same name and costume. ;-)
It's at least realistic that they can't swim, all that foam padding and fake fur absorbs water quite quickly.
One weird thing is also how cheap it is to move land - similar to cheap coasters, but it makes you wonder why real places don't just build artificial terrain for their terrain coasters.
The *weirder* thing is the story of how Marineland in Canada did exactly that when building Dragon Mountain - they built a 50+ meter tall mountain and proceeded to build a coaster all around it (originally planning to include a replica of Niagara Falls, too). It's one of the most unbelievable stories of coaster budgeting I've heard.
My biggest confusion is the fact that guests enter the park being “eh” or angry in most parks rather than being super happy and excited :)
Not only are they buying photos of nothing, they are buying photos that have never been taken. Maybe they get photos of parallel universe versions of themselves?
I really love the idea of scientifically analyzing the in-universe reasons for weird video game logic things, like the "really dense and heavy bones" explanation.
Planet Coaster shows us that guests are incredibly bouncy as well, so if we assume that these are the same universes, perhaps the guests are actually more similar to a balloon. Organs floating around in some sort of gas with their "skin" being a hard exoskeleton similar to insects.
The no entry signs probably use the same impenetrable force-field that surrounds paths
As a kid, learning that you could charge 20 cents to use the restroom and no one would complain. In a busy park, this would make restrooms break even or go positive. I still do that in every park I have ever built since learning this.
Drowning is quicker when you have more energy. I know you have explained it at some point saying that the more energy means the drowning animation plays quicker but it is just backwards.
RCT is an afterlife simulator, all the guests are already dead and it's not actually regular water, it's holy water, that's how they can survive massive g-forces, phase through etc. but dissolve in water.
"six thousand likes in one week" he says
Marcel, you've got over four thousand likes in four hours.
Great video!
Love the pride colour scheme of the coaster at 1:16!
The weirdest thing is that this video doesn't already have those 6000 Likes within an hour of uploading it.
Always found it odd how all guests arrive to the park alone. No friends, no family, no traveling in groups. Poor loners!
I always love that guests will exit a ride even if there is a 40 foot drop outside of the exit
Your dry humor is what keeps me coming back to your videos even though I stopped playing this game long ago. I giggled when the line of people barreled into the bathroom.
I wanna know how the spiral slide breaks down? Like how 😭 What’s there to break?
The spiral slide is a Helter Skelter, right? They're typically made out of wood, so I assume the wood just breaks after getting too old
Fat people.
1:03 "i have no idea how reachable this is"
2 hours later, 3k likes
3:21 puberty attacks again
One weird logic moment I have is that Guests can't vomit or litter when on underground paths. I have no idea why this is the case but if you were to build an entire park underground you wouldn't need handymen.
Same goes for queue lines. Oh, very respectful guests!
I'm pretty sure this can be a series, plenty of logic loopholes to go!
2:33 , the Guests are highly explosive i guess..
You smell marcel vos!!
- Sincerely, a heartline coaster fan.
At least you're not a hypercoaster fan.
I’m going to end Marcel’s whole career by making the Heartline Twister’s ratings _not_ suck.
Proceeds to use openrct2s command that alters coaster stats
Nauseous guests will only vomit on paths and not in the grass or other ground, or in a trash can or in a restroom
5:45 That's a portal gun, not a gravity gun :-)
I believe every guest in Rollercoaster ate a DevilFruit and therefore are unable to swim.
Do a video explaining on-ride photos! And their pricing!
4:30 that must be really... stinky 🤣
Hit mark: 9h got you 6.3k likes.
Congrats
"Take the person with the worst sense of direction you know..."
Ok that's me, continue.
Definitely adds to the charm of this timeless game.
The price difference explanation is simple: RCT2 takes place in a world where we never embraced fiat currency, and thus inflation never took hold.
The supports are implied, making them work
One weird logic moment request: *Launched Coasters in RCT2 have a much faster acceleration than normal launched coasters in real life*
Here’s a logic problem for ya: Ive never played RCT2 in my life and yet MarcelVos is one of my favorite youtubers