Thanks a lot... Could you please do a follow up tutorial on the footage match moving... And what we need to do to get the same results. Basically a tutorial on the video you showed at the beginning. Would truly appreciate it. Thanks
That's cool, I was able to create this effect following your video :) the problem is that I can't find any tutorial on how to stick the projection on the mesh. is there a way you can show your workflow? Thank you for everything this tutorial is awesome !!
How did you set up your parameters panel like that? i figured out how to do a floating panel but now i'm struggling to get rid of top bar with "Houdini - panel1" text and options to close and stuff
anyone knows how to transfer the Texture of the video, to the simulation? I have the simulation already, but cant find a way to transfer the ground texture to make it look realistic :S
Love it, thanks for the tutorial!
Thank you,Helped Me.
Thanks a lot...
Could you please do a follow up tutorial on the footage match moving... And what we need to do to get the same results.
Basically a tutorial on the video you showed at the beginning.
Would truly appreciate it.
Thanks
There are many ways and alternatives to do camera tracking. Yes, we can try tracking and voronoi later on a video.
That's cool, I was able to create this effect following your video :) the problem is that I can't find any tutorial on how to stick the projection on the mesh. is there a way you can show your workflow? Thank you for everything this tutorial is awesome !!
Amazing dude! Keep it up! Im waiting your next tutorials!
nice tutorial and cool song in the background - who is it?
thanks bro
Good one try making pieces a low proxy and then transfer the details.So once simulation is done on lower then high resz could be transferred.
good job :)
Awesome! Thank you. Could you make a tutorial on the textures and rendering?
I'll be preparing a video about camera tracking, texture and rendering soon.
That’s so great! Can’t wait.
How did you set up your parameters panel like that? i figured out how to do a floating panel but now i'm struggling to get rid of top bar with "Houdini - panel1" text and options to close and stuff
Very cool ! Make this for game ready and you will collect more subscriber.
how can i apply the same material on the road ? UV in Nuke or created by scratch in 3d software?
with a uv texture node and camera mapping. Check my tutorial on how to do that.
great thanks a lot
Hi there appreciated. How to add real footage material to the rbd object?🙂
anyone knows how to transfer the Texture of the video, to the simulation? I have the simulation already, but cant find a way to transfer the ground texture to make it look realistic :S
uv texture node and camera mapping. I have a tutorial on it on my channel 'Ground Destruction Breakdown'