I was about ready to give up on this endeavor until I found your channel. These videos are awesome! I've always wanted to make a doom mod and I figured step one is learning the map editor. Thanks for making these!
Not a problem! I am also open to suggestions so feel free to drop any if there's anything you'd like to learn. Also be sure to join the Discord if you get stuck!
I wanted to make a generic open/close door instead of stay open and had paused before you enabled tags for everything. I enabled the "use from both sides" and was wondering why it would instead shift the whole floor when I tried opening from the back. I then gave up and left it as "open and stay open". Then I watched the rest of the vid and saw you put the tags for the linedefs and sector and tried the open/close again and it worked! Thanks!
As an individual who doesn’t use the GZDoom format and its myriad of features all too often, I genuinely forgot just how many arguments may be input into door creation, haha
do you cover how "activation lines work" I would like a door to open when you walk into an area, I would also like to change a texture when you walk over the line as well, if possible.
Hmm in order to change the texture I'd imagine you'd have to use ZScript for that. I will look into that though to see if you can do it from a simple action.
It could be that the linedef is not pointing toward the player. Flip the linedef (select it and click "f"). Also, if the door is not anything special, like part of a script or something - then the whole tag business is completely unnecessary. Just keep it at 0 (zero). Last but not least, an automated door creation is Shift + D...
Be sure to leave a like /comment if you watched! If you have any questions ask away or join the Discord!
I was about ready to give up on this endeavor until I found your channel. These videos are awesome! I've always wanted to make a doom mod and I figured step one is learning the map editor. Thanks for making these!
Not a problem! I am also open to suggestions so feel free to drop any if there's anything you'd like to learn. Also be sure to join the Discord if you get stuck!
glad i found this channel these tutorials are sweet
Thank you!
I wanted to make a generic open/close door instead of stay open and had paused before you enabled tags for everything. I enabled the "use from both sides" and was wondering why it would instead shift the whole floor when I tried opening from the back. I then gave up and left it as "open and stay open". Then I watched the rest of the vid and saw you put the tags for the linedefs and sector and tried the open/close again and it worked! Thanks!
Glad it worked out for you! Join the Discord if you run into any issues I tend to reply much faster there typically
As an individual who doesn’t use the GZDoom format and its myriad of features all too often, I genuinely forgot just how many arguments may be input into door creation, haha
I know right! It's funny how easy and yet there are a fair few number of steps required
Thanks.
Welcome
amazing tutorial made me doom all over the place
Haha
do you cover how "activation lines work" I would like a door to open when you walk into an area, I would also like to change a texture when you walk over the line as well, if possible.
Hmm in order to change the texture I'd imagine you'd have to use ZScript for that. I will look into that though to see if you can do it from a simple action.
Another good tut! Thanks. Is there a 'make a door here' key in UDB2? Seems like something obvious to automate.
Not to my knowledge!
Yes there is. I always did doors by clicking Shift + D, without all of this hassle.
Boost time
BOOOOOOOOOST!
BOOOOOOOOOOOOST
BOOOOOOOOOOSTOOOOO!
I'm using the latest version of UDB and I have WAY fewer option when right-clicking a linedef, there is absolutely no Door Generic action
Sounds like your map format is not set to UDMF. You can change your map type without remaking your map though
@@raven67854 well how?
Edit -> Map Options | Or Press F2
Then change your game configuration. Make sure it's set to GZDoom UDMF. Or if you are using another engine. UDMF
interesting
Indeed!
at 1:54 in 3d mode it wont let me pull the ceiling down just change the texture offset. im following the guide exactly but it wont let me
Sorry for delay in answering. Are you holding down some other key? To change height all you do is look at the sector and mouse wheel.
@@raven67854 i figured it out on my own but thanks for the tip. I didn’t even know about the mouse wheel functionality. 👍👍
That's not a secret door, - that's just a door.
A secret door would have a "secret area" message displayed upon entering.
i did all on the vid but...for some reason nothing happen' so...what's wrong then?
It could be that the linedef is not pointing toward the player. Flip the linedef (select it and click "f").
Also, if the door is not anything special, like part of a script or something - then the whole tag
business is completely unnecessary. Just keep it at 0 (zero). Last but not least, an automated
door creation is Shift + D...