How To Enable And Use Nanite In Unreal Engine 5 To Make Your Game Run Smoother (Tutorial)

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 62

  • @3zzzTyle
    @3zzzTyle 2 ปีที่แล้ว +54

    5 minutes more packed with clear information than a bunch of 20 minute messy "uhh uhhm" videos I had to go through before finding this one. Thank you.

    • @Ehren1337
      @Ehren1337 ปีที่แล้ว

      ill just speak gibberish instead then 😂🤣

  • @PatrickTheDM
    @PatrickTheDM 2 ปีที่แล้ว +7

    Doing this now on my maze/puzzle game to see how it affects FPS. Thanks! I plan to put up a sneak peek video in the near future.
    EDIT: Easily gained 10 - 20 FPS and I still have a few objects to enable in the level. NICE!

  • @CEODeliveryBoy
    @CEODeliveryBoy 9 หลายเดือนก่อน +1

    Clear, concise and str8 to the point. Thank u

  • @wolfwirestudios
    @wolfwirestudios 2 ปีที่แล้ว +8

    I read somewhere that it's only usable for meshes with very high polycount? as in, using it for low/mid poly assets is just going to add performance overhead.

    • @MattAspland
      @MattAspland  2 ปีที่แล้ว +7

      I initially believed this as well, but the Unreal Documentation said that it is worth using on any asset wherever possible as it will speed up render times.
      This is under the section "What Types Of Meshes Should Nanite Be Used For?"
      docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/

    • @violentpixelation5486
      @violentpixelation5486 2 ปีที่แล้ว +1

      @@MattAspland Thanks alot for the info.

    • @wolfwirestudios
      @wolfwirestudios 2 ปีที่แล้ว

      @@MattAspland This is true on their part but it depends on cases. Right now, In my world the small props (AC etc) had nanite enabled and they were spread all throughout but disabling nanite on them actually gave me a boost in performance. These assets are hardly over 3K triangles. Nanite actually is strange. Ofc I have it enabled on bigger meshes (over a million tris) but not sure about the meshes which are less in poly count but more in quantity. Always use "stat gpu" and see Nanite frametime load. Maybe, just maybe, UE5.1 might have some Nanite improvements.

    • @JorgetePanete
      @JorgetePanete 2 ปีที่แล้ว +1

      ​​@@wolfwirestudios In theory you should "Nanite Everything" in the future

    • @wolfwirestudios
      @wolfwirestudios 2 ปีที่แล้ว

      @@JorgetePanete Yeah. Once it is in it's perfect state. :)

  • @wolfiedgr8t
    @wolfiedgr8t 2 ปีที่แล้ว +1

    Great stuff, thanks Matt👍

  • @onebuckgames
    @onebuckgames 2 ปีที่แล้ว +3

    Great video as always. Could you make a video showing us how to configure a gamepad to navigate in widgets? But also working with our own textured buttons, not just that standard square with a text on it. That would be a major help, but anyway, thanks a lot for sharing your knowledge. Always very useful.

  • @danishadnan8316
    @danishadnan8316 2 ปีที่แล้ว +6

    Hey amazing video just a question I do have all the requirements for nanites however, when I select nanite visualization nothing pops up it just dampens my screen a little and when I try hitting on the triangles it's still the same the screen doesn't turn dark, and it doesn't show any tringles. Would you know what the problem is here?

  • @tearsinrain8002
    @tearsinrain8002 ปีที่แล้ว

    Very helpful - thankyou!

  • @amigoface
    @amigoface 2 ปีที่แล้ว +2

    quick, simple and clear

  • @vakonitas
    @vakonitas 2 ปีที่แล้ว +4

    Hi, will you go further into the Nanite Settings within the Static Mesh Details panel?
    Trying to figure out what some of these options are. Cheers and great video!

  • @N1337w
    @N1337w 2 ปีที่แล้ว +2

    I've got loads of tree's that I've enabled nanite on with the new 5.1.0 release. But it seems to still be using the LODs, when I zoom way out, it still seems to show a placeholder, is there a way to disable these?

    • @carlossuarez9272
      @carlossuarez9272 2 ปีที่แล้ว

      Do you found a fix for that?

    • @avistryfe4534
      @avistryfe4534 ปีที่แล้ว

      I still get floating z axis trees when i use nanite on foliage...
      Theres an annoying fix somewhere but its not easy to follow.

  • @DoomsDay117x
    @DoomsDay117x 2 ปีที่แล้ว +1

    Perfect timing Matt! I am working on my Environmental art project in UE5 and wanted to use Nanite. thanks!

  • @SuleBandi
    @SuleBandi ปีที่แล้ว +1

    Hey Matt, is there any back draws using Nanite in a VR project? (without Lumen)

  • @AVISIONMUSICTV
    @AVISIONMUSICTV ปีที่แล้ว

    Excellent! Thank you

  • @reaperone7325
    @reaperone7325 8 หลายเดือนก่อน

    anyone know what happened when i turned nanite on it will show empty surface? and when i check the nanite triangle it will show just blacks?

  • @HuxaifaYT
    @HuxaifaYT ปีที่แล้ว +1

    This run on shader model 5?

  • @Nochezelcalacas
    @Nochezelcalacas 2 ปีที่แล้ว +1

    Could you do a video on how to make it so that an input can do different stuff depending on how you press it? Like if you press ctrl once, it crouch and if you press it again, it un crouches, but if you hold it, it makes you go prone. Kinda like some FPS games do. I would really appreciate it if you did a video of it. Thanks!!

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz ปีที่แล้ว

    Have they sorted nanite for transparency yet ot does it still kill windows?

  • @ParabhdeepSingh
    @ParabhdeepSingh ปีที่แล้ว

    i don't know why my mesh is getting black at some area, when i turn off nanite it looking fine, any solution for that ?

  • @R3IMYSS
    @R3IMYSS 2 ปีที่แล้ว

    Thanks so much! :) Excuse the pun but this was EPIC!

  • @adityalokapratama8495
    @adityalokapratama8495 2 ปีที่แล้ว

    i was applying nanite to the rock assets that i scattered around the map using foliage.
    for some reason applying nanite made my performance run worse, looking at the GPU visualizer
    is there anything i missed?

  • @HilariousHaven24
    @HilariousHaven24 ปีที่แล้ว

    Can we use it on dx11?

  • @letsplaysomthing3799
    @letsplaysomthing3799 2 ปีที่แล้ว

    hey i have ue5 5.1 and i try enable nanite on trees but my fps drop 100 to 55/50 how can i fix that?

  • @leonpijudo6875
    @leonpijudo6875 2 ปีที่แล้ว

    I have a crash when i enable directx12 and restart

  • @Bettercallsouls
    @Bettercallsouls 2 ปีที่แล้ว

    Thanks!

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 ปีที่แล้ว

    so is there a downside to enabling nanites on all of your meshes?

  • @locogoose1788
    @locogoose1788 2 ปีที่แล้ว +1

    Anybody else had an error with the simple third person map after playing saying the staticmesh actor 0 has to be set to moveable in 5.1m

  • @antoniogansales
    @antoniogansales 2 ปีที่แล้ว

    It was indeed RTSS (RivaTunerStatisticsServer), which I have been using at launch in recent months for some G-Sync game optimizations!
    I’m still able to let RTSS run and do its thing and I no longer get UE5 d3d errors if I add a profile for the main UnrealEditor.exe as an Application Profile and set its detection level to: None

  • @abibackground
    @abibackground ปีที่แล้ว

    Is there any way that I can apply Nanite at one click? I got so many to apply.. Any shortcut?

    • @c0nsumption
      @c0nsumption ปีที่แล้ว +1

      You probably have to write some kind of automation script that grabs all the lights in the scenes and changes the option

  • @Holmes-n6q
    @Holmes-n6q 11 หลายเดือนก่อน +1

    i got 100 exp by watching this, thank you

  • @r_e_d_squirrel367
    @r_e_d_squirrel367 ปีที่แล้ว

    awsome

  • @trypresident774
    @trypresident774 2 ปีที่แล้ว +1

    So I have a tv playin in my game when I use direct 12 it doesn’t work but when I go to direct 11 my tv works fine how do I fix it for direct 12

    • @MattAspland
      @MattAspland  2 ปีที่แล้ว +1

      Strange, are you using my TV tutorial? If so, I have something similar to this in one of my projects with Direct 12. Could you DM me on Discord with more information?

  • @dzirt0677
    @dzirt0677 2 ปีที่แล้ว

    Did I understand correctly that nanite doesn’t work on macOS? Trying to enable it on my MacBook Pro(M1) and noting happens

    • @tech-ii5sh
      @tech-ii5sh 2 ปีที่แล้ว

      I do know that Nanite and Lumen both works on MacOS. Also, the MacOS don’t have Raytracing Hardware on Chip. The Metal Graphics API however, does have a Raytracing API that runs on Compute shaders on the GPU but does not run at interactive rates. At this time, it’s meant to aid in offline renders in software such as Blender and others. I personally believe that apple will eventually add specific Raytracing Hardware on Chip but who knows exactly when that will happen.

  • @nevfelemrecicek
    @nevfelemrecicek 2 ปีที่แล้ว

    Thanks

  • @frictiongamestudio7217
    @frictiongamestudio7217 2 ปีที่แล้ว

    Character customizeation Tutorial pls

  • @aarishintzam778
    @aarishintzam778 2 ปีที่แล้ว +1

    plz make a video on you win after killing all enemies

    • @MattAspland
      @MattAspland  2 ปีที่แล้ว +1

      This video should help.
      th-cam.com/video/jXnRNLYyfxA/w-d-xo.html

  • @cannagybro115
    @cannagybro115 ปีที่แล้ว

    my coputer cant handle nanites

  • @Leomerya12
    @Leomerya12 2 ปีที่แล้ว

    Marry me.
    I'm going to owe you royalties for whatever game I make.
    (edit: I'm a PATRON, so maybe not.)

    • @MattAspland
      @MattAspland  2 ปีที่แล้ว +2

      Haha thank you for the support! Happy to help :)

  • @DarksCooding
    @DarksCooding 8 หลายเดือนก่อน

    I didnt know you needed to use direct x12

  • @battleborgz4851
    @battleborgz4851 9 หลายเดือนก่อน

    So, you can Nanite anything.

  • @AuraGamesIn
    @AuraGamesIn 2 ปีที่แล้ว

    Nanite work for android ?

    • @MattAspland
      @MattAspland  2 ปีที่แล้ว

      I don't believe it works for mobile devices no

    • @tech-ii5sh
      @tech-ii5sh 2 ปีที่แล้ว

      In order to use Nanite on Android, OpenGL ES version 3.2 is now required on Android. iOS version 14 or later is supported.

  • @TheRunningSongs
    @TheRunningSongs 2 ปีที่แล้ว

    This would be great if it wasn’t 4:01am!

  • @Jsfilmz
    @Jsfilmz 2 ปีที่แล้ว

    sent ya email broski

  • @Holmes-n6q
    @Holmes-n6q 11 หลายเดือนก่อน +1

    i got 100 exp by watching this, thank you