Nerve control technique I learnt from a monk in Japan

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 146

  • @swinsop3220
    @swinsop3220 2 ปีที่แล้ว +651

    That's a title

    • @lelleone3652
      @lelleone3652 2 ปีที่แล้ว

      yeh best title of 2022 is alredy decided :)

    • @joelg1290
      @joelg1290 2 ปีที่แล้ว

      Nice title

    • @Mqs1afa
      @Mqs1afa 2 ปีที่แล้ว

      this is a reply

    • @n0vaEZ
      @n0vaEZ 2 ปีที่แล้ว

      I need to agree with someone in that

  • @hendshues2
    @hendshues2 2 ปีที่แล้ว +241

    OSU ISN'T JUST A GAME IT'S A LIFE OR DEATH SITUATION WHEN U PLAY IT

    • @icunare
      @icunare 2 ปีที่แล้ว +16

      sometimes people don't understand what it meant to play osu ;(

  • @_Ukiyo.
    @_Ukiyo. 2 ปีที่แล้ว +517

    how to not get nervous playing osu: leave behind your earthly desires

  • @budzee313
    @budzee313 2 ปีที่แล้ว +393

    I don't think the monk knew that the Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog.
    Arena: Spell Valley
    Elixir Cost: 4
    Release Date: 4 January 2016

    • @reminiscing9914
      @reminiscing9914 2 ปีที่แล้ว +7

      frfr

    • @siraaron8650
      @siraaron8650 2 ปีที่แล้ว +10

      HOG RIDAAA!

    • @ゆめ-v4s6t
      @ゆめ-v4s6t 2 ปีที่แล้ว +1

      HOG RIDAAAAAAAAAAA

    • @Shahar783
      @Shahar783 2 ปีที่แล้ว +14

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
      Strategy
      His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
      The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
      A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
      The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
      However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
      Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
      It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
      In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
      Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
      When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
      Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
      Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
      If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
      For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
      For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
      They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
      The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
      A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
      A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
      This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
      The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
      A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
      Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
      The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
      A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
      A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

    • @akasakasvault7597
      @akasakasvault7597 2 ปีที่แล้ว +1

      HOOOG RIDAAAA

  • @garlicbread713
    @garlicbread713 2 ปีที่แล้ว +35

    Thats why the T in BTMC stands for _"Let go your earthly tether. Enter the void. Empty, and become wind."_

    • @seismixx
      @seismixx 2 ปีที่แล้ว +2

      Oh shit I'm flying!

    • @zo_ren
      @zo_ren 2 ปีที่แล้ว

      BTMC stands for Brain Tumor Megacolon Cancer

  • @xaverosu
    @xaverosu  2 ปีที่แล้ว +55

    For clarification that medicine ball is like in your stomach :O and its super warm and relaxing

  • @sero5458
    @sero5458 2 ปีที่แล้ว +108

    hey man just wanted to say my anxiety had been getting me lately and this technique has helped :D

    • @budzee313
      @budzee313 2 ปีที่แล้ว +1

      that's really good to hear

  • @ikkue
    @ikkue 2 ปีที่แล้ว +75

    As a person who practices Theravada Buddhism (because I'm Thai), although not Zen Buddhism like in Japan, it's still the same principle of letting everything go! I'm so glad to hear that it's applied to osu!

    • @Kaguyaaa_x_x
      @Kaguyaaa_x_x 2 ปีที่แล้ว +16

      can you levitate in mid air?

    • @romipog9337
      @romipog9337 2 ปีที่แล้ว +20

      @@Kaguyaaa_x_x thats called suicide by rope

    • @ikkue
      @ikkue 2 ปีที่แล้ว +1

      @@romipog9337 🙏

    • @rubberd6cky
      @rubberd6cky 2 ปีที่แล้ว

      hi fellow thai

    • @migilism8822
      @migilism8822 2 ปีที่แล้ว

      @@romipog9337 ayo?

  • @thepurpleother6372
    @thepurpleother6372 2 ปีที่แล้ว +5

    That "whoa im fcing" moment is crazy to hit then you're panicking because you have a quarter of the map left

  • @Joyce-br5en
    @Joyce-br5en 2 ปีที่แล้ว +10

    Theres also a technique that I has to with calming nerves and I this learned from a Navy Seal. This technique called “Tactical Breathing” where you breathe in for 4 seconds, hold it in 4 secs, then exhale. This forces the vegas nerve to relax your heart rate to a stable level which calms you down, helps you recover from shaking, and gets your head back in the game. This is what the Special Forces use in a very stressful situation.
    just wanted to share
    hope you didn’t mind

  • @foiler4709
    @foiler4709 2 ปีที่แล้ว +7

    I’m enlightened

  • @kira991
    @kira991 2 ปีที่แล้ว +1

    Some day a player will start levitating while playing

  • @cyro5421
    @cyro5421 2 ปีที่แล้ว +30

    i agree with the daydreaming part because i feel like i do subconsciously better when im not hyper focusing

    • @zamikatze
      @zamikatze 2 ปีที่แล้ว

      same here

    • @halo8913
      @halo8913 2 ปีที่แล้ว +4

      Totally is for me lol. I set an 88pp play subconsciously which was a new top 5. I started conscious but slowly lost myself so I remembered early places of the map but not the other half. I honestly find it hard to enter that state but I definitely play better

    • @Svelys
      @Svelys 2 ปีที่แล้ว

      @@halo8913same here

    • @alekman2239
      @alekman2239 2 ปีที่แล้ว +1

      @@halo8913 harumachi nomod

    • @CharlesBBarkin
      @CharlesBBarkin 2 ปีที่แล้ว

      It's just my adhd that zones me out, and some how I get an FC

  • @barennora5640
    @barennora5640 2 ปีที่แล้ว +2

    I've always calmed myself down by telling myself to relax and not tense up. I also will constantly remind myself of two things.
    1. I'm almost done. Only (x) amount of combo/time left. If I know it's not that much, then I know I can handle the stamina/consistency to finish the map.
    2. I'm not done yet. Don't lose focus because you're near the end. It's like running a race. Don't slow down because the finish line is right there. Keep your pace all the way through. You can slow down after you're done.

  • @Talio-01
    @Talio-01 2 ปีที่แล้ว

    Xaver you just got me my first 2k combo and a top play on "there are no angels here HDHR" with this video i love you man

  • @laeamminlakana-matt5692
    @laeamminlakana-matt5692 2 ปีที่แล้ว

    I 100% clicked this to hear about whatever tomfoolery you'd thought up but I got genuine advice and now I'm conflicted on if I wanted this or not

  • @Fang727
    @Fang727 2 ปีที่แล้ว +2

    plot twist: he choked at the end of the map and had to cut the footage

  • @etherealstars5766
    @etherealstars5766 2 ปีที่แล้ว +4

    This is scientifically sound for sure! Usually, people want to fight through anxiety, but because you're in fight or flight (sympathetic nervous system is active), trying to fight will only feed it. You need to learn to let it go to return to the chill state.

  • @HydroMatt
    @HydroMatt 2 ปีที่แล้ว +1

    man, this technique is so amazing

  • @ConspoLopes
    @ConspoLopes 2 ปีที่แล้ว

    as someone who stopped playing osu because it worsened my anxiety:
    what you said about the life or death situation and wanting to escape is super true and i never thought about it like that. Thinking back I had times where I was actually relieved that i missed because it meant the nerves would go away

  • @benecrim1724
    @benecrim1724 2 ปีที่แล้ว

    This video is gold. Great content

  • @whytxr9247
    @whytxr9247 2 ปีที่แล้ว

    5k subs!!! Congrats! :D

  • @SleepyGolen
    @SleepyGolen 2 ปีที่แล้ว +1

    Lmao imagine that Monk just watching this video. He’s all like “I gave advice to a teen and now he’s applying it to a rhythm game wtf”

  • @Starstrike21
    @Starstrike21 2 ปีที่แล้ว +1

    i thought it was going be ironic, but interesting advice

  • @mrtoast244
    @mrtoast244 2 ปีที่แล้ว +11

    There's a point where you need to resort to Mysticism to raise your skill cap

  • @425ping-6
    @425ping-6 2 ปีที่แล้ว

    Guys look he uploaded

  • @SuicidalGrind
    @SuicidalGrind 2 ปีที่แล้ว

    More people need to get learnt with Ricky.

  • @aeternum4691
    @aeternum4691 2 ปีที่แล้ว +1

    Thanks derek

  • @thelazywanderer_jt
    @thelazywanderer_jt 2 ปีที่แล้ว

    I tested it just now, and i'm impressed by how well it works. For me at least, it eliminates nerves pretty much entirely, and also helps me play at the top of my skill more, on the diffspikes.

  • @maxpwer8294
    @maxpwer8294 2 ปีที่แล้ว

    thought this man was memeing, but got actual good advice.

  • @Arae_1
    @Arae_1 2 ปีที่แล้ว

    "When you play osu... you're looking for an escape route"
    Please, let me escape this game

  • @UmCaraNormalnumPlanetanormal
    @UmCaraNormalnumPlanetanormal 2 ปีที่แล้ว +5

    2:03 Yeah, that state is legit the best for sightread FCs, sometimes you play a 4 minute map and because of it it feels like you've been playing for just a single minute
    Also i wish i could utilize this technique but i've been feeling some real sussy pain on the right side of my ribs for a few days so i cant breathe too deeply, rip future fcs

    • @jym2r
      @jym2r 2 ปีที่แล้ว +1

      i have the exact same thing, i think the pain is caused by being in a bad posture because i usually don't get it when i am sitting up straight

    • @Spyziy
      @Spyziy 2 ปีที่แล้ว +1

      My top play was 4 minutes on Sakura no uta sight read and I was at like 1k combo and was like “jeezus isn’t there another thousand combo or something to this map? I’m prob gonna fail at the end or something” then the map just ended mid thought and I check the pp and am like oh shit I just skipped by like 40 pp on accident cool

  • @dekuneki9129
    @dekuneki9129 2 ปีที่แล้ว +1

    Wait I thought the title was a troll but it was serious

  • @Shahar783
    @Shahar783 2 ปีที่แล้ว

    The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
    Strategy
    His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
    The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
    A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
    The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
    However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
    Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
    It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
    In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
    Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
    When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
    Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
    Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
    If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
    For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
    For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
    They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
    The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
    A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
    A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
    This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
    The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
    A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
    Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
    The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
    A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
    A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

  • @mrtoast244
    @mrtoast244 2 ปีที่แล้ว +3

    Uncle Iroh would definitely be a top player in this game

  • @kujubuo
    @kujubuo 2 ปีที่แล้ว +6

    2:02 yep i had that moment yesterday and later it ended up being my top score

  • @SoRa-qs9om
    @SoRa-qs9om 2 ปีที่แล้ว +4

    imagine getting an X or slider break at 1999x combo

  • @sideslash
    @sideslash 2 ปีที่แล้ว

    I saw monk in Japan and immediately thought Gigguk

  • @zephyr_314
    @zephyr_314 2 ปีที่แล้ว

    and here I thought I was the only weird one for randomly daydreaming mid games

  • @vale_33
    @vale_33 2 ปีที่แล้ว

    this is like learning a breathing technique in demon slayer

  • @6-10s9
    @6-10s9 2 ปีที่แล้ว

    I thought monk was monkey then I reread the title

  • @VIady
    @VIady 2 ปีที่แล้ว

    The nerves is what makes it fun

  • @isan2077
    @isan2077 2 ปีที่แล้ว

    how not to get nervous in osu: *reject humanity*

  • @louiskohnke2343
    @louiskohnke2343 2 ปีที่แล้ว

    I would've bet 50 bucks that this video is gonna be a joke judging from the title, but this is even better

  • @B..0664
    @B..0664 7 หลายเดือนก่อน

    How to not get nervous: just dont get nervous

  • @serio467
    @serio467 2 ปีที่แล้ว

    my fav technique is to just not care like go into it with the mindset of im not gonna fc and suddenly after a song im looking at the finish screen with an S in front of me

  • @ZazzlesFX
    @ZazzlesFX 2 ปีที่แล้ว +1

    lowkey thought the title was a joke

  • @Axariful9
    @Axariful9 2 ปีที่แล้ว

    Tried this technique and I fell asleep in my chair.. 10/10.

  • @RewLord
    @RewLord 2 ปีที่แล้ว +4

    2:03 dude I tought I was the only one who experienced that. That's crazyyy dude! I still don't understand how that happens.

    • @JayeDidAThing
      @JayeDidAThing 2 ปีที่แล้ว

      i unironically play best when im spaced out, its weird

    • @RewLord
      @RewLord 2 ปีที่แล้ว +1

      @@JayeDidAThing true

  • @2wr633
    @2wr633 2 ปีที่แล้ว +1

    i shake my tapping hand when i can't control my nerve and usually quick breathing with my mouth to calm myself

  • @ImJustJonnY.
    @ImJustJonnY. 2 ปีที่แล้ว

    I became a piece of bacon and my nerves went away

  • @Yen-uo6hb
    @Yen-uo6hb 2 ปีที่แล้ว

    Bro really seeked osu enlightenment in Japan from a monk dwelling inside a shrine 😂 Really helpful though thanks for sharing

  • @sash3to355
    @sash3to355 2 ปีที่แล้ว

    LET ME WATCH THE WHOLE PLAY!

  • @pewpewlesay1345
    @pewpewlesay1345 2 ปีที่แล้ว

    My guy... ily

  • @inconnn
    @inconnn 2 ปีที่แล้ว

    i think i discovered this technique on my own it actually really helps

  • @user-sn3og6yk6h
    @user-sn3og6yk6h 2 ปีที่แล้ว

    Ok, basically I imagine I'm just smoking a hookah

  • @YoshiDragon163
    @YoshiDragon163 2 ปีที่แล้ว

    It's not just a game, it's the door of the dopamine rush i need to know of my day is good or bad

  • @h0tea
    @h0tea 2 ปีที่แล้ว

    Monk from japan like: maaan just dont panic lol

  • @Rkahklsnnsjskeek
    @Rkahklsnnsjskeek 2 ปีที่แล้ว +1

    I know this is kinda stupid but i play when i sleepy because i usually dont get nervous that much lol

  • @rmp.attackerfake9446
    @rmp.attackerfake9446 2 ปีที่แล้ว

    That monk is a top -1 with a mouse.

  • @mercury9060
    @mercury9060 2 ปีที่แล้ว

    This may help, I'll have to try it myself. Another thing I noticed is I don't shake as much, or I play well even during shake simply by playing while shaky. If I get really shaky after setting an insane play, I don't cool off. I go play another map and play through the shake. I've become a little more resistant to it and my consistency has improved because of it.

  • @tabletalenovo9695
    @tabletalenovo9695 2 ปีที่แล้ว

    I thought he would say something like imagine shaking an imaginary salt shaker over your mouth

  • @edwardisterling3437
    @edwardisterling3437 2 ปีที่แล้ว

    you can also use this for when people are watching you play

  • @rikisanity6045
    @rikisanity6045 2 ปีที่แล้ว

    Imma use this tip at tourneys

  • @alatreph
    @alatreph 2 ปีที่แล้ว +1

    wtf I thought this would be a meme video

  • @no.5769
    @no.5769 2 ปีที่แล้ว

    i would just stop breathing to keep my heartrate low

  • @Cheezeeeee
    @Cheezeeeee 2 ปีที่แล้ว

    hopefully this helps me when recording takes on musical instruments.

  • @kinn_27i
    @kinn_27i 2 ปีที่แล้ว

    how i don't get nervous it's to put off my brains and just let my hands do the fc

  • @XxcringeHandleCuzYesxX
    @XxcringeHandleCuzYesxX 2 ปีที่แล้ว

    i felt nervous for you don’t worry

  • @lucerman
    @lucerman 2 ปีที่แล้ว

    idk why but i get the coolest clips when sightreading a map. if i know whats coming i "prepare" myself so much for that part that i fail. probably skill issue tho

  • @Spyziy
    @Spyziy 2 ปีที่แล้ว

    The best way to control nerves is to play every map once and never check how long the map is. My top play is a sight read lol

  • @NoTimeToExplain
    @NoTimeToExplain ปีที่แล้ว

    Next vid: “tapping style I learnt from a dumpster rat in Chicago”

  • @CarlosMoreno-ck4my
    @CarlosMoreno-ck4my 2 ปีที่แล้ว

    Basically you remember that you are not playing SAO

  • @Chen-ln9iv
    @Chen-ln9iv 2 ปีที่แล้ว

    So relaxed that you'll drop the pen

  • @agegarret
    @agegarret 2 ปีที่แล้ว

    Now tell me how to be nervous on purpose so I can fc with varvalian shake

  • @pandaa6770
    @pandaa6770 2 ปีที่แล้ว

    how the heck is this title not clickbait :O

  • @Maze-
    @Maze- 2 ปีที่แล้ว

    dud i get nervous when I'm playing offline

  • @rekkriendo
    @rekkriendo 2 ปีที่แล้ว

    I never shake, idk what it is but i just dont shake, not even on top plays. But i feel like im more of a subconscious player, my conscious brain will be thinking in detail about random things in detail, while my subconscious is controlling my hands. And when i'm in the ladder half of a map, i'll "wake up" and start playing consciously, repetitively think to myslef "oh shit i'm fc'ing this will be such a good score, hit the last diff spike then trow my acc and shit miss on something stupid. But even when i am super nervous and look at my acc and get overly excited, i never shake

  • @johon127
    @johon127 2 ปีที่แล้ว

    2:03 is literally me always except i rarely tend to give a fuck unless its a map ive always wanted to fc, sad i cannot play osu anymore

  • @cyan6579
    @cyan6579 2 ปีที่แล้ว

    Cool fact

  • @Crunjer
    @Crunjer 2 ปีที่แล้ว

    I dont know if you would call my 20th attempt on magic girl an intense fc but yeah.

  • @railgun_osu
    @railgun_osu ปีที่แล้ว

    why is this unlisted

  • @goldenetoilette9442
    @goldenetoilette9442 2 ปีที่แล้ว

    the monk was an osu player

  • @des9502
    @des9502 2 ปีที่แล้ว

    Time to finally get the 500pp within my reach

  • @MrDerpizoid
    @MrDerpizoid 2 ปีที่แล้ว

    Ayo whats the skin its pretty clean

  • @potatoplayer6475
    @potatoplayer6475 2 ปีที่แล้ว +1

    I died

  • @reakchaos
    @reakchaos 2 ปีที่แล้ว

    An intruder 1:43

  • @innocentbystander8681
    @innocentbystander8681 2 ปีที่แล้ว

    You choked it anyway, right?

  • @EternaATH
    @EternaATH 2 ปีที่แล้ว

    whats the skin it seems cool

  • @Emgeul
    @Emgeul 2 ปีที่แล้ว

    How tf am i supposed to do that while playing a 6.5 star map without missing

  • @abcdefg.616
    @abcdefg.616 2 ปีที่แล้ว

    did you fc

  • @mythspy2883
    @mythspy2883 2 ปีที่แล้ว

    its funny because i actively ask my therapist for ways to calm down so i can fc things in osu.... so no judgement here (i wish your technique worked for me ;-;)

  • @Floo727
    @Floo727 2 ปีที่แล้ว

    i need that skin from 0:01

  • @der.fuehrer
    @der.fuehrer 2 ปีที่แล้ว

    Skin?

  • @Tepe6oHbka
    @Tepe6oHbka 2 ปีที่แล้ว

    it sounds great, but here's a better technique: stop caring

  • @Kaminszczak
    @Kaminszczak 2 ปีที่แล้ว

    A better solution is just get high xDD

  • @sczer
    @sczer 2 ปีที่แล้ว +1

    Imagine spending your life training to be a monk only to have to give tips on how to click circle...
    Unironically good advice tho.

  • @blob9633
    @blob9633 2 ปีที่แล้ว

    I did this but instead of being relaxed i $hit myself...

  • @neroya7163
    @neroya7163 2 ปีที่แล้ว

    Damn. Skin?

  • @braynergabriel6282
    @braynergabriel6282 2 ปีที่แล้ว

    I want to like but 727 likes