As a programmer myself I want to point out another reason on why peppy is not able to change notelock. I remember Peppy mentioned in some interview that the way he wrote code for osu stable was that he was only concerned about development speed but not about code quality and possibility of further changes, so over the years of development, this has brought osu stable to the point where making ANY changes to the game can result in unpredictable behavior, breaking everything and bugs all over the place. So sonsidering this, not only this change will break all existing scores but the development cost will be enormous. This is also the reason for why osu lazer exist and osu stable is put into sort of maintenance mode now, which means that changes are made only if absolutely necessary(e.g. game crashes, critical bugs) P.S. English is not my native language, sorry if I made mistakes
I am fairly sure that it would be far more complicated than a regular pp rebalance. The only thing PP rebalances really do is rerun an algorithm on already determined scores. Changing notelock would not only require a pp recalculation for every map, but also overriding replays, miss counts, 50 counts, 100 counts, and 300 counts. Reworking notelock means changing the nature of already existing scores (if possible) would require magnitudes more processing power than an ordinary pp rework.
@@MecoJoeyRamone What sort of rework are you talking about? I'm saying that if you removed notelock altogether, certain scores that got misses but correctly aimed and tapped would end up having fewer misses.
and it's not even possible to override all replays because osu! only store top 1000 replays on any map, so for example merami's mou ii kai choke won't be recalculated, and (almost) every low 6-digit top plays are basically gone.
@@jaklgs7190 um, no? why would they feel the need to manipulate scores like that? it's unnecessary as fuck and would break everything. old scores that got notelock misses should be left untouched, no need to run a script to recalculate them. The reason peppy is reluctant to change notelock, imo, is that it would give an unfair advantage to newer scores over old scores, this mentality he has of not wanting to change anything to preserve leaderboards is really lame, at this point he should just make a legacy leaderboard or something, and an option to play with such a mode, and without it you can play with newer mechanics. This way we can get actual game fixes and updates, and you don't mess with the leaderboards.
What would happen if you play the replay file of 0:07 on a version of osu! that removed notelocks? Because depending on how replay files work, it would either play normally like you know it's from the old version, or it would actually hit what's supposed to be notelocked resulting in the replay score being different from what is recorded, breaking the scores
@@cedrick25 that's so weird, when I was doing 80pp plays or less I didn't even know what "pp" was, lol. It wasn't until much later when I started caring. I probably should have never started caring, oof
Sometimes when I got the wrong result I realized that it's all because of just one tiny mistake I made, *after I've tried a quadrillion methods to see if I got the right result..*
Hey, loved the video. Recently started getting good enough at the game to get notelocked, so I understand the hate. That aside, I'll take this opportunity of being somewhat early to say how much I love your videos. They're so high quality and professional looking and should get more attention. The topics are also always really interesting. Keep up the good work!
i think something people are forgetting is that osu lazer WILL BE the main osu client, just completely revamped to be better in general, so yes he does want to change it, and he isnt too lazy, because he actively is changing it
Agreed, and changing it now would ruin scores that have been set on the game in the last 14 years. Like, why change it now, when the new game is already being developed?
@PrinZ KittY that is not at all what peppy ever said. he said that by 2017 lazer will be released. which actually happened. lazer has been released since 2017 the same way that osu stable was released in 2007. there will probably never be a proper "release". lazer will just replace stable over time, it's been said that even after lazer replaces stable officialy, stable will still be supported for years (like the 2015 stable-fallback is to this day)
@@janmalicek6914 the only problem fallback has is that you can't submit a score for every single map, but there's millions so it shouldn't be that big of a burden
hey man I appreciate your videos! small note I've noticed in the past couple videos is that you seem to be peaking your mic at the beginning of sentences (notably the yomi yori where you went above 0 dB at the beginnings of a lot sentences). if you don't already, use normalization on audio and set it to around -3 dB (which is the recommended commentator dB level). besides that nice video as always :)
When you said you don't have the best track record for research that kinda made me sad, I think the videos you make require a lot of effort and making mistakes just comes with the craft. Here's to more awesome BruhmasterL content.
If notelock didn't exist, I think the star pass medals would become worthless and higher star maps relatively just easily passable by mashing. Although I do dislike notelock, I think it would be best if the osu!lazer version of Notelock was the current version instead.
well osu!lazer's version will become the normal version eventually and it'll probably still have a lot of changes, its not gonne be the same by the time osu!lazer releases
I dont totally agree, yes high star maps will be easier, since you will have less random misses, but notelock usually happen if you tap too soon (or perfect timing lol) the object after a miss, while doubletapping or mashing to pass a stacked stream isn't always going faster than the speed required, so if you miss because you're going too slow (even while mashing) it means that object already disappeared, or else you wouldnt miss it in the first place, and notelock happens while the object is still there. without notelock tho its way easier to hit spaced streams since you have to be less consistent. Then yes maps like yomi yori, sound chimera or even happy song would be immediately easier to pass.
For real, notelock was one of the main reasons that makes me stop playing Osu!. I started getting mad almost every time when that happened, i just wasnt having fun on Osu anymore
I think the best way to take care of this is to make 2 kinds of pp; notelock on, and notelock off. Along with a separate leaderboard for it to make thing a bit less harder for the community
The reason he can't change it is because all the scores that were affected in anyway from notelock would have to be rebalanced; doing something like that is almost impossible and it would affect almost all scores and pp. This is why notelock is being fixed in osu!lazer instead of stable because lazer is the future of osu
There should be a "notelock" option in the settings that you can toggle on and off (all lb and pp stays the same) and it would say (recommended for new players) so that if you are new you can have notelock and have all its effects, and if you toggle it off, after a miss you wont have to wait for the entity to disappear after you get a X. its a way of getting rid of notelock but it's optional
this literally does not make any sense. that would literally ruin every score ever, and besides, everyone would pick the option with the obvious advantage (no notelock)
the fact that taiko mode has it applied exactly the same way as it is also makes it much more difficult to recover when you miss from slipped taps during streams :( not to mention the orange timing window that shouldn't exist particularly in taiko because it actually registers correct hits within those windows as MISSES
one of the only reasons why my favorite map is my favorite map, the hardest point, jumps are timed with the bpm perfectly so that if i missed I would barely have time to click the next note so I wouldn't notelock
so THIS is the reason why I felt like I clicked the circle but it still results in a miss. I thought my fingers weren't responding properly or something
Could you do a history of a mapper like sotarks or monstrata? I’d like to hear you talk about their history, I think it would be really interesting. I’ve always wanted to know more about mappers
Ive started palying Osu together with friends a few weeks ago and now I finally understand the situation where someone of us ( when were playing multiplayer ) is saying that their hits aren't registering..
Happens in mania too. But they call it column locking or finger locking. It's quite prevalent in chord jack maps when you accidentally press a column when there's no notes.
well the reason it cant be implemented like a pp change is because the servers only save the data on misses, acc, combo, and score, saving every single replay would be quite stupid and since notelock is based on gameplay and not combo/acc/misses it cant be detected unless it is in the top 50 scores on that map, which would just fuck everything up.
implementing note lock would mean that some notelock misses that shouldnt have happened would still be there making those scores lower than they would be after the chage because you cant change that
After note lock - passive drain has to be the thing I hate most, in some hr maps you can literally not have enough circles to maintain even half hip in a slow section, he should just be tied to the amount of circles you do and don’t hit and in general hp does need a rework
I kinda like note lock being a thing, it taught me more than any other mechanic how to track maps, though it being aggressive like it is now kinda sucks, a good solution could be disable it when the next circle is in the perfect timing because at that time you are legitimately clicking the right circle
The problem is that it wouldn’t be like a pp change, because for most plays only the hit counts etc and not the mouse movement. You need the mouse movement to recalculate without note lock, so the information doesn’t exist for anything not on a leaderboard. There is no possibility of recalculating past plays with no note lock, but it could just be switched off and accepted. If there was a breaking change to the gameplay, I think it could be notelock being a function of AR and OD, going down with both. This makes it vanish much faster for hard maps but keeps it around for easier ones
I have a theory.....He has said in the past that most of the code in the current osu game is trash, a lot of it being from the games conception and a ton of overcoding and overall just kinda being a jumbled mess and that it's one of the main reason why he started making an entirely new game from scratch instead of just overhauling the current version of Osu! So maybe it's just to much effort or maybe he might break the whole game trying to fuck with it haha
I personally like that notelock exists. If it didn't, i'm pretty sure we would get like 13* passes from top players, because you would have a lot more time to recover from the miss.
First, my apologies if my writings is not the best because my English is not the best Maybe its only my theory and im agree Notelock maybe annoying but hold great purposes : The first mechanism To prevent playess clicking two circles in one tap when they re stacked. Removing this mechanic will make peppy and his team have to write another code for replacement, and this would make more problems than what is solved As an example there might be a lot of changes in players replay and 2b maps become fc able with 100% acc and some maps become bugged I mean changing this mechanism will make a lot of work and community will started to rage before they are finished fixing the bug Peppy might already know about this and didn't want to take that risk Hope that's answer why peppy keep noteblock existing and maybe he already tried to remove it but "it just doesn't work"
lazer does have notelock and peppy said on twitter that unless people don't like the current notelock on lazer, he won't be changing it so it exists on lazer, it just not as strict and won't destroy your entire run because you missed 1 note in a stream, but you still can't click circles out of order on lazer
note lock make learning how to stream very complicated. its more of a battle of learning how to avoid note lock at all costs then once you are good enough at avoiding note lock you can then learn how to stream properly
Ah, I was kind of expecting a reason why the naive solution doesn't work. Couldn't you simply count clicking on a locked note as a pseudo-hit, where it counts as a miss, but does unlock the next note in the sequence?
I was thinking clicking on a "locked" note hits it, but it turns all previous notes that were unhit into misses. I haven't seen the osu! code, and I'm pretty sure you haven't, so I'll just give peppy the benefit of the doubt and that there is something more complicated behind the osu! code that wouldn't allow peppy to simply change the code to remove notelock.
So this is why I struggled jumps when I first started 6* jump training maps (I was rushing but I knew I was hitting and at times I know it shouldn't have missed i would fail it's odd)
everybody gansta till your note shakes "no" at you
false.
@@Triantalex false?
@@Triantalex its true tho
so fucking true
@@efrrun false!
Don't worry, by the next eon, we'll have osu lazer amirite fellas
yes of course, it's just over the horizon
Ofc
lazer will come out when rrtyui decides to come back
i hope not, osu!mania in lazer has an almost exact copy of standard's hp system
@@sydosys agreed lol. Only thing good is there's more waveform in editor but other than that it's still sucked
As a programmer myself I want to point out another reason on why peppy is not able to change notelock.
I remember Peppy mentioned in some interview that the way he wrote code for osu stable was that he was only concerned about development speed but not about code quality and possibility of further changes, so over the years of development, this has brought osu stable to the point where making ANY changes to the game can result in unpredictable behavior, breaking everything and bugs all over the place. So sonsidering this, not only this change will break all existing scores but the development cost will be enormous.
This is also the reason for why osu lazer exist and osu stable is put into sort of maintenance mode now, which means that changes are made only if absolutely necessary(e.g. game crashes, critical bugs)
P.S. English is not my native language, sorry if I made mistakes
this is too relatable lmao
You explained it well, this needs to be seen by more people
This is also how osu!Lazer soonTM became the meme
Well, osu’s just a remake for that old japanese ds game
pepeSad
I didn't even know this mechanic existed, I just thought after one missed note in a stream I just fuck up consistently
Yeah, I thought I was keeping pace with the beat from a misaligned starting point
@@euc5957 YES
I took it as a punish lmao
That's a mechanic??? I thought I was just dumb.
Me too, always thought I was just off by an entire beat sometimes
never knew this was a thing just thought i was over tapping
@@TM_Acro omg same
@@TM_Acro same lol
Same
I am fairly sure that it would be far more complicated than a regular pp rebalance. The only thing PP rebalances really do is rerun an algorithm on already determined scores. Changing notelock would not only require a pp recalculation for every map, but also overriding replays, miss counts, 50 counts, 100 counts, and 300 counts. Reworking notelock means changing the nature of already existing scores (if possible) would require magnitudes more processing power than an ordinary pp rework.
why would it change the scores at all, the misses would still be there even without notelock
@@MecoJoeyRamone What sort of rework are you talking about? I'm saying that if you removed notelock altogether, certain scores that got misses but correctly aimed and tapped would end up having fewer misses.
and it's not even possible to override all replays because osu! only store top 1000 replays on any map, so for example merami's mou ii kai choke won't be recalculated, and (almost) every low 6-digit top plays are basically gone.
@@jaklgs7190 um, no? why would they feel the need to manipulate scores like that? it's unnecessary as fuck and would break everything. old scores that got notelock misses should be left untouched, no need to run a script to recalculate them.
The reason peppy is reluctant to change notelock, imo, is that it would give an unfair advantage to newer scores over old scores, this mentality he has of not wanting to change anything to preserve leaderboards is really lame, at this point he should just make a legacy leaderboard or something, and an option to play with such a mode, and without it you can play with newer mechanics. This way we can get actual game fixes and updates, and you don't mess with the leaderboards.
What would happen if you play the replay file of 0:07 on a version of osu! that removed notelocks?
Because depending on how replay files work, it would either play normally like you know it's from the old version, or it would actually hit what's supposed to be notelocked resulting in the replay score being different from what is recorded, breaking the scores
Actually true, RIP my 200pp play that turned into 80pp after 3 notelocks in the row...
That's still higher than my top play lmfao
@@cedrick25 that's so weird, when I was doing 80pp plays or less I didn't even know what "pp" was, lol. It wasn't until much later when I started caring. I probably should have never started caring, oof
@@Mekudan trueee
od kdy hraješ osu! ? xd
Didn't think i would see you here
Notelock is like a math problem: you miss the first step, you miss the whole.
True
Ecf
Kids! Always remember to check your work!!!
Yea that happened to me a bunch of times...
Sometimes when I got the wrong result I realized that it's all because of just one tiny mistake I made,
*after I've tried a quadrillion methods to see if I got the right result..*
“Get good”
-ppy
"Play other modes"
Noone
"play taiko"
-me
"play all modes for fun"
-me
what the hell happened with your name
When you fingerlock a note in a stream, you notelock the whole stream
what I said, that is why I hate note locking.
BRO I THOUGHT I WAS JUST TERRIBLE I HAVE ALWAYS HEARD OF NOTELOCK BUT NEVER KNEW WHAT IT WAS
YOU PROBABLY ARE TERRIBLE DONT WORRY ABOUT NOTELOCK WORRY ABOUT CLICKING CIRCLES
@Jaden Dobbs IDFK
I thought he was going to talk about sliderbreaking XD
Fax
As a sudden death player, I take that personally.
@@mercce6750 Sliderbreaks are the bane of my existence as a HR player.
@@mercce6750 Defining my past (SD player before)
What is the point of sliders then?
"when a feature in the game is hated, the game is hated"
- the entire gaming community
this is not the slightest bit true
@@uaekappa its probably a reference to something we dont know
@@funl it’s a reference to note lock in his opinion lol
this is correct, every osu player hates osu but still plays due to addiction to circle clicking
@@Kapparapa incorrect
Hey, loved the video. Recently started getting good enough at the game to get notelocked, so I understand the hate. That aside, I'll take this opportunity of being somewhat early to say how much I love your videos. They're so high quality and professional looking and should get more attention. The topics are also always really interesting. Keep up the good work!
0:09 abyssal's Kami no Kotoba run in a nutshell
that was literally a total bruhmoment lmao
i think something people are forgetting is that osu lazer WILL BE the main osu client, just completely revamped to be better in general, so yes he does want to change it, and he isnt too lazy, because he actively is changing it
Agreed, and changing it now would ruin scores that have been set on the game in the last 14 years. Like, why change it now, when the new game is already being developed?
We'll see in 10 years when lazer is released
@@BigDBrian score submission should actually happen this year :)
@PrinZ KittY that is not at all what peppy ever said. he said that by 2017 lazer will be released. which actually happened. lazer has been released since 2017 the same way that osu stable was released in 2007. there will probably never be a proper "release". lazer will just replace stable over time, it's been said that even after lazer replaces stable officialy, stable will still be supported for years (like the 2015 stable-fallback is to this day)
@@janmalicek6914 the only problem fallback has is that you can't submit a score for every single map, but there's millions so it shouldn't be that big of a burden
“not the best track record when it comes to research” made me laugh a little. also the production quality is getting real nice
Hi evin
so true
@@nancygong5507 hi nancy
@@flapsical omg hi fean osu master i’m ur biggest fan
@@flapsical hi
Problem: Notelock
What triggers the problem: Miss
Solution: Don't miss :DD
Notelock is like the opposite of bug:
It's not a feature, it's a bug
hey man I appreciate your videos! small note I've noticed in the past couple videos is that you seem to be peaking your mic at the beginning of sentences (notably the yomi yori where you went above 0 dB at the beginnings of a lot sentences). if you don't already, use normalization on audio and set it to around -3 dB (which is the recommended commentator dB level). besides that nice video as always :)
he always peaked, everyone just used to it at this point lol
Yeah it's almost like a signature move
or just use a 1 click soft clipper
SO THIS IS WHY I ALWAYS FAIL ON SOME SONGS EVEN IF IM HITTING IT PERFECTLY
When you said you don't have the best track record for research that kinda made me sad, I think the videos you make require a lot of effort and making mistakes just comes with the craft.
Here's to more awesome BruhmasterL content.
Lol, nice quick video. I like the shorter more simple videos every once and a while. Keep up the great work, BruhmasterL!!
your videos are gettin waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better mate, keep up the good work
If notelock didn't exist, I think the star pass medals would become worthless and higher star maps relatively just easily passable by mashing. Although I do dislike notelock, I think it would be best if the osu!lazer version of Notelock was the current version instead.
Lazer has no notelock lol
as if you cant already mash 9* hidamari lolo
well osu!lazer's version will become the normal version eventually and it'll probably still have a lot of changes, its not gonne be the same by the time osu!lazer releases
I dont totally agree, yes high star maps will be easier, since you will have less random misses, but notelock usually happen if you tap too soon (or perfect timing lol) the object after a miss, while doubletapping or mashing to pass a stacked stream isn't always going faster than the speed required, so if you miss because you're going too slow (even while mashing) it means that object already disappeared, or else you wouldnt miss it in the first place, and notelock happens while the object is still there. without notelock tho its way easier to hit spaced streams since you have to be less consistent. Then yes maps like yomi yori, sound chimera or even happy song would be immediately easier to pass.
"Lets not remove a system that punishes good scores bc of medals that can be cheesed anyway"
So this is what's keeping me as a hard stuck 7 digit
Lmao
Same?
Abyssal is the literal meaning of "if note lock was a person"
so many cool skins used in this video
Even though it’s necessary, I can’t tell you how many times I’ve wanted to punch a hole in my laptop cause of the notelock
No gasha in the notelock video.....
This has happened to me before but I didn't know what happened. Good explanation, really well thought out and easy to follow!
2:36 so, lets get into why Nl0Kc is actually th most hated system in osu
Notelock, a bigger adversary than slider breaks
i like the new style of your videos
this is the equivalent of joycon drift
For real, notelock was one of the main reasons that makes me stop playing Osu!. I started getting mad almost every time when that happened, i just wasnt having fun on Osu anymore
It's hated but needed
yes, but not the way it was implemented
i think that peppy at least doing something to try to fix it is actually pretty cool
note lock saved my FC once.
i've been enlightned.
thank you
Great thumbnail !
Baguette
I think the best way to take care of this is to make 2 kinds of pp; notelock on, and notelock off. Along with a separate leaderboard for it to make thing a bit less harder for the community
The reason he can't change it is because all the scores that were affected in anyway from notelock would have to be rebalanced; doing something like that is almost impossible and it would affect almost all scores and pp. This is why notelock is being fixed in osu!lazer instead of stable because lazer is the future of osu
Now i know why note's were shaking when i tap them at the beat
Every time I see a circle shake a little while aiming a dense pattern in an FC run my heartrate spikes
There should be a "notelock" option in the settings that you can toggle on and off (all lb and pp stays the same) and it would say (recommended for new players) so that if you are new you can have notelock and have all its effects, and if you toggle it off, after a miss you wont have to wait for the entity to disappear after you get a X. its a way of getting rid of notelock but it's optional
this literally does not make any sense. that would literally ruin every score ever, and besides, everyone would pick the option with the obvious advantage (no notelock)
the fact that taiko mode has it applied exactly the same way as it is also makes it much more difficult to recover when you miss from slipped taps during streams :( not to mention the orange timing window that shouldn't exist particularly in taiko because it actually registers correct hits within those windows as MISSES
abyssal is #1 at notelock
history of BruhmasterL
one of the only reasons why my favorite map is my favorite map, the hardest point, jumps are timed with the bpm perfectly so that if i missed I would barely have time to click the next note so I wouldn't notelock
so THIS is the reason why I felt like I clicked the circle but it still results in a miss. I thought my fingers weren't responding properly or something
The actual most hated mechanic is actually the "see you next time" when closing the game, because it means you cant quit
You can turn that off in the settings!
Could you do a history of a mapper like sotarks or monstrata? I’d like to hear you talk about their history, I think it would be really interesting. I’ve always wanted to know more about mappers
Ive started palying Osu together with friends a few weeks ago and now I finally understand the situation where someone of us ( when were playing multiplayer ) is saying that their hits aren't registering..
Happens in mania too. But they call it column locking or finger locking. It's quite prevalent in chord jack maps when you accidentally press a column when there's no notes.
remember us when you get big man
miss once, miss forever
there is no escape
That explains why square jumps are so hard and why I don't recover from mixed notes.
Notelock on high AR maps is literally one of the most irritating things on planet earth
well the reason it cant be implemented like a pp change is because the servers only save the data on misses, acc, combo, and score, saving every single replay would be quite stupid and since notelock is based on gameplay and not combo/acc/misses it cant be detected unless it is in the top 50 scores on that map, which would just fuck everything up.
0:47
Notes which have numbers on them: “am i a joke to you?”
shige tapping senketsu no chikai with so much hate I can feel the keyboard dying
yes
You dont need to tell why its hated
Because we already know the pain
implementing note lock would mean that some notelock misses that shouldnt have happened would still be there making those scores lower than they would be after the chage because you cant change that
I didn't know about this mechanic, always thought once I missed that one note that I became off rhythm
I decided to play a map in the middle of watching this and notelocked on a stream, I'm so upset
definitely a bruh moment
Good. I thought I was going insane sometimes
Note lock also makes learning how to stream much harder
I see, so that's why I can't FC galaxy collapse with DT HR while blind folded and hearing gospel music.
I thought I was just trash, now I will blame the Notelock
After note lock - passive drain has to be the thing I hate most, in some hr maps you can literally not have enough circles to maintain even half hip in a slow section, he should just be tied to the amount of circles you do and don’t hit and in general hp does need a rework
I kinda like note lock being a thing, it taught me more than any other mechanic how to track maps, though it being aggressive like it is now kinda sucks, a good solution could be disable it when the next circle is in the perfect timing because at that time you are legitimately clicking the right circle
I agree with your statement
Notelock should only occur for maybe a note or two and automatically reset
Idk why but i love your voice lmao
I love note lock. It reminds me that Im trash every day.
Biggest ppy call out I've ever seen dude, you're wild! Hahahahah
I love doing full streams of notelocks or 100s
YO the editing is so good, high quality OSU content pog.
The problem is that it wouldn’t be like a pp change, because for most plays only the hit counts etc and not the mouse movement. You need the mouse movement to recalculate without note lock, so the information doesn’t exist for anything not on a leaderboard. There is no possibility of recalculating past plays with no note lock, but it could just be switched off and accepted. If there was a breaking change to the gameplay, I think it could be notelock being a function of AR and OD, going down with both. This makes it vanish much faster for hard maps but keeps it around for easier ones
Whenever I note lock I’ve taught myself to just double tap to get it gone lol
(Works most of the time depending on the map)
yes
@@mirai5268love your mcdonalds tu hao
@@Sahlokniir thanks!
I have a theory.....He has said in the past that most of the code in the current osu game is trash, a lot of it being from the games conception and a ton of overcoding and overall just kinda being a jumbled mess and that it's one of the main reason why he started making an entirely new game from scratch instead of just overhauling the current version of Osu! So maybe it's just to much effort or maybe he might break the whole game trying to fuck with it haha
well this explains some of the odd moments while playing
i literally thought there was something wrong with my playing but i couldnt figure out what it was
now i know how this thing names
it breaks my possible best score
I'm not good enough at the game to encounter notelock so I had no idea this existed
i find notelock pretty useful since i have a lot of fcs that notelock saved from the miss
if notelock didn't exist, I could do spaced streams :(
I personally like that notelock exists. If it didn't, i'm pretty sure we would get like 13* passes from top players, because you would have a lot more time to recover from the miss.
Pov: you have never played a map above 180bpm
First, my apologies if my writings is not the best because my English is not the best
Maybe its only my theory and im agree Notelock maybe annoying but hold great purposes :
The first mechanism To prevent playess clicking two circles in one tap when they re stacked. Removing this mechanic will make peppy and his team have to write another code for replacement, and this would make more problems than what is solved
As an example there might be a lot of changes in players replay and 2b maps become fc able with 100% acc and some maps become bugged
I mean changing this mechanism will make a lot of work and community will started to rage before they are finished fixing the bug
Peppy might already know about this and didn't want to take that risk
Hope that's answer why peppy keep noteblock existing and maybe he already tried to remove it but "it just doesn't work"
lazer does have notelock and peppy said on twitter that unless people don't like the current notelock on lazer, he won't be changing it
so it exists on lazer, it just not as strict and won't destroy your entire run because you missed 1 note in a stream, but you still can't click circles out of order on lazer
*gets notelocked on FREEDOM DiVE*
*fucking dies 3 notes later*
love your videos! how do you publish so often! you are the summoning salt of osu. keep up the good work
So this was, what kills me at Freedom Dive
note lock make learning how to stream very complicated. its more of a battle of learning how to avoid note lock at all costs then once you are good enough at avoiding note lock you can then learn how to stream properly
Ah, I was kind of expecting a reason why the naive solution doesn't work. Couldn't you simply count clicking on a locked note as a pseudo-hit, where it counts as a miss, but does unlock the next note in the sequence?
I was thinking clicking on a "locked" note hits it, but it turns all previous notes that were unhit into misses.
I haven't seen the osu! code, and I'm pretty sure you haven't, so I'll just give peppy the benefit of the doubt and that there is something more complicated behind the osu! code that wouldn't allow peppy to simply change the code to remove notelock.
Just last week I failed cause of Notelock, so I tried to see if you had made a notelock video, i guess i was just a lil early lmaooo
So this is why I struggled jumps when I first started 6* jump training maps
(I was rushing but I knew I was hitting and at times I know it shouldn't have missed i would fail it's odd)
Once you miss, you're dead.
Way to tackle the topics Etienne laid out in the podcast. When are the critique videos coming out?
the one with tokaku?
4:57 lol, respect