『osu!』Notelock: The Most Hated Mechanic in osu!

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  • เผยแพร่เมื่อ 16 ต.ค. 2024

ความคิดเห็น • 683

  • @efrrun
    @efrrun 3 ปีที่แล้ว +3400

    everybody gansta till your note shakes "no" at you

    • @Triantalex
      @Triantalex 3 ปีที่แล้ว +8

      false.

    • @efrrun
      @efrrun 3 ปีที่แล้ว +50

      @@Triantalex false?

    • @jwicy
      @jwicy 3 ปีที่แล้ว +41

      @@Triantalex its true tho

    • @your_average_cultured_dude
      @your_average_cultured_dude 3 ปีที่แล้ว +12

      so fucking true

    • @Triantalex
      @Triantalex 3 ปีที่แล้ว

      @@efrrun false!

  • @yeetyeeterson5444
    @yeetyeeterson5444 3 ปีที่แล้ว +2417

    That's a mechanic??? I thought I was just dumb.

    • @justinhoang6293
      @justinhoang6293 3 ปีที่แล้ว +351

      Me too, always thought I was just off by an entire beat sometimes

    • @TM_Acro
      @TM_Acro 3 ปีที่แล้ว +218

      never knew this was a thing just thought i was over tapping

    • @meekhayl
      @meekhayl 3 ปีที่แล้ว +10

      @@TM_Acro omg same

    • @Hayachyy
      @Hayachyy 3 ปีที่แล้ว +9

      @@TM_Acro same lol

    • @kofuchinoo
      @kofuchinoo 3 ปีที่แล้ว +1

      Same

  • @EtienneYT
    @EtienneYT 3 ปีที่แล้ว +2496

    Don't worry, by the next eon, we'll have osu lazer amirite fellas

    • @dumteaa
      @dumteaa 3 ปีที่แล้ว +80

      yes of course, it's just over the horizon

    • @luneh7346
      @luneh7346 3 ปีที่แล้ว +6

      Ofc

    • @kurokun07
      @kurokun07 3 ปีที่แล้ว +63

      lazer will come out when rrtyui decides to come back

    • @sydosys
      @sydosys 3 ปีที่แล้ว +21

      i hope not, osu!mania in lazer has an almost exact copy of standard's hp system

    • @opposite342
      @opposite342 3 ปีที่แล้ว +4

      @@sydosys agreed lol. Only thing good is there's more waveform in editor but other than that it's still sucked

  • @ganterOsu
    @ganterOsu 3 ปีที่แล้ว +2035

    As a programmer myself I want to point out another reason on why peppy is not able to change notelock.
    I remember Peppy mentioned in some interview that the way he wrote code for osu stable was that he was only concerned about development speed but not about code quality and possibility of further changes, so over the years of development, this has brought osu stable to the point where making ANY changes to the game can result in unpredictable behavior, breaking everything and bugs all over the place. So sonsidering this, not only this change will break all existing scores but the development cost will be enormous.
    This is also the reason for why osu lazer exist and osu stable is put into sort of maintenance mode now, which means that changes are made only if absolutely necessary(e.g. game crashes, critical bugs)
    P.S. English is not my native language, sorry if I made mistakes

    • @khoibut6206
      @khoibut6206 3 ปีที่แล้ว +127

      this is too relatable lmao

    • @snowy3869.
      @snowy3869. 3 ปีที่แล้ว +130

      You explained it well, this needs to be seen by more people

    • @asmylia9880
      @asmylia9880 3 ปีที่แล้ว +33

      This is also how osu!Lazer soonTM became the meme

    • @anotherperson3450
      @anotherperson3450 3 ปีที่แล้ว +13

      Well, osu’s just a remake for that old japanese ds game

    • @ShaunDelier
      @ShaunDelier 3 ปีที่แล้ว +2

      pepeSad

  • @loafodisease614
    @loafodisease614 3 ปีที่แล้ว +240

    I didn't even know this mechanic existed, I just thought after one missed note in a stream I just fuck up consistently

    • @euc5957
      @euc5957 3 ปีที่แล้ว +41

      Yeah, I thought I was keeping pace with the beat from a misaligned starting point

    • @triiodide7762
      @triiodide7762 3 ปีที่แล้ว +5

      @@euc5957 YES

    • @lav6978
      @lav6978 3 ปีที่แล้ว +4

      I took it as a punish lmao

  • @jaklgs7190
    @jaklgs7190 3 ปีที่แล้ว +882

    I am fairly sure that it would be far more complicated than a regular pp rebalance. The only thing PP rebalances really do is rerun an algorithm on already determined scores. Changing notelock would not only require a pp recalculation for every map, but also overriding replays, miss counts, 50 counts, 100 counts, and 300 counts. Reworking notelock means changing the nature of already existing scores (if possible) would require magnitudes more processing power than an ordinary pp rework.

    • @MecoJoeyRamone
      @MecoJoeyRamone 3 ปีที่แล้ว +3

      why would it change the scores at all, the misses would still be there even without notelock

    • @jaklgs7190
      @jaklgs7190 3 ปีที่แล้ว +151

      @@MecoJoeyRamone What sort of rework are you talking about? I'm saying that if you removed notelock altogether, certain scores that got misses but correctly aimed and tapped would end up having fewer misses.

    • @gbnam8
      @gbnam8 3 ปีที่แล้ว +76

      and it's not even possible to override all replays because osu! only store top 1000 replays on any map, so for example merami's mou ii kai choke won't be recalculated, and (almost) every low 6-digit top plays are basically gone.

    • @MecoJoeyRamone
      @MecoJoeyRamone 3 ปีที่แล้ว +23

      ​@@jaklgs7190 um, no? why would they feel the need to manipulate scores like that? it's unnecessary as fuck and would break everything. old scores that got notelock misses should be left untouched, no need to run a script to recalculate them.
      The reason peppy is reluctant to change notelock, imo, is that it would give an unfair advantage to newer scores over old scores, this mentality he has of not wanting to change anything to preserve leaderboards is really lame, at this point he should just make a legacy leaderboard or something, and an option to play with such a mode, and without it you can play with newer mechanics. This way we can get actual game fixes and updates, and you don't mess with the leaderboards.

    • @ionvop
      @ionvop 3 ปีที่แล้ว +56

      What would happen if you play the replay file of 0:07 on a version of osu! that removed notelocks?
      Because depending on how replay files work, it would either play normally like you know it's from the old version, or it would actually hit what's supposed to be notelocked resulting in the replay score being different from what is recorded, breaking the scores

  • @Jarindela
    @Jarindela 3 ปีที่แล้ว +990

    Actually true, RIP my 200pp play that turned into 80pp after 3 notelocks in the row...

    • @cedrick25
      @cedrick25 3 ปีที่แล้ว +8

      That's still higher than my top play lmfao

    • @Mekudan
      @Mekudan 3 ปีที่แล้ว +58

      @@cedrick25 that's so weird, when I was doing 80pp plays or less I didn't even know what "pp" was, lol. It wasn't until much later when I started caring. I probably should have never started caring, oof

    • @woaheggo3195
      @woaheggo3195 3 ปีที่แล้ว +3

      @@Mekudan trueee

    • @mrprofius
      @mrprofius 3 ปีที่แล้ว +1

      od kdy hraješ osu! ? xd

    • @sparelol4647
      @sparelol4647 3 ปีที่แล้ว +1

      Didn't think i would see you here

  • @terabytes11
    @terabytes11 3 ปีที่แล้ว +238

    Notelock is like a math problem: you miss the first step, you miss the whole.

    • @triiodide7762
      @triiodide7762 3 ปีที่แล้ว +1

      True

    • @andychua2766
      @andychua2766 3 ปีที่แล้ว +1

      Ecf

    • @birb7591
      @birb7591 3 ปีที่แล้ว +12

      Kids! Always remember to check your work!!!

    • @mikeymladi9279
      @mikeymladi9279 3 ปีที่แล้ว

      Yea that happened to me a bunch of times...

    • @mikeymladi9279
      @mikeymladi9279 3 ปีที่แล้ว

      Sometimes when I got the wrong result I realized that it's all because of just one tiny mistake I made,
      *after I've tried a quadrillion methods to see if I got the right result..*

  • @stinkykitten1026
    @stinkykitten1026 3 ปีที่แล้ว +197

    “Get good”
    -ppy

  • @omgsand4572
    @omgsand4572 3 ปีที่แล้ว +64

    BRO I THOUGHT I WAS JUST TERRIBLE I HAVE ALWAYS HEARD OF NOTELOCK BUT NEVER KNEW WHAT IT WAS

    • @OscarHernandez-jk5nc
      @OscarHernandez-jk5nc 2 ปีที่แล้ว +2

      YOU PROBABLY ARE TERRIBLE DONT WORRY ABOUT NOTELOCK WORRY ABOUT CLICKING CIRCLES

    • @lolwat8607
      @lolwat8607 2 ปีที่แล้ว

      @Jaden Dobbs IDFK

  • @not_vinkami
    @not_vinkami 3 ปีที่แล้ว +58

    When you fingerlock a note in a stream, you notelock the whole stream

    • @Username-ky3lr
      @Username-ky3lr 3 ปีที่แล้ว +3

      what I said, that is why I hate note locking.

  • @chunkymilk1288
    @chunkymilk1288 3 ปีที่แล้ว +517

    I thought he was going to talk about sliderbreaking XD

    • @twelvoe4205
      @twelvoe4205 3 ปีที่แล้ว +3

      Fax

    • @mercce6750
      @mercce6750 3 ปีที่แล้ว +69

      As a sudden death player, I take that personally.

    • @Gobbbbb
      @Gobbbbb 3 ปีที่แล้ว +61

      @@mercce6750 Sliderbreaks are the bane of my existence as a HR player.

    • @varanova6086
      @varanova6086 3 ปีที่แล้ว

      @@mercce6750 Defining my past (SD player before)

    • @reconquer5176
      @reconquer5176 3 ปีที่แล้ว +1

      What is the point of sliders then?

  • @wynnew.3401
    @wynnew.3401 3 ปีที่แล้ว +86

    Hey, loved the video. Recently started getting good enough at the game to get notelocked, so I understand the hate. That aside, I'll take this opportunity of being somewhat early to say how much I love your videos. They're so high quality and professional looking and should get more attention. The topics are also always really interesting. Keep up the good work!

  • @zanzabarosu
    @zanzabarosu 3 ปีที่แล้ว +91

    i think something people are forgetting is that osu lazer WILL BE the main osu client, just completely revamped to be better in general, so yes he does want to change it, and he isnt too lazy, because he actively is changing it

    • @Gobbbbb
      @Gobbbbb 3 ปีที่แล้ว +17

      Agreed, and changing it now would ruin scores that have been set on the game in the last 14 years. Like, why change it now, when the new game is already being developed?

    • @BigDBrian
      @BigDBrian 3 ปีที่แล้ว +8

      We'll see in 10 years when lazer is released

    • @janmalicek6914
      @janmalicek6914 3 ปีที่แล้ว +3

      @@BigDBrian score submission should actually happen this year :)

    • @janmalicek6914
      @janmalicek6914 3 ปีที่แล้ว +11

      @PrinZ KittY that is not at all what peppy ever said. he said that by 2017 lazer will be released. which actually happened. lazer has been released since 2017 the same way that osu stable was released in 2007. there will probably never be a proper "release". lazer will just replace stable over time, it's been said that even after lazer replaces stable officialy, stable will still be supported for years (like the 2015 stable-fallback is to this day)

    • @rollerosu
      @rollerosu 3 ปีที่แล้ว

      @@janmalicek6914 the only problem fallback has is that you can't submit a score for every single map, but there's millions so it shouldn't be that big of a burden

  • @Neuronecia
    @Neuronecia 3 ปีที่แล้ว +74

    0:09 abyssal's Kami no Kotoba run in a nutshell

    • @theduder3017
      @theduder3017 3 ปีที่แล้ว

      that was literally a total bruhmoment lmao

  • @coopjt188
    @coopjt188 3 ปีที่แล้ว +336

    "when a feature in the game is hated, the game is hated"
    - the entire gaming community

    • @uaekappa
      @uaekappa 3 ปีที่แล้ว +36

      this is not the slightest bit true

    • @funl
      @funl 3 ปีที่แล้ว +22

      @@uaekappa its probably a reference to something we dont know

    • @kbxbrdr
      @kbxbrdr 3 ปีที่แล้ว +3

      @@funl it’s a reference to note lock in his opinion lol

    • @znefas
      @znefas 3 ปีที่แล้ว +12

      this is correct, every osu player hates osu but still plays due to addiction to circle clicking

    • @znefas
      @znefas 3 ปีที่แล้ว +6

      @@Kapparapa incorrect

  • @evindahood
    @evindahood 3 ปีที่แล้ว +31

    “not the best track record when it comes to research” made me laugh a little. also the production quality is getting real nice

    • @flapsical
      @flapsical 3 ปีที่แล้ว

      Hi evin

    • @nancygong5507
      @nancygong5507 3 ปีที่แล้ว

      so true

    • @flapsical
      @flapsical 3 ปีที่แล้ว

      @@nancygong5507 hi nancy

    • @nancygong5507
      @nancygong5507 3 ปีที่แล้ว +1

      @@flapsical omg hi fean osu master i’m ur biggest fan

    • @evindahood
      @evindahood 3 ปีที่แล้ว

      @@flapsical hi

  • @derps
    @derps 3 ปีที่แล้ว +20

    hey man I appreciate your videos! small note I've noticed in the past couple videos is that you seem to be peaking your mic at the beginning of sentences (notably the yomi yori where you went above 0 dB at the beginnings of a lot sentences). if you don't already, use normalization on audio and set it to around -3 dB (which is the recommended commentator dB level). besides that nice video as always :)

    • @kurokun07
      @kurokun07 3 ปีที่แล้ว +2

      he always peaked, everyone just used to it at this point lol

    • @smolchungus9213
      @smolchungus9213 3 ปีที่แล้ว

      Yeah it's almost like a signature move

    • @XTripleJaxX
      @XTripleJaxX 2 ปีที่แล้ว +1

      or just use a 1 click soft clipper

  • @kubogi
    @kubogi 3 ปีที่แล้ว +3

    Notelock is like the opposite of bug:
    It's not a feature, it's a bug

  • @defour7649
    @defour7649 3 ปีที่แล้ว +55

    When you said you don't have the best track record for research that kinda made me sad, I think the videos you make require a lot of effort and making mistakes just comes with the craft.
    Here's to more awesome BruhmasterL content.

  • @meninoholden
    @meninoholden 3 ปีที่แล้ว +19

    SO THIS IS WHY I ALWAYS FAIL ON SOME SONGS EVEN IF IM HITTING IT PERFECTLY

  • @aytrka
    @aytrka 3 ปีที่แล้ว +1

    Problem: Notelock
    What triggers the problem: Miss
    Solution: Don't miss :DD

  • @michaelgrover1
    @michaelgrover1 3 ปีที่แล้ว +5

    So this is what's keeping me as a hard stuck 7 digit

  • @mths3575
    @mths3575 3 ปีที่แล้ว +5

    For real, notelock was one of the main reasons that makes me stop playing Osu!. I started getting mad almost every time when that happened, i just wasnt having fun on Osu anymore

  • @sneptuneg
    @sneptuneg 3 ปีที่แล้ว +46

    If notelock didn't exist, I think the star pass medals would become worthless and higher star maps relatively just easily passable by mashing. Although I do dislike notelock, I think it would be best if the osu!lazer version of Notelock was the current version instead.

    • @zeryle
      @zeryle 3 ปีที่แล้ว

      Lazer has no notelock lol

    • @kitkat6703
      @kitkat6703 3 ปีที่แล้ว +12

      as if you cant already mash 9* hidamari lolo

    • @zanzabarosu
      @zanzabarosu 3 ปีที่แล้ว +2

      well osu!lazer's version will become the normal version eventually and it'll probably still have a lot of changes, its not gonne be the same by the time osu!lazer releases

    • @TonioDND
      @TonioDND 3 ปีที่แล้ว

      I dont totally agree, yes high star maps will be easier, since you will have less random misses, but notelock usually happen if you tap too soon (or perfect timing lol) the object after a miss, while doubletapping or mashing to pass a stacked stream isn't always going faster than the speed required, so if you miss because you're going too slow (even while mashing) it means that object already disappeared, or else you wouldnt miss it in the first place, and notelock happens while the object is still there. without notelock tho its way easier to hit spaced streams since you have to be less consistent. Then yes maps like yomi yori, sound chimera or even happy song would be immediately easier to pass.

    • @powerplayer75
      @powerplayer75 3 ปีที่แล้ว

      "Lets not remove a system that punishes good scores bc of medals that can be cheesed anyway"

  • @quake2295
    @quake2295 3 ปีที่แล้ว +1

    Lol, nice quick video. I like the shorter more simple videos every once and a while. Keep up the great work, BruhmasterL!!

  • @KuroyamaKuroki
    @KuroyamaKuroki 3 ปีที่แล้ว +2

    Abyssal is the literal meaning of "if note lock was a person"

  • @highgaming6444
    @highgaming6444 หลายเดือนก่อน +1

    I just gave up playing rn cause of notelock then see this video in my fyp straight away, youtube knows what they doing

    • @xenai.
      @xenai. 10 วันที่ผ่านมา

      Have you tried lazer? As he said in the video, notelock is so much more lenient there. It still exists, I honestly forget it does.

  • @tabu9033
    @tabu9033 3 ปีที่แล้ว

    your videos are gettin waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better mate, keep up the good work

  • @rumor7503
    @rumor7503 3 ปีที่แล้ว +14

    It's hated but needed

    • @kozq2876
      @kozq2876 3 ปีที่แล้ว +6

      yes, but not the way it was implemented

  • @UltraMeWeSwagMan
    @UltraMeWeSwagMan 3 ปีที่แล้ว +3

    2:36 so, lets get into why Nl0Kc is actually th most hated system in osu

  • @SF3L
    @SF3L 3 ปีที่แล้ว +2

    Even though it’s necessary, I can’t tell you how many times I’ve wanted to punch a hole in my laptop cause of the notelock

  • @pkdonkey789
    @pkdonkey789 3 ปีที่แล้ว +4

    The reason he can't change it is because all the scores that were affected in anyway from notelock would have to be rebalanced; doing something like that is almost impossible and it would affect almost all scores and pp. This is why notelock is being fixed in osu!lazer instead of stable because lazer is the future of osu

  • @nebulous9280
    @nebulous9280 3 ปีที่แล้ว

    This has happened to me before but I didn't know what happened. Good explanation, really well thought out and easy to follow!

  • @maybeoptify
    @maybeoptify 3 ปีที่แล้ว +14

    The actual most hated mechanic is actually the "see you next time" when closing the game, because it means you cant quit

    • @asquil7805
      @asquil7805 2 ปีที่แล้ว +1

      You can turn that off in the settings!

  • @internetstealers2731
    @internetstealers2731 3 ปีที่แล้ว +1

    I think the best way to take care of this is to make 2 kinds of pp; notelock on, and notelock off. Along with a separate leaderboard for it to make thing a bit less harder for the community

  • @bggamingdeluxe5658
    @bggamingdeluxe5658 3 ปีที่แล้ว +1

    this is the equivalent of joycon drift

  • @Bubu-of7zm
    @Bubu-of7zm 3 ปีที่แล้ว +3

    Now i know why note's were shaking when i tap them at the beat

  • @MyrkalLovesStuff
    @MyrkalLovesStuff 3 ปีที่แล้ว +1

    You dont need to tell why its hated
    Because we already know the pain

  • @jeffschwartz4539
    @jeffschwartz4539 3 ปีที่แล้ว

    love your videos! how do you publish so often! you are the summoning salt of osu. keep up the good work

  • @niec727
    @niec727 3 ปีที่แล้ว +4

    0:20 where can I find this skin?

  • @Verm0uth07
    @Verm0uth07 3 ปีที่แล้ว +1

    so THIS is the reason why I felt like I clicked the circle but it still results in a miss. I thought my fingers weren't responding properly or something

  • @GamerunW
    @GamerunW 3 ปีที่แล้ว +3

    Yo what is that skin at 0:22

  • @MoralTruth
    @MoralTruth 3 ปีที่แล้ว

    Notelock, a bigger adversary than slider breaks

  • @djappah
    @djappah 3 ปีที่แล้ว +2

    Love the skin at the 00:21 second mark, does anyone know what it's called or where cam find a download

  • @Ausseye
    @Ausseye 3 ปีที่แล้ว +5

    I kinda like note lock being a thing, it taught me more than any other mechanic how to track maps, though it being aggressive like it is now kinda sucks, a good solution could be disable it when the next circle is in the perfect timing because at that time you are legitimately clicking the right circle

    • @justgamingakram
      @justgamingakram 3 ปีที่แล้ว

      I agree with your statement
      Notelock should only occur for maybe a note or two and automatically reset

  • @klarenu1163
    @klarenu1163 3 ปีที่แล้ว +1

    note lock saved my FC once.

  • @ketomi6477
    @ketomi6477 3 ปีที่แล้ว +1

    There should be a "notelock" option in the settings that you can toggle on and off (all lb and pp stays the same) and it would say (recommended for new players) so that if you are new you can have notelock and have all its effects, and if you toggle it off, after a miss you wont have to wait for the entity to disappear after you get a X. its a way of getting rid of notelock but it's optional

    • @terracemason4635
      @terracemason4635 3 ปีที่แล้ว +1

      this literally does not make any sense. that would literally ruin every score ever, and besides, everyone would pick the option with the obvious advantage (no notelock)

  • @xk2238
    @xk2238 3 ปีที่แล้ว

    the fact that taiko mode has it applied exactly the same way as it is also makes it much more difficult to recover when you miss from slipped taps during streams :( not to mention the orange timing window that shouldn't exist particularly in taiko because it actually registers correct hits within those windows as MISSES

  • @ambi_ow
    @ambi_ow 3 ปีที่แล้ว

    so many cool skins used in this video

  • @dama1da
    @dama1da 3 ปีที่แล้ว +1

    No gasha in the notelock video.....

  • @ACrawford00
    @ACrawford00 3 ปีที่แล้ว +8

    Way to tackle the topics Etienne laid out in the podcast. When are the critique videos coming out?

    • @ubhumma
      @ubhumma 3 ปีที่แล้ว +1

      the one with tokaku?

  • @Male_Parent
    @Male_Parent ปีที่แล้ว

    Happens in mania too. But they call it column locking or finger locking. It's quite prevalent in chord jack maps when you accidentally press a column when there's no notes.

  • @OsthatoAlfakyn
    @OsthatoAlfakyn 3 ปีที่แล้ว +6

    Ah, I was kind of expecting a reason why the naive solution doesn't work. Couldn't you simply count clicking on a locked note as a pseudo-hit, where it counts as a miss, but does unlock the next note in the sequence?

    • @danielyuan9862
      @danielyuan9862 2 ปีที่แล้ว

      I was thinking clicking on a "locked" note hits it, but it turns all previous notes that were unhit into misses.
      I haven't seen the osu! code, and I'm pretty sure you haven't, so I'll just give peppy the benefit of the doubt and that there is something more complicated behind the osu! code that wouldn't allow peppy to simply change the code to remove notelock.

  • @Silicon_0014
    @Silicon_0014 3 ปีที่แล้ว +7

    Why can't you just expire the hitbox of the previous circle on click? Wouldn't that just fix the problem?

    • @dylansantosh3398
      @dylansantosh3398 3 ปีที่แล้ว +1

      this would prevent mashing and double tapping too, we need this. probably not too good for 2b maps tho xd

    • @dylansantosh3398
      @dylansantosh3398 3 ปีที่แล้ว +2

      wait that's where a notelock toggle would come in play

    • @Unkn4wN_TM
      @Unkn4wN_TM 3 ปีที่แล้ว +4

      That wouldn't work because let's say you accidentally tap too many times on a pattern, you would miss for no reason simply because you tapped one too many times.

    • @nahtesyn5293
      @nahtesyn5293 3 ปีที่แล้ว +1

      Ye, I think the best solution is just the note lock toggle
      Since mapping is so diverse
      Prolly gonna have to wait for ppy to finish lazer

  • @ketomi6477
    @ketomi6477 3 ปีที่แล้ว

    one of the only reasons why my favorite map is my favorite map, the hardest point, jumps are timed with the bpm perfectly so that if i missed I would barely have time to click the next note so I wouldn't notelock

  • @rinsheie851
    @rinsheie851 3 ปีที่แล้ว

    i think that peppy at least doing something to try to fix it is actually pretty cool

  • @noahf5300
    @noahf5300 3 ปีที่แล้ว +5

    This happened to me when I played monster I suck so I can’t rly hit it wel but I skipped one note and couldn’t hit a single note after

  • @jd8e41
    @jd8e41 3 ปีที่แล้ว

    i like the new style of your videos

  • @naru2k4
    @naru2k4 3 ปีที่แล้ว

    Every time I see a circle shake a little while aiming a dense pattern in an FC run my heartrate spikes

  • @REDandBLUEandORANGE
    @REDandBLUEandORANGE 2 ปีที่แล้ว +1

    Note lock also makes learning how to stream much harder

  • @daggercatz7297
    @daggercatz7297 3 ปีที่แล้ว

    Ive started palying Osu together with friends a few weeks ago and now I finally understand the situation where someone of us ( when were playing multiplayer ) is saying that their hits aren't registering..

  • @tetradoge
    @tetradoge 3 ปีที่แล้ว +2

    Could you do a history of a mapper like sotarks or monstrata? I’d like to hear you talk about their history, I think it would be really interesting. I’ve always wanted to know more about mappers

  • @Littlefighter1911
    @Littlefighter1911 3 ปีที่แล้ว

    That explains why square jumps are so hard and why I don't recover from mixed notes.

  • @Lestutero
    @Lestutero 3 ปีที่แล้ว

    Once you miss, you're dead.

  • @thepinhorne
    @thepinhorne 3 ปีที่แล้ว +1

    history of BruhmasterL

  • @SrIgort
    @SrIgort 3 ปีที่แล้ว +1

    I see, so that's why I can't FC galaxy collapse with DT HR while blind folded and hearing gospel music.

  • @959_MC
    @959_MC 3 ปีที่แล้ว

    well the reason it cant be implemented like a pp change is because the servers only save the data on misses, acc, combo, and score, saving every single replay would be quite stupid and since notelock is based on gameplay and not combo/acc/misses it cant be detected unless it is in the top 50 scores on that map, which would just fuck everything up.

  • @RyanJacob2007
    @RyanJacob2007 3 ปีที่แล้ว

    miss once, miss forever
    there is no escape

  • @KazukiP
    @KazukiP 3 ปีที่แล้ว +1

    Whenever I note lock I’ve taught myself to just double tap to get it gone lol
    (Works most of the time depending on the map)

    • @mirai5268
      @mirai5268 3 ปีที่แล้ว

      yes

    • @Sahlokniir
      @Sahlokniir ปีที่แล้ว

      ​@@mirai5268love your mcdonalds tu hao

    • @mirai5268
      @mirai5268 ปีที่แล้ว

      @@Sahlokniir thanks!

  • @mikuv1473
    @mikuv1473 3 ปีที่แล้ว

    First, my apologies if my writings is not the best because my English is not the best
    Maybe its only my theory and im agree Notelock maybe annoying but hold great purposes :
    The first mechanism To prevent playess clicking two circles in one tap when they re stacked. Removing this mechanic will make peppy and his team have to write another code for replacement, and this would make more problems than what is solved
    As an example there might be a lot of changes in players replay and 2b maps become fc able with 100% acc and some maps become bugged
    I mean changing this mechanism will make a lot of work and community will started to rage before they are finished fixing the bug
    Peppy might already know about this and didn't want to take that risk
    Hope that's answer why peppy keep noteblock existing and maybe he already tried to remove it but "it just doesn't work"

  • @qwertyuiopanezd1256
    @qwertyuiopanezd1256 3 ปีที่แล้ว +1

    My personal things that I hate about osu is HP Drain. I would rather have a HP system that had no drain but misses were highly punished

  • @maboesanman
    @maboesanman 3 ปีที่แล้ว

    The problem is that it wouldn’t be like a pp change, because for most plays only the hit counts etc and not the mouse movement. You need the mouse movement to recalculate without note lock, so the information doesn’t exist for anything not on a leaderboard. There is no possibility of recalculating past plays with no note lock, but it could just be switched off and accepted. If there was a breaking change to the gameplay, I think it could be notelock being a function of AR and OD, going down with both. This makes it vanish much faster for hard maps but keeps it around for easier ones

  • @NvFongyy
    @NvFongyy 3 ปีที่แล้ว

    I thought I was just trash, now I will blame the Notelock

  • @white_mage
    @white_mage 3 ปีที่แล้ว

    i've been enlightned.
    thank you

  • @jaxxxn_
    @jaxxxn_ ปีที่แล้ว

    implementing note lock would mean that some notelock misses that shouldnt have happened would still be there making those scores lower than they would be after the chage because you cant change that

  • @Journey22405
    @Journey22405 3 ปีที่แล้ว

    After note lock - passive drain has to be the thing I hate most, in some hr maps you can literally not have enough circles to maintain even half hip in a slow section, he should just be tied to the amount of circles you do and don’t hit and in general hp does need a rework

  • @koteshima6682
    @koteshima6682 3 ปีที่แล้ว

    I didn't know about this mechanic, always thought once I missed that one note that I became off rhythm

  • @BadWallaby
    @BadWallaby 3 ปีที่แล้ว +2

    I love note lock. It reminds me that Im trash every day.

  • @hvrst6241
    @hvrst6241 3 ปีที่แล้ว +3

    When i try highest diff on fool moon night with relax my PC got an earthquake

  • @surv5k
    @surv5k 3 ปีที่แล้ว +2

    I think it (notelock being removed) would break existing plays because if a replay has an instance of notelock, what would happen with that ? Idk just my thoughts

    • @ValoriYT
      @ValoriYT 3 ปีที่แล้ว +1

      That's exactly what peppy means

    • @surv5k
      @surv5k 3 ปีที่แล้ว +1

      @@ValoriYT ah

    • @ValoriYT
      @ValoriYT 3 ปีที่แล้ว

      @@surv5k Oh shoot that comment probably came off as a bit aggressive it's just a bit late for me, sorry. I meant that you were totally correct
      Or maybe I'm just stupid idk I'm tired

    • @surv5k
      @surv5k 3 ปีที่แล้ว

      @@ValoriYT lolol its ok

    • @BigDBrian
      @BigDBrian 3 ปีที่แล้ว

      Past scores/replays can be preserved even if fixing notelock for any future plays.
      It will give a SLIGHT advantage to future scores, but most good scores are FCs or close to FCs so not really.

  • @Ace83532
    @Ace83532 ปีที่แล้ว +1

    Notelock on high AR maps is literally one of the most irritating things on planet earth

  • @meze2095
    @meze2095 3 ปีที่แล้ว

    on a programming side, there is no reason why this couldnt be done, ofcourse it will require some sort of workaround/system to recalculate the replays and i dont even wanna imagine the side effects a change like this could have on a legacy aplication like osu!. its probably just not worth it for him to make any big changes to standard with lazer coming up

  • @xosiris95
    @xosiris95 3 ปีที่แล้ว +1

    Biggest ppy call out I've ever seen dude, you're wild! Hahahahah

  • @anonimowyosu
    @anonimowyosu 2 ปีที่แล้ว +1

    abyssal is #1 at notelock

  • @aunoa7388
    @aunoa7388 3 ปีที่แล้ว

    shige tapping senketsu no chikai with so much hate I can feel the keyboard dying

  • @thebullster7737
    @thebullster7737 3 ปีที่แล้ว

    note lock make learning how to stream very complicated. its more of a battle of learning how to avoid note lock at all costs then once you are good enough at avoiding note lock you can then learn how to stream properly

  • @off7131
    @off7131 3 ปีที่แล้ว +4

    I personally hate slider breaking more

    • @agarpubg4643
      @agarpubg4643 3 ปีที่แล้ว +1

      just remove misses, choke and bad acc from the game peppy. God damnit

    • @cheva1
      @cheva1 3 ปีที่แล้ว +2

      @@agarpubg4643 To be fair, 50s and 100s shouldn't even be in the game, if every hit no matter the timing was a 300 my acc would be so much better.

    • @mirai5268
      @mirai5268 3 ปีที่แล้ว +2

      @SimplyMelons brain issue

  • @rinsenpai135
    @rinsenpai135 3 ปีที่แล้ว +1

    And this is why people nowadays don't play stream maps if they're also able to pass jump maps

  • @사라미-o2h
    @사라미-o2h 3 ปีที่แล้ว

    i literally thought there was something wrong with my playing but i couldnt figure out what it was

  • @Toxic664
    @Toxic664 3 ปีที่แล้ว

    I personally like that notelock exists. If it didn't, i'm pretty sure we would get like 13* passes from top players, because you would have a lot more time to recover from the miss.

    • @bag1035
      @bag1035 3 ปีที่แล้ว +2

      Pov: you have never played a map above 180bpm

  • @matt5g
    @matt5g 3 ปีที่แล้ว

    I decided to play a map in the middle of watching this and notelocked on a stream, I'm so upset

  • @AdyanHossain_
    @AdyanHossain_ 3 ปีที่แล้ว

    0:47
    Notes which have numbers on them: “am i a joke to you?”

  • @eth2291
    @eth2291 3 ปีที่แล้ว

    Great thumbnail !
    Baguette

  • @felipefernandes1324
    @felipefernandes1324 3 ปีที่แล้ว

    i find notelock pretty useful since i have a lot of fcs that notelock saved from the miss

  • @OPKrez
    @OPKrez 3 ปีที่แล้ว

    The reason why he isn't changing it is because he wants lazer to come out with it. Like peppy won't change anything with stable at all because anything new he want to add he will do it in lazer and he is probably lissening to the comunity but problem is that he just adds it to lazer and that will probably not come out in 2021 or even 2022

  • @diniza
    @diniza 3 ปีที่แล้ว

    Can I know, I new to this game(but watch many gameplay without understand a single thing) what like-timer at top left corner thing......?

    • @nathanchocomint
      @nathanchocomint 3 ปีที่แล้ว

      You click the circle to the beat at this game. I don't quite understand the "like-timer" part, I'm just gonna assume you're talking about the circle that make a cycle. That shows the length of the map, the longer the cycle the longer the map

  • @overcandied
    @overcandied 3 ปีที่แล้ว +1

    Had to tab out from the vid and keep the audio, it hurts to watch so many notelock clips 😂

  • @dajstisback1237
    @dajstisback1237 3 ปีที่แล้ว +2

    what is the skin for 3:10?

  • @bird9188
    @bird9188 3 ปีที่แล้ว

    lazer does have notelock and peppy said on twitter that unless people don't like the current notelock on lazer, he won't be changing it
    so it exists on lazer, it just not as strict and won't destroy your entire run because you missed 1 note in a stream, but you still can't click circles out of order on lazer