This was a very good game, strong eco and prod, good harass with the liberator, you contained your enemy perfectly, smart micro with the reaper at 3:32 to delay the 2nd base !
That was a beautiful game. GGWP. Good macro, good expansion, production, harassing then containing the enemy....really well done. The attack was such a great use of Terran siege strength and mobility with drops. On the first fight you got a great siege taking out his fourth and having staggered tanks that are incredibly hard to push into. Then the drops into his main while he was focused on your tanks was an impressive play and very smart going where his army isn't. That defensive tank in the main saved it from being much worse for your opponent. Next, the killing blow was that second attack on his 3rd. That push forced a decision and he made a bad one. He burned most of his bio army taking down your original siege tank line while your secondary force killed his last source of income. This is the fight where his supply got cut in half and at that point, he's dead. You both have to rebuild your forces,, but you have 6 bases and 80 workers and he has barely any economy left from his first 2 bases that are nearly mined out. This was a great show of how to play TvT. Only 3 suggestions: -On that last base entry by the reaper, you are late enough in the game where you know your opponent is going to have some army. Odds are you will only get 1 SCV kill at best before he takes out your reaper. At that stage, the reaper has more value running around and scouting with his speed (saving you a scan) than he does doing damage. The reaper already paid for himself with the great early reaper and SCV kills. I would advise just trying to scout with him at this stage so you see the tech and army composition (or maybe lack of turrets and opportunity for liberator/drop harass). -When you move out at 10 min, add some production for future reinforcements. You were at 4 rax, 1 factory, 2 starport. That would have been a great time to add 4 more rax and a 2nd factory so those are all done and ready to produce when you finished micro''ing the fight. Even with you building army during the fight, you ended up with over 7k minerals. -Turn that 5th and 6th base into Planetaries for some forward defense.
Thanks man, this is really cool to read and I’m so stoked that you think I’m improving. This is awesome! You’re bang on about the reaper, and the other 2 points, I don’t want to spoil anything but I feel like I do it a lot more in this current batch of videos ❤️😅
GG Well Played . . . that was near perfect game and execution as a "DOOM DROP BIO STYLE". Then when you Transition to mass Vikings ... 👍👍👍💯 The only issue was that you were blind for a bit before that push. You don't know what his build was nor his composition until your push finally reached his base. The harassing lib did not gave enough info, at least do a SCAN on his main to see his buildings. In that span of time he could have been producing MASS BC but luckily he didn't.
Very nice game, don't forget to add even more production buildings, you had 8k minerals at one point and you couldn't make units fast enough, not taking any credit away, but that would of have sealed the game earlier for sure. Congrats though that was great specially your pressure
This was a very good game, strong eco and prod, good harass with the liberator, you contained your enemy perfectly, smart micro with the reaper at 3:32 to delay the 2nd base !
Thanks man!
I really am trying to improve, hope that shines through 😅
@ It is !
Thanks man. Very kind
That was a beautiful game. GGWP. Good macro, good expansion, production, harassing then containing the enemy....really well done. The attack was such a great use of Terran siege strength and mobility with drops. On the first fight you got a great siege taking out his fourth and having staggered tanks that are incredibly hard to push into. Then the drops into his main while he was focused on your tanks was an impressive play and very smart going where his army isn't. That defensive tank in the main saved it from being much worse for your opponent.
Next, the killing blow was that second attack on his 3rd. That push forced a decision and he made a bad one. He burned most of his bio army taking down your original siege tank line while your secondary force killed his last source of income. This is the fight where his supply got cut in half and at that point, he's dead. You both have to rebuild your forces,, but you have 6 bases and 80 workers and he has barely any economy left from his first 2 bases that are nearly mined out.
This was a great show of how to play TvT.
Only 3 suggestions:
-On that last base entry by the reaper, you are late enough in the game where you know your opponent is going to have some army. Odds are you will only get 1 SCV kill at best before he takes out your reaper. At that stage, the reaper has more value running around and scouting with his speed (saving you a scan) than he does doing damage. The reaper already paid for himself with the great early reaper and SCV kills. I would advise just trying to scout with him at this stage so you see the tech and army composition (or maybe lack of turrets and opportunity for liberator/drop harass).
-When you move out at 10 min, add some production for future reinforcements. You were at 4 rax, 1 factory, 2 starport. That would have been a great time to add 4 more rax and a 2nd factory so those are all done and ready to produce when you finished micro''ing the fight. Even with you building army during the fight, you ended up with over 7k minerals.
-Turn that 5th and 6th base into Planetaries for some forward defense.
Thanks man, this is really cool to read and I’m so stoked that you think I’m improving. This is awesome!
You’re bang on about the reaper, and the other 2 points, I don’t want to spoil anything but I feel like I do it a lot more in this current batch of videos ❤️😅
Well done. Good to see a win
Oh thanks man. I appreciate it ❤️
GG Well Played . . . that was near perfect game and execution as a "DOOM DROP BIO STYLE". Then when you Transition to mass Vikings ... 👍👍👍💯
The only issue was that you were blind for a bit before that push. You don't know what his build was nor his composition until your push finally reached his base. The harassing lib did not gave enough info, at least do a SCAN on his main to see his buildings. In that span of time he could have been producing MASS BC but luckily he didn't.
Yeah you’re totally right.
My focus for this batch of games has been to get much better at scouting, so I’m trying to throw out spotter and such
Very nice game, don't forget to add even more production buildings, you had 8k minerals at one point and you couldn't make units fast enough, not taking any credit away, but that would of have sealed the game earlier for sure. Congrats though that was great specially your pressure
I certainly need to remember to do more production to remax faster, for sure.
Thanks for the kind words man
I was impressed👍
Well that’s the best compliment I’ve had in a while 😅❤️
Well played.
Cheers dude
I think I got a number of the fundamentals right, just the counters were bad