Street Fighter Alpha 2 (Arcade vs Snes) Side by Side Comparison

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 248

  • @vcdecide
    @vcdecide  7 ปีที่แล้ว +31

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  • @StandingUpForBetter
    @StandingUpForBetter 7 ปีที่แล้ว +154

    A very impressive port on the SNES especially when you consider the 16-bit hardware. In the right hands, the SNES was doing things thought only possible on 32-bit systems. Actually, the 16-bit era of Genesis & SNES showed us how much power great developers were able to squeeze out of the respective hardware.

    • @shineonnent.7951
      @shineonnent.7951 5 ปีที่แล้ว +9

      Sega did no such thing

    • @BalancedSpirit79
      @BalancedSpirit79 5 ปีที่แล้ว +15

      @@shineonnent.7951 Check out Sonic 3D Blast on Genesis. Sega had its fair share of 16 bit gems.

    • @luizaobm809
      @luizaobm809 5 ปีที่แล้ว

      @@shineonnent.7951 Sega tried with sega cd, of course in another games, but efforts had been made

    • @diobrando-qv3uv
      @diobrando-qv3uv 3 ปีที่แล้ว +3

      @@shineonnent.7951 Lies.

    • @kaams224
      @kaams224 2 ปีที่แล้ว +4

      @@BalancedSpirit79 And Vectorman 1 and 2

  • @martinromocubero4114
    @martinromocubero4114 7 ปีที่แล้ว +57

    The snes port was the best gift to her last days. I have played SO many hours to this port and then went to the arcades to kick everyone's butt. This port plays almost exactly like the arcade, but has the limitations of the Snes, overall an excellent game for the system, an incredible port but little faded out by the arcade.

    • @greensun1334
      @greensun1334 ปีที่แล้ว +2

      The gameplay is close to 1:1, it's the same feeling while playing and all moves and combos work the same. An excellent port, and the quality ist awesome, considered it's just about 15% the size of the original and the hardware is much weaker.

  • @larrymitchell6470
    @larrymitchell6470 2 ปีที่แล้ว +9

    They confirmed the delay before a fight was from the music. A hacker disabled it and zero delay.
    Apparently the deadline to ship was rapid and the sound guy had little time so never got to optimize the music files.

    • @OtomoTenzi
      @OtomoTenzi 2 ปีที่แล้ว +1

      Great to hear that it got fixed!

  • @greensun1334
    @greensun1334 3 ปีที่แล้ว +18

    The SNES-port is crazy, it's just amazing to bring such a big game on a 16bit-platform. Imagine - the SNES- version has 32megs and the Original sure over 200megs or something - I don't know exactly... And it's very good playable too, just the "loading-time" before each round (now I know it's just for the sound decompression - but on a cartridge?) sucks a little. This port pushes the SNES-limits really fine - respect to the programmers!

    • @OtomoTenzi
      @OtomoTenzi 2 ปีที่แล้ว +4

      I read somewhere that the original arcade rom size for SFA2 was somewhere between 220-250 MEGS...

    • @iulianispas8634
      @iulianispas8634 ปีที่แล้ว +2

      The cartrige have more components inside than the console 8 large cips

    • @greensun1334
      @greensun1334 ปีที่แล้ว

      ​@@iulianispas8634maybe because the game works with bankswitching and they did something special with the sound. I don't know exactly what's goin' on there, but it definitely needs some more parts inside the cart. The cart also becomes quite hot during playing.

    • @OtomoTenzi
      @OtomoTenzi 4 หลายเดือนก่อน

      @@greensun1334 So, maybe that's why they didn't opt for even more megs in the cart... A fully-loaded 256 meg SNES cart that contains perfectly lossless 1:1 content from the arcade prolly would've MELTED right inside the cartridge slot! I've heard from some Neo Geo owners, that carts with ALOT of megs in them tend get hotter and overheat faster, because they need to instantly access so many different units of memory in the RAM at any given time. The Neo Geo's arcade chips built inside will fully allow this, but at the price of HEAT. That's also why the AES carts tend to be loose on the inside when ya shake 'em. That extra bit of room in the cartridge plastic casings is for expansion due to the heat; especially during the really hot summers. 🥵

  • @RyuHayabusa06
    @RyuHayabusa06 7 ปีที่แล้ว +67

    It's a very impressive port, even with the loading before each match. It has nearly everything from the arcade. The music is a bit weak though.

    • @kenrickkahn
      @kenrickkahn 6 ปีที่แล้ว +14

      That's considering the hardware it's on! I'm surprised this game ran on the SNES..

    • @NintendoComplete
      @NintendoComplete 5 ปีที่แล้ว +6

      I loved this game, but yeah, the audio got butchered in the move to the SNES. It sounds like a circus organ. Maybe after an elephant pooed on it.

    • @bumblerinteractive1554
      @bumblerinteractive1554 4 ปีที่แล้ว +4

      Yeah, everything has the same damn sound font it super obnoxious

    • @LITTLE1994
      @LITTLE1994 4 ปีที่แล้ว +3

      The music isn't that bad. But for 16-bit, it's still good.

    • @chongxina1387
      @chongxina1387 3 ปีที่แล้ว +8

      It's actually the fucking music that causes it to load. Literally they could have fixed the problem but nope. 💰

  • @WonderCreationStudios
    @WonderCreationStudios 4 ปีที่แล้ว +10

    Well of course the hardware in an arcade cabinet will outdo an at-home console. However, the performance of the SNES is really holding its own so that's a significant factor to take into consideration.

  • @veterano-gamerxp
    @veterano-gamerxp 6 ปีที่แล้ว +16

    Na época foi um presente da capcom para os fãs de stf zero 2 como eu ...

  • @juniordepaula4287
    @juniordepaula4287 7 ปีที่แล้ว +30

    Foi um port muito bom levando em consideração as limitações do console. Pq eh fácil portar um jogo nesse nível num saturn e Playstation, o port do snes um console de 16 bits mídia de cartucho e memoria e processadores inferiores aos 32 bits, realmente foi um grande trabalho de programação.

  • @paulkennedy2577
    @paulkennedy2577 7 ปีที่แล้ว +11

    To be fair the SNES conversion was a very respectable conversion considering its hardware limitations. However i own both versions of this great game on an original Capcom CPSII ROM, And on my Super Famicom.
    The SNES conversion could never, ever possibly come close in terms of its flow. in all fairness though it was still a very good port.

  • @MarcoPolo82
    @MarcoPolo82 6 ปีที่แล้ว +17

    A Versão do Snes é incrível. O SNES foi muito bem projetado de modo que tinha poder de fogo pra muitos anos, mesmo com os 32 bits em alta.

  • @s727r
    @s727r 5 ปีที่แล้ว +7

    This game for me, made me realise it was time to invest in a new console, it was great that they managed to get it running on 16 bit, but the sound particularly the music was terrible. And at times the resolution was lacking. Still a great effort though

  • @marceloho1984
    @marceloho1984 7 ปีที่แล้ว +15

    Era lento, mas vou te contar que foi uma surpresa ver este jogo a venda pra SNES em 1997 /1998.

  • @fabiojcarvalho
    @fabiojcarvalho 7 ปีที่แล้ว +22

    Um presente da Capcom para os fas do snes

  • @n64fan60
    @n64fan60 4 ปีที่แล้ว +5

    Obviously the CPS2 arcade original takes the biscuit, but the SNES version is very impressive. Arguably the best fighter on the SNES.

  • @OtomoTenzi
    @OtomoTenzi 2 ปีที่แล้ว +5

    Seriously, this has gotta be one of the BEST ports on the SNES ever... Almost everything is intact except for just a few very minor things that were carefully left out. The controls are PERFECT and the gameplay speed is DECENT. Basically like a 85-90% accurate port right here. The letterboxing was prolly the ONLY thing that's really holding it back!

    • @greensun1334
      @greensun1334 ปีที่แล้ว +1

      Indeed. Some parallax effects, background details and animation frames got lost, and the resolution is lower, but it has all the arcade's content and it's still an awesome port, even more considered the huge hardware differences.

  • @Mechanix360
    @Mechanix360 6 หลายเดือนก่อน +2

    I still wonder today if it's possible to port Marvel vs Capcom to either SNES or Genesis using today's unlimited ROM availability?

  • @iulianispas8634
    @iulianispas8634 ปีที่แล้ว +3

    Amazing when I open the sf snes cartridge I noticed have more cips inside then in the consoles

  • @OtomoTenzi
    @OtomoTenzi 2 ปีที่แล้ว +3

    Have any of you seen any those recent video demos of fighting games being ported on the Genesis by independent homebrewers lately? If games like SFA1, AOF3, RBFFS, and even KOF'98 are possible, then a game like SFA2 or perhaps SFA3 wouldn't sound too far-fetched at all... I've also seen some fully-playable homebrew ports of Fight Fight, Captain Commando, and Cadillacs & Dinosaurs. They all look very promising, and tend to show us what the Genesis hardware was TRULY capable of if things like cartridge space and budget money were NOT an issue back then in the 90's. So what exactly IS my point? I just really can't help but notice, that most of these homebrewers are exclusively using the GENESIS as their 'preferred' platform of choice when making these ports; and there must be a REASON for it! 🤔

  • @LuisFernandoGomes88
    @LuisFernandoGomes88 4 ปีที่แล้ว +6

    É incrível como conseguiram fazer o alpha 2 rodar no snes de forma muito fidedigna ao arcade, até hj é impressionante

    • @greensun1334
      @greensun1334 ปีที่แล้ว

      Indeed, the gameplay is close to 1:1. It's a very accurate and complete port of a great game.

  • @dragonfirefightinggames
    @dragonfirefightinggames 7 ปีที่แล้ว +16

    Apersar de ter pequenos defeitos a versão de Snes ainda sim e um port muito bom e ficou bem fiel e versão do arcade :)

    • @pires7spc
      @pires7spc 4 ปีที่แล้ว +2

      Pequenos defeitos ? Fã boy é foda! KKKKKKKKK 😂

    • @pires7spc
      @pires7spc 4 ปีที่แล้ว

      Man, ficou um trabalho incrível, mas acorda pra realidade, a diferença é gritante da versão arcade!

    • @fadasoubruxas6297
      @fadasoubruxas6297 3 ปีที่แล้ว

      @@pires7spc o jogo era da nova placa da capcom cps2 .A versão do snes msm com falhas é fantástica .galera veja e joguem a versão msu1 atual de snes tá show .

  • @chucksilva9307
    @chucksilva9307 7 ปีที่แล้ว +6

    Não da nem pra criticar o Snes pois esse jogo foi um feito e tanto pra ele, só fico pensando por que não lançaram também a versão Super Turbo pra ele na época, independente do motivo eu adoraria ter visto.

  • @pauldavis5665
    @pauldavis5665 5 ปีที่แล้ว +3

    Obviously the arcade version is a lot better, but the fact that Street Fighter Alpha 2 is running at all on the SNES is a huge feat considering the limited hardware capabilities.

  • @VOAN
    @VOAN 4 ปีที่แล้ว +2

    Even in 1996 I couldn't believe this game made it to Super NES, was very surprise it did and was a good port.

  • @ricardonunes838
    @ricardonunes838 4 ปีที่แล้ว +3

    snes foi realmente um vídeo game espetacular, esse jogo nunca q alguém acreditaria q a capcom conseguiria fazer ele para esse console, fez e fez bonito, espetacular, deu um fatality no mega drive!!!

  • @heitorchapman2780
    @heitorchapman2780 6 ปีที่แล้ว +6

    Na época eu não acreditei quando vi esse jogo pro snes, eu pensava que estava sonhando

    • @Link-zx7dn
      @Link-zx7dn 6 ปีที่แล้ว +1

      Eu achava que era versão pirata kk

  • @bunkyd
    @bunkyd 2 ปีที่แล้ว +2

    If anyone ever questions the Super Nintendo’s technical superiority to the Genesis, point them to this video. There is absolutely no way the Sega Genesis could run a port like this with such high fidelity. The Genesis was only BARELY able to run it’s inferior port of SSF2T and struggled with Mortal Kombat 3.

    • @OtomoTenzi
      @OtomoTenzi 2 ปีที่แล้ว +1

      There is a demo video of an unofficial Genesis prototype made by some hackers/modders/homebrewers that's been in the works for quite some time now... Although the game is still nowhere near completion, it at least demonstrates that the Genesis was at least somewhat CAPABLE of porting this game. Capcom just didn't want to release games on Genesis anymore cuz they were 100% DONE with the 16-bit consoles by '95 or '96, and were focusing more on the 32-bit consoles instead!

    • @m0rvidusm0rvidus18
      @m0rvidusm0rvidus18 หลายเดือนก่อน

      Actually the Genesis would run it smoother, had a faster CPU. You can't compare stock Genesis to SNES games with enhancement chips in the carts. It's like comparing VIrtua Racing on Genesis with its 3D chip to stock SNES.

  • @recomecoemdeus5844
    @recomecoemdeus5844 2 ปีที่แล้ว +4

    Este game na epoca foi um milagre no Snes, Fico imaginando se eles tivessem portado ele para o Nintendo 64, Teria sido o arcade em casa sem loads nada

    • @AngeloFrLuck
      @AngeloFrLuck 2 ปีที่แล้ว +1

      Arisco dizer que se tivessem portado para N64 ficaria melhor que a versão de arcade, o hardware do N64 é um monstro se comparado a CPS-2.

    • @edu1916v
      @edu1916v ปีที่แล้ว

      Si, pero también hay que tener en cuenta que la Súper Nintendo la conocían ya muy bien, y sin embargo la Nintendo 64 era una recién llegada.
      Los juegos que se desarrollan al final de una consola siempre son mucho mejores que los primeros.
      Mirad si no el primer Street Fighter 2 para Súper Nintendo, a pesar de ser un port de un juego mucho más simple, le recortaron movimientos, frames de animación e incluso una fase de bonus.

  • @kekeke8988
    @kekeke8988 4 ปีที่แล้ว +7

    A shocker that such a late arcade release even landed on the SNES.

  • @basi-vega35
    @basi-vega35 5 ปีที่แล้ว +3

    Its so strange to hear somewhat low quality audio from the Snes

  • @HereForAStorm
    @HereForAStorm 7 ปีที่แล้ว +39

    A very impressive port onto 16 bit... still fun and playable. The Genesis couldn't have done it without some 32X help, which would have been cool to see as well.

    • @somebody2978
      @somebody2978 7 ปีที่แล้ว +17

      Genesis was more technically capable than SNES for fighting games.

    • @RaydenUMK3
      @RaydenUMK3 7 ปีที่แล้ว +7

      The Genesis' CPU had a core clock speed of twice as much as the SNES, plus capcom had already made SSF2 for it and was 40 Mb which is bigger than any game released by nintendo. It may not have looked as good as the SNES version but I guaranteed that it would have played better.
      Plus 6 button pad too, that's huge for a street fighter game.

    • @Brakzias
      @Brakzias 7 ปีที่แล้ว +8

      SNES has 6 buttons too buddy. The shoulder buttons were there if you forgot.

    • @RaydenUMK3
      @RaydenUMK3 7 ปีที่แล้ว +3

      I didn't, I just don't count those because they need to be all on the same plane, like in the arcade.

    • @RaydenUMK3
      @RaydenUMK3 7 ปีที่แล้ว +4

      True but that's another $50-80 back in the day just to get on a even playing field. Plus I've always preferred the Genesis 6 button/saturn pad for fighting games over a fighting stick, make 2x quarter circles movements 100% accurate. This is coming from a guy who owns 16 arcade machines as well, so not a fanboy

  • @85bits38
    @85bits38 7 ปีที่แล้ว +5

    Mas impressionante ainda foram os ports de Street Fighter Alpha 3 no Game Boy Advance (que tem mais frames de animação que a versão do PS1) e o Alpha 1 no Game Boy Color

  • @robertodalua8244
    @robertodalua8244 7 ปีที่แล้ว +15

    Snes e Mega dive foram um dos melhores vídeo games fabricados até os dias de hoje.

    • @Evolution_BR811
      @Evolution_BR811 5 ปีที่แล้ว +1

      Os meus favoritos são: os 8 bits, 16 bits e o play2

  • @SportCrisGamer
    @SportCrisGamer 7 ปีที่แล้ว +8

    Tempos bons onde a Capcom respeitava a Nintendo!

    • @ricardonunes838
      @ricardonunes838 4 ปีที่แล้ว +2

      não meu caro amigo, é ao contrário, na época q a nintendo respeitava a capcom!!!

    • @pires7spc
      @pires7spc 4 ปีที่แล้ว +1

      Tempos bons em que a CAPCOM fazia jogos decentes!

  • @knightshifter2201
    @knightshifter2201 7 ปีที่แล้ว +3

    So damn impressive and I'm glad I had the game back then.

  • @LeandroGomesSantana
    @LeandroGomesSantana 4 ปีที่แล้ว +3

    Ótima conversão apesar das limitações do SNES. Mais uma vez a capcom surpreendendo

  • @unakinta
    @unakinta 7 ปีที่แล้ว +8

    Por una cuestión lógica, hay detalles que se pierden. Más allá de eso, es una muy buena conversión. Buen video.

    • @retroboy-fh1ji
      @retroboy-fh1ji 7 ปีที่แล้ว +2

      unakinta excelente port, y si no fuera por la ayuda del chip que Capcom programó para este juego, hubiera sido imposible en una consola de 16-bits. Impresionante como es que este juego anda en la SNES.

    • @unakinta
      @unakinta 7 ปีที่แล้ว +1

      Fabricio Vega No sabía lo del chip. Muy buen dato.

    • @cristianramallo8042
      @cristianramallo8042 2 ปีที่แล้ว

      @@Ralph007es seria lo mismo sin el chip, pero debería usar un cartucho de 64mb aprox para que entre el juego, los tiempos de carga antes de cada pelea no es por descomprimir datos, es otro problema que tiene con el chip de sonido que no puede acceder a mas datos del cartucho, como tiene 64kb de sram no entraban las pistas de audio y generaba ese problema

  • @UnhandyKnave928
    @UnhandyKnave928 7 ปีที่แล้ว +20

    Esse game no SNES tá muito bom, joguei muito no cartucho original. Os criadores de Unholy Night deveria tomar esse game como exemplo e fazer algo melhor.

    • @ClevertonHeusner
      @ClevertonHeusner 7 ปีที่แล้ว +5

      Concordo. Assim como o jogo de briga de rua que a Watermelon está fazendo para o Mega, que mais parece um jogo de Neo Geo de tão parrudo que tá ficando.

    • @pires7spc
      @pires7spc 4 ปีที่แล้ว

      Comparado com a versão do Playstation 1 ficou até melhor, devido as limitações do console, já no Playstation 1, console melhor, fizeram um trabalho porco, sendo que dava pra melhorar!

  • @mortenera4423
    @mortenera4423 4 ปีที่แล้ว +1

    I don't understand why people hate the music, it sounds pretty good. But maybe that's just me

  •  7 ปีที่แล้ว +1

    Parabéns pelo canal, muito bom!

  • @comedyclassicentertainment1221
    @comedyclassicentertainment1221 ปีที่แล้ว +1

    back when games were advertised as "arcade faithful" the comparison to me seems like the frame rate is 25- 33% laggier on the console. the dood dads colors backgrounds have been modified and scaled down. the only real gripe is the performance hike but did we really notice it that much back then?

  • @cobrakainevereverdies6940
    @cobrakainevereverdies6940 2 ปีที่แล้ว +1

    After seeing this video and other videos on the SNES version of this game - I bought it for nostalgia

  • @miltonwilliams3562
    @miltonwilliams3562 7 ปีที่แล้ว +4

    SNES did a pretty considerable job expecially when you get to see them side by side right here, but I remember playing this back in the day like gotdamn this is soooooo fuckin bad lol

  • @MoonSarito
    @MoonSarito 7 ปีที่แล้ว +5

    O Port ficou bem mais ou menos, mas convenhamos, é surprendente como a Capcom conseguiu portar um jogo de 1996 lançado inicialmente para consoles de 32 Bits ( e quê até tiveram downgrade nesses consoles ) para o velho e obsoleto SNES o.O, não me levem a mal, mas duvido quê este jogo rodaria no MEGA pelo simples motivo... Chip S-DD1, este jogo utiliza este Chip ( assim como jogos o Star Ocean quê também duvidaria rodar no Mega ) este Chip comprimia uma grande quantidade de dados para conseguir fazer caber no cartucho ( por isso este jogo tem ''Loadings'' a cada partida e por isso a qualidade das músicas ficaram bem abaixo do padrão do SNES ) como não existia esse Chip antes foi um dos motivos do Alpha 1 não ter ido para o SNES e com o MEGA não tinha nada como este Chip acredito que foi o motivo para ele não ter recebido o jogo, fora quê né... o SNES suporta até 256 Cores Simultâneas o Mega apenas 64 Cores, se este conseguissem por milagre fazer este jogo caber no Mega eu duvido quê o downgrade não seria tão drástico quanto foi no SNES.

    • @ClevertonHeusner
      @ClevertonHeusner 7 ปีที่แล้ว +2

      Os jogos mais coloridos do Snes usam na faixa de 70 cores simultâneas.

  • @carlocavallo3739
    @carlocavallo3739 6 หลายเดือนก่อน +1

    One of the best arcade port of snes......Capcom love snes and push them to the limits.....thanks soo much Capcom.

  • @timberwolves100
    @timberwolves100 4 ปีที่แล้ว

    This is cool to listen to on mobile phones like the S9+ that have stereo speakers on each side of the phone. You can just cover one side with your finger to hear the other clearly.

  • @gearrbox1890
    @gearrbox1890 4 ปีที่แล้ว +2

    Decent port! For our time is very good! 👍

  • @DanGanev
    @DanGanev 6 ปีที่แล้ว +2

    Ficou muito bom no SNES, apesar da óbvia diferença de hardware dos 2 sistemas.

  • @ailtonpassos9020
    @ailtonpassos9020 7 ปีที่แล้ว +1

    o que de ver as diferenças de regionais de ambos canal você decide pois na América e street fighter Alpha 2 já no Japão street fighter zero 2

  • @alainazor3990
    @alainazor3990 7 ปีที่แล้ว +7

    Arcade wins 10/10 & Snes is 9/10 + very good ports

  • @acucr4431
    @acucr4431 7 ปีที่แล้ว +1

    i prefer The arcade sound and charge time si better but The Port to snes si very good i have 1 original si parte of my teasure

  • @musicvideoenhancer
    @musicvideoenhancer 5 ปีที่แล้ว +4

    How the Genesis version runs? Oh, I forgot, It can't run something like this... Can you imagine, if the Snes port songs were compressed and simplified, a Genesis version would sound like Atari...

    • @sokool3994
      @sokool3994 3 ปีที่แล้ว +2

      Actually, the Genesis could run this.

    • @solarflare9078
      @solarflare9078 3 ปีที่แล้ว +1

      It can and there's a demo showing that.

    • @measter0286
      @measter0286 3 ปีที่แล้ว +1

      @@solarflare9078 You got the link to the demo??

    • @OtomoTenzi
      @OtomoTenzi 2 ปีที่แล้ว +1

      @@solarflare9078 NO FUCKING SHIT???

  • @bradleyhifi8155
    @bradleyhifi8155 3 ปีที่แล้ว +3

    Amazing that SNES can do widescreen

  • @KanchomeGamer
    @KanchomeGamer 7 ปีที่แล้ว +5

    A versão do Arcade é mais rápida em comparação ao do Snes,porém a versão do Console é clássica por ser convertido para o console,achei as 2 versões muito boas e sempre jogo elas. :D

  • @TOP-RANDOMIA
    @TOP-RANDOMIA 7 ปีที่แล้ว +2

    Arcade version have more bigger screen elements but you can pay for that in a recreative saloon if you want. Snes is a very dignity port of this game also i can play in my home's chesslong... Arcade 0 - Snes 1.

  • @cantstopbeeboo2055
    @cantstopbeeboo2055 3 ปีที่แล้ว +1

    *NO Genesis on this comparison ???????? REALLY...WHY* :(

    • @OtomoTenzi
      @OtomoTenzi 2 ปีที่แล้ว +1

      By the time this game came out (4th quarter '96), the Genesis was already DEAD or in the phases of dying... The N64 should've gotten this port instead; I doubt if that system would have any of problems the SNES had. They chose to port it on the SNES simply because it was still a very popular system at the time!

    • @OtomoTenzi
      @OtomoTenzi 2 ปีที่แล้ว +1

      Actually, there is a demo video of an unofficial Genesis prototype made by some hackers/modders/homebrewers that's been in the works for quite some time now... Although the game is still nowhere near completion, it at least demonstrates that the Genesis was at least somewhat CAPABLE of porting this game. Capcom just didn't want to release games on Genesis anymore cuz they were 100% DONE with the 16-bit consoles by around '95 or '96, and were focusing more on the 32-bit consoles instead!

  • @joshlira7591
    @joshlira7591 6 ปีที่แล้ว +1

    These snes port street fighter was sooo badass

  • @solarflare9078
    @solarflare9078 3 ปีที่แล้ว +1

    I like how SNES fanboys consider THIS an """impressive""" port when Mortal Kombat 3 SNES has just as much characters, more animation and bigger sprites, actually good music, no black borders, and no slowdown and load times.
    This port isn't impressive in the slightest. Capcom always sucked at utilizing the SNES hardware (Compare any SNES beat em up by Capcom with TMNT Turtles in Time SNES by Konami. It isn't even close.), and this is no exception... well, except for Mega Man & Bass.

    • @OtomoTenzi
      @OtomoTenzi 2 ปีที่แล้ว +1

      Capcom could've just went with an N64 port instead... Sure, it would cost alot more but I doubt if that system would ever have any of problems the SNES had. But instead, they chose to port it on the obsolete and underpowered SNES anyway simply because it was still a very popular system at the time; which meant that it would actually sell alot easier?

  • @Elayzee
    @Elayzee 3 ปีที่แล้ว +1

    The only Issue I had with the SNES port (which is amazing), is that the music is absolutely SHIT with all caps. I cannot believe just how terrible the music is in both content and quality. Everything sounds like it was a temporary soundtrack than if it was actively worked on or mega-rushed. It sounds like synthesized horns made up the entire soundtrack. I would've sacrificed a few more character animation sprites to get some better sound quality from the voices too. Voices are so muffled that it sounds almost like static.

    • @OtomoTenzi
      @OtomoTenzi 2 ปีที่แล้ว +1

      The music/sfx problems that you've mentioned could've easily been fixed just by adding a few more MEGS... I would've GLADLY paid $100+ for this, since it was gonna be one of the LAST games ever to be released on the SNES!

  • @AquyllysX7144
    @AquyllysX7144 ปีที่แล้ว

    Um dos ports mais surpreendente que já vi

  • @eliasmalam
    @eliasmalam 3 ปีที่แล้ว

    this is the close we get for marvel vs capcom games on here.

  • @ohjoshua67
    @ohjoshua67 3 ปีที่แล้ว +2

    SNES is good.

  • @ValtinhoDalbelo
    @ValtinhoDalbelo ปีที่แล้ว +2

    Foi um milagre!!! O jogo é 99% a mesma coisa!!!!

  • @bizarroeddie1
    @bizarroeddie1 7 ปีที่แล้ว +1

    Um port aceitável pra quem só tinha o Super Nintendo. O "core" do jogo está aí mas não muito mais. Falta MUITA COISA. Em todo e qualquer lugar que se olhe há algum tipo de corte.
    Alem dos problemas de velocidade e do feel do jogo ser diferente das outras versões.
    Mas me satisfez na época. Estava jogando um jogo com aparência moderna, pois SSF2 já estava bem datado em 96.
    Agora, se a pessoa jogou alguma das outras versões, não vai querer jogar essa versão nunca, nem de brincadeira. O downgrade é grande demais.

  • @hababacon
    @hababacon 7 ปีที่แล้ว

    Graphically the SNES is not bad. Sure smaller characters and less frames of animation, but the overall be look is maintained. My biggest disappoint is the audio quality. I think it's a step below reasonably.

  • @brunodias3804
    @brunodias3804 5 ปีที่แล้ว +2

    Era um cartucho difícil de encontrar e era bem caro

  • @KarlSturmgewher
    @KarlSturmgewher 6 ปีที่แล้ว +1

    On Nintendo Switch, Street Fighter Alpha 2 will likely be in arcade quality.

  • @voltasrevoltas5447
    @voltasrevoltas5447 2 ปีที่แล้ว

    Mano sem palavras tenho um snes com esse cartucho e sou mt feliz ✌

  • @Jrocke07
    @Jrocke07 4 ปีที่แล้ว

    Arcade was just beautiful
    But street fightet aplha 2 on Snes is a great port and one of the best fighting game for the best console ever

  • @phazonclash
    @phazonclash 5 ปีที่แล้ว +1

    That SNES port looks pretty great

  • @guts6310
    @guts6310 7 ปีที่แล้ว +1

    Ta aí um jogo que eu nunca vi vendendo nos camelôs da epoca (uns 15 anos atras). Era reliquia assim como Megaman x3, Legend of mana, mario rpg e alguns outros

    • @carloshfc
      @carloshfc 4 ปีที่แล้ว

      Jogos com chips especiais não tinham como piratear

  • @awsomkid3735
    @awsomkid3735 7 ปีที่แล้ว

    what do they mean about street fighter alpha

  • @SDSOverfiend
    @SDSOverfiend 7 ปีที่แล้ว +2

    Snes held it down

  • @celinesenden4142
    @celinesenden4142 4 ปีที่แล้ว +1

    My favorite game

  • @jeabl
    @jeabl 7 ปีที่แล้ว

    Need The combatribes Arcade vs snes side by side pls

  • @brianmartinez5453
    @brianmartinez5453 7 ปีที่แล้ว +1

    Arcade version of Street Fighter Aphle 2 is better on snes version

  • @elbarry7016
    @elbarry7016 3 ปีที่แล้ว +1

    No! You can't save 1 Gb into a 512 Mb Flash Drive!
    *This:*

  • @Linguadefogo
    @Linguadefogo 9 วันที่ผ่านมา

    TIRARAM LEITE DE PEDRA NO SNES,MESMO ASSIM NÃO ME AGRADOU POIS ERA MUITO LENTO. PARA NÓS JOGADORES DE ARCADE VICIADOS EM JOGOS DE LUTA NOTAMOS A DIFERENÇA ENORME DO ARCADE PARA O CASEIRO SNES. MAS PRA QUEM ESTAVA COMEÇANDO A JOGAR JOGOS DE LUTA E CONHECER UM POUCO RECOMENDO. MAIS EU PARTICULARMENTE SE JOGUEI 2X FOI MUITO,ACHEI MUITO ATRASADO,LENTO ENFIM...

  • @darkblis07
    @darkblis07 4 ปีที่แล้ว +1

    Where is Cammy????

  • @admazorca
    @admazorca 7 ปีที่แล้ว

    quando VC vai fazer o do international super star soccer do super famicon vs o do mega drive, já que a versão japonesa não 3 igual a di snes

  • @hectorapolinar1766
    @hectorapolinar1766 2 ปีที่แล้ว

    Deberían hacer la comparativa con el hack msu-1 de este juego, dónde los tiempos de carga no existen y la música es con calidad CD

  • @sgan8729
    @sgan8729 6 ปีที่แล้ว

    Of course, the SNES version is worse... but... it is simply impressive... incredible, proportionaly, the SNES version is a lot better than the PC version... I like the most of the versions of the Zero/Alpha series... and the classic SFII versions too, for SNES, MegaDrive and GBA, they are impressive (SF II and SF Alpha/Zero 3 for GBA is marvelous too)

  • @KarlSturmgewher
    @KarlSturmgewher 7 ปีที่แล้ว +1

    Nintendo Switch will probably retain the arcade music.

  • @rodrigocapelini2008
    @rodrigocapelini2008 6 ปีที่แล้ว +3

    Faz um comparativo entre a versão do SNES e do Mega Drive! não, pera.

    • @Lio2251
      @Lio2251 6 ปีที่แล้ว +1

      HaHaHa :-D :-D :-D HaHaHa

    • @fadasoubruxas6297
      @fadasoubruxas6297 4 ปีที่แล้ว

      Kkkk the best super nes

  • @fadasoubruxas6297
    @fadasoubruxas6297 4 ปีที่แล้ว +2

    Snes poderia fazer melhor .32 mega só .star ocean 48 mega .tengay maykio 72 mega o snes com mais memória ia mata a pau

  • @dennismolina9033
    @dennismolina9033 4 ปีที่แล้ว +1

    I have the 30th Anniversary collection for the Switch, it's definitely a fun game 🎮 to have on the go! It's really arcade quality for the lil mighty Switch! especially since they can cram the whole Street Fighter Collection in that lil Switch cartridge!

  • @yelux1211
    @yelux1211 ปีที่แล้ว +1

    No llegaba al nivel de la placa CPS2 pero

  • @cassio666
    @cassio666 4 ปีที่แล้ว

    Se não fosse esse tempinho de loading o do snes seria um baita port. Claro que sei que foi necessário esse loading rs

  • @rodrigosantos-pe9rs
    @rodrigosantos-pe9rs 2 ปีที่แล้ว

    Impressionante!!!!

  • @martinsilenthill6330
    @martinsilenthill6330 4 ปีที่แล้ว +1

    Para su época fue muy bueno.

  • @leonardoribeiro802
    @leonardoribeiro802 6 ปีที่แล้ว +1

    dos fliperamas são mais avançados do que jogos de cartucho

  • @AlejandroTorres-yh5gt
    @AlejandroTorres-yh5gt 3 ปีที่แล้ว

    Tremendo port!

  • @ShiitakeWarrior
    @ShiitakeWarrior 7 ปีที่แล้ว +2

    That *MASSIVE DELAY* at the "FIGHT!" prompt on the SNES port is painful.

  • @javiergonzalezcalvo2233
    @javiergonzalezcalvo2233 3 ปีที่แล้ว +2

    Arcade wins

    • @celinesenden4142
      @celinesenden4142 2 ปีที่แล้ว

      I love original

    • @needhambunch
      @needhambunch 2 ปีที่แล้ว

      No way, are you serious? The arcade beats a 16 bit machine? LOL

  • @Chicole2708
    @Chicole2708 4 ปีที่แล้ว

    Me Quedo con El Arcade

  • @renatoarchangelo5211
    @renatoarchangelo5211 3 ปีที่แล้ว +1

    Arcade com certeza

  • @MrSergiosampa
    @MrSergiosampa 7 ปีที่แล้ว +11

    Nintendista falando q SFAlpha2 nao rodaria no Mega Drive (q tinha processador mais rapido) em 3.... 2....1.....

    • @claudiocosta7547
      @claudiocosta7547 7 ปีที่แล้ว +7

      Provavelmente o Mega suportaria esse jogo utilizando um chip adicional igual o SNES fez sim.
      Mas com certeza os gráficos sofreriam mais downgrade ainda por causa da paleta de cores e o som então nem se fala...
      Talvez o q se saísse melhor fosse a jogabilidade q teria menos slowdowns por causa do chip rápido do console.

    • @flaviogabrielandr
      @flaviogabrielandr 7 ปีที่แล้ว +1

      Claudio Costa concordo com vc... acho que o mega rodaria bem em termos de jogabilidade, mas sofreria no áudio e na imagem

    • @wilkerfonseca4712
      @wilkerfonseca4712 7 ปีที่แล้ว +3

      não sofreria de problemas nós graficos se tivesse um chip especial igual snes

    • @claudiocosta7547
      @claudiocosta7547 7 ปีที่แล้ว +2

      Wilker Fonseca O chip iria ajudar a comprimir os sprites, mas a paleta de cores do Mega era menor q a do SNES.
      E não há chip q resolva essa questão.

    • @MoonSarito
      @MoonSarito 7 ปีที่แล้ว +2

      Mas não roda no MEGA, para fazer este jogo funcionar no SNES eles precisaram utilizar o Chip DD1 quê comprimia os dados ( por isso os loadings a cada partida e por isso o Street Fighter Alpha 1 não veio para o SNES ), o MEGA não tinha nada deste tipo, fora quê pelo fato do SNES suportar 256 Cores Simultâneas e o MEGA apenas 64 Cores, eu duvido quê o downgrade não seria tão drástico como foi no SNES ( até por quê até os consoles de 32 Bits tiveram downgrade ), poderia até rodar mais rápido, mas seria visualmente bem horrível.

  • @andrecrgois
    @andrecrgois 7 ปีที่แล้ว +2

    Ambos ficou legal, só que o Arcade é melhor, com certeza te tivesse lançado para o Mega Drive rodaria tranquilo ainda mais com um chip extra no cartucho.

    • @MoonSarito
      @MoonSarito 7 ปีที่แล้ว +4

      Não tem como fazer este jogo rodar no MEGA, para fazer este jogo funcionar no SNES eles precisaram utilizar o Chip DD1 quê comprimia os dados ( por isso os loadings a cada partida e por isso o Street Fighter Alpha 1 não veio para o SNES pois ainda não existia esse Chip na época ), o MEGA não tinha nada deste tipo, fora quê pelo fato do SNES suportar 256 Cores Simultâneas e o MEGA apenas 64 Cores, ou pelo Chip de Som do Mega não ser dos melhores, eu duvido quê o downgrade não seria tão drástico como foi no SNES ( até por quê até os consoles de 32 Bits tiveram downgrade ), se por algum milagre fizessem o jogo rodar no MEGA ele poderia até rodar mais rápido quê no SNES, mas seria visualmente bem horrível.

    • @ClevertonHeusner
      @ClevertonHeusner 7 ปีที่แล้ว +4

      Não seria nenhum problema a Capcom ter desenvolvido um chip de compressão de dados equivalente na época. Além disso, jamais existiu um jogo no Snes que usasse todas essas cores ao mesmo tempo na tela. O próprio DK beirava a metade. Sonic 3, apesar de bem colorido, não usa todas as 64.
      Ao projetar o Snes, a Nintendo deu a ele uma paleta de cores cujo processador jamais comportaria sem a ajuda de hardware extra. Veja como Super Mario RPG é colorido. Você realmente acredita que são os originais 3.6 Mhz operando ali? Era só o SA-1 (um dos vários chips extras do Snes) esticando o processamento para mais de 10 Mhz.
      A questão é que enquanto a Nintendo apostou em chips extras que ampliavam a vida do Snes, a Sega usou o Mega como encosto para trambolhos como o Sega CD e 32X, porcarias que nunca deveriam ter saído da prancheta.
      Se a Sega tivesse prolongado mais a vida do Mega com chips a exemplo da Nintendo até a chegada do Saturn, o Mega também teria sido beneficiado com conversões parrudas.
      Além disso, se a Nintendo turbinava o processador do Snes com chips, por que a Sega não poderia fazer o mesmo em relação à paleta de cores original do Mega?

    • @andrecrgois
      @andrecrgois 7 ปีที่แล้ว +1

      Cleverton, quem saber agora surgem vários fãs como a watermelon fazendo jogos usando o máximo do MD como Pier Solar e Paprium, pois com chips extras nos cartuchos do MD com certeza é Genesis Does What Nintendon't.

    • @ClevertonHeusner
      @ClevertonHeusner 7 ปีที่แล้ว +1

      Eu torço para que apareçam mais iniciativas assim. Mais jogos para Mega e Snes extraindo deles o que não foi estraído no passado.

    • @claud85al10
      @claud85al10 7 ปีที่แล้ว

      Moon Sarito o mega tinha o acessorio de 32x .

  • @ericmatheus2890
    @ericmatheus2890 7 ปีที่แล้ว +1

    Excelente vídeo!!!!

  • @rafaelalmeidaferreira6627
    @rafaelalmeidaferreira6627 7 ปีที่แล้ว +1

    verdadeiro milagre