No puedo creer que la batalla de Snes y Genesis esté tan viva como cuando tenía 13 años, en 1994. Milleniales, Centeniales, no saben lo que se perdieron!!
The improved version of this game for the Sega Genesis shows us what the Genesis was capable of in the right hands. The Genesis was capable of a lot more than what Capcom did here.
All that doesn't matter as this is what (officially) came out and not the 'what could've been' version you speak of. TBH I don't see (but definitely hear) anything wrong with the official version that came out😐.
Yo creo que Capcom programo muy poco para mega Drive y no estaba muy familiarizado con el hardware de esta consola,de todo modo hizo un trabajo decente
I loved both of them for i played and owned both but i admire the Sega Genesis in this game. When i bought my SNES back in the days i considered it an upgrade to my Genesis for my Genesis is 2 years older and SNES just came out with this Ad, more colors and better sound chip. I don't see much of a difference i expected more colors from SNES and bigger sprites and higher resolution.
Genesis version looked much colorful despite having less color than the SNES. However, the Sound is WAY better on the SNES. Whoever did the sound on the Genesis is a disgrace!
Never saw these two played side by side before. Audio on the SNES sounds a little smoother, but it’s missing some sounds like “Round 1. Fight!” How can the SNES be missing that? Genesis plays a little faster and looks really good, and the 6-button controller plays so much better than the SNES controller. I’m gonna call this a draw.
I think the higher clock speed of the Megasis's CPU ensured there was much less slow down or frame rate drops during gameplay. The digitised voice samples sounded pretty scratchy on the Genedrive version though. An absolutely excellent version of the game overall, back in the mid 1990's I would have been exremely happy with it.
At the time I like Street Fighter better on Super Nintendo for graphics and sound. There is a rom hack for the Sega Genesis roms they fixed the sound in those version and graphics if we got those as released games back in the day with the Sega six button controller I would have been playing Street Fighter on Sega Genesis.
The Genesis version is actually on a larger cartridge, so that must be what the extra space is used for, along with the extra animation in the intro. It's been a while since I've played both games but I think the Genesis version has an additional tournament mode.
Ambas versões são excelentes. Enquanto o som no geral gosto mais da versão de SNes, os cenário parecem ter uma cor mais viva no Mega. Enfim, quem teve um ou outro foi extremamente feliz! Bela comparação! Parabéns!
Super Famicom/SNES for better audio quality and music, greater colour variety, and more detailed text fonts. Mega Drive/Genesis for better animation and colour vibrance. Bonus points to the Mega Drive for continuing the music during the transition to round 2, as well as having uncensored losing portraits and dialogue. Both versions are great in their own ways.
Despite the horrible sound quality, the Genesis port has a sharper color pallet than the SNES and the game sure plays a lot better with the 6 button controller on the Genesis.
on the title screen notice how there is hand movement on both hands on the megadrive as opposed to the snes version where it is just stiff... very lazy
It also actually shows the energy forming between his hands as he's about to throw a Hadoken, which is nowhere to be found in the SNES version of the intro.
I had both consoles growing up, and was a HUGE SFII fan. I always leaned towards the SNES for the series, it just felt right to me. Having said that, you can’t go wrong with either version!
The original Street Fighter 2 on SNES is an excellent port. It was the definitive version at the time. All other ports are pretty awful compared to the arcade.
Super nes was better in graphics and sound but not speed and gameplay when it comes to this game. Oh and if you had the 6 button controller for the genesis it made it the definitive edition in terms of gameplay feel.
They are both very similar. I never played any of them at the time, so I cannot speak of my past experience. The Genesis version was a 40-Megabit cart and the SNES was a 32-Megabit cart. I cannot see where these additional 8 Megabit were allocated. The SNES version has better colors, of course, but Capcom did a great job with the more limited palette of the Genesis.
@Benjamin Jagun Nope, if you referring to gameplay animation. I saw the sprite sheets and they have the exactly same amount of sprite animations. The extra 8mb were spent on: animated continue screen, 1 extra scene on most of endings, a few more voice samples of the announcer, and a few extra frames in the Ryu opening.
Why does the genesis seem more colourful? The snes version looks washed out and the mat on the floor isn't even split colours. Genesis smashes this one
It looks like they turned the Gamma way-up on the Genesis-version to make the colors pop more, but in the process if reveals the color-limitations that it had. The gradients don't flow right. The Genesis-version does retain some frames of animation in the title-screen and cut-scenes though.
No, the original Street Fighter 2 on SNES was a very close arcade port. All the rest were garbage. SNES didn't run away from the MD either lol. The SNES never did maintain the Nintendo monopoly over the industry after all, it was compromised but thanks to some exclusivity clauses, it held on and according to Ninty fans like IGN it 'won' some console war. How is Nintendo going from a monopoly and losing market share to an upstart like Sega a win in anyone's book?
I like the snes version the best, only thing that kept me from playing this game back in the day was the sound. The impact or hit sounds were dramatically changed. Hitting your opponent sounds like slapping a wet newspaper. Also overall the sound was drenched in reverb. I miss the grit impact from SF2turbo, for me that's the one!
Mega drive is definitely alot better. The moves are much more smooth and is more precise and the graphics have better colours and is less pixelated. In my opinion due to many decades of playing Streetfighter 2 on Arcade, Snes and Mega drive, the Mega drive version compares better to the Arcade version then the Snes. So the winner is the Mega drive.....
Seems mainly the same differences as SFII:CE MD vs SFII:T SNES. However, this time audio sounds a little muffled on SNES. Especially the speech. It's still better than MD, but not as good as older SFII on SNES. Also while MD voice samples are not as good, unless I'm imagining things there seems to be more of/all of them. The announcer doesn't say the rounds and stuff on SNES. MD has improved its colours this time around, less lurid than before. To top it off, the amazing intro is done better on MD. Ryu's gi and left arm do not animate on the SNES intro, but do on MD. Winner: Mega Drive.
I have both and both are good, if I had to judge only watching this video I would say SNES, but owning both I can say MD...I love the brighter colors, the amazing fluidity of graphics on screen and the perfect gameplay, I really enjoy more the Md version, the snes version had a more rigid gameplay and some darker colour here and there.
When I was 14, I had the Special Champion Edition for my SEGA. I liked it a lot, because it had the ARCADE-intro, which the Street Fighter on SNES did not have, and it had the 4 extra-fighters, plus Hyper-Fighting-Mode and this Tournament-mode where you could switch off some of the super-moves, if a player was too strong. Same time Street Fighter II turbo was released for the SNES, but I still liked the S.C.E more, because it was just better. 2 years later a friend gave me Super Street Fighter II for my SEGA and I played it some days. At first I felt a lot betrayed, because I felt like I have to buy that game twice, just for 4 new players. But when I played the SUPER-version, I noticed the sound-samples were worse than in the S.C.E.-version and I didnt even like T.Hawk and DeeJay, also I didnt Fei Long a lot and thought it was just a sloppy Bruce-Lee-copy (today I know, they wanted to honor him). Cammy was very sexy, no question, but all in all not worth to buy it. Later on, consoles became so cheap, I had a SNES too and over 100 games and today I must say, I see nothing special on the SNES-version. It's boring, slow, the controllers do seldom what they should (controllers are better on SEGA) and all in all it's medium-garbage like Mortal Kombat 1 on SNES. Also I like the Mortal Kombat 2-version on SEGA more than on SNES. Also Aladdin. And Turtles and Alien 3. ........... And Final Fight CD was miles above the SNES-version.
How was alien 3 better? It was worse in every way. Ssf2 is also not slow and boring on snes. The genesis version is lazy. I'm not the only one who thinks that either.
@@javaykirk2688 Alien3 on SNES was ugly drawn. They kept it simple on SEGA: solid Run 'n Gun-action, bottom line: more fun to me, just blowing shit out of the aliens. I played the Alien3-version on SNES years later, after the SEGA-version, because I grabbed it for 5 bucks. Turned home, switched console on: big disappointment............ I played SUPER Street Fighter II on SNES recently and it didn't age well. The controllers are a mess. The Game Boy Advance-version is way better. And that is a statement. Bottom line: S.C.E.-version on SEGA was my best choice.
I personally preferred the SNES controller over the Genesis 6-button but that's just me. Also, the bad sound on the Sega version kind of ruined it for me. It was still a good game, I just preferred the SNES version. I also thought MK2 on the SNES was superior in pretty much ever aspect, but again, just me.
They both look and sound almost identical, but the main difference was the color palette... 🤔 At this point in development, Capcom was pretty familiar with the hardware in both consoles already.
Remembering back to playing these games with friends and having access to both consoles I can say this. SNES always had better graphics and sound. When you played with a 6 button controller, and if you played fighting games back then you had one, going from Sega to SNES was like going from steak to hotdogs. The actual gameplay of the Sega was always a step ahead. It’s the same with the mini consoles. I find more responsiveness and less eaten inputs on the Sega version of SSF2 than the SNES.
The round announcer missing from the SNES was a deal breaker for me back in the day, street fighter 2 missing the round 1 fight was criminal, shame really as the SNES version was pretty decent graphics wise but the speech sounded overly compressed which made it sound like they recorded it down a sewer pipe, much prefer the Megadrive version way more animation for a start and all the voices and round announcer were there, yea a little scratchy but they were there none the less.
The SNES version of Super is far superior. It was much closer between Turbo. But Super is no contest. Super feels more like the arcade on SNES. Turbo feels more like the Arcade on Megadrive. Largely due to the audio hardware.
@@diobrando-qv3uv A couple of the SNES tracks (US version) are better than the arcade. Mostly Fei Long. Although the arcade is better. But the SNES is very good quality.
They look pretty much the same size to me... I think they cut off a bit more of the screen on the SNES version, due to its hardware limitation. AT least, it's a HUGE improvement compared to their port of the first SFII.
Both of them are good in their own ways. SNES: -Has better music and sound effects. -Has a better use of color to make things look smoother. -Some music is faithful to the arcade (e.x. Fei Long, Chun Li's second ending, etc.) -Played around with Mode 7 on the flames surrounding Bison (Vega in Japan) on his losing portrait and ending. Genesis: -Is more vivid in color -Has the announcer voice (e.g. "Round (number), fight!) -The losing portraits and the VS sprites are -Has as extra mode (Expert mode)
The MD was like a poor relative to the Neo Geo in some strange way. The Motorola 68000 CPU was so good back then, Sega Should have made a few 100+ mega bit carts back in the day to truly test the performance. Imagine street fighter or mortal kombat using all the memory it required. I think people would have paid the extra for a better version of the game.
@@RAMCARTGAMER Yes, the Mega Drive also has an arcade quality resolution of 320 x 224. The new ports of Darius and Shinobi show what the console is capable of when the cost of memory is not an issue. We never saw the machine at anywhere near it's best due to companies looking to pack everything into 4 and 8 Megabit carts. Darius is 32 Megabit (probably compressed too). Comparing it to the Taito port of Darius II is a perfect example of what I'm talking about.
Só o som é melhor no SNES, pra um console lançado 2 anos depois, isso era obrigação...mas o mega, que tem melhor animação e jogabilidade muito melhor, na minha opinião, ganha esta parada. Uma pena a Sega ter feito muita bobagem com o Sega CD e o Saturn, caso contrário, tava nos consoles até hoje...
The music sound on the snes sound like noise The voices sound like their in a snooty bathroom with the mic outside the door And the colors are plentiful more than the genesis to fill out certain spots .. Genesis for me hands down . Snes wins in the color department Everything sega genesis . Even gameplay. Controller was on point 6button and no fraction of second delay on anything
Joguei muito as duas versões, a do Mega Drive é mais completa, e tem a jogabilidade mais leve, se aproxima mais do Arcade, foi uma bola fora faltar a voz do narrador no início das lutas no Snes!!!...
Genesis version has more saturated, vibrant colors, and a cool red splatter beneath VS instead of a lame purple splatter, probably to censor blood as Zangief's bloody face is also censored on Super Nintendo. In general, the backgrounds look a little more detailed on Super Nintendo, with better effects in Cammy's stage and a more shaded sky in T. Hawk's stage. The music has some weak, tinny samples on Super Nintendo, but the voice clips and sound effects sound a lot better than the crackled Genesis SFX. Overall the winner for me is Super Nintendo, but the Genesis version is a worthy alternative.
SNES: cores próximas do Arcade, melhor som, vozes melhores e cenários! MD: melhor resolução, jogabilidade mais fluida, mais vozes, sem censura, finais completos. Resumindo: um empate!
I have to admit, the sound in both versions could be better. The SNES version sounds really muffled, while the Genesis version sounds really tinny. Same with the voices. It's not bad, but both consoles can sound much better than this.
Aqui existe um claro massacre da versão do snes sobre a do mega. Cores, Sprites, Vozes poderia ser pouca coisa, mas a diferença é tamanha que da até vergonha jogar a versão do Mega. Quando os dois consoles chegam ao seu limite vc consegue ver a diferença. A unica vantagem do Mega era o processador, mas em jogos como este até seu processador estava limitado pelo restante do sistema.
Mil vezes jogar no mega drive , o controle do SNES é ridículo para jogos de luta , tira totalmente o prazer se jogar com aquele controle horrível do snes , .
@@RodrigoOliveira-wd5lj Controle do SNES horrível na sua opinião, eu achava o controle do Mega um dos piores lixos já feito na história dos games aquele direcional ridiculo dó Mega da raiva só de lembrar.
Velocidade na versão do Mega é superior, já o som na versão do Super é melhor. Com não ligo muito pra vozes e o que importa é o game de luta fluir, a do Mega Drive é melhor, além de ser mais colorida graficamente.
Aged nicely. Programmers f'd that one up. There is a beta version of the game and the sound was perfectly fine but somewhere along the line someone messed up
Mega Man Mega Man it's actually worse, at least the NES had some great beats and sound, especially the famicom that had more channels. The megadrive sounds horribly compressed like the whole sound went to a grinder.
en la versión se super Nintendo lo que mas se destaca a su favor son las voces digitalizadas. a pesar de que muchos comentan que no hay tanta diferencia en los colores si vamos a los números en genesis no supera los 60 colores simultáneos en este juego y en super nintendo hay pantallas que muestran mas de 100 colores, se aprovecho bien la paleta del genesis pero si nos fijamos en detalle hay bastante dithering y colores muy diferentes al arcade
I remember trying to pick up ssf2 on genesis, the games store I went had a demo of it to try And my god, the sound was so off compared to sf2. I bought ultimate mortal kombat 3 instead.
The megadrive could only display 61 colours on screen at a time (from a palette of 512 colours), and the Super Nintendo could display 256 (from a palette of over 32,000 colours), however the differences here are not that great or noticeable.
the soundtrack and sound effects did mess up ..the megadrive version of SSF2..disappointed....however colors and the BACKGROUNDS DETAILS , characters etc they did a good job on the megadrive .it even looks more colorful than the snes in many areas strange....after all this is a 40 meg cart. capcom did some trick to get more colors
The Genesis version is more faithful to the arcade. Blood, stage BGM continuing between rounds, more speeds, having all announcer lines, more animation, having all the ending stills.
your right, this isn't a competition it's a comparison video to show which version is better. unfortunately the snes version has better colors, sound effects, speech and music, while the sega is dull and tinny.. ok mega drive version may be faster but that's it... don't get me wrong the sega version is still fun to play..
Are you talking about the slow down when a projectile hits your opponent? Because that also happens in the Genesis version. Watch the fight at 4:46, you see the exact same slow-down when Guile is jumping on the Genesis that happens on the SNES.
@@DoomKid yeah, funnily enough not really noticing much slow down now I rewatch the video. I will say the Sega version has more crisp sound effects that are more satisfying in their crunchyness. The SNES has better colour and background animations though so this is a tie I would say.
São 2 versões ótimas!!! A do SNES mais bonita graficamente, nos sons tbm principalmente em vozes!! Já nas músicas acho as 2 ótimas mas ainda tenho preferência no som do Mega!! Agora na jogabilidade é Mega Drive!! Prefiro jogar Street Fighter 2 nele!! Qualquer versão!! Mas são ótimos portes!!
Something about the backgrounds just looks better on the snes. The way they scroll gives them more depth and there are also more details. Sound is better on the snes but I’m not crazy about it.
Sou Sega fan mas todos os jogos Capcom eram melhores no snes . Os ports do arcade para o snes eram tão admirados que muitos torneios eram feitos com os snes em vez dos caros árcades .
So I recently played some games at the Arcade including Super Street Fighter 2 and then came back home and played this game on the Genesis and the SNES. And I have to say that the Genesis port gives more of an Arcade feel being that the Genesis runs the game at high resolution which gives it a more arcade feel. Also gameplay is better on the Genesis. In my opinion the game looks better on the Genesis.
your wrong the genesis version is awful garbage.most on sound and music fx. sega should not release this version on the megadrive.makes the system look bad....im a sega fan myself..but snes version is the best version here..
@@xtremegold2950 You are delusional. The original SNES SF2 was great but both the SNES and MD versions of this game are compromised in various ways. Added to this is the fact Capcom got lazy with the MD ports so they don't reflect the capabilities of the system.
Graphically the Genesis and SNES versions are about equal, maybe slight advantage for the SNES. Sound wise however the SNES is way better. Final verdict.... the Arcade version is best :-)
A cara hj consigo ver a agilidade do master, e a imagem melhor, na época não víamos toda essa diferença na TV analógica, e quem ganhava era quem tinha o melhor som, e o snes sempre o teve,!
Graphics & Gameplay: Tie SNES: Better music and clarity of sound effects Genesis: Announcer voices rounds and music is continuous between rounds ....ultimately it's a matter of preference, but I'd take SNES, because of the unbearable music on Sega
SNES Sound and color depth made the Genesis show it's age. The minor slowdown was barely noticeable. Street Fighter was well established on SNES before Genesis even released Special Champions Edition. For the record the SNES controller was great for fighting games. Not many people every had 6 button Genesis controllers ever. The base system was usually sold with the traditional 4 button Genesis controllers. It was quite an investment to have to buy 2 6 button controllers to play SFII on Genesis. Especially if you owned both consoles, and knew the SNES version was better. Sega only ever beat SNES on one fighting game. The original Mortal Kombat. Only because they included fatalities/blood. The actual Genesis versions graphics were horrible. Mortal Kombat II was the game that left no question to the ageing tech used in the Genesis. The SNES version made the Genesis look pitiful. Neither was near the arcade, but SNES was definitely closer. Because Genesis had a much smaller color palette than SNES the games always seemed to look darker. It added a certain charm to many of there games too.
If only the SNES was NOT held back from full-on blood/gore/sex by CENSORSHIP, the Genesis wouldn't have been able to last in the 16-bit videogame market for long... Not unless Sega was willing to thrown in those 6-button pads for FREE???
There's not as significant a difference between the 2 versions as there is in most arcade ports to Sega & SNES. Just look how graphically/musically inferior the first two Mortal Kombats were on Sega. The main difference here is just that SNES can display more colors at once and Genesis played a teensy-weensy bit more responsive, if even noticeable. Both ports gave a worthwhile home experience of a powerful arcade machine of the time.
Arcade ports? SNES was not what I'd call an arcade optimised machine. It did beautiful bird's eye view JRPGs but that's about it. For example, it couldn't even run Altered Beast or Virtua Racing accurately. Having two players on screen in altered Beast and enemies jumping around plus speech in game would have made the CPU lag. The native hardware of the SNES cannot draw polygons at more than 4 FPS, so Star Fox was about all it achieved in terms of pseudo 3D.
@@eben3357 Oh yeah, Genesis was definitely the best home arcade of that time. I shoulda clarified that many SNES arcade ports were noticeably audio-visually closer to the arcade than Genesis, due to SNES's better color display and sample-based sound board. Genesis almost always had tighter game play, speed, scrolling, more simultaneous sprites, etc.
Mortal Kombat only looked aesthically goodnon SNES but it was a horrible censores bastardized version of the Arcade port! I give you MK 2 on SNES though! Sega MK 2 was incomplete and horrible
It's so funny, I was never a huge Street Fighter fan. I was really into the original version of 2 on SNES and Turbo with the bosses from the original in it. I specifically remember being obsessed with figuring out how to crawl on the wall with Vega in his stage however, sadly that was early 90's; AOL 2.0 (and the internet) didn't really have "web browsing" as we know it now. Anyways, when they started just adding new characters in these "Super" and "alpha" versions, I was checked out. I played a little bit because I thought Cammy was a cool new character...the rest were all useless. It's funny her name stuck with me and Fei Long although I never played as him. The other two were even less memorable than Fei Long, I just remember them as the generic 3rd black character (he was no Dhalsim or Balrog..both actually good characters that I played as) and buff Tomahawk man. I think Turbo was the pinnacle with adding the original 4 (awesome) bosses, not 1 great character and 3 crappy ones.
Fei Long was one of the most underrated 'New Challengers' in the SF franchise... When this game came out, I can still remember that Gamepro Magazine feature a few pages with combos strategies listed for him. When controlled in the skilled hands of a seasoned expert, he can be quite DEVASTATING.
Mega Drive has more and better animations, also in the intro. Snes better sound. Mega Drive, sound, sounds like broken window glass... I'm gonna give my win for the SNES...
hmm... the sound and voices are better on the snes. the graphics are smoother as well on snes and cammy's legs had a few more animations on snes than on genesis. but the colors are more vibrant on genesis. usually the snes has the better color. the gradient color on the red carpet with fei long is better on snes but the bonus stage with guile beating up the car... the typical pastel colors the snes were known for were REALLY obvious in the ground graphics and it didnt look good to me. but over all.. they look and play identical really. i'd take either version and not complain. the genesis was capable of quality voices.. i have no idea why devs didnt make the voices more clear in genesis games unless maybe it would have required more ram or something in the genesis cart to pull off clear voices and they didnt wanna have to charge more for the genesis cart simply over an extra microchip for voice work. overall i prefer SF2, the original, on the snes. not hyper or turbo or super. just SF2.
Nessa versão, A CAPCOM FEZ TROCA DE ASPECTO SONORO DE SEUS JOGOS, DEIXANDO-OS MAIS PARECIDOS COM OS DO MEGAMAN X. E ISSO FEZ A NINTENDO LEVAR A MELHOR NO JOGO INTEIRO (SEM SER MASSACRE), A MEU VER. Eu joguei as 02 versões e digo que a versão do Maga só é melhor no seguinte aspecto: É MAIS FÁCIL DE FAZER OS GOLPES ESPECIAIS E DE EXECUTAR OS COMBOS, POIS OS ATACANTES NÃO SÃO JOGADOS P- TRÁS APÓS O 1º GOLPE DA SEQUÊNCIA. Há mais um detalhe nesse quesito, valendo a mesma coisa p- as versões Hyper Fighting e Champion Edition, nos 02 consoles: na versão do Mega é mais fácil jogar com personagens como Guile. Isso porque eles não requerem tempos muito longos para "carregar" o direcional em uma direção e depois colocar em outra (apertando o botão) p- executarem seus especiais. No SNES, é 01 segundo e 1/2 (com exceção da World Warrior, que é 02 segundos). Na New Challange, e em Champion Edition e Hyper Fighting do Mega, tudo é uma questão de 01 segundo 01 centésimo de segundo p- fazer os golpes. E tem mais: logo depois de o personagem soltar a magia, não tem essa de ficar fazendo pose, não (em todas as versões de Street Fighter do Mega); nas do SNES parece que eles ficam paralizados (não permitindo caminhas atrás da magia que soltou). Na casa do Ryu as nuvens se mexem, no cenário do Dee-Jay, todo o mundo fica dançando (E O LAGO PODE SER VISTO). Isso tudo no SNES. No Mega, no buteco do Dee-Jay, só é possível ver o lago qdo se pula, e na casa do Ryu as núvens ficam paradas. Não há som das magias (que é mesmo dos sabres-de-luz em Star-Wars, quando sacados, sendo que a CAPCOM os tirou dali) na versão da SEGA; na NINTENDO há. "Músicas" do Mega, nesse jogo ficaram bem ruins. No quesito cores e qualidade de desenhos, acho que há empate.
Tchoullo Maia No cenário da Chun-Li o cara de calça azul no fundo se mexe um pouco mais lento e no cenário do Dee Jay a mina abraçada com um cara no canto esquerdo também não se mexe no MD. Já o SNES censurou os diálogos no final do Guile. As palavras "killing" e "murderer" estão apenas no Mega. Quanto a qualidade do som isso foi apenas pura incompetência da Capcom em usar um driver de áudio porcamente otimizado, por isso as vozes ficaram roucas e as músicas terríveis de ouvir. Eu já escutei um remix que um cara fez no chip do Mega que chega uns 99% próximo do arcade. Mas apesar disso eu curti bastante os dois na locadora antiga que eu pagava hora pra jogar. Bons tempos...
E tem mais: EM TODOS OS JOGOS QUE SAÍRAM P- SNES E TAMBÉM P- MEGA-DRIVE, O MD NUNCA APRESENTOU CÂMERA LENTA QDO AS CENAS ESTÃO MUITO RÁPIDAS NA TELA (OU QDO TEM MUITA COISA).
No puedo creer que la batalla de Snes y Genesis esté tan viva como cuando tenía 13 años, en 1994. Milleniales, Centeniales, no saben lo que se perdieron!!
Ok boomer
Gen x not baby boomer learn the difference before you decide to be rude@@pinceldcolor6909
Capcom wins!
Which one?
@@DanielAyy capcom one :D
@@denis5843 :D
he probably means SNES
Gamer wins
Melhor guerra de consoles de todos os tempos : Sega x Nintendo , quem viveu essa era sabe .
Melhor guerra de console de tos !? What is that you're saying
@@megamanmegaman8447 Best console war ever, translated from Portuguese
Com certeza eu prefiro o snes!!!
Com certeza eu prefiro o Mega Drive!
Papo reto!! Eu prefiro snes
The improved version of this game for the Sega Genesis shows us what the Genesis was capable of in the right hands. The Genesis was capable of a lot more than what Capcom did here.
I thought they just improved the original championship version. I don’t think this has been updated, but it totally should have.
@@sloppynyuszi there exists a version of SSF2 on MD / Gen. with improved SFX, music and colors, it's made by Pyron I think.
@@sloppynyuszi They did both.
All that doesn't matter as this is what (officially) came out and not the 'what could've been' version you speak of. TBH I don't see (but definitely hear) anything wrong with the official version that came out😐.
Yo creo que Capcom programo muy poco para mega Drive y no estaba muy familiarizado con el hardware de esta consola,de todo modo hizo un trabajo decente
I love the Genesis.
@@damin9913 same here its better than the snes its more faithful to the original
@@billybobs1705 don't be silly mate take your blinkers off
@@purplehaze2342 take your snes fan goggles off
I loved both of them for i played and owned both but i admire the Sega Genesis in this game. When i bought my SNES back in the days i considered it an upgrade to my Genesis for my Genesis is 2 years older and SNES just came out with this Ad, more colors and better sound chip. I don't see much of a difference i expected more colors from SNES and bigger sprites and higher resolution.
See his other comments. He's SEGA fanboy
Genesis version looked much colorful despite having less color than the SNES.
However, the Sound is WAY better on the SNES. Whoever did the sound on the Genesis is a disgrace!
Agreed.
Yes, it looks more colorful. But the Color-Grading is much better on SNES, especially the Sky and the Floor on Guile's Stage
It's because Capcom didn't give a shit about the Genesis port old Capcom can be a bitch sometimes
I'd probably see about an eye test lads
@@diobrando-qv3uv the screen size is better on Mega Drive
Never saw these two played side by side before. Audio on the SNES sounds a little smoother, but it’s missing some sounds like “Round 1. Fight!” How can the SNES be missing that? Genesis plays a little faster and looks really good, and the 6-button controller plays so much better than the SNES controller. I’m gonna call this a draw.
I think the higher clock speed of the Megasis's CPU ensured there was much less slow down or frame rate drops during gameplay. The digitised voice samples sounded pretty scratchy on the Genedrive version though. An absolutely excellent version of the game overall, back in the mid 1990's I would have been exremely happy with it.
Genesis had blood and extra frames in certain animations. Like Ryu intro screen.
This was a Sega win🏆
At the time I like Street Fighter better on Super Nintendo for graphics and sound. There is a rom hack for the Sega Genesis roms they fixed the sound in those version and graphics if we got those as released games back in the day with the Sega six button controller I would have been playing Street Fighter on Sega Genesis.
The Genesis version is actually on a larger cartridge, so that must be what the extra space is used for, along with the extra animation in the intro. It's been a while since I've played both games but I think the Genesis version has an additional tournament mode.
As 2 versões estão boas de acordo com as características de cada console!
exatamente
coincido, muy pareja la cosa
Ambas versões são excelentes. Enquanto o som no geral gosto mais da versão de SNes, os cenário parecem ter uma cor mais viva no Mega. Enfim, quem teve um ou outro foi extremamente feliz! Bela comparação! Parabéns!
Super Famicom/SNES for better audio quality and music, greater colour variety, and more detailed text fonts.
Mega Drive/Genesis for better animation and colour vibrance.
Bonus points to the Mega Drive for continuing the music during the transition to round 2, as well as having uncensored losing portraits and dialogue.
Both versions are great in their own ways.
Not to mention that the Genesis version has Expert Mode, unlike the SNES.
don't forget the intro on genesis is better as well. important lol
Despite the horrible sound quality, the Genesis port has a sharper color pallet than the SNES and the game sure plays a lot better with the 6 button controller on the Genesis.
The Ryu intro had more frames of animation on the Genesis. Look closely. 👀
on the title screen notice how there is hand movement on both hands on the megadrive as opposed to the snes version where it is just stiff... very lazy
It also actually shows the energy forming between his hands as he's about to throw a Hadoken, which is nowhere to be found in the SNES version of the intro.
The Genesis one has 40 meg while SNES one is 32 meg. That's explains it
I had both consoles growing up, and was a HUGE SFII fan. I always leaned towards the SNES for the series, it just felt right to me. Having said that, you can’t go wrong with either version!
The original Street Fighter 2 on SNES is an excellent port. It was the definitive version at the time. All other ports are pretty awful compared to the arcade.
Super nes was better in graphics and sound but not speed and gameplay when it comes to this game. Oh and if you had the 6 button controller for the genesis it made it the definitive edition in terms of gameplay feel.
11:55 where is the moon going on ryu stage snes? scrolling away with the clouds, strange design choice by capcom.
It was the same in the arcade. I agree though, weird
SNES doesn't even have many bats flying around and the moon is fine on MD.
They are both very similar. I never played any of them at the time, so I cannot speak of my past experience. The Genesis version was a 40-Megabit cart and the SNES was a 32-Megabit cart. I cannot see where these additional 8 Megabit were allocated. The SNES version has better colors, of course, but Capcom did a great job with the more limited palette of the Genesis.
*The game over & continue screens move and better endings on GENESIS*
The genesis system had less ram so they need more cartridge space
I own both - in my opinion, this game goes to the SNES - in every aspect
@Benjamin Jagun Nope, if you referring to gameplay animation. I saw the sprite sheets and they have the exactly same amount of sprite animations. The extra 8mb were spent on: animated continue screen, 1 extra scene on most of endings, a few more voice samples of the announcer, and a few extra frames in the Ryu opening.
Why does the genesis seem more colourful? The snes version looks washed out and the mat on the floor isn't even split colours. Genesis smashes this one
It looks like they turned the Gamma way-up on the Genesis-version to make the colors pop more, but in the process if reveals the color-limitations that it had. The gradients don't flow right. The Genesis-version does retain some frames of animation in the title-screen and cut-scenes though.
Those frames cost 8Mbits more (25% more room than SNES). They should've used that to improve sound instead
The Mega Drive/Genesis has the blood unlike the SNES
I love the noise the Sonic Boom makes on the SNES port. Even the Arcade version doesn't have that sound
*The amazing echo the SNES sound chip has I know!* 💡
This was the turning point for home conversions where snes began to just run away with it :D
that Genesis sound.... MY EARS !!!!!
No, the original Street Fighter 2 on SNES was a very close arcade port. All the rest were garbage. SNES didn't run away from the MD either lol. The SNES never did maintain the Nintendo monopoly over the industry after all, it was compromised but thanks to some exclusivity clauses, it held on and according to Ninty fans like IGN it 'won' some console war. How is Nintendo going from a monopoly and losing market share to an upstart like Sega a win in anyone's book?
@@eben3357 They just say that because it won in sales apparently.
I like the snes version the best, only thing that kept me from playing this game back in the day was the sound. The impact or hit sounds were dramatically changed. Hitting your opponent sounds like slapping a wet newspaper. Also overall the sound was drenched in reverb. I miss the grit impact from SF2turbo, for me that's the one!
Snes has the best music
The Shadowgunner aaaa no!
@@mohsinofficial aaaaa yes! I agree with snes but I do admit I like the character select for sega.
And sounds/voices are clearer on SNES.
@@azmagaref No, the SNES omits the round 1 fight. It's not Street Fighter without this.
And the fading of music after every round is ok...... sorry mate, i dont think so! The snes version is butchered in so many ways.
Mega drive is definitely alot better. The moves are much more smooth and is more precise and the graphics have better colours and is less pixelated. In my opinion due to many decades of playing Streetfighter 2 on Arcade, Snes and Mega drive, the Mega drive version compares better to the Arcade version then the Snes. So the winner is the Mega drive.....
Seems mainly the same differences as SFII:CE MD vs SFII:T SNES. However, this time audio sounds a little muffled on SNES. Especially the speech. It's still better than MD, but not as good as older SFII on SNES. Also while MD voice samples are not as good, unless I'm imagining things there seems to be more of/all of them. The announcer doesn't say the rounds and stuff on SNES. MD has improved its colours this time around, less lurid than before.
To top it off, the amazing intro is done better on MD. Ryu's gi and left arm do not animate on the SNES intro, but do on MD.
Winner: Mega Drive.
That's usually the case but don't let internet snes fans see this lol
I have both and both are good, if I had to judge only watching this video I would say SNES, but owning both I can say MD...I love the brighter colors, the amazing fluidity of graphics on screen and the perfect gameplay, I really enjoy more the Md version, the snes version had a more rigid gameplay and some darker colour here and there.
The music fading out after every round on snes is jaring! MD keeps you pumped!
@bee boo dude, snes sound fx is muffled and high pitched....
When I was 14, I had the Special Champion Edition for my SEGA. I liked it a lot, because it had the ARCADE-intro, which the Street Fighter on SNES did not have, and it had the 4 extra-fighters, plus Hyper-Fighting-Mode and this Tournament-mode where you could switch off some of the super-moves, if a player was too strong. Same time Street Fighter II turbo was released for the SNES, but I still liked the S.C.E more, because it was just better. 2 years later a friend gave me Super Street Fighter II for my SEGA and I played it some days. At first I felt a lot betrayed, because I felt like I have to buy that game twice, just for 4 new players. But when I played the SUPER-version, I noticed the sound-samples were worse than in the S.C.E.-version and I didnt even like T.Hawk and DeeJay, also I didnt Fei Long a lot and thought it was just a sloppy Bruce-Lee-copy (today I know, they wanted to honor him). Cammy was very sexy, no question, but all in all not worth to buy it. Later on, consoles became so cheap, I had a SNES too and over 100 games and today I must say, I see nothing special on the SNES-version. It's boring, slow, the controllers do seldom what they should (controllers are better on SEGA) and all in all it's medium-garbage like Mortal Kombat 1 on SNES. Also I like the Mortal Kombat 2-version on SEGA more than on SNES. Also Aladdin. And Turtles and Alien 3. ........... And Final Fight CD was miles above the SNES-version.
How was alien 3 better? It was worse in every way. Ssf2 is also not slow and boring on snes. The genesis version is lazy. I'm not the only one who thinks that either.
@@javaykirk2688 Alien3 on SNES was ugly drawn. They kept it simple on SEGA: solid Run 'n Gun-action, bottom line: more fun to me, just blowing shit out of the aliens. I played the Alien3-version on SNES years later, after the SEGA-version, because I grabbed it for 5 bucks. Turned home, switched console on: big disappointment............ I played SUPER Street Fighter II on SNES recently and it didn't age well. The controllers are a mess. The Game Boy Advance-version is way better. And that is a statement. Bottom line: S.C.E.-version on SEGA was my best choice.
I personally preferred the SNES controller over the Genesis 6-button but that's just me. Also, the bad sound on the Sega version kind of ruined it for me. It was still a good game, I just preferred the SNES version. I also thought MK2 on the SNES was superior in pretty much ever aspect, but again, just me.
@@Crono_Triggered the snes controller layout was the best, still used this day... 6 button layout like sega on a gamepad been dropped asap.
@@thankfulgamer2405 Agreed! 🙂
This was THE gaming rivalry back then lol
What do ya mean BACK THEN???
The 16-bit console wars are still active today, even 30+ years after!
Sega is just all over the place with the sounds and music.... twaaaaang twaaaange twiiiine
They both look and sound almost identical, but the main difference was the color palette... 🤔
At this point in development, Capcom was pretty familiar with the hardware in both consoles already.
Having played both versions the SNES version had so much potential to be a better port, sadly the Genesis version was so much better
Remembering back to playing these games with friends and having access to both consoles I can say this. SNES always had better graphics and sound. When you played with a 6 button controller, and if you played fighting games back then you had one, going from Sega to SNES was like going from steak to hotdogs. The actual gameplay of the Sega was always a step ahead. It’s the same with the mini consoles. I find more responsiveness and less eaten inputs on the Sega version of SSF2 than the SNES.
That's a good analogy. From steak to hot dogs. Lol, From six buttons on the face to a dog bone. From arcade combos to delayed responsiveness
The round announcer missing from the SNES was a deal breaker for me back in the day, street fighter 2 missing the round 1 fight was criminal, shame really as the SNES version was pretty decent graphics wise but the speech sounded overly compressed which made it sound like they recorded it down a sewer pipe, much prefer the Megadrive version way more animation for a start and all the voices and round announcer were there, yea a little scratchy but they were there none the less.
The SNES version of Super is far superior. It was much closer between Turbo. But Super is no contest. Super feels more like the arcade on SNES. Turbo feels more like the Arcade on Megadrive. Largely due to the audio hardware.
The Terrible Megadrive music is unforgivable in Super and way worse than not having a round announcer.
@@alexojideagu bruh the snes versions gameplay is slower so Genesis automatically wins in gameplay and is more faithful.
@@alexojideagu btw the snes music was nothing special it is mediocre in my opinion but I will admit that the Genesis music is not good either.
@@diobrando-qv3uv A couple of the SNES tracks (US version) are better than the arcade. Mostly Fei Long. Although the arcade is better. But the SNES is very good quality.
Hiciste la comparacion de colores como en mortal kombat? Exitos!!!
The screen is taller on the Genesis... So the fighters. Aren't they?
They look pretty much the same size to me... I think they cut off a bit more of the screen on the SNES version, due to its hardware limitation. AT least, it's a HUGE improvement compared to their port of the first SFII.
Both of them are good in their own ways.
SNES:
-Has better music and sound effects.
-Has a better use of color to make things look smoother.
-Some music is faithful to the arcade (e.x. Fei Long, Chun Li's second ending, etc.)
-Played around with Mode 7 on the flames surrounding Bison (Vega in Japan) on his losing portrait and ending.
Genesis:
-Is more vivid in color
-Has the announcer voice (e.g. "Round (number), fight!)
-The losing portraits and the VS sprites are
-Has as extra mode (Expert mode)
A intro na megadrive tem mais animação , o kimono do Ryu mexe , o braço esquerdo tem mais movimento . De resto duas boas versões do
Jogo
Can we get the reworked versions of both system comparison?
SNES: colores, sonido, música.
Génesis: velocidad, animación, control, jugabilidad, modos de juego.
Génesis Wins.
GENESIS IS A MONSTER! RELEASED 2 YEARS EARLIER THEN SNES AND STILL MANAGED TO KEEP UP AND MANY TIMES SURPASS THE SNES
The MD was like a poor relative to the Neo Geo in some strange way. The Motorola 68000 CPU was so good back then, Sega Should have made a few 100+ mega bit carts back in the day to truly test the performance. Imagine street fighter or mortal kombat using all the memory it required.
I think people would have paid the extra for a better version of the game.
@@RAMCARTGAMER Yes, the Mega Drive also has an arcade quality resolution of 320 x 224. The new ports of Darius and Shinobi show what the console is capable of when the cost of memory is not an issue. We never saw the machine at anywhere near it's best due to companies looking to pack everything into 4 and 8 Megabit carts. Darius is 32 Megabit (probably compressed too). Comparing it to the Taito port of Darius II is a perfect example of what I'm talking about.
Só o som é melhor no SNES, pra um console lançado 2 anos depois, isso era obrigação...mas o mega, que tem melhor animação e jogabilidade muito melhor, na minha opinião, ganha esta parada. Uma pena a Sega ter feito muita bobagem com o Sega CD e o Saturn, caso contrário, tava nos consoles até hoje...
Dont found this rom. On snes !! Plz help
Just the intro and the presence of blood are better on Mega Drive.
Everything else is better on SNES.
The music sound on the snes sound like noise
The voices sound like their in a snooty bathroom with the mic outside the door
And the colors are plentiful more than the genesis to fill out certain spots ..
Genesis for me hands down .
Snes wins in the color department
Everything sega genesis .
Even gameplay. Controller was on point 6button and no fraction of second delay on anything
Can't go wrong with either one. Both really excellent ports.
The two were very close I still have both the Sega wins overall as it plays better.
Nah tbh the gameplay is the same
wow sega looks a lot better I like he sound on snes but I dont like how it stops in between rounds Sega just keeps going like the arcade
first time hearing the genesis and it sounds great both ports has its pros and cons about a tie!!
Genesis version sounded horrendous to me.
are you serious... playing this on the sega gives ear cancer...
You must joking... the Sega version is an insult... and this is coming from a Sega guy
@@worldfallmusic please don't talk shite
@@billybobs1705 sorry, I had no clue your were so sensitive. Want a tissue?
Joguei muito as duas versões, a do Mega Drive é mais completa, e tem a jogabilidade mais leve, se aproxima mais do Arcade, foi uma bola fora faltar a voz do narrador no início das lutas no Snes!!!...
I think the reason why I like the sega genesis one more is because of the 6 button controller and it feels like I’m playing the a4cade version
Color hack Genesis is added on this comparison?
No it isn't. I like the original colors anyways they pop.
I think the mega drive (genesis) runs better and looks better - the snes has superior sound.
Alem de censurada a versão do SNES tem cortes de cenários 6:22
The ending for Guile has been censored and edited by Nintendo & Capcom USA compared to the uncensored Sega Genesis Version
Soccermom politics?
Genesis version has more saturated, vibrant colors, and a cool red splatter beneath VS instead of a lame purple splatter, probably to censor blood as Zangief's bloody face is also censored on Super Nintendo. In general, the backgrounds look a little more detailed on Super Nintendo, with better effects in Cammy's stage and a more shaded sky in T. Hawk's stage. The music has some weak, tinny samples on Super Nintendo, but the voice clips and sound effects sound a lot better than the crackled Genesis SFX.
Overall the winner for me is Super Nintendo, but the Genesis version is a worthy alternative.
First Question: Why you choose Guile??
Because Guile is best.
@@AFR0MAMBA I don't like to Play with him. I choose Ken or Blanka
im for genesis-cause like the more shiny colors,better gamepad nd the sounds feel more powerful to me...
SNES: cores próximas do Arcade, melhor som, vozes melhores e cenários!
MD: melhor resolução, jogabilidade mais fluida, mais vozes, sem censura, finais completos.
Resumindo: um empate!
I have to admit, the sound in both versions could be better. The SNES version sounds really muffled, while the Genesis version sounds really tinny. Same with the voices. It's not bad, but both consoles can sound much better than this.
Aqui existe um claro massacre da versão do snes sobre a do mega. Cores, Sprites, Vozes poderia ser pouca coisa, mas a diferença é tamanha que da até vergonha jogar a versão do Mega. Quando os dois consoles chegam ao seu limite vc consegue ver a diferença. A unica vantagem do Mega era o processador, mas em jogos como este até seu processador estava limitado pelo restante do sistema.
Mil vezes jogar no mega drive , o controle do SNES é ridículo para jogos de luta , tira totalmente o prazer se jogar com aquele controle horrível do snes , .
@@RodrigoOliveira-wd5lj Controle do SNES horrível na sua opinião, eu achava o controle do Mega um dos piores lixos já feito na história dos games aquele direcional ridiculo dó Mega da raiva só de lembrar.
Alienado!
SNES so tem beleza. Jogabilidade do mega não se compara ..
Velocidade na versão do Mega é superior, já o som na versão do Super é melhor. Com não ligo muito pra vozes e o que importa é o game de luta fluir, a do Mega Drive é melhor, além de ser mais colorida graficamente.
Imma Sega girl, so Genesis 4 lyfe 😁
The best kind of girl!
Sound in Genesis is irritating...
Is like in The 8 Bit Sounds
Aged nicely. Programmers f'd that one up. There is a beta version of the game and the sound was perfectly fine but somewhere along the line someone messed up
@@megamanmegaman8447 Traduz ai: Sua Bunda!
Mega Man Mega Man it's actually worse, at least the NES had some great beats and sound, especially the famicom that had more channels. The megadrive sounds horribly compressed like the whole sound went to a grinder.
ORTHOKING are you referring to the Street fighter ' beta version or the Super Street fighter game ?
That’s weird, the blood on the snes vs screen is purple
Frank Thomas It was censored during at for Nintendo's Policy back then.
How is the genesis version somehow slower than the SNES version? Where's all that "blast processing" sega?
You can select higher speeds in the menus... I think the framerate was a little better on the SNES version, so it appeared to look faster. 🤔
It's pretty on par, but the SNES looks smoother and the sound is much better and less distorted.
Agreed. It SNES relaxes my eyes.
en la versión se super Nintendo lo que mas se destaca a su favor son las voces digitalizadas. a pesar de que muchos comentan que no hay tanta diferencia en los colores si vamos a los números en genesis no supera los 60 colores simultáneos en este juego y en super nintendo hay pantallas que muestran mas de 100 colores, se aprovecho bien la paleta del genesis pero si nos fijamos en detalle hay bastante dithering y colores muy diferentes al arcade
You right bro snes best
I remember trying to pick up ssf2 on genesis, the games store I went had a demo of it to try And my god, the sound was so off compared to sf2. I bought ultimate mortal kombat 3 instead.
The megadrive could only display 61 colours on screen at a time (from a palette of 512 colours), and the Super Nintendo could display 256 (from a palette of over 32,000 colours), however the differences here are not that great or noticeable.
That’s because the super nes games on average used only about 100-128 colors on screen .
the soundtrack and sound effects did mess up ..the megadrive version of SSF2..disappointed....however colors and the BACKGROUNDS DETAILS , characters etc they did a good job on the megadrive
.it even looks more colorful than the snes in many areas
strange....after all this is a 40 meg cart.
capcom did some trick to get more colors
The Genesis version is more faithful to the arcade. Blood, stage BGM continuing between rounds, more speeds, having all announcer lines, more animation, having all the ending stills.
MD WINS mayor resolution and colors are not blurry
I'd love to meet this Mayor Resolution and shake his hand.
The SNES version suffers from slowdown so jumping is floaty and speed is inconsistent. Seriously, this isn't even a competition.
Yeah, the SNES version feels a little weird to me.
your right, this isn't a competition it's a comparison video to show which version is better. unfortunately the snes version has better colors, sound effects, speech and music, while the sega is dull and tinny.. ok mega drive version may be faster but that's it... don't get me wrong the sega version is still fun to play..
Are you talking about the slow down when a projectile hits your opponent? Because that also happens in the Genesis version. Watch the fight at 4:46, you see the exact same slow-down when Guile is jumping on the Genesis that happens on the SNES.
@@DoomKid yeah, funnily enough not really noticing much slow down now I rewatch the video.
I will say the Sega version has more crisp sound effects that are more satisfying in their crunchyness.
The SNES has better colour and background animations though so this is a tie I would say.
I got the SNES version
São 2 versões ótimas!!! A do SNES mais bonita graficamente, nos sons tbm principalmente em vozes!! Já nas músicas acho as 2 ótimas mas ainda tenho preferência no som do Mega!! Agora na jogabilidade é Mega Drive!! Prefiro jogar Street Fighter 2 nele!! Qualquer versão!! Mas são ótimos portes!!
Despite the Genesis version having 8 Mb more, it still looks slightly inferior.
32Mb for Super Nintendo, 40Mb for Megadrive.
@@Bronzodiriacefashion and sega still got it wrong... lol
@@zeronokou Capcom got it wrong.
Supernes is much powerfull then Genesis. That's why......aniway great job by capcom
@@carlocavallo3739 it's not, SNES has slower cpu, slower video processors, and cannot achieve the resolution that always Nintendo claims about.
Something about the backgrounds just looks better on the snes. The way they scroll gives them more depth and there are also more details. Sound is better on the snes but I’m not crazy about it.
Sou Sega fan mas todos os jogos Capcom eram melhores no snes .
Os ports do arcade para o snes eram tão admirados que muitos torneios eram feitos com os snes em vez dos caros árcades .
So I recently played some games at the Arcade including Super Street Fighter 2 and then came back home and played this game on the Genesis and the SNES. And I have to say that the Genesis port gives more of an Arcade feel being that the Genesis runs the game at high resolution which gives it a more arcade feel. Also gameplay is better on the Genesis. In my opinion the game looks better on the Genesis.
your wrong the genesis version is awful garbage.most on sound and music fx. sega should not release this version on the megadrive.makes the system look bad....im a sega fan myself..but snes version is the best version here..
@@xtremegold2950 You are delusional. The original SNES SF2 was great but both the SNES and MD versions of this game are compromised in various ways. Added to this is the fact Capcom got lazy with the MD ports so they don't reflect the capabilities of the system.
@Benjamin Jagun 🤣🤣 overall?
@@eben3357 didnt get lazy that much beacuse in sound the MD was inferior .
@@xtremegold2950 The voices aren't as good on MD but the collisions and some SFX are louder than the muffled SNES. SNES also has some samples missing.
Graphically the Genesis and SNES versions are about equal, maybe slight advantage for the SNES. Sound wise however the SNES is way better. Final verdict.... the Arcade version is best :-)
Very similar. The only big difference is the "frog" voices of Genesis
Tive mega e super nes, o áudio do mega era sempre bem inferior...um sou rouco nas vozes..fora isso acho os jogos bem semelhantes
Ambas são ótimas versões, dou empate
From Greece with love
Poly Love!!!
Αγάπη μόνο
Svensk kärlek!
SEGA GENESIS MD WINS
A cara hj consigo ver a agilidade do master, e a imagem melhor, na época não víamos toda essa diferença na TV analógica, e quem ganhava era quem tinha o melhor som, e o snes sempre o teve,!
as vozes eu concordo. mas o som em geral no MD era MUITO melhor. O som abafado do SNES quebrava muito o clima.
Negativo, ganhava quem não tinha Slows constantes e o Mega nunca o teve,!
@@SevilhaXP Como se o pessoal da época ligasse pra isso
@@tammid8423 Muita coisa o pessoal não ligava na época, mas slow não é uma delas. Se vc se acostumou com isso ai é outra história.
@@SevilhaXP Realmente.... um jogo de luta com lentidão e "gravidade da Lua" é maçante.
Both are amazing!!!!
Graphics & Gameplay: Tie
SNES: Better music and clarity of sound effects
Genesis: Announcer voices rounds and music is continuous between rounds
....ultimately it's a matter of preference, but I'd take SNES, because of the unbearable music on Sega
imyanigmw you really can’t determine the gameplay by watching you have to play it . And the snes is too floating and has slowdowns
@@Nobunaga1983 SNES fans drank the gaming magasine cool aid and judged many games just by looking at them. Times have not changed.
you should do one between the SNES and the Genesis with the color and sound hack
SNES sounds and looks better, gameplay is equally the same.
SNES Sound and color depth made the Genesis show it's age. The minor slowdown was barely noticeable. Street Fighter was well established on SNES before Genesis even released Special Champions Edition. For the record the SNES controller was great for fighting games. Not many people every had 6 button Genesis controllers ever. The base system was usually sold with the traditional 4 button Genesis controllers. It was quite an investment to have to buy 2 6 button controllers to play SFII on Genesis. Especially if you owned both consoles, and knew the SNES version was better.
Sega only ever beat SNES on one fighting game. The original Mortal Kombat. Only because they included fatalities/blood. The actual Genesis versions graphics were horrible. Mortal Kombat II was the game that left no question to the ageing tech used in the Genesis. The SNES version made the Genesis look pitiful. Neither was near the arcade, but SNES was definitely closer. Because Genesis had a much smaller color palette than SNES the games always seemed to look darker. It added a certain charm to many of there games too.
If only the SNES was NOT held back from full-on blood/gore/sex by CENSORSHIP, the Genesis wouldn't have been able to last in the 16-bit videogame market for long... Not unless Sega was willing to thrown in those 6-button pads for FREE???
I hated the censored blood so much in the SNES version. It's the better game overall, but somehow I liked the Genesis version more.
There's not as significant a difference between the 2 versions as there is in most arcade ports to Sega & SNES. Just look how graphically/musically inferior the first two Mortal Kombats were on Sega. The main difference here is just that SNES can display more colors at once and Genesis played a teensy-weensy bit more responsive, if even noticeable. Both ports gave a worthwhile home experience of a powerful arcade machine of the time.
Arcade ports? SNES was not what I'd call an arcade optimised machine. It did beautiful bird's eye view JRPGs but that's about it. For example, it couldn't even run Altered Beast or Virtua Racing accurately. Having two players on screen in altered Beast and enemies jumping around plus speech in game would have made the CPU lag. The native hardware of the SNES cannot draw polygons at more than 4 FPS, so Star Fox was about all it achieved in terms of pseudo 3D.
@@eben3357 Oh yeah, Genesis was definitely the best home arcade of that time. I shoulda clarified that many SNES arcade ports were noticeably audio-visually closer to the arcade than Genesis, due to SNES's better color display and sample-based sound board. Genesis almost always had tighter game play, speed, scrolling, more simultaneous sprites, etc.
Mortal Kombat only looked aesthically goodnon SNES but it was a horrible censores bastardized version of the Arcade port! I give you MK 2 on SNES though! Sega MK 2 was incomplete and horrible
Mega drive wins!
lol
ROFLMAO
megadrive wins , the last place ja ja ja.
It's so funny, I was never a huge Street Fighter fan. I was really into the original version of 2 on SNES and Turbo with the bosses from the original in it. I specifically remember being obsessed with figuring out how to crawl on the wall with Vega in his stage however, sadly that was early 90's; AOL 2.0 (and the internet) didn't really have "web browsing" as we know it now. Anyways, when they started just adding new characters in these "Super" and "alpha" versions, I was checked out. I played a little bit because I thought Cammy was a cool new character...the rest were all useless. It's funny her name stuck with me and Fei Long although I never played as him. The other two were even less memorable than Fei Long, I just remember them as the generic 3rd black character (he was no Dhalsim or Balrog..both actually good characters that I played as) and buff Tomahawk man. I think Turbo was the pinnacle with adding the original 4 (awesome) bosses, not 1 great character and 3 crappy ones.
Fei Long was one of the most underrated 'New Challengers' in the SF franchise... When this game came out, I can still remember that Gamepro Magazine feature a few pages with combos strategies listed for him. When controlled in the skilled hands of a seasoned expert, he can be quite DEVASTATING.
SNES Wins !!! More animation frames in characters and stages
Wrong
Exactly...
The Genesis version actually has more animations.
Mega Drive has more and better animations, also in the intro. Snes better sound. Mega Drive, sound, sounds like broken window glass... I'm gonna give my win for the SNES...
Sega 40mb
Snes 32mb
Snes missing some voice clips but the game sounds and looks much better than the limited 64 colour scheme of the genesis
also the sound chip on snes was better.
He should have turned up the brightness and color level on the SNES tv though to make it even!
*Settings on your TV sets people! Have them on the same levels Super Nintendo has won!* ⭐️
hmm... the sound and voices are better on the snes. the graphics are smoother as well on snes and cammy's legs had a few more animations on snes than on genesis. but the colors are more vibrant on genesis. usually the snes has the better color. the gradient color on the red carpet with fei long is better on snes but the bonus stage with guile beating up the car... the typical pastel colors the snes were known for were REALLY obvious in the ground graphics and it didnt look good to me. but over all.. they look and play identical really. i'd take either version and not complain. the genesis was capable of quality voices.. i have no idea why devs didnt make the voices more clear in genesis games unless maybe it would have required more ram or something in the genesis cart to pull off clear voices and they didnt wanna have to charge more for the genesis cart simply over an extra microchip for voice work. overall i prefer SF2, the original, on the snes. not hyper or turbo or super. just SF2.
Nessa versão, A CAPCOM FEZ TROCA DE ASPECTO SONORO DE SEUS JOGOS, DEIXANDO-OS MAIS PARECIDOS COM OS DO MEGAMAN X.
E ISSO FEZ A NINTENDO LEVAR A MELHOR NO JOGO INTEIRO (SEM SER MASSACRE), A MEU VER. Eu joguei as 02 versões e digo que a versão do Maga só é melhor no seguinte aspecto: É MAIS FÁCIL DE FAZER OS GOLPES ESPECIAIS E DE EXECUTAR OS COMBOS, POIS OS ATACANTES NÃO SÃO JOGADOS P- TRÁS APÓS O 1º GOLPE DA SEQUÊNCIA.
Há mais um detalhe nesse quesito, valendo a mesma coisa p- as versões Hyper Fighting e Champion Edition, nos 02 consoles: na versão do Mega é mais fácil jogar com personagens como Guile. Isso porque eles não requerem tempos muito longos para "carregar" o direcional em uma direção e depois colocar em outra (apertando o botão) p- executarem seus especiais. No SNES, é 01 segundo e 1/2 (com exceção da World Warrior, que é 02 segundos). Na New Challange, e em Champion Edition e Hyper Fighting do Mega, tudo é uma questão de 01 segundo 01 centésimo de segundo p- fazer os golpes. E tem mais: logo depois de o personagem soltar a magia, não tem essa de ficar fazendo pose, não (em todas as versões de Street Fighter do Mega); nas do SNES parece que eles ficam paralizados (não permitindo caminhas atrás da magia que soltou).
Na casa do Ryu as nuvens se mexem, no cenário do Dee-Jay, todo o mundo fica dançando (E O LAGO PODE SER VISTO). Isso tudo no SNES.
No Mega, no buteco do Dee-Jay, só é possível ver o lago qdo se pula, e na casa do Ryu as núvens ficam paradas.
Não há som das magias (que é mesmo dos sabres-de-luz em Star-Wars, quando sacados, sendo que a CAPCOM os tirou dali) na versão da SEGA; na NINTENDO há.
"Músicas" do Mega, nesse jogo ficaram bem ruins.
No quesito cores e qualidade de desenhos, acho que há empate.
Tchoullo Maia
No cenário da Chun-Li o cara de calça azul no fundo se mexe um pouco mais lento e no cenário do Dee Jay a mina abraçada com um cara no canto esquerdo também não se mexe no MD.
Já o SNES censurou os diálogos no final do Guile. As palavras "killing" e "murderer" estão apenas no Mega.
Quanto a qualidade do som isso foi apenas pura incompetência da Capcom em usar um driver de áudio porcamente otimizado, por isso as vozes ficaram roucas e as músicas terríveis de ouvir. Eu já escutei um remix que um cara fez no chip do Mega que chega uns 99% próximo do arcade.
Mas apesar disso eu curti bastante os dois na locadora antiga que eu pagava hora pra jogar. Bons tempos...
E tem mais: EM TODOS OS JOGOS QUE SAÍRAM P- SNES E TAMBÉM P- MEGA-DRIVE, O MD NUNCA APRESENTOU CÂMERA LENTA QDO AS CENAS ESTÃO MUITO RÁPIDAS NA TELA (OU QDO TEM MUITA COISA).
Não sei o que é mais difícil suportar: as vozes no Mega ou a músicas de feira no Snes.
Tem um hack, bem fácil de encontrar na internet, que conserta na ROM original todas as vozes do jogo, ficam quase arcade perfect...
Me refiro à versão de Mega Drive
Sega Wins!