Tile Inspector 102: Paths and path edges | OpenRCT2 tutorial

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  • เผยแพร่เมื่อ 18 ต.ค. 2024

ความคิดเห็น • 9

  • @Jalmaan
    @Jalmaan 2 ปีที่แล้ว +4

    I didn't realize that you could put the benches on the top tile and that they'd still use it. That's perfect for making a picknic park!

    • @fidwell
      @fidwell  2 ปีที่แล้ว

      Yeah, they should work perfectly for that!

  • @angiectoan4543
    @angiectoan4543 2 ปีที่แล้ว +1

    Love these tutorials. Perhaps show some tile inspector uses for rides at some point?

    • @fidwell
      @fidwell  2 ปีที่แล้ว

      Thanks, glad you've been enjoying them! There is probably untapped potential for ride-specific Tile Inspector tutorial, but I haven't yet thought about what it might cover. I'll put it on the list of ideas, thanks!

  • @MCJdiz
    @MCJdiz 2 ปีที่แล้ว

    Great Tutorial! Thank you!!!

  • @zmbdog
    @zmbdog 2 ปีที่แล้ว

    Is it possible to have a proxy path under ground textures?

    • @fidwell
      @fidwell  ปีที่แล้ว

      I'm not really sure what you mean. If you just want to hide your path, you can use the invisible path style or hide it with the tile inspector. Or if you mean underground, way below the surface, yeah you could; but you won't be able to see it, so I don't really see the point.

  • @shawnlyons6543
    @shawnlyons6543 4 หลายเดือนก่อน

    Will the peeps pathfind on a queue with 3 connections and still recognize it as a queue and stan in straight lines even though there's no sprite for it?

    • @fidwell
      @fidwell  4 หลายเดือนก่อน

      I've never tried! The missing sprite wouldn't be an issue, but I'm not sure how the peeps would know where to go if the queue had a junction. That'd be something you'd need to experiment with.