GZDoom Mapping - Doors 1 - Open/Stay Secret Doors - Tutorial 5 | Ultimate Doom Builder(UDB)

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 34

  • @raven67854
    @raven67854  ปีที่แล้ว +2

    Be sure to leave a like /comment if you watched! If you have any questions ask away or join the Discord!

  • @MrSickNoodle
    @MrSickNoodle ปีที่แล้ว +4

    I was about ready to give up on this endeavor until I found your channel. These videos are awesome! I've always wanted to make a doom mod and I figured step one is learning the map editor. Thanks for making these!

    • @raven67854
      @raven67854  ปีที่แล้ว +1

      Not a problem! I am also open to suggestions so feel free to drop any if there's anything you'd like to learn. Also be sure to join the Discord if you get stuck!

  • @Ectono
    @Ectono ปีที่แล้ว +2

    glad i found this channel these tutorials are sweet

  • @sharoyveduchi
    @sharoyveduchi ปีที่แล้ว +1

    I wanted to make a generic open/close door instead of stay open and had paused before you enabled tags for everything. I enabled the "use from both sides" and was wondering why it would instead shift the whole floor when I tried opening from the back. I then gave up and left it as "open and stay open". Then I watched the rest of the vid and saw you put the tags for the linedefs and sector and tried the open/close again and it worked! Thanks!

    • @raven67854
      @raven67854  ปีที่แล้ว

      Glad it worked out for you! Join the Discord if you run into any issues I tend to reply much faster there typically

  • @LogHar11
    @LogHar11 ปีที่แล้ว +3

    As an individual who doesn’t use the GZDoom format and its myriad of features all too often, I genuinely forgot just how many arguments may be input into door creation, haha

    • @raven67854
      @raven67854  ปีที่แล้ว

      I know right! It's funny how easy and yet there are a fair few number of steps required

  • @Roo31173
    @Roo31173 3 หลายเดือนก่อน +1

    Thanks.

    • @raven67854
      @raven67854  3 หลายเดือนก่อน

      Welcome

  • @abalyon7043
    @abalyon7043 ปีที่แล้ว +4

    amazing tutorial made me doom all over the place

  • @a_Jynks
    @a_Jynks 3 หลายเดือนก่อน +1

    do you cover how "activation lines work" I would like a door to open when you walk into an area, I would also like to change a texture when you walk over the line as well, if possible.

    • @raven67854
      @raven67854  3 หลายเดือนก่อน

      Hmm in order to change the texture I'd imagine you'd have to use ZScript for that. I will look into that though to see if you can do it from a simple action.

  • @MrGort
    @MrGort ปีที่แล้ว

    Another good tut! Thanks. Is there a 'make a door here' key in UDB2? Seems like something obvious to automate.

    • @raven67854
      @raven67854  ปีที่แล้ว

      Not to my knowledge!

    • @HexenStar
      @HexenStar 2 หลายเดือนก่อน

      Yes there is. I always did doors by clicking Shift + D, without all of this hassle.

  • @femartthesussy
    @femartthesussy ปีที่แล้ว +2

    Boost time

  • @Kirby_Super
    @Kirby_Super ปีที่แล้ว +2

    I'm using the latest version of UDB and I have WAY fewer option when right-clicking a linedef, there is absolutely no Door Generic action

    • @raven67854
      @raven67854  ปีที่แล้ว

      Sounds like your map format is not set to UDMF. You can change your map type without remaking your map though

    • @Kirby_Super
      @Kirby_Super ปีที่แล้ว

      @@raven67854 well how?

    • @raven67854
      @raven67854  ปีที่แล้ว

      Edit -> Map Options | Or Press F2
      Then change your game configuration. Make sure it's set to GZDoom UDMF. Or if you are using another engine. UDMF

  • @pixelforge4858
    @pixelforge4858 ปีที่แล้ว +2

    interesting

  • @alexello1189
    @alexello1189 ปีที่แล้ว

    at 1:54 in 3d mode it wont let me pull the ceiling down just change the texture offset. im following the guide exactly but it wont let me

    • @raven67854
      @raven67854  ปีที่แล้ว +1

      Sorry for delay in answering. Are you holding down some other key? To change height all you do is look at the sector and mouse wheel.

    • @alexello1189
      @alexello1189 ปีที่แล้ว

      @@raven67854 i figured it out on my own but thanks for the tip. I didn’t even know about the mouse wheel functionality. 👍👍

  • @HexenStar
    @HexenStar 2 หลายเดือนก่อน

    That's not a secret door, - that's just a door.
    A secret door would have a "secret area" message displayed upon entering.

  • @SoldierPRBNOTAgaming
    @SoldierPRBNOTAgaming 5 หลายเดือนก่อน

    i did all on the vid but...for some reason nothing happen' so...what's wrong then?

    • @HexenStar
      @HexenStar 2 หลายเดือนก่อน

      It could be that the linedef is not pointing toward the player. Flip the linedef (select it and click "f").
      Also, if the door is not anything special, like part of a script or something - then the whole tag
      business is completely unnecessary. Just keep it at 0 (zero). Last but not least, an automated
      door creation is Shift + D...