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c0d2x
เข้าร่วมเมื่อ 15 ก.พ. 2017
Hello, I'm sharing my work on this channel with you.
Houdini concrete wall rbd [HIP FILE]
A concrete wall demolition file where two simulations run in tandem, with high-resolution parts active according to the fracture.
FILE: c0d2x.gumroad.com/l/HoudiniConcreteWallRbd
FILE: c0d2x.gumroad.com/l/HoudiniConcreteWallRbd
มุมมอง: 479
วีดีโอ
Houdini ground crack rbd [HIP file]
มุมมอง 991หลายเดือนก่อน
I have prepared a simple and understandable installation, I hope it meets your needs. Download : c0d2x.gumroad.com/l/Houdini_ground_crack_rbd
Houdini bridge destruction III
มุมมอง 6993 หลายเดือนก่อน
Rendered at very low quality, then upscaling was applied. It does not fully reflect the real image.
Houdini bridge destruction II
มุมมอง 3.4K8 หลายเดือนก่อน
The image was rendered at very low resolution and then upscaled. Rendered: Arnold
Houdini bendable rbd | Building destruction
มุมมอง 10Kปีที่แล้ว
Houdini bendable rbd | Building destruction
Houdini optimized soil degradation simulation trial - part1
มุมมอง 1.2Kปีที่แล้ว
Houdini optimized soil degradation simulation trial - part1
Houdini ground collapse 2 (corrected version)
มุมมอง 3.1Kปีที่แล้ว
Houdini ground collapse 2 (corrected version)
Houdini ironless concrete wall demolition
มุมมอง 1.7K2 ปีที่แล้ว
Houdini ironless concrete wall demolition
What about edge detection and smoothing part …… great effort by the way …thanks a lot …
...why am i naming this null node colon
Your Destructions are absolutely Fantastic, It would be great if you start a Patreon and do some long tutorials there
Love it, thanks for the tutorial!
I don't think the channel owner here has any intention of making us what we want. I don't have any intention of forcing it, but I think it's hard to get an answer on this channel how to do camera mapping with a hoodini
I've done it after a bit o finnicking with nuke and vray in houdini, i think im gonna do a tutorial since there's nothing on yt
@@Nibbarese7 Where can I see the tutorial?
@hohosio I'm on holiday, I'll do it when i come back, but really is just tracking the camera( I used nuke non commercial) exporting the camera in houdini and from there create a floor geometry and align it with the floor in the footage, then for the uvs use uvtexture set as project from camera, and then timeshift the texture to a single static frame where you have the best view of the floor in the footage, than do the sim and you're set, you have to do the lighting and slap it on your footage in nuke
❤
bro.. is there any chance that you will reupload the ground breaking videos which you deleted 3 months ago, please reload it bro
Sorry, I canceled it due to licensing issues.
@@c0d2x ok but could you please recreate it again
I'd rather pay $50 for a walkthrough not the HIP file. But thanks for this! Crazy cool
Hi. Amazing work bro. I've seen your ground destruction shots and they look awesome. Could you please do a tutorial on camera mapping and rendering? or maybe a video showing the whole process of integrating live action footage with CG destruction.
feels like an earthquake
Oh wow that looks amazing
Great tut. I have some touble in 3:51 with the glue constraint relationship. It seems it wont find my connectors? I did the aw thing with asd solved: nm i just put the constraint network after gravity
It really looks great and reflect high skills and techniques
If you making with voice it's too much helpfull btw thankk youu , 😊❤
Hip file?
Welcome back brother
my ground is breaking a little bit from the other parts too. even before the active group reaches there.
well done!
amazing! What are all the constraints that you used and how do you switch them over time?
bro I do 6:37 but it's not working. still not move anything. could you tell me how to solve that? Thank you.
How can i tracking camera in Houdini?
Heey!! could you share the hip? :D nice sim
cool but this is not how brick walls work
What happened with the tutorial?
I just want to LEARN houdini but theres so many rare tutorials out there! The ones you have on your channel are great tho
I do it the same but the last part of the detrction doesn't work for me, what do I do?.... help :((
is PBD, SPH or Flip? how many particles?, how many time to bake? looks amazing!
A 'Flip' sim. At the end of the simulation, there were 900,000 points. 'Container particle separation 0.04' Depending on your processor it may take 5 to 10 minutes.
pls reupload it bro
please can you explain how I can use alpha texture with ground ❤
please upload that playlist why did you delete it 🙁🙁🙁🙁
I will open it soon
@@c0d2x waiting for it
please I need this tutorial brother
are you willing to do any more tutorials, theyre hard to find on youtube nowadays
Bro... why you deleted ground breaking video? pls reupload it bro
I will open it soon
why you delete today uploaded video?😮
very nice work pro that is realistic 👍
nice work that is look like Hollywood. can you explain camera projection please that if with out RBD no problem Keep going pro.
One imagine siphysus angry
where we can find the hip file ?
Biden Wins. Biden WINS,,, BIDEN WINS LMAO
can you make tutorial on it, please? i cant find any to do something like that
that's awesome. how do you render this? I saw you used arnold but how do you use it with non comercial
hip?
tutorial
I feel sorry. I'm willing to buy paid tutorials, but I don't think the owner of this channel has any intention of doing that
Sorry about that, man. The study is not very good for me, I make no promises, but if I have free time, I will take a look. You can write to me via DC.
tuto pleaseeeeeee
I always have one simple question when I look at CGIs like this.... Why the fuck do you have a giant pothole under your road that's failing. Like, bro, why were the engineers so drunk when they designed this shit? p.s. Nice work btw
Debris needs alot of work 💀
The questions is how you extract the texture, How you import in houdini and how you shade it in houdini (need video tuts on it)? Thanks for sharing nice video.
Привет. Хочу погрузиться в эту индустрию, и в моем проекте будет ломаться мост. Сможешь дать пару советов?