Overwatch 2 Tiktoks that are made up of hog enjoyers
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- เผยแพร่เมื่อ 27 ส.ค. 2024
- Everything is streamed live @ / flats before being uploaded to TH-cam.
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/ @flatsclips
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/ @more_flats
►Edited by and thumbnail done by:
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#Flats #overwatch2 #tiktok
The second guy says lucio just makes games "winnable" while his gameplay shows him shooting people to heal, and he isnt even wall riding lmfao
exactly, lmao wish flats noticed
It just wasn’t enough 😂
He amped heal with a trans going on lol
NO WAY!
lmfao
Hog enjoyers is an insult now
Always was
As it always should be. But cyx is a Hog Simp
I call myself a "hog player" because I try not to call myself a hog enjoyer lmao
Oh trust me, if you had a roadhog in your team in overwatch 1, the whole team would just assume he's the toxic guy, and so the phrase go like this: "Bro no skill piggy I hope you die"
Yes he can be fucking annoying
If I hear one more Hog enjoyer tell me that Hog isn’t OP, Im about to start hearing melodies in my head.
They all think he's op tho, they just want hook to stay
@@ImHaise hook should stay, its a great mechanic fun and fair to play against, you are out of position? you get hooked, its just the thing that happens after the hook, it SHOULD be a team effort to melt whoever was hooked but in reality hog just one shots them.
@@ImHaisehook great thing to exist. One shot no
@@gherbo1609 oh yeah, hook is actually a cool ability, it’s the one shot that’s the problem
@@gherbo1609 being on the same map with roadhog puts you out of position
The term hog enjoyer is the new "hanzo main"
There's always that type of rat player that only plays things that give a lot of value for very little effort, thought or skill. Usually the first to complain too
Roblox oof death sound
Wait what's wrong with hanzo mains? His scatter arrow is gone, and his headshots take more skill than widow headshots. He's a medium range sniper that's good at flanking and chokepoints.
@@trevorveillette8415 if you mean luck instead of skill than yeah
Since OW1, Flat's most played hero has been Hog. He's a filthy Hog main, pretending he's a Rein main.
Hog is a perfect example of a character type that is "fun to play as, but not against" and is a huge issue for developers that want to add character kit diversity. Hog players don't want him changed because the game is fun for them, but people on the receiving end need to have fun too. Sombra and Sojourn can absolutely be another perfect example of this if blizzard isn't careful- the type of characters that have abilities that absolutely aren't fun for people to play against them if balance isn't done correctly. It's a really tricky thing to get done correctly without running the risk of design homogenization.
I totally agree. I wonder if they are going to do what they did with orisa by needing hogs one shot but giving him a new ability that changes Hogs purpose, while keeping his playstyle of grab and harrass.
Players gravitate toward the character that makes them feel like they can "be the carry," and in turn the most obnoxious metas have typically involved overpowered damage characters. Everyone brings up Goats, but Goats wasn't even in the top 3 worst metas IMO. It just lasted forever, but everyone at least had a role to play and could do their part. There was one brief meta where Widow was so dominant that you'd watch OWL games with 10 people AFK waiting for their Widow to get a pick. And easily one of the all-time worst was Hanzo with his original version of Storm Arrow where he could just delete any character, including tanks, in a second or two. Every issue was Sojourn is likewise tied to her being able to one-shot. One-shot mechanics are only fun for the person playing the character.
IMO, Widow is the only character who ever should have had a one-shot ability in this game because it is a very highly skilled play. And even then, she needs to never define a meta as playing against good Widows without your own is suffocating.
And this is absolutely goes for good widows and hanzo as well
i think hog is fun to play not because of his mechanic but because he cant kill with no help and survive with no help, hog players are like moira players they just want to play in easy mode
Honestly, Hog’s a bit boring to play as for me. His game plan is a bit too deterministic, if you have the aim, kills are guaranteed, and you can always tell whether or not you’re going to die, takes the thrill out of it.
I’ve been stuck 1-tricking Junkrat for years because his mines and bombs can support multiple play-styles, his insta-kill requires either fantastic aim or a high risk dive, and (especially given how hated he is) surviving with Junkrat is more of a thrill because he’s squishy but has options to escape.
it's supposed to be a team based game, not do whatever you want as hog, and still win. Hog warps the game around him, every time he is good. 2 to 3 different characters on the enemy team, must swap to deal with him, because one is not enough if the hog isn't dogshit.
So Hog is Gojo and we just need to seal him. Noted
me the ana main and the mercy teabagging on the hog we just slaughtered
silver take
@@Lolthegameyoulostit and? Silvers are playing the game too dude
@@PeriodicallyProlific yeah but when it comes to balance no one should give a fuck about the opinions of silver players
When the first person was saying how hog would be useless without the one shot and gave all the “reasons”, every time I literally just thought, “and the problem is?”
The problem is Hog is still a very fun character to play as for a lot of people, and nerfing him into the ground isn't the way to go. Not only is it unfair for Hog players, but it's bound to be reversed in time again, like it's happened before. If Hog can't keep his one-shot hook, then he needs more utility. A rework is the way to go.
@@guillemmoreno5522 throughout time, they have giga nerfed the most popular characters to ever exist in overwatch without care to their player base or the character themself because inherently they were stupidly overtuned and unhealthy for the game…what gives hog and hog players a pass?
@@guillemmoreno5522 yeah, I think very few people are actually advocating for hog to be massively nerfed and more want his utility moved from having a long range disruption tool that one shots like 80% of the roster to something more appropriate for a high survivability tank (such as his heal providing some benefits to nearby teammates).
I’m not sure he should necessarily lose his hook as I think it could be a good tank tool for enabling teammates (if like he had a much bigger end lag on it so hook kills would mainly be pulling people out of cover to your dps) but a 700 health hero with the ability to self heal and one shot is just broken. I’m sure its fun, as all op characters are to play, but it’s better for the game to not have that. I don’t think a single hog defender would have advocated for brig to remain un-nerfed after she was released for the exact same reason of “fun to play, not fun to play against”. Just hard to have an op character be so fun to play for so long and having to give it up.
@@-NoNo. have they? I can't think of many examples of heroes that never ended up in a somewhat healthy place through tweaks or straight up reworks. And the few that are having fundamental issues now with their kit, like Brig for instance, are bound to be reworked at some point, like it's happened with others.
"What gives hog and hog players a pass?" What doesn't? What shouldn't? You do realise your argument isn't an argument.
im playing hog no matter how shit he becomes, love my piggy boy
Here is my idea what they could do about Hog
1. Shorten the Range of his hook.
2. Let his hook have a wind up. Say he twirl his hook above his head. The longer the twirl it the farther it goes and the longer the CD. He can use a quick hook to interrupt the other tank ability. But if he want to go for the back line, he would need to wind up. This allow the opponent to see the wind up and do a counter play, beside an instant death out of nowhere.
3. Give a small delay after hook before he can shoot. Again give more counter play for people who get hooked.
4. If he hook a wall he get pull toward it. Balance...Hell no...Funny as hell though.
1 and 3 are okay balance wise but make the character feel much worse to play. 2 is a pretty cool idea but would probably suck ass if it made the cd longer the longer it goes. 4 needs to be implemented in the april fools patch
They should just lower his damage give him 2 hooks(or shorten the cooldown when he connects the one hook he currently has), extend the range by like 5-10 meters and make it to where hog can just fling you since you would still be able to punish out of position people just instead of one hitting your team just firing squads them
@@flop7898 I'm glad you're not working at Blizzard
@@triggr929 LOL
@@triggr929 FACTS. This just sounds like an Idea of giving roadhog the sojourn "nerfs".
It should say "executed" instead of "stunned" when you're getting hooked as a 200 HP target. The game WAS great indeed.
Unless you’re soj or kiriko with the hitbox of a piece of paper
LMFAO
@@capperkayde6031 shh people don’t want to talk about that kirikos, Ana’s, and other characters hit boxes are so small that it’s sometimes hard to one shot
@@nilessense ah yes let me tell the sojourn and kiriko to stay still
@@capperkayde6031 They are stunned for a long enough period that you can do what they describe. It's less than 0.4 seconds of walking forward to guarantee the one shot
hogs hook i swear is designed to pull people out of position into your team so they can all secure the kill not just dying immediately to him, he is a tank after all they should be setting up plays for the team not just a 1 man army
but... but... he's a ONE MAN APOCALYPSE
@@losse7987 chad pfp
@@Sir_Crocodile_Agenda_Pusher hah thx :)
I say take his one tap out and make his ability with the hook different. Make it where he just bring you into his team for them to take out as opposed to him having a one tap. He creates picks, makes space still as a tank and he no longer has his one shot, oh and also increase the cooldown for hook by a bit so he isn't pulling someone into the team every few seconds.
@@texdoc89 yeah but if you push one target its almost the same
The guy at the beginning really thinks that Roadhog's one shot is the base of the game and that if you remove it magically the whole game goes to hell. The worst thing is that he really thought about it and said: "Yep, all the sense in the world".
From my experience, ow1 did go to shit after Hog was nuked. Hopefully doesn’t happen again
@@ClassicGamer22 But then they buffed Hog and the problem didn't go away, it's unrelated.
@@ClassicGamer22 Correlation =/= causation, the devs made a lot of shit decisions with everything in the game, and none of it had any connection to the hog nerfs
First guy was definitely bronze and thought double barrier was the ultimate combo of Orisa Rein
I'm going to say something shocking. You're not gonna like it. This guy is a GM 💀
@@aceric1646 Skull emoji = NPC = not valid opinion
@@diextron1227 It literally isn't an opinion though. It's a fucking fact.
@@aceric1646 I'm pretty sure he's referring to the first tiktok guy featured, not flats u dumbass lmfao. Why would he distinguish him as first if flats is consistently present throughout the video
@@aceric1646 You would not be able to tell from the way he was talking about double shield and goats
It would be funny if we have a Sojourn situation where the damage nerf is circumvented with "all you need is a damage boost and boom, still one-shots." but at least then he would need SOME teamwork in this team-based FPS. I much prefer the idea that him killing someone he hooks is the result of his team focusing the hooked hero.
Oh god... A World where Mercy pocketing the tank is actually considered optimal....
@@darthplagueis13 thats just low ranks. been having to focus tanks more in silver gold since dps arent pressuring the enemies as much as they do in plat or higher. im blown away at how low ranks are just keep tank alive to win
@@darthplagueis13 you wouldn’t really have to pocket him, just watch for his hook and then boost him or just ask the hog player to tell you they’re gonna hook someone if they aren’t calling it out already
@@fatherpleasereturn2088 I was gonna say exactly this. Good mercys already damage boost hog hook nearly everytime.
@@funwalkthroughs1285 yeah i always feel so accomplished when i boost a hog when he hooks even though he could secure the kill by himself lol. it does help when he hooks tanks though
"And the game was great"
And the game was great
And the game was great
@@wolf_8026 We know that Hog would be unplayable why do you think we want this nerf?
@@wolf_8026 It is going to be a change, not just a nerf
@@miloszpoblocki799 spite and soy tears?
Sensible people want a rework.
Dunmuir has the best OW tip shorts. They’re straight forward, to the point, and give you actual digestible and usable tips that aren’t just explaining the heroes abilities. They’re always things you wouldn’t know just not playing the character.
Yeah this guys i really good! As player and giving advices.
You know what I love as a support main? When I use my ult as Kiriko in a team fight and like my Soldier or Moira has their ult. . . I tell them my ult is ready and I will use it. I use it, and they run off out of the Kiriko’s ult area….and not use their ult. 😀
Would like someone else to weigh in here. What's the consensus on ult stacking? I know it's good to combo another ult with, say, a kiriko or zarya ult. But is 3+ ults at a time too much? Is it generally better to use your ult along with your teammate or save it?
@@jacobj3491 depends on the situation, if the teamfight is already 3v5 or something, ulting more would be overkill. If a team fight seems to be basically iver due to an ult, great, save it, if there's a chance that using ur ult will create advantage however, do it (say its 5v4) stacking ult can change the tides.
So it depends💀
... why moira though? for more speed?
@@Ale-km3ux moira damages and heals in a big beam during her ult.
@@larsarmstrong3871 i’m pretty sure kitsune rush doesn’t multiply her coalescence tho no?
"They decide to nerf genji while soujurn was running rampart for like 3 months", i think its more like the inteirity of overwatch 2
Entirety*
@@jaysonsolorzano7179 I normally don't like it when people are like this, but I agree that spelling left me dumbfounded.
@@CL4K. 😂 I didn’t intend to say it out of malice, the same way I expect that they didn’t misspell it unintentionally
Honestly, Moira’s healing set up is kind of counter intuitive. Since it’s not just a burst heal but a heal over time it makes spraying constantly suboptimal. And it makes tapping the most optimal way to heal but that just feels bad.
That's ain't optimal. It's to make imperfect aim not make the healing look like garbage.
The first guy comes from the Tenet universe, he moved both straight and back in the timeline.
Flats hand movements lining up with the wii music in the beginning had me in tears
Now that you mentioned it he moves his hands a lot
I have like 400+ hours on Ana and that last dude's tips were actually super helpful! I never knew about the "Nano boost requiring confirmation" was even a setting, I wish I knew about that earlier
i feel like the guy ranking the supports wasnt really ranking supports, he was ranking "healers"
Agreed when you he acknowledges Zen’s ult and harmony orb but not the rest of the kit he primarily relies on 😂
it sounds like he saw someones tier list on twitter and had no idea what the actual reason behind the list was
@@russellhassan7773 except that twitter user calls them healers and REALLY sticks to it 😂
I miss when Hog didn't one shot because I actually felt like I could save my teammates as a healer, instead of being made to watch them die (or hope the Hog is a new player and didn't understand how to one shot).
Granted, I could sometimes save my teammates if I timed Ana's sleep right, and now we have Kiriko with suzu (though Roadhog is still a threat because your teammate could still be right in the face of his "shotgun" once suzu is done) ...but it's still frustrating.
I've been thinking about ways to rework Hog and here’s what I came up with:
Make hook an entirely separate melee weapon that Hog can switch to in a similar fashion to mercy with her handgun.
He could have two seperate LShift abilities that change depending on the weapon he has out.
*Weapon: Chain Hook
- Similar DPS to Brigs mace but with slightly longer range and more of a horizontal attack animation (it would have sweep similar to other melee weapons and be good for demanding space from large groups of enemies)
- LShift ability would be renamed to 'Hook Pull' but would otherwise be the same
- Wind-up on Hook Pull to allow for counter-play (swinging above head like a cowboy rope or bola etc)
- Hook Pull can be cancelled but it will go on cooldown
- No capability for one-shot kill due to Chain Hook being the equipped weapon and weapon switch time causing a large enough delay for most/all characters to get away.
*Weapon: Scrap Gun
- Reduce damage per pellet by 5% to 15%
- New LShift ability 'Hotshot' which has an 8 second cooldown (same as hook) and allows Hog to fire a single shot with 2x regular spread that ignites (think Ash's dynamite).
- Increased clip size from 5 to 6
*Utility: Take a Breather (Vape)
- 1.5s anti-heal after use
*Overall:
- Higher skill ceiling now that he has to manage the use of Chain Hook and Scrap Gun (and when to have which one out)
- Chain Hook would be better for environmental kills/dealing with squishy's, and Scrap Gun would be good for tank dueling and fighting groups
- Small cooldown between weapon swapping (1 to 2 seconds)
- Slight nerf to Hogs movement speed (3-5%) to accomodate for his melee sweep capabilities and to prevent oppressive 1v1 chase downs.
dude you're a genius
this guy deserves an Oscar
@@raymondel-haddad7312 Thanks :)
Dear Editor, I loved how you made Flat's arms sync with the music at 00:57 Thank you.
Its also much harder to get away as widow than sojourn because you actually have to land the hook somewhere useful - whereas sojourn just presses a button, and unless she biffs it into a wall or something she gets away scott free
I'm convinced people who think hog is fine where he is and people who drink hot dog water are one and the same.
Hog player here, Hog always had the potential to be good, just the environment around him with the overwhelming amount of shield and amount of players (6v6) made his hook less accessible when the map is bombarded with shields. Plus, an insta kill in a 6v6 environment would make it a 6v5 which is way different than gaining an insta kill in a 5v5 making it a 5v4. I've been saying this since beta 1, I noticed how better my games have been on hog and I immediately understood: Less tanks to combo, more squishies to hook, no shields to stop you, your insta pick is more valuable in a 5v5, you have 700 fucking hp and with a 350 regen that will only take 1 second of your time, so it's safe to say, the transition from overwarch 1 to overwatch 2 for Hog was an automatic buff for him, and if you can't see it, we'll I'm sorry to say but your brain equivalents to a peanut shell. Main reason why Hog wasn't as oppressive in overwatch 1 was also the fact he was so easily countered (hence why you can say bastion isn't op either) but when you have something like a kiriko to implement him to overcome a counter, don't you think all this is an overwhelming amount of buffing even though it wasn't "added in the patch notes?" Love the content flats, I've been waiting all night for your content drop at this hour, see you man and take care everyone
I ain't reading allat, good luck tho
@@raymondel-haddad7312 wait but you wrote that
@@JQN_d._.b his goals are beyond your understanding
@@skyrimaster1885 I love you for that
finally some facts
Jo dear Flats editors there is a guy named Sarius who made a 'rework for every support' video. They are mostly full broken but Flats would still love it (also they are crazy creative), overall great content!
I saw a little of the vídeo and i know flatz would have a LOT to say about it
Most ideas are honestly fine (given a bit of tweeking). It's just the kiriko, lucio and kiriko takes that are outright awful.
If you'd like to try submitting those videos for Flats to watch, try joining his discord. He's got a section dedicated to tiktok submissions that the mods go through before Flats watches them on stream. I'd love to see him react to that type of content.
i liked the ana suggestion, letting her go invisible when crouched, which is anti-mobility to a kit that doesnt have any, but does buff her survivability (though make it so she turns visible for a second when firing) .... its actually.... pretty balanced i think?
@@austinmoe4865 the video is on youtube not tiktok tho
I prayed to god Flats noticed the guy shooting to heal while trying to say Lucio was good cause of movement 🤣
the support tier list dude was basically "This character's healing just isn't enough so it's just mid"
If we kill a hog in game does that also kill the hog player in real life
With how much damage you need to deal to kill hog yes.
We'll never find out: Schrodingers Hog
@If you reply, I win I hope you get hog one shot comboed
I wish
Write that down write that down
Some guy: Moira is C tier
Tiktok: Hold my beer
I think a good rework to hog would be to rework his hook to have a charge up animation to it. For example the hog would need to pull out the hook and swing it like a wrangler. When swinging, hog’s movement is slightly reduced but has some damage mitigation. The hook length will increase with more time winding up like orisa’s ult. This wind up will make the hook still able to instant hook close range targets but allow long range targets to react and counter.
I love that last tik toc comment on the anna video
"imma use the first tip too make sure i only nano the mercy"
Fucking legendary
As soon as I turned on that setting I immediately accidentally nanoed lucio twice.
@@spicysnowman8886 as a support main myself I appreciate the efforts to make us stronger. Prevents us from playing Dead By Daylight: Support edition.
0:54 he really lined up the music with his “WHAT!?!?!?!” I like this golden moment
Guys. I'm a Roadhog main. Have been since OW1.
1 shots this fast, on a dude this tanky, are ridiculous. It's not hard to understand.
Dunmuir never disappoints. Such underrated content
the last guy giving ana tips gave me hope for humanity
idk why "Oink n Yoink" sounds so funny to me, but it does. LMAO
I feel there are 2 ways to fix roadhog, rework the hook or replace it with a completely new ability. I think adding a audible windup to the hook would be a decent rework as it would make it possible to react to it. I also think they could replace it with a close quarters stun similar to mcrees old stun but in melee form.
Make its reach 2/3rd of what it is now, but also reduce its cooldown to 2/3rd of current timer. Make him not one-shot, but instead give him more ammo. Reduce hp but give armor. Done. Now Hog is an area denial tank that uses hook for displacement of opponents, rather than going for solo elims and lurking in the corners. Now his value comes from displacement and his team's ability to follow up on his hooks, making him more enjoyable to play with becase you actually can contribute more to Hog's plays as a team mate, rather than him just walking around doing his own thing every 8-10 seconds in the fight.
or tone down his insane survivablity.. The survivablity is really the problem.
@@mangshu21 true they should revert it to 600 hp back again there are so many moments that 100 extra hp saved me that i wouldntve surived with 600 hp
@@Real_MisterSir I had the same thoughts. reminds me of blitzcrank or nautilus.
My ideas for Hog nerfs:
1. Put hook on a longer cooldown (13-16 sec)
2. Make take a breather give less damage reduction (15%-25%)
3. Reduce Hog's health by 50 (or something like that)
I think what these changes would do is make hog a bit more of a skill based tank that cant roll through teams. You would need to consistently land hooks to provide 1 shot value, and instead of killing 3 squishies in 20 seconds, it would be a lot more spread out across a team fight. The tanky nerfs I suggested would stop Hog from ust running straight into an enemy backline to provide value. Instead, he could be played as a more displacing/team wall tank.
What do ya'll think?
0:53 omg that reaction should become a meme
Flats was so bamboozled his train of thought literally synced up to the music 0:55 lmaooooooo
I think that a good nerf to hog would be to remove the stun on hook and make it pull people less close. It would allow for more counter play while still keeping his dmg and scary presence
I would like to see flats react to the last guy’s videos, just to see if any of his tips aren’t good. That guy seems to always have good advice.
he has a youtube channel too,but unfortunately he doesn't get as much views as he deserves
we need a clip that is super zoomed in on flats saying "survivability and a one shot" that gets louder and more distorted over time
"Can you only hear it in your left ear too?" well seeing how my headphones are broken... Yes.
I always see hog to be a character like Leonia from league. A tank whose kit should be to cc people and have good survivability but can't instakill anyone. Cause the reason they are good is the CC they provide for the team and allowing picks by the team. (Just my opinion but I never really like hog anyways.)
i mean if you are gonna bring up a league reference i would say blitzcrank is a better example since he also has a hook, has decent survive ability and does not deal enough damage to actually kill anything from full health without the help of his teammates
@@MildlyInterested_ blitz can literally oneshot ppl just like hog
Only if you build AP like a true bronze. Blitz with his usual tank/buff build doesn't even half health an ADC, so yes blitz is a good example
@@Mr_Mellowz so yes he can oneshot, exactly what i said :)
@@Relevart9169 By that logic so can almost all the characters in the game? Wow full AP Nautilus can 1 shot!!! Very relevant thanks dude
The first guy was kinda right tbh
This orisa meta is the most boring shit ever
"Hog needs the one shot unless you delete him from the game"
YES, yes please. Do that.
Lore enjoyers, roadhog is lore accurate right now, i'm happy
I think what they should have done with the 2 shield meta was may be increase Hogs damage against shields instead of overall. Surprised there isn't a heroe who does that but I guess that might just put Reinhardt further in to the ground and just make him completely irrelevant
What pisses me off is that I remember Reins shield being 2000 hp. All the time I play Rein I just picture me strangling the people who had his shield nerfed.
I am so prepared to drink all the salty hog main's tears when he gets changed
Same reason junkrat came out of nowhere “survivability with a one shot” really good movement and so many ways to immediately kill a target
That lucio is legit shooting his teammates to heal , IM DEAD. 🤣🤣
I wish I could watch other people's tik toks for my job... damn its gotta be a sweet gig.
Get a personality, Start a channel. Work on that channel/stream for years and years on a dying game. Once the game picks back up again then you can watch tik toks for a very small portion of your actual job.
Yea sweet gig
@@deafdanny6299 to add on to that. have extensive knowledge of a game innermost machanics. moderatly skilled enough to be entertaining AND have a personallity at the same time. being a youtuber is underated in terms of difficulty not the hardest job but not easy either
Ngl i love roadhog so I hope he gets a rework that fix’s him up to fit better but doesn’t completely fuck him up and destroy him
If hog doesn’t one shot he goes from destroying whatever’s In front of him, to cleaning up a low heath target or displacing
I love how Flats, every time someone complains lowering dmg would make hog useless, his response is "But the game was good" rather than coming up with a reply that doesnt involve making hog useless.
Flats, be a little more creative. That argument isnt winning anyone over.
Winton
Winton
seeing Flats endlessly cope about Hog is hillarious because he'll still always be better than Rein 🤣coming from a Rein secondary as well
"moira's healing is not enough" knocked me on my ass lmao what a take
This is a stretch but does anyone remember the Powerpuff girls episode "monkey see, doggy two"
It's a sequel to episode one were the monkey tries to deal with the girls by turning them into dogs but they just bite him in the ass. In the sequel he tries to correct his mistakes by A) Wearing indestructible underwear and B) By not turning them into dogs. After enacting A and B the girls proceeded to beat him up like normal.
I watched that episode as a child and it always stuck with me how stupid it can look trying to fix a problem without understanding what the problem actually was and these overwatch patches remind me of that episode
i remember that from ages ago
and the game, was great.
And the game was great
Flats' hog copium is insane. I'm fine with the one shot removal but hog should still exist and not go straight to bottom of the barrel in F tier, keep him at like B tier so he's still playable and enjoyable. Also I'd rather play against oneshot hook over unkillable orisa any day
no
Thats why he wants a rework. Hogs current design is cancer.
@@legopilot444 "no 🤓"
@@tony-te7gd Completely understood, but with how much I've heard Flats complain about Hog, it feels like Flats doesn't even want him around at all, which is a bit much, hence the copium statement. That's why I feel reworking him to midtier is best.
You're wrong about the hog vs Orisa. The solution to beating one shot hog is to stay out of range so sniper meta. The solution to unkillable Orisa is to go after her team and win with numbers.
Hog has the one shot: 70% chance he's oppressive
Hog doesn't have the one shot: 100% he's worthless
Q: So why should we not nerf hog?
A: DOUBLE SHIELD
this is as intelligent as answering nerf genji
We love hog players
but not hog, we love only a few hog mains, and most of them use the pachimary/baji skins
People be acting like hog is the only problem in the game and hate on everyone who plays him just because they don't like the character
(Not saying he's weak tho)
a prime example of a "hook tank" is Makoa from Paladins, he has low damage in his slow projectile weapon (60 damage per second in overwatch numbers) but is full of utility to his team, in the form of a Dome Shield like Winston, a Dash and his Hook, which is used to put people in a bad situation for the team to follow up instead of One-Shooting
Roadhog is the complete opposite, he has very high damage to compensate for the lack of utility of the team, his kit is so annoying to face because Hook and One-shoot is the only thing he can do, the kit lacks so much creativity that the healing is just a way to keep him alive long enough so he can kill you in one hit
Survivability with a one shot is a good argument, except when you play hog to make space, if you aren’t taking out people, your survivability isn’t as viable. You can take a breather, but if you still have 4 other people targeting you, it doesn’t REALLY give you much, so the one shot enables you to get rid of someone, push up, and repeat. If he gets focused after the first hook, it evens out to a one and one exchange. I think the suggestion of increasing hook cooldown would balance enough where you can still get a one shot and push, but you can’t snag half the team before getting taken out. I don’t think taking out his one shot would actually solve anything for the character more than just removing him would.
Love how flats is slowly turning into "that overwatch tiktok guy" 😂
0:54
the music sync with his angry gestures made me straight up chortle
the first guy is wrong, quote him! QUOTE HIM!!!!
If I hear “survivability with a one-shot” 1 more time then my survivability is about to go down because of 1 shot
that guy w/ the support tier list had to keep it under 30 seconds for tiktok so thats probably why he couldn't explain himself lmao
Million dollar idea, give Hog 50 meter longer hook range and only 200 hp
survivability with a one shot
7:40 fun fact, until the Recent Ana Changes, Moira Actually had the Highest Single Target Healing output in the game (counting abilities) despite her
Being designed around AOE Healing.
Flats response - No lies detected.
And the game was great. 😂
I wanna say just tactical nuke Roadhog because its the easiest fix to the entire meta, but when you can only have one tank per team it feels like there's a necessity to make all of them viable. As a winton enjoyer I don't like the hog meta either, but taking his one shot I think will make him worse than prebuff JQ who we've spent 1 and a half seasons trying to balance
The only Hog change I can see is if the hook goes through walls again, but it pulls 10000 times slower and every other player gets a million invisible Lucio boops till they’re off the map
"Hog enthusiasts" is the proper nomenclature, good sir...
"oink and yoink" okay that so much better than halt hook
The second dude is trying to explain why X Support is great, but I just can't stop laughing at him playing Floor Lucio and shooting his teammates to "heal" them. Lmao
second dude is a peak example of tiktokers just regurgitating shit they were told without any actual understanding of it
1:45 “it started with double barrier and ended with goats” a tiktok influencer
Some of these tiktok creators look like Roadhog is holding them hostage.
2:53
'Oink and yoink'
I can't anymore...
My only issue with the idea of "the game was great when hog was dead" is that blizzard seems to not want any hero to be objectively bad and I agree. The main reason being that people are going to play heroes regardless if its a throw pick. I cant stand when i have Rein players picking him in situations where hes objectively trash. If Roadhog becomes objectively bad like he was before, your going to have more players sticking to them and making their team suck because of it
As a hog main, I just want him to be fun. Reworking him as a displacement tank with a ridiculous hook and no one shot could be so fun.
Even if they remove the one hook, as a road hog connoisseur for many years the best hook combo is right click on neck area, hook, left click melee and you win
"All Hog has is his survivability, and his hook"
Yeah, well, the horse ONLY has survivability, and y'all cry that she's overpowered, so...
Would be amazing if there was a counter for flats saying “and the game was great.”😂😂
I've seen a lot of suggested reworks and nerfs for Roadhog, but I feel a fair number of them miss the mark. Probably the most common approach I've seen is to introduce a delay between when the hooked target lands, and when he can shoot; I feel this would be a mistake. Effectively, this guarantees any hero with a "get out of jail free card" type self-peel can almost ignore his hook entirely. While coordinated play could probably adequately make use of Hog's hook in that case, solo queue players get shafted. I think a better approach is to simply move some value away from his hook and heal, and into other abilities. My suggestions are as follows:
1. Replace Roadhog's left click fire with his right click fire. Pre detonation ball continues to deal 50 damage. Maximum damage of a fully detonated ball is reduced to 95, and damage fall-off starts at 20 meters instead of 15.
2. Reduce Roadhog's HP back down to 600, and his initial heal to 200. Now continues to heal for 6 seconds after Take a Breather, up to 100.
3. Increase Hog's melee damage from 30 to 45.
4. Reduce the damage of Hog's hook from 30 to 15. Now applies a 30% slow for 3 seconds after landing.
I believe this accomplishes a few things:
1. Encourages Roadhog to continue playing at his preferred hook range of 20 meters. Keeps his damage relevant at his ideal range, but falls off sharply inside or outside of that. This allows heroes who were previously seen as 'counters' to Hog to reclaim that title(looking at you, Reaper), while maintaining his identity as "scary tank that can deal loads of damage in the mid-ish range if you're not careful".
2. Roadhog's tankiness is a subject of sore debate. While a tank should be tanky, they shouldn't feel unkillable. Nerfing his bulk and encouraging him to plan his escape route to make use of his heal over time seems to me a good middle ground.
3. Prevents Hog from feeling neutered inside his ideal range. He's still going to want to draw distance in the fight, but this should prevent him from being a complete wet noodle up close.
4. Enhances his team's ability to follow up on an opening he's created. The slow should be short but prominent enough to make a hooked Tracer crumple quickly, but not so overburdening that it's a death sentence. Give his hooks a severe disadvantage, but make it winnable.
A hook>shot>melee combo under the proposed changes deals 160 damage, or 208 under a Mercy boost, which I feel is a fair number. In addition, I feel this zoning playstyle better suits his ultimate(fling people away so I can get them into my ideal range), so I wouldn't make any changes there.
5:39 BLOCK BATTLES GUY?!?!
4:41 this is the most dryer lint 10 take and gameplay I have ever seen
00:56 was the greatest “WHAT” of 2023
I can understand wanting your one shot to stay because it’s just about all you have atm but that’s what a rework is for, to give him something besides the one shot to do.
Also even if they reduced the damage of the hook so you can’t one shot squishes, there is a thing called “Voice Chat” you can use to tell your teammates when you’ll hook for them to capitalize on it.