it’s crazy that I’m further than you in my progress to building the space elevator, but your production/base is like 10,000 times better. I love watching you build 20 manufacturers for one item lol. Love the videos :)
I think that's 90% of the people that play this. I'm always rushed to unlock stuff, thinking once that's unlocked I'll start making better factories. Never really pans out until the last two tiers though.
It is incredible that a game about chill building and construction produced the most terrifying video game enemies ever. These spiders are pure nightmare fuel.
I do not have arachnophobia. But, the stingers are the single most terrible "living" thing I've ever witnessed. It's like CS made them specifically to strike fear into my lizard brain
@@MrTehNoms Yeah they are uncanny valley spiders. So they kind of trigger a fear response in everyone. They move in a jerky fashion and have far too much meat on them to feel 'right'.
Gotta capture them in a blueprinted cage and then build a factory around them. In cat form, of course. Then your factory can have a bunch of cats. Maybe even cram some buildables together to make a big computer keyboard for them to sit on. IDEAS
protip to deal with the excess water in the aluminum system, use valves! just limit the water input to 60, although it does have the downside of having a longer start uptime, its the most space efficient solution found by Xyrill Plays (im referring to his how to use fluids in satisfactory u8 at 100% efficiency video if you're curious)
You actually don't need to limit flow. If you make a pipe junction with your recycled water coming in from the bottom and the external water coming in from the top, then use uncapped valves to prevent backflow, the system just prioritizes using the water from the lower pipe first. If you limit intake with a valve, you should fill up a buffer first before turning the system on, or you'll just asymptotically approach full utilization but never get there, resulting in machines repeatedly turning off and on.
@@celestialspark5697 because machines shut off and then wait a little bit before starting again when they get enough resources, it will actually get to 100% if you have the exact amount of input and no buffer (eventually) ... but I don't trust valves anyway, I don't ever use them for anything more than enforcing flow direction lol I haven't tried the "prioritizes bottom input first" method, but I've heard it from a lot of people. I don't like that it is counterintuitive tho, you'd think that the pipe flowing down with the help of gravity would flow faster than the pipe flowing upward against gravity.
@@kenanjones3481it’s more that the pipe is already full, so no more water comes in from above. The vertical top up is the only way to make it reliable. Using a valve doesn’t work if you don’t produce at maximum speed all the time.
Another way to do the aluminum water cycle is to not mix fresh and reused water: 3 alumina solution refineries to 1.5 aluminum scrap refineries fully feeds the water requirement of 1 of the solution ones, letting you use separate pipes of fresh water for the other 2. No chance of stalling, it only needs a little of startup, but you need to run the fresh water pipes anyway. 6 to 3 for feeding back 2 also works if you don't want to underclock.
When exploring a cave, the "enemies" setting on the scanner is really excellent. Also pull out a large building blueprint and just scan around with it, if a creature is behind a pillar you'll see it say a creature is in the way of building and even give you a partial outline of it so you can see what the creature is.
Rather than dragging limestone to your aluminum plant and running extra machines to make wet concrete, you can just use the priority pipe junction. A vertical junction with your feedback water going in the bottom and extractor water going in the top. Pipes drain from the bottom so it will ALWAYS pull feedback water (even if the pipes are full to capacity). You can pump 600 water into the top of the junction if you want, no jams.
Who else took a sharp breath when kibz put the purple slug into the slooped constructor WITHOUT processing something first!? Also, the hover pack should use the batteries (which are freaking awesome for vehicles), even at 1 per second I'd be happy rather than the mad scramble to switch to regular jetpack and hope you manage to get back over the lip of the chasm you're building over.
I really like Instant Scrap for aluminum processing, mainly to remove the Alumina Solution step and not to have to deal with water cycling. Its also just more efficient in general. Excited to see how you tackle it though.
@@harunoderso That's easy to solve, put a vertical pipe junction before the water input of the refinery, pipe that into the refinery on the middle, have the return water piped to the bottom of the junction, and water from extractors go into the top of the junction. The junction will always prioritise water from the bottom first, so it will use up all the generated water, then supplement it with the water from the extractors.
@@102728 Nothing really, most just use it to make wet concrete and sink the concrete. It's also not too difficult to reuse the water from making scrap. I just like using "more complicated" alts where I can because it ties chains together very nicely.
Dude I've watched SO many of your videos on satisfactory and I think I finally have something to contribute. I Love your boom tubes. Especially the wall mounted ones. Instead of having the entrance to the boomtoob just another floor mounted one, how about one you walk Under and it sucks you Upwards into your other wall mounted toobs. That's how I do mine and it feels Very Futurama. Just walk into a cubby and mine sucks me upwards
the pipe comment from ada actually pissed me off the first time i heard it. i SCREAMED "bullshit they fucking can!" i had just gotten done with hours of setting up oil and coal power plants
I’m trying something weird with my aluminium factory water setup. 600 bauxite into three refineries with the sloppy alumina recipe then the alumina solution into another 3 refineries. I “slooped” two of those refineries to double the output and it actually creates exactly the amount of water the first three refineries need! Closed system! It’s been running like that for a few days on my dedicated server with no issues yet. Of course you also get extra aluminium scrap for free that way too!
Okay, this is pretty clever. I suppose it'll be less useful for big factories since somersloops are pretty limited, but for smaller setups, it's pretty neat.
17:00 we don't really see all the little cuts/edits you do just to give us a smooth experience (like here cutting out the second run for more frameworks and stuff like that). It's just so impressive editing :)
You can use pipe valves to control your fluid dynamics, making it so you can have one way pipes, and flow rate control. With these I've never had a problem with waste fluids. (Subject of your aluminum to concrete setup) Hope you're doing well. 👍
@5:45 that true 90 belt... There are so many times i wish i could build the Blueprint maker around something and save it that way .. because I know i have no hope of recreating my ..ahem.. Brilliance all over again.
Satisfactory calculator website can be used to make a "megaprint" from existing stuff, this can then be added to the save at another location or savegame (but not in game)
Satisfactory calculator website can help you create "megaprint" of existing built stuff and you can then add a copy to a new save or at a new location in an existing game, still this is not perfect because it happens outside the game itself
Use the constructor and sloops to double the powershards... That's genius! How did i never think of that before? How is that not in every satisfactory tips video yet?
Its wild that your factory is technically behind mine in tech - and yet is so much bigger and well laid out. Mine is a complete mess, and the notion of tearing it all down (again) makes me feel... bad. And yes I could just start a new factory somewhere else. But I'd know that mess was there. And it would taunt me.
For solving the water problem in the aluminium production you can also use a Variable Input Priority Junction. For this you just stack up pipes on top of each other and connect them with junctions, then the output pipe will prioritize the lowest pipe (like the output of the refinery).
The logic behind two rifles is "It is faster to switch to your sidearm than it is to reload" and having had to flee in panic while reloading really drove that lesson home.
Love watching these videos... I always seem to have problems setting up my factories -- guess I can't QUITE visualize mega-bases, so I wind up sticking with specific small factories...
Has anyone seen the hidden dialogue with in the MAAM? if you have a hard drive scanning keep hitting the scan hard drive button over and over you'll get secret dialogue. Turns out the MAAM is a sadder machine than we thought.
hey kibs, just so you know there's a way to make the water loop for aluminum completely closed, using an alternate recipe and some sloops. I've had my system running with a loop for over 100 hours with no magic excess or leaked water. I know water is infinite, but it lets you build the factory anywhere, not just near water or having to transport water.
The belt coming off the container would look fine if it was on ‘default’ build mode. Straight seems to wonkify belts in that specific scenario, but default is still fine.
about the liquid biofuel recipe, I recommend forgoing using wood and leaves to get your biomass and just use remains. with each remain getting doubled every remain is 1 stack of biomass. that means 48 creatures killed fills a full industrial bin. even after you do the math to convert that amount into liquid bio fuel, that's still a third of an industrial bin of bio fuel. 3 stacks of creature remains gives you unlimited liquid bio fuel. even if you choose to not double it, that's still only 6 stacks. this is also how I got infinite gas obelisk which are the best counter to bee hives as they give you a no fly zone where you can just hit the hives in peace with your wacky stick some greater incentive for liquid biofuel for you kibitz, having a jet pack that never runs out trivializes spiders. wait for their jump to finish and punish them when they stand still with a nobelisk (any of the explosive ones work but I've found the clusters work really great against the standard alphas cause they often get a 1 shot breakpoint if luck is on your side)
I was looking forward to your idea for building tracks. And I have to admit that it doesn't seem impressive... :D The conveyor belts on the foundations seemed elegant, but the hanging tracks are not what I was looking for. Bitz, on the other hand, overdoes the track decorations - my laptop wouldn't be able to handle such a line of tracks...
you know kibz heres a thought what if project assembly is not some space port or refueling station what if its a doomsday lazer meant to destroy the planet because these entities communicating with the player are some sort of threat to ficsit?
so, i just balenced out the belts so that all that access water went to new unwatered refineries, so like 4 biproduct water refineries perfectly feeds 2 more bauxite refineries
I sent the excess water from the Aluminum solution into coal generators because I was already using coal there anyway and more power is always more better
im kind of a noob as im only at like 130 hours on my first playthrough, but i never did get the water cycling back into aluminum to work even after hours of tampering with it
Kib's is going to go mental. Alot of the stuff just responded due to the Patch glitch. If you loaded the game before the 1.006 patch all the stuff is back to recollect. No hard drives but everything else. Can we say he'll be farming.
ADA's not toxic, she's like an enzyme that dismantles incompetent employees.
i love biology after i learnt biology
In that case we should see what pH will denature her
it’s crazy that I’m further than you in my progress to building the space elevator, but your production/base is like 10,000 times better. I love watching you build 20 manufacturers for one item lol. Love the videos :)
I think that's 90% of the people that play this. I'm always rushed to unlock stuff, thinking once that's unlocked I'll start making better factories. Never really pans out until the last two tiers though.
Build Mega base if you're a content creator, build satellite base if you're a normal person
Same with me. not even close
@@FrohothI call it guerrilla building. A bunch of small outposts connected by a series of tunnels, like the Vietcong.
kibs unlocks the nuclear power plant, nuclear reactors are built, a couple videos later:THE NUCLEAR REACTOR IS MELTING DOWN
We're all waiting on it xD
Just make sure you check the bottom of your drones' inventories before loading up the spicy rocks.
Frfr
It is incredible that a game about chill building and construction produced the most terrifying video game enemies ever. These spiders are pure nightmare fuel.
I do not have arachnophobia. But, the stingers are the single most terrible "living" thing I've ever witnessed. It's like CS made them specifically to strike fear into my lizard brain
@@MrTehNoms Yeah they are uncanny valley spiders. So they kind of trigger a fear response in everyone. They move in a jerky fashion and have far too much meat on them to feel 'right'.
Gotta capture them in a blueprinted cage and then build a factory around them. In cat form, of course.
Then your factory can have a bunch of cats. Maybe even cram some buildables together to make a big computer keyboard for them to sit on.
IDEAS
Why I’m glad to have enemy agro turned off.
1: me see kibz video
2: me happy
3: me watch kibz video
4: me wait for new kibz video
The factory must grow to meet the needs of the growing factory!
Nice Wilde-reference. 👌
Sounds very Soviet.
13:34 That actually gave me a heart attack
A full on, 5 alarm heart attack.
Sameeee
It jumped scared me, which jumped scared my cat.
protip to deal with the excess water in the aluminum system, use valves! just limit the water input to 60, although it does have the downside of having a longer start uptime, its the most space efficient solution found by Xyrill Plays (im referring to his how to use fluids in satisfactory u8 at 100% efficiency video if you're curious)
You actually don't need to limit flow. If you make a pipe junction with your recycled water coming in from the bottom and the external water coming in from the top, then use uncapped valves to prevent backflow, the system just prioritizes using the water from the lower pipe first. If you limit intake with a valve, you should fill up a buffer first before turning the system on, or you'll just asymptotically approach full utilization but never get there, resulting in machines repeatedly turning off and on.
@ yea but thats a bit complicated, and iirc from Xyrill’s testing, it wasnt the best option, and the simple 60 valve limiter worked flawlessly
@@celestialspark5697 because machines shut off and then wait a little bit before starting again when they get enough resources, it will actually get to 100% if you have the exact amount of input and no buffer (eventually) ... but I don't trust valves anyway, I don't ever use them for anything more than enforcing flow direction lol
I haven't tried the "prioritizes bottom input first" method, but I've heard it from a lot of people. I don't like that it is counterintuitive tho, you'd think that the pipe flowing down with the help of gravity would flow faster than the pipe flowing upward against gravity.
@@kenanjones3481it’s more that the pipe is already full, so no more water comes in from above.
The vertical top up is the only way to make it reliable.
Using a valve doesn’t work if you don’t produce at maximum speed all the time.
I use it to make extra rubber I can sink
Another way to do the aluminum water cycle is to not mix fresh and reused water:
3 alumina solution refineries to 1.5 aluminum scrap refineries fully feeds the water requirement of 1 of the solution ones, letting you use separate pipes of fresh water for the other 2. No chance of stalling, it only needs a little of startup, but you need to run the fresh water pipes anyway.
6 to 3 for feeding back 2 also works if you don't want to underclock.
When exploring a cave, the "enemies" setting on the scanner is really excellent. Also pull out a large building blueprint and just scan around with it, if a creature is behind a pillar you'll see it say a creature is in the way of building and even give you a partial outline of it so you can see what the creature is.
Rather than dragging limestone to your aluminum plant and running extra machines to make wet concrete, you can just use the priority pipe junction. A vertical junction with your feedback water going in the bottom and extractor water going in the top. Pipes drain from the bottom so it will ALWAYS pull feedback water (even if the pipes are full to capacity). You can pump 600 water into the top of the junction if you want, no jams.
THIS IS WHAT I NEEDED TO HEAR, MY ALUMINUM FACTORY IS CRYING FROM LIQUID ISSUES ❤
It’s like we don’t even play the same game with how good everything you build looks
Now more than ever we need FICSIT to save the day
The Republicans will inaugurate their president on this day and- OH MY GOD IT'S FICSIT WITH THE STEEL CHAIR!!
Fr
Frfr
Why's that?
@@Snikeymans Because they obsess their lives over politics and think the entire world is going to collapse since America voted red
Who else took a sharp breath when kibz put the purple slug into the slooped constructor WITHOUT processing something first!? Also, the hover pack should use the batteries (which are freaking awesome for vehicles), even at 1 per second I'd be happy rather than the mad scramble to switch to regular jetpack and hope you manage to get back over the lip of the chasm you're building over.
I really like Instant Scrap for aluminum processing, mainly to remove the Alumina Solution step and not to have to deal with water cycling. Its also just more efficient in general.
Excited to see how you tackle it though.
I'm still a noob, what's the issue with water cycling? Like the refinery not being able to dump its water?
@@102728 you usually feed the water back into the first refinery so that its a 100% closed cycle but it backs up very often
@harunoderso it doesn't backup if u make it correctly
@@harunoderso That's easy to solve, put a vertical pipe junction before the water input of the refinery, pipe that into the refinery on the middle, have the return water piped to the bottom of the junction, and water from extractors go into the top of the junction. The junction will always prioritise water from the bottom first, so it will use up all the generated water, then supplement it with the water from the extractors.
@@102728 Nothing really, most just use it to make wet concrete and sink the concrete. It's also not too difficult to reuse the water from making scrap. I just like using "more complicated" alts where I can because it ties chains together very nicely.
13:36 sounded like kibs said “AHHH Jesus f**k” and honestly same 😂😂😂
Dude I've watched SO many of your videos on satisfactory and I think I finally have something to contribute. I Love your boom tubes. Especially the wall mounted ones. Instead of having the entrance to the boomtoob just another floor mounted one, how about one you walk Under and it sucks you Upwards into your other wall mounted toobs. That's how I do mine and it feels Very Futurama. Just walk into a cubby and mine sucks me upwards
That sounds like a fun construction and even more fun little nod when jumping in them :p
3:07 - General Workspace 🫡
Thank you very much to be the first video i see today that is not about the shitshow that's happening. I really needed that distraction.
For real dude. Regardless of how I may feel about it, I’m just tired of hearing about it.
the pipe comment from ada actually pissed me off the first time i heard it. i SCREAMED "bullshit they fucking can!" i had just gotten done with hours of setting up oil and coal power plants
the hyper tubes do be gliching
Kibs going on a classic Loot'n'Scoot!
With a little shootin’n’scootin’
And a tiny bit of shootin´n´lootin
I’m trying something weird with my aluminium factory water setup. 600 bauxite into three refineries with the sloppy alumina recipe then the alumina solution into another 3 refineries. I “slooped” two of those refineries to double the output and it actually creates exactly the amount of water the first three refineries need! Closed system! It’s been running like that for a few days on my dedicated server with no issues yet. Of course you also get extra aluminium scrap for free that way too!
Okay, this is pretty clever. I suppose it'll be less useful for big factories since somersloops are pretty limited, but for smaller setups, it's pretty neat.
Yt recommended served this to me on a silver platter. Love the play through so far
Loving the series kibitz, thanks for putting these vids up so regularly, I could watch them for hours
It's ALL Temporary until it gets built around so bad you can't get out of it.
I like to use coal generators to use up the extra water, as I have already coal there from then normal receipes of aluminium production.
This is by far my fav series on youtube, keep it up kibz!! ♥
17:00 we don't really see all the little cuts/edits you do just to give us a smooth experience (like here cutting out the second run for more frameworks and stuff like that). It's just so impressive editing :)
You can use pipe valves to control your fluid dynamics, making it so you can have one way pipes, and flow rate control. With these I've never had a problem with waste fluids. (Subject of your aluminum to concrete setup)
Hope you're doing well. 👍
13:29 MY HEART
That mini heart attack at 11:51 😂
@5:45 that true 90 belt... There are so many times i wish i could build the Blueprint maker around something and save it that way .. because I know i have no hope of recreating my ..ahem.. Brilliance all over again.
Satisfactory calculator website can be used to make a "megaprint" from existing stuff, this can then be added to the save at another location or savegame (but not in game)
Satisfactory calculator website can help you create "megaprint" of existing built stuff and you can then add a copy to a new save or at a new location in an existing game, still this is not perfect because it happens outside the game itself
10:10 Bro said, ima go out with style 😂😂😂
Oh man, a great day gets even better with a kibs video! ❤
Kibitz is my favourite Satisfactory personality
14 sec after upload is the fastest I've ever watched a video
Use the constructor and sloops to double the powershards... That's genius!
How did i never think of that before? How is that not in every satisfactory tips video yet?
Because you don’t need to. I think I ended up with about 700 spare power shards after finishing the game.
Kibitz videos are my therapy
Its wild that your factory is technically behind mine in tech - and yet is so much bigger and well laid out. Mine is a complete mess, and the notion of tearing it all down (again) makes me feel... bad.
And yes I could just start a new factory somewhere else. But I'd know that mess was there. And it would taunt me.
Your old factories aren't taunting you, they're reminding you of how much you've grown as a player!
Embrace the rebuild. It’s what the game is about. I personally love ripping things out and making them better. I’m odd though.
12:26
Kibz just casually doing a Lego Yoda death sound
For solving the water problem in the aluminium production you can also use a Variable Input Priority Junction. For this you just stack up pipes on top of each other and connect them with junctions, then the output pipe will prioritize the lowest pipe (like the output of the refinery).
The factory must grow.
omg imkibits satisfactory upload!!!
Kibitz! Don't make temporary factories anymore, the last tier re-uses a lot of recipes!
Its SOOOOOO Satisfying after seeing a Kibits video knowing that I will never get this good (probably)
14:50 "OH MY GOOOOD... OH MY GOOOOD!!"
Hahahaha
when you went into the spider cave and the spider appeared it actually gave me a jump scare, thank you for the nightmares satisfactory.
The logic behind two rifles is "It is faster to switch to your sidearm than it is to reload" and having had to flee in panic while reloading really drove that lesson home.
13:32 first time hearing you swear and its brilliant : )))))))
Love watching these videos... I always seem to have problems setting up my factories -- guess I can't QUITE visualize mega-bases, so I wind up sticking with specific small factories...
I am always so hyped for the next episode of this lp :) Watching it now, lets gooo
Ohhhhh Yay! Phase 3!
Has anyone seen the hidden dialogue with in the MAAM? if you have a hard drive scanning keep hitting the scan hard drive button over and over you'll get secret dialogue. Turns out the MAAM is a sadder machine than we thought.
Yeah, I got it. Way to guilt trip me.
Edit: ADA guilt tripped me, not you.
4:07 he said the thing
Good to know I’m not the only one who heard it
hey kibs, just so you know there's a way to make the water loop for aluminum completely closed, using an alternate recipe and some sloops. I've had my system running with a loop for over 100 hours with no magic excess or leaked water. I know water is infinite, but it lets you build the factory anywhere, not just near water or having to transport water.
that power fuse blowing heart attack is so real mid-late game
6:15 oh... oh thats why i got swarmed with spiders my first game lmao
The belt coming off the container would look fine if it was on ‘default’ build mode. Straight seems to wonkify belts in that specific scenario, but default is still fine.
I believe you HAVE to make the space elevator appear by the window in the teleporter room's window
about the liquid biofuel recipe, I recommend forgoing using wood and leaves to get your biomass and just use remains. with each remain getting doubled every remain is 1 stack of biomass. that means 48 creatures killed fills a full industrial bin. even after you do the math to convert that amount into liquid bio fuel, that's still a third of an industrial bin of bio fuel. 3 stacks of creature remains gives you unlimited liquid bio fuel. even if you choose to not double it, that's still only 6 stacks. this is also how I got infinite gas obelisk which are the best counter to bee hives as they give you a no fly zone where you can just hit the hives in peace with your wacky stick
some greater incentive for liquid biofuel for you kibitz, having a jet pack that never runs out trivializes spiders. wait for their jump to finish and punish them when they stand still with a nobelisk (any of the explosive ones work but I've found the clusters work really great against the standard alphas cause they often get a 1 shot breakpoint if luck is on your side)
10:23 NICE LOL
I'm busy with exams today, so I'll watch this a bit later ❤
If you are wondering why enemies have respawned. The recent update patch. Respawned a ton of Mercer and 20 or so Somersloops.
ADA bullying the pioneers is one of the funniest things ever xD she is so sassy and salty, its hilarious
4:06 WHAT A MINUTE
Give biofuel a try. It'll change the way you explore the map
Maybe next time with the next update you should try to make an upside down factory from sky limit downwards
How do you pull one thing out of the digital storage? Or was it just cuz it was the beep booper and they don’t stack?
Epic video
You can sneak up on the hatchers if you crouch and walk up to it and then you can kill it and not deal with the fly things
Never clicked on a notification so fast, Love these satisfactory vids!
What a shame, if I would miss out on Kibitz's video.
I was looking forward to your idea for building tracks. And I have to admit that it doesn't seem impressive... :D The conveyor belts on the foundations seemed elegant, but the hanging tracks are not what I was looking for. Bitz, on the other hand, overdoes the track decorations - my laptop wouldn't be able to handle such a line of tracks...
you know kibz heres a thought what if project assembly is not some space port or refueling station
what if its a doomsday lazer meant to destroy the planet because these entities communicating with the player are some sort of threat to ficsit?
kibitz on top
At least fixcits expansion never halts, despite the events occuring on earth.
RIP True 90 Degrees Belt
I will be missed.
Holy crap the spiders .... and i still struggle with basic Oil extraction and production od Plastic /Rubber /resin
so, i just balenced out the belts so that all that access water went to new unwatered refineries, so like 4 biproduct water refineries perfectly feeds 2 more bauxite refineries
Lets go moooooore kibz
I sent the excess water from the Aluminum solution into coal generators because I was already using coal there anyway and more power is always more better
11:53 just gave me a small panic attack
4:06 Haeck Tuah! a minute got me 😂😂
kibitz sometimes sounds like a ghost from Luigis Mansion 2
im kind of a noob as im only at like 130 hours on my first playthrough, but i never did get the water cycling back into aluminum to work even after hours of tampering with it
I'm a simple creature, I see a kibitz video, I click.
>150 hours in
"I CAN FINALLY START PLAYING THE GAME!"
MORE KIBITZZZZ
18:05 I thought the average pioneer dies in a pod crash...
I just send the extra water into a packager and sink the bottled water
imagine if the Ficsmas branches could be turned into biomass...
nooooooooooooo not the 90 degree belt!
Do you have plans to make a stupid amount of rubber and plastic again? I can't find a decent schematic for the insane oil products
Please make a video of how to build my bases as neatly as yours 🎉🎉🎉
THOSE SIPDERS WERE WAY TO BIG!!!
I watch kibitz on 2x playback speed. It feels fast at first but if you switch back you'll realize why I can't
Kibz. "Infinite Zoop" mod!
Kib's is going to go mental. Alot of the stuff just responded due to the Patch glitch. If you loaded the game before the 1.006 patch all the stuff is back to recollect. No hard drives but everything else. Can we say he'll be farming.
I was watching the video When i realised that coffe stain is in skövde and i live 20 min drive away from Skövde