Remaking de_aztec with Ancient's New Assets?

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  • เผยแพร่เมื่อ 3 มิ.ย. 2024
  • The video is sponsored by Skillshare. The first 1000 people to use this link will get a free trial of Skillshare Premium Membership: skl.sh/3kliksphilip02211
    Ancient is the new Aztec. But what if we want a new Aztec instead?
    0:00 - de_ancient
    3:07 - Remade Aztec?
    5:06 - Evolution of models
    12:49 - A few areas, remade
    16:36 - Why didn't Valve bother remaking Aztec?
  • เกม

ความคิดเห็น • 852

  • @TurntableTV
    @TurntableTV 3 ปีที่แล้ว +2819

    Valve should make a "Nostalgia" map group where you can find old maps (even remade by the community) and queue for casual mode.

    • @beytullahberk3632
      @beytullahberk3632 3 ปีที่แล้ว +54

      great idea

    • @beytullahberk3632
      @beytullahberk3632 3 ปีที่แล้ว +70

      @@PhartingFeeting i would love to see de_survivor as well

    • @kajwis2675
      @kajwis2675 3 ปีที่แล้ว +78

      I'd play competetive on these. 1.6 militia, italy, nuke, piranesi...

    • @berbtheguy
      @berbtheguy 3 ปีที่แล้ว +6

      Or variations of all the normal maps

    • @swiggsoclock
      @swiggsoclock 3 ปีที่แล้ว +35

      Bring back Havana and Prodigy

  • @oli1829
    @oli1829 3 ปีที่แล้ว +1857

    To this day, im still missing 3 wins for the 100 wins on Aztec achievment and it kind of bothers me.

    • @Charles-ev8sb
      @Charles-ev8sb 3 ปีที่แล้ว +288

      Change name of a map in file

    • @bird7270
      @bird7270 3 ปีที่แล้ว +12

      unlucky

    • @DXMCU
      @DXMCU 3 ปีที่แล้ว +186

      @@Charles-ev8sb yea but can you imagine that out of the 100 Aztec wins 97 of them are on Aztec but the other 3 are on mirage.

    • @marfology
      @marfology 3 ปีที่แล้ว +20

      if you were a real OG player you would have the achievement. 100 wins is pretty easy to get with a little bit of time and aztec was an official map for like 4+ years

    • @alexanderhsu7893
      @alexanderhsu7893 3 ปีที่แล้ว +449

      @@marfology cool

  • @Joker447
    @Joker447 3 ปีที่แล้ว +698

    Proud to have the “Aztec Map Veteran” achievement

    • @lomobster
      @lomobster 3 ปีที่แล้ว +45

      well you can just change any map name to de_aztec to get the achievement

    • @asterlofts1565
      @asterlofts1565 3 ปีที่แล้ว +2

      Hahaha, me.

    • @Joker447
      @Joker447 3 ปีที่แล้ว +33

      @@lomobster Imagine actually bothering to do that. Couldn’t be me kek

    • @justanotherpxrson
      @justanotherpxrson 3 ปีที่แล้ว +5

      Looking cool joker ;)

    • @psychic316
      @psychic316 3 ปีที่แล้ว +1

      @@lomobster true, only way to get 100%

  • @HalidYusein
    @HalidYusein 3 ปีที่แล้ว +100

    I remember swapping seats with a friend when I died, because we didn't know how to play on LAN in 1.6. To add to your last point - the old Aztec felt more like a Tomb Raider level.

    • @xak3pp
      @xak3pp 3 ปีที่แล้ว +1

      aztec was better on 1.5

  • @acoldite2035
    @acoldite2035 3 ปีที่แล้ว +792

    Aztec was a pure and unique masterpiece. The look and feel of the map was simply amazing, and even though it was an old school map it was sad to see it wither and die before it got the map overhaul like the other maps that it deserves. 3kliksphilip didn't simply make a video, he made a fitting tribute and a send-off to an iconic map.

    • @pezus553
      @pezus553 3 ปีที่แล้ว +14

      I love so much 1.6's aztec, it gives me a lot of nostalgia

    • @orangefox6029
      @orangefox6029 3 ปีที่แล้ว

      Why am I crying?

    • @HaidaWay
      @HaidaWay 3 ปีที่แล้ว

      Dude you can still play it... calm down

    • @acoldite2035
      @acoldite2035 3 ปีที่แล้ว +3

      @@HaidaWay not on official servers :)

    • @siphobrisloks8133
      @siphobrisloks8133 3 ปีที่แล้ว

      @@AxxLAfriku M'lord AxxL is the best AxxL we kiss ur picture everyday in our room

  • @VictorHugo-zm9kn
    @VictorHugo-zm9kn 3 ปีที่แล้ว +381

    Yes, Aztec is as old as CS itself. It just has to return.

    • @Ultra289
      @Ultra289 3 ปีที่แล้ว +3

      Its not competitive viable and the reason of csgo existance is competitive ,so no ,the map shouldnt be back becuase ppl feel nostalgia about it
      Being old doesnt justify anything here

    • @sgtepicspeed3033
      @sgtepicspeed3033 3 ปีที่แล้ว +55

      ​@@Ultra289 It doesn't have to be a competitive viable map to be in CSGO. The game doesn't revolve around competitive matchmaking only, there's Casual and Deathmatch mode where non-competitive maps can have their place. Canals, Italy, Militia and Assault are there. May as well bring back Dust 1 too.

    • @Ultra289
      @Ultra289 3 ปีที่แล้ว +2

      @@sgtepicspeed3033 Canals is still there cuz lot of ppl still play It on casual ,same for Italy and asssult, if they were barely played ,bet my ass they d have been removed again...
      And considering ancient is planning to stay ,aztec WONT be back

    • @VictorHugo-zm9kn
      @VictorHugo-zm9kn 3 ปีที่แล้ว +12

      If it comes back, you dont need to play it. Just unselect it when searching for a Game. Then only your selected Maps will be in your rotation.

    • @Ultra289
      @Ultra289 3 ปีที่แล้ว +1

      @@VictorHugo-zm9kn
      Thx for describing the reason why it got removed xd
      Even nowadays on casual and deathmatch,most of the ppl only want mirage so get an idea of why It ll fail again
      Come on get over that noslagia... Ancient is HERE , aztec is gone now FOREVER, aztec was and is a garbage map, It has no real place in modern times

  • @zoeymoss1224
    @zoeymoss1224 3 ปีที่แล้ว +622

    It must have been really hard for you to decide to take the sponser but honestly I and a lot of long term viewers are just happy to know you'll be able to support yourself while making this amazing free content for us.

    • @morfy2581
      @morfy2581 3 ปีที่แล้ว

      yes.

    • @demnachos9576
      @demnachos9576 3 ปีที่แล้ว +41

      lol skillshare is amazing no cap as well. Philip wasnt kidding when he says he only takes good sponsors. I taught myself photoshop and basic video editing with it. its actually really good!

    • @noamias4897
      @noamias4897 3 ปีที่แล้ว +11

      @Anon he will probably continue eating porridge and can meals like he always has haha doubt any amount of money would change that

    • @Jwlar
      @Jwlar 3 ปีที่แล้ว +17

      Phillip says he has no problem with sponsors if he actually believes in them.
      Skillshare is a great resource - so I’m sure he had no issue with it.

    • @cheesescientist8180
      @cheesescientist8180 3 ปีที่แล้ว +7

      He’s been eating fine though, haven’t you seen how to eat like me?

  • @enlightenedgroyper2956
    @enlightenedgroyper2956 3 ปีที่แล้ว +567

    There's no way that Aztec was removed THREE YEARS AGO

    • @Joghurt2499
      @Joghurt2499 3 ปีที่แล้ว +50

      God that freaked me out. Also 2017 is 3 years ago?! Jfc. Are we getting old? Am I having an existential crisis over an old map from a game I haven't really touched in years?

    • @bradyk6017
      @bradyk6017 3 ปีที่แล้ว +10

      @@Joghurt2499 Wanna hear something else that is weird? We are already 1/8 of the way through 2021. Time flies

    • @supremebohnenstange4102
      @supremebohnenstange4102 3 ปีที่แล้ว +4

      @@Joghurt2499 4 actually

    • @anew742
      @anew742 3 ปีที่แล้ว +1

      I could have sworn it was longer than that, weird

    • @waffle7990
      @waffle7990 3 ปีที่แล้ว

      I didn’t play counter strike
      I played a mobile rip off and still had memories of that map

  • @chbrules
    @chbrules 3 ปีที่แล้ว +62

    Aztec was a classic with a unique layout. It captured our hearts back in the day. I really wish we would have it back in play. This new matchmaking process in CS:GO has really limited the reach of map play with end users.

  • @Robstrap
    @Robstrap 3 ปีที่แล้ว +105

    Hi Philip, I'm a 3D modeller. If you ever need any models let me know. I've always wanted to work on a csgo map

  • @dr.firefetus5119
    @dr.firefetus5119 3 ปีที่แล้ว +68

    Philip you put into words what I never could, at 6:30, I feel you man... Its like instead of just being creative, it takes an entire degree and 3 majors to make a good map... Only the people that put hours upon hours into the craft get to reach their goals... no longer can someone with a good idea strike goal, thats no longer enough. It really pains me see this happen, might have wiped away a single tear when you said it... thank you for making these videos

    • @cappypyramsaudpate5535
      @cappypyramsaudpate5535 3 ปีที่แล้ว +10

      Very true, and thats just what happens when you have to keep up with higher standards. Previously you were able to just combine low quality textures on walls (cs 1.6) and call it a day but now, you need to understand what country or location your map will take place in, the materials available to that region, the time line, make a backstory, understand architecture, study up on engineering, have a basic understanding of plumbing or electrical components, know about site planning, know of plant fauna or animal life, all whilst making the level compact, balanced, optimized, and fun.

  • @D00000T
    @D00000T 3 ปีที่แล้ว +36

    The problem with models is also the storage they need. Csgo’s file size has dramatically increased over the years due to more and more maps using unique models. Each model needs its own special textures, geometry, shaders, etc. you start to get a very bloated mess after a while. The one upside to source modding was being able to make complex maps and mods that are relatively small in file size but that seems to be almost lost now. I do hope valve can add some way of being able to either adjust the geometry and complexity of props yourself in the hammer editor or add tons of small props into the editor that we can use instead of props like the ones in ancient

    • @Derpy-qg9hn
      @Derpy-qg9hn 2 ปีที่แล้ว +6

      This same trend seems to have consumed the entire games industry. I genuinely can't think of a single AAA release in the last four-or-so years that's less than 50gb in size, meanwhile CS:S and Day of Defeat Source are both right around the 4gb mark. If you want a game nowadays that doesn't devour your entire storage drive, you pretty much have to go indie or bust.

    • @CB66941
      @CB66941 ปีที่แล้ว +2

      @@Derpy-qg9hn Ye old bsp method has unfortunately fallen out of favor with the modern gaming industry.
      Now bsp blocks are used for blocking a level (as in determining what a general level will look like, as in the whole level is made of devblocks) then it undergoes an artpass in which the whole level gets detailed with a tonne of high quality meshes and props, which is possible with the amount of people necessary to work in AAA industries.
      Bsp type games can be made with smaller teams by comparison, which is why Doom, Source and Goldsource are still favored by smaller or individual devs

  • @LEADER0FY0U
    @LEADER0FY0U 3 ปีที่แล้ว +13

    I've always loved Aztec, it gave me "old game" vibes that no other map really gave me.
    I loved old games set in the jungle with vibrant colors, waterfalls, and flowing water. It's just something very appealing to me.
    Funnily enough, I was watching your video earlier today about Aztec, because I missed the map.
    So this is just a treat to watch!

  • @beetmansfm9730
    @beetmansfm9730 3 ปีที่แล้ว +44

    you're the only youtuber I'd actually sit through the sponsored bits with. your voice is just so soothing

  • @Aelfraed26
    @Aelfraed26 3 ปีที่แล้ว +118

    Video idea: a showcase of all the maps that at some point were playable in any of the Counter-Strike games (including CS:GO) but aren't playable in the current version of CS:GO. Examples: Tides, Tundra, Prodigy, Compound, Port, Havana, Piranesi, etc.

    • @bluluxabica868
      @bluluxabica868 3 ปีที่แล้ว +11

      Yup! I as a CSCZ speedrunner, aggree wholeheartedly

    • @AleK0451
      @AleK0451 3 ปีที่แล้ว +6

      havana

    • @user-ec8cg1nx8x
      @user-ec8cg1nx8x 3 ปีที่แล้ว +6

      Backing a video on tides, compound, piranesi, port; full rotation source staples.

    • @vijaythangaiya7396
      @vijaythangaiya7396 3 ปีที่แล้ว

      Havana sucks at css

    • @QuintessentialWalrus
      @QuintessentialWalrus 3 ปีที่แล้ว +4

      Seconded, I'd love this. I never really liked Counter-Strike until CS:GO came out, but I'm a mapper now and I love the history of this stuff.

  • @lelonhere
    @lelonhere 3 ปีที่แล้ว +76

    remaking Aztec with new assets? my computer would be burning even more in CS

  • @spawncampingnoob
    @spawncampingnoob 3 ปีที่แล้ว +182

    i dont even play this game, i just like the videos

    • @lennrd5912
      @lennrd5912 3 ปีที่แล้ว +4

      well... start playing it

    • @zgaminggallery9910
      @zgaminggallery9910 3 ปีที่แล้ว +34

      @@lennrd5912 why would you say that to a perfectly normal human being?

    • @XnonXte
      @XnonXte 3 ปีที่แล้ว +2

      Wise Choice

    • @dipanjanghosal1662
      @dipanjanghosal1662 3 ปีที่แล้ว +18

      @@zgaminggallery9910 well yes, as a csgo player, I can't really argue with that

    • @user-dh8oi2mk4f
      @user-dh8oi2mk4f 3 ปีที่แล้ว

      Same

  • @Khaotickingdom
    @Khaotickingdom 3 ปีที่แล้ว +12

    Aztec was my map of choice back in source. I used to load the enemy team with elite bots with knives and set there speed to 1.5x that of mine and try and survive them on my own with only a deagle. Good times. Miss that little guy.

  • @1WHISKY
    @1WHISKY 3 ปีที่แล้ว +16

    6:09 This is so true! I hate that you absolutely have to be good at modelling in order to make a "good" map or ever have the chance of being noticed by valve. And the weird way to make models work in source doesn't make things easier. Not to mention playermodels and rigging animations...

  • @wazblaz
    @wazblaz 3 ปีที่แล้ว +42

    As a mapper myself, I also find it difficult now with how model orientated it has become. Perhaps it is my fault that i haven’t got myself into modelling but I also found it fun to use the brush tools and spend hours making what I can with them

    • @KZ_Suntorn
      @KZ_Suntorn 3 ปีที่แล้ว +9

      I get the change in priorities when it comes to working towards better performance, and the push for higher visual fidelity, but I'm constantly let down by how many engines no longer have good brush tools as a result of the shift (and subsequently, fewer manual optimization tools).
      Hammer has me spoiled, and even if I got into modelling at this point I feel like I'd be in an uphill battle if I tried to start working in any engine but source.

  • @memberberries7669
    @memberberries7669 3 ปีที่แล้ว +16

    congrats on 1 mil subs 3kliks! we all appreciate you.

  • @dylandatta834
    @dylandatta834 3 ปีที่แล้ว +19

    Aztec is an iconic map for me and I've only been playing for a few months...

  • @brokenstudiotv
    @brokenstudiotv 3 ปีที่แล้ว +2

    Hey Philip, I just wanted to say that I'm always very amazed by the amount of work that you put into making your videos very enjoyable to watch, there's a lot of preparation that goes into making a script great, and the footage that you capture to use in conjunction with the script is always on point. I'm into Motion Design & VFX and also a big fan of CS for a long time so seeing videos like this is a huge joy and very informative. Much respect for the work that you put in, I hope you maintain the love towards creating great content!

  • @britishthought4018
    @britishthought4018 3 ปีที่แล้ว +3

    Two videos in one day my treat... Also I am glad you are taking more sponsors.

  • @RANJITPLAYZ
    @RANJITPLAYZ 3 ปีที่แล้ว +58

    The 4 circles on the walls in ancient look like the co op logo

    • @wheelchair1410
      @wheelchair1410 3 ปีที่แล้ว +4

      It sort of reminds me of a game Aztecs used to play. The goal was to kick a ball through such "hoops" that were sticking out of the walls.

    • @syv6173
      @syv6173 3 ปีที่แล้ว +4

      where?

    • @wheelchair1410
      @wheelchair1410 3 ปีที่แล้ว

      @@syv6173 on the walls

    • @syv6173
      @syv6173 3 ปีที่แล้ว

      @@wheelchair1410 which ones

    • @sonoflethal
      @sonoflethal 3 ปีที่แล้ว

      @@wheelchair1410 man i think that is quidditch

  • @Pro2eus
    @Pro2eus 3 ปีที่แล้ว +7

    CS1.3 aztec was just a great time for me. I can't imagine CS without it

  • @fr0zeNid
    @fr0zeNid 3 ปีที่แล้ว

    i love your videos philip. They have always been my favorite. Been watching these videos since css hammer editor map guides. I really appreciate you and praise you as a human being.

  • @quantem
    @quantem 3 ปีที่แล้ว

    I'm always impressed how many effort and work you put in your videos. Honor to you.

  • @sulphurous2656
    @sulphurous2656 3 ปีที่แล้ว +10

    8:44 Imagine the total vertex count.

  • @gamingnetmore7712
    @gamingnetmore7712 3 ปีที่แล้ว

    i really like this types of videos from u....... its so satisfying and educational

  • @TriWaZe
    @TriWaZe 3 ปีที่แล้ว +9

    *Somewhere in the distance - "I am, the only and only!"*

    • @Lanarri
      @Lanarri 3 ปีที่แล้ว +1

      I've legit heard it in my head

    • @shitboxoffroad
      @shitboxoffroad 3 ปีที่แล้ว

      I thought it was "you are the one and only"?

    • @TriWaZe
      @TriWaZe 3 ปีที่แล้ว

      @@shitboxoffroad Nope. Watch the Heaton 1v5 highlight.

  • @Matikz007
    @Matikz007 3 ปีที่แล้ว

    I agree with all the positive comments about you doing sponsorships now. Good on you!

  • @VADemon
    @VADemon 3 ปีที่แล้ว +32

    Fun maps for mindless matches:
    aztec
    militia
    office
    vertigo.
    One is gone, one reworked and gone, one reworked beyond recognition and love.

    • @plushie946
      @plushie946 3 ปีที่แล้ว +5

      and one so full of spinbotters as to be pointless

    • @Decrozen
      @Decrozen 3 ปีที่แล้ว +2

      what about Dust?

    • @AnonymousGentooman
      @AnonymousGentooman 3 ปีที่แล้ว +3

      cs_office? Oh, you mean Mag-7 & Sawed-off: The map

    • @VADemon
      @VADemon 3 ปีที่แล้ว +2

      @@Decrozen Hm. I don't know how much I liked the map before, but I never queued for it in CSGO. Honestly, can't remember. Maybe my hate towards dust2 spread to dust.

    • @searunflytackle
      @searunflytackle ปีที่แล้ว

      never cared for vertigo. spot on with the others though,and your dislike of dust2 :)

  • @hayden7520
    @hayden7520 3 ปีที่แล้ว

    I like seeing you remake maps it’s a interesting new thing for you

  • @FreelanceDev4life
    @FreelanceDev4life 3 ปีที่แล้ว

    Thank you for you calling out the mapping process change. I never knew that the reason you build maps were the same as mine. It's deeply saddening to me that our craft has changed so much.
    Keep on keeping on brother!

  • @jaky2484
    @jaky2484 3 ปีที่แล้ว +5

    The roots of the new trees are amazing. Also the bricks and broken brick walls.

  • @FtwXXgigady
    @FtwXXgigady 3 ปีที่แล้ว +5

    It is so satisfying to see that clean "1M subscribers" under Philip's name.

  • @ApertureAce
    @ApertureAce 3 ปีที่แล้ว

    As a hobby mapper, you've been able to articulate what I've been feeling regarding new mapping verses old and all the props used today. Nothing is more satisfying than making some func_detail completely out of brushes and feeling so prideful of it. I wish mapping was as simple as it's always been. I will mourn the days old mapping but I look forward to the beauty of what is to come.

  • @blunderingfool
    @blunderingfool 3 ปีที่แล้ว +3

    I still have a small spot in my heart for "displacement block"/BSP Brush as a mapping style. My only map ("Pub Of The Dead" for Pavlov) harkens back to that sort of thing, actually.

  • @alokkumar1443
    @alokkumar1443 3 ปีที่แล้ว

    You finally achieved 1M subs. I am feeling glad knowing that I am an old subscriber :)

  • @sizor3ds
    @sizor3ds 3 ปีที่แล้ว +1

    damn, what a transition at 5:30. Philip really deserves more recognition for his editing skills and style

    • @user-gu1il8dp7p
      @user-gu1il8dp7p 3 ปีที่แล้ว +1

      I agree his editing is great but that was just a default fade transition between two videos

  • @jackal_9791
    @jackal_9791 3 ปีที่แล้ว +1

    Congratulations on 1 million subs!

  • @c_e_n_t_
    @c_e_n_t_ 3 ปีที่แล้ว +1

    Make more videos about mapping and the process! They are some of your most interesting videos.

  • @hehexd8094
    @hehexd8094 3 ปีที่แล้ว +14

    There is no replacement for displacement.

    • @whohappened
      @whohappened 3 ปีที่แล้ว

      True, a prop is over the top

  • @leaveacomment
    @leaveacomment 3 ปีที่แล้ว +3

    notice how the sing at 6:47 says "its time for change" when he talks about how times have changed

  • @PossumMedic
    @PossumMedic ปีที่แล้ว

    I didnt play much GO but that map always gave me good Aztek nostalgia while still feeling new!

  • @ducphuongn
    @ducphuongn 3 ปีที่แล้ว

    LoL I'm just here to like all top comments. Thanks, Phillip for awesome content as always. Also how can there be 125 people who disliked this? I could never understand.

  • @Silchii
    @Silchii 3 ปีที่แล้ว

    Congrats on your sponsorship Phil!

  • @laggybear829
    @laggybear829 3 ปีที่แล้ว

    I suggest you watch the showmatch between Big and Nip from january on Aztec. Both teams took it pretty seriously and tried strats on it, so casters could talk about both fun and balance about it, it was pretty cool ! (Nip coach Thread casting was an ineteresting pov aswell, since he was casting his own team without knowing what they had prepared)

  • @yacan1
    @yacan1 3 ปีที่แล้ว +2

    6:50 absolutely agree. Mapping used to be such an independent project. But now it's a team endeavor that could take years even. If you don't know how to model, texture, and do concept art, you're pretty much out of luck. Maps are now disneyland quality, but if we even go back to a map like Assault, it's clear where the difference lies. Everything is models now.

  • @AtomicSpeedFT
    @AtomicSpeedFT 3 ปีที่แล้ว +2

    6:11 I can’t help but agree. Making models is exhausting and I just don’t want to do it. At this point I just make levels for Half Life since people will still enjoy it without custom props.

  • @barackobamagaming7108
    @barackobamagaming7108 3 ปีที่แล้ว +1

    Wow! Nice one Phillip!

  • @KannaHvH
    @KannaHvH 3 ปีที่แล้ว

    happy for you to go with ads in videos finaly, must have been difficult choice knowing you but none of us minds and its great that you get the monitary gain you deserve for your great content

  • @Tri2p
    @Tri2p 3 ปีที่แล้ว

    Thanks for the video, made my week.

  • @Strauberrysauce
    @Strauberrysauce 3 ปีที่แล้ว

    congrats on 1 mil!

  • @HandDrawnNerd
    @HandDrawnNerd 3 ปีที่แล้ว

    Your description of mapping completely describes how I feel about the hobby nowadays. I remember my excitement toying around in Counter-Strike: Source after watching yours and TopHATTwaffle's tutorials and working on my own creations in the Hammer editor. But now I feel as though the bar has been raised so far that if you don't have experience with modeling, you're not going to make something as interesting or attractive as something on the workshop that has been worked on for months, full of custom content.

  • @Kolop315
    @Kolop315 3 ปีที่แล้ว

    holy crap, a 3kliksphilips video with an ad spot. Get that $$$ my dude!

  • @shaanP_DJ
    @shaanP_DJ 3 ปีที่แล้ว +7

    Nice content

  • @robertstegmann9260
    @robertstegmann9260 3 ปีที่แล้ว +1

    I have to agree with your views on the old way vs the new way of mapping. When I tried to make a map, models made it far more intimidating. It was nice to sprinkle them around the map, but they often felt out of place. And since I didn't make them myself, they always didn't fit precisely. Certianly a map out of brushes doesn't look as good, and even the couple of models I added made it look far better, it changes the way you make a map. You need to be more careful with brushes, and it makes it feel like you can't make a good map unless you have your own custom models.

  • @scrapgrace
    @scrapgrace 3 ปีที่แล้ว

    It's great you're putting ads in, get that dough my boi, you deserve it,

  • @offmana
    @offmana 3 ปีที่แล้ว

    Really would love a few map makers to accept the challenge. On my bucket list to see Aztec in a competitive series in 2022 - nice vid as usual :>)yo

  • @bruh.j4mes
    @bruh.j4mes 3 ปีที่แล้ว +4

    I remember my last Aztec match, so sad :(

  • @melle-_-
    @melle-_- 3 ปีที่แล้ว

    Solid video as always, but did you forget the background audio or are those chirping birds the background audio?

  • @GlowingOrangeOoze
    @GlowingOrangeOoze 3 ปีที่แล้ว

    I've only done a bit of mapping but I think I already know what you mean.
    With just a few rooms and lights, a space quickly develops a personality - It's spontaneous, exciting, and creatively satisfying. With these modern mapping techniques, a "finished" map isn't nearly as realistic a goal for an average individual to pursue.

  • @rippedpixel
    @rippedpixel 3 ปีที่แล้ว +1

    Throwback to when I would use the helicopter lifting off from Aztecs map assets in literally every map I made in Hammer

  • @luizzeroxis
    @luizzeroxis 3 ปีที่แล้ว +2

    What you said about maps I feel also applies to game making. In the era of flash games, you could make a 2d game with simple graphics and people would enjoy it if the gameplay was good. But now, even indie games are 3d and really good looking.

  • @SethTooQuick
    @SethTooQuick 3 ปีที่แล้ว +15

    Interesting you didn't even mention the recently remade Aztec by Henge. It was on the front of the workshop and I really thought that's what this video was going to be about. I think he did a swell job.

    • @Ultra289
      @Ultra289 3 ปีที่แล้ว +4

      Probably becuase he pre recorded this
      But well

  • @Neonhorn
    @Neonhorn ปีที่แล้ว +1

    I completely agree on your gripes about how maps these days are all about being the highest visual quality there is. With how things are in the source engine community and life itself, it’s hard to just be a independent mapper trying to make something fun or silly. It all has to be potentially profitable and competitive. It really feels like the days of fun, silly, joke, maps are long gone and the barrier for entry which was already high for the source engine due to its tools has only gotten higher and higher.

  • @NRVNQSRR
    @NRVNQSRR 3 ปีที่แล้ว

    I was very, very anxious when philip started talking about the trees.. *shudders*

  • @arrowghost
    @arrowghost 3 ปีที่แล้ว

    A lot of maps I still remember ever since I played CSCZ. Not just Aztec, there's Piranesi, Prodigy & Chateau, I miss those maps (Only can play them via Workshop)

  • @AnnoyD
    @AnnoyD 3 ปีที่แล้ว

    Happy 1 million btw

  • @_gamma.
    @_gamma. 3 ปีที่แล้ว

    I agree that the newer way of creating maps with models raises the barrier of entry significantly compared to the “classic” method.
    I can’t think of any easy solution, but a potential could be a Source 2 kitbashing tool. If designers had the ability to rip out parts of existing models, change their material, and combine them all in a new way users could relatively easily create decent (though unoptimized) models. My go-to modeling program for static objects in game dev is now Kenney’s Asset Forge, it’s fantastic

  • @cipher32k
    @cipher32k 2 ปีที่แล้ว

    i have never played aztec before, and a few weeks ago i played on a custom server i found and the map was aztec. Even tho i have never even heared of it, it felt nostalgic for some reason, kinda reminded me of playing cs 1.6 at my friends house back in the day, since the map is so weird, and looks very old.

  • @milhergue8206
    @milhergue8206 3 ปีที่แล้ว +8

    When I think of aztec, the version from 1.6 is the one in my mind, yet you didn't even mention it, so sad :(

  • @thepedrs
    @thepedrs 3 ปีที่แล้ว

    What about editing the color pallets of the textures before putting them on the hd aztec? maybe some stuff would go better together. Amazing work!

  • @vmycode5142
    @vmycode5142 2 ปีที่แล้ว

    I may have never played aztec in csgo, but I do still remember the map from playing it in the "Mine Strike" Minigame on mineplex back in 2016

  • @extravirginoliveoil7967
    @extravirginoliveoil7967 3 ปีที่แล้ว

    When I was a kid and supposed to be revising for my GCSEs me and my best mate would grind Aztec on repeat it was one of my favourite maps crazy to think some players have never even step foot on the map.

  • @bbdanny
    @bbdanny 3 ปีที่แล้ว

    inspirational, can't wait for next week when the workshop will be full of aztec remakes lol

  • @atticusnari
    @atticusnari 3 ปีที่แล้ว +2

    I don't know why but for the past month I can't stop thinking of Aztec.

  • @TheGaMePlAyEcKe
    @TheGaMePlAyEcKe 3 ปีที่แล้ว +1

    I didn’t play a lot of aztec even though I have been playing for 6 years but to this day I had one of the most fun matches I have ever played on aztec with 5 of my friends who don’t play cs anymore…… good times :^)

  • @ted_kazinsky
    @ted_kazinsky 2 ปีที่แล้ว

    I wasn't even
    laying back then but i still feel nostalgia for it

  • @vijaythangaiya7396
    @vijaythangaiya7396 3 ปีที่แล้ว +5

    Why are good content creators not getting subs quickly you've been uploading for 12 years and you just got a million subscribers

  • @cachaceirosdohawai3070
    @cachaceirosdohawai3070 3 ปีที่แล้ว

    2 philip videos in a day the blackout just got mich better

  • @zeeby4825
    @zeeby4825 3 ปีที่แล้ว

    17 MINUTES??? OMG PHILIP I LOVE YOU :DDDDDDDDDDDDDDD

  • @trolski1618
    @trolski1618 3 ปีที่แล้ว

    Great idea! Remaking Dust with Dust 2 assets next?

  • @JohnAppleseed
    @JohnAppleseed 3 ปีที่แล้ว

    I appreciate this effort.

  • @johannesssssssss
    @johannesssssssss ปีที่แล้ว +1

    I’m lucky enough to have started CSGO just before that update that deleted Aztec and Dust and so many other old maps. So I know a few of them at least.

  • @sulphurous2656
    @sulphurous2656 3 ปีที่แล้ว

    One of the main reasons contemporary maps in the game can afford to build most of the level out of meshes like in modern game engines is that per-vertex lighting has been upgraded and supports static props when using bumpmapping, which wasn't possible in older branches before. The inclusion of baked in ambient occlusion and cascading shadow maps in CSGO's VRAD are also two examples of significant upgrades to the engine that make these levels possible to build in this fashion without problems.

  • @basketballclips4347
    @basketballclips4347 3 ปีที่แล้ว

    1 million 🥳🥳congrats

  • @josiahct
    @josiahct 3 ปีที่แล้ว

    YES PHILIP DO THE ADS FINIALLY! GOOOOOOOOOOOD

  • @koalaswearingcoats3399
    @koalaswearingcoats3399 3 ปีที่แล้ว

    2:00 I never thought about the bridge in T-spawn in Ancient being the same bridge from Aztec

  • @patrifacoseneicampi9901
    @patrifacoseneicampi9901 3 ปีที่แล้ว

    GGWP for 1ml subscribers! :D

  • @voxlknight2155
    @voxlknight2155 2 ปีที่แล้ว

    Ive actually only ever played CS:GO once, all of my counter strike experience is with the original, and Aztec's layout is seared into my memory, along with inferno, dust2 and nuke, along with many others that dont exist in CS:GO. I have so many memories of fights in the bridge tunnel, and the under path beneath it.

  • @ChadKirbo
    @ChadKirbo 3 ปีที่แล้ว

    i would love for them to add this back into comp
    i really miss all the old maps they were great for 5 que

  • @RJLpt
    @RJLpt 3 ปีที่แล้ว

    12:05 All of these bg noises reminds me of the "Jungle" level from Tomb Raider III.

  • @docholiday67
    @docholiday67 3 ปีที่แล้ว +1

    I feel like all of your maps would fit amazingly into killing floor for some reason

  • @eddyheaddrascal1858
    @eddyheaddrascal1858 3 ปีที่แล้ว

    6:40 Just to reassure you, I know exactly what you mean. There's a certain independence and malleability that comes with block-for-block Hammer editing that also comes with its own charm and nostalgia. :)

  • @bay0r
    @bay0r 3 ปีที่แล้ว

    i have huge respect for this map. it's not only nostalgia that is hitting. this map was pure joy, pure fun, really casual and really nice to play on. it wasn't about playing perfectly competitive but rather casual

  • @yatharthbajare6730
    @yatharthbajare6730 3 ปีที่แล้ว +7

    Why it's raining, am I crying
    No, it's Aztec.

  • @Crowbar
    @Crowbar 3 ปีที่แล้ว

    In Source 2 you have complete control of your map again and in theory could built a level completely in the editor, since it has much more powerful modelling and texturing tools. You can also edit imported models inside the editor however you want.