Stellaris 3.4 Origins Tier List

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  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • Lets break down the origins available in Stellaris. Lets make a tier list!
    Lets dive in!
    You can also BUY Stellaris Overlord or any other Stellaris DLC here and support this channel: www.humblebundle.com/store/st...
    Chapters:
    0:00 Intro
    1:27 F tier
    10:33 C tier
    16:53 B tier
    29:09 A tier
    35:30 S tier
    Tier List Playlist: • Stellaris Tier Lists
    Stellaris Version 3.4
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ความคิดเห็น • 800

  • @tba3625
    @tba3625 2 ปีที่แล้ว +766

    fun fact about scale in stellaris. The quantum catapult looks way bigger then a dyson sphere but it's actualy way smaller as a neutron star is only about 20 km across

    • @succsucc6270
      @succsucc6270 2 ปีที่แล้ว +88

      To be fair, if Stellaris was to scale, earth would be a speck.

    • @anarchosnowflakist786
      @anarchosnowflakist786 ปีที่แล้ว +57

      @@succsucc6270 and ships would be just points since they cannot possibly be the size of planets

    • @theannoynggamerlovestheusa2566
      @theannoynggamerlovestheusa2566 ปีที่แล้ว +9

      @@anarchosnowflakist786 I wish they made anew dlc where they let you customize your ship more and you have more bigger and powerful ships

    • @anarchosnowflakist786
      @anarchosnowflakist786 ปีที่แล้ว +13

      @@theannoynggamerlovestheusa2566 same but without the dlc part, the game already feels enough like a demo without cutting up more parts to make people pay

    • @natedlc854
      @natedlc854 ปีที่แล้ว +5

      ​@@theannoynggamerlovestheusa2566 you want even bigger ships???!?!??! we have HUGE SHIPS literally called "COLOSSUS"

  • @duolingo4785
    @duolingo4785 2 ปีที่แล้ว +1058

    *F tier:*
    -Galactic Doorstep.
    -Slingshot to the stars.
    -Common Ground.
    -Shattered Ring.
    -Life-Seeded.
    -Doomsday.
    -Post-Apocalyptic.
    *C tier:*
    -Hegemon.
    -Mechanist.
    -Syncretic Evolution.
    -Remnants.
    -Ocean Paradise.
    *B tier:*
    -On the shoulders of Giants.
    -Resource Consolidation.
    -Lost Colony.
    -Here be Dragons.
    -Calamitous Birth.
    -Subterranean.
    -Void Dwellers.
    -Tree of Life.
    *A tier:*
    -Prosperous Unification.
    -Progenitor Hive
    -Necrophage.
    -Imperial Fiefdom.
    *S tier:*
    -Clone Army.
    -Scion.
    -Teachers of the Shroud.
    :)

    • @iainballas
      @iainballas 2 ปีที่แล้ว +31

      you are a good man. thank you.

    • @mitchellmcarthur4077
      @mitchellmcarthur4077 2 ปีที่แล้ว +5

      +

    • @eldritchassistant1067
      @eldritchassistant1067 2 ปีที่แล้ว +2

      Thank you my friend

    • @madmaxi889
      @madmaxi889 2 ปีที่แล้ว +1

      +

    • @yongyangfu870
      @yongyangfu870 2 ปีที่แล้ว +6

      actually, the only S-tier now is the Imperial Fiefdom. You could scam a +45% to all production buff from your overlord for at least the first 60 years. This is just insane, I get something like +200 net gain per month starting the game, basically giving you cheats(that paradox had for AI empires to balance off player brains). The playstyles revolving around being a leaching subjugate such as: free destroyer technology + 800 free fleetpower at the start of the game. I easily achieved synthetic ascencion in year 2040 on grand admiral difficulty with Imperial fiefdom.

  • @weabootrash5891
    @weabootrash5891 2 ปีที่แล้ว +355

    I always love doing the “on the shoulders of giants” whenever I play a human Empire, it’s fun for RP and I got the towel event as one of them so it always makes me feel nice

    • @sith1986
      @sith1986 2 ปีที่แล้ว +23

      Honestlty it might even be revealed to be the truth of our world. Maybe, one day. (I can dream!)

    • @mainepants
      @mainepants 2 ปีที่แล้ว +1

      My Frood!

    • @shawngillogly6873
      @shawngillogly6873 2 ปีที่แล้ว +13

      It's my favorite origin. It has the most flavor, branching paths. And it's rewarding on a narrative as well as mechanical level.

  • @leahalenia5074
    @leahalenia5074 2 ปีที่แล้ว +334

    I feel like if the megastructure build speed from the slingshot was permanent, it would easily make it to C teir, since you can essentially expand without having to snake your way to chokepoints.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +61

      I think thats a great point!

    • @wdietsche7258
      @wdietsche7258 2 ปีที่แล้ว +7

      Very good point. I like using the slingshot, but there's an awkward point where I have hyper relays, and am not far from gates, where I don't know what to do. I feel like having the mega build speed buff permanent so you can plan around the catapult is ideal.

    • @leahalenia5074
      @leahalenia5074 2 ปีที่แล้ว +7

      @@wdietsche7258 So, Let me let you in on some things. Firstly, hyper relays can connect to other empires relays if you have open borders. You could set up relay sections combined into wormholes and gates to make for optimal sublight speed. And, if you were to push lgates into that mix as well, you could have a massive network of teleportation that would allow you to travel the entire span of your empire in just a few seconds, let alone the entire span of the galaxy.

    • @myles5276
      @myles5276 ปีที่แล้ว +1

      @@leahalenia5074 I really miss og stellaris wormholes. The whole gate construction system was fun

    • @gusfring8451
      @gusfring8451 ปีที่แล้ว

      -rep furry

  • @noahkristula-green2167
    @noahkristula-green2167 2 ปีที่แล้ว +167

    Hegemony origin is really fun to play with if you're also playing with vassals. You can write vassal contracts that "appear" favorable ("Overlord will require the vassal to join none of the Overlord's wars, Overlord will join every vassal war") only for that to be undermined by the Vassal joining a Federation where only the President can decide who to go to war with.

    • @user-ur2lq6st1i
      @user-ur2lq6st1i 2 ปีที่แล้ว

      Translate please auto, in English I can read, but will make too much mistakes text

    • @user-ur2lq6st1i
      @user-ur2lq6st1i 2 ปีที่แล้ว +5

      Можно сделать договоры ещё выгоднее и снизить штрафы сплочённости внутри Федерации, достаточно дать вассалам свободу на расширение и для начала без владений и присоединение ко всем их войнам, но в Федерации установить тип большинством голосов везде. Поглотив первого члена Федерации экономики хватит чтобы присоединить первый контакт как вассала, после этого используя этого вассала присоеденить второго изначального члена Федерации и затем накручивая налоги ослабить первого вассала и добавлять новых с мощнейшим базисом по ресурсам. Кроме того, ставить бастионов вассалов становится почти бесполезно(из-за силы флота сильно портят отношение с другими вассалами), а вот 2-3 схолария и 1-2 проспектория - идеальный базис для собственной военной машины, а так как я играю на адмирале/гроссадмирале и их бонус будет на 1 уровень сложности ниже, этого всё равно хватит чтобы эффективно использовать их в войне даже с высокими налогами

  • @Charles-wu3lh
    @Charles-wu3lh 2 ปีที่แล้ว +452

    Seems like a lot of the drawbacks to the F tier origins move up to C tier if you set guaranteed habitable worlds to zero.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +173

      Yes, thats a very fair point! But still I have to base these lists on my opinions and my playstyle/settings

    • @Charles-wu3lh
      @Charles-wu3lh 2 ปีที่แล้ว +293

      @@MontuPlays JOIN US MONTU! Set GHW to ZERO! There are TENS of us!!! TENS!!! With you there would be ELEVENS!!!

    • @pixelchrome2
      @pixelchrome2 2 ปีที่แล้ว +14

      @@Charles-wu3lh lmao

    • @joelfilho2625
      @joelfilho2625 2 ปีที่แล้ว +65

      I always set it to 0 because it always felt too convenient/artificial to find 2 planets of your exact preference on your immediate neighborhood.

    • @kaluahmon
      @kaluahmon 2 ปีที่แล้ว +44

      @@Charles-wu3lh LOL. I love to set it to zero and habitable worlds to .25 for RP reasons because foreknowledge of what is out there takes away from the mystic and excitement of the early game. I want to be excited to find suitable planets dang it!

  • @Nightstalker565
    @Nightstalker565 2 ปีที่แล้ว +1190

    gaia world and shattered ring are very disappointing, really wish they had more going for them. Don't need OP, just something less rng reliant early game. Also 0% habitability makes little sense to me, should be in the range of 10-25% i think for other worlds. Void dwellers habitability problems make sense, but a gaia world is still a planet with gravity and whatnot, and shattered ring id assume is built to be similar to a planet in terms of gravity and hosting some natural environments.

    • @themoosemanguy1537
      @themoosemanguy1537 2 ปีที่แล้ว +22

      I agree, I love vanilla but I think I might look for a mod for those 2 origins

    • @nillman
      @nillman 2 ปีที่แล้ว +54

      I only use ring world origins for machine empires.

    • @damonedrington3453
      @damonedrington3453 2 ปีที่แล้ว +79

      I get Gaia world because maybe the life developed to the super specific conditions but a ringworld is literally meant to replicate living on a planet but with way more space

    • @kamaha0010
      @kamaha0010 2 ปีที่แล้ว +71

      Shattered Ring was OVERNERFED into the ground. With the current change to its initial planet type, removing the Ringworld Habitability would put it right there with Remnant in terms of early game struggles and late game winning.

    • @Rain4est1337
      @Rain4est1337 2 ปีที่แล้ว +8

      Shattered ring is very disappointing…NOW :P

  • @Alister222222
    @Alister222222 2 ปีที่แล้ว +395

    Slingshot to the Stars is actually amazing and is now one of my top origins. Its true strength *not* about the megastructure, but its utterly bonkers -75% discount for distant outposts. Stack a few discounts to starbase outpost cost, and you can build bases very cheaply almost anywhere in the galaxy. It completely changes your early expansion pattern, as you can jump straight to choke points for hardly any more cost than it would have cost you to build towards them one base at a time, and then backfill later at your leisure. In my current game, I was able to snag some very high value targets such as the Great Wound, Sanctuary, and a bunch of leviathan systems that were very remote from my own empire, for a fraction of the influence I would have had to have spent as any other empire. It wouldn't probably be wrong to say I was able to grab probably 2x as many planets, and many special systems, with this origin that would have not been possible to grab (short of a lot of wars) with other origins.

    • @TheArklyte
      @TheArklyte 2 ปีที่แล้ว +12

      So for this origin you should prepare to play as wide militarist from the start to fully benefit from it?
      Another question, do you postpone final excavation that gives you bonus until you have tech and alloy production to mass produce habitats, nexuses and shipyards? Or until other megastructures become available?

    • @Alister222222
      @Alister222222 2 ปีที่แล้ว +39

      @@TheArklyte In my slingshot game I went fanatic pacifist/ egalitarian, to get the -75% sprawl from pops, and it worked fine. My strat was to claim every world with primitives I could find, then enlighten them and build a Ministry of Truth on their world for insane influence income, which I then used to claim whatever I wanted anywhere in the galaxy. I recall claiming a system on the exact opposite side of the (huge) galaxy at one point for 400 influence, as a rough guide, so something half a galaxy away is probably going to cost you 200-300, or a quarter of the galaxy for say 100 influence. Once you can use gates and wormholes, those costs will come down even further to probably a max of 100 influence for anywhere in the whole galaxy.
      This can be useful for building next to fallen empires, to let you claim them cheaper when it comes time to show them who's boss. It is helpful that they tend to have pockets of unreachable space behind them that nobody can get to before you do.
      I recommend taking the +2 envoys civic for at least the first part of the game. You can change out of it any time, but what it gives you early is so useful. You can convince most or all empires to at least leave you alone, or even be your best buddy, by throwing enough envoys around. (Which reminds me that another benefit of this is that you have bajillions of neighbors, for endless commercial pacts and migration treaties, and your pick of federation partners).
      As far as the catapult goes, I don't even use it. In my game I was on the edge of the galaxy, and its range wasn't even that great. By the time you restore the danged thing fully, there are so many relays and gates around that you might as well just fly normally to where you need to go.

    • @DrunkLurker
      @DrunkLurker 2 ปีที่แล้ว +2

      @@Alister222222 how do you defend that wide disjointed territory though?

    • @Alister222222
      @Alister222222 2 ปีที่แล้ว +15

      @@DrunkLurker I tend to play quite peacefully, and my strategies to do so are as follows:
      -Set your diplomatic stance to cooperative to generate reduced border tension.
      -Use envoys on anyone neighboring you. If you have a bunch of free envoys, dump them all on a newly encountered neighbor to get the opinion up quickly.
      -If that isn't enough, give them enough stuff to get +100 opinion. Usually this means you can just give them 10 favors; the chance of them using it against you is minimal. If they are harming relations, it is important that you boost your opinion with them quickly, so they will get into a state where they will decide to withdraw the envoy worsening the relations, before the envoy can tank your relations too far.
      -Once you can get them to at least neutral, (most will start there anyway), get some kind of diplomatic agreement. If they are advanced, a research agreement is a good idea, otherwise I like to get a commercial pact. You do not need non-aggression pacts. If they offer a non-aggression pact, refuse and get something more useful like a commercial pact instead.
      -Once you have any agreement, their trust will start ticking up. If you go into the diplomacy tree, you will get a +50 trust cap, so even crappy agreements are worth a lot of trust. After enough time, they will like you enough to basically never declare war on you, and if you have a small enough military, will probably also guarantee your independence.
      -Befriend enough people until you find someone good enough to be a federation partner, or failing that, just get lots of people guaranteeing your independence, and the last couple of people in the entire galaxy who don't like you will soon not be able to declare war on you because you have too many allies.
      -You will want lots of influence to maintain your bajillion commercial/ research pacts. My preferred method is to enlighten lots of primitives, which give you 0.25 each, then build ministries of truth on their homeworlds, for another +1 influence each (I predict paradox will nerf the ministry of truth before too long).
      -I basically roleplay this strategy by saying 'why use a thousand warships to achieve what can be done with a single word?' Such is the power of diplomacy.

    • @indrickboreale7381
      @indrickboreale7381 2 ปีที่แล้ว +3

      Fanatic Purifiers Zerg Rush is comming!

  • @ashleyberkowitz8772
    @ashleyberkowitz8772 2 ปีที่แล้ว +271

    My favorite origin is Void Dwellers. Regardless of how powerful it is, I always wanted to play as a habitat-only civilization. When I learned about Void Dwellers, I was so happy.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +72

      Void dwellers are a really unique playstyle. Its a shame they've been hit pretty hard by the nerf stick over the last year

    • @crzy1gs
      @crzy1gs 2 ปีที่แล้ว +12

      I hope you call them the OPA (from The Expanse) like I do :D

    • @afriendofafriend5766
      @afriendofafriend5766 2 ปีที่แล้ว +6

      @@MontuPlays They are super fun to play though. I decided to do a one system (not planet, system) challenge with Void Dwellers. It was so much fun.

    • @zentonil
      @zentonil 2 ปีที่แล้ว +6

      @@crzy1gs I made the Principality of Zeon, I just need Gundam variant strike crafts to complete the theme!

    • @jameshildebrand907
      @jameshildebrand907 2 ปีที่แล้ว +1

      I start doing VD back when Shattered Ringworld was still ultra-meta because I just couldn't stomach how OP Shattered Ringworld was. Then a few updates later and VD became meta. It's nice to have VD balanced out again.

  • @ThePaulineIndex
    @ThePaulineIndex 2 ปีที่แล้ว +107

    With 'Slingshot to the Stars' did you experiment with the distant influence discount, that alone let's you "claim" much more space than you normally would by rushing choke points. I play on 1.25 hyperplane density for reference; and it's still really nice even then.
    Edit: Also, another bonus, you can colonize worlds sooner since you can immediately claim systems with habitables.

    • @Manoomu
      @Manoomu 2 ปีที่แล้ว +17

      Yeah I was surprised he didn't mention the influence discount. I played with fanatic xenophobe lithoids and was expanding so fast I was running out of alloys for starbases before I was running out of influence even when I was consistently settling like 3-6 systems away. The megastructure is meh but could be fun with inward perfection in gobbling up a lot of territory quickly.

    • @ulfjohnsen6203
      @ulfjohnsen6203 2 ปีที่แล้ว +9

      I was thinking that it could synergize well with feudals, by making vassals in semi-distant systems

    • @ThePaulineIndex
      @ThePaulineIndex 2 ปีที่แล้ว +5

      @@ulfjohnsen6203 That's what I started testing on, I haven't played super far in but I can tell you the leader discount and free leader unity upkeep synergizes with it super well cuz you can send out so many science ships at the beginning of the game to find choke points.

    • @JB-xl2jc
      @JB-xl2jc 2 ปีที่แล้ว +1

      @@ThePaulineIndex Did you play any further? I'm imagining either that or flinging a bunch of habitable little mini empires in distant pockets then forming sectors and releasing them as vassals with whatever type of vassal contract I'm looking for. Basically a big ol' space-HRE

  • @68Fourty72
    @68Fourty72 2 ปีที่แล้ว +62

    "I feel as though Stellaris (Paradox) should rework the Origins, the game presents you with Planetary Origins (Resource Consolidation, Shattered Ring World), Species Origins (Necrophage, Clones), Government Origins (Imp Fief, Com*/Heg*), etc."
    "On another note, if you want a Federation Origin, why only the two Federation types, I feel like if you are a Barbaric Despoiler you could start with Hegemony or Martial Alliance or in the case of MegaCorp, Hegemony, Common Ground, or Mercantile."

    • @daroaminggnome
      @daroaminggnome 2 ปีที่แล้ว +4

      I feel like they should take the points system from custom nations in EU4 but with those 3 categories or some other arrangement. So every origin has a point cost and a category, you can have up to 1 origin per category and if you don't take an origin in that category it gives you some aspect of Prosperous Unification or some other generic buff.
      Then you could take Doomsday and make more "negative" origins like that which would give you points back if you selected them, allowing for more balance choices e.g. some really powerful megastructure starts but to get the points to take them you'd have to also take negative species and government origins. Makes for easy MP arrangements, players can just select how many points they want to allow for origins in the lobby. Bonus if paradox lets hosts ban specific origins in the game rules.

  • @evanstrong6239
    @evanstrong6239 2 ปีที่แล้ว +95

    I know it's not the best but tree of life will always be one of my favorites it was my second empires origin the first empire where I actually knew what I was doing

    • @Bruh-br7vj
      @Bruh-br7vj 2 ปีที่แล้ว +19

      I know this isn’t what most people do in stellaris but from my very limited knowledge on the game, it also works really well as a RP thing too. Like, some sort of Gestalt Plant species that is linked to itself via the power of the Great Tree

    • @evanstrong6239
      @evanstrong6239 2 ปีที่แล้ว +3

      @@Bruh-br7vj that is exactly what I did

    • @boguinator
      @boguinator 2 ปีที่แล้ว +11

      I literally play lithoid tree of life. They have a portrait were a few stones are being held up by roots. Infinite roleplay potential when a bunch of rocks guard a tree

    • @Wormy_fren
      @Wormy_fren 2 ปีที่แล้ว +3

      I thought tree of life would be a good origin, considering that it's just more pops for you to work with, and more efficiency for farmer pops. Guess I was wrong, weird.

    • @bringbackdislikes3195
      @bringbackdislikes3195 2 ปีที่แล้ว

      @@boguinator Wow literally?

  • @jacksonletts3724
    @jacksonletts3724 2 ปีที่แล้ว +99

    The one that frustrates me is survivor. It’s not only underpowered, which is fine, it’s straight up boring. There’s not an event chain or anything. All you get is a different portrait on your capital (which looks badass admittedly) and maybe one extra world by the mid game. It’s practically like playing without an origin.
    It’s just frustrating because it’s such a cool role play concept. You live on the irradiated graveyards of other species. It’s just so boring in practice that it hurts.

    • @brianrobbins2662
      @brianrobbins2662 2 ปีที่แล้ว +22

      I really think rating the origins by themselves is a disservice, post apocalyptic IS boring most of the time, until you pair it with fanatical purifier and radiotrophic, ive done that play through and it was awesome, its not hard to bomb the xenos world into tomb world and you still get your unity for it

    • @acoasma829
      @acoasma829 2 ปีที่แล้ว

      @@brianrobbins2662 wait, you get unity for bombing a world with armagedon bombardment?

    • @onepangaean3018
      @onepangaean3018 2 ปีที่แล้ว +7

      Maybe if they let you use nukes to terraform it'd be better. That is allowed to use nukes without having to declare war on someone owning the planet already as a genocidal empire.

    • @Arkhs
      @Arkhs ปีที่แล้ว +1

      @@onepangaean3018 I don't know about 5 months ago but there is a pretty sick building now for terraforming it. Gives you a shit ton of consumer good and alloys but at the cost of turning your world into a tomb world.
      Made myself a megacorp that is survivor origin, radiotrophic and budding with permanent employment. They seek profit at the cost of working both their worlds and employees to the bone and then keep working them past death. Budding boosting the speed at which zombies are assembled. I thought it was some nice synergy and flavour. Really helps that there is a fungoid that looks like a radioactive zombie.

    • @onepangaean3018
      @onepangaean3018 ปีที่แล้ว

      @@Arkhs bro that's literally only in the Toxoids DLC that just got released do you not remember buying the DLC

  • @0ptera
    @0ptera 2 ปีที่แล้ว +113

    Remnants feels underrated.
    It saves one ascension perk for an guaranteed ecumenopolis and has nice tech rush potential: partially unlocked techs don't count towards rolled techs often taking all rng out of the rolls.
    Not to mention the insane alloy and science efficiency servitors with 200+ trophies can achieve with ecus.

    • @Captaintrippz
      @Captaintrippz 2 ปีที่แล้ว +2

      Best part was always getting 2 ecu's for me.

    • @Rifat.Rafael.Birmizrahi
      @Rifat.Rafael.Birmizrahi 2 ปีที่แล้ว +16

      It doesn't really save one ascension perk the same way the shroud origin does. You can create an ecumenopolis wherever you want. Also there are other ways to get relic world.
      But yeah for Rouge Servitors it is an auto pick

    • @Byssbod
      @Byssbod 2 ปีที่แล้ว +3

      Isn't it only 5 tech cards from the blockers? That doesn't seem like it massively changes your RNG.

    • @crzy1gs
      @crzy1gs 2 ปีที่แล้ว +3

      @@Byssbod you use them for re-rolls because they are virtually completed and help fill out the required 6 Tier 1, 6 Tier 2 etc.

    • @crzy1gs
      @crzy1gs 2 ปีที่แล้ว +1

      Agree it feels 1-2 tiers too low imo.

  • @ImThePerson0
    @ImThePerson0 2 ปีที่แล้ว +68

    I tried to give an AI Devouring Swarm the “Slingshot to the Stars” origin and it never repaired it. Then I tried to give an AI Determined Exterminator the origin, they _did_ repair it but they never used it.
    I think that this is kinda sad. I was really hoping that the AI would prioritize repairing it, then prioritize using it to both expand and gain an advantage in military conquests. That would’ve made gameplay so exciting.

    • @Bowmen-xc8nb
      @Bowmen-xc8nb 2 ปีที่แล้ว +2

      SttS devouring swarm is nightmare fuel lmao

    • @ImThePerson0
      @ImThePerson0 2 ปีที่แล้ว

      @@Bowmen-xc8nb exactly why I wanted it to work. Lol. Unfortunately they didn’t seem to repair it, and when I gave it to empires that did repair it, they didn’t seem to use it, unfortunately.

    • @DeimosLnk
      @DeimosLnk ปีที่แล้ว +1

      Look like AI is clever enough not to waste any time and resourses on Quantum Catapult...

    • @rsk-1337
      @rsk-1337 ปีที่แล้ว

      @@DeimosLnk 😂😂

  • @Areionco
    @Areionco 2 ปีที่แล้ว +11

    Great help, hope you get to do more in the future, always happy to throw my little bit in to help along good work!

  • @blackangel_925
    @blackangel_925 2 ปีที่แล้ว +35

    I feel like a lot of these origins are way better when used by certain types of empires. Like, personally I think Rogue Servitors on a Remnants start is hilariously overpowered once you get your ecumenopolis up and running. I'd say that its one weakness is getting attacked early, but if you survive those early attacks, you very quickly snowball out of control.

  • @Exakan
    @Exakan 2 ปีที่แล้ว +77

    Kinda sad what happened to Shattered Ring. Starting with/on a megastructure like this makes a lot of fun and is nice for RP. I wish they would add back the normal ringworld segment, but simply add some expensive blockers or similar to delay the tech rush a bit. In the end, its all about fun and MP has its own rules anyway.
    Also, there need to be more machine origins!

    • @Immortalits
      @Immortalits 2 ปีที่แล้ว +13

      Shattered ring should have the other 3 segment colonizable, but with a lot more blockers to clear, since the origin baseline negates the guaranteed habitable worlds, and that way it would be quite interesting.
      The origin should support a 'ringworld only' playstyle in some way, so an already unlocked megaengineering or an event chain, that unlocks it through the wreackage cleaning process on all the rign segments would be balanced even.

    • @Captaintrippz
      @Captaintrippz 2 ปีที่แล้ว +8

      Gigastructures has a frameworld orgin that's kinda nuts, can't take any planets but you can infinitely expand your home "planet"

    • @philippdrescher6012
      @philippdrescher6012 2 ปีที่แล้ว +2

      @@Immortalits Or just make the other segments repairable, but they will also be shattered ringworlds until you get mega engineering.
      You could then balance it with the alloy cost and time needed to repair them.

    • @daroaminggnome
      @daroaminggnome 2 ปีที่แล้ว +6

      "In the end, its all about fun and MP has its own rules anyway" This, just go wild with the origins and let players decide what they do or don't want in their games. Its sad that Prosperous Unification is still better than 2/3rds of origins. I'll take broken over boring anyday.

  • @Knight_Ferris
    @Knight_Ferris 2 ปีที่แล้ว +18

    I absolutely loved the Slingshot to the Stars. Playing as a devouring swarm and having a very low influence cost paired with the origin is just phenomenal. I had territory all over the map, which helped me crush a lot of smaller empires and let me steal their capitals. Easily one of the best I've used.

  • @tintim85
    @tintim85 2 ปีที่แล้ว +24

    Considering what a pain in the ass geting psychic tech can be, the teachers origin is great for that alone.

  • @liyantong3593
    @liyantong3593 2 ปีที่แล้ว +18

    I still remembered back in the day when shattered ring used to be so good for tech rush, especially when paired with technocracy.

    • @luggy9256
      @luggy9256 2 ปีที่แล้ว +3

      back when it wasnt a shattered ring but a ring. and no ringworld preference, good times

  • @Artulucus
    @Artulucus 2 ปีที่แล้ว +11

    "Give the like button a backstory" you say....
    It was a dark and stormy night, and not a single person walked by the street. Noone in sight, except for the figure of a hooded person cast by the flickering light of a neon sign. It walked into the building next to the one with the sign without a hint of hesitation, it was clear that it knew where to go.
    "Is this Montu's video?" it asked " I'm told you need someone for a job."
    There was another person behind a counter. It was a strange xeno, a reptilian with four eyes and a yellow head.
    "Are you up for it? We need only the best." The xeno said
    "I am the best" came the answer
    "You'll have to be. Come, we have a lot to do... what's your name?"
    "I'm Button, Like Button"
    (edited to make it look neater)

  • @peachypietro9980
    @peachypietro9980 2 ปีที่แล้ว +1

    Once again, thank you for doing this: you really do an excellent job of breaking each one down, relating each one to other origins. Cheers!

  • @UnexpectedInquisition
    @UnexpectedInquisition ปีที่แล้ว +1

    Just did the humble bundle thing. Good sale. Thanks!

  • @MRDRK1
    @MRDRK1 2 ปีที่แล้ว +39

    As much as this type of tier list is nice to know about the stats and optimization of min-maxing empire production and efficiency, I always role-play my empires, and always chose whatever origin fits the story idea, even if it's really hard or detrimental.
    Still appreciate the vid, all the same. 😁

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +11

      Yeah, I think that's a very fair comment. Lots of people play that way (myself included sometimes)

  • @DocMadfox
    @DocMadfox 2 ปีที่แล้ว +13

    Straight up found myself playing as Teachers of the Shroud and just Ethics shifting to materialist or deeper into another ethic on all of my empires now. I adore Psionics and getting it guaranteed is something I love so much. The fact it's a free ascension perk is secondary, but still great.

    • @ducttapeanddreams
      @ducttapeanddreams 2 ปีที่แล้ว

      Egalitarian + Xenophile has a really easy time getting out of Spiritualist. They both have fantastic amounts of ethics atraction and are super easy to please.

  • @roblaquiere8220
    @roblaquiere8220 2 ปีที่แล้ว +7

    I did a Doomsday run once and got the worm event chain as well. I made my capitol a habitat over the shattered world and completed the chain. I restored my doomed homeworld and it still had the last modifier from doomsday. If you make it an ecumenopolis foundry and can keep it stable, its insane alloys.

  • @Anabiosised
    @Anabiosised 2 ปีที่แล้ว +1

    these actually make my day, thank you!

  • @kingvinoda3896
    @kingvinoda3896 ปีที่แล้ว +5

    Roleplay is a very important part of Stellaris and I think that should be considered when using the post apocalyptic origin.
    Also you forget that while you start with a tomb world your species also has a preference for whichever world you set up at the start so that means you can colonize those planets and the tomb worlds which just adds more options to expand

    • @molybdaen11
      @molybdaen11 ปีที่แล้ว

      Also you can always build habitats or pick a accention which let's you create Gaia worlds.
      This fits the role play pretty good.

  • @TheNN
    @TheNN 2 ปีที่แล้ว +11

    For the Tomb World start, my thought has always been: Make it go all 'Children of the Atom', and force you into being CRAZY into engulfing the galaxy in radioactive decay. Not necessarily kill everyone, just have some better bonuses from being on Tomb Worlds and such, while perhaps also having more options to make more of them.
    Also as someone who tends to use Remnants as my main playstyle: I basically consider Remnants to be a better version of Prosperous Unification. There's no real drawbacks to it, and it even gives you pretty easy access to an Ecumenopolis once you are ready for it without having to spend an ascension perk slot. Yes, the perks of Prosperous Unification are good, but they are only temporary, once they're gone, they're gone.
    I find Tree of Life a great origin if playing a more 'dominating' hive mind, as being able to put the Tree of Life sapling as an overlord holding, makes your vassals very happy to have, because it provides really solid bonuses for very little drawback to them.
    Having more pops and districts for Prosperous Unification is nice, and that temporary bonus is nice too, however I feel a better longer-term (without making it so 'meta') solution would be to make that bonus temporary, but also make it a one-time planetary decision you can do on all non-artificial worlds you live on, that provides a lesser bonus of +2 pops and +1 max districts. That way it becomes a more long-term boon, without giving you so much 'up front' that can cause such a massive snowball effect.

    • @Kalakakku_
      @Kalakakku_ 2 ปีที่แล้ว +3

      If you play as a plantoid or fungoid you can pick the Radiotrophic trait which gives you bonuses to Tomb Worlds

  • @calderniven8110
    @calderniven8110 ปีที่แล้ว +1

    Thanks for making this. As someone new to the evil overloading business, getting information on stellaris can be sketchy, since the patches have changed it so much over time. Would really appreciate a regular revision to this content when major patches drop too. Subbed.

  • @That_Guy_Named_Epyk
    @That_Guy_Named_Epyk 2 ปีที่แล้ว

    Loving the videos!! Made it all the way through I haven't tried teachers of the shroud yet but I definitely will soon!!

  • @almibry
    @almibry 2 ปีที่แล้ว +1

    I always appreciate these tier lists. I can't be the only one who thinks starting a new game is stressful. I could spend hours reading through all my options and agonizing over all the choices and possible combinations, and still feel like I missed something important. It's nice to see someone else confirming what I feel are snap judgements in my desire to just start the game, or if I disagree seeing a well thought out argument to explain why.

  • @invictus7736
    @invictus7736 2 ปีที่แล้ว +51

    Remnants being C tier despite being one of the best mid-late game origins while Calamitous Birth being B despite being completely worthless is a bit of a meme imo. Calamitous Birth negates the only positive thing lithoids have going for them, that being the extra habitability, and gives very little in return. Remnants provides a ginormous power spike for biological empires and rogue servitors especially way earlier than you'd be getting any arcologies otherwise. VD are also pretty much hot garbage right now.

    • @kaluahmon
      @kaluahmon 2 ปีที่แล้ว +5

      Remnants and doomsday are my go-to's for rouge servitors for RP reasons. I love the idea of having to take over after my little tribbles doomed themselves.

    • @tomisabum
      @tomisabum 2 ปีที่แล้ว +2

      Surprised by that ranking as well, and seconding how well it works for rogues.

    • @Manoomu
      @Manoomu 2 ปีที่แล้ว +5

      Calamitous birth is great if you don't use it on every planet. If you use it on planets of your type you get a population spike on planets with high habitability while still being able to settle all the extra planets normally. Not to mention the synergy with terravore that compounds the extra pops you get from eating those planets anyway

    • @ZulatobariGreatforge
      @ZulatobariGreatforge 2 ปีที่แล้ว +3

      @@Manoomu Terravore perhaps, but I really like Subterranean for Lithoids. The pop growth negative from Cave Dweller doesn’t apply them.

    • @luggy9256
      @luggy9256 2 ปีที่แล้ว +1

      @@ZulatobariGreatforge but the 50% minimum habitability also doesnt effect you... so you lose one of its big upsides because lithoids have essentially the same or better already.

  • @thepussyboss1755
    @thepussyboss1755 2 ปีที่แล้ว

    Mate you make the best Stellaris content i know of keep up the work man, like legit i looked for a tier list for origins and there is was

  • @kotzpenner
    @kotzpenner 2 ปีที่แล้ว +5

    My mates and me always watch your vids to the point where whenever I explain some strategy or interesting tidbit, they say "Oh you also watched the latest Montu video?" lol
    Started a new game where the three of us went with Imperial Fiefdom, it was awesome and absolute and pure chaos once everything broke down.

  • @UrVileWedge
    @UrVileWedge 2 ปีที่แล้ว +5

    Interesting note: Getting Goes Around, Comes Around/full circle can be "stolen". If another empire exists which generates the appropriate archeological site, and you seize the system and send a guy to go through the secondary archeology site, you'll get the bonus.

  • @alpacaofthemountain8760
    @alpacaofthemountain8760 2 ปีที่แล้ว

    Great video!

  • @TheOnlyBritishGuy
    @TheOnlyBritishGuy 2 ปีที่แล้ว +1

    You're a legend Montu, whens the next full play through stream? I'm forever playing the VODs in the background whilst I work

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +1

      Not entirely sure, possibly on Sunday. Or maybe Thursday next week

  • @szekspir98
    @szekspir98 2 ปีที่แล้ว

    always with you till the end montu

  • @shindhi
    @shindhi 2 ปีที่แล้ว +5

    Teachers of the Shroud has been my favorite thing so far. Though you gotta watch those shroud patrons that come along and give you bonuses, then eat your planets when you're not looking.

  • @SDGamer99
    @SDGamer99 2 ปีที่แล้ว +2

    I finished the video. It was pretty informative. Thank you for making it

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +1

      I hope you enjoyed it!

    • @SDGamer99
      @SDGamer99 2 ปีที่แล้ว +1

      @@MontuPlays
      I'm coming back to this game after some serious time off. Now I know what origin to use in my next games. Thank you

  • @KrunoslavSaho
    @KrunoslavSaho 2 ปีที่แล้ว

    i was searching for this days ago and my prayers have finally been answered

  • @ant7891
    @ant7891 2 ปีที่แล้ว

    Love your videos bro

  • @derArchivar.
    @derArchivar. 2 ปีที่แล้ว +12

    ironicly, when i watched your last tierlist, i was thinking "did montu a origin tier list? no? i may request one in the next video" xD
    what about a "starbase modul tierlist", could be interesting, especially while we have the "ring worlds" now

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +6

      Hmm a starbase related tier list could be interesting!

    • @derArchivar.
      @derArchivar. 2 ปีที่แล้ว

      @@MontuPlays really nice video, as always

  • @aemun83
    @aemun83 2 ปีที่แล้ว

    Watched it all. Good stuff.

  • @Connor-fz9ru
    @Connor-fz9ru 2 ปีที่แล้ว +3

    Lost colony is actually really strong if you go for the Fanatic Purifier civic, because the advanced empire that spawns is able to be integrated into your empire by conquest and isn't purged. It is a bit RNG dependent, but assuming they aren't on the opposite side of the galaxy from you they can be a nice extra source of pops in the mid game.

  • @linasdingo
    @linasdingo 2 ปีที่แล้ว

    Great List! - I would care to note Ocean Paradise is well served by the Hydrocentric especially early midgame in PvE when many of the arid worlds around you can be turned Oceanic at 25% discount. (Yes i did get past the A tiers :D .. they are my favorites tbh)

  • @djbirdman9415
    @djbirdman9415 2 ปีที่แล้ว

    nicee introoo man!! :D

  • @almaclean486
    @almaclean486 2 ปีที่แล้ว +8

    I'd argue Remnants should be higher, at least B maybe A. The ability to get an ecumenopolis without an ascension perk also lets you get 9 "perks" in my opinion, just like the teachers of the shroud. Also, the almost free technologies, and boosted building on your first colonies is a nice power boost in the early game. An early ecu in the mid game is a huge boost as well!

  • @fnl90
    @fnl90 ปีที่แล้ว

    Thank you for your videos. I can't play anymore, but I miss stellaris with a passion. I love listening to your vids, in the place of playing.

  • @battlecruiserna
    @battlecruiserna 2 ปีที่แล้ว +1

    ocean paradise has a lot of potential for a mega corp because of how much trade value you can get quickly, you need the ascension perk so you can flood habitats.

  • @mushroomman1007
    @mushroomman1007 2 ปีที่แล้ว +11

    With teachers of the shroud now being a thing I feel we need origins for the other ascension paths that match

    • @chattychatotchannel
      @chattychatotchannel 2 ปีที่แล้ว +7

      It’d be cool to have a mercantile origin where you are a caravaneer or megacorp themed origins

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +14

      I totally agree with that, lets start by upgrading mechanist!

    • @Multichar
      @Multichar 2 ปีที่แล้ว

      @@MontuPlays yes!

    • @Captaintrippz
      @Captaintrippz 2 ปีที่แล้ว +3

      Make mechanist a civic, starting the game with a vanilla t1 tech and building isn't much worth an orgin. Now if it started you with droids or cyborgs... now that could be worth an orgin.

  • @sdl1ishappy
    @sdl1ishappy 2 ปีที่แล้ว

    I'm glad you ranked Teachers of the Shroud so high because I have had a blast with it. It balances fun and narrative with power. Normally, I have to choose between origins I find fun (Here Be Dragons) or ones that are powerful (Void Dwellers, previously). So yes, I concur.

  • @tollnag938
    @tollnag938 2 ปีที่แล้ว +1

    Very well analyzed the origins, I mostly agree with you, with a few exceptions.
    Galactic Doorstep is actually very strong in multiplayer with a buddy of the same origin.
    Remnents is also very strong, maybe very micromanaged for beginners, but it's a good choice whether single or multi-player.
    Void dweller is very strong as a trading empire with the Civic trading guilds if you find or have a partner. Optimal would even be a mega corporation. You can build a trade league through the Civic trade guilds without having to complete or even touch the trade tree.

    • @jameshildebrand907
      @jameshildebrand907 2 ปีที่แล้ว

      The only issue I could see with going megacorp with void dweller is the sprawl penalty. I treat void dweller as the inevitable snowball as you just keep cranking out habitats and end up with massive empire size, but also end up as economic powerhouse.

  • @TheOrpheus1999
    @TheOrpheus1999 2 ปีที่แล้ว

    Gotta say appreciate the use of the KOTFE trailer in the opening

  • @ViolenVaymire
    @ViolenVaymire 2 ปีที่แล้ว +7

    Based Af to use a old republic clip! The only Star Wars period I respect.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +1

      I wasn't sure if it was a great fit. I just really wanted to use it!

  • @sorkvild1473
    @sorkvild1473 2 ปีที่แล้ว +57

    I agree with the Slingshot one. This whole structure feels just useless and actually problematic to you.

    • @Tentites
      @Tentites 2 ปีที่แล้ว +1

      @@ThatGuyNicho I'm guessing they were expecting that it gave you a guaranteed roll of Megastructural Engineering pretty early on into the game and maybe it just doesn't. There are a lot of reasons potentially. The community were hyped cause it sounded like it would have to be pretty good but then it just turned out it wasn't.

    • @Kammereer
      @Kammereer 2 ปีที่แล้ว +1

      @@ThatGuyNicho He was hyped because he thought it'd give early Mega-engineering, not because of the catapult itself.

    • @Alister222222
      @Alister222222 2 ปีที่แล้ว +4

      I think most people haven't realised that the true power of the origin is the fact you are basically paying hardly any more to build outposts far from your territory than you pay to build them on your border. As a regular empire, if you see something halfway across the galaxy that you wish was in your empire, you're kind of out of luck. But as a Slingshot empire, you can usually afford to just snag it for cheap. (Instead of like 800 influence, it will seriously only cost you like 200 with a few additional stacked discounts). This means more planets, particularly multi-planet systems, more big archaeology sites, more relic worlds, more special systems, more ruined megastructures, and so on. It is an incredibly powerful origin, and I think Montu missed the point of how it actually works :/ My tip for playing it, is to start with the +envoy civics for at least the early game, letting you charm whoever you like around the galaxy and giving you the ability to expand all over the place without annoying everyone.

    • @TempestLM
      @TempestLM 2 ปีที่แล้ว +6

      Many of those are useless and exist only to show a feature with no thought of actually making it viable
      "Oh, we have a dlc where we add Gateways or Slingshots. Let's make an origin with it and forget about it.
      Oh we made new vassal mechanics. We need to have an origin with one then
      Oh, let's also make one with ring, make it super op to get everyone to buy dlc and then make it useless after a few patches"

  • @DotaMobaUnionRu
    @DotaMobaUnionRu 2 ปีที่แล้ว +1

    Remnants can be a very powerfull origin for a rouge servitor. Because Ecumenopolis rush is possible and sanctuary arcology is quite powerfull.
    Plus it gives you a cool roleplay: organic civilisation lost everything, and now it is your synthetic dawn to rebuild everything.

  • @alexszilagyi3695
    @alexszilagyi3695 2 ปีที่แล้ว

    You're one of the best guy who really cares about guiding us in this game. You have my attention

  • @caradine898
    @caradine898 2 ปีที่แล้ว

    The one time I got shattered ring to work was playing a machine hive mind that largely negated the habitability issues a few patches back in a multiplayer game. The early game economy was rough, but my research and mid game mega-engineering helped eclipse the other human players very quickly. It was quite fun and very different from my usual style.

  • @sortadecentgaming2348
    @sortadecentgaming2348 2 ปีที่แล้ว

    A tier check in! Still with you lol

  • @basedbalaclavaman7011
    @basedbalaclavaman7011 ปีที่แล้ว +1

    I made a radiotrophic plantoid species with post apocalyptic and relentless industrialists and catalytic processing. It's actually turned out to be a decent build, as the food upkeep is offset somewhat by the fact that I'm turning all my industrial worlds into tomb worlds and only paying half normal food upkeep for my pops

  • @katenordin2526
    @katenordin2526 ปีที่แล้ว +3

    idk if they changed it since this video came out or not, but the survivor trait you get from the Post-Apocalyptic origin is in _addition_ to your regular habitability trait, so it definitely doesn't share the main downside of life-seeded/shattered ring

  • @mrchaos4222
    @mrchaos4222 2 ปีที่แล้ว +2

    We need a tier list of all of Monty's tier lists

  • @aleks4256
    @aleks4256 2 ปีที่แล้ว

    Yes Montu, i'm with you

  • @sublockdown
    @sublockdown 2 ปีที่แล้ว +2

    For post apocalyptic, a small unlisted benefit is that if you are a Spiritual empire, the spiritual faction no longer has a malus for settling tomb worlds. Only really a benefit if you get a system filled with them (or go down the worm path) but it is a rather interesting/unique bonus that isn't listed

    • @nihilvox
      @nihilvox ปีที่แล้ว

      Ooh...
      I'm now envisaging post-apocalyptic spiritualists (fanatic purifier), who aren't (lore wise) "genocidal".
      It's just that every other species needs to be subjected to the fire of purification like they were, which means "Orbital bombardment until the planet is a tomb world".
      Not their fault that the sins and weakness of other races prevent them surviving the sacred trial. And now, oh look, the world has been purified and we can send colonists.

  • @KeybladeWielderXV
    @KeybladeWielderXV 2 ปีที่แล้ว

    I know that the opening was from SWTOR but damn was that an epic way to open the video :)

  • @frosum179
    @frosum179 ปีที่แล้ว +1

    Slingshot to the stars is fantastic for a megacorp, and especially a criminal syndicate. The megastructure is meh, but the -75% influence cost for distant starbases is the kicker. You're able to place random little enclaves around the galaxy to minimize distance for opening branch offices en masse, paying practically no extra influence cost for the distant starbase. This also easily offsets the one fewer habitable world imo, with plenty of planets around the galaxy to be sniped.

  • @smilingnid4276
    @smilingnid4276 2 ปีที่แล้ว +4

    Really feel like Post Apoc should have an alt effect for machine races. For balance I get why they can't take it but it works so well thematically.

  • @pyronac1
    @pyronac1 2 ปีที่แล้ว +4

    some of those do seem broken. glad to know my favorites so far are on the B and A list. i didnt like the clone rush though. maybe i did it wrong, but, in a big game it seems to fail rather quick when you become limited to how many pops you will have on a very limited number of planets. great if you only have one planet but once you add a second, it cuts your pop on that planet in half. or, 60/40... or 80/20... i think it would be better if they cut the number of pops each clone vat produces and double the number you can have. so that way, you can have 10 planet with 10 pop, or one with 50, 30, 10, 10. better to divide i think.
    here be dragons is fun to play. calamitous birth is also fun, remember that bonus from the meteor colony ship applies to ALL worlds, even tomb worlds. and can be utilized to unlock 2 pops rather fast if you have the resources. Tree of life is a fun one as well.
    still so many i need to try.

  • @inkedteddy4627
    @inkedteddy4627 2 ปีที่แล้ว

    Shattered Ring is very powerful almost op in combination with a Machine Intelligence. Machines cancel every downside you mentioned besides starting habital planets. They not only still have access to technicians and energy instead of trade but they also get Starbase solar panels for energy and they can settle any planet making up for the Ring preference/ lack of starting planets.

  • @G-Fiti
    @G-Fiti ปีที่แล้ว +1

    Just a suggestion for improvement (in case you ever do a new version of this in the future). Could you please put the large images you see in the menu on the sheet? They are much more recognizable on a glance than the tiny icons.

  • @mr.paperbag771
    @mr.paperbag771 2 ปีที่แล้ว

    Do you happen to have a Traditions tier list in the making?
    It would be nice to get an overall picture and what empires benefit the most from certain Traditions etc.

  • @MineMax555
    @MineMax555 2 ปีที่แล้ว

    Would love some little guides for each origin. How to make use of them or something like that...

  • @failure5058
    @failure5058 2 ปีที่แล้ว +3

    I’m surprised Hegemon is so low on the list. I feel the benefits of starting your Federation early and leveling it up by the mid game are really quite powerful.

  • @Immortalits
    @Immortalits 2 ปีที่แล้ว +7

    I was using the Here be dragons to have a guaranteed living metal depo and guaranteed T6 armor tech; the dragons are too weak for the lategame :P
    It was quite interesting.

  • @frogvie3624
    @frogvie3624 2 ปีที่แล้ว +1

    Just played a game with the progenitor hive origin, it is kinda crazy. You can get level 8-10 leaders so early on, giving you insane research, fleet power, and resources. I definitely think the passive XP gain is way too high. It’s very fun having these super-powered leaders though.

  • @dominikmuller6785
    @dominikmuller6785 2 ปีที่แล้ว +5

    👍 no words needed

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +2

      I hope you enjoyed it

  • @MaxHaydenChiz
    @MaxHaydenChiz 2 ปีที่แล้ว +1

    I miss the old shattered ring start and the days when post apocalyptic gave you tomb world habitability. I hope they take another look at all the starts you put in f tier in light of all the recent changes and do a rebalance in the next patch.

  • @troymcguffey8801
    @troymcguffey8801 ปีที่แล้ว

    This video won my subscription

  • @JB-xl2jc
    @JB-xl2jc 2 ปีที่แล้ว +1

    Excellent work, thanks! Did you remove the icon for "Gets stronger/weaker over time"? A good example is Tree of Life. I found that helpful!

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +2

      Yes, in this case I didn't really feel it was a solid fit. It was a tough decision to make, so I am sorry if you are missing the gets better/worse over time

    • @JB-xl2jc
      @JB-xl2jc 2 ปีที่แล้ว +2

      @@MontuPlays No worries whatsoever, You verbally mentioned it where relevant so it didn't detract at all!

  • @lukedufaur5368
    @lukedufaur5368 2 ปีที่แล้ว +1

    Hegemony is actually very strong because it means you can win early wars extremely easily. It basically triples your fleet strength at the start of the game, and once you've eaten another empire with this massive power boost you can just boot your underlings from the federation and conquer them. It makes it simple to get 150-200 pops by less than 50 years.

  • @Leo-ok3uj
    @Leo-ok3uj 2 ปีที่แล้ว +2

    You’ll see
    That like button is actually a xeno, he was borned (or more exactly appeared) in another world, in a barren world to be exact, his life was hard and difficult until one day a ship came from the space, noticing his chance to scape from such world he took the chance and got in as a stowaway, hided from the view of the crew of the ship, in that ship he would find out that it was a science ship traveling and exploring the galaxy, of course he couldn’t keep hided for ever, in time the crew started noticing wierd things, food disappearing, things changing place, sounds of something walking, almost exactly 170 hours after the first recorded case of contact with the “being” the captain and researcher chief of the ship, a reptilian of name Montu, was able to convince the “being” with a form similar to a humanoid fist about the good intentions of the crew, the next few days the crew would discover a lot of things about such an interesting being of a “lithiod like skin” and an intelligence and psionic abilities similar to those “of the spiritualist fallen empire”, but the most important thing is that under contact with “humanoid” skin tends to generate a spark of great energy that it would be used (under its own proposal and after having made sure it was safe for it) as a way to power the ship and all it’s components (this is also why YOU need to press the like button, so Montu’s ship doesn’t ends without energy in the middle of space), up to this day the “like button” (as has been named by the crew of the ship) still works with the same crew that opened their arms to him in the mission of exploring, discovering and showing to everyone the secrets of the galaxy, and to perhaps some day uncover the mysteries of his origin.

    • @Leo-ok3uj
      @Leo-ok3uj 2 ปีที่แล้ว

      Holy sht this is longer that I planned from a beginning

  • @B3RyL
    @B3RyL 2 ปีที่แล้ว +1

    Ocean Paradise on its own is pretty meh, but is really good with the Hydrocentric Ascension Perk. I'd say A to S tier actually. Not only you get 50% increase in benefits from the origin, you can also terraform planets into oceans faster, AND you get the Deluge Machine Colossus which turns planets into ocean worlds and kills non-oceanic pops. It's like the Neutron Sweep and instant terraformer in one, which is pretty neat (and you can target your own planets, so you can colonize first, then turn them into ocean worlds). You also get to build ice mining stations which will increase the size of your planets by up to 3 if you have an icy body in the same system (frozen world or an ice asteroid). With ice mining stations, Mastery of Nature and finished Expansion tradition, you can turn your home planet into a whopping 36-district planet. Madness! Ice asteroids are pretty common too, so you'll be able to expand your districts on most of your planets. All of this can make for a pretty significant powerhouse mid to late game.

  • @ShadowcatAlfa
    @ShadowcatAlfa 2 ปีที่แล้ว +2

    at this point I think the hardest thing in making these video's is montu deciding what to do with the like button

  • @neillindgren8992
    @neillindgren8992 ปีที่แล้ว +1

    I would say to improve the mechanist origin, just give mechanists the droid technology as a research option at the beginning of the game. It doesn’t seem too overpowered, as the necrophage origin can use their secondary race as specialists and soldiers right away without any research, and even the syncretic evolution origin can use their servile species as soldiers on day one.

  • @t3st1221
    @t3st1221 2 ปีที่แล้ว

    For post-apo if you have the Plantoid specie pack you can combine it with the radiotrophic trait to have 80% base habitability on tomb worlds instead of 70% and only half the food upkeep on your pop. It's still not enough to make it great without a way to "terraform" other worlds but with mods to enable it or playing as a fanatical purifier + 5x pre-FTL civ to be able to nuke some world before colonizing it's pretty nice.

  • @Pizzarugi
    @Pizzarugi 2 ปีที่แล้ว +1

    I would've expected machinist origin would be higher than C tier when you consider where synthetic ascension sits in the ascendancy tier list. Starting with robots and the tech to make more gives you a head start in going down that path, especially if you got a good ruler and don't want them to die of old age.

  • @Dotanalyst
    @Dotanalyst ปีที่แล้ว +1

    The Post-Apocalyptic origin doesn't change your species' preference to Tomb Worlds, though. It remains whatever type you chose before you selected this origin. So your homeworld is a Tomb World, therefore you can inhabit those without problem, but if your species has an Arid preference, for instance, it can still live on Arid worlds just fine. So your species can inhabit two planet types right from the start.

  • @Justin-qm8yl
    @Justin-qm8yl 2 ปีที่แล้ว

    I love clone army origin with technocracy and masterful crafters. Ascendant clones combined with nihilistic acquisition allows you to snowball hard, especially when you become the crisis as your third ascension perk, and advance it to the 4th stage.

  • @83athom
    @83athom 2 ปีที่แล้ว

    In most playthroughs with a normal Origin I get like 3+ Tomb worlds by me which make me want to play with Post Apocalyptic... but whenever I play with it I never see a Tomb World except my home world until so late in the game that I can just Terraform them. It could definitely use a buff in which you are guaranteed another Tomb World near you that doesn't count towards the guaranteed habitable Worlds.
    That, or add more features to the homeworld that you'd expect from a planet that went through a worldwide total war and survived; for example underground bunkers that act as a free stronghold but doesn't take a building slot, a contamination site that increases physics research and energy production at the cost of food growth until its fixed and then increases society research massively, a ruined military industrial complex blocker that upon clearing leaves a feature that gives like +30% army build speed and -15% army cost on your homeworld, et cetera. They don't have to be spectacularly amazing, but even something would be nice.
    I get that they don't really want to make 'normal' Origins too nuanced and complicated... but Remnants is basically the exact same Origin that gives you a better world type that also has all those extra features already.

  • @confectortyrannis275
    @confectortyrannis275 2 ปีที่แล้ว

    @29:25
    Still here! Just got Stellaris a few days ago, have imploded my first 2 attempts 😆
    Been watching your videos cuz I really don't know how to properly exploit a planet or address issues (a *lot* of angry red at the top of my screen 😑)
    But I'm learning!

  • @daedalusdreamjournal5925
    @daedalusdreamjournal5925 2 ปีที่แล้ว +1

    Currently looking at A Tier. I was surprised to see void dwellers sink to B tier but I agree with what you said about it. Prosperous unification still going strong though I see. I have yet to play overlord so I was interested in seeing how the new origins ranks compared to the old ones.
    I was surprised by the shroud origin, I was not aware it was so good!
    I was more tempted to go subterranean to see if the minimum 50% habitability can lead to extra worlds that can overcome the negatives.

    • @Captaintrippz
      @Captaintrippz 2 ปีที่แล้ว

      The 50% min habitability doesn't do much unless your a genocidal species, getting other species and terraforming are too easy to do imo.

  • @vpliskin3590
    @vpliskin3590 2 ปีที่แล้ว

    Just found out another advantage of Teachers of the Shroud : with the few Rare crystals you get at the beginning of the game, you can run the Crystal sensors edict and almost always find your two guaranted habitable worlds at 2200.01.01

  • @yoga5631
    @yoga5631 ปีที่แล้ว

    A friend of mine make a valid point about an imperial fiefdom multi game is that when the empire collapse the player closest to the territory of the advanced empire can easily snipe the advanced empire when it collapse giving them a huge edge over the other players

  • @peterknutsen3070
    @peterknutsen3070 ปีที่แล้ว +1

    20:33 Damn! That changes everything. I’ve been assuming that the Colonial Spirit PM would go away after 20 years like PU’s, or maybe last as long as 30 years. I’m hugely surprised that it’s permanent, and that makes me quite curious to give it a try.

  • @georgeclueney4419
    @georgeclueney4419 2 ปีที่แล้ว

    I'm curious if you'd be interested in reviewing modded origins.
    Theres one origin where you it's essentially "Overpopulation".
    You start with 70 pops but only enough jobs to support the vanilla amount. You also have a negative homeworld modifier that adds 100 crime (another 100 or so crime from pops).
    Another thing, your species starts of unable to reproduce pops until you can undo it by colonising your first planet which will then allow you to undo through the situation log. It takes 10 years once you begin it and does not cost science.

  • @molybdaen11
    @molybdaen11 ปีที่แล้ว

    Doomsday, is a pretty interesting start since it forces you to play different then usuall.
    Yes you could be lucky and find a good world close by or a primitive to conquer.
    But you could also find only 60% or less habitable world and have to deal with stability, happyness and ressource issues.
    The only bad thing about this orgin is that of you spawn close to a hostile empire which is more advanced them you, you have a high chance of losing without a fighting chance.

  • @reflectedpower609
    @reflectedpower609 2 ปีที่แล้ว

    Honestly, I love Life Seeded. The massive district limit means you can easily fix any early-game resource problems. Also, if you run (fanatic) xenophile you can easily form migration treaties to help inhabit your other non-Gaia planets.