This is where things get really interesting for me. I'm an environmental artist that uses the game Cities Skylines as a sort of hack 3D editor, or, to use a physical modeling term, kitbasher. One of the mods for that game is called "Procedural Objects," which essentially is an in-game 3D editor. It's far more primitive and simple than something like Blender, but it taught me some basic concepts, like gizmos, world vs. local, and vertices. In PO, you can't add or remove vertices, but you *can* move them, combine them, split them and change object properties... and this is where my PO knowledge and Blender knowledge intersect nicely. And you explain things in such a great way, I can instantly draw the parallels. PO was training wheels. This is the adult bike!
Part 7 Object Data and Edit Mode In Outliner editor(Top right section) Each object has some data into it, we can change the preferences of object such as camera Under Cube mesh select, click on edit mode from the left menu bar where object mode is written. Use shift+ left key the choose the edit area or use drag the area using left click hold Use move tool, G(move), R(rotate), S(scale) or edit edge, faces from header option Main Shortcut to remember✅ 'Tab' - toggle between different mode such as object mode to edit mode
запомните, самое важное для вас и для вашего удобство это будет ctr + P вы сможете сортировать все по своим местам и не будете путаться, важный элемент как по мне
Really enjoying this tutorial playlist so far! What I needed from the get go!
I've done the donut tutorial already but i'm finding these fundamentals really helpful!
CG Cookie is a life saver 🙏🏼
This is where things get really interesting for me. I'm an environmental artist that uses the game Cities Skylines as a sort of hack 3D editor, or, to use a physical modeling term, kitbasher. One of the mods for that game is called "Procedural Objects," which essentially is an in-game 3D editor. It's far more primitive and simple than something like Blender, but it taught me some basic concepts, like gizmos, world vs. local, and vertices. In PO, you can't add or remove vertices, but you *can* move them, combine them, split them and change object properties... and this is where my PO knowledge and Blender knowledge intersect nicely. And you explain things in such a great way, I can instantly draw the parallels. PO was training wheels. This is the adult bike!
Part 7 Object Data and Edit Mode
In Outliner editor(Top right section)
Each object has some data into it, we can change the preferences of object such as camera
Under Cube mesh select, click on edit mode from the left menu bar where object mode is written.
Use shift+ left key the choose the edit area or use drag the area using left click hold
Use move tool, G(move), R(rotate), S(scale) or edit edge, faces from header option
Main Shortcut to remember✅
'Tab' - toggle between different mode such as object mode to edit mode
You are my only hope.. thank you so much
Bro with him I got all the faith I’m going to be a pro in 2 years
@@DroBuilds me too let's go :)
@@DroBuilds How are you doing rn?
fire tutorials my brother!
Aaand I just took the face off of one of my cubes lol. Love this stage of learning!
super helpful. Nice Job!
another great one!
Thank you!
Love you bro
Thanks!!!
Hoo boy, now we are starting to cook.
Thanks
запомните, самое важное для вас и для вашего удобство это будет ctr + P вы сможете сортировать все по своим местам и не будете путаться, важный элемент как по мне
Thanks.👍
it's helpful
How do you scale b bone in 4.0 Ctrl + alt + s doesn’t work only for increment saving?
Are you in edit mode?
"Ctrl + Alt + S" scales the bone envelope.
"Alt + S" scales the bone's head, body, or tail depending on which is selected.
✨
that how make like this animi