Really insightful as per usual! Especially with the ideas around viewing areas and lines of sight of the guests. Love the final look of the looping coaster too, so nicely integrated in the terrain
Thanks very much! I feel like even though you can't see the sightlines from the guest perspective, it still makes for a better overall design from above as well.
I think this is your best looking/most realistic park so far in this series. All have been good, but this one looks the most like it could be a real life park.
I like to be a bit of a critic sometimes since it keeps me pushing to try and improve! I am pretty happy with how this launched coaster layout turned out, though. I wasn't sure what kind of 'big' coaster I could do with this map, and I think it's pretty suitable! As always, though, practice makes better. I've got 25 years in this game and there's still plenty to learn and discover. But as long as you're having a good time doing it, it's all good. Thanks for watching!
Fascinating to see all the terrain work and the micro adjustments to make rides fit just so. The finished park however looks stunning, well worth all the effort and just feels like a great location to visit. I especially ended up loving the little food stall, boardwalk combos that were done. Making them a small focal point adds so much more character than just plopping them down.
Thanks very much! I agree on the food stands and it's something I want to get better at doing in scenario play since I think it really makes a nice aesthetic difference.
Good stuff man! A thought occurred to me and I'm not sure how much of an editing lift this would be, but on the final overview it could be neat to do a pre/post development slow cross fade at the same zoom level and angle. Could be neat to see how things changed and stayed the same to fit the environment!
That's a good thought. I don't think it would be too challenging, though not sure on how long it would take. But I like the idea any. Andrew at Mickanman's RCT Station did that a few times on videos and it looked really nice. I will see if I can incorporate that into some elements. Maybe it's a separate video for some of these earlier ones. I'll play with it. Thanks very much for the suggestion!
I'm a huge fan of the adjustments you made fitting the launched looping coaster into the park. It's hard to get the dirt to look the way you want it to sometimes when you're trying to fit a coaster into a hillside and I think you cleaned it up nicely.
Thank you! A lot of times the issue with landscape in the scenarios is that it's super regular. Like they've definitely just gone with the landscape tool for pretty general shaping, which is fine but doesn't lend itself to looking great with a ride on top of it. So trying to get some simple adjustments to give it some variety and changing the ground texture can make a big difference.
Yep, this is the way. I have the original RCT installed with OpenRCT2, so I'm running this in Open using the .sv4 filetype which brings all the original RCT1 (with expansions) land and wall textures into it.
Pathway cleanliness is really easy to get away from you when you off in another area building. First your realize that you have been working on this one new ride all night and the birds are starting to wake up outside. Then you look at the in-game date and see that weeks or months have gone by and your flowers are wilted, an important ride is now overpriced for its age and you forgot to disable lawn mowing on your grounds keepers and they are miles away mowing grass instead of cleaning paths. #RCTtruths
Great video and great park. Just one question though: why don't you hire some handyman? Seems like a waste to have such a nice park and then let it be covered with litter and puke
Some of that may be from when someone on Twitch chat redeems the 'make guests sick' command which absolutely covers the park with litter. That's usually when it looks really bad, but thankfully that's just a short time till it clears up. Otherwise I usually do build up handymen towards the end but limit them early because a bit of trash and puke doesn't hurt the park rating much and I'd rather have the money. So until the scenario gets going I usually undersize it a little bit.
Yes-- the scenario videos have become kind of the primary thing at the moment, but I do want to do more Academy videos like coaster building or continuing our parks with custom scenery.
Really insightful as per usual! Especially with the ideas around viewing areas and lines of sight of the guests. Love the final look of the looping coaster too, so nicely integrated in the terrain
Thanks very much! I feel like even though you can't see the sightlines from the guest perspective, it still makes for a better overall design from above as well.
I think this is your best looking/most realistic park so far in this series. All have been good, but this one looks the most like it could be a real life park.
Thank you! This was a fun one. I never loved this scenario when I was younger, but this build made it seem a lot more interesting.
Dude makes a build 10x better than anything I could make and is like "Eh, it's not great but it's probably alright..."
Keep going, great videos!
I like to be a bit of a critic sometimes since it keeps me pushing to try and improve! I am pretty happy with how this launched coaster layout turned out, though. I wasn't sure what kind of 'big' coaster I could do with this map, and I think it's pretty suitable!
As always, though, practice makes better. I've got 25 years in this game and there's still plenty to learn and discover. But as long as you're having a good time doing it, it's all good. Thanks for watching!
Love the name of the looping coaster. Nice reference to Hersheypark!
It was my first looping coaster, so I have good memories of it!
Fascinating to see all the terrain work and the micro adjustments to make rides fit just so. The finished park however looks stunning, well worth all the effort and just feels like a great location to visit. I especially ended up loving the little food stall, boardwalk combos that were done. Making them a small focal point adds so much more character than just plopping them down.
Thanks very much! I agree on the food stands and it's something I want to get better at doing in scenario play since I think it really makes a nice aesthetic difference.
Amazing video! Very informative too. I always wanted to be a roller coaster engineer lol.
Me too haha. But mechanical engineering wasn't for me, so I got an architecture degree and went that direction!
Good stuff man! A thought occurred to me and I'm not sure how much of an editing lift this would be, but on the final overview it could be neat to do a pre/post development slow cross fade at the same zoom level and angle. Could be neat to see how things changed and stayed the same to fit the environment!
That's a good thought. I don't think it would be too challenging, though not sure on how long it would take. But I like the idea any. Andrew at Mickanman's RCT Station did that a few times on videos and it looked really nice. I will see if I can incorporate that into some elements. Maybe it's a separate video for some of these earlier ones. I'll play with it. Thanks very much for the suggestion!
I'm a huge fan of the adjustments you made fitting the launched looping coaster into the park. It's hard to get the dirt to look the way you want it to sometimes when you're trying to fit a coaster into a hillside and I think you cleaned it up nicely.
Thank you! A lot of times the issue with landscape in the scenarios is that it's super regular. Like they've definitely just gone with the landscape tool for pretty general shaping, which is fine but doesn't lend itself to looking great with a ride on top of it. So trying to get some simple adjustments to give it some variety and changing the ground texture can make a big difference.
@@AmusementAcademy thanks for the tip!
How do you get all those wall options in the terrain mode? I only have four, the others are not available
You need OpenRCT2 with at least RCT/RCT2 installed. OpenRCT2 is a free open source version that includes a lot of new basic features in the game.
Yep, this is the way. I have the original RCT installed with OpenRCT2, so I'm running this in Open using the .sv4 filetype which brings all the original RCT1 (with expansions) land and wall textures into it.
Pathway cleanliness is really easy to get away from you when you off in another area building. First your realize that you have been working on this one new ride all night and the birds are starting to wake up outside. Then you look at the in-game date and see that weeks or months have gone by and your flowers are wilted, an important ride is now overpriced for its age and you forgot to disable lawn mowing on your grounds keepers and they are miles away mowing grass instead of cleaning paths. #RCTtruths
Spot on! It's funny how easily the rest of the park gets away from you while you're focused on something else.
yee
Great video and great park. Just one question though: why don't you hire some handyman? Seems like a waste to have such a nice park and then let it be covered with litter and puke
Some of that may be from when someone on Twitch chat redeems the 'make guests sick' command which absolutely covers the park with litter. That's usually when it looks really bad, but thankfully that's just a short time till it clears up. Otherwise I usually do build up handymen towards the end but limit them early because a bit of trash and puke doesn't hurt the park rating much and I'd rather have the money. So until the scenario gets going I usually undersize it a little bit.
@@AmusementAcademy makes sense. Thanks for the explanation!
Will you ever continue to do the amusement park Academy videos I love those & these scenario time lapses
Yes-- the scenario videos have become kind of the primary thing at the moment, but I do want to do more Academy videos like coaster building or continuing our parks with custom scenery.
@@AmusementAcademy amazing I really enjoy the coaster building & scenarios it’s been helping me a lot with RCT classic lol