Pushing The Limits of BeamNG, The Farlands and More.

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 240

  • @dancingwolfcraft5751
    @dancingwolfcraft5751 ปีที่แล้ว +1274

    Actually, beamng drive is so realistic it perfectly represents what would happen if we leave the observable universe

    • @angry_birds_OFFICAML
      @angry_birds_OFFICAML ปีที่แล้ว +9

      What

    • @Spaceman0025
      @Spaceman0025 ปีที่แล้ว +33

      ​@@angry_birds_OFFICAML r/whoooosh

    • @angry_birds_OFFICAML
      @angry_birds_OFFICAML ปีที่แล้ว +18

      @@Spaceman0025 I’m asking what lol, def not a whoosh moment

    • @lukaskucerik3751
      @lukaskucerik3751 ปีที่แล้ว +3

      Actually...maybe you Are not So far from the thuth

    • @angry_birds_OFFICAML
      @angry_birds_OFFICAML ปีที่แล้ว +10

      @@lukaskucerik3751 yeah, I’m wondering what it’s like outside of the observable universe, though, some guy said it was a whoosh moment, but it definitely wasn’t

  • @agenty_gd
    @agenty_gd ปีที่แล้ว +469

    The tire explosion is actually intended behavior. It would also happen in real life on ultra high speed with stock tires, though probably reauires bigger speed than in game. You can watch some videos of this happening on RC cars, their tires are smaller so they need a lower speed to achieve this effect, and they have thinner and weaker rubber which is easier to break.

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว +83

      Hey AgentY, thanks for leaving a comment! I love your mods and appreciate your contributions to the BeamNG community. You are right, I believe Bugatti also had this problem with their Veyron where they were more limited by the tires exploding than by the engine. Speaking of speed this is something I left out in the video I now realize I should have included, it took about 600 mph for the tires to explode.

    • @ATruckCampbell
      @ATruckCampbell ปีที่แล้ว +7

      @@BioBoyo That it interesting, without mods I cannot get past 370 or so mph without the tires and wheels exploding catastrophically with any vehicle.

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว +4

      @@ATruckCampbell It could be tire dependent. In the video I used Super Sport tires and jato rockets.

    • @dopplerfox
      @dopplerfox ปีที่แล้ว

      Yo AgentY! I love your mods, they’re actually really well made.

    • @leader72
      @leader72 ปีที่แล้ว +7

      @@BioBoyo Garage 54 built a suicide contraption that demonstrate this pretty well in real time, video handles: Evkk1WwnpXg?t=694 YUh3LzMkfhM?t=1082

  • @tomsterbg8130
    @tomsterbg8130 ปีที่แล้ว +61

    Pro tip: go deep enough underwater and you'll see the tire collapsing due to the outside pressure. This is realistic and intended even if it doesn't quite look right when it happens. The performance saving side of the physics model has its quirks.

  • @andresgardiol8111
    @andresgardiol8111 ปีที่แล้ว +117

    This is not a bug in the game's physics engine, the engine simulates reality so well that we are seeing what would happen if we got that far from our planet

    • @jayveez4884
      @jayveez4884 ปีที่แล้ว +5

      so do you mean Voyager 1 and 2 is in the farlands now?

    • @Scotty-vs4lf
      @Scotty-vs4lf ปีที่แล้ว

      the crazy thing is that its possible

    • @UD503J
      @UD503J ปีที่แล้ว

      @@jayveez4884 that's just our solar system. there's a theory that states that you could actually reach the boundary of existence that the shockwave of reality from the big bang hasn't reached yet (a lot of this depends on whether the universe is flat or curved,) that one could literally interpret as the edge of the universe. there's theories that state that time itself is an emergent property of the way physics came into existence after the big bang, so there's literally no "time" past the edge of this boundary. it's possible the universe itself has farlands. btw I'm not a physicist or anything, I just read wikipedia for fun.

    • @omni-Zzzz
      @omni-Zzzz 26 วันที่ผ่านมา

      Every game is still a game, no matter how realistic it is. Every game with position values or something definitely have farlands.

  • @Jexeter66
    @Jexeter66 ปีที่แล้ว +305

    This is literally the best BeamNG video I've ever seen, in 10 years. Amazing work!

    • @nossta5242
      @nossta5242 ปีที่แล้ว +16

      You're hella over exaggerating it's not THAT good

    • @halophobic9550
      @halophobic9550 ปีที่แล้ว +4

      you're missing "what is beamng"

  • @TopiasSalakka
    @TopiasSalakka ปีที่แล้ว +96

    The farlands glitching could be fixed by implementing floating origin like in Kerbal Space Program, probably difficult to do though.

    • @redotix9952
      @redotix9952 ปีที่แล้ว +6

      extremely difficult and impractical if you ask me.

    • @rayjynx
      @rayjynx ปีที่แล้ว +2

      assetto does it too, with a mod (csp). it works fine for the most part and fixes a lot of problems

    • @ThePower1037
      @ThePower1037 ปีที่แล้ว +3

      Yep, this issue also exists in Roblox, and almost all physics engines.

    • @2KDrop
      @2KDrop ปีที่แล้ว +5

      @@ThePower1037 Not related to the physics engine but the rendering engine, although floating origin does fix it since it bases everything around whatever the developer decides to attach it to.

    • @ultrawaveyt5582
      @ultrawaveyt5582 ปีที่แล้ว +1

      yeah. I doubt the devs will though as no one is weird enough to venture out far enough for that to be a massive issue without their reasoning being to specifically see floating point errors

  • @forbiddenera
    @forbiddenera ปีที่แล้ว +13

    4:52 this has to be the best and simplest explanation of floating point precision problem I've ever seen. It just clicks and is simple and not overcomplicated like lots of other explanations. Kudos.

    • @forbiddenera
      @forbiddenera ปีที่แล้ว

      Admittedly it doesn't completely explain it (eg. The precision at 1.xxxxxx is more than 9.xxxxxx even though you don't have more digits pre-decimal) but it's good enough for a basic understanding/starting point.

  • @TheLiverX
    @TheLiverX ปีที่แล้ว +50

    I'd expect the simulation to crumble, but the car kept going in the farlands. It looks like the physics solver either uses double precision or some normalizing trickery to keep the solver locally stable.
    In all of this, the most impressive thing is the physics engine's resilience to all kinds of bad conditions, distance from origin, high speed and large forces, oscillation.

    • @avreve
      @avreve 4 หลายเดือนก่อน

      with recent mirror updates the poor engine is being pushed to its limits

  • @masonrose-hamby2798
    @masonrose-hamby2798 ปีที่แล้ว +6

    No joke I learned more here than I did in my first year of college

  • @WhoopEaterz
    @WhoopEaterz ปีที่แล้ว +55

    you have a really good thing starting up here please continue pushing boundaries on games

  • @robertfield7532
    @robertfield7532 ปีที่แล้ว +5

    I've seen a couple other comments saying the same thing, but felt I had to point out, actually it looks as though just the rendering engine is using single precision units, and suffers from loss of precision at those insane distances. While the physics engine seemingly uses double precision. The simple indicator of this is that despite the camera's movements being extremely erratic, the vehicle is almost entirely unaffected, continuing to drive perfectly.
    Super impressive work by the devs, and in my opinion really interesting. To be able to completely separate the camera's behaviour from that of the vehicle would likely mean the Dev's would have needed to implement almost everything twice. Yes the camera's motion is not physics based, so all physical calculations would be only needed in double precision. But the underlying vector classes and other matrix/quaternion calculations would have been required both for implementation in single and double precision.

  • @mustin07doesgaming
    @mustin07doesgaming ปีที่แล้ว +3

    I don’t know why but the thought of slowly seeing the effects of reaching the limits of a video game is eerie and unnerving

  • @xymaryai8283
    @xymaryai8283 ปีที่แล้ว +20

    its funny how the extreme j-beam deformations are somewhat hidden because the visual model doesnt deform as much, making the visual model seem a lot more realistic compared to the model that actually has the physics applied to it

  • @avenh.8848
    @avenh.8848 ปีที่แล้ว +5

    BeamNG vid hitting my recommended feed, and boy did I not expect a video like this. Absolutely shattered any expectations I had, and your quality:view count is at such an under-deserved level. I wish nothing but the best, and thanks for the several minutes of what good TH-cam is about!

  • @j01sonofsleazy
    @j01sonofsleazy ปีที่แล้ว +4

    beamng: has far lands
    minecraft: first time, kiddo?

    • @gvlambo
      @gvlambo ปีที่แล้ว

      lol

  • @RedHeadForester
    @RedHeadForester ปีที่แล้ว +9

    Really nice video. Great explanations. Despite watching various videos about the Minecraft farlands, I don't think anyone's explained to me why floating point numbers cause the issues they do at high values. Your explanation makes a lot of things suddenly make more sense.

  • @jwalster9412
    @jwalster9412 ปีที่แล้ว +13

    This is still more terrifying in Roblox because of how distorted and uncanny it gets.

    • @pierresauve7122
      @pierresauve7122 ปีที่แล้ว +4

      In the case of roblox, you basically see a twitching low poly shape, while everything breaks apart in beamng ( at Y 5 000 000 000 in Roblox, your avatar is just a single 2D triangle)

    • @NewRodin
      @NewRodin ปีที่แล้ว +1

      Have you ever seen it in GTA SA? THAT's freaking uncanny lol At one point the screen colour filters get completelly crazy and ends up looking like colored liquids all over the screen (with nothing else visible besides the radar) and eventually you get teleported to the N marker (your coords will either read -1 or 2147483648 on all axis)

  • @Dewm_
    @Dewm_ ปีที่แล้ว +4

    This is a wonderfully detailed, narrated and edited video. Your narration and camera work is absolutely splendid and I hope you take great pride in the finished product. An absolute treat to watch, thank you.

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว

      Thank you as well, for making it worthwhile and possible to make more content like this! I truly do appreciate the thoughtful words you have to say about my video.

  • @Cup_70
    @Cup_70 ปีที่แล้ว +4

    The editing and camera pathing on the tire stretching part was amazing.

  • @ericsandstrom8561
    @ericsandstrom8561 ปีที่แล้ว +5

    my guy described centripetal force and inertia so perfectly! props to you man

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว +3

      It gave me a headache trying to understand it properly while writing the script lol, thanks!

  • @BGTech1
    @BGTech1 ปีที่แล้ว +7

    Every open world game will have some sort of “far lands” because a 64 bit number can only be so big, and beyond that the game just breaks down

  • @tomsterbg8130
    @tomsterbg8130 ปีที่แล้ว +2

    I used to see and explore a lot about the game engine beam model. Your explanation is insanely accurate and on par with what I've observed. As time went by they fixed the insane jbeam stretching especially the tires and the stretching beyond limits which I noticed by trying to deform some chassis. Literally the best deformation model to ever exist, I have no idea how it's so good, so simple on the outside and yet so performant.
    The only biggest problems are:
    - Sometimes the nodes disappear if you crash them too hard like on soft roofs and that may be a half assed implementation of tearing or it's completely unintentional. I've seen less of that with updates, but it's there. Even though it seems like tearing. the model nodes don't yet come apart, would love it if they did even though it's incredibly difficult to do that as you have to split the jbeam while maintaining a stable visual model AND good performance.
    - The collision beams skip, you may've seen that the car sometimes goes inside stuff. This is because the node circles are what holds the collision and not the actual beam. If beams had collisions the performance would've been much worse similarly to the physics solver in blender. If you haven't used soft body blender physics I highly recommend you try that and experiment with vertices (which is the collision in the beamng model) and edges (which is the beamng beams), you can also try faces which you'd know what a face is if you know computer mesh geometry and it really tanks the performance.

  • @fendtfahrer8117
    @fendtfahrer8117 ปีที่แล้ว +8

    Man, that was one hell of a video! Keep the quality content going

  • @MrAwesome7123
    @MrAwesome7123 ปีที่แล้ว +1

    this video may actually be one of the best i have ever seen on the technical side of beamng

  • @BigUziVert2190
    @BigUziVert2190 ปีที่แล้ว +2

    This is such a good video man!! As someone who owns the game but now doesn’t have a powerful enough computer to run it anymore, I love watching beamng videos

    • @danieldey
      @danieldey ปีที่แล้ว

      Aww man, hope you get a good computer again.

  • @DolioFoilio
    @DolioFoilio ปีที่แล้ว +3

    Really good video. Always wanted to understand the engine & why those spikes come about. Would love to get more BeamNG breakdown content

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว +1

      Thank you! I have Got something I've been working on for the past couple of days that I am sure you would love. I can't wait to get it out for you and everyone else to enjoy!

    • @DolioFoilio
      @DolioFoilio ปีที่แล้ว +1

      @@BioBoyo I'm eagerly waiting, will be the first to watch. Notifications turned on. 😎

    • @avreve
      @avreve 4 หลายเดือนก่อน

      from what i think, the spikes are visual artifacts when extreme jbeam deformations are created. i think the torque3d engine prioritizes performance over precision, and unless you have a nasa computer you can precisely calculate only so much before it oofs

  • @dylanburtonburton7728
    @dylanburtonburton7728 ปีที่แล้ว +3

    Love this. I know we would all love to see real tire wear in the game. For instance wheel spinning a tyre till it pops. I think you are the man who could explain what would be required to do that. And weather it would be possible or not. This simulator is limitless.

  • @tomferrari517
    @tomferrari517 ปีที่แล้ว +1

    Excellent video. I've been playing BeamNG Drive since they released their first tech demo in like 2013 or so, and yet I'm always learning new things about it

  • @mattparker9533
    @mattparker9533 ปีที่แล้ว

    Your editing it super good! I loved how you showed the physics model especially, and the exploding tire section, awesome stuff!!

  • @callmepease
    @callmepease ปีที่แล้ว +1

    damn, that is amazing cinematography for beam, and for anything, really!

  • @sardarjireloaded2928
    @sardarjireloaded2928 ปีที่แล้ว +1

    I never really knew about the farlands phenomena, thanks for sharing

  • @TheoPhilpot
    @TheoPhilpot ปีที่แล้ว +1

    This answered so many questions I've had for YEARS

  • @theSBR4
    @theSBR4 ปีที่แล้ว +6

    Great work! Keep on making these types of videos.

  • @dtheguy
    @dtheguy ปีที่แล้ว +1

    3:07 damn son this is trippy, I think that one day a good meme editor will make good use of it

  • @definitelylombo
    @definitelylombo ปีที่แล้ว +5

    How do you only have 600 subs? Rather watch this then many other BeamNG creators that have way more subs. Definitely subbing

  • @Falco_e46
    @Falco_e46 ปีที่แล้ว

    The video quality is stunning and the content very interesting, especially considering your a rather small youtuber. Well deserved sub + bell + like!

  • @Eilaithen1
    @Eilaithen1 ปีที่แล้ว

    Fantastic video and explanation. Keep up the good work!

  • @ValentinoSimracing
    @ValentinoSimracing ปีที่แล้ว +2

    Great video! I'm really keen on Beam so this video was such a pleasure to watch haha. Great work man :D

  • @hitman2546
    @hitman2546 ปีที่แล้ว +3

    wow, you are really talented with your work, AMAZING, you deserve a sub

  • @xynzhere
    @xynzhere ปีที่แล้ว +2

    your channel is so underrated dude, hope you get more subs soon.

  • @kahisawheel
    @kahisawheel ปีที่แล้ว +1

    Neat! I love stuff about the far lands in different games.

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว

      It truly is a fun concept to learn and talk about, I'm glad you enjoyed the video.

  • @jwalster9412
    @jwalster9412 ปีที่แล้ว +3

    Ive never seen so much information is a 10 minute format.

  • @thecrazyinsanity
    @thecrazyinsanity ปีที่แล้ว +1

    Holy shit, this video is amazing! Keep this quality up and you will hit it big.

  • @colbymaxwell244
    @colbymaxwell244 ปีที่แล้ว +2

    your going places only 500 subs and a video like this crazy bruh

  • @detroitdiesel7074
    @detroitdiesel7074 ปีที่แล้ว +1

    Fuckin incredible video man! Really hope your channel blows up from this stellar content

  • @mital0s
    @mital0s ปีที่แล้ว +1

    Great explanation. I hope that the algorithm will pick up the video

  • @Holgzac6
    @Holgzac6 ปีที่แล้ว +2

    This is exactly the same for Rigs of Rods.

  • @quasplashipu
    @quasplashipu ปีที่แล้ว +1

    wow! great job, now i dont have to do this myself. keep going!

  • @sparkthedragon
    @sparkthedragon ปีที่แล้ว +1

    i never knew i wanted this, but now i want more

  • @5000mahmud
    @5000mahmud ปีที่แล้ว +1

    9:54 almost looks like some abstract art piece, neat.

  • @mrskomps
    @mrskomps ปีที่แล้ว

    Incredible video, love seeing how stuffs done and why. Bravo

  • @modvs1
    @modvs1 ปีที่แล้ว +2

    bros so smart he bouta transform into bill nye the science guy 💀

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว +1

      Bio the Science Guy
      Bio the Science Guy
      Bio, Bio, Bio, Bio, Bio, Bio
      Bio the Science Guy
      yeah it just doesn't have the same ring to it for some reason 😆

  • @herbertpocket8855
    @herbertpocket8855 ปีที่แล้ว +4

    Incredible video! How did you enable the jbeam view?

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว +3

      Esc > Vehicle Config > Debug > Collision Triangle Debug > Mesh Visibility 0%

    • @ODdrift
      @ODdrift ปีที่แล้ว +1

      Ctrl + J also does it quickly and easily. If that doesn't work try shift + J

  • @ICKY427
    @ICKY427 ปีที่แล้ว

    this was an issue for assetto corsa for a LONG time. after about 8km from the origin it got pretty noticeable. it was widely accepted that it was just impossible to fix, short of rebuilding the whole game from scratch in a 64-bit engine. i dont remember the exact details of the mod, but from what i remember it does the calculation twice and that basically eliminates the issue. that being said, ive driven across the "roane county" map in beam and didnt really notice any shaking. and its like 18 miles across

  • @carter8650
    @carter8650 ปีที่แล้ว

    Funnily enough, Roblox has the farlands also, with similar effects. The most common way to experience this glitch on Roblox is either being flung insanely high or falling for a long time with no kill-floor.

  • @TimSlee1
    @TimSlee1 ปีที่แล้ว

    I remember playing Rigs Of Rods before BeamNG came out and you could crash a vehicle at a slow speed and see the mesh spike into infinity, the game wouldn't crash but it'd lag.

  • @Kyng8-ds5cl
    @Kyng8-ds5cl ปีที่แล้ว +1

    Why beamng is my number 1 favorite game if all time literally
    Edit: Also my dream game

  • @cometzeph4544
    @cometzeph4544 ปีที่แล้ว +1

    Get this video to 100k views! This is awesome!

  • @SpaceGood.
    @SpaceGood. ปีที่แล้ว +1

    Really good video

  • @SDRIFTERAbdlmounaim
    @SDRIFTERAbdlmounaim 4 หลายเดือนก่อน +1

    boi o boi that was good 😂

  • @stagergamer4172
    @stagergamer4172 ปีที่แล้ว +1

    Roblox farlands are just like the beaming farlands, only difference is you can go further, and make builds and your character unrecognizable polygons. There's express games for that purpose, and sometimes your character will be permanently broken until you reset

  • @gregdabratshorts
    @gregdabratshorts ปีที่แล้ว +1

    This was an amazing video!!!!

  • @_i1235
    @_i1235 ปีที่แล้ว +2

    You should use in-game slow mo to show high speed crashes better

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว

      You are right!!

  • @LegoWormNoah101
    @LegoWormNoah101 ปีที่แล้ว

    And then that moment you capture the textures exponentially growing in 1000x slo-mo before the code resets the vehicle

  • @Aspect.04
    @Aspect.04 ปีที่แล้ว

    bro narrated this like he's documenting an irl phenomenon

  • @samuelcomeau6249
    @samuelcomeau6249 ปีที่แล้ว +1

    Explains why Star Citizen has a 64bit coordinates system, to avoid that, BeamNG does not need this, but yeah, it's cool to see the limits

  • @someguyakanoahw
    @someguyakanoahw ปีที่แล้ว

    is the map during the "farlands" bit the default infinite flat grid map? or a modded version?

  • @Delta.Garage
    @Delta.Garage ปีที่แล้ว

    Loved this video! Seemed legit! Lots of info.

  • @acr_master5594
    @acr_master5594 ปีที่แล้ว +1

    Underrated vid and youtuber

  • @gabrielv.4358
    @gabrielv.4358 ปีที่แล้ว +2

    Awesome!!!!! I did that in 0.13 and it ended and I fallen into the ground (superflat)

    • @gabrielv.4358
      @gabrielv.4358 ปีที่แล้ว +2

      but there was a floor after that, and my car smashed. After that I dint go further

  • @kepler2333
    @kepler2333 ปีที่แล้ว +1

    keep making more, i love it :D

  • @MA-jz4yc
    @MA-jz4yc หลายเดือนก่อน

    What is the Y value measured in distance wise?

  • @ICKY427
    @ICKY427 ปีที่แล้ว

    whats the unit of distance? meters i assume? so at 10km it starts to get a little shaky?

  • @roberto8442
    @roberto8442 ปีที่แล้ว

    what was the music used in the first minute of the video? its not in the description below.

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว

      It's in Gabesters SoundCloud in the desc. I don't remember which song exactly I used at the beginning.

    • @roberto8442
      @roberto8442 ปีที่แล้ว +1

      @@BioBoyo found it, thank you. the song is called (Shredder) for anyone looking for it in the future.

  • @petersmythe6462
    @petersmythe6462 ปีที่แล้ว

    Ah yes, the deep space Kraken knows many names.

  • @Dysmn
    @Dysmn ปีที่แล้ว +1

    The beamng creepypasta

  • @kelly2631
    @kelly2631 ปีที่แล้ว

    It looks like spikes are what happens when panels and tires would have just straight up torn, but the game engine does not model tearing, so instead we just get ungodly spikes instead.

  • @ClumsyCars
    @ClumsyCars ปีที่แล้ว +1

    beamng needs to do what KSP had to do and then add a chunk loading system and its world wouldn't have to be so limited

  • @jaszkowaenduroteam9013
    @jaszkowaenduroteam9013 11 หลายเดือนก่อน

    you can pretty much say that this is what entering 4th dimension looks like

  • @falfi6126
    @falfi6126 ปีที่แล้ว +1

    great educational video and incredible quality, although, i'd recommend breathing in from your nose, your mic shouldn't pick up your breathing that way

  • @ASadPorkChop
    @ASadPorkChop ปีที่แล้ว +1

    Good stuff, thanks!

  • @mcinnes6175
    @mcinnes6175 ปีที่แล้ว +1

    THAT CAMERA WORK !?!?

  • @chechebo
    @chechebo ปีที่แล้ว

    what a well made video!

  • @livelybanana8411
    @livelybanana8411 ปีที่แล้ว +1

    I made a video like this on my channel before. On Utah and grid map

  • @guitaristkuro8898
    @guitaristkuro8898 ปีที่แล้ว +2

    If these artifacts are related to floating point precision and resulting errors, I wonder if running on specialized hardware can extend the limits presented here. Perhaps these limits are simply hard coded into the engine, nullifying hardware capability.

    • @cesarjuniorcardoso1
      @cesarjuniorcardoso1 ปีที่แล้ว +2

      It won't matter because the engine is built for a set amount of bits anyway

    • @cesarjuniorcardoso1
      @cesarjuniorcardoso1 ปีที่แล้ว

      It has nothing to do with hardware

    • @shrekrab
      @shrekrab ปีที่แล้ว +1

      Its an engine, and ultimately code and physical hardware limitation. Even if you put specialized hardware in, software will still be limited. "Unlimiting" BeamNG would require a complete rewrite of the engine in an "unlimited" code.

  • @quackcement
    @quackcement ปีที่แล้ว

    curious if playing in slow-motion at 1/100th speed and crashing at 400mph, will result in more accurate damage, then playing in Realtime and hitting wall at 400mph

  • @snaaail
    @snaaail ปีที่แล้ว

    Does anyone know what the unit for the y coordinate is?

  • @BMGclips2k1
    @BMGclips2k1 ปีที่แล้ว

    0:03 song name ???

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว

      Shredder - Gabester

  • @lukaskucerik3751
    @lukaskucerik3751 ปีที่แล้ว +1

    That also happened in subnautica

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว

      That is nice to know! I love Subnautica, and I honestly can't wait to see what the devs have in store for the next installment.

  • @bobmoneyman
    @bobmoneyman ปีที่แล้ว +1

    I PLAYED THIS Game call train simulator and my train went i guess into under the map for first minute its normal after 30 minutes the game going crazy so ig in lots of games it has a far lands thing

  • @LexusLFA554
    @LexusLFA554 ปีที่แล้ว +1

    The music reminds me of another really good game, Portal.
    Could it be that the word "Orgin" point is supposed to say "Origin" point?

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว

      Yeah editing software not having spell check is my kryptonite lol.

    • @LexusLFA554
      @LexusLFA554 ปีที่แล้ว

      @@BioBoyo Understandable. I tried looking it up xD

  • @raceraptorontherace
    @raceraptorontherace ปีที่แล้ว +1

    my eyes are being blessed

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว

      Your pfp matches your comment perfectly. 😆

  • @tamakii00
    @tamakii00 7 หลายเดือนก่อน

    damn nice videos thanks

  • @GHOULZ1500
    @GHOULZ1500 ปีที่แล้ว

    The tire explosion is definitely on purpose because normal tires simply cant withstand that much speed.

  • @WakanaGojo86
    @WakanaGojo86 ปีที่แล้ว

    3:04 damn! At Y value of 250M and on I didn't feel anything odd. Rather it started giving me so much Initial D anime vibes😅. Like literally because I am not trying to make any fun or anything.

  • @petterlarsson7257
    @petterlarsson7257 ปีที่แล้ว

    why do tires explode at exactly 700 km/h even with different wheels

    • @BioBoyo
      @BioBoyo  ปีที่แล้ว

      I suspect this is because it's a result of the physics engine and tires exploding at high speeds was never a planned feature but just happens because how they built the game.

  • @ADMINM-ld7vu
    @ADMINM-ld7vu ปีที่แล้ว

    just wondering, those floating points could just be made bigger, right?

  • @delayed_control
    @delayed_control ปีที่แล้ว

    A good demonstration of why picking this engine for Star Citizen was a terrible decision.

  • @RPS13DRlFT
    @RPS13DRlFT ปีที่แล้ว +1

    bigger modded maps on assetto corsa would have the same effect just not as aggressive

  • @RealBG1987
    @RealBG1987 ปีที่แล้ว

    That’s so similar to minecraft the way it glitches like that