Solidworks Advanced Surface Blending/Transitions Modelling Exercise. Vitra Belleville Armchair.

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 21

  • @sn0m0be
    @sn0m0be 9 วันที่ผ่านมา +1

    Beast! Nice one once again.

  • @g3d894
    @g3d894 2 วันที่ผ่านมา +1

    Andrew, what a wonderful tutorial, congratulations on your effort to open the drawer and face something stopped and difficult to model oh so long, it encourages me to do the same, finish things not yet finished and especially to study and explore 3D modeling even more. My heartfelt thanks for everything you teach here, I took advantage of it I made a small contribution through YT, I don't have much notion of values, but I hope it is possible for you to have a good beer in your beautiful country to celebrate 2025! Thank you dear Andrew and have a great year friend! 🍻🤗

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  2 วันที่ผ่านมา +1

      Hey, thanks for watching! It's definitely good to finish things that seem too difficult, or do not have the pressure of being for work. Have a good one!

  • @vma3541
    @vma3541 16 วันที่ผ่านมา +1

    Plenty tricky under-seat/legs connections, you found some really nice surfacing solutions.
    The end surface shown in rhino is greatttt !!!! Glitches are almost invisible anyway and would be probably ironed out in mold making.
    You start 2025 super strong ! 🌟🌟🌟🌟🌟

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  15 วันที่ผ่านมา

      Yeah, very small glitches... I'm sure there would be bigger process issues when moulding a part like this as well!

  • @g3d894
    @g3d894 2 วันที่ผ่านมา +1

    Valeu!

  • @jonathanmanoles4751
    @jonathanmanoles4751 15 วันที่ผ่านมา +1

    super helpful thanks dude!

  • @my-days-co
    @my-days-co 16 วันที่ผ่านมา +1

    Thank you so much, learn a lot from your professional workflow

  • @ourwaystudio6204
    @ourwaystudio6204 16 วันที่ผ่านมา +1

    nice

  • @beom_son
    @beom_son 16 วันที่ผ่านมา

    thank you for tutorial!! andrew

  • @yout155
    @yout155 15 วันที่ผ่านมา +1

    Fantastic. Looking forward to jumping into this model and taking a look at the secondary boundary surface spline profiles. well done. Also, really neat process using the extruded surface planes to sketch on, instead of just creating more planes. What's next?

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  15 วันที่ผ่านมา +1

      Hi there, yeah pick the model apart and let me know your thoughts... I definitely could have gone through another round of form/tweaks, but with video content (especially one that took a few years to complete) sometimes you just have to move on! The extruded surface/planes worked a treat, much more interactive to tweak things with Instant 3D active. Not sure what is next, I need to check my video folder for half completed projects.

  • @strikeassasssin
    @strikeassasssin 16 วันที่ผ่านมา

    wow

  • @mahdihussein7623
    @mahdihussein7623 16 วันที่ผ่านมา +1

    Excellent work, thank you for sharing your knowledge in all these videos! Question, I notice you don't seem to worry about small imperfections in curvature continuity on the surfaces (when turning on curvature colour), but you do seem to scrutinise tangency with the zebra stripes. Do you think getting perfect curvature continuity (i.e. no random red/blue areas) isn't really possible in SolidWorks? Also, it would be really interesting to hear you talk about the differences between SolidWorks & Rhino with surfacing and why you would use one over the other. Last thought, going back to the Playstation controller project you did, it would be interesting to hear your best guess on the CAD software Sony used for that. Thanks!

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  16 วันที่ผ่านมา +4

      Hi there, good question. Solidworks tends to use a pretty coarse mesh for the shaded curvature analysis, meaning you see artifacts that are the result of the coarse mesh, rather than actual issues with the surface. I do check it frequently as it is useful for seeing hotspots (like those created where I talk about leaving 1 deg of deviation between the trimmed edge and untrimmed edge). You can have curvature continuity with the red/blue areas, but there is no way to check in Solidworks for sure beyond a visual inspection with zebra stripes and the curvature comb tool. Deviation analysis will only check for tangent deviation. All of this is why I use a macro to send selected surfaces or bodies to a session of Rhino where I can run the global continuity analysis, to check edges for G0/1/2 as well as zebra analysis where I can set the mesh quality myself. It is fairly quick, only a few seconds delay to send 3 surfaces over for evaluation.
      Rhino, you can get much cleaner, light weight surfaces than in Solidworks. Solidworks tends to make all boundary surfaces with boundary constraints multispan, degree 3 surfaces, even if the input references are a higher degree. It also makes them really dense. Rhino, you have to layer off your progress in case you want to go back and make alterations. Solidworks is much easier to modify a model that has been developed, for form finding or general tweaking of forms.
      When I was looking around for info, I read they used Creo for the Playstation controller.
      Cheers, Andrew