What Zones Could Be In a Sonic Generations 2?
ฝัง
- เผยแพร่เมื่อ 9 ก.พ. 2025
- Today I wanted to talk about Zones I'd pick for a Sonic Generations 2, if it ever happened.
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11:28 welp guess what:
Chaos island WILL BE ALREADY included in shadow generations now
I think he will need to change chaos for ares, and mirage saloon for press garden don't you think?
@@tapiocgamer5637 okay but what's up with the mirage saloon pick
@@hamzamohamed6774 for variety‘s sake since that‘d be two desert themed levels
@@PaperMalte he's a genius
He now Unfortunately now has either Kronos or Aries, and seeing Mirage Saloon represent a desert, Kronos is the Only Option
I have an idea: Considering that you made this list with the consideration of not repeating level themes, it kinda makes this hypothetical Generations 2 feel more like a companion-piece to the original game.
So... to add in another twist, how about we play the Generations 2 levels in reverse order?
In Generations 1, you start with oldest game and go to the most modern (at the time).
In Generations 2, you'd start with the newest game and finish with the oldest.
I honestly think thats a must. I feel like the decisions made in this video feared treading on themes from Generations 1 way too much and the zone selection doesnt make much sense progression or difficulty wise. Scrap Brain Zone makes zero sense as an opening level, but it could definitely be the stage before the final boss because..it was
@@sylvery_ Very true, and a great idea from RinoDino64.
@@sylvery_to be fair, og generations last level was planet wisp, and that has no climatic atmosphere whatsoever
Sonic generations is probably better to just have a lot of dlc
No, classic Sonic in Generations needs a lot of adjustments, a sequel would be nice to improve on those things
@Sairot247 He controls well, his levels are a lot better than we gave them credit for initially.
My only issue with him in Generations is the lack of momentum gathered when rolling downhill.
The spindash is "op" only once you already understand the layout of his stages. Nine out of ten times you spindash jump over an obstacle, it's either flat terrain that's made to be spindashed over or you hit a wall.
I wish I could've slept with my friend's mother.
@@officialpoppyperson nah, there's a reason they made a "classic Sonic Improvement mod" and there's a reason they tried so much to replicate the original physics in Superstars
I prefeer classic Sonic over modern games, but I never play his stages in Generations, not even with the improved physics mod, it feels off, the levels are extremely slow and the camera it's too close. It isn't the same as classic games, it has a lot to improve
@Sairot247 Fair. There's just a different design philosophy in Generations that I prefer to having a direct port of the classics. Especially now since the classics can be played on literally anything.
@@Sairot247....nah.
I feel like the spin-offs need some rep. It's a very creative idea
Imagine Babylon Garden as a stage. The OG Riders version for Classic and the Zero Gravity version for Modern.
Imagine instead of one level from Secret Rings, it's a continuous stage that flips to different levels from Secret Rings.
Second one sounds crazy sick. I need this now.
Same for Black Knight?
@@charmyzard I imagine since Black Knight didn't lean harder into taking place in a book, it would be the map reworked as a stage instead.
@@charmyzard As in a map that shifts to a point on it and then back to the level.
if they put the train from the murder of sonic and its gonna be the best game
- Emerald Hill (Sonic 2)
- Quartz Quadrant (Sonic CD)
- Twinkle Park (Sonic Adventure)
- Hang Castle (Sonic Heroes)
- Savannah Citadel (Sonic Unleashed)
- Lava Mountain (Sonic Lost World)
- Press Garden (Sonic Mania)
- Sunset Heights (Sonic Frontiers)
- Egg Fortress (Sonic Superstars)
Emerald Hill Zone AND Hang Castle? you have taste!
Savannah Citadel and Press Garden are amazing choices imo
actually nvm your entire list is amazing imo
sunset heights is forces not frontiers
Yeah
@@animosity3771 aw man, I changed my mind and I would have swapped Savannah Citadel with Dragon Road.
Still, I'm glad you guys liked it! Generations was such a nice concept to have new games every 5th-10th anniversary. I'm pleasantly surprised with Shadow Generations, that's pretty much a midquel.
Since Sonic Colors and Generations have been renewed for new gen consoles, I want Sonic Unleashed to come back!
@RenasMayi Imagine all the new features they could squeeze in.
A Chip mode where you can take pictures of levels and play "I-Spy" with your friends online.
A multi-player mode where you and your friends can beat up enemies together as different colored Werehogs.
@@TKG785 honestly dude that'll be awesome! But the part where you said 2 players as 2 werehogs is too good to be true so I don't think that will ever happen. Developers just don't care to add 2 player modes anymore
@@Renas_Is_My_King Yeah... local multi-player is not as common due to online multi-player.
But I'm optimistic. Plus they can make it online in addition.
Bro fr ive been saying this a unleashed remaster (or sonic heros) would be peak
I really want to see live races in the daytime stages online, SA2 Battle: Unleashed Edition
Honestly in the case of Sonic 1, I’d go with Labyrinth zone. Mainly for the fact that the main thing with Generations was to take old things and make them better and more modernized, as well as how iconic they are. Labyrinth zone is iconic for it being an infamous water stage within gaming. Silver’s fight from 06 for instance was heavily criticized as well and that got brought back to be completely overhauled so I think that stage would be great to bring back.
I was also thinking about this and this is my list:
-Starlight zone
-Mystic Cave zone
-Ice Cap zone
-Mystic ruins
-Metal Harbor
-Egg Fleet
-I'm not sure about 06
-Dragon Road
-Aquarium Park
-Haven't played lost world yet
-Luminose Jungle
-Studiopolis
-I'm also not sure about superstars
For sonic 06 you could have Kingdom Valley
@@dezzcoverz2492 I was thinking about that but it's already going to be in shadow generations
@@golbat888 fair enough
I'd love to see these zones in 3D. Sega does nostalgia pandering wrong.
For 06, I'd go either Radical Train or Aquatic Base
I would give most anything for Sonic Team to buy the rights to use "Hard Times" in a Modern Ice Cap Zone level for a game/dlc
Imagine a 3D level of Music Plant from Sonic Advance 2. That would be awesome and it would be so vibrant with the color like Seaside hill in Generations
Dimps should have used that zone in the 3DS version
I can't help but agree with the general consensus that Generations 3DS should've focused on the handheld games.
@@TKG785 what's funny is that a game containing more portable history was planned for the 3ds and psp versions but psp version got scrapped and they were under time constraints (as usual) so they just opted to make 3ds generations more in line with the console/pc versions
@bananaguy238 I've heard that before.
Seems like almost every Sonic Game has time constraints to some extent.
- Studiopolis Zone (SM)
- Sunset Heights/Metropolitan Highway (Make your choice)(SForces)
- Windy Hill (LW)
- Music Plant Zone (SAd2)
- Speed Jungle Zone (SS)
- (As an out there picks) Game Land (Colors)
Not the most original ideas but still...
Windy Hill would suck considering it's just Green Hill, there's much better worlds to use in Lost World- like Generations doesn't have a winter level for example.
@@milesfernando That's the issue. I was looking through all the stages in Lost World and none of them really jumped out to me (besides the DLC stages) and I wasn't sure what level was the 'fan favourite' so I just opted for the GH expy as that was the one I was most familiar with and just figured some Lost World features could be implemented like running upside down or parkour. I also considered the first zone in Superstars or Frontiers but that point I'd already settled on Windy Hill as the grassy area. Unrelated but I also considered the first area of the Master System/Game Gear version of Sonic 2
@@MartynStuffI mean could of use silent forest because the 2d lvls have cool ruin structures and instead of speed jungle could of used cyber station
Why not Dragon Road (2) from Lost World? It has a memorable soundtrack in an attempted tenser moment.
Well….. about Chaos Island….
Generations needs cd zones especially Quartz Quadrants present
Stardust speedway would be more interesting, but I do agree it needs more CD levels
@@AvenueBrawl yeah absolutely,
I wanted to say stardust speedway present , it will look so f*cking pretty
But it just so overrated man like there are more beautiful zones in CD, cd has the best visuals and themes
@@DubiousDepthsRadio I do agree, it is overused compared to some of the other zones. Hell, even tidal tempest looks good, and that’s the Labyrinth zone of that game
@@AvenueBrawl yeah bro cd is just built different
It my favorite classic sonic game with chaotix being my second favorite.................and 3d blast (both versions) being the 3rd hehe.
Finally a Fellow Quartz Quadrant Fan
Bro called chaos island💀
Quartz Quadrant (Sonic CD)
Hydrocity (Sonic 3)
Volcanic Valley (3D Blast)
Rival: Mecha Sonic (Sonic & Knuckles)
Boss: Egg Wrecker (Sonic 1)
Pumpkin Hill (Sonic Adventure 2)
Music Plant (Sonic Advance 2)
Digital Circuit (Shadow the Hedgehog)
Rival: Rouge (Sonic Adventure 2)
Boss: Metal Madness (Sonic Heroes)
Levitated Ruin (Sonic and the Secret Rings)
Misty Mine (Sonic and the Black Knight)
Pirate's Island (Sonic Rush Adventure)
Rival: Babylon Rogues (all 3 at once)
Boss: Erazor Djinn
Casino Street (Sonic 4)
Frozen Factory (SLW)
knuckles chaotix levels : Am i a joke to you????????????????
For Lost World I would've gone with Seabottom Segue since that's probably the only time I felt wowed by a level visually and musically in lost world.
I would've just chosen Silent Forest
When I thought about this a while back, I took the approach of imagining what Sonic stages could be added to Sonadow Generations so that it still felt like a celebration of ALL of Sonic's history.
I landed on Desert Ruins from Lost World, Press Gardens from Mania, and Null Space from Forces. I also chose to imagine the Fang chase from Superstars as a new rival battle, and decided that the boss fight would be either Wyvern or a boss rush against some of the guardians.
they need a true casino night zone
Sega pre-Shadow Gens: OK, we'll add Carnival Night with extra Barrels Of Doom
I still can't get over the lost chance for generations 3DS to represent past of the portable Sonic games.
You could make a video about a what if Sonic "portable" Generations, with level for the portable Sonic games.
About this video, I do like most choices, except for Sonic Mania, I still would go with Studiopolis.
11:11
Actually, those last two (Reah and Ouranos) were split from Kronos.
Also we could choose Cyberspace. Not a single level from it though, but more so a mix of everything Cyberspace. Maybe even feature levels from all over the game, Gens 1, Shadow Gens, and 3DS Gens in some of Cyberspace’s level design.
Maybe we could swap, Cyber Station Zone’s placement with Cyberspace just so we can have a proper final level.
I actually have an Idea for Cyberspace. Maybe it could start off original, but glitch midway through and start copying segments from other levels, so like midway through it could have a chemical plant segment leading into a rooftop run one. Give it the 'taking from memories' vibe by having you tun through distorted and glitchy versions of other stages.
@ That works.
Sonic Generations 2 idea:
22 Brand "New" Zones:
-Emerald Hill Zone (S2-16bit).
-StarLight Zone (S1-16bit).
-Aqua plant Zone (SC-8bit).
- Bridge Zone (S1-8bit).
- Carnival night Zone(S3).
- Lava Reef Zone (S&K).
-Wacky Workbench Zone (SCD).
- Sunset Park Zone (STT).
- Sylvania Castle (SB-8bit).
-Sky Deck (SA1).
-Final Rush (SA2).
- Hang Castle (SH).
- Secret Base Zone (SA1).
- Music plant Zone (SA2).
-Angel Chaos Zone (SA3)
- Aquatic base (S06).
- Rocky Ridge (SFR).
- Sweet Mountain (SC).
-Frozen Factory (SLW).
-The City (SF).
- Aries island (SF-2022).
-Cyberstation Zone (SS).
- Titanic Monarch Zone (SM).
I really like this selection lol
@@PixelFromDreams thanks?
@@mediamuncher69 If my comment sounded sarcastic, I apologize.
@@PixelFromDreams nah, u cool.
@PixelFromDreams even if it was, I don't blame you. Some of my pics are kind of weird, lol. I chose them just to be unique and also give these zones a chance I the spotlight again.
Here are my picks (I don't know about Frontiers and haven't played Superstars.)
01. Spring Yard Zone (Sonic 1)
02. Mystic Cave Zone (Sonic 2)
03. Hydrocity Zone (Sonic 3)
04. Windy Valley (Sonic Adventure)
05. Metal Harbor (Sonic Adventure 2)
06. Grand Metropolis (Sonic Heroes)
07. Aquatic Base (Sonic ’06)
08. Jungle Joyride (Sonic Unleashed)
09. Asteroid Coaster (Sonic Colors)
10. Honeycomb Highway (Sonic Lost World)
11. Studiopolis Zone (Sonic Mania)
12. Park Avenue (Sonic Forces)
This is a pretty cool list, though one thing that strikes me is that you put Scrap Brain as Sonic 1's level and my first thought was "wait, if the others are more beginner friendly... what if instead of starting WITH Sonic 1 and ending at the most recent game's dedicated level, we went through the levels BACKWARDS"
(Although Cyber Station and Chaos Island put a bit of a damper on that, given neither are necessarily friendly first stages, much as I love the former)
Personally if I had to do a lineup, I'm not sure what restrictions I'd give myself, but here's an attempt based on which stages I probably would've preferred (with the order assumed to be NOT backwards, at least. '^^):
- StarLight Zone (1)
- Emerald Hill Zone (2, didn't want to start out too crazy)
- Ice Cap Zone (3, music might be an issue unless they sneak in the original theme into the Modern remix)
- Twinkle Park (Adventure1, I thought it and Ice Cap were excellent choices in your list)
- Metal Harbor (Adventure2, same reasoning as above. I didn't want to use any ARK levels because I felt it'd be far more fitting for Shadow to go through them than Sonic)
- Casino Park / Bingo Highway (Heroes, having at least one casino stage felt like a must imo and I don't like Forces's)
- Kingdom Valley (06. Despite it being in Shadic Gens, I think it's a major enough level for Sonic that I'd prefer it on a Gens 2 than in Shadic Gens where Aquatic Base feels like it'd be far more impactful)
- Eggmanland (Unleashed, as you said it has a different vibe to Twinkle Park to a point where I think the difference between them is as big as the one between City Escape and Crisis City, so entirely warranted)
- Sweet Mountain (Colors, it's just THE most striking Colors stage imo)
-(I legit got nothing for LW although I guess Lava Mountain would cover a stage theme I haven't brought up yet?)
- Sunset Heights (Forces, where it's also known as the "City" stages. I like to think it evokes the premise of the Forces storyline better than any other available stage and thus needs a redemption away from being "the straight line level we saw in the demo". Not as lava-y as Lava Mountain for sure either)
- Mirage Saloon (Mania. I am just INCREDIBLY biased towards this one given it's one of few Sonic zones based on the Wild West, which is a trope I adore seeing. XD)
- Cyber Station (Superstars, moved forward in the order because I think ending on the next one will feel more fitting. This is another one I am EXTREMELY biased in favor of, because the whole "2000s internet world" trope is another I am in absolute LOVE with. XD)
- Kronos Island (Frontiers, there's just something about ending on the most eerily serene island that feels right to me, especially if reusing the plot of "the places we've been to so long ago are already fading away as we speak". Yes it's another grassland along with Emerald Hill, but I don't think we should force NO repetition if the candidates are amazing)
Replace Emerald Hill with Aquatic ruin or Hilltop and this list is perfect imo
I’ll love see Classic Knuckles and Amy, in “Sonic Generations 2”
I love the levels but this is my way that I would arrange them: Mystic Jungle, Mirage Saloon, Chaos Island, Metal Harbour, Ice Cap, Wind Fortress, Twinkle Park, (i think it’s called Hang Castle or smth), Aquatic Base, Dragon Road, Nightmare Zone, Sweet Mountain, Cyber Station and Scrap Brain (Just maybe change the name up a bit)
Okey, thinking about it, would be better if it was a sorta Sonic Mania type of deal, new worlds all around but some old locations all around.
- Starlight
- Wing Fortress
- Ice Cap
- Twinkle Park
- Either Metal Harbor or Pyramid Cave
- Yeah, Hang Castle
- idk, Radical Train?
- Chun-Nan
- idk, wanted to keep Colors stage out, not cuz' a disaproval of the game, but more in game/lore terms.
- Make Honeycomb Highway a whole stage rather than one level idk
- STUDIOPOLIS
- Idk, Sunset Heights is kewl
- Yeah, no idea for Frontiers lmao
- Yeah, Cyber Station
Looking at the rest of the comments here and as a Heroes lover, appreciate how the only real "miss" Heroes' stages could bring is Casino Park/Bingo Highway but even then their main issue was the original game's physics for the pinballs
The chaos island aged poorly😭
every time i get some food theres always a new kiro talks video to watch while eating:)
8:44
Actually, while it would be cool to have a Nights level, it doesn’t reflect Lost World for me since it’s based on another game.
Personally, I would choose the sweets variant of Desert Ruins. And replace Sweet Canyon with Asteroid Coster.
Either that, or we’ll have a level theme that the game shares with one other level. Which if that, I would choose the rail grinding levels surrounded by water and Eggman stuff. But changed up a bit to be more of a traditional level. I actually like that more. As while it is a Water level, rail level, and Eggman level. It’s mix of them along with other stage elements unique to Lost World can make it stand out.
But, I do know how much Sonic loves to reference Nights. So your pick does work like that. Maybe if we just make a lot of the level design stuff from Lost World while also having some nice Nights elements could make it a decent compromise.
I know it will never happen, but I would like to see old levels from the story book series resurface, especially those from Sonic And The Secret Rings, they were really very inspired
Great video kiro! I always enjoy your posts. One question though, why not pick a stage from Sonic Dream Team? Sweet Dreams would make a great level choice, and it's unique!
Easily Game Gear (Chaos and Triple Trouble), Mania, Superstars, Advance, Rush, Rivals, Forces and Frontiers levels
5:07 to me this stage is only iconic because of that a rank
I think we should get new bosses and Rivals
Genesis era: Knuckles (Rival), Egg Wrecker (from Green Hill) (Boss)
"Dreamcast" era: Emerl or Gemerl (Rival), Metal Overlord (Boss)
"Modern" era: Blaze (Rival), Nega-Wisp Armor (Boss)
Meta era (LW, Mania, Forces): Infinite (Rival), Zavok (Boss)
Current era (Frontiers, Superstars): Surge (Rival), Giganto (Boss)
Also I'd prefer Press Factory for Mania and Honeycomb Highway for Lost World.
A modern rendition of What I'm Made Of would be fantastic, and now having seen Metal Overlord in the trailer for Sonadow Gens I have my hopes up (though Shadow fought Metal Madness originally so we could just get a rendition of that theme)
@@SkulkOfRoses I think he'll have both themes similar to Perfect Chaos in Sonic Gens. I'd have a hard time imagining them not giving us a remix of What I'm Made Of..., even if it is slightly inaccurate to what happened in Heroes.
@@CaptBlock true I can see that, especially given its Crush 40's favourite of their songs IIRC
I'm late but here's my list of stages I would want:
Emerald Hill (S2)
Collision Chaos (CD)
Angel Island (3&K)
Twinkle Park (SA1)
Metal Harbor (SA2)
Frog Forest/Lost Jungle (Heroes)
White Acropolis (06)
Windmill Isle (Unleashed)
Asteroid Coaster (Colors)
Desert Ruins (LW)
Sunset Heights/Ghost Town (Forces)
Eternal Highway (Frontiers)
I had an alternative idea for generations 2
A common suggestion for a sequel is the addition of a third sonic. While a lot of suggestions have been thrown around one of the most common choices is Dreamcast era Sonic.
What if, instead of the same format as gens 1 (one level from each game, with each act being for a different Sonic), the game had the adventure format of multiple stories?
For this idea, each story would be the same amount of levels and bosses as shadow gens
Modern:
1-Kronos Island (Frontiers)
2-Cyber station (Superstars)
B1-Hard boiled heavies (Mania)
3-Stardust speedway (CD)
4-Grand Metropolis (Heroes)
B2-Egg golem (Adventure 2)
5-Luminous Forest (Forces)
B3-Iblis (06)
6-Terminal Velocity (Colors)
B4-Nega Wisp Armor
Dreamcast:
1-City Escape (only repeated level)
2-Star light zone (1)
B1-Silver Sonic (or whatever Sonic 2’s fake Sonic was called)
3-Stardust speedway (Dreamcast meets modern in this stage)
4-Dead line (Rush)
B2-That dragon thing from the end of superstars (idk the name)
5-Windmill Isle (Unleashed)
B3-Infinite (Forces)
6-Final Egg (Adventure 1)
B4-Egg Viper
Classic
1-Emerald Hill (2)
2-Studiopolis (Mania)
B1-GHZ boss (1)
3-Tropical Jungle (06)
4-Grand Metropolis (Classic meets Modern)
B2-Egg King (Rush)
5-Windmill Isle (Classic meets Dreamcast)
B3-Squid (Frontiers)
6-Death Egg Zone (The 3&K version, since that one was an actual level unlike the Sonic 2 version)
B4-Giant Eggrobo
My only issue with the inclusion of Nightmare Zone is that it feels more like a boss rush than an actual level. I do get where you're coming from, but I feel the point of Generations was to put a new spin on old levels while still keeping them familiar.
For frontiers, the zone could've been cyberspace itself. while the themes aren't unique, the trippy cyberspace aesthetic could've made it stand out so much more, and it could've brought in new themes from different places. It'd also be different from cyber station, since it's a lot more glitchy in terms of aesthetic instead of the retro feel of CSZ in superstars. Or have cyberspace just be big's fishing again idk
Forces could've had null space too, with it being a full zone. And it would be a neat excuse to have a much better infinite fight in this hypothetical sequel, because they did my boy dirty 😭
Characters for the new levels but backwards because why not.
Cyber Station: Trip
Chaos Island: Team Diamond Cutters (Tangle, Whisper, and Lanolin) since IDW is canon and Frontiers was written by an Archie member. Like how the trio were made by Archie members. IDW also takes place between Forces and Frontiers anyways.
Luminous Forest: Gadget/Custom Hero
Mirage Saloon: Mighty
Nightmare Zone: Nights & Emerl
Sweet Canyon: Yacker
Dragon Road: Professor Pickle
Dusty Dessert/Aquatic Base: Princess Elise
Egg Fleet/Hang Castle: Omega
Metal Harbor: Marine the Racoon
Twinkle Park: Big
Ice Cap: Ray
Mystic Cave/Wing Fortress: Just a Ricky. That’s it, not like actually saying a character who evolved from a Ricky. And became a major character in Satam and Archie. Nope, notta. In all seriousness, the best I can think of is Honey the Cat.
Scrap Brain: Flicky (Specifically the one from the game Flicky. Flicky could even have the baby chicks with him)
Chaos Island is in Shadow Generations. That aged like milk.
Regarding SA2, I think Pyramid Cave is the best option. You basically have 5 stages you can pull from. Pyramid Cave, Sand Ocean, Egg Quarters, Death Chamber, and Hidden Base all take place in the same location. You also have the Grind Race level from the Battle Mode. I think there is a lot that can be pulled from the non Sonic levels in the other games.
Bro predicted Chaos Island for Sonic Generations even if it's a Shadow level.
I really like the idea of including Egg Fleet, so much of heroes' identity and branding centers on the sky and egg fleet's aesthetics. i would argue it should have been the heroes representation in Generations 1 to begin with, since Seaside Hill already takes heavily from Green Hill.
Fun Fact: Sonic Forces was called Generations 2 at an early stage of development, this was later changed obviously
If Generations 2 ever becomes a thing, PLEASE MAKE KNUCKLES PLAYABLE (both Classic and Modern) as Knuckles has plenty of exclusive paths and different versions of zones, he also has exclusive boss fights in a couple of games, and he is even in Chaotix (32x) which Sonic is not (though this is the chance to get Sonic into a level from the game) also they BETTER have Knuckles in a Secret Rings level with Erazor Djinn confusing him for Sinbad
Here's Mine
Classic Era :
Plamtree Panic (Sonic CD)
Diamond Dust (Sonic 3D Blast)
Rival : Mecha Sonic [Boss Of Sky Sanctuary] (Sonic & Knuckles)
Boss : Final Weapon [Boss Of The Final Fight) (Sonic 3D Blast)
Advance Era :
Secret Base (Sonic Advance 1)
Hot Crater (Sonic Advance 2)
Cyber Track (Sonic Advance 3)
Rival : Emerl (Sonic Battle)
Boss : Hyper Eggrobo [Boss Of Alter Emerald] (Sonic Advance 3)
DS Era :
Night Carnival (Sonic Rush)
Machine Labyrinth (Sonic Rush Adventure)
Asteroid Coaster (Sonic Colors DS)
Rival : Blaze The Cat [Boss Of Deadline] (Sonic Rush)
Boss : Nega Wisp Armor [Boss Of Terminal Velocity] (Sonic Colors DS)
Storybook Era :
Sand Oasis (Sonic & The Secret Rings)
Camelot Castle (Sonic & The Black Knight)
Rival : Sir Lancelot (Sonic & The Black Knight)
Boss : Erazor Djinn
Modern Era :
Mad Gear (Sonic 4)
Desert Ruins (Sonic Lost World)
Rival : Metal Sonic [Boss Of White Park] (Sonic 4)
Boss : Zavok [Boss Of Lava Mountain] (Sonic Lost World)
Meta Era :
Studiopolis (Sonic Mania)
Network Terminal (Sonic Forces)
Eternal Highway (Sonic Frontiers)
Speed Jungle (Sonic Superstars)
Rival : Infinite [Boss Of Eggman's Empire Fortress] (Sonic Forces)
Boss : Giganto [Boss Of Kronos Island] (Sonic Frontiers)
Final Boss : Neo Time Eater
Honestly Sonic Generations with a DLC plan like Final Horizons is the way to go imo
Personally I think Savannah Citadel or Arid Sands (Unleashed), Asteroid Coaster (Colours), and Press Garden (Mania) would be better choices.
Any other Unleashed stage could work really well imo but the 2 I mentioned are what I prefer.
Also rq I wanna mention that I feel like there were a lot of better picks than Water Palace (Rush) which was in the 3DS version.
Also Also I think the rail grinding stages in Lost World where you dodge the mine carts or cave stages could be interesting to see reimagined.
I just had a thought... What if they had Green Hills, but it was Green Hills... Montana
Some very interesting ideas here. A second Sonic Generations would be pretty awesome. And this is coming from somebody who had never gotten around to finishing playing the first Sonic Generations.
11:29 its in shadow generations
Here’s My Lineup
Sonic1:Spring Yard
Sonic2:Hidden Palace
Sonic3:Ice Cap
S&K:Flying Battery
SonicCD:Collusion Chaos
Mania:Studiopoils
Superstars:Speed Jungle
Adventure1:Emerald Coast
Adventure2:White Jungle
Heroes:Power Plant
Advanced For Flavor:Neo Green Hill
06:Kingdom Valley
Unleashed:Windmill Isle
Colors:Sweet Mountain
LostWorld:Windy Hill
Forces:Eggman Empire Fortress
Frontiers:Chaos
A sequel to generations should've had fully original stages with the same great level design and gameplay of generations tbh, but if i wanna make my own list then...
Sonic 1: starlight zone
Sonic 2: casino night
Sonic 3: ice cap
Sonic adventure: emerald coast
Sonic adventure 2: final rush
Sonic heroes: grand metropolis or the final three stages frog forest, hang castle amd egg fleet(all four are good options
Sonic O6: kingdom valley
Sonic unleashed: windmill isle or skyscraper scamper
Sonic colors: tropical resort
Sonic lost world: desert ruins
Sonic Mania: studiopolis
Sonic forces: egg gate
Sonic superstars: speed jungle
Honestly, instead they should have done some of these stages as DLC level packs
ima sgiw ya my sonic genoration 2 pic
(i love your list)
(the 90's era/ classic era 1991 - 1996)
sonic 1: star light
sonic 1 (8 bit): jungle zone
sonic cd: metallic madness
sonic 2 (8 bit): under grounds
sonic 2: aquatic ruins
sonic 3 & k: ice cap
sonic triple trouble: sunset park
sonic 3d blast: volcano valley
sonic blast: Silver Castle
rival fight: classic knuckles
boss fight: Metal Sonic kai (i know its a knuckles chaotix stage but i think it would be cool)
(adventure era 1998 - 2006)
sonic adventure: twinkle park
sonic advance: ice mountain
sonic adventure 2: pyramid cave
sonic advance 2: music plant
sonic heroes: egg fleet
sonic advance 3: root 99
sonic rush: water place
sonic 06: radical train
sonic riders: metal city
rival fight: emerl
boss fight: Mephiles the Dark (boss)
(morden era 2007 - now)
Sonic and the Secret Rings: Sand Oasis
sonic unleashed: Eggmanland
Sonic and the Black Knight: Molten Mine
sonic riders zero gravity: Megalo Station
sonic colours: Asteroid Coaster
sonic 4 1 & 2: Oil Desert Zone
sonic lost world: Nightmare Zone
Sonic Forces: null space (i like to see it be like were more in null space and sometimes exit just to be pulled back in)
sonic mania: Studiopolis Zone
Sonic Frontiers: Kronos Island
sonic superstars: Bridge Island Zone
rival fight: infinite
boss fight: dark gaia
so what do you think
Haven't watched the video past the first 30 seconds yet, gonna give my list first
Palmtree Panic (CD)
Sunset Park (Triple Trouble)
Diamond Dust (3D Blast)
Hot Crater (Advance 2)
Altitude Limit (Rush)
Sky Road (Lost World)
Studiopolis (Mania)
Mystic Jungle (Forces)
Lagoon City (Superstars)
Didn't include Frontiers due to it not having any completely original cyberspace stages (all have reused themes and most have reused layouts)
Labyrinth would have been perfect for Sonic 1. It's the only zone nearly as iconic as Green Hill, and could be totally reimagined similar to Sonic Movie 2. It'd be a hell of an opening act to run on the water and plunge into the temple.
Hill Top would then be cool for Sonic 2 since it's a more familiar territory, grassy greens, but in the sky. Fan games have made such cool Hill Top's even Speed Simulator took inspiration from them. Ya gotta think how this would progress if you were starting from Sonic 1 really. Scrap Brain and Mystic Cave are just bad choices for opening acts.
Bosses + Rivals (my opinion):
(All bosses have a pinch mode btw)
(And modern sonic carries frontiers combat)
(Expect alot of brackets too, lol)
(As classic) Rival 1: knuckles (like a 1 on 1 fight)
(As classic) Boss 1: egg drillster mk.I (like a chase)
(As modern) Rival 2: Rouge (another 1 on 1)
(As modern) Boss 2: Egg Golem (just works like how he did in sa2 ig)
(As modern) Rival 3: Mephiles (u already know its a 1 on 1)
(As modern) Boss 3: Dark Gaia Murray (same thing cuz sonic does have combat)
(As Classic) Rival 4: Heavy Shinobi (OFC, 1 ON 1)
(As Modern) Boss 4: Zavok (mix off all of his fights, which means he has ig like, 3 phases..? Yeah..i dont remember much of lost world but i think he has 2 fights so 3 phases. GOD that was a mouthful...)
Rival 5: Infinite (another mix, yeah modern sonic and avatar all to just sonic.)
Boss 5: Giganto (with all emeralds, but i'll explain that in the story)
Boss 6: Giga eater (a haywire time eater that not even eggman is controlling and uses the power of sonics friends to create mere imitations of them and u fight them all at once)
Not begging, but here's the like goals
20 likes: skill tree
30 likes: white space + chacters included
40 likes: game cycle
50 likes: story
Thx for reading!, and feel free to reply if u have changes u wanna make!
Edit: forget it, it's been an entire month and I've Been the only like
4:10 We could call it the Gamecube era because Sonic Adventure 1 & 2 and Sonic Heroes are on the Gamecube.
Me Choice:
- Angel Island Zone (Sonic 3)
- Mystic Cave Zone (Sonic 2)
- Stardust Speedway Zone (Sonic CD)
- Twinkle Park (Sonic Adventure)
- Metal Harbor (Sonic Adventure 2)
- Casino Park (Sonic Heroes)
- Eggman Land (Sonic Unleashed)
- Tropical Coast (Sonic Lost World)
- Mirage Saloon Zone (Sonic Mania)
- Frozen Base Zone (Sonic Superstars)
here's my picks
Classic era:
Starlight (Sonic 1)
Collision Chaos (Sonic CD)
Mystic Cave (Sonic 2)
Angel Island (3 & Knuckles)
Adventure era:
Windy Valley (Adventure 1)
Metal Harbor (Adventure 2)
Grand Metropolis (Heroes)
Wave Ocean (Sonic 06)
Dark era:
Night Palace (Secret Rings)
Eggmanland (Unleashed)
Sweet Mountain (Colors)
Lava Mountain (Lost World)
Modern era:
Studiopolis (Mania)
Luminous Forest (Forces)
Ares Island (Frontiers)
Cyber Station (Superstars)
i decided to have 4 per era bc sonic generations is way too short and i want it to be even longer
also i know angel island is in mania but it's so absurdly short that i don't count it
Every now and then I imagine what a sonic generations 2 would be like but this video did help with deciding what stages to consider
Classic era:
-starlight zone
-hilltop zone
-icecap zone
The boss would the egg spinner from sonic cd and the rival fight would be a remix of mecha sonic that adds his attacks from the knuckles route
Dreamcast era:
-twinkle park
-metal harbor
-mystic mansion
The boss would be the egg hawk from sonic heroes and the rival fight would be gamma on the egg carrier from SA1
""Modern"" era:
-radical train
-windmill isle
-aquarium park
The boss would be the nega wisp armor and the rival fight would be a remix of the two mephiles boss fights from shadows story
Modern era:
-windy hill zone
-studiopolis zone
-sunset heights
The boss fight would be the heavy magician in mirage saloon and the rival fight would be a remix of the avatars "boss fight" with infinite
Bonus era (these are just stages from sonic games since I've thought of this idea/stages and bosses that I think would be cool to see in general):
-cyberspace (with the 4 themes mixed into one zone)
-bridge island
-camalot castle
-sand oasis
The boss would be giganto from sonic frontiers only this time without the chaos emeralds to give off the same vibe that sonic beating perfect chaos in his base form did in the orignal generations. The rival fight would be jet the hawk and it would invovle you running along side the race track on foot while jet is riding his extreme gear
I want to see some storybook games representation lol
Instead of Nightmare Zone for Lost World, I would use Honeycomb Highway (it's actually Desert Ruins Zone 2, but that other name is according to the soundtrack) and expand it into a full, freely controlling stage.
Metal harbour and green forest could be one level since the locations are pretty close together. I can already imagine a sequence with Sonic running across the water from one location to the other.
Thank you for dropping my goat 🙏
2:21 "I won't be factoring in 3DS level themes"
1:50 *blatantly factors in 3DS level theme 30 seconds prior*
5:20 *and again 3 minutes after*
I feel like if we were to get more stages, it would be from games with no representation, probably as DLC. We’re missing stages from:
• Sonic CD
• Sonic Chaos
• Sonic 3
• Sonic Triple Trouble
• Sonic Blast
• Sonic Advance
• Sonic Advance 2
• Sonic Advance 3
• Sonic Rush Adventure
• Sonic Lost World
• Sonic Mania
• Sonic Forces
• Sonic Superstars
I don’t think we’d get stages from 8-Bit 1+2 (Not enough unique stages), 3D Blast (Not unique enough), Labyrinth (Too hard to adapt), Spinball (It’s just pinball), Pocket Adventure (Literally just Sonic 2), Battle (It’s a fighting game), Rivals 1+2 (Not proper stages), the Riders games (they’re racing games), 4 Episode 1+2 (No unique stages) and Frontiers (No proper stages). I didn’t mention Rush because you can just throw Water Palace in as it was in the 3DS version. Here are my picks for stages:
• Stardust Speedway
• Turquoise Hill
• Ice Cap
• Sunset Park
• Silver Castle
• Casino Paradise
• Hot Crater
• Toy Kingdom
• Sky Babylon
• Desert Ruins
• Studiopolis
• Mystic Jungle
• Cyber Station
If there were any extra rivals or bosses, I’d probably say:
Rivals:
• Fang/Nack
• Gemerl
Bosses:
• Egg Wukong
• Egg King
I don’t think there would be though.
Levels I would choose
Sonic 1: spring yard or star light
Sonic 2: aquatic ruins
Sonic 3 ice cap, angel island, or carnival night
Sonic CD: palmtree panic
Adventure : twinkle park
Adventure 2: green forest
Heroes: hang castle
06: wave ocean or aquatic base
Unleashed: windmill isle or dragon road
Colors: sweet mountain
Lost world: idk
Mania: Titanic monarch
Forces: luminous forest
Frontiers : a cyberspace with multiple versions like in frontiers
Superstars: cyber station
BONUS
Advance 2: hot crater
Rush: night carnival
Riders: metal city
Secret rings: dinosaur jungle
Black knight: Camelot castle, the cauldron, or molten mine
the problem with the restrictions you placed on yourself is that you immediately contradict it by the very first pick. you don't want levels to have overlapping themes and yet, scrap brain is an industrial themed level just like planet wisp and chemical plant.
10:47
My other pick would be Null Space. That would be cool to see fully realized. And it’s created by the Phantom Ruby. A major element of the game’s story.
Sonic 1 - Starlight
Sonic 2 - Hill Top
Sonic 3 - Ice Cap
Sonic CD - Wacky Workbench
Rival Fight - Classic Knuckles
Boss Fight - Silver Sonic
Sonic Adventure - Mystic Ruins
Sonic Adventure 2 - Metal Harbour
Sonic Heros - Egg Fleet
Sonic 06 - Aquatic Base
Rival Fight - Mephiles
Boss Fight - Neo Metal Sonic
Sonic Unleashed - Savannah Sitazale
Sonic And The Black Knight - Misty Lake
Sonic Colours - Asteroid Coaster
Sonic Lost World - Nightmare Zone
Rival Fight - Zavok
Boss Fight - Dark Gia
Sonic Mania - Marage Saloon
Sonic Forces - Sunset Heights (Or Luminous Forest If Sunset Heights Is In Shadow Gens)
Sonic Frontiers - Chaos Island
Sonic Superstars - Cyber Station
Rival Fight - Fang
Boss Fight - Infinite
Final Boss - Time Disolver (It's A Clock With A Body)
11:29 should we tell him
Sonic the Hedgehog:
- Green Hill Zone
- Marble Zone
Sonic the Hedgehog 2:
- Chemical Plant Zone
- Casino Night Zone
Sonic 3 and Knuckles:
- Mushroom Hill Zone
- Sky Sanctuary Zone
Sonic Adventure:
- Emerald Coast
- Speed Highway
Sonic Adventure 2:
- City Escape
- Radical Highway
Sonic Heroes:
- Seaside Hill
- Hang Castle
Sonic the Hedgehog (2006):
- Crisis City
- Kingdom Valley
Sonic Unleashed:
- Rooftop Run
- Jungle Joyride
Sonic Colors:
- Tropical Resort
- Planet Wisp
Sonic Lost World:
- Frozen Factory
- Sky Road
Sonic Mania:
- Studiopolis Zone
- Press Garden Zone
Sonic Forces:
- Sunset City (City)
- Metropolis
The final stage should be a compilation of all the final levels in the series. I call it...
"The Egg Space".
for me i expanded on the concept a bit, giving each "era" four total stages instead of 3 and also choosing a rival battle and boss battle for each with some options being pretty unique all things considered and also not using the same limitations, i also opted not to include superstars OR mania because fitting them with lost world forces and frontiers didnt feel right due to those (mostly) being modern sonic games and fitting them in the classic era didnt sit right because it wasnt TECHNICALLY a classic game
CLASSIC ERA
Sonic 1: marble zone
Sonic 2: hill top zone
Sonic cd: Collision chaos zone (present)
Sonic 3 and knuckles: Lava reef zone
Rival fight: Silver sonic (sonic 2)
Boss fight: Big arms (sonic 3)
DREAMCAST ERA
Sonic adventure 1: windy valley
Sonic adventure 2: metal harbor
Sonic riders: Babylon gardens (classic would have the og version while modern would have the zero gravity version)
Sonic heroes: egg fleet
Rival battle: jet the hawk (sonic riders)
Boss battle: egg emperor (sonic heroes)
MODERN ERA
Sonic and the secret rings: arabian nights (place would change throughout the stage into the multiple different levels from the game)
Sonic 06: aquatic base
Sonic unleashed: eggman land
Sonic colors: Sweets mountain
Rival battle:Sir Gawain (sonic and the black knight)
Boss: iblis phase 2 (sonic 06)
META ERA
Sonic lost world: frozen factory
Sonic forces: Sunset heights
Team sonic racing: Dark arsenal
Sonic frontiers: ouranos island
Rival battle: infinite (sonic forces)
Boss battle: The end (sonic frontiers new horizon)
as you can see there are 3 notable levels that are more unique being babylon garden and dark arsenal since they are from racing games but also the arabian nights to an extent, i kinda liked the idea of not all of them being from platformers though
I would love it if Ice Cap took from both the Sonic 3 and SA1 versions of Ice Cap. Maybe the Classic version could be closer on the Sonic 3 stage while the Modern version could be based on the Adventure version, but elements from both cross over in both acts.
Launch Base Zone
Death Egg (Sonic 3 and Knuckles)
Chemical Plant Zone
Scrap Brain Zone
Ice Cap Zone
Titanic Monarch
Metallic Madness
Star Light Zone
Oil Ocean
Pumpkin Valley
Sky Sanctuary Zone (Mecha Sonic as the main boss)
Flying Battery/Winged Fortress
For bonus things that I think would be cool additions
A Mecha/Metal boss blitz: A clash between every Robotic Sonic since Sonic 2 Game Gear
Eggman Generations: A compilation of the best Eggman battles (Kyodai Eggman Robo and Doomsday Zone)
I feel like your restrictions were way too strict, the level thems should've been more like a "would be nice and is good to strive for" instead of a hard fast rule.
If you've seen this exact comment in a different video, it's not, I slightly made it different: The only thing I really wanted from a Generations "remaster" is more, newer sonic levels (Windy Hill from Lost World, no sonic boom level ew, Studiopolis from Mania, Sunset Heights from Forces, Kronos Island from Frontiers, and Speed Jungle from Superstars, and I guess i could throw in Scrambled Shores from Dream Team if we're keeping the theme of 9 levels, if the levels from games they missed in Sonic Generations, such as Diamond Dust Zone from 3D Blast, Sand Oasis from Secret Rings, and Water Palace from Rush since it's already in the 3DS version of Generations and 2 storybook levels would be too repetitive, for the bosses it could be one of the Deadly Six or Infinite to cover the first three levels; probably Infinite since both Mania and Forces use the phantom ruby, Giganto or one of the other bosses from Frontiers for the second three levels, and King Arthur for the last three to fill in not including a Black Knight level. But i doubt were getting that since the most we can see theyve done in the trailer is move one of classic sonic's spine up slightly. :/
Honestly, if i had to choose a level/levels from these games (and not restricting myself like you did), i would choose:
Sonic 1: starlight or scrapbrain.
Sonic 2: mystic cave.
Sonic 3 and knuckles: sandpolis or hydrocity.
Classic mini boss: mecha sonic.
Classic boss: big arms.
SA1: ice cap or twinkle park.
SA2: metal harbour or pyramid cave.
Heroes: egg fleet or hang castle.
Dreamcast mini boss: emerl.
Dreamcast boss: egg emperor.
06: aquatic base or white acropolis.
Unleashed: eggmanland or dragon road.
Colours: sweet mountain or starlight carnival.
Modern mini boss: blaze the cat.
Modern boss: mephiles the dark.
Lost world: frozen factory.
Mania: studiopolis or press garden.
Forces: luminous forest.
Frontiers: any of the city levels.
Superstars: cyber station.
(To be honest, i would rather these just be dlc levels for sonic x shadow generations.)
My personal list:
Classic Era:
Sonic 1: Star Light
Sonic 2: Aquatic Ruin
Sonic CD: Quartz Quadrant
Sonic 3K: Launch Base
Rival: Classic Knuckles (Classic Sonic)
Boss: Death Egg Robot MK II (Modern Sonic)
Momentum Era:
SA1: Twinkle Park
SA2: Pyramid Cave
Heroes: Frog Forest
Sonic '06: White Acropolis
Rival: NEO Metal Sonic (Modern Sonic)
Boss: Solaris (Modern Sonic)
Modern Era:
Unleashed: Dragon Road
Colors: Aquarium Park
Lost World: Lava Mountain
Mania: Press Garden
Rival: Zavok (Classic Sonic)
Boss: Heavy King (Classic Sonic)
Post-Modern Era:
Forces: Sunset Heights
Frontiers: Eternal Highway
Superstars: Cyber Station
Dream Team: Dream Factory (?)
Rival: Infinite (Modern Sonic)
Boss: Supreme (Modern Sonic)
My picks for Sonic Generations 2.
Sonic 1 - Spring Yard or Scrap Brain
Sonic 2 - Hill Top
Sonic CD - Palmtree Panic
Sonic 3 - Carnival Night
Sonic Adventure - Lost World
Advance Trilogy - Ocean Base
Sonic Adventure 2 - Pyramid Cave
Sonic Heroes - Grand Metropolis
Sonic 06 - White Acropolis
Sonic and the Secret Rings - Night Palace
Sonic Unleashed - Eggmanland
Sonic and the Black Knight - Molten Mine
Sonic Colors - Aquarium Park (Green Wisp and Yellow Wisp are used in this stage)
Sonic Lost World - Windy Hill (Indigo Wisp and Crimson Wisp are used in this stage)
Sonic Forces - Capital City or Network Terminal
Sonic Frontiers - Chronos Island
Sonic Superstars - Sand Sanctuary
9:52 studiopolis is a city? I just thought it was a massive movie studio lot
9:42
I’d probably just add Studiopolis anyways since I think the level deserves it. At least have it be a DLC level.
6:04 I consider 06 to be a part of the late Adventure Era.
I haven't played every Sonic game (I'm currently going through them), but I'd like if Sonic Generations would pick two levels from every game this time around, and the ones I'd choose would be:
Sonic 1 - Star Light + Spring Yard
Sonic 2 - Aquatic Ruin + Mystic Cave
Sonic 3&K - Flying Battery + Hydrocity
Sonic Adventure - Ice Cap + Red Mountain
Sonic Adventure 2 - Metal Harbor + Green Forest
Sonic Mania - Studiopolis + Press Garden
Sonic Forces - Sunset Heights + Mortar Canyon
Alright I haven’t seen anybody comment about what should the bosses be in Sonic Generations 2, so here’s my list for each era
Classic Era:
Rival boss: Mecha Sonic from Sonic 3 & Knuckles
Main boss: Big Arms from Sonic 3 (I know that the 3ds version has big arms but I couldn’t come up with anything else. So this is an HD version of the fight)
Adventure Era:
Rival boss: Jet The Hawk from SR (I know this looks weird, but since metal sonic was a rival boss in the first Sonic Generations despite not having a Sonic CD stage, I wanted to do something similar here)
Main boss: Metal Overlord from SH
Modern Era:
Rival boss: Mephiles The Dark from S06
Main boss: Nega-mother wisp from SC (ds version)
Post-Modern Era:
Rival boss: Zavok from Sonic Lost World
Main Boss: Death Egg Robot from Sonic Forces
And those are the bosses that could be in Sonic Generations 2 in my mind.
You're gonna have to pick a different Frontiers island since Chaos Island is now in Shadow Generations
If there's a sonic generations two I think it would be cool to have an adventure sonic with a spindash and the other adventure abilities. There would be three acts but at least there could be more versions of sonic. Another idea could be to add stage’s from from side games like advance, rush, maybe riders somehow, secret rings, black knight, and mainline games that didn't get a level. Dlc would be cool too
I think we need to wait for at least the 50th anniversary before we get a Sonic Generations 2 lol. Then we could have stages from the games that released in the 30 years after the first Generations. I say 30 instead of 20 because the 10+ years after Generations were filled with mostly nostalgia rehashes lol.
EDIT: I’d also not qualify Mystic Cave as a spooky level, so my personal choices for Sonic 2 and Heroes would be Mystic Cave and Hang Castle. Would be hilarious if they chose Mystic Cave and Mystic Mansion tho lol
Also, with how Shadow Generations is handling some of its stages (the Space Colony Ark stage including a Radical Highway segment midway through) I think for Frontiers representation, it would be so cool if it was just called “The Starfall Islands” and it was one long stage where you visit each of the islands by jumping through various Cyberspace portals. Something like that would be awesome.
id love to see some advance or rush stages in sonic generation 2! like imagine music plant or even CHAOS ANGEL remastered? it would be amazing
I have a few problems with this list, mainly with the fact that you kind of over limited your choices and didnt select a few of the other games that matter, like Sonic CD, Sonic and the Secret Rings, etc.
my choices would have been:
Palmtree Panic
Every Sonic game needs an iconic start, we can't just choose a random level. Sonic CD didn't get enough love in Generations, so it's a perfect fit.
Mystic Cave + Hidden Palace
The level could have a fake out at the end where the goal ring is for modern and classic sonic, both forcing you to traverse through Hidden Palace at the end.
Flying Battery
Mainly to avoid the use of the Michael Jackson music + it's a good fit. Gives us that sky level we want/need
Lost World
This was always one of my favorite levels in Adventure 1, and I remember it being pretty iconic.
Metal Harbor
This is one of the most iconic levels in Sonic Adventure 2 for Sonic.
Egg Fleet
Like you said, it would be very fun to jump from blimp to blimp.
Sand Oasis
This is a good pick because it gives us out sand level and is one of the more iconic levels in Sonic and the Secret Rings
Dragon Road
Again, a very good pick! I think this level would go great in Generations.
Asteroid Coaster
One of the prettiest levels in Colors, it would be awesome to see in Generations.
Studiopolis
This was the biggest L, it doesn't matter if it has a city theme, you could have it start off outside of the studio, then as you come to the halfway you enter the studio. Would be a cool level.
Nullspace
This would be a good level to lead into the Infinite fight, which would have you traveling in and out of Nullspace before finally making it to the end. It could be similar to Sonic 06's End of the World, constantly trying to pull you back into Nullspace.
Cyberspace
This would go through all of the cyberspace themes taking level designs from all of the original levels in Generations 1.
The bosses I would include are:
Mecha Sonic - Miniboss
Doomsday - Boss 1
Neo Metal Sonic - Miniboss
Metal Madness - Boss 2
Mephilis - Miniboss
Erazor Djinn - Boss 3
Infinite - Miniboss
Supreme - Boss 4
I'll like this better
Classic Era
Scrap Brain (Sonic 1)
Mystic Cave (Sonic 2)
Marble Garden (Sonic 3) (I don't want the bad Prototype Ice Cap Music)
Dreamcast Era
Twinkle Park (Sonic Adventure)
Metal Harbor (Sonic Adventure 2)
Hang Castle (Sonic Heroes)
Modern Era
White Acropolis (Sonic Kingdom Flames)
Dragon Road (Sonic Unleashed)
Sweet Mountain (Sonic Colors)
New Modern Era
Silent Forest (Sonic Lost World) (Nightmare Zone doesn't count cause that isn't Sonic's History, It's someone Else's, Plus he was asleep in the overworld, it was just a Dream It's not real)
Mirage Saloon (Sonic Mania)
Mystic Jungle (Sonic Forces)
Kronos Island (Sonic Frontiers) (Sorry dude, your pick was selected for Shadow Generations)
Cyber Station (Sonic Superstars)
My picks for levels (no rules from the video here and no post-generations levels here either)
Sonic 1: Starlight Zone
Sonic CD: Tidal Tempest
Sonic 2: Hill Top
Sonic 3: Ice Cap
Sonic Adventure: Emerald Coast
Sonic Adventure 2: Crazy Gadget
Sonic Heroes: Grand Metropolis
Sonic 06: Dusty Desert
Sonic Unleashed: Dragon Road
Sonic Colors: Tropical Resort
These are my personal picks
Spring yard zone (sonic 1)
Sky chase (sonic 2)
Carnival Night (sonic 3)
Palm Tree Panic (Sonic Cd)
Emerald Coast (Sonic Adventure)
Pumpkin Hill (Sonic Adventure 2 battle)
Hang Castle (Sonic Heroes)
Aquatic Base (Sonic 06)
Eggman land (sonic unleashed)
Terminal velicity (sonic colors)
11:28 outdated
Personally, I’d rather a Gens 2 go with stages from games that didn’t get stages in the original Generations, at least the console version. I’d group them into three eras, like before, and off the top of my head, I’d go with:
Classic Era 2 (idk what to call it)
Collision Chaos (CD)
Studiopolis (Mania)
Lagoon City (Superstars)
Rival: Fang
Boss: Phantom Egg
Spin-Off Era:
Colosseum Highway (Rivals)
Night Palace (Secret Rings)
Deep Woods (Black Knight)
Rival: Jet
Boss: King Arthur
Future Era:
Frozen Factory (Lost World)
Sunset Heights (Forces)
Eternal Highway (Frontiers)
Rival: Sage
Boss: Death Egg Robot (Forces)
I’d much rather these be additions to the original generations, and some of my picks are definitely more random, but I think it’d be cool to give the other games a chance to shine
Nice vid!
My zone wishlist for a Generations 2 would be:
Starlight Zone
Hill Top Zone
Collision Chaos/Quartz Quadrant
Ice Cap Zone/Launch Base Zone
Studiopolis Zone
Red Mountain
Metal Harbor/Pyramid Cave
Grand Metropolis/ Egg Fleet
Radical Train
Dragon Road
Aquarium Park
Sky Road
Tropical Coast (act 3 to be more specific)
Mystic Jungle
Chaos Island
Going through the game from newest to oldest levels would be fun so these are my picks:
1. Bridge island
2. Kronos island
3. Sunset Heights
4. Mirage Saloon
5. Frozen Factory
6. Starlight Carnival
7. Savannah Citadel
8. Radical Train
8. Mystic Mansion
9. Sky Rail
10. Twinkle Park
11. Lava Reef (ik mania used it)
12. Tidal Tempest
13. Hill Top
14. Scrap Brain + weird white act 3 Labyrinth zone