@@caronte9471 yeah that's true, you definitely need that at top level play lol. But at the same time, I think mewtwo also needs to be able to extend combos beyond just simple bread and butter strings in order to succeed at top level. Neutral is very important, but you need a strong advantage state if you wanna make the most out of the neutral wins
@@leo-mewtwo the thing is extending combos requires using dj and that either results in the outcome u wanted or u just in disadvantage now cause ur either off stage or in a juggle situation now. Ive been attending tourneys in italy with m2 only and i gotta tell you no zero to deaths equal some well timed Shadow Ball
@@caronte9471 well yeah the double jump will put you in disadvantage if you miss the combo, but like... if you hit the combo you get more damage. And they aren't terribly hard to hit, even in bracket. You just gotta know when to use the it. If you use a double jump in a combo you'd better be sure you'll land the combo
this guy is so trigger happy on the high risk mewtwo options, if he played against people more skilled at the matchup he would definitely have a hard time
these commentators are goated
perfect movement
2:27 Ninten vs Giegue...the modern version...LOL
I have more ideas now
we’re really running out of good mewtwos if half of the clips are against heavyweights
wonderful !!
His reflect now OWNS The projectile! that ALWAYS frustrated me in SSBM
I don't get it, looks like completely basic, straight-forward Mewtwo play. Where's the flash?
Every mewtwo ever lmao
Mewtwo players strenght relies not on the amout of strange techs you know but on how much times you actually win neutral
@@caronte9471 yeah that's true, you definitely need that at top level play lol. But at the same time, I think mewtwo also needs to be able to extend combos beyond just simple bread and butter strings in order to succeed at top level. Neutral is very important, but you need a strong advantage state if you wanna make the most out of the neutral wins
@@leo-mewtwo the thing is extending combos requires using dj and that either results in the outcome u wanted or u just in disadvantage now cause ur either off stage or in a juggle situation now. Ive been attending tourneys in italy with m2 only and i gotta tell you no zero to deaths equal some well timed Shadow Ball
@@caronte9471 well yeah the double jump will put you in disadvantage if you miss the combo, but like... if you hit the combo you get more damage. And they aren't terribly hard to hit, even in bracket. You just gotta know when to use the it. If you use a double jump in a combo you'd better be sure you'll land the combo
this guy is so trigger happy on the high risk mewtwo options, if he played against people more skilled at the matchup he would definitely have a hard time
he literally played acola, the #1 ranked Japanese player, here
@@Ecstasy404 you can be a top performing player and still lack some MU knowledge, especially since mewtwo players are pretty rare..
@@josephnieto9335 ok acually true
Anbil better