@@EREnder it is very polished but these limits have already been broken The level CCLocalLevels has like 2 million objects and another level uploaded by the same person has like 3 million iirc (yes, you can't open them, but they still do have a ton of of objects) Also you didn't mention nessus which uses the x pos limit to it's advantage to make the level over 10^10000 years long Also also in the GD farlands section you didn't mention the level called "11 spikes jump why" which makes a 11 spike jump possible using x post weirdness (its only possible on 144fps, but I also noticed that speedhacking the level actually sometimes has the opposite effect (speeding up instead of slowing down) and sometimes makes the icon stutter forward or just freeze
Awesome video, really well produced :) For 3:52, I'd like to note that the only objects that take more data are triggers. All normal objects (except for few very specific ones) take the same amount of data in-game, as they are all part of the same class. (This seems to be changed in 2.2 though, as in the recent Lite versions all triggers have been (finally) separated to their own classes)
Thanks a lot man :D Glad you enjoyed it :) And that's interesting but makes sense as triggers generally are more complex than any other object. And that's cool with the 2.2 thing, I'd imagine that'd be pretty helpful
This video is amazing, The things you talk about are easy to follow despite seeming very complicated. I also appreciate how much your editing has evolved as it keeps the viewer more engaged than if it were just gameplay footage in the background. Good Job ender!!! (PS: good luck on that other video ;) )
I felt the need to fix some mistakes in this From exhibit 1, the level kick limit has nothing related to the grid space, and the actual limit is pretty well known (at least in the gd bug finders community) which is 4000 blocks every section of the game. A section of a level is kinda like the chunks in minecraft, except its 100 x units long (3.33 grid spaces) and continues indefinitely in the y axis. So if you put more than 4k objects in a single section the level will refuse to open, this is pretty much an intentional check from robtop Secondly, also from exhibit 1, only windows and android versions of the game are 32 bit. Macos and ios versions are both 64 bit, which allows you to open levels far bigger than what windows allows, I even created a level that requires around 200gb memory space to open abusing some stuff about the sections I talked earlier (it puts an object in a position specifically crafted to use as much memory as possible) Also some more extra info about these sections: there are 2^31 of them and everything from collisions to rendering is done using these sections. So if an object is after the section limit (2^31 * 100 x pos) this object is theoretically non collidable and non rendering
hm thats interesting i didnt know that. Is this tho 100% confirmed however? Cause a lot of these just seem kinda like theories that make sense but there is no definitive evidence. Also its pretty cool that ios and macos is 64bit
@@EREnder oh wait i just realized my comments are getting removed because it has a image so after checking the binary it seems its a bit more complicated the check is: if there are less than 30 sections its 2000 if the percentage of empty sections is more than 90% its 4000 otherwise 8000 objects per section is the maximum limit its from the function called GJBaseGameLayer::shouldExitHackedLevel
Wow Ender, you knocked it out of the park with this one! This editing is definitely the most high quality I’ve seen on any Geometry Dash video, and the topics were super interesting! You should be proud of this, I loved it!
Been a while hasn't it :) I'll try to upload faster next time... Anyhow, reminder to check out Adaf again for helping me SO much with the video :) I'll add corrections to some things in the video and extra info in the sources and stuff document later on as more things get updated so ye :) Cya in the next one :)
You can actually make a very long level in gd on mobile here's how: 1. Put down an object that is locked to player x 2. Press the exit and playtest button in the editor at the same time 3. If the cube is moving while your in the screen where you can save and exit then you have to save and exit, if else repeat 4. Go back into the level and it'll be longer. Repeat the previous steps as long as you want
Ngl, this vide was awesome! Some of the new things that you tried out were really interesting, and I loved the editing style! I hope that you'll keep finding the time to make vides like this one while also working on the other one!
9:00 It's not that the game can't calculate it, its that the distance between floating point values is so large, that when you add the movement of the player, it simply rounds back to the same value you started with.
crashing due to memory limits seems to be a windows only issue. i can load levels with over 1.1 million objects without any problems whenever im on linux
Thanks a lot :D And ye adaf sent me the length via cheat engine I units and then I just converted it them to blocks and then used a blocks per second method to figure out the time
The way it works is simple. In short you can go over the object limit by the use of the "split" button in the text object. The maximum amount of letters in a text object is 20. So if we were to add 80000 text objects with 20 letters on each one to a gd level, and split each one: We would get 1600000 objects.
But trust me, no one wants to do this. It would be super boring to do and that's why I don't recommend it. It also has to be done on a very specific order.
a few corrections 8:14 900 + 10 = 910 PRECISELY in float variables 0.1 + 0.2 =/= 0.3 though, and that's where it loses precision 9:52 the longest level in gd is not timeless, it's nessus, at ~10^10577 seconds 11:43 scroll speed bug can not only speed you up but also slow you down also the most obj heavy level is Khorne NoClip full D with 3m+ objects however i am so proud of you that you tried to fight the myth about timeless which lasted for over 6 years now. it is not -68 years long, but 2.5 billion years, like you said.
I didnt fact check 900+10 just used it as an example ye, the same thing applies tho so its not like it really matters ye ik i didnt say timeless was the longest one, i just said its thought to be one of the longest yeye i know but i just mentioned speeding up cause it was cooler imo and thx :)))))
Correction of correction and more corrections: Technically, the longest level in terms of units is indeed Emptiness, but in terms of time needed to beat the level, it would be either Nessus as you said (because of an XPOS timer) or 3sh^48 (I don't remember the exact name, but it involves beating 3sh like so many times) Corrections to Ender: You stop moving because everything rounds to zero. Also technically the most objects you can put in the level is 1.6 million due to the text object being weird, and OM also had the issue that die to the 800k+ objects it sometimes simply just didn't render, so you could beat the level in like 3 seconds. Also there's much more bugs at the XPOS limit and you didn't even mention the SSB, but it's not that important :) Thanks for reading my essay-
Happy you made a video again :) Good research for the video, enjoyed every bit of it! Edit: the level with the most objects is actually "Ocular Miracle Noclip"
8:20 I hate when people make examples like this bc it's just plain wrong. Adding two integers will either round to another integer (these numbers are too small tho) or just not lose percision.
I love seeing people push games to their limits like this it is one of the most intriguing things to watch. I'm excited to see how much people can break this game in the next update with all the new editor tools available. Really good video and the editing was top tier
This had an interesting take on how much the game’s limits can be broken easily. I had a rare occasion that made the icon softlocked just from playing a single attempt in a featured level.
I cant believe you only have 5k subs,this video is great quality.Anyways i wonder now what will happen if you try beating timeless with speedhack or instant completion
Put simply, GD can only render X amount of blocks before it crashes, so it will fake-crash safely in advance. Similarly, windows itself crashes if you use too much ram and there is no swap space to fill up instead, I know from experience that MacOS is like this too. GD does a similar failsafe here
Imagine if 2.2 was available for only 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 sec why are yall replying to this cringe comment i made 2 years ago 😭😭
One small detail to add. You can simply make a crash trigger by placing a spawn trigger that activates a stop trigger that deactivates the original spawn trigger.
Me: going on closed captions and seeing like everything he told the editor to do: 👁👄👁 Dude tell the editor to do stuff in the video and then cut it instead of putting it in the closed captions 😂
haha, the editor is me i just leave the notes in the script so i have ideas for the video and i copy paste the script for subtitles after i upload, but sometimes i forget to remove the notes lol
9:37 Me : Yo math question So basically, if we are met with 5(2-3i), anything next to the bracket needs to be multiplied with whatever is in the bracket, so in this case, we need to do : 5 x 2 and... 5 x -3i 5 x 2 = 10 5 x -3i = -15i (Multiplying a negative number with a positive number will be negative.) Add them all up, we can get this. 10-15i. ! IMPORTANT FOR LATER ! We can do the same for the other bracket, but wait. It has a subtract symbol. -4(4+6i) Going back to to "5 x 3i", we can say that multiplying a negative number with a positive number will still be a negative number. So we need to do = -4 x 4 -4 x 6i Doing these equations, we can soon get the answer. -4 x 4 = -16 -4 x 6i = -24i After adding them all up again, we get this. -16-24i We need to add all of these final answers together, this gets us : 10 - 15i - 16 - 24i Technically, this is an acceptable answer since it has said "Simplify" and not "Simplify fully" but no. Let's continue. () 𝟭𝟬 - 15i - 𝟭𝟲 - 24i We simply it further. 10-16=-6, so. -6 - 15i - 24i This still needs to be simplified fully. -6 - 𝟭𝟱𝗶 - 𝟮𝟰𝗶 -15i - 24i is -39i (They are both negatives. If you take away from a negative, the negative is smaller. It is like a bank account. -£10 from your bank, take away £5 and you get -£15) This give us -𝟲 - 𝟯𝟵𝗶, and that is our answer. This is literally what you are first taught in secondary school. (Don't give me the value of pi to 45 digits, I am not a true mathematician.) ((I can recite pi to 45 digits, but I am not the best at maths, I don't solve theories or whatever...))
@@EREnder yeah i hope i am 😭 it took 10 gillion hours to write all this. I just saw a math question and loved maths so i solved it lol. It's called "Expanding brackets" and i love that topic you prob dont know what i am talking about, if you dont know, ignore it.
I found another bug with speed and level length: if you use the different speed duals bug (teleport trigger that teleports P1 a bit forward every frame) but you place the target object at the level length limit, in ship gamemode, after about 3 seconds, the ship starts tilting really fast when you click, then about 5 seconds later, it kills you, all the while looking like you just spammed glitch shader triggers. I don't know if this has already been discovered but I just discovered it right now...
good video but you forgot mentioning that the higher fps you have you can also move slower than normal look at thanks level by fancyex after some parts it breaks and the wave goes slower
For some reason if I leave the game open on my phone for long,sometimes all things including my cube become invisible and when I try to exit the level the menu buttons don't do anything
Awesome video! Btw 12:57 something similar happened to me. Whenever I clicked on open it never opened. I couldn't verify the game's files, etc. However, after searching stuff up online, restarting my computer did the trick and it was fixed.
Slight clarification: the the icon moving faster and stopping is only because in the increments the icon moves is small enough so that at large distances the increments are less than the precision possible(because of floating-point getting less precise the further out you are), if this makes you round up to the next possible number, you end up going further than you should, and if it rounds down to were you already are, you don't move at all. Although this applies to x and y position, it also applies to rendering, which is why the icon deforms at large distances. Technically these imprecisions and deformations always happen and just get more noticeable every power of 2 you go away from 0. Edit: Forgot to mention this but geometry dash is supposed to always go at the intended speed regardless of FPS, so if your FPS is lower, the increments you move in are larger. This also means that higher FPS = smaller increments, which is why you are unable to move from precision error faster with higher FPS, as each individual increment becomes to small to make a diffrence.
Corrections: 1:45 Rather than grid space, it is actually editor sections, which is every 100 units, that it checks. 9:50 You can actually calculate the exact time your icon will stop per frame rate, if you want the maximum time, it would be for 1-62fps on slow speed, which means the limit is 2^25 units. Using the equation (x/30)/8.4, you can get the amount of time in seconds, (33554432/30)/8.4, which is 133152.5079 seconds, or 2219 minutes, or ~37 hours
One time i made a copy paste object level and it had 1000 groups, when i copy pasted the 1000 group move trigger it transformed into a move BG trigger but it didnt do anything, at first i thought it would crash the game when activated but it doesnt do anything
is the reason the level stops moving at a certain length similar to the reason minecraft becomes glitchy and eventually also stops you from moving the further you are from 0 0? its something to due with the way it calculates distance, floating point arithmetic?
This has got to be one of the most polished gd vids I've ever seen, phenomenal work all around!
Thanks so much! Means a lot coming from you :)
you know your video is a masterpiece when klaux comments on it
@@EREnder GOAT SIMULATOR SONG??
the two GOATS of geometry dash video editing are here
@@EREnder it is very polished but these limits have already been broken
The level CCLocalLevels has like 2 million objects and another level uploaded by the same person has like 3 million iirc (yes, you can't open them, but they still do have a ton of of objects)
Also you didn't mention nessus which uses the x pos limit to it's advantage to make the level over 10^10000 years long
Also also in the GD farlands section you didn't mention the level called "11 spikes jump why" which makes a 11 spike jump possible using x post weirdness (its only possible on 144fps, but I also noticed that speedhacking the level actually sometimes has the opposite effect (speeding up instead of slowing down) and sometimes makes the icon stutter forward or just freeze
Awesome video, really well produced :) For 3:52, I'd like to note that the only objects that take more data are triggers. All normal objects (except for few very specific ones) take the same amount of data in-game, as they are all part of the same class. (This seems to be changed in 2.2 though, as in the recent Lite versions all triggers have been (finally) separated to their own classes)
Thanks a lot man :D Glad you enjoyed it :) And that's interesting but makes sense as triggers generally are more complex than any other object. And that's cool with the 2.2 thing, I'd imagine that'd be pretty helpful
RobTop used polymorphism? No way...
@@adaf3003 yea ikr, when alk showed it to me i could barely believe my eyes
Hi Foddy!
Already by the first 30 seconds I’m so impressed, this is so well edited
thx so much man :DDD
Ayee kingsammlot i love ur vids
hi samme
Excellent video, glad that I could help in doing the research!
Of course GD modders must mean you are involved
Thanks so much for helping me with research, couldn't have done it without you haha, im glad you liked it :)
This video is amazing, The things you talk about are easy to follow despite seeming very complicated. I also appreciate how much your editing has evolved as it keeps the viewer more engaged than if it were just gameplay footage in the background. Good Job ender!!! (PS: good luck on that other video ;) )
Thanks so much man :DDDD im glad the topics were understandable at least somewhat
Bro a year and only 1 reply? Lemme fix that
@@imdobbergd8 days and 2 comments?
@@lilsardine5 21 minutes and 3 comments?
Lemme add
Welcome back Ender! Incredible video with insane research. We missed you :33
Thanks man :))))) I also miss uploading
I felt the need to fix some mistakes in this
From exhibit 1, the level kick limit has nothing related to the grid space, and the actual limit is pretty well known (at least in the gd bug finders community) which is 4000 blocks every section of the game. A section of a level is kinda like the chunks in minecraft, except its 100 x units long (3.33 grid spaces) and continues indefinitely in the y axis. So if you put more than 4k objects in a single section the level will refuse to open, this is pretty much an intentional check from robtop
Secondly, also from exhibit 1, only windows and android versions of the game are 32 bit. Macos and ios versions are both 64 bit, which allows you to open levels far bigger than what windows allows, I even created a level that requires around 200gb memory space to open abusing some stuff about the sections I talked earlier (it puts an object in a position specifically crafted to use as much memory as possible)
Also some more extra info about these sections: there are 2^31 of them and everything from collisions to rendering is done using these sections. So if an object is after the section limit (2^31 * 100 x pos) this object is theoretically non collidable and non rendering
hm thats interesting i didnt know that. Is this tho 100% confirmed however? Cause a lot of these just seem kinda like theories that make sense but there is no definitive evidence. Also its pretty cool that ios and macos is 64bit
@@EREnder oh wait i just realized my comments are getting removed because it has a image
so after checking the binary it seems its a bit more complicated
the check is:
if there are less than 30 sections its 2000
if the percentage of empty sections is more than 90% its 4000
otherwise 8000 objects per section is the maximum limit
its from the function called GJBaseGameLayer::shouldExitHackedLevel
@@Alk1m123 hm thats interesting ye, didnt know that while researching, thx :)
@@EREnder yes I can confirm this, she is a very skilled modder for GD
also yes I forgot to take into account mac and ios (sorry apple fans)
Wow Ender, you knocked it out of the park with this one! This editing is definitely the most high quality I’ve seen on any Geometry Dash video, and the topics were super interesting! You should be proud of this, I loved it!
Thx so much man :D I'm really glad you liked it
Thx so much man :D I’m really glad you liked it
11/10 👏
I can tell that a lot of time and effort were put into planning and editing this vid. I loved it
thank you so much! really glad you enjoyed it :)
Not gonna lie best video of yours so far. The editing this must have taken is significantly efforful, and the outcome turned out awesome!
thank you man! and also i really appreciate you becoming a member i really did not expect that haha
Been a while hasn't it :) I'll try to upload faster next time...
Anyhow, reminder to check out Adaf again for helping me SO much with the video :)
I'll add corrections to some things in the video and extra info in the sources and stuff document later on as more things get updated so ye :)
Cya in the next one :)
nah bro you don't have to upload fast if it means you'll give us some of the top notch quality gd content
You can actually make a very long level in gd on mobile here's how:
1. Put down an object that is locked to player x
2. Press the exit and playtest button in the editor at the same time
3. If the cube is moving while your in the screen where you can save and exit then you have to save and exit, if else repeat
4. Go back into the level and it'll be longer. Repeat the previous steps as long as you want
Oh that's interesting ye
I made 3 month long level mobile
Robto0 fixed it at 2.2
Ngl, this vide was awesome! Some of the new things that you tried out were really interesting, and I loved the editing style!
I hope that you'll keep finding the time to make vides like this one while also working on the other one!
Thanks a lot man :DD im really glad you liked it, and yes, ill try to make other vids like these in the future :)
9:00 It's not that the game can't calculate it, its that the distance between floating point values is so large, that when you add the movement of the player, it simply rounds back to the same value you started with.
crashing due to memory limits seems to be a windows only issue. i can load levels with over 1.1 million objects without any problems whenever im on linux
thats interesting then ye, its a weird thing
The editing and research on this video are fantastic! You're sorely underrated.
Thx so much :))
such a well made video. unreal that gd content is this good nowadays
Thx so much! I'm really glad you liked it :)))
This is really really good. I would not be able to do edits like these.
also how did you figure out the lengths of levels like Timeless?
Thanks a lot :D And ye adaf sent me the length via cheat engine I units and then I just converted it them to blocks and then used a blocks per second method to figure out the time
2:21 In fact I've calculated that it is possible to have 1,6 million objects on a level without the use of hacks. It's a bug with the text object.
oh thats interesting, i havent found that out
The way it works is simple. In short you can go over the object limit by the use of the "split" button in the text object. The maximum amount of letters in a text object is 20. So if we were to add 80000 text objects with 20 letters on each one to a gd level, and split each one: We would get 1600000 objects.
But trust me, no one wants to do this. It would be super boring to do and that's why I don't recommend it. It also has to be done on a very specific order.
Man is this guys videos got me into Geometry dash I love your videos. Keep up the good work
Haha thx :)
Bro still watching this video
a few corrections
8:14 900 + 10 = 910 PRECISELY in float variables
0.1 + 0.2 =/= 0.3 though, and that's where it loses precision
9:52 the longest level in gd is not timeless, it's nessus, at ~10^10577 seconds
11:43 scroll speed bug can not only speed you up but also slow you down
also the most obj heavy level is Khorne NoClip full D with 3m+ objects
however i am so proud of you that you tried to fight the myth about timeless which lasted for over 6 years now. it is not -68 years long, but 2.5 billion years, like you said.
I didnt fact check 900+10 just used it as an example ye, the same thing applies tho so its not like it really matters
ye ik i didnt say timeless was the longest one, i just said its thought to be one of the longest
yeye i know but i just mentioned speeding up cause it was cooler imo
and thx :)))))
@@EREnder anyway i really liked the editing in this video, nice job
Correction of correction and more corrections:
Technically, the longest level in terms of units is indeed Emptiness, but in terms of time needed to beat the level, it would be either Nessus as you said (because of an XPOS timer) or 3sh^48 (I don't remember the exact name, but it involves beating 3sh like so many times)
Corrections to Ender:
You stop moving because everything rounds to zero.
Also technically the most objects you can put in the level is 1.6 million due to the text object being weird, and OM also had the issue that die to the 800k+ objects it sometimes simply just didn't render, so you could beat the level in like 3 seconds.
Also there's much more bugs at the XPOS limit and you didn't even mention the SSB, but it's not that important :)
Thanks for reading my essay-
@@esmik he did mention ssb
@@lumi2030 oh i probably didnt pay full attention then, sorry :\
the editing it's just so good, you improved a lot
thx so much!
2.5 Billion Years is almost 1/5 of the time in years that have passed since the Big Bang. (13.8 Billion Years)
Ye fr
The big bang never happened
I really like your vids! plus your voice is kinda cool! and the editing is so smooth!
Thx a lot :DDD
11:58
The correct way to beat a corrupted gd level: take screenshots
True
Excellent video, the editing also looks sick
Thanks so much :DDDDD
A genuine banger video
Thanks a lot man :DDD
nice video, lots of information covered in a fun way! i subbed
Thanks a lot :D glad you liked it :))
amazing edits dude! keep it up!
thank you so much!
0:29 “This is the game’s supposed health” well it is like on 1/100 because 2.2-
True
He he reply from ender but 2 likes
Banger video dude wtf you really went ham with the editing
haha thx man :) really appreciate it
I’m blown away by the production quality of this video. amazing job!
thx so much :DDDD
Happy you made a video again :) Good research for the video, enjoyed every bit of it!
Edit: the level with the most objects is actually "Ocular Miracle Noclip"
Oh true ye I forgot about that level. And im glad you enjoyed it :D
10:42 this is literally the funniest unrate ive ever seen LMAO
FR
Dude, you are super underrated! Your videos are super high quality.
Thx so much :DD
3:32 💀”yo what’s ur highest object count” “YES”
yes
Yes
Yes
So glad to see another video from u!! :))
im glad you are glad :)
2:53
A random ad popped out and i thought that was what gonna happen
Oh lol
Fr
Cliffhanger lol
insane editing skills 🔥🗣
I feel like ender is just the better waboo.
Insane
I still don’t know why Waboo has more subs, especially after that trash editor “tips” video
@GDHyph3n real…
Worth the wait,amazing video man
Thx so much :D
@@EREnder happy birthday btw
Now more people will surpass me and i will stay at 15
@@Georgexving this is incredibly sad
@@Georgexving and thx :)
10:17 - Yes, the big mode
true
You've improved so much Ender! Great video!
thanks so much man :D
@@EREnder If you for some reason remember me, I was named MasterBub, but I can't seem to change my name back from Super Probably Level lol.
@@masterbub0001 super probably level is cool so don't worry
14:25 HOW DID YOU MAKE THIS VIDEO LIKE WHAT THE JIXHFSDUIFHE
haha :D
Holy moly this is so good edited, incredible video!
Thx so much :DDD
ender wont pin this ( YOUR GOOD! MAY GOD BLESS YOU )
thx lol :)
@@EREnder np also when im going to school ( im like in 8th grade ) when my mom is driving me to school i watch your videos!
thanks for playtesting my level I appreciate it
Np :)
Timeless is the perfect level for waiting for 2.2
so true
you'll need to play emptiness a couple of times
I love how you go in depth into every aspect of this video well done!
Thank you :)
8:20 I hate when people make examples like this bc it's just plain wrong. Adding two integers will either round to another integer (these numbers are too small tho) or just not lose percision.
magnificent video, cool editing and interesting topic. gj!
Thx a lot :DDD
I love seeing people push games to their limits like this it is one of the most intriguing things to watch. I'm excited to see how much people can break this game in the next update with all the new editor tools available. Really good video and the editing was top tier
Thx so much! I'm really glad you enjoyed it
This is the best video related to GD i've ever seen. Massive props to you!
Thx so much!
This had an interesting take on how much the game’s limits can be broken easily. I had a rare occasion that made the icon softlocked just from playing a single attempt in a featured level.
oh thats interesting
This editing is on point, and the video is exceptional very entertaining well done!
thx so much!
Massive video Ender, loved every second of it, so interesting
thanks so much man!
I cant believe you only have 5k subs,this video is great quality.Anyways i wonder now what will happen if you try beating timeless with speedhack or instant completion
you get stuck actually, theres like no way of beating it loool., And thx a lot man! im glad you like it :)
Interesting video, and nice editing. You've improved a lot! :)
Thx a lot!
@@EREnder you’re welcome :D
Yay! You finally uploaded!
ikr, insane
still one of the best videos regarding limits of GD
@@MinusNC thx :)
Damn this vid was really good the new documentary style the community has evolved is amazing keep it up!
thx so much!
Ah gosh, finally you released the video, i watched and (kinda idk) gave an idea of a new video for me :) anyways good video and keep it up!
thx man :DD and yes finally i uploaded
Also a banger video (I put some corrections into the corrections post reply Ender xD)
Hi Esmik. :3
thx a lot!
@@tezvx sup :)
Put simply, GD can only render X amount of blocks before it crashes, so it will fake-crash safely in advance.
Similarly, windows itself crashes if you use too much ram and there is no swap space to fill up instead, I know from experience that MacOS is like this too. GD does a similar failsafe here
interesting
Oh man, the video is divinely done. Keep making content, it's incredibly cool!
Oh thx so much :DD really means a lot
This video was a BANGER 🔥🔥 nice work man
Thank you :)))))
Yooo your vids insane glad you posted a new one
Thx a lot man :D
I love how the subtitles includes notes for the editor :D
oh TRUE lol
Ender: Of course, this is just a theory-
Me: A GAME THEORY!
yes
*_This Is Well Explained. Thanks For Informing Me About This Information._*
Np :)
Why is it in italic font
@@filipfilip1507 *_Thats How I Do My Comments Usually._*
Imagine if 2.2 was available for only 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 sec
why are yall replying to this cringe comment i made 2 years ago 😭😭
Imagine
Imagine
Aged Mike milk
Imagine!
**Ahem**
whatever you do, don’t push robber to the limits
true...
One small detail to add. You can simply make a crash trigger by placing a spawn trigger that activates a stop trigger that deactivates the original spawn trigger.
Ye that's another way
- What inside in Area 51?
- What is Bermuda Triangle?
*- What if we reached 1% in Timeless by Cyrillic*
Insane...
To get 1% on this level, you have to sit there for over 1 year...
Best Video ever!❤
thx a lot!
Me: going on closed captions and seeing like everything he told the editor to do: 👁👄👁
Dude tell the editor to do stuff in the video and then cut it instead of putting it in the closed captions 😂
haha, the editor is me i just leave the notes in the script so i have ideas for the video and i copy paste the script for subtitles after i upload, but sometimes i forget to remove the notes lol
Oh lol
9:37
Me : Yo math question
So basically, if we are met with 5(2-3i), anything next to the bracket needs to be multiplied with whatever is in the bracket, so in this case, we need to do :
5 x 2 and...
5 x -3i
5 x 2 = 10
5 x -3i = -15i (Multiplying a negative number with a positive number will be negative.)
Add them all up, we can get this.
10-15i. ! IMPORTANT FOR LATER !
We can do the same for the other bracket, but wait. It has a subtract symbol.
-4(4+6i)
Going back to to "5 x 3i", we can say that multiplying a negative number with a positive number will still be a negative number. So we need to do =
-4 x 4
-4 x 6i
Doing these equations, we can soon get the answer.
-4 x 4 = -16
-4 x 6i = -24i
After adding them all up again, we get this.
-16-24i
We need to add all of these final answers together, this gets us :
10 - 15i - 16 - 24i
Technically, this is an acceptable answer since it has said "Simplify" and not "Simplify fully" but no. Let's continue. ()
𝟭𝟬 - 15i - 𝟭𝟲 - 24i
We simply it further.
10-16=-6, so.
-6 - 15i - 24i
This still needs to be simplified fully.
-6 - 𝟭𝟱𝗶 - 𝟮𝟰𝗶
-15i - 24i is -39i (They are both negatives. If you take away from a negative, the negative is smaller. It is like a bank account. -£10 from your bank, take away £5 and you get -£15)
This give us -𝟲 - 𝟯𝟵𝗶, and that is our answer.
This is literally what you are first taught in secondary school.
(Don't give me the value of pi to 45 digits, I am not a true mathematician.)
((I can recite pi to 45 digits, but I am not the best at maths, I don't solve theories or whatever...))
bro what i dont know anything about imaginary numbers we have never done those its probably correct
@@EREnder yeah i hope i am 😭 it took 10 gillion hours to write all this. I just saw a math question and loved maths so i solved it lol. It's called "Expanding brackets" and i love that topic
you prob dont know what i am talking about, if you dont know, ignore it.
Bruh
You could do this without the fact that i = sqrt(-1)
Hi ender sorry for being late i just wanted to tell you that this video is a really Cool one great job 😃
thank you so much!!!
You're welcome
i heard your voice and immediately went to the comments, because i already knew people were going to say you sounded like project nightfall lol
nooo hahaha
Amazing editing and pacing!
Thanks a lot man :D
congrats to the guy who waited 2.5 billion years just to see how long that level was
Yes
New sub, incredible work, greats from Peru🇵🇪
Thx a lot :))
I found another bug with speed and level length: if you use the different speed duals bug (teleport trigger that teleports P1 a bit forward every frame) but you place the target object at the level length limit, in ship gamemode, after about 3 seconds, the ship starts tilting really fast when you click, then about 5 seconds later, it kills you, all the while looking like you just spammed glitch shader triggers. I don't know if this has already been discovered but I just discovered it right now...
@3isnotinthealphabet124 interesting, that's a 2.2 thing tho right
I love how you and Sami use a lot of Celeste music in your videos
thx :))) its good music so why not
good video but you forgot mentioning that the higher fps you have you can also move slower than normal look at thanks level by fancyex after some parts it breaks and the wave goes slower
thx man :) but yeye i know that i left it out but i just did it cause it wasnt that crucial and it messed the pacing a bit but ye fair criticism
For some reason if I leave the game open on my phone for long,sometimes all things including my cube become invisible and when I try to exit the level the menu buttons don't do anything
Oh that's interesting, idk why that happens
You're waboo done right imo. Great vid! (btw your newest videos show that this is no longer true, good job)
Is the last part sarcastic lol
@@EREnder nope, you've become much more than a waboo done right channel. I love your mini gd documentaries.
Awesome video! Btw 12:57 something similar happened to me. Whenever I clicked on open it never opened. I couldn't verify the game's files, etc. However, after searching stuff up online, restarting my computer did the trick and it was fixed.
Thank you! And yeah it's a pretty common issue it seems
yeah but for me i had to reinstall windows because nothing worked
Nice work bro, keep it up!
Thanks :)
TimeLess will take shorter than when 2.2 comes out
true
Slight clarification: the the icon moving faster and stopping is only because in the increments the icon moves is small enough so that at large distances the increments are less than the precision possible(because of floating-point getting less precise the further out you are), if this makes you round up to the next possible number, you end up going further than you should, and if it rounds down to were you already are, you don't move at all. Although this applies to x and y position, it also applies to rendering, which is why the icon deforms at large distances. Technically these imprecisions and deformations always happen and just get more noticeable every power of 2 you go away from 0.
Edit: Forgot to mention this but geometry dash is supposed to always go at the intended speed regardless of FPS, so if your FPS is lower, the increments you move in are larger. This also means that higher FPS = smaller increments, which is why you are unable to move from precision error faster with higher FPS, as each individual increment becomes to small to make a diffrence.
oh yeye that makes sense, pretty interesting ngl
upload schedule aside
Very nice video and super interesting!
thx man :)
Corrections:
1:45 Rather than grid space, it is actually editor sections, which is every 100 units, that it checks.
9:50 You can actually calculate the exact time your icon will stop per frame rate, if you want the maximum time, it would be for 1-62fps on slow speed, which means the limit is 2^25 units. Using the equation (x/30)/8.4, you can get the amount of time in seconds, (33554432/30)/8.4, which is 133152.5079 seconds, or 2219 minutes, or ~37 hours
That's cool to know! Thanks for the corrections I'll add them in the Google doc in a bit
One time i made a copy paste object level and it had 1000 groups, when i copy pasted the 1000 group move trigger it transformed into a move BG trigger but it didnt do anything, at first i thought it would crash the game when activated but it doesnt do anything
Oh ye I think that's cause the default group for the old bg trigger was 1000
After only a few centuries another ender video
insane
Something that I’ve always wondered is what is under the ground in gd? And how far can you go until it breaks.
I'm pretty sure there is just nothing and it breaks quite quickly after you go under it
the minecraft void :skull:
This guy is the AntVenom of GD.
Haha thx
amazing video, worth the wait!!
thanks man :D im glad it was :)
The amount of quality put in this video.. I didnt even skip a second
thx so much :DDDD
is the reason the level stops moving at a certain length similar to the reason minecraft becomes glitchy and eventually also stops you from moving the further you are from 0 0? its something to due with the way it calculates distance, floating point arithmetic?
Ye pretty much