Yup. I remember watching an Ahri dump every single spell on a Zed of all people. Literally, she hit every single spell. Dashed around him three times as well. He still didn't die.
@@eyjay1508 Thing is, sometimes even the damage boost from your E isn't enough to oneshot someone, which is really sad in a meta where you need to remove people from the fight asap
I feel like her kit makes it seem like she's this really slippery assassin that jumps in and charms someone, bursts them down and jumps back out again. In practice though she doesn't do enough damage to really assassinate someone efficiently or reliably since she's so reliant on skill shots, and most of the time she has to use her ult charges to finish someone off which is also her only escape tool
She is the definition of a jack of all trades master of none, atm she is the only assassin that actualy needs to hit everything to kill someone snd sometimes its not enough.
exactly, she needs the Diana treatment, move her w to her r and her w should be a little dash like sylas, even though that may be OP has fuck idk what else to do, i don't play her but i played both versions of diana
@@turbidkiddo lol nah. Everytime ahri was good is because she has enough damage. The ultimate statcheck, if you have enough dmg -> youre good, as she doesnt bring much ultility, like leblanc imo. And ye, why pick ahri when lb exist ?
Ahri's full combo has an AP ratio of 192%. Sylas Q has one of 130%. Ahri's entire passive says that after using a Q and W on the wave, her next Q on the wave heals for 30+48% AP (flat depends on level) Part of Sylas W is that it heals for 250+80% AP when maxed, on top of the dash and damage. One of these two is starting to feel slightly outdated.
Sylas also has three dashes as part of his regular spells. Not as long as "spirit rush" but can still close the distance. That explains the BS damage on Sylas. I see he has no mana and I get bursted from his Q+passive damage alone
Also, beginning level 6 when having to face Sylas, him getting your R is literally doing your job but better, as he has easier access to all tasks you are supposed to do. AND his copy of Spirit Rush skips windup animations so he can throw 3 dashes faster than you can use your own.
@@mattrimcauthon4441 In early it's like third of your health, but 2+ items and she can kill you with r+w+ignite+couple autos If u have base mres, counting runes and item procs of course I don't say that it is unbelievably broken or something, but she deals pretty good chunk with undodgeble damage, and sometimes that annoys me to hell when Ahri misses everything, does 3 dashes around you, and you die from half hp
I think mobility creep is also what hurt her. Since she is over reliant on a single slow, thin, and telegraphed skill shot, all the champs with dashes make it much more difficult for her to actually be successful. She isn’t unique anymore for her own mobility bc other champs have more mobility, more damage, and can dodge all of her damage in return.
This. Champs like Ahri represent the formerly healthy gameplay of league "They used to be really good until they made something much stronger and all my unique strengths became common." is the underlying theme of Vars content.
As an Ahri onetrick that's been onetricking her since before the removal of DFG, This post is exactly the biggest problem she has atm. she's hyper-reliant on her charm and most new champions have dashes that MUST be baited out if you want to land the thing. When facing a frustrating number of champions you actually end up relaying on foxfire's lackluster damage simply because it's not able to be dodged. against good players the most reliable way for me to land charms right now is to get into a mid-range fight with them while holding it, using foxfire and orb only, dash away while orb is in the air because i'm getting beat up badly, they use their dash to chase me, THEN i can charm them while the orb is returning to apply the damage amp and attempt to get the kill. If people just have the common sense to save their dash, let me escape, and go take farm or an obj or something, instead of being greedy, then I lose the trade.
Every single mage/AP assassin has got better AP scaling, she needs a buff right now Edit: I tried to play her recently, but I stopped because of pure maths
Lol man that's not true at all. Ahri has one of the most versatile kits in league. She has pick potential, burst damage, escape, movement speed, heal, true damage, one of the strongest cc in league. Sure you can't play her like a pure assassin because of the damage, but in my opinion she is very underrated at the moment. PS I am a toplaner plat 3 and i just picked ahri as my main in Midlane
I feel like adding a scaling damage passive after each kill would be very interesting. It matches her lore (becoming stronger after stealing the essence of her victims),
It's pretty simple really. I've played ahri since she came out....She simply doesn't have the damage or burst to compete with most modern champs. Her skillshots are all too slow and lack some level of range, and her damage is very meager and takes a long time to deal all of it compared to most other burst assassins due to her projectile travel times and having to wait for her orb to return for a good chunk of her damage. couple this with her horrid laning phase due to her high mana costs and her cooldowns being quite long, and she really suffers. She used to be played because her ultimate's mobility was special at the time she came out, but it no longer is particularly special anymore and doesn't offer really much in the way of damage, so she has kinda just languished. It's not that she's bad, but there are so many better picks. She's a very stereotypical 'safe' pick now. A jack of all trades and flexible, but a master of nothing. She very much relies on her team now to win, and we all know how that goes in solo queue.
exactly. good feeded Ahri against slightly feeded enemies. Team goes for solo actions and get caught while as Ahri you have a hard time to kill the enemies. the game lead switches fast from x/0 to x/7+
The term "jack of all trades, master of none" is exactly how I would describe her to anyone who hasn't played her. She's a very consistent champion and that can be a good thing but can also get pretty predictable go the point the flashiest combo she has is the E > Flash Combo. Where as many other assassins have way more mobility and ways to make flashier/easier kills and getaways, and control mages can out poke her much easier than she can out poke them. She's stuck in an awkward place where Riot doesn't know whether to make her an assassin or a mage primarily. Assassins can miss one ability and still have ways to shut you down pretty quickly and she is very reliant on landing her charm to do at best 75% in an even game. Assassins have so much mobility on basic abilities and Ahri has to rely on her ult so that without it she's as immobile as a control mage with out the same bursty damage. The Q ms removal was definitely the downfall of ahri as that was that elusiveness was a big part of her identity as a slippery nine-tailed fox. Riot can either give mobility again to restore this identity or they can introduce more damage to put her in line with many other champs who outshine her both in the assassin category or mage category.
@@omarcastruita5352 While I generally agree with your comment, this line is odd: > The Q ms removal was definitely the downfall of ahri as that was that elusiveness was a big part of her identity as a slippery nine-tailed fox. This wasn't an original part of her kit. It was added in her S5 rework. > Riot can either give mobility again to restore this identity It never went away. For a while it became a 2-hit passive effect, and now it's been part of her W activation for quite some time (which I much prefer to the Q ms; you can cast it without stopping for an animation).
She's a very hit or miss champion whose skill shots are too slow to reliably hit on all the high mobility assassins and too short ranged to hit against other mages who are probably sitting behind the minions anyway. Ahri loses a lot of damage when her E is on cd. She also really doesn't seem to do that much damage relative to her cd 's. Maybe it's just me but she seems to be in this weird mix of battle mage and burst mage that just doesn't mix well together.
As a former Ahri main, I can attest that Riot has never known what to do with this champion. I think one of the biggest kicks in the teeth was the fact that they nerfed/changed her because they considered her generalist style of play too OVERPOWERED and her lack of weaknesses too overpowered as well. Which I think is an insult because unless my previous experiences were incorrect, me playing Ahri has never amounted to instantly bursting down my enemy laner from 100-0 because she simply has not enough damage to accomplish that. Her mana costs are way too high for how little she actually does, all other burst mages do factually more damage and contribute more to her pick playstyle (which is why she ran Glacial Augment before they removed the items), and apparently none of our champion concerns are considered 'valid' because Ahri is one of Riot's golden girls and gets a yearly skin. So why the hell do we have the right to complain when Ahri mains are showered with cosmetics on a champion that in-game can barely perform half-decently even against other characters in her own class?
I feel you. I mained Garen and Kayle. Riot has had the same problem with those champions as with Ahri - absolutely clueless about what to do with them since the beginning.
@@HamsterPants522 True even a old champion like jax who has a perfect identity and even a old mechanic removed from the game technically in his kit fails to succeed anymore. Let alone the other champions having a literal identity crisis its quite sad and one of the main reasons i left the game. The swain rework definitely sealed the coffin as that rework shows more than ever they clearly didn't know what to do with him. And quite frankly just made him a "slightly tankier" quoted cause uber late game doesn't exist anymore for his passive to be of actual use. A glorified Lysandra with better vision but worse cc at least to land, no mobility, or fuck up button like she has. It would be even more apt if they kept her old passive as it was basically the same thing except a lot simpler and for mana only.
@@OxOx_XoXo1 Syndra has a great kit for proplay, and that what hurts her just like Azir , of she's a bit strong she's OP in pro play , so she's dogshit in soloque. However this is the worst she's ever been in ,since I remember.
Can confirm . Lost mid to good ahri because I was used to bad players and I got baited. If it's ahead u can solo carry but if ur behind ur kinda useless.
A thing the video didn't mention is that she was basically feature creeped. All of her strengths as a generalist is heavily lacking for or is outperformed in. Her safety doesn't matter as much because she isn't as safe with her kit anymore nor an dominate lane bully. Her mobility doesn't matter as much as everybody is super mobile theses days, devaluing her ultimate. Anybody can buy a rocket belt for example to go along with their dashes. Her damage isn't high assassin level because other characters can do this much easier with more benefits and not having to land a long cooldown slow moving projectile. Non-assassin characters can also output very high level of burst damage within the first few seconds of the fight either. The reward for a hard to land by today standards E + double hit Q is lower than many other characters. Her spell vamp isn't that great because everybody can build some sort of sustain or get large amounts of it for free. New items aren't good to Ahri because everybody can build items to cover their weaknesses while Ahri can build items to be medicore at things she can already do. ---- Like why bother doing a full combo with Ahri when you can just hit E with Yone and smash q + r to do massive aoe damage with a ton of lifesteal + get a shield + big AoE CC with the ability to snap back to a safe location. Why pick her when you can pick Kassadin who scales much harder and performs her role much better.
Ahri's charm is still her strength imo. Safe to sit back just fish with the long range it has. Super easy to follow up as part of a long cc lock down on someone. maybe they could rework some Pyke ulti esque type of thinking with future Ahri update. Because currently I feel the best Ahri players are the ones that let their team mates have the kill, and just be content with assist. You know what I mean? Cos her full dmg already depends on the charm landing, which is probably enough if her team mates are close by. She feels like a cc support, becoz she doesnt have consistant dmg. Or some twik, cos some ppl build her ADC?
@@boshengjones1778 So she's delegated to being a worse Morgana with a dash. Because a Morgana going mid or jungle can actually kill someone in a full combo.
THISSS. i hate her double Q damage because you basically never hit the true damage unless you it at the tip. and not only that she is way too reliant on a skillshot that does basically no damage(just to buff other skills), is single targetted and can be blocked by minions. Someone like Neeko can do twice the damage, aoe and land her bind
Change her ult, give it charges instead. She can cast it 3 times just as often, or a third as much 3 times as frequently. It gives her more uptime as a pick tool with the charm by having an easy way in or out much, much more frequently without having to sack all of her mobility that could have been used to position in a team fight
@@memoria8732 s6 was awful to go against Akali I agree but s7 she got the mini rework that made her R kinda balanced since she was doing around 120 x cast at level 6 ofc
I remember Ahri being a pure menance back in the day, she had SO MUCH sustain and mobility, I think if they reverted her to her old kit and took away the sustain the massive sustain she had then she would feel so much better. Right now I agree shes only mobile every so often to force you to use it as an escape for burst and her damage is too restrictive to to realiably apply any pressure. She's only scary when she's fed and that can be said for everyone.
She was strong with dfg , but everything was broken back then , don't think she's ever been OP since , she just used to be able to be picked into anything with no counter matchups .
She also suffers from Jungle and Roaming supports being incredibly strong since they can easily pressure her, make her waste her ult defensively and keep her under turret instead of her roaming. Once that happens she will start to be outscaled by other mages or assassins
Ahri could really use a case of the tahm kench treatment… give her a mini rework, put her ult on a charge system and change it to replace her w, then give her a more potent ult that allows for the burst damage she’s missing, and boom you’ve got a good champ that doesn’t stray too far away from her current character
I personally feel like Ahri's spirit rush would greatly benefit from being put on a charge system instead of being a use all or none cooldowns like it is and shift some damage into her basic abilities, used to love playing her but it's so hard to pop ppl on her now
@@Michael91. the way I see it, ahri often fails too kill someone in 1 rotation of spells anyways and if she kills you after landing her rotation twice because of a charge system at that point you've been outplayed, at worst the way I see it this would make her a better mobile pick champ
this would prob fix the champ, just divide the cooldown by 3 and have 3 charges max at once and i think she's probably playable. either that or making w a useful spell for more than just discount predator
@@luminaa_ Taking into account how over the top some other ults are right now, her having 1 charge every 26,6 seconds at level 16 seems really weak, in my opinion the change Vars mentioned is quite good, but the ult would still need buffs her W damage on a ult would be too bad so but the damage and put it on a low CD for a ult, like LeBlancs ore Lux
She has become more and more niche, as her entire kit revolves around hitting one ability. That being said, there are some top ahri players like faker and legitKorea.
@@ineffableesprit6918 I wont say he is “not good” rather than he plays safe and values his flash. He never really flashes for a kill. And his playstyle is somewhat passive. but his plays on ahri are good
You're not wrong in that regard. Her Q makes her stand still for the beginning part, so she lost value on that burst of movement. At least her W allows her to keep moving.
Giving it to the w essentially meant removing the move speed buff, as you don't (or don't want to) use w without having charmed someone. More often than not, at least one or 2 of the 3 instances will land in the minion wave unless you charmed the enemy.
@@topkekbieri Thats why they reduced the CD the same time they transferred the movement speed buff. W also doesnt break movement if you cast it. It just makes sense.
She needs a buff because she does not compete with other carries and it's very frustrating. Either higher scaling (right now it's a joke) or a one single dash reset on her ult when she participate in a kill to help her get to safety. She has this "high risk-high reward" type of gameplay except the reward isnt great bc the numbers aren't there. I think a free dash after a kill would help her out, kinda like tristana. Not three like her ult, just one, and maybe she could deal with assassins and get back in the game.
I just want ahri to be relavent again, seein all the cool ahri plays with her charm and dashes was so cool to see back when I started league and now you don't see em if any at all very sadge 😔
Her Q and E has less range compared to artillery mages and are unreliable against high mobility assassins, her W does no damage (the reduction when it hits the same champion also doesn't help), her R of course provides great mobility, the only drawback it has is it literally does no damage. Even when you hit your full combo, it does not guarantee an instant kill, which is highly unsatisfactory since hitting your skills isn't at all rewarding, this drastically reduces the fun aspect of playing an assassin. She falls off late game against artillery mages, she can get bursted whilst attempting to engage with her R. Her concept as a champion is very good but the numbers don't really help her, she's at best a B tier, it has always been that way. She needs some sort of buff that'll increase her viability, and her ult shouldn't be fully consumed to kill a single target (which is often the case, might I add).
Not enough utility to make up for her lack of damage when not landing e. Also she only has one aoe ability making her usefulness at later stages questionable.
@@internationalarmy3984 cough cough Viego, he can stay invunerable for half the fight and you have to wonder if hes going to be invunerable dash flash or use his ult to Dodge your only charm
thats a problem the game more and more faces. Most played champs are the ones that deal high dmg and cant miss. Like most assassins...Point and click 100 to 0 in 1sec. I dislike the direction the game goes but ahri still works well for me. Yones and Zeds are pretty easy to beat, at least in platin elo.
@@lilpp4791 While I am a fan of AD Ahri, I have been finding a ton of success with W max Ahri building liandries torment. She still put good threat onto squishies, but she is way better at hitting frontline which I think helps her reliability a ton.
Honestly, your suggestion sounds perfect. Just make her more mobile. That's all she needs then make the new Fox Fire ACTUALLY threatening like how they turned Moonfall into a nuclear bomb. That way her ult FEELS like an ult and not a crutch.
Not gonna lie, it's a strange feeling seeing my main on the WNOP chopping block. I thought she was more popular, but I guess not. I have some guesses as to why, of course. As fun as charming and bursting your lane opponent is, she just doesn't seem to really scale as well as other mages or assassins unless she gets super fed, and it's not like her mobility and pick potential isn't something other mids can't do. I like her mix, personally. Apart from the scaling issues and weakish lane. I love hitting clutch Ult+Charms, or Flash Charms, and setting the stage for my team to obliterate a target, even as my damage seems to get weaker in each consecutive patch. Also I have a weakness for Kitsune and their adjacents. Sue me. (She's based on the Korean version and not the Japanese version, but it's by and large the same myth)
@@lucid8943 yes and no. She's popular, but hardly ever played. She only has a pickrate around 4.2% at the moment. She's massively underwhelming. her damage per minute is only around 690, most other AD assassins -start- at about 780-800 and go up from there. Zed does 798 per minute and is able to attack from further and more often, and still very safe by comparison. She's massively outclassed in the current game state, by nearly 200 damage, let alone any other things taken into account.
I've been playing ahri since literally the day she came out. she's my favorite champion by far, and I use to love her generalist playstyle back in the early days of league. When they changed her to a more assassin burst oriented mage by adding the damage amp on charm, I won't say i was displeased but overall it's not what i signed up for with her. Not entirely. However, back when it was first introduced, DFG still existed so you could charm > DFG > combo and it would typically kill a single target, most of the time a squishy but it'll kill all the same. Nowadays though, with the lack of DFG she doesn't even have that much going for her. The removal of the movement speed on Q makes her kiting potential a bit worse than it use to be, and her burst doesn't really feel super strong. Full combo in the mid game tends to only do about 50-70% health where as a full combo from an actual assassin is more than likely going to kill her in turn. She's still really fun to play and i do genuinely enjoy playing her but at the same time, despite her relative safety, she just doesn't do enough damage to justify her being a burst mage.
I feel like her R should have a shorter cooldown. For a skill shot champ with pretty meh dps that also relies on charm to get KAs, I don't think it would be unreasonable for her to have access to dash just a bit more often. Also, please get her Ruined King outfit into the game as a skin ASAP Riot!
Ahri was the first champ that I dedicated time to learning back when I started playing league. Her mobility was a big reason why I loved to play her and even though I ended up becoming a support main, Ahri was still my favorite champ. I remember when Riot took the q movement speed away. I was so pissed, because I was so used to using it to reposition or just to run back to lane faster. And I totally agree with your point that Riot was trying to make her a specialist when she didn't work as one. It's like they wanted Ahri to play like an assassin, but didn't give her the same damage as one. Hell, they even included her in the short lived Blood Moon game mode (Which I actually really liked) with the likes of Khazixs, Rengar, and Fizz. Sure, my damage graph might look good in the end game, but that's over the course of a whole game. If I want to play a burst mage, I can just play LeBlanc or Diana. Overall, I still enjoy playing Ahri, and it's generally only when there's an event where she gets a skin that I come back to League consistently. But I really wish that Riot would make up their mind and either let her be a generalist, or make her a highly mobile assassin (it's not like Riot doesn't like adding busted mobility to any champ rework anyway).
I think my favorite part about all your "why no one plays" videos is that its not just a video saying why a champ is underplayed or unpopular, there's always suggestions to bring the champion back (or make them see play at all in some cases), its actually constructive.
I just know shes gonna get an ASU soon cuz of all the spotlight she has been in throughout the league universe (LoR, Ahri-versary and the ruined king rpg) so im really, really hoping for a mini-rework along with that. She def needs to be tuned to come in line with today's league since her old, basic ass kit isnt relevant anymore.
@@saki1333 yeah, I made this comment before they made that announcement tho. But yes, they've confirmed a mini-rework for her and I'm pretty sure we're gonna hear about it very soon.
When they announced Ahri I decided that I would main her and here I am 10 years later still playing her even when she was so weak some time ago. IMHO her most important characteristic is her ultimate. Its awesome to be able to dash 3 times. You can chase, run away, reposition during a fight. Also, IMO, gives her a good way to split push. Not like a Nasus or Yorick, but because its hard to 1v1 her (CC, damage, lots of dashes) and you can run away if needed with R.
if i play ahri vs le blanc the leblanc is always like 0-4 in line. (not bronze, plat) Problem with lb and zoe is that most ppls suck with them. Ahri is a more consistent pick. In proplay go for leblanc or zoe, i agree.
@Spectator5101 Not just how fast but which player is dumber. Same reason why Ahri kinda counter Zoe, their movement ability is easily telegraphed hence charm is almost guaranteed.
NGL man, I think she's not really an underplayed champ. Sure, she's less than 5%, but not only is it not by much, but in a way, popularity on a champ isn't fully determined by just a pickrate percentage of some data site. Actually, it's based on multiple categories according from someone at discord that told me about it, I might post more about this when I have the time.
he typed why no one plays ahri ofc ahri is so popular i mean they made event about her birthday(first champ) and gave her chromas for all her skins + icons and emotes and add her to alot of games , but he is talking about the meta in general
5%???? WTF.... She used to have 32% of play rate for 4 sesons, the last seasons she was at least 10% of play rate. Do you even understand what's 5% of play rate to a very popular champion like Ahri? As Wasabi Lover1 said, she's popular even people that don't play league of legends know her, but it doesn't mean she's PLAYED. She's played by her mains, just that.
Cuz she does no fucking damage it’s honestly sad to land your full combo and only do 50% hp but a new champ can miss 2 abilities and still 100-0 you with the 3rd
i remember starting league back in 5.16 just because a friend said "Ahri is free this week". down the rabbit hole i went, fast forward to present day and im sitting at nearly 1.3mil mastery on Ahri and even got a base skin Ahri tattoo on my arm. I can still stomp pretty hard but the amount of effort and resources I need in order to keep up with other midlaners really throw me off now a days. Zed, Sylas, Lux, Xerath, Ziggs sitting there nearly one shotting other champs with just a kill or a few assists while i could be up a whole item or more and not get near the amount of damage they can do.
I think the reason is because twisted fate is just a better version of ahri. Theyre both champions that provide single target lockdown but tf has point and click stun while ahris charm can be blocked by so many things . Tf also has a global teleport allowing him to make more plays while ahri has to use her ultimate to get any form of mobility . Ahri is more self sufficient but tf is just better for most cases .
It would be cool if they added a passive effect on her trademark skill. Each charm on a champ reduces damage she takes up to a cap from that champ. Adds to her character, I mean why would you want to kill someone’s you hits you with a heart lol 💕💕
I have a simpler version: Riot knows that Ahri skins will sell well no matter how good or bad she is, so despite her being popular its fine to nerf her. For your proposal of swapping her ult and W, you'd have to give the dash a longer range otherwise only getting it once per 8 seconds at best would just make her a free kill for most meta mid landers. I do like the idea though.
Her dashes is what made her special before. Now there are a lot of Champs with bajillion dashes with better damage output Edit: VARS please man do my boy Vlad
As much as I love playing Ahri, I agree with all points. She has low damage and the only way u can snowball is to have a really early lead and has an item advantage
I always just thought ahri will remain popular because she is a fan favorite just like with most female champions Like kaisa is going to remain picked and popular despite getting nerfed eg
atleast kaisa has a more consistent damage in general, because of her autos and passive, plus she scales into the late game, while ahri doesnt have a consistent damage and doesn't scale into the late game. Generally speaking
yeah, ive literally even made a subreddit for ahri support cause ive found more sucess there than mid (although the sub is dead cause really, who would use it)
I used to main her back in time of her popularity, almost to being one trick, but the removal of movement speed in her q is a great loss, which made me stop playing her. I miss playing her with a hit and run tactic, and actually playing her orb of deception with the use of her movement in a neutral, and not relying on her charm to get the job done
The issue with Ahri is that she relies on her dashes a lot and that is her ulti. She also doesn't have a explosive Burst in late and her utility is hard to hit. And what is she exactly? An assasin or an Mage with sustain? Meanwhile, Lux exist and she has a better utility belt and a far more explosive burst. All what Ahri might need is just a increased travel speed on her E.
All that ahri needs, is better scaling. Mid game lux deals twice your damage with one E. I'm not even gonna mention her R which has almost no cool down
@@terra20209 Well Ahri needs an identity. Either she goes burst mage or she becomes a mobile trickster like battle mage with range. But yh she really needs more burst and her R should be her W
When I first started playing back in season 6 ahri was always my pocket pick. If I ever had to blind pick ahri felt reliable into any match up. The movement speed off her q hurt a lot because even when your ult was down that movement speed still made ahri feel slippery and hard to catch. Nowadays ahri is one of those champs that you have to play perfect on to be useful. If you miss your charm youre screwed in most situations unless you have ult. And if you’re using ult defensively then you’re screwed either way because that’s all your pressure gone. The only time I see ahri do well it’s the ahri mains that poke with max range q in lane to hit both parts and they always build ever frost to help land the charm.
i have an idea, what if RIOT rework ahri Q, instead just damaging enemy back and forth, what about if whenever she kills an enemy champion with her Q she got this kind of thing that allows her to absorb their soul and it increase her AP by few percent based on her AP? it gonna makes her way more interesting and make her the truly burst mage the way RIOT want
literally: no one plays more than ahri because while she needs to hit all the skills especially around the beginning of the Q, the 3 W, all the dashes, the charm. syndra only needs 1 luden echo and Q on the ground and R on the enemy
Hard agree on all these points. E damage amp and the Q movement speed loss really were the nail in the coffin. I forget the name of the Rioter who did the rework, but I remember him basically burying his head in the sand when the rework was announced, just like 200 years. All those concerns ignored and now a WNOP--never thought we'd see the day. Good video Vars
1mil Ahri otp here. Well u are 100% correct on ur guide. I started playing at the start of season 7 and well I kinda always wished for an Ahri rework. At the beginning I was just thinking I was new at the game so naturally I'm not a good player and didn't really care if I lost lane. But I started to notice a lot of problems in her kit. She was to generous and had no big advantage other champs would bring on the table. Whenever I said that people just started crying about how broken her charm is, not considering that any other half decent mage got same or better abilities to cc. Her ult is the only spell that kept me playing her at the first place but I really wished that she got the same Diana rework swaping R with another basic spell like u said in ur video. The problem is that you really can't swap any spells imo. I was originally thinking about her E and not her W but you really can't do that without killing her burst identity except u would add a really low cd on charm (as her new ult). My best (and probably OP) idea was to just cut a portion of her ults' cd and make it a single use dash. I often had and still have the problem that I only need 1 dash at a time in the most situations and I feel like I gotta "pay" for 2 extra dashes I don't need rn. Other problems I felt made Ahri weak is her extreme mana costs (I don't fcking know what Riot is thinking til today) which are so unreasonable considering the actual strengh of her abilites. You wanna waveclear so ofc u use Q. Yeah jokes on you, u again "pay" for the true dmg part which is totally useless against minions. And her charm, yeah I get it charm is a broken cc effect but pls. Ahris dmg isn't enough to burst you like other mages can and could back then. I spend like 150 mana for a poke that does literally nothing considering that a Syndra, Zoe or even Ori would oneshot u with. And then her passive. It's really useless. The healing part was always nice to have but really didn't fit her. most of the time I just wished it would restore mana and not health. I don't freaking need health on Ahri. I need mana. And ofc her W before the mini rework. Such a useless ability only desighned for noobs to hit a spell. It literally did nothing for Ahri except stacking her also useless passive. When they removed the Q movement I was noticing it but still had hopes for buffs to follow. I was reading trough reddit back then and everyone was crying how riot killed Ahri. I mean rn her W isn't completely useless anymore but still I hate the targeting system. I often miss out on minions cuz I think I can use it to last hit now after the minion bonus dmg buff. But jokes on me I hit charm so I better deal the reduced dmg from the second and third flame to the kassadin instead of getting 2 minions. It's just clunky. I get it, she wasn't meant to have a crazy high skill cap but pls, I'm sure not even beginners like her W even tho it's autoaim. Another big problem I had the last few years was her item build. Honestly mage items suck. And assasine mage items (with mana what Ahri desperately needs) are basically just ludens, which is great but way to expensive considering her really terrible early game. What else can u build? Horizon focus, Void staff and Shadowflame are nice, don't get me wrong. But it feels like they are way to expensive in general. While "normal" control or battle mages scale really well into the game assasines like Ahri doesn't. So she needs to get access to her items in midgame. Well that's not possible. And the real problem is that Horizon focus also helps artillery mages like Ziggs and Xerath so making them cheaper would also buff them (Xerath really needs those buffs even tho he is one fof Ahris worse matchups he isn't to hot rn but Ziggs? He is so fcking broken rn). And those are just examples for champs that would benefit. Also ludens. Ludens is way more than an AP assasine item. Buffing it would make it an option on like every second AP mana needing champ. It just sucks that Ahri has no identity. I also tried her Everfrost build so basically a more utility build with glacial. It was really cool for like 2 patches and I was really happy when I even saw her picked in proplay. Yeah jokes on me Riot nerfed it to the ground. It feels like you can't really play it anymore. The nerfs to Cosmicdrive hurt me alot too. I loved that item on Ahri. Rn I baiscally go full burst again. Ludens, sorc boots, Shadowflame, Horizon, Rabdons and Voidstaff, sometimes I change one or two of them. Riot has to rework Ahri. Simple stat changes won't help. She needs an identity. She's currently no battle mage so get rid of the healing, she is no control mage either, and no real burst mage too. She needs either more dmg in her combo, or lower cd/ mana costs. Thx for listing to my Tedtalk
Another thing that severely weakened Ahri is the Item shop rework. Prior to that, her best build revolved around Glacial Augment, GLP and Twin Shadows. They offered her insane value, for much cheaper cost than the other builds would to her opponents. Those items allowed Ahri to reach her powerspikes earlier than her opponents, due to their cheaper costs, all while allowing her to basically slow any enemy at will, with relatively high consistency, making it almost impossible to miss your charm unless enemy flashes away. And you could do it again in 30 seconds. Now, Glacial is nerfed, Twins were removed, and GLP costs more. Removal of Twin Shadows hurt her the most imo. Not only did it enable Ahri to hunt down opponents like nobody else due to its' radius of effectiveness of the vision and slow it provided, it also opened up the door for her to slow down enemy junglers and midlaners during ganks, allowing her to preserve her ult for a more favorable opportunity, which she would otherwise have to use to get away from harm. The build also provided amazing utility to your team, because it also allowed them to land their abilities with ease. Cosnidering teamwide utility is the only thing Ahri doesnt have in her kit, the loss of this build was a major blow to her usage rates.
@@khalidct4160 Actually, Ahri's highest win rates are during the time of usage of the glacial build, and also way back in s5 when she got her mini rework due to DFG removal.
@@VarsVerum I sort of disagree with what you are seemingly implying with Xerath. Even if he's currently picked highly due to the meta, he's been consistently averagely picked well enough to be fine due to always being near 5%. The only times where he's been "low" in popularity is around 2015 to a bit of 2018, and that's it.
God, I remember being there when they reworked her the FIRST time, when they added the move speed to her Q and explicitly said her role was "kiting hit and run mage" and then she was ludicrously strong for a little bit. And now she's closer to her original kit but Deathfire Grasp hasn't been an item in ages, which was a good chunk of _why_ she was able to burst people in earlier seasons.
She's a low elo stomper I think just due to outplay potential. Her damage is very low and almost always needs charm to land to be able to deal the majority of it.
If Ahri’s burst is that terrible (which in all honesty, is pretty bad) wouldn’t making her a mobility battlemage be a pretty neat idea? With your version of Ahri, Someone who can burn/charm and sustain herself in long fights with mobility doesn’t sound so bad.
I think that a good way to rework her would be giving her dash stacks like old Akali ult and make it deal less damage, so she can use her mobility freely but can't abuse target spells for damage. That would make her best "go in go out" mage and that niche is basically empty
Man, i used to play league in like 2013-2015 then uninstalled it and didny play for a few years. Ahri was one of my fave champs at the time but when i reinstalled the game a couple months ago and played her it just felt a bit shit and i wasnt sure if the champ had changed or if i was just much worse at playing it than i used to be?? It's probs a bit of both tbh, but this explains so much!
i think something that could be cool is that when she hits her charm on an enemy it also charms surrounding enemies in a small area so she has more team fight impact and i think something that could be interesting is that the her abilities stack slows on enemies hit
I'd love the change you gave honestly. It makes her more skill expressive with the way her W and charm would work on top of just overall being a better kit, not having to rely on her ult to do things.
Here is my suggestion for buffing her- Q W R stay exactly the, maybe even slightly nerf their damage. E- rework: succeffuly charming anything(champs,minions, monsters) puts 1 "love struck" on them, every mark destroys 20% of the target's MR that lasts for 5 seconds, with each attack/spell damage instance adds a stack, if ahri manages to stack 5 times, all the damage ahri did since the first stack of "love struck" was implamented" will be doubled, and it will refreshes the MR reduction effect to give 100% MR reduction to that target for 5 seconds, and will make the target unable to be be affected by "loves struck" stacks for 10 seconds(he can still be affected by the charm but without being afflicted by stacks). This will make ahri into a deadly assasin again, that relies on stealth and accuracy, while benefitting both herself and her teammates because she will help shred the tanky people as well as evaporate the more squishy ones, but she is still weak and vulnerable herself and need to actually hit the charm to be effective.
Ahri was my highest winrate mid this season. I don't play her in her traditional sense of an ap assassin though, I max cdr and just become a charm machine. CDR boots, everfrost generally, horizon, cosmic, deathcap, zhonyas. Very, very strong. I max charm second, and with that build you can get charm down to like 5.5 sec cooldown level 5, and at level 5 its 2 second charm. Makes it very easy for all the op fighters to do their thing while also being able to peel very well for my adc.
I think it's a combination of Riot's change of direction on her role and the outdated kit. With all the balancing attempts, Riot had effectively reworked her from an assassin mage hybrid to a team fight support. They didn't encourage Ahri to fight by giving her an enhanced auto, didn't remove her healing, didn't limit how she can dash, but out of everything in her kit they removed the damage. And allowed her to build Twin Shadow/GLP and now Everfrost. Didn't nerf that build but nerfed her own damage and balanced her around that build, resulting her having no dual power and loses to every champion on 1v1s but wins all team fights if she makes a pick for her team to kill. So everyone who played her as an assassin or mage left, and only people who liked the support style or the one tricks stayed like you said in the video. A champion marketed as an assassin mage but sold as a support is bound to feel terrible to play and it doesn't take long for people to realize it's not what they signed up for. Secondly every champion has unlimited dashes, invulnerability, invisibility, execution below certain HP, she really doesn't have anything special. One way to fix this is repositioning her as a damage dealer but that will require way more efforts from Riot, or they can simply stop calling her a mage/assassin and give her a new class called jungle assist mid or late game support who starts solo mid, and people won't have the false expectations thus making her feel not so bad to play knowing she's not supposed to oneshot
Lmao people saying Ahri does no damage...when your playing someone like Azir you'll realise how good you guys have it. 3 dashes and a charm to let you release your whole combo. Champions like Lux have just given everyone false expectation tbh...Ahri is no where near bad, its just an assassin meta and you're trying to compete with assassins failing to realise that all mages are suffering horribly being 1 shot. Your damage is definitely balanced when considering your cc, sustain and amount of dashes.
I'm Ahri main, close to be otp cuz its only champ i know that much for midlane what is my main role (second champ is neeko but shes more like save flex pick for toplane) and i think everything u said is true and idea with swaping her W and R would be amazing thing to make her good champ again now its like if something is made to do everything it cant do anything - same with Ahri
The only reason why noone plays ahri is because she is great at everything except dealing damage. Which in a game that revolves around doing damage is pretty bad. Her base ability damage numbers are... garbage. I dont know who thought about them but when hitting literally every ability on max rank you do exactly 1080 damage. Which, considering everything gets up to 50 mr at this br translates into a 25% damage reduction aka, your effective base damage from just abilities is slightly more than 750. Amazing. 750 dmg for a burst mage whos only saving grace is absurd mobility and a halfway decent charm, that... well, it lasts 2s which is short, the hitbox is half the size of the animation (Why riot?). And all of that with ap scaling values that remind me of leonas. ap scaling. LEONA. A champion that trades every bit of damage for raw uncapped cc power. And ahri has just a measily charm thats easy to dodge and half the size of the animation. Her Q has 45% ap scaling. Okay, decent but the base damage lacks everything meaning in early game her base damage is too bad to be relevant and she doesnt scale into the lategame because her scaling is shit. same story with the W but even less scaling, the charm is decent at 60% and the ult with 35 is shit aswell. Nothing about her scales well into the lategame and nothing about her has good stats in the early game. So why even play her? Every other champ has eigher the same but with more damage or JUST more damage. And there is no strong time when you can say: Okay when I get to (gamestage) I can start to do something. No. Her base numbers suck, her scaling sucks so the longer the game goes the weaker she gets but she already starts weak so the only thing you effectively get when you lock in ahri is a decent CC that something like lux, morg or blitzcrank can deliver better and also do more damage with it. And sure you can get a highly mobile trickster that does good damage and oh yeah sorry, is so squishy that a single cc means instant death for her and in a game where hitboxes are gracefully larger than the spells animations that is not something I would rely on. So yeah, there you have it, thats why noone plays ahri. Tldr: Her scaling sucks, her base stats suck and she has nothing that another champion wouldnt bring to the table but better.
As far as I remember from before season 4 (especially during the time of DFG) her damage was way higher. That made her broken af. When DFG was removed, she would have been fine probably, but they followed with nerfs. Later they added that Q Movementspeed wich made her a kite-mage, splitting the Ahri playerbase into two camps. The thing was, with her high Ult Cooldown, Ahri had to decide if she wants to use it for strong pick potential or to play safe to stay alive. This duality isn't a thing anymore. Also, W is one of the most clunky abilities in the game, and the target-system works 50% of the time as it is pointed out in the tool tips.
Yeap Ahri before her pre season 5 rework had lot's of dmg,but she was an assassin.The problems started after they removed dfg and reworked in pre-season 5.They made her a utility mage,but the thing is,she didn't need a rework to compansate for dfg's removal.
As a Grandmaster Ahri main, your video sums it all up pretty well. Ahri has been stuck in this cage of "nowhere to move" for 2 seasons now. If you want to play as a mage, you cannot, as you have to get ridiculously close to proc your full combo, which applies ONLY to burst mages, but they burst you for good. If you want to play her as an assasin, you have to get close, and pray that your full combo hits. Even if it does hit, it doesn't guarantee the enemy's death. Your damage is low, so you have poke from a far and then try to all-in. Notice how these two are interchangeable: because they are. Argument #1 could be applied to the assasin-esque problem and vice versa. This is what I mean when I say that she has nowhere to go. She is just stuck there. It doesn't feel rewarding to play her. Hoping that her skin sales will deliver a nice, much needed Diana-esque rework, with visual and model updates. She desperately needs it. Hats off to you, your work is and has been impeccable.
I am new at this channel, I am seeing your Playlist why no one plays, and I play the 80% of what you selected to this list. Also, not only me plays these Champs, but I see be played by others too. I can agree only with aurelion sol, skarner, azir and taliyah.
I’ve seen Bard in a lot of background for Vars’ footage. Curious I picked him up and now I love him. I think he deserves a WNOP vid because he is very underappreciated.
Ahri : needs dmg, I Can't one shot a squishy target even in 13/0/8 Riot : Put more healing, removed E passive and being more squishy as Sona or limite Yuumi :) Love ur video 😊❤️ But Riot didn't consider ur video, sad.
I am a big fan of single target burst mages.I am 300k Zoe main ,Syndra and Leblanc player but ahri always feel so slow so akward .I couldn't describewhat i didn't like in her kit and why she fells that way but luckly ur video hit right in to the pont of her problems.Nice vid keep going :)
Ahri had a good thing going for her with the glacial augment, twin shadows, hextech GLP build. There was basically no escaping her with that build, and even if she didn't have the best damage she could slow you until the rest of her team caught up and finished the target themselves. But with those items removed she was forced to go back to being just another ordinary burst mage but with worse burst than most others, leaving her with no particular niche except being extremely safe (if you always save ult to run away).
The fact I had the exact same idea of rework for ahri since the first day I played league of legends lmao I really hope that Riot will listen to the community for once and that they will see your video because it's really well explained... and I mean come on we know that League balance team really has half your iq, but you've done their job for them, they just have to get their fingers out
I think the biggest problem Ahri faces is that her burst is just too low, and I've seen that sentiment mirrored from other people too. Her kit implies that she is an assassin, go in, kill, go out, but she lacks the damage to do so effectively. My recommendation, though I cannot say it is without flaws, would be to either move some of her damage from w to q and also buff her q, or to swap her charm and her current ult, similarly to how you said for her w, and then increase the damage boost provided by landing the charm.
I like the idea of switching W and R, but for the reset imo it would be much better to use attacking enemies with Foxfire (R). Giving her one dash with a long cooldown thruout the whole game, but up to 4 dashes when using the ult.
Ngl, my first reaction was to dismiss this like “what are you talking about everyone loves her.. just look at all the skins” and then I thought when was the last time I actually saw someone play her and came up completely blank… 😐😐
The only people that play her are new players or otp's, and well..that's not that many people compared to some op picks or even annoying picks like lux
Champions pick rate drops below 50%:
Vars in his chadest might: why no one plays 💪🏾
Am i only one thinking ahri is realy difficult to last hit with
@@rtvhey2908 yeah because of that shiity aa animation
@@rtvhey2908 get the attackspeed rune for the first stat rune. This works well with electrocute so that E-Q-Auto procs it easily as well
@@username-ql8ox I'm more a fan of AA-W-AA. W grants MS to catch up to melee champs who try to run away from ur autos
@@rtvhey2908 her AA animation has a weird wind up, you gotta get used the timing.
She has been nerfed so much to the point where she has to hit EVERYTHING to do any dmg. Way too much work for little to no reward.
I would add that her full combo just isn't enough to oneshot someone most of the time if it's not an adc that didn't build any MR or shieldbow.
Yup. I remember watching an Ahri dump every single spell on a Zed of all people. Literally, she hit every single spell. Dashed around him three times as well. He still didn't die.
this! i played her on aram the other day, landed the whole combo and the damage was VERY underwhelming
I mean, what is "Everything" in this context? If she hits E then it guarentees every single other ability for an oneshot.
@@eyjay1508 Thing is, sometimes even the damage boost from your E isn't enough to oneshot someone, which is really sad in a meta where you need to remove people from the fight asap
I feel like her kit makes it seem like she's this really slippery assassin that jumps in and charms someone, bursts them down and jumps back out again. In practice though she doesn't do enough damage to really assassinate someone efficiently or reliably since she's so reliant on skill shots, and most of the time she has to use her ult charges to finish someone off which is also her only escape tool
She is the definition of a jack of all trades master of none, atm she is the only assassin that actualy needs to hit everything to kill someone snd sometimes its not enough.
I actully somehow disagree with some people, i dont think She has bad damage i just think that the items like shield bow completly counters her
Ahri in a nutshell
exactly, she needs the Diana treatment, move her w to her r and her w should be a little dash like sylas, even though that may be OP has fuck idk what else to do, i don't play her but i played both versions of diana
@@turbidkiddo lol nah. Everytime ahri was good is because she has enough damage. The ultimate statcheck, if you have enough dmg -> youre good, as she doesnt bring much ultility, like leblanc imo. And ye, why pick ahri when lb exist ?
Ahri's full combo has an AP ratio of 192%.
Sylas Q has one of 130%.
Ahri's entire passive says that after using a Q and W on the wave, her next Q on the wave heals for 30+48% AP (flat depends on level)
Part of Sylas W is that it heals for 250+80% AP when maxed, on top of the dash and damage.
One of these two is starting to feel slightly outdated.
Sylas also has three dashes as part of his regular spells. Not as long as "spirit rush" but can still close the distance.
That explains the BS damage on Sylas. I see he has no mana and I get bursted from his Q+passive damage alone
sylas is too sexy 😻
hm i didnt know that but it proofs my thought that league nowadays is almost just a stat check anyways.
Also, beginning level 6 when having to face Sylas, him getting your R is literally doing your job but better, as he has easier access to all tasks you are supposed to do. AND his copy of Spirit Rush skips windup animations so he can throw 3 dashes faster than you can use your own.
This is nuts.
If she misses her 15 second charm she deals absolutely no damage and you can even avoid her abilitys very easily
Yeah when two of her remaining 3 abilities are unavoidable
I had many moments when Ahri misses e+q and still kills with ult+w
@@beardyjesus4591 this is the combo that the basement dwelling weeb cosplayers dont want you to know
@@beardyjesus4591 you are saying ahri killed u with r+w ?????
@@beardyjesus4591 If she kills with ult+W that means that the target was very low health. If she missed Q and E she has such little damage.
@@mattrimcauthon4441 In early it's like third of your health, but 2+ items and she can kill you with r+w+ignite+couple autos
If u have base mres, counting runes and item procs of course
I don't say that it is unbelievably broken or something, but she deals pretty good chunk with undodgeble damage, and sometimes that annoys me to hell when Ahri misses everything, does 3 dashes around you, and you die from half hp
I think mobility creep is also what hurt her. Since she is over reliant on a single slow, thin, and telegraphed skill shot, all the champs with dashes make it much more difficult for her to actually be successful. She isn’t unique anymore for her own mobility bc other champs have more mobility, more damage, and can dodge all of her damage in return.
Bro I constantly complain about how I can’t do crap because these champs be moving too much man
This. Champs like Ahri represent the formerly healthy gameplay of league "They used to be really good until they made something much stronger and all my unique strengths became common." is the underlying theme of Vars content.
@@ElGrabnar literally powercreep
As an Ahri onetrick that's been onetricking her since before the removal of DFG, This post is exactly the biggest problem she has atm. she's hyper-reliant on her charm and most new champions have dashes that MUST be baited out if you want to land the thing. When facing a frustrating number of champions you actually end up relaying on foxfire's lackluster damage simply because it's not able to be dodged. against good players the most reliable way for me to land charms right now is to get into a mid-range fight with them while holding it, using foxfire and orb only, dash away while orb is in the air because i'm getting beat up badly, they use their dash to chase me, THEN i can charm them while the orb is returning to apply the damage amp and attempt to get the kill. If people just have the common sense to save their dash, let me escape, and go take farm or an obj or something, instead of being greedy, then I lose the trade.
@@lenglonr6198 writing this shit down my love lol
Simple: Ahri deals no damage. She deals like 15 while other characters are dealing 60 which is a problem
Good thing that she isn't suck on wildrift
The owner of Ahri mains would like to argue with this 🤣
Wtf?????
Every single mage/AP assassin has got better AP scaling, she needs a buff right now
Edit: I tried to play her recently, but I stopped because of pure maths
Lol man that's not true at all. Ahri has one of the most versatile kits in league. She has pick potential, burst damage, escape, movement speed, heal, true damage, one of the strongest cc in league. Sure you can't play her like a pure assassin because of the damage, but in my opinion she is very underrated at the moment.
PS I am a toplaner plat 3 and i just picked ahri as my main in Midlane
I feel like adding a scaling damage passive after each kill would be very interesting. It matches her lore (becoming stronger after stealing the essence of her victims),
I think it would make her even more snowball reliant. Idk i like the idea but i don’t think that more inconsistency is what she needs to be better.
Lol, passive becomes Mejais.
Just take Dark harvest
@@adrianrund8053 no
That would actually be cool
It's pretty simple really. I've played ahri since she came out....She simply doesn't have the damage or burst to compete with most modern champs. Her skillshots are all too slow and lack some level of range, and her damage is very meager and takes a long time to deal all of it compared to most other burst assassins due to her projectile travel times and having to wait for her orb to return for a good chunk of her damage. couple this with her horrid laning phase due to her high mana costs and her cooldowns being quite long, and she really suffers. She used to be played because her ultimate's mobility was special at the time she came out, but it no longer is particularly special anymore and doesn't offer really much in the way of damage, so she has kinda just languished. It's not that she's bad, but there are so many better picks. She's a very stereotypical 'safe' pick now. A jack of all trades and flexible, but a master of nothing. She very much relies on her team now to win, and we all know how that goes in solo queue.
Well I like so much ahri's kit... She is a very skilled champ in my opinion
Explains my decent score and sucky win rate ;-;
exactly. good feeded Ahri against slightly feeded enemies. Team goes for solo actions and get caught while as Ahri you have a hard time to kill the enemies. the game lead switches fast from x/0 to x/7+
The term "jack of all trades, master of none" is exactly how I would describe her to anyone who hasn't played her. She's a very consistent champion and that can be a good thing but can also get pretty predictable go the point the flashiest combo she has is the E > Flash Combo. Where as many other assassins have way more mobility and ways to make flashier/easier kills and getaways, and control mages can out poke her much easier than she can out poke them. She's stuck in an awkward place where Riot doesn't know whether to make her an assassin or a mage primarily. Assassins can miss one ability and still have ways to shut you down pretty quickly and she is very reliant on landing her charm to do at best 75% in an even game. Assassins have so much mobility on basic abilities and Ahri has to rely on her ult so that without it she's as immobile as a control mage with out the same bursty damage. The Q ms removal was definitely the downfall of ahri as that was that elusiveness was a big part of her identity as a slippery nine-tailed fox. Riot can either give mobility again to restore this identity or they can introduce more damage to put her in line with many other champs who outshine her both in the assassin category or mage category.
@@omarcastruita5352 While I generally agree with your comment, this line is odd:
> The Q ms removal was definitely the downfall of ahri as that was that elusiveness was a big part of her identity as a slippery nine-tailed fox.
This wasn't an original part of her kit. It was added in her S5 rework.
> Riot can either give mobility again to restore this identity
It never went away. For a while it became a 2-hit passive effect, and now it's been part of her W activation for quite some time (which I much prefer to the Q ms; you can cast it without stopping for an animation).
She's a very hit or miss champion whose skill shots are too slow to reliably hit on all the high mobility assassins and too short ranged to hit against other mages who are probably sitting behind the minions anyway. Ahri loses a lot of damage when her E is on cd. She also really doesn't seem to do that much damage relative to her cd 's. Maybe it's just me but she seems to be in this weird mix of battle mage and burst mage that just doesn't mix well together.
I use to smash low levels with her but now I’m a level 30 up against +90 because I play with my friends
Because her original role was an Assassin but for whatever reason they turned her into a mage and forgot about her
@@KuroiShiAnimu She was always a mage assassin hybrid. She's a burst mage first, assassin second. She was only pure assassin when DFG was a thing.
@@amandaslough125 best time for ahri mains in my optinion ^^ but at that time there weren´t as many assasines and a lot less mobility
Why risk ahri just take vex who does an aoe point and click fear like charm. He is like op version of old ahri
As a former Ahri main, I can attest that Riot has never known what to do with this champion. I think one of the biggest kicks in the teeth was the fact that they nerfed/changed her because they considered her generalist style of play too OVERPOWERED and her lack of weaknesses too overpowered as well. Which I think is an insult because unless my previous experiences were incorrect, me playing Ahri has never amounted to instantly bursting down my enemy laner from 100-0 because she simply has not enough damage to accomplish that.
Her mana costs are way too high for how little she actually does, all other burst mages do factually more damage and contribute more to her pick playstyle (which is why she ran Glacial Augment before they removed the items), and apparently none of our champion concerns are considered 'valid' because Ahri is one of Riot's golden girls and gets a yearly skin. So why the hell do we have the right to complain when Ahri mains are showered with cosmetics on a champion that in-game can barely perform half-decently even against other characters in her own class?
I feel you. I mained Garen and Kayle. Riot has had the same problem with those champions as with Ahri - absolutely clueless about what to do with them since the beginning.
@@HamsterPants522 True even a old champion like jax who has a perfect identity and even a old mechanic removed from the game technically in his kit fails to succeed anymore. Let alone the other champions having a literal identity crisis its quite sad and one of the main reasons i left the game. The swain rework definitely sealed the coffin as that rework shows more than ever they clearly didn't know what to do with him.
And quite frankly just made him a "slightly tankier" quoted cause uber late game doesn't exist anymore for his passive to be of actual use. A glorified Lysandra with better vision but worse cc at least to land, no mobility, or fuck up button like she has. It would be even more apt if they kept her old passive as it was basically the same thing except a lot simpler and for mana only.
Atleast she gets attention. Syndra neglected in every way and used as tool for quality seasonal skin.
Rip dfg Ahri, never forget
@@OxOx_XoXo1 Syndra has a great kit for proplay, and that what hurts her just like Azir , of she's a bit strong she's OP in pro play , so she's dogshit in soloque. However this is the worst she's ever been in ,since I remember.
People have a bad image on ahri because most ahri players feed only because of the death sound.
-Former Ahri Main
Completely understandable
Can confirm . Lost mid to good ahri because I was used to bad players and I got baited. If it's ahead u can solo carry but if ur behind ur kinda useless.
I forgive you
Understandable have a nice day
True
-Current Ahri Main
A thing the video didn't mention is that she was basically feature creeped. All of her strengths as a generalist is heavily lacking for or is outperformed in. Her safety doesn't matter as much because she isn't as safe with her kit anymore nor an dominate lane bully.
Her mobility doesn't matter as much as everybody is super mobile theses days, devaluing her ultimate. Anybody can buy a rocket belt for example to go along with their dashes.
Her damage isn't high assassin level because other characters can do this much easier with more benefits and not having to land a long cooldown slow moving projectile. Non-assassin characters can also output very high level of burst damage within the first few seconds of the fight either. The reward for a hard to land by today standards E + double hit Q is lower than many other characters.
Her spell vamp isn't that great because everybody can build some sort of sustain or get large amounts of it for free.
New items aren't good to Ahri because everybody can build items to cover their weaknesses while Ahri can build items to be medicore at things she can already do.
----
Like why bother doing a full combo with Ahri when you can just hit E with Yone and smash q + r to do massive aoe damage with a ton of lifesteal + get a shield + big AoE CC with the ability to snap back to a safe location.
Why pick her when you can pick Kassadin who scales much harder and performs her role much better.
Period
Her slow-moving skill shots are also impossible to hit since most midlaners have at least one non-ultimate dash.
Ahri's charm is still her strength imo. Safe to sit back just fish with the long range it has. Super easy to follow up as part of a long cc lock down on someone. maybe they could rework some Pyke ulti esque type of thinking with future Ahri update. Because currently I feel the best Ahri players are the ones that let their team mates have the kill, and just be content with assist. You know what I mean? Cos her full dmg already depends on the charm landing, which is probably enough if her team mates are close by. She feels like a cc support, becoz she doesnt have consistant dmg. Or some twik, cos some ppl build her ADC?
@@boshengjones1778 So she's delegated to being a worse Morgana with a dash. Because a Morgana going mid or jungle can actually kill someone in a full combo.
THISSS. i hate her double Q damage because you basically never hit the true damage unless you it at the tip. and not only that she is way too reliant on a skillshot that does basically no damage(just to buff other skills), is single targetted and can be blocked by minions. Someone like Neeko can do twice the damage, aoe and land her bind
Change her ult, give it charges instead. She can cast it 3 times just as often, or a third as much 3 times as frequently. It gives her more uptime as a pick tool with the charm by having an easy way in or out much, much more frequently without having to sack all of her mobility that could have been used to position in a team fight
Isn't that just ranged kassadin?
Give her the kassadin treatment where it increases the cost each time
Horrible idea, last time we had free dashes with low CDs we had the old akali ult, and we all know how god awful that was to play against
@@memoria8732 s6 was awful to go against Akali I agree but s7 she got the mini rework that made her R kinda balanced since she was doing around 120 x cast at level 6 ofc
@@memoria8732 the issue was akali had resetting dashes, stealth, low cd burst, and sustain
I remember Ahri being a pure menance back in the day, she had SO MUCH sustain and mobility, I think if they reverted her to her old kit and took away the sustain the massive sustain she had then she would feel so much better. Right now I agree shes only mobile every so often to force you to use it as an escape for burst and her damage is too restrictive to to realiably apply any pressure. She's only scary when she's fed and that can be said for everyone.
She was strong with dfg , but everything was broken back then , don't think she's ever been OP since , she just used to be able to be picked into anything with no counter matchups .
She also suffers from Jungle and Roaming supports being incredibly strong since they can easily pressure her, make her waste her ult defensively and keep her under turret instead of her roaming. Once that happens she will start to be outscaled by other mages or assassins
true
Ahri could really use a case of the tahm kench treatment… give her a mini rework, put her ult on a charge system and change it to replace her w, then give her a more potent ult that allows for the burst damage she’s missing, and boom you’ve got a good champ that doesn’t stray too far away from her current character
And then the nerf xD
I personally feel like Ahri's spirit rush would greatly benefit from being put on a charge system instead of being a use all or none cooldowns like it is and shift some damage into her basic abilities, used to love playing her but it's so hard to pop ppl on her now
thats op af tho
@@Michael91. with the current damage it will be annoying at most
@@Michael91. the way I see it, ahri often fails too kill someone in 1 rotation of spells anyways and if she kills you after landing her rotation twice because of a charge system at that point you've been outplayed, at worst the way I see it this would make her a better mobile pick champ
this would prob fix the champ, just divide the cooldown by 3 and have 3 charges max at once and i think she's probably playable. either that or making w a useful spell for more than just discount predator
@@luminaa_ Taking into account how over the top some other ults are right now, her having 1 charge every 26,6 seconds at level 16 seems really weak, in my opinion the change Vars mentioned is quite good, but the ult would still need buffs her W damage on a ult would be too bad so but the damage and put it on a low CD for a ult, like LeBlancs ore Lux
4:46 funnily enough, this is one of the very reasons I love Ahri. She isn't overcomplicated, while still being fun and skillful to play.
She has become more and more niche, as her entire kit revolves around hitting one ability.
That being said, there are some top ahri players like faker and legitKorea.
As someone who frequently plays Ahri, I have to agree.
faker deosnt even touch ahri
@@tuananhdang7385 and he is not even that good with her
legitkorea would still do much better with kassadin or any other mid champ
@@ineffableesprit6918 I wont say he is “not good” rather than he plays safe and values his flash. He never really flashes for a kill. And his playstyle is somewhat passive. but his plays on ahri are good
While I get why people didn't like Q losing the movement speed buff, I truly believe giving it to W made the ability more interactive.
I mean, her W is weak and is too slow to apply dmg, Zoe has the same W but is a far better skill with outplay potential.
You're not wrong in that regard. Her Q makes her stand still for the beginning part, so she lost value on that burst of movement. At least her W allows her to keep moving.
Giving it to the w essentially meant removing the move speed buff, as you don't (or don't want to) use w without having charmed someone. More often than not, at least one or 2 of the 3 instances will land in the minion wave unless you charmed the enemy.
@@topkekbieri Thats why they reduced the CD the same time they transferred the movement speed buff. W also doesnt break movement if you cast it. It just makes sense.
@@euqinemor Ahri W does take an animation that feels like it's taking 2 seconds when I just want to secure the cannon
I dont know why but seeing my main in why no one plays is making me really proud ;)
Same. I have 3 of my mains in WNOP and it makes me proud to play them even if they're so unpopular.
@@charliepea same here, I play kindred and taliyah.
same, but Taliyah
everyone plays ahri this was made for content
@@lucid8943 no dude, no i didnt see ahri for so many games
Last Ahri I've ever seen was litteraly me and I didnt play her for months
She’s bad early game and she falls off late game, that probably has something to do with it- this post was written by a former ahri main
She needs a buff because she does not compete with other carries and it's very frustrating. Either higher scaling (right now it's a joke) or a one single dash reset on her ult when she participate in a kill to help her get to safety. She has this "high risk-high reward" type of gameplay except the reward isnt great bc the numbers aren't there. I think a free dash after a kill would help her out, kinda like tristana. Not three like her ult, just one, and maybe she could deal with assassins and get back in the game.
Feels bad when you ult and there's this massive CD unless you rushed lucidity's
the way i predicted the future lmaooo
I just want ahri to be relavent again, seein all the cool ahri plays with her charm and dashes was so cool to see back when I started league and now you don't see em if any at all
very sadge
😔
Welp, time to go play my hot 9 tailed beauty in the card game instead :)
@@snowycatmsm2786 I still need to download lor it looks like so much fun
Even more so if I still get to simp for her in another game lol
oh I knew my fox girl was gonna end up here at some point but it's still painful to see
Her Q and E has less range compared to artillery mages and are unreliable against high mobility assassins, her W does no damage (the reduction when it hits the same champion also doesn't help), her R of course provides great mobility, the only drawback it has is it literally does no damage. Even when you hit your full combo, it does not guarantee an instant kill, which is highly unsatisfactory since hitting your skills isn't at all rewarding, this drastically reduces the fun aspect of playing an assassin. She falls off late game against artillery mages, she can get bursted whilst attempting to engage with her R. Her concept as a champion is very good but the numbers don't really help her, she's at best a B tier, it has always been that way. She needs some sort of buff that'll increase her viability, and her ult shouldn't be fully consumed to kill a single target (which is often the case, might I add).
Not enough utility to make up for her lack of damage when not landing e. Also she only has one aoe ability making her usefulness at later stages questionable.
She feels weak damage wise for what she gives up in the lane phase with not having her stun going through the wave and her abilities being hard to hit
She very snowball heavy but even then the opponents team can be super punishing
@@internationalarmy3984 cough cough Viego, he can stay invunerable for half the fight and you have to wonder if hes going to be invunerable dash flash or use his ult to Dodge your only charm
thats a problem the game more and more faces. Most played champs are the ones that deal high dmg and cant miss. Like most assassins...Point and click 100 to 0 in 1sec. I dislike the direction the game goes but ahri still works well for me. Yones and Zeds are pretty easy to beat, at least in platin elo.
Just build ad ahri and stop relying on your skill shots, its big brain time
@@lilpp4791 While I am a fan of AD Ahri, I have been finding a ton of success with W max Ahri building liandries torment. She still put good threat onto squishies, but she is way better at hitting frontline which I think helps her reliability a ton.
Honestly, your suggestion sounds perfect. Just make her more mobile. That's all she needs then make the new Fox Fire ACTUALLY threatening like how they turned Moonfall into a nuclear bomb. That way her ult FEELS like an ult and not a crutch.
Not gonna lie, it's a strange feeling seeing my main on the WNOP chopping block. I thought she was more popular, but I guess not. I have some guesses as to why, of course. As fun as charming and bursting your lane opponent is, she just doesn't seem to really scale as well as other mages or assassins unless she gets super fed, and it's not like her mobility and pick potential isn't something other mids can't do.
I like her mix, personally. Apart from the scaling issues and weakish lane. I love hitting clutch Ult+Charms, or Flash Charms, and setting the stage for my team to obliterate a target, even as my damage seems to get weaker in each consecutive patch. Also I have a weakness for Kitsune and their adjacents. Sue me. (She's based on the Korean version and not the Japanese version, but it's by and large the same myth)
She is popular
she is popular i dont know why this guy made a vid on her
@@lucid8943 actually the video should be (all the wrong things about ahri’s gameplay)
@@khalidct4160 yeah she has a huge playerbase
@@lucid8943 yes and no. She's popular, but hardly ever played. She only has a pickrate around 4.2% at the moment. She's massively underwhelming. her damage per minute is only around 690, most other AD assassins -start- at about 780-800 and go up from there. Zed does 798 per minute and is able to attack from further and more often, and still very safe by comparison. She's massively outclassed in the current game state, by nearly 200 damage, let alone any other things taken into account.
I've been playing ahri since literally the day she came out. she's my favorite champion by far, and I use to love her generalist playstyle back in the early days of league. When they changed her to a more assassin burst oriented mage by adding the damage amp on charm, I won't say i was displeased but overall it's not what i signed up for with her. Not entirely. However, back when it was first introduced, DFG still existed so you could charm > DFG > combo and it would typically kill a single target, most of the time a squishy but it'll kill all the same. Nowadays though, with the lack of DFG she doesn't even have that much going for her. The removal of the movement speed on Q makes her kiting potential a bit worse than it use to be, and her burst doesn't really feel super strong. Full combo in the mid game tends to only do about 50-70% health where as a full combo from an actual assassin is more than likely going to kill her in turn. She's still really fun to play and i do genuinely enjoy playing her but at the same time, despite her relative safety, she just doesn't do enough damage to justify her being a burst mage.
i go sorc-everfrost-horizon and 1 shot easily. Dunno why many ppls cant do that if it works for me? WIth 3 items the q doesnt even have to fly back.
I feel like her R should have a shorter cooldown. For a skill shot champ with pretty meh dps that also relies on charm to get KAs, I don't think it would be unreasonable for her to have access to dash just a bit more often. Also, please get her Ruined King outfit into the game as a skin ASAP Riot!
or better as a visual update, I bought the spirit blossom just because the normal model and voice are so dull to look/listen to
yep 100+ sec in early game is terrible, LB Kassadin can do better
Ahri was the first champ that I dedicated time to learning back when I started playing league. Her mobility was a big reason why I loved to play her and even though I ended up becoming a support main, Ahri was still my favorite champ. I remember when Riot took the q movement speed away. I was so pissed, because I was so used to using it to reposition or just to run back to lane faster. And I totally agree with your point that Riot was trying to make her a specialist when she didn't work as one. It's like they wanted Ahri to play like an assassin, but didn't give her the same damage as one. Hell, they even included her in the short lived Blood Moon game mode (Which I actually really liked) with the likes of Khazixs, Rengar, and Fizz. Sure, my damage graph might look good in the end game, but that's over the course of a whole game. If I want to play a burst mage, I can just play LeBlanc or Diana. Overall, I still enjoy playing Ahri, and it's generally only when there's an event where she gets a skin that I come back to League consistently. But I really wish that Riot would make up their mind and either let her be a generalist, or make her a highly mobile assassin (it's not like Riot doesn't like adding busted mobility to any champ rework anyway).
I think my favorite part about all your "why no one plays" videos is that its not just a video saying why a champ is underplayed or unpopular, there's always suggestions to bring the champion back (or make them see play at all in some cases), its actually constructive.
I just know shes gonna get an ASU soon cuz of all the spotlight she has been in throughout the league universe (LoR, Ahri-versary and the ruined king rpg) so im really, really hoping for a mini-rework along with that. She def needs to be tuned to come in line with today's league since her old, basic ass kit isnt relevant anymore.
Pretty sure a rework is confirmed no ?
@@saki1333 yeah, I made this comment before they made that announcement tho. But yes, they've confirmed a mini-rework for her and I'm pretty sure we're gonna hear about it very soon.
When they announced Ahri I decided that I would main her and here I am 10 years later still playing her even when she was so weak some time ago. IMHO her most important characteristic is her ultimate. Its awesome to be able to dash 3 times. You can chase, run away, reposition during a fight. Also, IMO, gives her a good way to split push. Not like a Nasus or Yorick, but because its hard to 1v1 her (CC, damage, lots of dashes) and you can run away if needed with R.
Interesting. I guess that would make her a good splitpusher, despite the fact that she's a mage.
Because you can play Zoe and LeBlanc and get much better results
Plus, she deals negative damage
if i play ahri vs le blanc the leblanc is always like 0-4 in line. (not bronze, plat) Problem with lb and zoe is that most ppls suck with them. Ahri is a more consistent pick. In proplay go for leblanc or zoe, i agree.
She cures the enemy
@Spectator5101 Not just how fast but which player is dumber. Same reason why Ahri kinda counter Zoe, their movement ability is easily telegraphed hence charm is almost guaranteed.
Because even when you land charm into q+w you still lose the trade if the enemy hits you back. She does negative damage.
So true...
NGL man, I think she's not really an underplayed champ.
Sure, she's less than 5%, but not only is it not by much, but in a way, popularity on a champ isn't fully determined by just a pickrate percentage of some data site.
Actually, it's based on multiple categories according from someone at discord that told me about it, I might post more about this when I have the time.
he typed why no one plays ahri ofc ahri is so popular i mean they made event about her birthday(first champ) and gave her chromas for all her skins + icons and emotes and add her to alot of games , but he is talking about the meta in general
Ofc ahri is popular everyone knows her but personally i saw 2 ahri players this seasons
@@khalidct4160 When did I ever mentioned about Ahri's popularity outside of the gameplay? I am exactly talking about her gameplay/Summoners Rift.
@@bulletcola7890 actually last patch there was 500k played game worldwide and top 80 so idk
5%???? WTF....
She used to have 32% of play rate for 4 sesons, the last seasons she was at least 10% of play rate.
Do you even understand what's 5% of play rate to a very popular champion like Ahri?
As Wasabi Lover1 said, she's popular even people that don't play league of legends know her, but it doesn't mean she's PLAYED. She's played by her mains, just that.
Cuz she does no fucking damage it’s honestly sad to land your full combo and only do 50% hp but a new champ can miss 2 abilities and still 100-0 you with the 3rd
i remember starting league back in 5.16 just because a friend said "Ahri is free this week". down the rabbit hole i went, fast forward to present day and im sitting at nearly 1.3mil mastery on Ahri and even got a base skin Ahri tattoo on my arm.
I can still stomp pretty hard but the amount of effort and resources I need in order to keep up with other midlaners really throw me off now a days. Zed, Sylas, Lux, Xerath, Ziggs sitting there nearly one shotting other champs with just a kill or a few assists while i could be up a whole item or more and not get near the amount of damage they can do.
I think the reason is because twisted fate is just a better version of ahri. Theyre both champions that provide single target lockdown but tf has point and click stun while ahris charm can be blocked by so many things . Tf also has a global teleport allowing him to make more plays while ahri has to use her ultimate to get any form of mobility . Ahri is more self sufficient but tf is just better for most cases .
Also Ahri doesn't make mana from a single W
Tf isn't really more played thanahri and they don't feel the Same niche Tf is a catcher while ahri is a snowballoriented champ
I don't think that tf is better version of ahri if was where are his tits?
It would be cool if they added a passive effect on her trademark skill. Each charm on a champ reduces damage she takes up to a cap from that champ. Adds to her character, I mean why would you want to kill someone’s you hits you with a heart lol 💕💕
I have a simpler version:
Riot knows that Ahri skins will sell well no matter how good or bad she is, so despite her being popular its fine to nerf her.
For your proposal of swapping her ult and W, you'd have to give the dash a longer range otherwise only getting it once per 8 seconds at best would just make her a free kill for most meta mid landers. I do like the idea though.
Was also curious about this. Although its kind of obvious why, still excited to hear Vars talk about it
I use to be a Arhi main until my friends made play any other role. I’m now a sup Zyra. Arhi is hard to be useful mid to late game
@@internationalarmy3984 ngl Zyra's Crime City Nightmare skin is like her best skin, also the best CCN skin only rivaled by TF
Obvious? I'm still not convinced even after the video
@@ziglaus look at 90% of the comments, they explain why she's bad rn
@@pyrokatarina not enough damage. Yeah, i kinda agree.
Personally, I'd love to see the more skirmishing type of abilities in ahri's kit brought out a bit more, because that's the aspect I like about ahri.
Her dashes is what made her special before. Now there are a lot of Champs with bajillion dashes with better damage output
Edit: VARS please man do my boy Vlad
As much as I love playing Ahri, I agree with all points. She has low damage and the only way u can snowball is to have a really early lead and has an item advantage
your Ahri's change suggestions are actually very interesting!
I always just thought ahri will remain popular because she is a fan favorite just like with most female champions
Like kaisa is going to remain picked and popular despite getting nerfed eg
atleast kaisa has a more consistent damage in general, because of her autos and passive, plus she scales into the late game, while ahri doesnt have a consistent damage and doesn't scale into the late game. Generally speaking
Kai Sa is still damn powerful.
I’ve seen more supp Ahris than mid ones recently lol
Agreed, these daya i even play her bot more often than mid XD
Mightve been autofilled ahri mains
yeah, ive literally even made a subreddit for ahri support cause ive found more sucess there than mid (although the sub is dead cause really, who would use it)
But even there Swain, Morgana or Lux are better picks for applying cc on the enemies
@@PFSnypr what's the subreddit called?
I used to main her back in time of her popularity, almost to being one trick, but the removal of movement speed in her q is a great loss, which made me stop playing her. I miss playing her with a hit and run tactic, and actually playing her orb of deception with the use of her movement in a neutral, and not relying on her charm to get the job done
ngl i used to main ahri back in the day, until diana came out and she was an upgrade of everything i liked on ahri's kit, but even better
The issue with Ahri is that she relies on her dashes a lot and that is her ulti.
She also doesn't have a explosive Burst in late and her utility is hard to hit.
And what is she exactly? An assasin or an Mage with sustain?
Meanwhile, Lux exist and she has a better utility belt and a far more explosive burst.
All what Ahri might need is just a increased travel speed on her E.
All that ahri needs, is better scaling. Mid game lux deals twice your damage with one E. I'm not even gonna mention her R which has almost no cool down
@@terra20209 Well Ahri needs an identity.
Either she goes burst mage or she becomes a mobile trickster like battle mage with range.
But yh she really needs more burst and her R should be her W
Literally the first video in my feed is yours, this shows you do quality content! Good video man! 👌
When I first started playing back in season 6 ahri was always my pocket pick. If I ever had to blind pick ahri felt reliable into any match up. The movement speed off her q hurt a lot because even when your ult was down that movement speed still made ahri feel slippery and hard to catch. Nowadays ahri is one of those champs that you have to play perfect on to be useful. If you miss your charm youre screwed in most situations unless you have ult. And if you’re using ult defensively then you’re screwed either way because that’s all your pressure gone. The only time I see ahri do well it’s the ahri mains that poke with max range q in lane to hit both parts and they always build ever frost to help land the charm.
I love how half of the recent clips shown in the video are of Ahri literally fighting with 1% mana
this aged well 💀
yep now she's pretty much the best mid lane champion
i have an idea, what if RIOT rework ahri Q, instead just damaging enemy back and forth, what about if whenever she kills an enemy champion with her Q she got this kind of thing that allows her to absorb their soul and it increase her AP by few percent based on her AP? it gonna makes her way more interesting and make her the truly burst mage the way RIOT want
literally: no one plays more than ahri because while she needs to hit all the skills especially around the beginning of the Q, the 3 W, all the dashes, the charm. syndra only needs 1 luden echo and Q on the ground and R on the enemy
Hard agree on all these points. E damage amp and the Q movement speed loss really were the nail in the coffin. I forget the name of the Rioter who did the rework, but I remember him basically burying his head in the sand when the rework was announced, just like 200 years. All those concerns ignored and now a WNOP--never thought we'd see the day. Good video Vars
Why play Ahri when you can play Lux and actually do damage?
1mil Ahri otp here. Well u are 100% correct on ur guide. I started playing at the start of season 7 and well I kinda always wished for an Ahri rework. At the beginning I was just thinking I was new at the game so naturally I'm not a good player and didn't really care if I lost lane. But I started to notice a lot of problems in her kit. She was to generous and had no big advantage other champs would bring on the table. Whenever I said that people just started crying about how broken her charm is, not considering that any other half decent mage got same or better abilities to cc. Her ult is the only spell that kept me playing her at the first place but I really wished that she got the same Diana rework swaping R with another basic spell like u said in ur video. The problem is that you really can't swap any spells imo. I was originally thinking about her E and not her W but you really can't do that without killing her burst identity except u would add a really low cd on charm (as her new ult). My best (and probably OP) idea was to just cut a portion of her ults' cd and make it a single use dash. I often had and still have the problem that I only need 1 dash at a time in the most situations and I feel like I gotta "pay" for 2 extra dashes I don't need rn. Other problems I felt made Ahri weak is her extreme mana costs (I don't fcking know what Riot is thinking til today) which are so unreasonable considering the actual strengh of her abilites. You wanna waveclear so ofc u use Q. Yeah jokes on you, u again "pay" for the true dmg part which is totally useless against minions. And her charm, yeah I get it charm is a broken cc effect but pls. Ahris dmg isn't enough to burst you like other mages can and could back then. I spend like 150 mana for a poke that does literally nothing considering that a Syndra, Zoe or even Ori would oneshot u with. And then her passive. It's really useless. The healing part was always nice to have but really didn't fit her. most of the time I just wished it would restore mana and not health. I don't freaking need health on Ahri. I need mana. And ofc her W before the mini rework. Such a useless ability only desighned for noobs to hit a spell. It literally did nothing for Ahri except stacking her also useless passive. When they removed the Q movement I was noticing it but still had hopes for buffs to follow. I was reading trough reddit back then and everyone was crying how riot killed Ahri. I mean rn her W isn't completely useless anymore but still I hate the targeting system. I often miss out on minions cuz I think I can use it to last hit now after the minion bonus dmg buff. But jokes on me I hit charm so I better deal the reduced dmg from the second and third flame to the kassadin instead of getting 2 minions. It's just clunky. I get it, she wasn't meant to have a crazy high skill cap but pls, I'm sure not even beginners like her W even tho it's autoaim. Another big problem I had the last few years was her item build. Honestly mage items suck. And assasine mage items (with mana what Ahri desperately needs) are basically just ludens, which is great but way to expensive considering her really terrible early game. What else can u build? Horizon focus, Void staff and Shadowflame are nice, don't get me wrong. But it feels like they are way to expensive in general. While "normal" control or battle mages scale really well into the game assasines like Ahri doesn't. So she needs to get access to her items in midgame. Well that's not possible. And the real problem is that Horizon focus also helps artillery mages like Ziggs and Xerath so making them cheaper would also buff them (Xerath really needs those buffs even tho he is one fof Ahris worse matchups he isn't to hot rn but Ziggs? He is so fcking broken rn). And those are just examples for champs that would benefit. Also ludens. Ludens is way more than an AP assasine item. Buffing it would make it an option on like every second AP mana needing champ. It just sucks that Ahri has no identity. I also tried her Everfrost build so basically a more utility build with glacial. It was really cool for like 2 patches and I was really happy when I even saw her picked in proplay. Yeah jokes on me Riot nerfed it to the ground. It feels like you can't really play it anymore. The nerfs to Cosmicdrive hurt me alot too. I loved that item on Ahri. Rn I baiscally go full burst again. Ludens, sorc boots, Shadowflame, Horizon, Rabdons and Voidstaff, sometimes I change one or two of them. Riot has to rework Ahri. Simple stat changes won't help. She needs an identity. She's currently no battle mage so get rid of the healing, she is no control mage either, and no real burst mage too. She needs either more dmg in her combo, or lower cd/ mana costs. Thx for listing to my Tedtalk
Another thing that severely weakened Ahri is the Item shop rework.
Prior to that, her best build revolved around Glacial Augment, GLP and Twin Shadows.
They offered her insane value, for much cheaper cost than the other builds would to her opponents. Those items allowed Ahri to reach her powerspikes earlier than her opponents, due to their cheaper costs, all while allowing her to basically slow any enemy at will, with relatively high consistency, making it almost impossible to miss your charm unless enemy flashes away. And you could do it again in 30 seconds. Now, Glacial is nerfed, Twins were removed, and GLP costs more.
Removal of Twin Shadows hurt her the most imo. Not only did it enable Ahri to hunt down opponents like nobody else due to its' radius of effectiveness of the vision and slow it provided, it also opened up the door for her to slow down enemy junglers and midlaners during ganks, allowing her to preserve her ult for a more favorable opportunity, which she would otherwise have to use to get away from harm.
The build also provided amazing utility to your team, because it also allowed them to land their abilities with ease.
Cosnidering teamwide utility is the only thing Ahri doesnt have in her kit, the loss of this build was a major blow to her usage rates.
No its not ahri used to build full one shot build not a shitty slow build actually worst season for ahri s10 i dont want to remember it
@@khalidct4160 Actually, Ahri's highest win rates are during the time of usage of the glacial build, and also way back in s5 when she got her mini rework due to DFG removal.
You saved her! So happy about the rework!
Next's gotta be Rammus or Xerath
[whistles casually]
Honestly Xerath is on a pretty fine spot all things considered.
@@VarsVerum I sort of disagree with what you are seemingly implying with Xerath. Even if he's currently picked highly due to the meta, he's been consistently averagely picked well enough to be fine due to always being near 5%. The only times where he's been "low" in popularity is around 2015 to a bit of 2018, and that's it.
Hopefully he also makes one on Janna, no one picks her and she's also not worth picking right now
God, I remember being there when they reworked her the FIRST time, when they added the move speed to her Q and explicitly said her role was "kiting hit and run mage" and then she was ludicrously strong for a little bit. And now she's closer to her original kit but Deathfire Grasp hasn't been an item in ages, which was a good chunk of _why_ she was able to burst people in earlier seasons.
Her kit is interesting but she needs so much effort in order to actually deal dmg its insane, there are far better mage picks on mid atm..
so since the old morde vid and swain i was wondering if you could make one about Galio.
When I saw this in my subscriptions I was genuinely shocked, my time as an Ahri main has finally come.
She's a low elo stomper I think just due to outplay potential. Her damage is very low and almost always needs charm to land to be able to deal the majority of it.
If Ahri’s burst is that terrible (which in all honesty, is pretty bad) wouldn’t making her a mobility battlemage be a pretty neat idea? With your version of Ahri, Someone who can burn/charm and sustain herself in long fights with mobility doesn’t sound so bad.
I think that a good way to rework her would be giving her dash stacks like old Akali ult and make it deal less damage, so she can use her mobility freely but can't abuse target spells for damage. That would make her best "go in go out" mage and that niche is basically empty
Man, i used to play league in like 2013-2015 then uninstalled it and didny play for a few years. Ahri was one of my fave champs at the time but when i reinstalled the game a couple months ago and played her it just felt a bit shit and i wasnt sure if the champ had changed or if i was just much worse at playing it than i used to be?? It's probs a bit of both tbh, but this explains so much!
This video didn't age well.
True now she is pick or ban
i think something that could be cool is that when she hits her charm on an enemy it also charms surrounding enemies in a small area so she has more team fight impact and i think something that could be interesting is that the her abilities stack slows on enemies hit
She doesn't have the kill power u just feel like u have no dmg
I'd love the change you gave honestly. It makes her more skill expressive with the way her W and charm would work on top of just overall being a better kit, not having to rely on her ult to do things.
Here is my suggestion for buffing her- Q W R stay exactly the, maybe even slightly nerf their damage.
E- rework: succeffuly charming anything(champs,minions, monsters) puts 1 "love struck" on them, every mark destroys 20% of the target's MR that lasts for 5 seconds, with each attack/spell damage instance adds a stack, if ahri manages to stack 5 times, all the damage ahri did since the first stack of "love struck" was implamented" will be doubled, and it will refreshes the MR reduction effect to give 100% MR reduction to that target for 5 seconds, and will make the target unable to be be affected by "loves struck" stacks for 10 seconds(he can still be affected by the charm but without being afflicted by stacks).
This will make ahri into a deadly assasin again, that relies on stealth and accuracy, while benefitting both herself and her teammates because she will help shred the tanky people as well as evaporate the more squishy ones, but she is still weak and vulnerable herself and need to actually hit the charm to be effective.
Ahri doesn't need MR shred, her orb has true damage on the return.
Ahri was my highest winrate mid this season. I don't play her in her traditional sense of an ap assassin though, I max cdr and just become a charm machine. CDR boots, everfrost generally, horizon, cosmic, deathcap, zhonyas. Very, very strong. I max charm second, and with that build you can get charm down to like 5.5 sec cooldown level 5, and at level 5 its 2 second charm. Makes it very easy for all the op fighters to do their thing while also being able to peel very well for my adc.
aged like milk lmao
I think it's a combination of Riot's change of direction on her role and the outdated kit. With all the balancing attempts, Riot had effectively reworked her from an assassin mage hybrid to a team fight support. They didn't encourage Ahri to fight by giving her an enhanced auto, didn't remove her healing, didn't limit how she can dash, but out of everything in her kit they removed the damage. And allowed her to build Twin Shadow/GLP and now Everfrost. Didn't nerf that build but nerfed her own damage and balanced her around that build, resulting her having no dual power and loses to every champion on 1v1s but wins all team fights if she makes a pick for her team to kill. So everyone who played her as an assassin or mage left, and only people who liked the support style or the one tricks stayed like you said in the video. A champion marketed as an assassin mage but sold as a support is bound to feel terrible to play and it doesn't take long for people to realize it's not what they signed up for. Secondly every champion has unlimited dashes, invulnerability, invisibility, execution below certain HP, she really doesn't have anything special. One way to fix this is repositioning her as a damage dealer but that will require way more efforts from Riot, or they can simply stop calling her a mage/assassin and give her a new class called jungle assist mid or late game support who starts solo mid, and people won't have the false expectations thus making her feel not so bad to play knowing she's not supposed to oneshot
Lmao people saying Ahri does no damage...when your playing someone like Azir you'll realise how good you guys have it. 3 dashes and a charm to let you release your whole combo. Champions like Lux have just given everyone false expectation tbh...Ahri is no where near bad, its just an assassin meta and you're trying to compete with assassins failing to realise that all mages are suffering horribly being 1 shot. Your damage is definitely balanced when considering your cc, sustain and amount of dashes.
I'm Ahri main, close to be otp cuz its only champ i know that much for midlane what is my main role (second champ is neeko but shes more like save flex pick for toplane) and i think everything u said is true and idea with swaping her W and R would be amazing thing to make her good champ again
now its like if something is made to do everything it cant do anything - same with Ahri
The only reason why noone plays ahri is because she is great at everything except dealing damage. Which in a game that revolves around doing damage is pretty bad. Her base ability damage numbers are... garbage. I dont know who thought about them but when hitting literally every ability on max rank you do exactly 1080 damage. Which, considering everything gets up to 50 mr at this br translates into a 25% damage reduction aka, your effective base damage from just abilities is slightly more than 750. Amazing. 750 dmg for a burst mage whos only saving grace is absurd mobility and a halfway decent charm, that... well, it lasts 2s which is short, the hitbox is half the size of the animation (Why riot?). And all of that with ap scaling values that remind me of leonas. ap scaling. LEONA. A champion that trades every bit of damage for raw uncapped cc power. And ahri has just a measily charm thats easy to dodge and half the size of the animation. Her Q has 45% ap scaling. Okay, decent but the base damage lacks everything meaning in early game her base damage is too bad to be relevant and she doesnt scale into the lategame because her scaling is shit. same story with the W but even less scaling, the charm is decent at 60% and the ult with 35 is shit aswell. Nothing about her scales well into the lategame and nothing about her has good stats in the early game. So why even play her? Every other champ has eigher the same but with more damage or JUST more damage. And there is no strong time when you can say: Okay when I get to (gamestage) I can start to do something. No. Her base numbers suck, her scaling sucks so the longer the game goes the weaker she gets but she already starts weak so the only thing you effectively get when you lock in ahri is a decent CC that something like lux, morg or blitzcrank can deliver better and also do more damage with it. And sure you can get a highly mobile trickster that does good damage and oh yeah sorry, is so squishy that a single cc means instant death for her and in a game where hitboxes are gracefully larger than the spells animations that is not something I would rely on. So yeah, there you have it, thats why noone plays ahri.
Tldr: Her scaling sucks, her base stats suck and she has nothing that another champion wouldnt bring to the table but better.
As far as I remember from before season 4 (especially during the time of DFG) her damage was way higher. That made her broken af. When DFG was removed, she would have been fine probably, but they followed with nerfs. Later they added that Q Movementspeed wich made her a kite-mage, splitting the Ahri playerbase into two camps.
The thing was, with her high Ult Cooldown, Ahri had to decide if she wants to use it for strong pick potential or to play safe to stay alive.
This duality isn't a thing anymore.
Also, W is one of the most clunky abilities in the game, and the target-system works 50% of the time as it is pointed out in the tool tips.
Yeap Ahri before her pre season 5 rework had lot's of dmg,but she was an assassin.The problems started after they removed dfg and reworked in pre-season 5.They made her a utility mage,but the thing is,she didn't need a rework to compansate for dfg's removal.
As a Grandmaster Ahri main, your video sums it all up pretty well.
Ahri has been stuck in this cage of "nowhere to move" for 2 seasons now.
If you want to play as a mage, you cannot, as you have to get ridiculously close to proc your full combo, which applies ONLY to burst mages, but they burst you for good.
If you want to play her as an assasin, you have to get close, and pray that your full combo hits. Even if it does hit, it doesn't guarantee the enemy's death. Your damage is low, so you have poke from a far and then try to all-in.
Notice how these two are interchangeable: because they are. Argument #1 could be applied to the assasin-esque problem and vice versa. This is what I mean when I say that she has nowhere to go. She is just stuck there.
It doesn't feel rewarding to play her. Hoping that her skin sales will deliver a nice, much needed Diana-esque rework, with visual and model updates. She desperately needs it.
Hats off to you, your work is and has been impeccable.
I am new at this channel, I am seeing your Playlist why no one plays, and I play the 80% of what you selected to this list. Also, not only me plays these Champs, but I see be played by others too. I can agree only with aurelion sol, skarner, azir and taliyah.
I’ve seen Bard in a lot of background for Vars’ footage. Curious I picked him up and now I love him. I think he deserves a WNOP vid because he is very underappreciated.
Ahri : needs dmg, I Can't one shot a squishy target even in 13/0/8
Riot : Put more healing, removed E passive and being more squishy as Sona or limite Yuumi :)
Love ur video 😊❤️
But Riot didn't consider ur video, sad.
I am a big fan of single target burst mages.I am 300k Zoe main ,Syndra and Leblanc player but ahri always feel so slow so akward .I couldn't describewhat i didn't like in her kit and why she fells that way but luckly ur video hit right in to the pont of her problems.Nice vid keep going :)
I was wondering when this video was coming. Great content.
Night of fate is a banger too. Good music choice
Ahri had a good thing going for her with the glacial augment, twin shadows, hextech GLP build. There was basically no escaping her with that build, and even if she didn't have the best damage she could slow you until the rest of her team caught up and finished the target themselves. But with those items removed she was forced to go back to being just another ordinary burst mage but with worse burst than most others, leaving her with no particular niche except being extremely safe (if you always save ult to run away).
SHES BACK BABY
The fact I had the exact same idea of rework for ahri since the first day I played league of legends lmao
I really hope that Riot will listen to the community for once and that they will see your video because it's really well explained... and I mean come on we know that League balance team really has half your iq, but you've done their job for them, they just have to get their fingers out
I think the biggest problem Ahri faces is that her burst is just too low, and I've seen that sentiment mirrored from other people too. Her kit implies that she is an assassin, go in, kill, go out, but she lacks the damage to do so effectively. My recommendation, though I cannot say it is without flaws, would be to either move some of her damage from w to q and also buff her q, or to swap her charm and her current ult, similarly to how you said for her w, and then increase the damage boost provided by landing the charm.
Every video the in game cinematics improve more and more, fair play Vars (and also the person who makes them I am sorry I can't remember their name)!
I like the idea of switching W and R, but for the reset imo it would be much better to use attacking enemies with Foxfire (R). Giving her one dash with a long cooldown thruout the whole game, but up to 4 dashes when using the ult.
Ngl, my first reaction was to dismiss this like “what are you talking about everyone loves her.. just look at all the skins” and then I thought when was the last time I actually saw someone play her and came up completely blank… 😐😐
The only people that play her are new players or otp's, and well..that's not that many people compared to some op picks or even annoying picks like lux