No dude, you don’t understand, why should fallout have comments on the developments of civilization and the paths humans take? I thought it was all dog meat nuka cola enclave power armor brotherhood of steel good guys vs bad guys!
@@1000g2g3g4g800999 Yeah I could’ve worded this comment better. I don’t think Bethesda fallout has nothing to say, it’s got some great characters and I like fallout 4’s theme about rebuilding. I just think they focus too much on filling their fallout games with easily identifiable fallout iconography, which gets in the way of them inventing new ideas for the series.
Bethesda could set a game in the core region of the NCR, where they have infrastructure, institutions (schools, hospitals etc) and they'd *still* turn it into a barren wasteland with people living out of cardboard boxes. They'd probably even cram the BOS in there as a major faction and NCR would be a tiny cult Wait... you're telling me they did this with the movie?
With the show, they wanted to do two things that couldn't happen at the same time. Number 1 is setting the show on the west coast. Number 2 is having the BOS be a major faction. To get the NCR out of the way, there were a few routes they could take. They could canonise the legion ending of FNV, but that would mean that they'd still have a very prominent legion kicking around, with a lot of controversial views that wouldn't go down too well with the general public. Another way to go would have been setting the show way after FNV, maybe having another west coast game first to really detail some good, well thought out reasons as to how the NCR could decline so much in such little time. But they just said "One Vault-Tec manager nuked shady sands." and left it at that. At best its lazy writing, at worst (which it is) it's bethesda sacrificing an entire major faction just so that they can have their fancy knights in shining armour fly in to save the wasteland, fighting the enclave for the Third Fucking Time. Heres an idea Todd, if you want a post apocalyptic wasteland so much, maybe set your show closer to the fucking apocalypse! It's been 200 years and in both of your games society is still in ruins, more in ruins somehow than fallout 2, set 40+ years before.
58:00 "turning fallout from its root in nihilism and ethos towards a positive and familiar message of putting america back together" Only *superficially, it's the complete opposite* when you dig even a bit under the surface, the way it's made is completely nihilistic along with their interpretation of "war never changes" meaning "everything has to stay a wasteland and you can't have progress" whereas fallout 1, 2 and new vegas, despite having the look of a wasteland, shows meaningful progress towards building back, getting a proper sense of civilization moving past towns and towards nations
I loved Fallout 1 - New Vegas because we saw a nation slowly coming back, which in my opinion is awesome. Imagine a Fallout game where they progress into an industrial revolution, wouldn't that be cool?
@@3SCAPER00M13 you bet they could've done a game where the NCR sees a new player in the republic, a company similar to the gun runners that specializes in finding prewar blueprints and reverse engineering them with their current tech to mass manufacture weaponry and power armors. Instead of f76 and 4 making up armors that are closer and closer to the nukes, (some of them being designed a week before lmao), you could see stuff that's much more rugged and utilitarian, replacing expensive servos with hydraulics.
@@3SCAPER00M13 The irony is that the settlement crafting would have made more sense if they had gone that route. And they could have avoided ANOTHER vault dweller start. Just have us play as an NCR ranger who's job it is to expand the NCR into unsettled lands in Colorado or Mexico or somewhere similarly sparsely populated. Done. Now they get to go all in on the crafting gimmick AND keep it lore friendly.
Yeah, I can get it for f76 since it’s a game taking place the earliest in the apocalypse but it doesn’t really help that a player can have a polished looking c.a.m.p build whereas everyone else is living in a trash heep 😭. I really didn’t understand it for f4 especially with the pipe pistols and so I guess that’s why the theory of f4 supposed to take place earlier was created
From what i've heard about starfield bethesdas writing team got into full hold my beer mode and made fallout 4 look like a profound masterpiece in comparison.
Fallout 4? Had it as the GOTY Edition for Xbox, also have it on PC from 2 different digital stores, AND NEVER MANAGED TO FINISH IT! Finish it? I couldn't even progress in it past the first of few story missions, while hitting level 30 pretty quickly 🤣 That game has everything, but proper game design and an artistic vision ;)
@@doom.mood-24 the cosplay-ish quirky outfit changing trailer alone told us the Lack of creative vision Bethesda had when making fo4 Say what you will about fo3 (i mean it is absolutely written like arse) but at least back then they nailed the ominous athmosphere and weird architecture, at least I (i could be alone on this one) get the feeling that they hired very passionate people when it comes to the Art direction.
I love that the 76 segment included the term "mindless fun." That's what Bethesdafication means: the degradation of something dense, rich, and specific into something palatable to the masses. I would have appreciated the inclusion of the "surprisingly good" Fallout show. IMO the show is the final stage of Bethesdafication and made the transformation of the franchise complete.
Fans of properties owned by Wizards of the Coast understand Bethesdafication all too well... We have Fortnite the Gathering and the Actual State of D&D as prime examples.
Kinda. Kinda not.. I would agree up untill Fo4, which is where i think a major devide happens in Bethesda's games, and it became a lot less about "mindless fun", and a whole lot more about "this gameplay loop is proven to be highly addicting, let's cash in our chips!". Fo4 is where, atleast in my eyes, exploration and questing started taking a backseat to infinate treadmills. Treadmills to gather stuff, so you can make more stuff, stuff that actually isen't important to the game and serves no real purpose, but the process of gathering and crafting is highly addictive. Treadmills to kill stuff for the chance at legendary drops. Do these legendaries actually matter? Do you really need them to beat the game? No, not at all, but chasing the shinies is highly addictive. Treadmills of "content". Is the "content" actually any good or fun to play? Not really, it's super repetitive and completely mindless, but doing it gives you an axcuse to go gather more stuff, to craft more stuff you don't actually need, and maybe you'll get a chance at a legendary drop too, which you also don't really need, but it's shiny! It has slightly improved stats! Get on the treadmill! Chase the shinies! And remember to drop by our store to buy some more crap you don't actually need, and which modders used to give you for free.
You know it's wild when they do it to their own franchises too. You'd think The Elder Scrolls would've started as a Bethesda game, but no, 1-3 were actually really deep and interesting RPGs for the time, especially Daggerfall. It's probably more Howardification. Todd has his style and I'm certain even when he retires, Microsoft will ensure he's replaced by someone who won't deviate from that. Makes the big money.
Exactly! Games you can play with your brain disengaged. Starfield takes it a step further and inists you play with your brain disengaged. With Fallout a functioning brain is optional.
At 7:20. Black Isle didn't ''offer'' the right to the franchise to Bethesda. Black Isle was fucked over by Titus and Bethesda came around and did some pretty horrible deals and actively tried to sabotage Black Isle to get the exclusive right to the licence. The original Creators wanted to buy it back but Bethesda specifically acted so they couldn't get it. Y'all should watch Indigo Gaming's video : Fallout was Sold, not Saved.
Yes. Unfortunately, Bethesda successfully rewrote to insist that they were the ones that saved fallout, when at the same time there were many other buyers interested in it. They just had deeper pockets and were more ruthless. The only reason they bought fallout (and many others were trying to) was that they saw the potential in the IP. Had Bethesda not acquired it, another studio would have. It was well known at the time.
Fallout 3 does feel like a themepark at times and has its faults, but it’s leagues better than the other Fallouts they produced. I’m pretty biased though since it was the first Fallout game I played.
It’s very rare that a channel comes right out the gate with videos with your level of production quality, and clever writing. Good on you, looking forward to more.
FO4’s ass dialogue system shouldn’t come as a surprise to anyone who had played skyrims dark brotherhood quest line. Funnily enough both products of Emil. Most of the “dialogue” in the dark brother is just having missions exposited to you and you get the same 3 types of responses: Bootlicking lacky, Edgy edgelord who loves murder, mute weirdo. No wonder FO4 has: Yes, No (yes), sarcastic/mean/more money pls, and one question
The metaphor for Fallout 4's dialogue was the most disturbingly poetic mastercraft of word vomit I never knew i needed but definitely never want to visualize again lol
I gotta say I need to push back on that "newer fallout games are better/more fun". Fallout 1 and 2 are a completely different genre to the Bethesda games, hell they're a different genre to Tactics. Those games share more DNA with games like Wizardry and Heroes of Might and Magic than they do the FPS rpg-lite games that come later. Fallout was literally based off GURPS and it's gameplay is trying to automate and emulate tabletop roleplaying games. And there's clearly a demand for these CRPGs as they keep getting made and keep selling, I dont even need to name the 2023 GOTY. That statement is the kind of ignorance that had people saying Baldurs Gate 3 needs a real time option or that turn based RPGs like Bravely Default shouldn't exist. You might not enjoy it but its influence was immeasurable and its pretty clear there's something to be enjoyed by the fact this game alone pulled Interplay from the brink of collapse.
I wish i saw more comments like these under fallout videos, too sad its gonna go unnoticed, because even the videos criticizing Bethesda are mostly filled with new vegas fans, that spend more time talking about how great the lore was in the original games, rather than playing them.
@electricsabbath996 It's honestly a shame that so relatively few people actually go back and play the older Fallouts, or older games in general. They came out before I was born, and I went back some years ago and found them to be highly enjoyable in their own rights, more so than many modern releases. Certainly more so than the latest Fallout release. I found the same with the 1993 Xcom game; it blows many newer strategy games out of the water even though it's 30 years old now. And that isn't even nostalgia: I never played it as a kid, and wasn't even born when it released. Same with Heroes of Might and Magic 3, which I grabbed recently. More people should play these classics. It gives perspective on how game design has evolved and improved in some areas, but been completely ruined and regressed in others.
@@sirdiesalot2975 Its the difference in audience, all of these action "rpg" fans don't want anything to do with strategy or table top rules, they care about gunplay and hack and slash combat, ask any of the new vegas fans, who will scream at the top of their lungs, how Bethesda watered the series down and that fallout 4 isn't a real rpg, but will play nv with 300 tarkov mods installed.
@@sirdiesalot2975One could argue that you could earn an equally valuable insight into gaming development by engaging with newer games as well. People go in with this negative attitude fueled by nostalgia and rose tinted glasses while simultaneously ignoring the wonderful advancements in history we're seeing right now. Unreal engine 5, the advancement of VR technology in gaming, sound designs/quality we couldn't have imagined 15 years ago, actual physics, and the list goes on. I tried the older fallout games, they just weren't fun to me because they seem so unnecessarily non user-friendly, and it's weird to me that people celebrate what would normally be bad game design and call it "part of the experience". I can certainly appreciate the historical significance of such titles, but only for the extensive RPG elements and truly player-driven stories.
@@homelessalcoholic2716 Mate, pay more attention to other people's comments if you want people to pay any attention to yours, too. However petty the defense of old games can be, how can you have "nostalgia" and "rose-tinted glasses" for a game you've neither been around for the release of nor have you grow up with? Sometimes people like things you don't because they actually like it, not because they've deluded themselves in some way. Shocker, right? Besides, all those new developments you mentioned are wonderful things, *but they're also not substitute for substance.* This and only this is the reason why many seem to "ignore" it, they want to play and be immersed in their games, not just a gimmick or something pretty to stare at. That you have played them and haven't managed to enjoy yourself very much is a valid experience, but you have to understand yours is not the only one and that ours is too. However esoteric the controls or mechanics or other aspects of the game may seem at first, and however more skilled modern games may be in better seamlessly teaching their players about them in their gameplay, old games often came with physical manuals too. It is not "bad game design" for a game to respond exactly as you'd expect it too. Rant over.
To me, the story of Fallout 4 simply just isn't passable. It's not one of those things where I can turn my brain off and not care, since I am playing an RPG for the story, not the gameplay. Synths make no sense there's several critical human functions they cannot perform (reproduce, eat, drink, shit). That would easily allow anyone to identify them. The institute has absolutely no reason for making Gen 3 synths, since they themselves insist they are not sentient. Then for some reason, Father gifts you a 10-year-old version of himself that will never change, and you cannot see grow up since it's a fucking robot, as his DYING WISH. (All the while insisting it's TOTALLY not sentient) Things like these are just one of many places in Fallout 4 where Bethesda sacrificed what made Fallout great to make a completely different game. Gone is Fallout's introspective, absurdist, nihilistic attitude about the nature of humanity and the ever turning wheel of war. Instead, replaced by jumping around a still-functioning Nuka-Cola factory in Vault Boy themed T-60 power armor for the 27th time because you just really need the radioactive material to finish up your Brotherhood shrine that you paid 15 dollars for off of the atomic shop.
Fallout 3 is a game that i can enjoy when i turn my brain of but Fallout 4 pisses me off roughly half as much as that abysmal amazon show... Half as much in that context is still alot.
When even Father can't explain why the Institute is doing what it does to the very person he wants to run it, you know that the story is an utter mess.
Fallout 3 sniffed a bit, Fallout 4 was 1st/3rd person looter shooter with some pseudo RPG elements, and Fallout 76 is the most honest game Bethesda has ever made, it was a clear "just show me the money"
Rat simulator is SO ON POINT. My wife and I have had fancy rats for six years now. The ones we've had with good eyesight are absolutely entranced by watching Minecraft or Bethsoft gameplay. Rat representation makes me so happy. Great video, much more to come hopefully
quitting because the controls are too confusing, eventually getting the hang of it, finishing the game having done it the hard way and only THEN finding out there was a manual in the files the entire time is the quintessential playing-classic-fallout-in-the-modern-day experience
I read some of the manual before I started. Honestly fallout 1 cemented my hatred for turn based gameplay. Fuck that. "You shoot the enemy with 110 gun skill. You have a random chance of doing 4-94 damage" thanks game. I love that
Or my strat. > Download Godmode mod > Try and fail to install it > Try and get the hang of it > Give up > Get a friend whose good with computers to install Godmode mod > Crush the game with max stats Sure you're kinda missing out on some content but I'm not clever enough to do it properly tbh
@@homelessalcoholic2716 Chalking up people's points to just "muh nostalgia" instead of actually tackling them also doesn't do anyone any favors. What excuse will you use next when you learn someone had neither been around for the release of a particular game nor had grown with it? Worse yet, what will you say about someone that started with NEWER games and slowly worked up to older ones only to come at the latter's preference? Will you ignore that? Pretend they're a relic of an age they've never been in?
Hi. Been there from the start, so let's give the shortest rundown: Fallout 1: a classic. Buggy mess of a game, but solid proof of concept. The game was dark, but actually lacks most things you'd think about when you think of Fallout now. Fallout 2: okay HERE is where you get the 50s stuff, the Enclave, the Vault experiments. If you like Fallout, this is likely why. A lot of people hated the jokes and references. Fallout Tactics: the unsung gem. This game is older than some teenagers right now, and it's graphics hold up still. Out of the original games, this has the best art quality overall. It's story is a little thin, but that's because they didn't have the same writing staff. It's well worth playing still. Fallout Brotherhood of steel: it was a desperate cash grab. Interplay was going under, so they let someone else make a Fallout game to keep the lights on. That said? It's actually FUN. That helps. It's crude, both in comedy and art, but making a game fun to play is a lost art. Fallout 3: Honestly, this game always left me feeling physically cold. I don't know if it's the art direction (fifty shades of gray, literally) but it's okay. If I'm ranking them all, this is actually pretty low. I like some characters, but it's largely bland. Fallout new Vegas: is it perfect? No. Is it close? Yes. If you want the best overall Fallout game, this is it. It's got the world building, it's got the cohesion. It's got a soundtrack that will make us randomly burst into song with the right word here or there. Fallout 4: it has mechanics I like, a story I hate, and is entirely entertaining enough that it's one of my mainstay 'I'm bored, let's play this' games, for like, 5 years running at least. This is the Skyrim of the Fallout games. It does everything just right enough that while yes, you get bored of it, you never really get sick of it. Fallout 76: ambitious. But they flew too close to the sun. If they retooled it into a single player game, I'd buy it. As it is now, a buggy mess that they wanna charge you money to try to play? Pass on it. Hopefully Bethesda doesn't try that strategy again.
fallout 2 didn't even have any 50's stuff, the pre war was largely a mystery apart from the vaults and some military bases. it was bethesda who started to lean heavily into the 1950's americana aesthetic. in order of roleplaying, I have it NV>2>1>3>4 in order of writing, I have NV>1>2>4=3
"Fallout 1: a classic. Buggy mess of a game" ??? I've played it like twice and don't remember it as buggy mess... unlike Fallouts from Bethesda janky mess
@@vaengr2695 NV is crap compared to Fallout 2. Bland shallow, pale shadow of the originals. Fallout Tactics is indeed an unsung gem, second best after Fallout 2 imo
I spent half the video waiting for the 55 cent big mac (with purchase of a small fry and drink). 7/10, not enough 55 cent big macs (with purchase of a small dry and drink)
got to the end and realized this channel only has 306 subs? This is some high quality stuff I thought this video had at least 500k views before looking at the view count. Changed that to 307 subs, here's to a million more
1:40:50 not really. For example, mikeburnfire played it a lot and came back to it several times, trying to like it, stopping and making a review a month or so ago and in short, he found it terrible, not even mediocre. The general opinion from the public comes from people who love story-driven content, and fallout 76 is basically the polar opposite of it, *your choices do not matter, they made it so they cannot matter*: Like earlier in the video, the reason why there isn't stealing isn't because "everyone shooting at you for stealing a cup is kinda silly", it's "we cannot make essential NPCs hostile to you so we make stealing completely neutral". It fixing that impression is purely incidental. All those story-sided problems don't even mention about the quality of the writing, which is impressively bad. You know you messed up when people complain about there being no NPCs in the beginning and only robots, and when you start adding some, people immediately turn around and go "holy bejeesus nevermind that's even worse, please go back, go back!"
I like your arguments and discussion points, generally enjoyable video dude! I have a bit of an irk though: a fair few of your gags have that Family Guy verve from lasting way too long and leaning just a little too far into absurdism. Like, just shave a few lines off of the longer long ones to keep the punchlines punchy and I wouldn't be bothered; a gag that last too long is just choking. I respect that could be more my sense of humour and not suggesting my opinion is objective truth though. Looking forward to what else you get up too man!
@@J_Hodders i just cant express it in a way that isn't pure hate, the format and style of editing is obnoxious and done to death, if the guy wants to do the same thing everyone else on youtube is doing, than he's doing just fine.
I will point out the part where bethesda "bought the franchise" they didnt they sued the devs into the ground when they tried to do their fallout mmo then scooped up the franchise for about a quarter of the value
This is absolutely false... Also in what court would a company be able to sue another for intellectual property they don't already own? Interplay was already in financial trouble that's why Bethesda was able to first license then buy Fallout in the first place
@@seand7042 well you see bethesda used a loophole here to sue them they went through the contract and basically argued that interplay had violated the agreement by using fallout iconography in the online game (fallout boy nuka cola etc) and were able to sue interplay for all they were worth and then buy fallout for a bargain bin price
@@plebisMaximus key-word is publisher, bethesda has always been an excellent publisher until recently, if you look at the catalogue they published it's really good, same deal with ubisoft, these companies made a few good games themselves in the past but a lot of their success is simply publishing bangers. Dishonored wasn't made by bethesda, it had a lot of people from half-life 2 actually and you can tell by how good the games are and were received.
Your points about 76 really back the opinion i’ve had about it since i first played it. why make it a fallout game? Rather than slapping the fallout ip on it, why not just make a different game? Or go the fallout online route and make it a game apart from the main series. I play the fallout games for the amazing story and characters and to sacrifice it in favor of another looter shooter seems just so tragic. 76 has more in common with borderlands than the fallout series.
like he said money, but to give a more level answer, they are incapable of creating anything on the level of elder scrolls or fallout by themselves, as evidenced with starfield, the gameplay is pretty shit for 2024 so you can't sell that as a new ip, how about just re-using everything from a game we already made (money again), which is a franchise people love and would buy anyway. (money again)
"Imagine, just for a sake of argument that you're in a big ass room with me": a true "Dare you enter my magical realm?" moment right there. Laughed, liked and subscribed.
Still trying to figure out the innovations that bethesda "made" that caused any lasting impact. Dark Messiah of Might and Magic had better graphics, combat and story, it was released in 2006 just like Oblivion, and Oblivion only got popular because it was open world and the NPC interactions were unintentionally comedic and ridiculous. Fallout 3 was a generic shoplist rehash of Fallout 1 and 2 except with a very stupid main quest and 2008 levels of censorship, the game looked bad, played bad, and it was again the first exposure Gen Z got to post apocalyptic themes. Skyrim took out half of the RPG elements of Oblivion which was already a cut down Morrowind, it is popular because it was the 1st first person medieval like "RPG" Gen Z played, it also got thematically popular because Game of Thrones was the biggest thing on TV in 2011, it was lucky that it released in that same year with similar visual themes while having a story that did New Vegas but with half the factions and 10% of the choices. Fallout 4 was a response to the mockery Fallout 3 received regarding gameplay, with a story written by a Gen X dude who heard about cryo stasis in 90s TV because Ancient Aliens hadn't gotten made yet, then he realized he was helming a franchise that had sci fi elements and shoved that stupid 1990s sci fi fad into a 2014 game because he never bothered googling that water expands in volume when frozen. Wrote a cartoonish evil faction that uses the pinnacle of complex human-made pieces of machinery and engineering to take over the lives of random beggars and diseased scavengers because he heard a drunk guy praising The Thing at a bar once in 1997. The good thing about Starfield is that it is raw Bethesda, a Bethesda that doesn't get to leech off the work and world building of indie 90s passionate developers. when they are left to their own devices they can't build anything functional or original with their own hands.
could not continue to respect your opinion after you criticised cryo stasis. you're one of those lame weirdos that claim that sci fi not being accurate to real world science is a problem and then go on to ignore the inaccuracies in literally everything sci fi that you like. if cryo chambers are a deal breaker for you, grow up.
Dark Messiah and Oblivion are very different games. Like you said, Oblivion is open world, Dark Messiah is not, they're too different. Skyrim popped off because of Bethesda's prior success, you were surely around when it came out, you have to remember how much hype surrounded it.
@@1000g2g3g4g800999 The hype of oblivion or fallout 3 fans was not enough, people wanted skyrim because Game of Thrones had similar aspects and it was the biggest thing on TV. It was the first game a lot of people played which is why there is so much nostalgia to it even though it does not really offer anything special, it is like the 1st avatar movie in that aspect, people just wanted to see what a 3d movie would look like, and if someone was very young or very old they would think it was an "amazing experience"
27:10 it's also not fair to compare late '90s games to 2023/2024 standards. Because those games came with a manual and a guide. Things that we don't get anymore so if you try to play those games without that thing it's going to be really hard. So if you want to play games that you aren't familiar with or grew up with. You also need to download the guide to that game or watch someone else play it to understand the minutia.
Bethesda has not been ruining Fallout the franchice, the series was ruined from the day it changed hands. Fallout 3 is a mismanaged amusement park of butchered and mismatched lore, elements and characters from the previous game that have no reason to exist. The roleplaying aspects have been all but removed to turn the game into an open world shooter with some numbers going up once in a while. Like with TES, Bethesda seems to be either completely deluded about their own efforts and believing every piece of their own marketing about how deep the mechanics and writing in these things are when its clear neither are true. The fans of the current state of this series dont really seem to care as what I have been discussing so far is perfectly enough and all they really want is more things to shoot and loot while covering up any major holes left by Bethesda devs up via third party content created by modders. Its a painful existance to be a Fallout fan, knowing theres not a shred of hope things might turn for the better at any point in the future as long as Bethesda is at the helm.
I watched a story writing keynote Emil Placo (Bethesda's lead story guy) gave a few years back about how he wrote his games. He oozes that Bethesda "you will eat slop and you will enjoy it" energy the whole company constantly gives out these days. Attributing the shit-tier writing quality in Fallout 4 to people "ignoring the story and making settlements for 2 hours". Having good gameplay in an RPG is supposed to be the bonus on top of an amazing story and world to immerse yourself in. Not the other way around. And certainly not an excuse for writing the worst Fallout story to-date. (Yes, even worse than the recent Fallout 76 story expansions. NGL the Valley's story was actually pretty good)
Bro it's not that deep. All the good Bethesda writers have been MIA since 2006. The games that came out gradually kept declining until it finally went from good, to tolerable, to terrible with only slivers of good writing nowadays. On the bright side after Starfield bombed Microsoft definitely took notice
@@lucienpage7707 They were never good to begin with, Fallout 3 was a complete bastardizationof a classing CRPG. Theres no silver lining to this and people being turned off by the Bethesda formula because it wasnt used in a Fallout / Elder Scroll game wont make them any less profitable because people dont care that their not playing an RPG as long as they get their endless loot and kill experience.
@@Anonymouthful Bethesda never had good writing? Someone's never played classic Bethesda games pre Fallout 3 lol. Also 3 was literally just mixing the stories of 1 and 2 together and calling it a day lol it was meant to bring Fallout to a broader audience (console players) and was meant to be a jumping off point for future games. Gameplay wise it's definitely aged though as have all Bethesda games (that's what happens when you keep reusing the same game engine for decades)
@@lucienpage7707 We are talking about Fallout games and I assumed you were able to comprehend that, sorry for making such a huge mistake. I dont know what you tried there by reiterating my point.
21:40 this is when I checked to see if Mr GLORP was truly only on his 2nd channel video. Hopped to channel Home Screen & yup, only video #2. Subbed, liked, belled.
Let's not act like Fallout 2 didn't fumble really hard in many ways when it came to keeping a tone that was consistent with itself. It was full of cringy pop culture references that constantly broke immersion.
The developers explained why that is: they were under crunch, and instead of off hours they were allowed to add almost whatever they wanted to random encounters to keep morale. That doesn't reduce the incredibly complex world building and politics of locations like Vault City and the incredible character development.
@@Idazmi7what characters have incredible character development in Fallout 2? I'm genuinely curious, because I can't remember a single character from that game with a truly great and compelling character arc. Maybe Marcus, but that is a huge stretch...
@@youarealwayscorrect Marcus, Tandi (she was in Fallout 1), Lynette has no development (which is the point) but she has great characterization and evolving responses, as does Myron. The character writing is leagues beyond Fallout 3 by any metric.
@@Idazmi7 thanks for the reply! To be fair, both Marcus' and Tandi's character arcs happen between fallout 1 and fallout 2, they don't really change or develop during the events of Fallout 2. And Myron is a pretty decent character, but I wouldn't say that he had some great character development. Personally, I think Fallout 2 isn't much better than Fallout 3 in terms of character writing. They're both okay, but nothing special. Frankly, only New Vegas and Fallout 4 have characters that undergo a gradual and fully fleshed-out character arcs, which allow them to substantially explore their worldviews, change and develop during the events of game itself, not just in their backstory or between the games, but right before our eyes.
I thought this was a video by some 100k something channel, but it was made by someone with 1% of that at the time of writing this comment. I'll admit, it goes on a little but has so much passion oozing out of it, simply, for the love of the game. I'm glad you changed the recap bit because I can't imagine the video witout such a beautiful love letter of a capstone to this enormous video.
18:22 I'm not too sure that was meant to be humorous. I just think our zoomer brains have recontextualized it as humorous since our minds run on multiple layers of irony and absurdity, making us think OG fallout has more humor than it actually does.
You are probably the first person ive heard actually acknowledge the huge turn around 76 made. There are still people stuck in the year it came out who have been living under a rock and have never even tried it or know its been updated and talk about it like its still the failure it once was.
Every time someone tries to sell me on New Vegas, it feels they're describing a beautiful art gallery, made out of poo. Even if it's the high water mark for oblivion with guns - there's Bethesda's slimy paw prints everywhere, smearing the walls with fecal matter, there's a dead rat of a game engine hanging in the doorway, there's a puddle of that familiar postprocessing piss filter, and a row of glassy-eyed sexless fever dream mannequins staring at you -- and I just can't muster up perseverance to admire all the fine craftsmanship, embedded between the kernels of half digested corn.
@1:12 Don't disrespect the Dark Castle! That was my first platformer on my dad's B&W Mac SE. That game took quite a bit of manual dexterity to rotate the stone throwing arm in the correct tangent with the roller ball mouse, all while focusing on dodging the goblins thrown poop that could kill you instantly I'll have you know! And to the starting big ominous middle door with you! Don't even get my started on the later color version, *visceral*. "Ney Ney Ney Ney Ney!" Anyway. Yes Black Isle's idea of FO is very, very different from Bethesda's. They had a sense of humor about it; adult themed pop-culture references, not afraid to show humanities real side. That was key to portraying a serious post-apocalyptic setting, in any medium. If you don't do it right, it's just goofy. You play BI's versions of FO for the story. You play Bethesda's jank versions for, well, the jank. And first person shootyness. They are also a bit less tense, b/c they were designed for a younger audience. Add strangely addictive blandetized skill mechanics and first person gun play and suddenly it's bearable for long periods. Good rant, I agreed with 94.63% of your opinions.
No dude, you don’t understand, why should fallout have comments on the developments of civilization and the paths humans take? I thought it was all dog meat nuka cola enclave power armor brotherhood of steel good guys vs bad guys!
Collectible lunch box vault boy funko pop bottle caps vault jumpsuit nuka cola bobblehead
Are you meaning to imply that the show and Bethesda Fallout have nothing to say? Because that's what this comes off as.
@@1000g2g3g4g800999the show sucks deathclaw balls
What did it/they say, then?
@@1000g2g3g4g800999 Yeah I could’ve worded this comment better. I don’t think Bethesda fallout has nothing to say, it’s got some great characters and I like fallout 4’s theme about rebuilding. I just think they focus too much on filling their fallout games with easily identifiable fallout iconography, which gets in the way of them inventing new ideas for the series.
Bethesda could set a game in the core region of the NCR, where they have infrastructure, institutions (schools, hospitals etc) and they'd *still* turn it into a barren wasteland with people living out of cardboard boxes. They'd probably even cram the BOS in there as a major faction and NCR would be a tiny cult
Wait... you're telling me they did this with the movie?
Rest in pieces west cost fallout todd got his mitts on you
theres a movie?
show* my fault
@VaultDweller94
THIS
THIS RIGHT HERE.
With the show, they wanted to do two things that couldn't happen at the same time. Number 1 is setting the show on the west coast. Number 2 is having the BOS be a major faction. To get the NCR out of the way, there were a few routes they could take. They could canonise the legion ending of FNV, but that would mean that they'd still have a very prominent legion kicking around, with a lot of controversial views that wouldn't go down too well with the general public. Another way to go would have been setting the show way after FNV, maybe having another west coast game first to really detail some good, well thought out reasons as to how the NCR could decline so much in such little time. But they just said "One Vault-Tec manager nuked shady sands." and left it at that. At best its lazy writing, at worst (which it is) it's bethesda sacrificing an entire major faction just so that they can have their fancy knights in shining armour fly in to save the wasteland, fighting the enclave for the Third Fucking Time.
Heres an idea Todd, if you want a post apocalyptic wasteland so much, maybe set your show closer to the fucking apocalypse! It's been 200 years and in both of your games society is still in ruins, more in ruins somehow than fallout 2, set 40+ years before.
58:00 "turning fallout from its root in nihilism and ethos towards a positive and familiar message of putting america back together"
Only *superficially, it's the complete opposite* when you dig even a bit under the surface, the way it's made is completely nihilistic along with their interpretation of "war never changes" meaning "everything has to stay a wasteland and you can't have progress"
whereas fallout 1, 2 and new vegas, despite having the look of a wasteland, shows meaningful progress towards building back, getting a proper sense of civilization moving past towns and towards nations
I loved Fallout 1 - New Vegas because we saw a nation slowly coming back, which in my opinion is awesome. Imagine a Fallout game where they progress into an industrial revolution, wouldn't that be cool?
@@3SCAPER00M13 you bet
they could've done a game where the NCR sees a new player in the republic, a company similar to the gun runners that specializes in finding prewar blueprints and reverse engineering them with their current tech to mass manufacture weaponry and power armors.
Instead of f76 and 4 making up armors that are closer and closer to the nukes, (some of them being designed a week before lmao), you could see stuff that's much more rugged and utilitarian, replacing expensive servos with hydraulics.
@@3SCAPER00M13 The irony is that the settlement crafting would have made more sense if they had gone that route. And they could have avoided ANOTHER vault dweller start.
Just have us play as an NCR ranger who's job it is to expand the NCR into unsettled lands in Colorado or Mexico or somewhere similarly sparsely populated. Done. Now they get to go all in on the crafting gimmick AND keep it lore friendly.
Yeah, I can get it for f76 since it’s a game taking place the earliest in the apocalypse but it doesn’t really help that a player can have a polished looking c.a.m.p build whereas everyone else is living in a trash heep 😭. I really didn’t understand it for f4 especially with the pipe pistols and so I guess that’s why the theory of f4 supposed to take place earlier was created
@@i_crave_death4660 Bethesda doesn't want to move on.
she patrols on my mojave until i almost wish for a nuclear winter
TH-cam blackpillvillain
*loud incorrect buzzer*
Based if true
Fallout 4's writing is one of the most contrived pieces of nonsencial bullshit to come out of Bethesda.
From what i've heard about starfield bethesdas writing team got into full hold my beer mode and made fallout 4 look like a profound masterpiece in comparison.
I'll argue F76 and the TV show are truly peak garbage.
@@chrisbj5251 True but 76 has next to no writing and the show is a septic tank made by the same hacks who made Westworld, so who was shocked there?
Fallout 4? Had it as the GOTY Edition for Xbox, also have it on PC from 2 different digital stores, AND NEVER MANAGED TO FINISH IT!
Finish it? I couldn't even progress in it past the first of few story missions, while hitting level 30 pretty quickly 🤣
That game has everything, but proper game design and an artistic vision ;)
@@doom.mood-24 the cosplay-ish quirky outfit changing trailer alone told us the Lack of creative vision Bethesda had when making fo4
Say what you will about fo3 (i mean it is absolutely written like arse) but at least back then they nailed the ominous athmosphere and weird architecture, at least I (i could be alone on this one) get the feeling that they hired very passionate people when it comes to the Art direction.
I love that the 76 segment included the term "mindless fun." That's what Bethesdafication means: the degradation of something dense, rich, and specific into something palatable to the masses.
I would have appreciated the inclusion of the "surprisingly good" Fallout show. IMO the show is the final stage of Bethesdafication and made the transformation of the franchise complete.
Yes😮😮
Fans of properties owned by Wizards of the Coast understand Bethesdafication all too well... We have Fortnite the Gathering and the Actual State of D&D as prime examples.
Kinda. Kinda not..
I would agree up untill Fo4, which is where i think a major devide happens in Bethesda's games, and it became a lot less about "mindless fun", and a whole lot more about "this gameplay loop is proven to be highly addicting, let's cash in our chips!".
Fo4 is where, atleast in my eyes, exploration and questing started taking a backseat to infinate treadmills. Treadmills to gather stuff, so you can make more stuff, stuff that actually isen't important to the game and serves no real purpose, but the process of gathering and crafting is highly addictive. Treadmills to kill stuff for the chance at legendary drops. Do these legendaries actually matter? Do you really need them to beat the game? No, not at all, but chasing the shinies is highly addictive. Treadmills of "content". Is the "content" actually any good or fun to play? Not really, it's super repetitive and completely mindless, but doing it gives you an axcuse to go gather more stuff, to craft more stuff you don't actually need, and maybe you'll get a chance at a legendary drop too, which you also don't really need, but it's shiny! It has slightly improved stats!
Get on the treadmill! Chase the shinies! And remember to drop by our store to buy some more crap you don't actually need, and which modders used to give you for free.
You know it's wild when they do it to their own franchises too. You'd think The Elder Scrolls would've started as a Bethesda game, but no, 1-3 were actually really deep and interesting RPGs for the time, especially Daggerfall. It's probably more Howardification. Todd has his style and I'm certain even when he retires, Microsoft will ensure he's replaced by someone who won't deviate from that. Makes the big money.
Exactly! Games you can play with your brain disengaged. Starfield takes it a step further and inists you play with your brain disengaged. With Fallout a functioning brain is optional.
At 7:20.
Black Isle didn't ''offer'' the right to the franchise to Bethesda. Black Isle was fucked over by Titus and Bethesda came around and did some pretty horrible deals and actively tried to sabotage Black Isle to get the exclusive right to the licence.
The original Creators wanted to buy it back but Bethesda specifically acted so they couldn't get it.
Y'all should watch Indigo Gaming's video : Fallout was Sold, not Saved.
Yes. Unfortunately, Bethesda successfully rewrote to insist that they were the ones that saved fallout, when at the same time there were many other buyers interested in it. They just had deeper pockets and were more ruthless. The only reason they bought fallout (and many others were trying to) was that they saw the potential in the IP. Had Bethesda not acquired it, another studio would have. It was well known at the time.
you can push NPCs in fallout 2 so you DON'T get stuck in a corner forever
Nice🎉🎉🎉
RIP 😅
Fallout feels like a real post apocalyptic world. Fallout 3 feels like themepark where people are acting like it was post apocalyptic world.
I think people also act like fallout one two and new vegas were post apocalyptic. Do you think this virus is spreading?
Atleast it was Fallout Fan Service as suppose to Bethesda Fan Service.
I mean it is?
@@Purp00000 what do you mean by this
Fallout 3 does feel like a themepark at times and has its faults, but it’s leagues better than the other Fallouts they produced. I’m pretty biased though since it was the first Fallout game I played.
The reason why Fallout 4 feels incomplete compared to 76 is because at some point in development they used to be the same game but got split up.
Source?
@@that_damn_kiddofacts tf
Algorithm gods, please bless this video.
It worked
@@Angel-vl1kqbro deserves more views tbh
algorithm win
We're here!
Maybe it worked
It’s very rare that a channel comes right out the gate with videos with your level of production quality, and clever writing. Good on you, looking forward to more.
FO4’s ass dialogue system shouldn’t come as a surprise to anyone who had played skyrims dark brotherhood quest line. Funnily enough both products of Emil. Most of the “dialogue” in the dark brother is just having missions exposited to you and you get the same 3 types of responses: Bootlicking lacky, Edgy edgelord who loves murder, mute weirdo. No wonder FO4 has: Yes, No (yes), sarcastic/mean/more money pls, and one question
Idk who keeps letting Emil cook
The metaphor for Fallout 4's dialogue was the most disturbingly poetic mastercraft of word vomit I never knew i needed but definitely never want to visualize again lol
Right up there with the hatred speech from _I have no Mouth, but I must Scream._
If 76 is your first exposure to fallout, then im genuinely sad for you
I gotta say I need to push back on that "newer fallout games are better/more fun".
Fallout 1 and 2 are a completely different genre to the Bethesda games, hell they're a different genre to Tactics. Those games share more DNA with games like Wizardry and Heroes of Might and Magic than they do the FPS rpg-lite games that come later. Fallout was literally based off GURPS and it's gameplay is trying to automate and emulate tabletop roleplaying games. And there's clearly a demand for these CRPGs as they keep getting made and keep selling, I dont even need to name the 2023 GOTY.
That statement is the kind of ignorance that had people saying Baldurs Gate 3 needs a real time option or that turn based RPGs like Bravely Default shouldn't exist. You might not enjoy it but its influence was immeasurable and its pretty clear there's something to be enjoyed by the fact this game alone pulled Interplay from the brink of collapse.
I wish i saw more comments like these under fallout videos, too sad its gonna go unnoticed, because even the videos criticizing Bethesda are mostly filled with new vegas fans, that spend more time talking about how great the lore was in the original games, rather than playing them.
@electricsabbath996 It's honestly a shame that so relatively few people actually go back and play the older Fallouts, or older games in general. They came out before I was born, and I went back some years ago and found them to be highly enjoyable in their own rights, more so than many modern releases. Certainly more so than the latest Fallout release.
I found the same with the 1993 Xcom game; it blows many newer strategy games out of the water even though it's 30 years old now. And that isn't even nostalgia: I never played it as a kid, and wasn't even born when it released. Same with Heroes of Might and Magic 3, which I grabbed recently.
More people should play these classics. It gives perspective on how game design has evolved and improved in some areas, but been completely ruined and regressed in others.
@@sirdiesalot2975 Its the difference in audience, all of these action "rpg" fans don't want anything to do with strategy or table top rules, they care about gunplay and hack and slash combat, ask any of the new vegas fans, who will scream at the top of their lungs, how Bethesda watered the series down and that fallout 4 isn't a real rpg, but will play nv with 300 tarkov mods installed.
@@sirdiesalot2975One could argue that you could earn an equally valuable insight into gaming development by engaging with newer games as well. People go in with this negative attitude fueled by nostalgia and rose tinted glasses while simultaneously ignoring the wonderful advancements in history we're seeing right now. Unreal engine 5, the advancement of VR technology in gaming, sound designs/quality we couldn't have imagined 15 years ago, actual physics, and the list goes on. I tried the older fallout games, they just weren't fun to me because they seem so unnecessarily non user-friendly, and it's weird to me that people celebrate what would normally be bad game design and call it "part of the experience". I can certainly appreciate the historical significance of such titles, but only for the extensive RPG elements and truly player-driven stories.
@@homelessalcoholic2716 Mate, pay more attention to other people's comments if you want people to pay any attention to yours, too. However petty the defense of old games can be, how can you have "nostalgia" and "rose-tinted glasses" for a game you've neither been around for the release of nor have you grow up with? Sometimes people like things you don't because they actually like it, not because they've deluded themselves in some way. Shocker, right? Besides, all those new developments you mentioned are wonderful things, *but they're also not substitute for substance.* This and only this is the reason why many seem to "ignore" it, they want to play and be immersed in their games, not just a gimmick or something pretty to stare at.
That you have played them and haven't managed to enjoy yourself very much is a valid experience, but you have to understand yours is not the only one and that ours is too. However esoteric the controls or mechanics or other aspects of the game may seem at first, and however more skilled modern games may be in better seamlessly teaching their players about them in their gameplay, old games often came with physical manuals too. It is not "bad game design" for a game to respond exactly as you'd expect it too.
Rant over.
I've watched a lot of fallout and Bethesda content, and I gotta tell ya, this one is special. High levels of rad detected in this one.
+ rad meat!
The Beshitification of Fallout
To me, the story of Fallout 4 simply just isn't passable. It's not one of those things where I can turn my brain off and not care, since I am playing an RPG for the story, not the gameplay. Synths make no sense there's several critical human functions they cannot perform (reproduce, eat, drink, shit). That would easily allow anyone to identify them. The institute has absolutely no reason for making Gen 3 synths, since they themselves insist they are not sentient. Then for some reason, Father gifts you a 10-year-old version of himself that will never change, and you cannot see grow up since it's a fucking robot, as his DYING WISH. (All the while insisting it's TOTALLY not sentient)
Things like these are just one of many places in Fallout 4 where Bethesda sacrificed what made Fallout great to make a completely different game. Gone is Fallout's introspective, absurdist, nihilistic attitude about the nature of humanity and the ever turning wheel of war. Instead, replaced by jumping around a still-functioning Nuka-Cola factory in Vault Boy themed T-60 power armor for the 27th time because you just really need the radioactive material to finish up your Brotherhood shrine that you paid 15 dollars for off of the atomic shop.
Fallout 3 is a game that i can enjoy when i turn my brain of but Fallout 4 pisses me off roughly half as much as that abysmal amazon show...
Half as much in that context is still alot.
The synths can eat, drink and shit
But apparently they don't age, so thats even worse
When even Father can't explain why the Institute is doing what it does to the very person he wants to run it, you know that the story is an utter mess.
Temu nakey jakey goes hard
nobody talked about games infront of green screen before him
Prolly talking about the ball @@panamajack5972
@@panamajack5972 nakjak INVENTED green screen. Know your lore, fam
@@AgirantoI thought he intended yoga ball’s
Someone better call Jakey Jakey & Jakey
Nakey Jakey finally upgraded to a chair.
And he also got plastic surgery to look a lot more like Chris Pratt.
and downgraded the jokes, yikes
Came into the comments to find the first person mentioning nakey jake
@@Doomface-x6t That'd be me. Where's the crown?
They're the same safe, bland, quirky, hipster, opinionated wannabes that can't get enough of themselves on camera.
The TH-cam algorithm has blessed me with this video
❤
The Almighty Equation has solved for fun.
Fallout 3 sniffed a bit, Fallout 4 was 1st/3rd person looter shooter with some pseudo RPG elements, and Fallout 76 is the most honest game Bethesda has ever made, it was a clear "just show me the money"
Except 76 is better in every way than 4
@@Brandelwyn Bait used to be good
@@roseyoung44 better map, better dialogues, better customization, less bs (not good, but less bs) story and graphics...
@@Brandelwyn being better than fallout 4 is the weakest praise you can give 76 or any other game for that matter.
@@electricsabbath996 I'm not arguing with that, but still
NakeyJakey may have created the "flying-on-seating-in-an-endless-void"-trope but you elevated it by even more demented antics and I *love* it!
"irradiated" soil, not "eradicated."
Like the video, just helping a brother out.
Ive stopped saying bethesda RPG, its an action adventure game with some light rpg elements
Rat simulator is SO ON POINT.
My wife and I have had fancy rats for six years now.
The ones we've had with good eyesight are absolutely entranced by watching Minecraft or Bethsoft gameplay.
Rat representation makes me so happy.
Great video, much more to come hopefully
quitting because the controls are too confusing, eventually getting the hang of it, finishing the game having done it the hard way and only THEN finding out there was a manual in the files the entire time is the quintessential playing-classic-fallout-in-the-modern-day experience
I read some of the manual before I started. Honestly fallout 1 cemented my hatred for turn based gameplay. Fuck that. "You shoot the enemy with 110 gun skill. You have a random chance of doing 4-94 damage" thanks game. I love that
Sounds kinda necessarily user-unfriendly; rose-tinted glasses don't do anyone any favors.
Or my strat.
> Download Godmode mod
> Try and fail to install it
> Try and get the hang of it
> Give up
> Get a friend whose good with computers to install Godmode mod
> Crush the game with max stats
Sure you're kinda missing out on some content but I'm not clever enough to do it properly tbh
@@bipstymcbipste5641 Bro its just a dice roll.
@@homelessalcoholic2716 Chalking up people's points to just "muh nostalgia" instead of actually tackling them also doesn't do anyone any favors. What excuse will you use next when you learn someone had neither been around for the release of a particular game nor had grown with it? Worse yet, what will you say about someone that started with NEWER games and slowly worked up to older ones only to come at the latter's preference? Will you ignore that? Pretend they're a relic of an age they've never been in?
Hi. Been there from the start, so let's give the shortest rundown:
Fallout 1: a classic. Buggy mess of a game, but solid proof of concept. The game was dark, but actually lacks most things you'd think about when you think of Fallout now.
Fallout 2: okay HERE is where you get the 50s stuff, the Enclave, the Vault experiments. If you like Fallout, this is likely why. A lot of people hated the jokes and references.
Fallout Tactics: the unsung gem. This game is older than some teenagers right now, and it's graphics hold up still. Out of the original games, this has the best art quality overall. It's story is a little thin, but that's because they didn't have the same writing staff. It's well worth playing still.
Fallout Brotherhood of steel: it was a desperate cash grab. Interplay was going under, so they let someone else make a Fallout game to keep the lights on. That said? It's actually FUN. That helps. It's crude, both in comedy and art, but making a game fun to play is a lost art.
Fallout 3: Honestly, this game always left me feeling physically cold. I don't know if it's the art direction (fifty shades of gray, literally) but it's okay. If I'm ranking them all, this is actually pretty low. I like some characters, but it's largely bland.
Fallout new Vegas: is it perfect? No. Is it close? Yes. If you want the best overall Fallout game, this is it. It's got the world building, it's got the cohesion. It's got a soundtrack that will make us randomly burst into song with the right word here or there.
Fallout 4: it has mechanics I like, a story I hate, and is entirely entertaining enough that it's one of my mainstay 'I'm bored, let's play this' games, for like, 5 years running at least. This is the Skyrim of the Fallout games. It does everything just right enough that while yes, you get bored of it, you never really get sick of it.
Fallout 76: ambitious. But they flew too close to the sun. If they retooled it into a single player game, I'd buy it. As it is now, a buggy mess that they wanna charge you money to try to play? Pass on it. Hopefully Bethesda doesn't try that strategy again.
The platformer jumping segments in BoS are one example i can think of from the top of my head that is everything but fun.
fallout 2 didn't even have any 50's stuff, the pre war was largely a mystery apart from the vaults and some military bases. it was bethesda who started to lean heavily into the 1950's americana aesthetic.
in order of roleplaying, I have it NV>2>1>3>4
in order of writing, I have NV>1>2>4=3
"Fallout 1: a classic. Buggy mess of a game"
??? I've played it like twice and don't remember it as buggy mess... unlike Fallouts from Bethesda janky mess
Another poser claiming classic Fallout is buggy lol.
@@vaengr2695 NV is crap compared to Fallout 2. Bland shallow, pale shadow of the originals. Fallout Tactics is indeed an unsung gem, second best after Fallout 2 imo
I spent half the video waiting for the 55 cent big mac (with purchase of a small fry and drink). 7/10, not enough 55 cent big macs (with purchase of a small dry and drink)
Close enough, welcome back nakeyjakey
got to the end and realized this channel only has 306 subs? This is some high quality stuff I thought this video had at least 500k views before looking at the view count. Changed that to 307 subs, here's to a million more
It's crazy right! Word will get out fast I'm sure
1:40:50 not really.
For example, mikeburnfire played it a lot and came back to it several times, trying to like it, stopping and making a review a month or so ago and in short, he found it terrible, not even mediocre. The general opinion from the public comes from people who love story-driven content, and fallout 76 is basically the polar opposite of it, *your choices do not matter, they made it so they cannot matter*:
Like earlier in the video, the reason why there isn't stealing isn't because "everyone shooting at you for stealing a cup is kinda silly", it's "we cannot make essential NPCs hostile to you so we make stealing completely neutral". It fixing that impression is purely incidental.
All those story-sided problems don't even mention about the quality of the writing, which is impressively bad.
You know you messed up when people complain about there being no NPCs in the beginning and only robots, and when you start adding some, people immediately turn around and go "holy bejeesus nevermind that's even worse, please go back, go back!"
I like your arguments and discussion points, generally enjoyable video dude! I have a bit of an irk though: a fair few of your gags have that Family Guy verve from lasting way too long and leaning just a little too far into absurdism. Like, just shave a few lines off of the longer long ones to keep the punchlines punchy and I wouldn't be bothered; a gag that last too long is just choking. I respect that could be more my sense of humour and not suggesting my opinion is objective truth though. Looking forward to what else you get up too man!
Fully agree.
This video is so generic and unfunny i couldn't stomach a minute of it, even if its a video bashing bethesda.
@@electricsabbath996 That's rather brutal criticism, especially as it is his first video essay.
@@J_Hodders i just cant express it in a way that isn't pure hate, the format and style of editing is obnoxious and done to death, if the guy wants to do the same thing everyone else on youtube is doing, than he's doing just fine.
I was gonna say this in a not so nice but please yes, learn when to end the joke.
I will point out the part where bethesda "bought the franchise" they didnt they sued the devs into the ground when they tried to do their fallout mmo then scooped up the franchise for about a quarter of the value
This is absolutely false... Also in what court would a company be able to sue another for intellectual property they don't already own? Interplay was already in financial trouble that's why Bethesda was able to first license then buy Fallout in the first place
@@seand7042 well you see bethesda used a loophole here to sue them they went through the contract and basically argued that interplay had violated the agreement by using fallout iconography in the online game (fallout boy nuka cola etc) and were able to sue interplay for all they were worth and then buy fallout for a bargain bin price
so yes interplay was in trouble however bethesda then decided to blast their kneecaps out with a shotgun and loot their wallet
@@boxfoxscoot1614 i think Indigo Gaming went over this in detail, something about trademark agreements and contracts having very fuzzy wording
withthepurchaseofasmallfryanddrink
Bethesda fallout only has the iconography of fallout, nothing more.
What a phenomenal video! Looking forward to what you do next with the starfield video
Yo couriway you're like the last person i expected to comment on this lol
Todd and Emil are still salty to this day about New Vegas
I hear GLORP learned guitar just to play I Don't Want to Set The World on Fire for us at the end but it's only in the 4-hour director's cut...
Offbrand NakeyJakey is exactly what I needed 😅
oh yeah thanks algorithm for putting me on GLORP Gaming
Imagine any series you really like being aquired and given to Bethesda
Dishonored did well with them as publisher. Death of the Outsider isn't a masterpiece, but it has its moments.
@@plebisMaximus key-word is publisher, bethesda has always been an excellent publisher until recently, if you look at the catalogue they published it's really good, same deal with ubisoft, these companies made a few good games themselves in the past but a lot of their success is simply publishing bangers. Dishonored wasn't made by bethesda, it had a lot of people from half-life 2 actually and you can tell by how good the games are and were received.
Fallout 4 is the game that radicalized me into a Bethesda hater
Why
I mean, do we have to bring up terrible dialogue and how you don't have any choices compared to fallout 1,2 or new vegas
Your points about 76 really back the opinion i’ve had about it since i first played it. why make it a fallout game? Rather than slapping the fallout ip on it, why not just make a different game? Or go the fallout online route and make it a game apart from the main series. I play the fallout games for the amazing story and characters and to sacrifice it in favor of another looter shooter seems just so tragic. 76 has more in common with borderlands than the fallout series.
Money. That's why
like he said money, but to give a more level answer, they are incapable of creating anything on the level of elder scrolls or fallout by themselves, as evidenced with starfield, the gameplay is pretty shit for 2024 so you can't sell that as a new ip, how about just re-using everything from a game we already made (money again), which is a franchise people love and would buy anyway. (money again)
"Imagine, just for a sake of argument that you're in a big ass room with me": a true "Dare you enter my magical realm?" moment right there. Laughed, liked and subscribed.
Woah, I found gold... no diamond in the making!
Im getting in on the bottom floor. Hitting a homerun like this your first time up.....looking forward to watching your channel grow.
Just a reminder Fallout New Vegas is a masterpiece and is the magnum opus of fallout
Yes😊😊😊
fallout 2*
@@czarnakoza9697fallout 1 far surpasses 2.
@@acquiredtaste5446 Succesfully filtered by temple of trials
Dude, what are you smoking?
Send me some please...
fellas mouth is as foul as his arse
he's smoking the stuff that makes ya smarter, we could all use some.
This is amazing for the second ever video on your channel. I enjoyed watching the whole thing. Good job dawg
Still trying to figure out the innovations that bethesda "made" that caused any lasting impact.
Dark Messiah of Might and Magic had better graphics, combat and story, it was released in 2006 just like Oblivion, and Oblivion only got popular because it was open world and the NPC interactions were unintentionally comedic and ridiculous.
Fallout 3 was a generic shoplist rehash of Fallout 1 and 2 except with a very stupid main quest and 2008 levels of censorship, the game looked bad, played bad, and it was again the first exposure Gen Z got to post apocalyptic themes.
Skyrim took out half of the RPG elements of Oblivion which was already a cut down Morrowind, it is popular because it was the 1st first person medieval like "RPG" Gen Z played, it also got thematically popular because Game of Thrones was the biggest thing on TV in 2011, it was lucky that it released in that same year with similar visual themes while having a story that did New Vegas but with half the factions and 10% of the choices.
Fallout 4 was a response to the mockery Fallout 3 received regarding gameplay, with a story written by a Gen X dude who heard about cryo stasis in 90s TV because Ancient Aliens hadn't gotten made yet, then he realized he was helming a franchise that had sci fi elements and shoved that stupid 1990s sci fi fad into a 2014 game because he never bothered googling that water expands in volume when frozen. Wrote a cartoonish evil faction that uses the pinnacle of complex human-made pieces of machinery and engineering to take over the lives of random beggars and diseased scavengers because he heard a drunk guy praising The Thing at a bar once in 1997.
The good thing about Starfield is that it is raw Bethesda, a Bethesda that doesn't get to leech off the work and world building of indie 90s passionate developers. when they are left to their own devices they can't build anything functional or original with their own hands.
1000%
I wanna make my own Fallout stuff. Only 1, 2, and New Vegas matter in my eyes and are the only canon games.
could not continue to respect your opinion after you criticised cryo stasis. you're one of those lame weirdos that claim that sci fi not being accurate to real world science is a problem and then go on to ignore the inaccuracies in literally everything sci fi that you like. if cryo chambers are a deal breaker for you, grow up.
Dark Messiah and Oblivion are very different games. Like you said, Oblivion is open world, Dark Messiah is not, they're too different.
Skyrim popped off because of Bethesda's prior success, you were surely around when it came out, you have to remember how much hype surrounded it.
@@1000g2g3g4g800999 The hype of oblivion or fallout 3 fans was not enough, people wanted skyrim because Game of Thrones had similar aspects and it was the biggest thing on TV. It was the first game a lot of people played which is why there is so much nostalgia to it even though it does not really offer anything special, it is like the 1st avatar movie in that aspect, people just wanted to see what a 3d movie would look like, and if someone was very young or very old they would think it was an "amazing experience"
You can just move companions in fallout 2 by holding down mouse click on them and selecting the push option.
In fallout 1 you leave the vault a little over a hundred years after the bombs dropped. Just a critique for the start.
80 years
A critique to a critique
Under*
Fallout 1 takes place 80 years after the war.
@@LiamCurwood 84 years, get your facts right jackass
@@demondeity9816
- 2077 - Nuclear War
- 2141 - Fallout 1
- 2197 - Tactics
- 2241 - Fallout 2
- 2281 - New Vegas
Bethesda stagnated from success, they lost their invocation along the way.
27:10 it's also not fair to compare late '90s games to 2023/2024 standards. Because those games came with a manual and a guide. Things that we don't get anymore so if you try to play those games without that thing it's going to be really hard. So if you want to play games that you aren't familiar with or grew up with. You also need to download the guide to that game or watch someone else play it to understand the minutia.
still, getting filtered by the rat cave is hilarious
I was totally with the video until the end when you said “byeeeeuuhhh” lol really though great video
imagine a game that just fakes auto saving every so often
Eternal darkness😮😮😮
"before autosave"... Like quicksave was such a burden...
Your Nick Valentine song at the end made me smile so wide
I will sacrifice a chicken in order to promote this video algorithmically.
Your comedic timing is absolutely on point my good sir
Can't wait to watch.
Bethesda has not been ruining Fallout the franchice, the series was ruined from the day it changed hands. Fallout 3 is a mismanaged amusement park of butchered and mismatched lore, elements and characters from the previous game that have no reason to exist. The roleplaying aspects have been all but removed to turn the game into an open world shooter with some numbers going up once in a while. Like with TES, Bethesda seems to be either completely deluded about their own efforts and believing every piece of their own marketing about how deep the mechanics and writing in these things are when its clear neither are true. The fans of the current state of this series dont really seem to care as what I have been discussing so far is perfectly enough and all they really want is more things to shoot and loot while covering up any major holes left by Bethesda devs up via third party content created by modders. Its a painful existance to be a Fallout fan, knowing theres not a shred of hope things might turn for the better at any point in the future as long as Bethesda is at the helm.
I watched a story writing keynote Emil Placo (Bethesda's lead story guy) gave a few years back about how he wrote his games. He oozes that Bethesda "you will eat slop and you will enjoy it" energy the whole company constantly gives out these days. Attributing the shit-tier writing quality in Fallout 4 to people "ignoring the story and making settlements for 2 hours". Having good gameplay in an RPG is supposed to be the bonus on top of an amazing story and world to immerse yourself in. Not the other way around. And certainly not an excuse for writing the worst Fallout story to-date.
(Yes, even worse than the recent Fallout 76 story expansions. NGL the Valley's story was actually pretty good)
Bro it's not that deep. All the good Bethesda writers have been MIA since 2006. The games that came out gradually kept declining until it finally went from good, to tolerable, to terrible with only slivers of good writing nowadays. On the bright side after Starfield bombed Microsoft definitely took notice
@@lucienpage7707 They were never good to begin with, Fallout 3 was a complete bastardizationof a classing CRPG. Theres no silver lining to this and people being turned off by the Bethesda formula because it wasnt used in a Fallout / Elder Scroll game wont make them any less profitable because people dont care that their not playing an RPG as long as they get their endless loot and kill experience.
@@Anonymouthful Bethesda never had good writing? Someone's never played classic Bethesda games pre Fallout 3 lol. Also 3 was literally just mixing the stories of 1 and 2 together and calling it a day lol it was meant to bring Fallout to a broader audience (console players) and was meant to be a jumping off point for future games. Gameplay wise it's definitely aged though as have all Bethesda games (that's what happens when you keep reusing the same game engine for decades)
@@lucienpage7707 We are talking about Fallout games and I assumed you were able to comprehend that, sorry for making such a huge mistake. I dont know what you tried there by reiterating my point.
This auto played, and i expected this video would've had a million views. Underrated asf
This is an actually good video… hope this blows up!
21:40 this is when I checked to see if Mr GLORP was truly only on his 2nd channel video. Hopped to channel Home Screen & yup, only video #2.
Subbed, liked, belled.
Nice one, nakey jakey with a chair
Someone better call Jakey Jakey & Jakey
Let's not act like Fallout 2 didn't fumble really hard in many ways when it came to keeping a tone that was consistent with itself. It was full of cringy pop culture references that constantly broke immersion.
The developers explained why that is: they were under crunch, and instead of off hours they were allowed to add almost whatever they wanted to random encounters to keep morale.
That doesn't reduce the incredibly complex world building and politics of locations like Vault City and the incredible character development.
@@Idazmi7what characters have incredible character development in Fallout 2? I'm genuinely curious, because I can't remember a single character from that game with a truly great and compelling character arc.
Maybe Marcus, but that is a huge stretch...
@@youarealwayscorrect
Marcus, Tandi (she was in Fallout 1), Lynette has no development (which is the point) but she has great characterization and evolving responses, as does Myron. The character writing is leagues beyond Fallout 3 by any metric.
@@Idazmi7 thanks for the reply! To be fair, both Marcus' and Tandi's character arcs happen between fallout 1 and fallout 2, they don't really change or develop during the events of Fallout 2. And Myron is a pretty decent character, but I wouldn't say that he had some great character development.
Personally, I think Fallout 2 isn't much better than Fallout 3 in terms of character writing. They're both okay, but nothing special. Frankly, only New Vegas and Fallout 4 have characters that undergo a gradual and fully fleshed-out character arcs, which allow them to substantially explore their worldviews, change and develop during the events of game itself, not just in their backstory or between the games, but right before our eyes.
>pop culture
>cringy
Great video, can’t believe this is only your second video and its at such high standards, amazing! Keep up the great content dude
Holy shit, you had me laughing within the first minute of the video and I don't even know who you are. Excellent!
Crazy how this is your second video it’s really well done looking forward for your future videos!
I thought im gonna say " we have nakey jakey at home" at first but i ended up subbing after watching a whole video.
Bro how is this your second ever video? This video has so much quality and effort put in.
I decided to watch this instead of doing my homework
Bethesdork has turned Fallout into Shartout
I thought this was a video by some 100k something channel, but it was made by someone with 1% of that at the time of writing this comment. I'll admit, it goes on a little but has so much passion oozing out of it, simply, for the love of the game. I'm glad you changed the recap bit because I can't imagine the video witout such a beautiful love letter of a capstone to this enormous video.
If you think this video is long, look at patriciantv's elder scrolls videos. One is over 12 hours
That "baby boy" part with autotuned cries fucked me up lmao
Damn, watched till the end, really well-made video. 2 whopping hours, got me hooked till the end.
18:22 I'm not too sure that was meant to be humorous. I just think our zoomer brains have recontextualized it as humorous since our minds run on multiple layers of irony and absurdity, making us think OG fallout has more humor than it actually does.
This became one of my favorite TH-cam vídeos, keep up the amazing job
That clip of Fallout 4 at 52:41 really sums up the game's combat honestly.
Honestly insanely high quality content from such a small channel!
You're a real treat and the peak of the video is definitely at the 45:00 minute mark.
My god we have a star on the rise.
this was fucking art in an essay video. you explained all the issues we’ve all got with bethesda perfectly, and i fuck with that.
Glorp? More like, nice video dude I really enjoyed it.
This video is so amazing for your second ever !!!! I love it so much you totally nailed this whole thing
When you said it was your second video i was surprised. Great quality, you’re gonna do just fine on youtube my man
Really glad this showed up in my feed! Subbed, looking forward to more. You've set the bar pretty high.
Love your humor bro, I hate all the censorship that’s going on nowadays. Keep it up bro!!!
Bethesdification = Flanderization.
i expected you to be a big youtuber, but only 187 subs is crazy, i love this video and your definetly getting a sub, may the algorithm gods bless you!
You are probably the first person ive heard actually acknowledge the huge turn around 76 made. There are still people stuck in the year it came out who have been living under a rock and have never even tried it or know its been updated and talk about it like its still the failure it once was.
HOLY this is some damn good editing, i figured you had had like 10k subs or something, good job
Every time someone tries to sell me on New Vegas, it feels they're describing a beautiful art gallery, made out of poo. Even if it's the high water mark for oblivion with guns - there's Bethesda's slimy paw prints everywhere, smearing the walls with fecal matter, there's a dead rat of a game engine hanging in the doorway, there's a puddle of that familiar postprocessing piss filter, and a row of glassy-eyed sexless fever dream mannequins staring at you -- and I just can't muster up perseverance to admire all the fine craftsmanship, embedded between the kernels of half digested corn.
@1:12 Don't disrespect the Dark Castle! That was my first platformer on my dad's B&W Mac SE. That game took quite a bit of manual dexterity to rotate the stone throwing arm in the correct tangent with the roller ball mouse, all while focusing on dodging the goblins thrown poop that could kill you instantly I'll have you know! And to the starting big ominous middle door with you! Don't even get my started on the later color version, *visceral*. "Ney Ney Ney Ney Ney!"
Anyway. Yes Black Isle's idea of FO is very, very different from Bethesda's. They had a sense of humor about it; adult themed pop-culture references, not afraid to show humanities real side. That was key to portraying a serious post-apocalyptic setting, in any medium. If you don't do it right, it's just goofy.
You play BI's versions of FO for the story. You play Bethesda's jank versions for, well, the jank. And first person shootyness. They are also a bit less tense, b/c they were designed for a younger audience. Add strangely addictive blandetized skill mechanics and first person gun play and suddenly it's bearable for long periods.
Good rant, I agreed with 94.63% of your opinions.
W Nakeyjakey at home
Shawn being autotuned nearly had me guffawing at work. You sir have won a new subscriber
This video gave me psionic damage every 10 minutes but in a Stockholm syndrome esq fashion I loved it