Thank you for watching! As was stated in the video, here are some timestamps for the different segments of the video: 0:41 Game Context (length, substance etc.) 2:09 Combat 6:37 Story in general 9:39 The Cast 14:07 Pacing 17:12 OST 20:03 Exploration 22:33 Side Content 27:47 Negatives 32:17 The Final Verdict
@@shadowtoad95 Correct! I mentioned it in the community post, but basically everything I wanted to say about it would've been a one for one repeat of my comments on the platinum for Y6, so I didn't want to reiterate the same thing that quickly after the trophy video.
Gaiden felt more like a finale to Kiryu's arc than 6 even if it's a tie-in for LAD. Also, the main antagonist of Gaiden quickly rose the ranks of my favorite RGG villains and antagonists; he's easily within my Top 5 list alongside the likes of Mine and Kuwana.
I think the true finale for Kiryu is gonna be in 8 even if he's not the main character anymore. By looking at the trailer i think's he's gonna see Haruka and the orphanage after he finds out he's dying of cancer,possibily staying with them until he dies
It shouldn't be possible to put out a game this strong in 6-ish months. Even with all of the asset reuse RGG is known for, it's genuinely incredible it came out so well in such a short time frame.
Agreed, it was nice of them to sell this game at a lower price than most AAA games and also have a demo to the next mainline entry, both coming together as a nice package. Unlike that dogshit MW3 reboot which should've been DLC at this point but Activision wanted to milk it dry, despite the reviews it still continues to sell well
Gaiden was shockingly good to me, and it's now one of my favorite RGG games, and I didn't expect to find a new favorite character in what was essentially supposed to be DLC. I'm not even talking about Akame, or Shishido, or Nishitani - it's Tsuruno. Tsuruno is a Kansai old-school hardass yakuza, but he's loyal to his boss and would do anything to get Kiryu to help Watase. It's not blind loyalty either, he clearly understands why the yakuza need to go, their time has passed, and after he tricked Kiryu to kill Nishitani, he's still remorseful and genuinely apologizes to him - you can clearly see why Watase would entrust something as bonkers as getting a man back from the dead for him, and why Tsuruno would be so loyal to Watase.
Gaiden is such a treat to play in a jam packed year of games and for it to be done within 6 months, RGG deserved its flowers for what could be a kiryu's last stand alone game, celebrating the history of kiryu and game history and actually feel that this is the definitive end of the yakuza era of like a dragon. From the music, refined gameplay, story and fanservice of sidecontent, what they have done for this game puts a shame on some of the ports and games this year that took years only for it to be unoptimised or unpolished.
It’s pretty much the perfect bite-sized slice of what Yakuza is, if it wasn’t a side story at the end of Kiryu’s arc I’d say it’s the perfect beginner’s entry along with 0
22:29 just noticed that the only part of Kiryu's suit that gets wet is the submerged portion, think that's pretty neat. This is something I noticed in Infinite Wealth demo a few days ago, and sand actually sticks to characters' feet and pants after getting wet. Great attention to detail from RGG.
I played Gaiden Day one and played it nonstop until I completed the game and i can confidently say this game is my 2nd favorite Rgg game right behind Lost Judgement
Had a blast with Gaiden, for a game made in 6 months the Kiryu combat was a such a upgrade over Y6 and K2. Getting to finally juggle outside of a judgment games was so fun. Really enjoyed the story and all of the side content too with some of the best writing in the series.
You are totally right about Shishido, and for me, he is top 2, I only put Nishiki higher (because of yakuza 0) but he did everything amazing, since his introduction with the Mask, fight Kiryu, how slowly Kiryu and Shishido form a bond, we did a mission together, sing karaoke, golf, he fighting for the only live he knew since birth, been a Yakuza, he didn’t want the yakuza to end and fight Kiryu for it Shishido is probably the only antagonist with a valid reason to fight kiryu and the others to death, very well done
Also, one thing I don't see talked about much - this game supports HDR, and MAN does it look fantastic. Now I'm really hoping that Infinite Wealth finds a reason to go back to Kamurocho again because I need to see Tenkaichi Street in HDR. Let me drink in all those super bright neon lights. The Castle fulfills a similar role, but I gotta see the original now. Please, RGG. Even if Kamurocho is only a partial map, let me explore Tenkaichi Street in HDR.
have not played Gaiden yet but i will be definitely gonna watch this video as soon as I'm done with the game. Because you Gokudoni are in the top 5 best Yakuza youtube channel. my copy of Gaiden should be coming next week from Play Asia . which yes i paid $25 extra dollars to get the physical edition
Already did a story completion and I think this will be the first Yakuza game that I'll be platinuming. It's so amazing but the size helps me actually tackle side activities instead of what I usually do and invest all my time in the story and only do side content to upgrade the characters. It's awesome and it makes me so excited for Infinite Wealth because the story demo of that has been just as good
This is my first experience with the Yakuza series, and all I can say is that this game is captivating, i like Kiryu's ideals and honestly I find him as the perfect example of what a honorable man should be, he is such a charm, combat is exceptional and fun, I love how the game allows you to prove yourself against hordes of enemies and the feeling after beating the shit out of them of being the one and only Dragon of Dojima. I'm loving this game.
@@BuryTheLight-tds Not really "shouldve", more like "couldve". People claim gaiden is a bad starting point because you have too many questions. But thats perfect. the more questions, the more intrigued someone would be to play the other yakuza game. All it needs to do is create a connection between the in-game characters and the players who are playing the game. Like, I could make so many examples. Take a look at that one substory with the orphanage. Kiryu talks about kazama in a very different way from how he usually talks about stuff. He respects that man very much. Thats one thing that would want players to now invest more time into the yakuza franchise: They´d want to know who kazama really was.
I loveeeeee this game and I mean love it I got the platinum and everything. Still towards the bottom of my yakuza list i created and that just says something about this series. Awesome video!
This was a great video. I didn’t have a problem with the pacing of this game mostly because I did much of the side content in the earlier chapters. In fact I took more issue with the pacing of the other games like judgement, Y4, Y5 and others.
Maybe they will release Gaiden in physical in the future who knows. Could make an Infinite Wealth special edition where you'd get that game in physical copy too. I honestly miss them giving out special editions like 6 had the After Hours edition where they gave us those nice glasses and collector's stuff. Didn't see any other Yakuza game have a special edition or at least not in Europe anymore
I have to disagree a little bit. Amon isn't the hardest fight in the game. That's definitely JUSTICE. Amon is meant to be difficult. It's to be expected. And the fact that you can use items makes it infinitely easier. The fact that you might have to cheese the JUSTICE fight or pay extra money for a character to cheese it tells me that fight is ridiculously hard for no reason.
I would say JUSTICE and the Hell Team Battle Amon are fairly equal in difficulty, it's just that JUSTICE comes in so much earlier that your Hell Team is less likely to be an adequate level. But yeah both are ultimately highly unbalanced. If Gaiden gets balance patches in the same way Ishin did I really hope every King fight gets 30 seconds or a minute extra on their fight timers
@@darthvaderreviews6926wonz lie i beat justice first try with no knowledge i had my all stats maxed out tho amd focused on justice the whole time thats maybe why even had like 45 seconds left at the end
@@darthvaderreviews6926 idk I felt the Robo-Amon fight was pretty easy. But then again, they didn't have a sweeping laser that could one shot you. But I think we can all agree, the fight after JUSTICE was a fucking joke. It's unbelievable how easy the fight was compared to the one before it.
I couldn't even do it on professional, or I gave up at least after a few tries. It's the timer that gets me every time, it's always the copious health pools of the Three Kings.
@@dinsdag6juli2010 Here are my tips for getting through it: 1. You need a good Hell Team configuration. Prioritise members with machine gun burst as an ability, as the gun damage from that is absurd and pierces through all enemy resistances. Besides that you will want a few strong healers and then prioritise units with high defense. (for endgame I think ~3000 defense is the minimum acceptable on each unit) You will need to grind several Hell Team Battles to get them all levelled up properly. A good metric for your Hell Team's strength is how well they're surviving. A couple of KOs are acceptable but if you're seeing four or more KOs you either need to change your roster or level them up more. 2. For gear, I highly recommend the talisman that reduces heat costs so you can do 2x as many Heat Actions. Ultimate Essence is simple and deals very high damage, use it about ~10 seconds in to eliminate as many enemy team members as you can, then mop up the rest. You want to KO as many grunts as possible so your remaining units can swarm the kings 3. Abuse the smoking spot in the reception, you can skip smoking animations in Gaiden so it's an easy ticket to starting the match with max Heat
Yakuza: Like a Dragon's soundtrack doesn't get enough credit for its acoustic pieces and dialogue scene background music (for example, ZANGE and KIBOU by Hyd Lunch). They're the best in the series.
liked the game a lot, as someone who loves to experiment and nodamage every boss possible tho, i liked the combat of LJ more than from gaiden, very limited options to properly nodamage bosses :) great review however, looking forward to future content!
I platinumed the game right before this video. Just barely made the cut for hard-core fan. In my defense I ordered a physical copy and international shipping takes a while.
i had to wait a bit longer to play this than i would of wanted to because i had to import a physical version but i regret nothing this was a phenomenal game .
Agreed about the number of combat styles not meaning much. Yakuza 0 had 3 for each character for the most part (yes you can unlock a 4th), but I still mostly stuck with Brawler for Kiryu, using Beast occasionally and barely using Rush unless the situation really demanded it. And I pretty much never stopped using Slugger style as Majima once I got it. Barely used Thug and never used Breaker. Heck, in Gaiden, I spent most of the time using Yakuza style. Agent was alright, but I found the gadgets gimmicky. Spider was good once leveled up, the other three were more of a pain than anything. Multiple styles don't mean much to me if one style is so much fun, or other styles are so uninteresting, that I don't use every available style.
Ugh yeah that Justice fight was pretty crap. I even did one round where I did nothing but focus on beating on him and he still had loads of health left when the timer ran out. They could definitely do with giving him a couple less HP bars or giving the player another minute, at least for "normal" difficulty.
Idk about the difficulty. Gaiden's Amon felt easier. Then again I only had the chance to face Amon in Judgment and Gaiden. But basing myself entirely off of Judgment. Gai Amon had only two major gimmicks being the healing drones and the fact he uses old engine Kiryu's moveset (Including Komaki Parry and Tiger Drop). Vs Shin Amon having three phases, one where he removes your ability to use items, and the other backflip spamming energy bolts. Gai by comparison was very easy. Justice is only hard because his special attack is extremely damaging. But you can very easily knock him out of it as long as you keep track of him and interrupt him when he starts it, or one of your allies will get instakilled if they're in a hyperarmor state (Kaito loves to just stand still some times) So nothing in Gaiden was particularly challenging. My only failure was during the first king where Brody had a lot of health for my underleveled team and I lost by time out.
Hard to put into words what I mean, but it felt like Gaiden was the first game in the series to truly act as if all events in all the other games are canon to Kiryu on a personal level? I love every game in the franchise, but certainly in the middle installations I think we suffered from characters and events that are suddenly huge and significant, and then never get mentioned again. Or big characters from Kiryu's past that never get mentioned. Kiryu never really talks about Yumi after the 1st game, never really talks about Kazama after meeting his clone. The orphanage gets pushed to the wayside (but still drives every thing Kiryu does). Antagonists that stood equal and opposite to Kiryu, never get mentioned again. Kiryu's personal growth and decisions at the end of Yakuza4 seem drastically and immediately reversed when we start Yakuza5. and then he learns some of those same lessons again in Yakuza6 but it's treated like this was a new revelation? It felt really good to play a game where every single previous installment was being fully embraced as part of the franchise. References to characters and events from each game, just made this feel like a great culmination of Kiryu's story so far. Substories that have Kiryu musing about Yumi or his relationship with Kazama, optional dialogue that treats host-Kiryu from Yakuza2 (but not Kiwami2) as canon. The stuff about Ryuji's legacy, Kiryu's alias from Yakuza5 and implications for Hanawa, the orphanage and all the kids from Yakuza3... reminding us that Daigo is actually a brawler, from Yakuza2 and 4.
I got a little sad for 6, but that ending to Gaiden actually gut punched me. Seeing Joryu be so strong for an entire game only to break down just hits hard. RIP Kiryu, your adopted kids are doing just fine... Side note, I LOVE that they finally added GOOD ambient occlusion and would love to see this game if the engine is able to handle ray tracing. The AO on people's faces (like Joryu's in the big fight where you fight with everyone to keep Watase safe; there's a video of it comparing Y7 to Gaiden's implementation) looks phenomenal having it feel MUCH more detailed and realistic compared to how the first how many ever games using the Dragon Engine made everyone look like plastic toys.
On the topic of the difficulty, it felt alright overall to me (I played on Hard) but I found the Mortal Reversals in this game could be kinda bullshit, especially in the lategame where they straight-up 1-hit-kill you which felt like a massive spike. I had to repeat one of the final fights 3 times because there were 2 bosses spamming Mortal Reversals in the middle of a HUGE group so it was very hard to properly parry then while you had your hands busy with other goons... I really loved the final boss, but man having died to it FOUR TIMES in one-hit due to missing the timing on the Mortal Reversal (which admitedly is a skill issue but DAMN it is too punishing) took out any tension and I was just really frustrated having to go through the unskippable transitions over and over again to the point on my last try I just cheesed by repeating that one OP Extreme Heat Action with Dragon Style. And fully agree about the Coliseum, it was balanced VERY WEIRDLY, to the point I completely gave up on doing the Four Kings substory because it felt so grindy to get through some of those battles, it took a lot of joy out of that content for me. Even lowering the difficulty down to Casual didn't make it nearly as easy as I expected....
Different people have given different answers to that question, so take this with a grain of salt. My guess would be it's a Shisa, a being we've seen before as the irezumi for Nakahara in Yakuza 3.
@@gokudoni yeah, I also read that it can be a Karajishi (because of the peonies), and I'm really looking forward to tattoo my back next year so I wanted to know the difference. TY so much!
I love Shishido, he's probably a top 3 RGG villain for me... the only problem I have with him is that I think he was wasted on Kiryu, because of the fact that Shishido is opposing someone like Kiryu who's basically already lead a distinguished career in the Yakuza, it makes it seem like Shishido's goals are valid. I think we would've had a much more interesting conflict if he was the main villain of an Ichiban game, since there are so many parallels and similarities between the two of them that would lead to a fascinating conflict (both basically started from rock bottom and had to painstakingly raise themselves up from nothing, both were basically born too late to ever get any recognition in the Yakuza, etc) and it would've lead to a far less hypocritical final battle since even though Ichiban basically lived through the same circumstances of Shishido, he still supported the decision to dismantle the Omi and Tojo which would basically show that Shishido's philosophy doesn't have a leg to stand on.
For me, I was so happy that they fixed the most disappointing fight in 7. The end of the two biggest yakuza groups felt so rushed in the last game and the turn based style muted a lot of the giant fight's impact. Also, that last minute drop that Hanawa might be Morinaga kinda blew my mind.
It's a fantastic game! Loving almost everything about it! Won't write a review here, you did a phenomenal job, but I want to point some of my thoughts. 1. I hate Hanawa. Period. He could be a good friend for Kiryu, but he values more ill-understood loyalty to Daidoji. He will be an enemy of Kiryu when the faction will need him to be. He may not want to kill him, but definitely will attempt to stop him on every escape opportunity. A friend-like foe, I don't trust him a bit. 2. The ending crushed me even more than RGG6. You said that Kiryu grown up. For me, he gave up. He is emotionally broken and accepted he will be a slave now. So the visit on Hawaii feels to me like he saying definitive goodbye to his old self. He yearns for freedom, but got crushed. 3. For me, Shishido is like an imagination of the yakuza. Not the Aizawa-like yakuza, spineless criminals, but more old-style ones. And Kiryu crushed him, helped in crushing the whole yakuza world, just like he crushed his old-self in that moment. 4. It was all so painful for me. I thought he understood his decision from RGG6. Turns out he is even more human than I imagined and doesn't fully accept his life as a slave. Maybe I understand everything wrong, but for me, Gaiden doesn't have a "happy" ending. It's even more depressing than RGG6. The moment before the departure to Hawaii, with Hanawa. He didn't look like someone ready for a new adventure, but like a crushed man.
One of my favorite improvements this game made to the Dragon Engine as a whole is the lighting, I almost can't go back to the early DE games because of how much the lighting has improved
Having two styles is more than enough, quality over quantity Also cancelled from stance to stance mid combo is so sick lol My only issue with the game was getting the Akame level to 10 That was the only time I felt like it was dragging Besides that ONE thing it was a perfect RGG game
Only 10 minutes into the video so I don't know if you address it, but I'd love to see a theory about Hanawa's true identity. Current top guess is Morinaga from Y5, what do you think?
Morinaga makes absolutely no sense to me. Hawana comments several times that he doesn't understand the yakuza lifestyle, why people are so loyal to the whole family concept, that it's all foreign to him. Morinaga wasn't a nobody in the Tojo Clan, he would surely understand all of those things. Also I think Kiryu would have recognized Morinaga, he was a major part of Kiryu's story in 5, not somebody he'd just forget. But Kiryu was completely surprised when Hawana revealed he knew Kiryu before. I think it's more likely that Hanawa isn't anyone we know. He's a nobody. He's what Takasugi originally was to Shinada: just some guy, not important at all, but then he comes back in a more important role and Shinada/Kiryu are none the wiser until they're finally told "hey remember that guy, that was me." Hanawa could have just been a passenger, or been a driver for a rival company - remember how Kiryu had to make amends because Daigo got in his taxi? Maybe Hanawa was driving the cab that Daigo should have taken, and met "Taichi Suzuki" when he came to apologize. It's not nearly as interesting an answer as speculating what previous character Hanawa could be, but that's what I'm going with unless I see really compelling evidence otherwise (or RGG decides to tell us in Infinite Wealth).
I'd say the team made quite a few deliberate points to lead us into that direction. The two of them being the same person would make a lot of sense (and actually help undo yet another issue with the way Y5's story unfolded). A fun idea for a video as well, so I appreciate your comment!
My only issue with Gaiden is they really did hamfist forced mini games and a few pointless diversions in to pad the length. Otherwise definitely one of the more focused lad game
The combat is good, but it's definitely NOT phenomenal. I feel that the game is actually quite bad when against bosses. Bosses have a lot of hyperarmour and harder to combo than ever. I dont understand why the gameplay had juggling yet made the juggle combos very short and harder to pull off than lost judgment, especially when yakuza style is way too slow and agent barely has any juggle starters. Heat build is also too slow while sober and kiryu loses heat quite easily especially in extreme heat. I do say the combat is fun especially for casual play but for the yakuza no damage community it is such a letdown and we shouldn't be praising RGG for a downgrade from lost judgment and making changes for the worse. We know what RGGs best is
This game actually surprised me, as someone who considers 6's ending and the entirety of 6 in general the lowest the writing ever gets for the series, Gaiden felt actually refreshing. Adding more to the daidoji and a memorable cast of characters like in past games such as 3 and 5 and not like Yakuza 6's cast of nothing characters such as most of the Hirose family, Iwami and I could go on. I do disagree with Aizawa tho, Aizawa worked as a villain in the finale for what that game was going for, for a game about dreams, having your final boss be someone who kind of has none since it was all given to him was really cool, the issue with Aizawa came from how he was presented in Part 1 less so the finale itself.
I loved this game and I love your video, but regarding the forced side activities for intensity cool downs - I think forced side content is disingenuous for this reason because it assumes the player isn't intelligent enough to take narrative breaks themselves, or intelligent enough to upgrade their character. Also, narrative pacing in an open game with lots of activities should be left to the player because the need for drama relief is different for each individual player. Need for intensity breaks won't be universal. Some players are okay with high intensity mainlining the game, some players might need substories and golfing every other mission.
I’m not gonna lie to you… I disagree with most of your points save for most of the ones with the combat, i think the combat is probably the most refined i’ve played (i’ve been told judgement has better combat)
Was waiting for this video since you talked about it with Leon and oh boy here it is! I’ve watched 5 mins of the video and I dont understand why ppl cant just say that the combat is not that great. sometimes its so annoying ESPECIALLY AFTER LJ’s GLORIOUS COMBAT. Kiryu’s recoil from y6 is way more present here than any other game, your hits mostly doesnt do shit to bosses (they dont flinch or stagger) or in some cases even normal enemies, it feels like youre hitting a wall not a human. Dragon style here is as slow as y6 which is stupid since we already have yk2’s more refined Dragon but ig yokoyama couldn’t give a shit since ppl are gonna buy it anyways. And oh dont get me started on Agent style, the web thingy doesnt work the way it was intended to be, it grabs enemies sometimes or freeze them sometimes. Oh the fillers jn the story as well but eh they said its a smaller than the average yakuza game story so 3 out of 5 filler chapters doesnt matter right? The cherry on top is the 50$ price (just 10$ less than normal price). Are we even playing the same game? We all love yakuza and know how great this series is but cmon man…
I won't contest that Lost Judgement's combat is better, but that's because LJ is THE best combat RGG has ever made. IMO Gaiden is still up there, probably equal to the original Judgement. I will agree Hell Team Rumble bosses use too many mechanics that make them poor experiences, but that hardly reflects on the game's regular bosses or enemies. Dragon style is slow because Agent style is its faster counterpart, like Yagami's Tiger/Crane styles. Kiryu's dragon style is more well-rounded in 6/YK2 because those have no style switches, it's not rocket science or a Yokoyama conspiracy. I also really don't feel the slowness is a problem, as nobody's forcing you to use the charge attacks, and if you do, the charge attacks give you armor to help you get away with using them. The web thingy works as intended. If you hold grab for a moment (or get interrupted) it inflicts the freeze, if you hold longer it does the full pull. Slightly confusing but it's not a bug. I don't really think 3/5 filler chapters matters if the actual story content is this intensely good. And tbh hanging out with Akame is some really damn good filler, she's a really great side character so I'm not complaining. I admit the 50$ price might not be worth that to some, it's steep, but IMO the ride was absolutely worth that price for the ending
@@darthvaderreviews6926would like to add the web thing if you hold it then press a direction if thows them there and agent style im generall is busted good even against bosses
I have to disagree with this part 20:44 there was no such thing as a green filter in Sotenbori in Yakuza Kiwami 2. In fact, the colors are more brighter and vibrant but not close to Yakuza 6's vibrant. Sotenbori just looks great in either game. Except for maybe Yakuza 7 with its dull color filter.
Thank you for pointing it out! I was originally going to add a note during that section to replace that comment with one related to a muted colour palette when comparing the older versions of Sotenbori to Gaiden's. Ironically, the clip I used was so colourful that the comment I added couldn't be seen, so I removed it entirely 😅
i liked the game but it felt like there's still not that much reason for it to exist. the justification for kiryu to show up didnt need to be there. and the new villains are just literally the same characters as characters that were forgotten to time or killed off way too fast. idk i felt really really underwhelmed the entire time until the very very end and pocket circuit racing. i really hope this isn't the how the prospective future games will be like. cause like its a good game sure. but this was like the most blatantly barren low budget title yakuza has ever had. the only positve thing ill ever think about the game is probably the very very ending stuff. cause otherwise its just yakuza trying to make up for and rehash stuff its done before with new chracters that are basically just older characters. and the game doesnt remotely set up kiryu apparently having cancer in infinite wealth its too concerned with the justification for why kiryu was even there and setting up the Daidoji faction as mostly villians other then your core few. which like is fine but if they aren't involved in base infinite wealth im honestsly going to be really annoyed by that waste of time and inclusion.
I love Gaiden but this is just half an hour blowing sunshine up its' ass. They advertised Ijincho as one of the locations the game takes place in, that creates expectation. It basically being limited to about a quarter of the map, barely being interactive or relevant to the story is a disappointment. 'But I actually like that for no reason', oh well good for you I guess.
Thank you for watching! As was stated in the video, here are some timestamps for the different segments of the video:
0:41 Game Context (length, substance etc.)
2:09 Combat
6:37 Story in general
9:39 The Cast
14:07 Pacing
17:12 OST
20:03 Exploration
22:33 Side Content
27:47 Negatives
32:17 The Final Verdict
If you put those in the description with a 0:00 Intro, it should turn into chapters
You did not mention about the platinum?
@@shadowtoad95 Correct! I mentioned it in the community post, but basically everything I wanted to say about it would've been a one for one repeat of my comments on the platinum for Y6, so I didn't want to reiterate the same thing that quickly after the trophy video.
Gaiden felt more like a finale to Kiryu's arc than 6 even if it's a tie-in for LAD. Also, the main antagonist of Gaiden quickly rose the ranks of my favorite RGG villains and antagonists; he's easily within my Top 5 list alongside the likes of Mine and Kuwana.
6 had a lot of closure too, feel like gaiden was closing a chapter on the yakuza part of his life
Same!
I think the true finale for Kiryu is gonna be in 8 even if he's not the main character anymore. By looking at the trailer i think's he's gonna see Haruka and the orphanage after he finds out he's dying of cancer,possibily staying with them until he dies
It shouldn't be possible to put out a game this strong in 6-ish months. Even with all of the asset reuse RGG is known for, it's genuinely incredible it came out so well in such a short time frame.
Agreed, it was nice of them to sell this game at a lower price than most AAA games and also have a demo to the next mainline entry, both coming together as a nice package.
Unlike that dogshit MW3 reboot which should've been DLC at this point but Activision wanted to milk it dry, despite the reviews it still continues to sell well
Gaiden was shockingly good to me, and it's now one of my favorite RGG games, and I didn't expect to find a new favorite character in what was essentially supposed to be DLC. I'm not even talking about Akame, or Shishido, or Nishitani - it's Tsuruno.
Tsuruno is a Kansai old-school hardass yakuza, but he's loyal to his boss and would do anything to get Kiryu to help Watase. It's not blind loyalty either, he clearly understands why the yakuza need to go, their time has passed, and after he tricked Kiryu to kill Nishitani, he's still remorseful and genuinely apologizes to him - you can clearly see why Watase would entrust something as bonkers as getting a man back from the dead for him, and why Tsuruno would be so loyal to Watase.
Gaiden is such a treat to play in a jam packed year of games and for it to be done within 6 months, RGG deserved its flowers for what could be a kiryu's last stand alone game, celebrating the history of kiryu and game history and actually feel that this is the definitive end of the yakuza era of like a dragon.
From the music, refined gameplay, story and fanservice of sidecontent, what they have done for this game puts a shame on some of the ports and games this year that took years only for it to be unoptimised or unpolished.
**cough** Call of Duty MW3 **cough**
It’s pretty much the perfect bite-sized slice of what Yakuza is, if it wasn’t a side story at the end of Kiryu’s arc I’d say it’s the perfect beginner’s entry along with 0
It’s also not a good starting entry because you will get spoiled on the entire story of 7.
@@Phanthief95 Yeah dumbass that's why I said "if it wasn't a side story at the end of Kiryu's arc", read the entire comment next time
@@Phanthief95that’s honestly a good thing. I couldn’t get into the turn based combat of 7 so I’m glad it’ll spoil the story
@@Phanthief95good, I haven't finished 7 yet bc I can't stand jrpgs
@@kickass2733 You do know that Infinite Wealth will also have this combat system, right?
22:29 just noticed that the only part of Kiryu's suit that gets wet is the submerged portion, think that's pretty neat. This is something I noticed in Infinite Wealth demo a few days ago, and sand actually sticks to characters' feet and pants after getting wet. Great attention to detail from RGG.
Yeah it's more noticeable because the game takes place in Hawaii
I played Gaiden Day one and played it nonstop until I completed the game and i can confidently say this game is my 2nd favorite Rgg game right behind Lost Judgement
Had a blast with Gaiden, for a game made in 6 months the Kiryu combat was a such a upgrade over Y6 and K2. Getting to finally juggle outside of a judgment games was so fun. Really enjoyed the story and all of the side content too with some of the best writing in the series.
You are totally right about Shishido, and for me, he is top 2, I only put Nishiki higher (because of yakuza 0) but he did everything amazing, since his introduction with the Mask, fight Kiryu, how slowly Kiryu and Shishido form a bond, we did a mission together, sing karaoke, golf, he fighting for the only live he knew since birth, been a Yakuza, he didn’t want the yakuza to end and fight Kiryu for it
Shishido is probably the only antagonist with a valid reason to fight kiryu and the others to death, very well done
God I make it a point to listen to Deadly Struggle at least once a day. Its like, my favorite fucking song ever.
I wanna tiger drop whoever designed that freaking one shot challenge. But HOOO boy what a fun platinum.
The 3rd king was worse fuck the guy who thought that was a good idea
Another great vid! Thamks Gokudoni, your love for the RGG universe is nothing short of impressive 🎉
Jush finished it now and I was not expecting it to be so good
my favourite like a dragontuber uploaded again!!!
Every thing you touch so far is entertaining and fun to watch
Love these kinds of videos 😭
Thank you 😳😳😳
Also, one thing I don't see talked about much - this game supports HDR, and MAN does it look fantastic. Now I'm really hoping that Infinite Wealth finds a reason to go back to Kamurocho again because I need to see Tenkaichi Street in HDR. Let me drink in all those super bright neon lights. The Castle fulfills a similar role, but I gotta see the original now. Please, RGG. Even if Kamurocho is only a partial map, let me explore Tenkaichi Street in HDR.
have not played Gaiden yet but i will be definitely gonna watch this video as soon as I'm done with the game. Because you Gokudoni are in the top 5 best Yakuza youtube channel. my copy of Gaiden should be coming next week from Play Asia . which yes i paid $25 extra dollars to get the physical edition
Already did a story completion and I think this will be the first Yakuza game that I'll be platinuming. It's so amazing but the size helps me actually tackle side activities instead of what I usually do and invest all my time in the story and only do side content to upgrade the characters. It's awesome and it makes me so excited for Infinite Wealth because the story demo of that has been just as good
This is my first experience with the Yakuza series, and all I can say is that this game is captivating, i like Kiryu's ideals and honestly I find him as the perfect example of what a honorable man should be, he is such a charm, combat is exceptional and fun, I love how the game allows you to prove yourself against hordes of enemies and the feeling after beating the shit out of them of being the one and only Dragon of Dojima. I'm loving this game.
You should play all yakuza games it's a good amount and go chronical especially yakuza 0
I'm glad you enjoyed the game but you really should've started from 0 or at least 6 since there's a summary of 1-5 in it
Welcome to the RGG cult
@@BuryTheLight-tds Not really "shouldve", more like "couldve". People claim gaiden is a bad starting point because you have too many questions. But thats perfect. the more questions, the more intrigued someone would be to play the other yakuza game. All it needs to do is create a connection between the in-game characters and the players who are playing the game. Like, I could make so many examples. Take a look at that one substory with the orphanage. Kiryu talks about kazama in a very different way from how he usually talks about stuff. He respects that man very much. Thats one thing that would want players to now invest more time into the yakuza franchise: They´d want to know who kazama really was.
i 100% the game in a week
still love replaying it
I’m a simple man. I see Gokudoni, my clicking speed jumps to 2 millisecond reaction time
I wasn’t following Infinite wealth and kind of bummed to see Kiryu coming back after that perfect ending
I loveeeeee this game and I mean love it I got the platinum and everything. Still towards the bottom of my yakuza list i created and that just says something about this series. Awesome video!
I like this game better than yakuza like a dragon.
This was a great video.
I didn’t have a problem with the pacing of this game mostly because I did much of the side content in the earlier chapters. In fact I took more issue with the pacing of the other games like judgement, Y4, Y5 and others.
Daytona USA 2 is finally available for home fcking use
The biggest positive this game brought, minigame wise IMO
0:12 My first Yakuza platnium babyy
Maybe they will release Gaiden in physical in the future who knows. Could make an Infinite Wealth special edition where you'd get that game in physical copy too. I honestly miss them giving out special editions like 6 had the After Hours edition where they gave us those nice glasses and collector's stuff. Didn't see any other Yakuza game have a special edition or at least not in Europe anymore
Gaiden is so oddly intimate I love this game
I have to disagree a little bit. Amon isn't the hardest fight in the game. That's definitely JUSTICE. Amon is meant to be difficult. It's to be expected. And the fact that you can use items makes it infinitely easier.
The fact that you might have to cheese the JUSTICE fight or pay extra money for a character to cheese it tells me that fight is ridiculously hard for no reason.
I would say JUSTICE and the Hell Team Battle Amon are fairly equal in difficulty, it's just that JUSTICE comes in so much earlier that your Hell Team is less likely to be an adequate level.
But yeah both are ultimately highly unbalanced. If Gaiden gets balance patches in the same way Ishin did I really hope every King fight gets 30 seconds or a minute extra on their fight timers
@@darthvaderreviews6926wonz lie i beat justice first try with no knowledge i had my all stats maxed out tho amd focused on justice the whole time thats maybe why even had like 45 seconds left at the end
@@darthvaderreviews6926 idk I felt the Robo-Amon fight was pretty easy. But then again, they didn't have a sweeping laser that could one shot you.
But I think we can all agree, the fight after JUSTICE was a fucking joke. It's unbelievable how easy the fight was compared to the one before it.
I couldn't even do it on professional, or I gave up at least after a few tries. It's the timer that gets me every time, it's always the copious health pools of the Three Kings.
@@dinsdag6juli2010 Here are my tips for getting through it:
1. You need a good Hell Team configuration. Prioritise members with machine gun burst as an ability, as the gun damage from that is absurd and pierces through all enemy resistances. Besides that you will want a few strong healers and then prioritise units with high defense. (for endgame I think ~3000 defense is the minimum acceptable on each unit) You will need to grind several Hell Team Battles to get them all levelled up properly. A good metric for your Hell Team's strength is how well they're surviving. A couple of KOs are acceptable but if you're seeing four or more KOs you either need to change your roster or level them up more.
2. For gear, I highly recommend the talisman that reduces heat costs so you can do 2x as many Heat Actions. Ultimate Essence is simple and deals very high damage, use it about ~10 seconds in to eliminate as many enemy team members as you can, then mop up the rest. You want to KO as many grunts as possible so your remaining units can swarm the kings
3. Abuse the smoking spot in the reception, you can skip smoking animations in Gaiden so it's an easy ticket to starting the match with max Heat
Hell yeah
I platted this game 5 days after it came out. I’m the 275th one to do it on Xbox leaderboards.
Yakuza: Like a Dragon's soundtrack doesn't get enough credit for its acoustic pieces and dialogue scene background music (for example, ZANGE and KIBOU by Hyd Lunch). They're the best in the series.
liked the game a lot, as someone who loves to experiment and nodamage every boss possible tho, i liked the combat of LJ more than from gaiden, very limited options to properly nodamage bosses :) great review however, looking forward to future content!
I platinumed the game right before this video. Just barely made the cut for hard-core fan. In my defense I ordered a physical copy and international shipping takes a while.
devilleon7’s video brought me here
This is so far the best lad gaiden review
i had to wait a bit longer to play this than i would of wanted to because i had to import a physical version but i regret nothing this was a phenomenal game .
we're all certified Akame simp
Agreed about the number of combat styles not meaning much. Yakuza 0 had 3 for each character for the most part (yes you can unlock a 4th), but I still mostly stuck with Brawler for Kiryu, using Beast occasionally and barely using Rush unless the situation really demanded it. And I pretty much never stopped using Slugger style as Majima once I got it. Barely used Thug and never used Breaker.
Heck, in Gaiden, I spent most of the time using Yakuza style. Agent was alright, but I found the gadgets gimmicky. Spider was good once leveled up, the other three were more of a pain than anything.
Multiple styles don't mean much to me if one style is so much fun, or other styles are so uninteresting, that I don't use every available style.
Ugh yeah that Justice fight was pretty crap. I even did one round where I did nothing but focus on beating on him and he still had loads of health left when the timer ran out. They could definitely do with giving him a couple less HP bars or giving the player another minute, at least for "normal" difficulty.
As someone who never dodges in these games, Amon was the hardest fight for me full stop.
I slip up once and there goes all my progress
Idk about the difficulty.
Gaiden's Amon felt easier. Then again I only had the chance to face Amon in Judgment and Gaiden. But basing myself entirely off of Judgment. Gai Amon had only two major gimmicks being the healing drones and the fact he uses old engine Kiryu's moveset (Including Komaki Parry and Tiger Drop).
Vs Shin Amon having three phases, one where he removes your ability to use items, and the other backflip spamming energy bolts.
Gai by comparison was very easy.
Justice is only hard because his special attack is extremely damaging. But you can very easily knock him out of it as long as you keep track of him and interrupt him when he starts it, or one of your allies will get instakilled if they're in a hyperarmor state (Kaito loves to just stand still some times)
So nothing in Gaiden was particularly challenging. My only failure was during the first king where Brody had a lot of health for my underleveled team and I lost by time out.
20:05 - timestamp for exploration if you don't wanna get spoiled on the game :D
Hard to put into words what I mean, but it felt like Gaiden was the first game in the series to truly act as if all events in all the other games are canon to Kiryu on a personal level? I love every game in the franchise, but certainly in the middle installations I think we suffered from characters and events that are suddenly huge and significant, and then never get mentioned again. Or big characters from Kiryu's past that never get mentioned. Kiryu never really talks about Yumi after the 1st game, never really talks about Kazama after meeting his clone. The orphanage gets pushed to the wayside (but still drives every thing Kiryu does). Antagonists that stood equal and opposite to Kiryu, never get mentioned again. Kiryu's personal growth and decisions at the end of Yakuza4 seem drastically and immediately reversed when we start Yakuza5. and then he learns some of those same lessons again in Yakuza6 but it's treated like this was a new revelation?
It felt really good to play a game where every single previous installment was being fully embraced as part of the franchise. References to characters and events from each game, just made this feel like a great culmination of Kiryu's story so far. Substories that have Kiryu musing about Yumi or his relationship with Kazama, optional dialogue that treats host-Kiryu from Yakuza2 (but not Kiwami2) as canon. The stuff about Ryuji's legacy, Kiryu's alias from Yakuza5 and implications for Hanawa, the orphanage and all the kids from Yakuza3... reminding us that Daigo is actually a brawler, from Yakuza2 and 4.
I got a little sad for 6, but that ending to Gaiden actually gut punched me. Seeing Joryu be so strong for an entire game only to break down just hits hard.
RIP Kiryu, your adopted kids are doing just fine...
Side note, I LOVE that they finally added GOOD ambient occlusion and would love to see this game if the engine is able to handle ray tracing. The AO on people's faces (like Joryu's in the big fight where you fight with everyone to keep Watase safe; there's a video of it comparing Y7 to Gaiden's implementation) looks phenomenal having it feel MUCH more detailed and realistic compared to how the first how many ever games using the Dragon Engine made everyone look like plastic toys.
On the topic of the difficulty, it felt alright overall to me (I played on Hard) but I found the Mortal Reversals in this game could be kinda bullshit, especially in the lategame where they straight-up 1-hit-kill you which felt like a massive spike. I had to repeat one of the final fights 3 times because there were 2 bosses spamming Mortal Reversals in the middle of a HUGE group so it was very hard to properly parry then while you had your hands busy with other goons...
I really loved the final boss, but man having died to it FOUR TIMES in one-hit due to missing the timing on the Mortal Reversal (which admitedly is a skill issue but DAMN it is too punishing) took out any tension and I was just really frustrated having to go through the unskippable transitions over and over again to the point on my last try I just cheesed by repeating that one OP Extreme Heat Action with Dragon Style.
And fully agree about the Coliseum, it was balanced VERY WEIRDLY, to the point I completely gave up on doing the Four Kings substory because it felt so grindy to get through some of those battles, it took a lot of joy out of that content for me. Even lowering the difficulty down to Casual didn't make it nearly as easy as I expected....
I like that the game is more challenging. Lost Judgement was way too easy and it was a disservice to the great combat system they built.
If only this game had NG+ :c
Great vid! May I ask you a question? What creature is featured in Shishido's tattoo?
Different people have given different answers to that question, so take this with a grain of salt. My guess would be it's a Shisa, a being we've seen before as the irezumi for Nakahara in Yakuza 3.
@@gokudoni yeah, I also read that it can be a Karajishi (because of the peonies), and I'm really looking forward to tattoo my back next year so I wanted to know the difference. TY so much!
I love Shishido, he's probably a top 3 RGG villain for me... the only problem I have with him is that I think he was wasted on Kiryu, because of the fact that Shishido is opposing someone like Kiryu who's basically already lead a distinguished career in the Yakuza, it makes it seem like Shishido's goals are valid.
I think we would've had a much more interesting conflict if he was the main villain of an Ichiban game, since there are so many parallels and similarities between the two of them that would lead to a fascinating conflict (both basically started from rock bottom and had to painstakingly raise themselves up from nothing, both were basically born too late to ever get any recognition in the Yakuza, etc) and it would've lead to a far less hypocritical final battle since even though Ichiban basically lived through the same circumstances of Shishido, he still supported the decision to dismantle the Omi and Tojo which would basically show that Shishido's philosophy doesn't have a leg to stand on.
Wait what are the backgrounds of the hostesses?
For me, I was so happy that they fixed the most disappointing fight in 7. The end of the two biggest yakuza groups felt so rushed in the last game and the turn based style muted a lot of the giant fight's impact. Also, that last minute drop that Hanawa might be Morinaga kinda blew my mind.
It's a fantastic game! Loving almost everything about it! Won't write a review here, you did a phenomenal job, but I want to point some of my thoughts.
1. I hate Hanawa. Period. He could be a good friend for Kiryu, but he values more ill-understood loyalty to Daidoji. He will be an enemy of Kiryu when the faction will need him to be. He may not want to kill him, but definitely will attempt to stop him on every escape opportunity. A friend-like foe, I don't trust him a bit.
2. The ending crushed me even more than RGG6. You said that Kiryu grown up. For me, he gave up. He is emotionally broken and accepted he will be a slave now. So the visit on Hawaii feels to me like he saying definitive goodbye to his old self. He yearns for freedom, but got crushed.
3. For me, Shishido is like an imagination of the yakuza. Not the Aizawa-like yakuza, spineless criminals, but more old-style ones. And Kiryu crushed him, helped in crushing the whole yakuza world, just like he crushed his old-self in that moment.
4. It was all so painful for me. I thought he understood his decision from RGG6. Turns out he is even more human than I imagined and doesn't fully accept his life as a slave.
Maybe I understand everything wrong, but for me, Gaiden doesn't have a "happy" ending. It's even more depressing than RGG6. The moment before the departure to Hawaii, with Hanawa. He didn't look like someone ready for a new adventure, but like a crushed man.
You got Hanawa completely, totally wrong - if anything, he's Kiryu's closest ally in the Daidoji, that's even without considering his real name
One of my favorite improvements this game made to the Dragon Engine as a whole is the lighting, I almost can't go back to the early DE games because of how much the lighting has improved
Having two styles is more than enough, quality over quantity
Also cancelled from stance to stance mid combo is so sick lol
My only issue with the game was getting the Akame level to 10
That was the only time I felt like it was dragging
Besides that ONE thing it was a perfect RGG game
Only 10 minutes into the video so I don't know if you address it, but I'd love to see a theory about Hanawa's true identity. Current top guess is Morinaga from Y5, what do you think?
Morinaga makes absolutely no sense to me. Hawana comments several times that he doesn't understand the yakuza lifestyle, why people are so loyal to the whole family concept, that it's all foreign to him. Morinaga wasn't a nobody in the Tojo Clan, he would surely understand all of those things.
Also I think Kiryu would have recognized Morinaga, he was a major part of Kiryu's story in 5, not somebody he'd just forget. But Kiryu was completely surprised when Hawana revealed he knew Kiryu before.
I think it's more likely that Hanawa isn't anyone we know. He's a nobody. He's what Takasugi originally was to Shinada: just some guy, not important at all, but then he comes back in a more important role and Shinada/Kiryu are none the wiser until they're finally told "hey remember that guy, that was me." Hanawa could have just been a passenger, or been a driver for a rival company - remember how Kiryu had to make amends because Daigo got in his taxi? Maybe Hanawa was driving the cab that Daigo should have taken, and met "Taichi Suzuki" when he came to apologize.
It's not nearly as interesting an answer as speculating what previous character Hanawa could be, but that's what I'm going with unless I see really compelling evidence otherwise (or RGG decides to tell us in Infinite Wealth).
I'd say the team made quite a few deliberate points to lead us into that direction. The two of them being the same person would make a lot of sense (and actually help undo yet another issue with the way Y5's story unfolded). A fun idea for a video as well, so I appreciate your comment!
My only issue with Gaiden is they really did hamfist forced mini games and a few pointless diversions in to pad the length. Otherwise definitely one of the more focused lad game
that last section spoke out to me, because this game does look good, and I think I'd like it, but I don't wanna spend 50 dollars on a side game.
get it thru game pass them
@@RedaniaKnight-Elect does gamepass come in a PS4 version?
The combat is good, but it's definitely NOT phenomenal. I feel that the game is actually quite bad when against bosses. Bosses have a lot of hyperarmour and harder to combo than ever. I dont understand why the gameplay had juggling yet made the juggle combos very short and harder to pull off than lost judgment, especially when yakuza style is way too slow and agent barely has any juggle starters. Heat build is also too slow while sober and kiryu loses heat quite easily especially in extreme heat. I do say the combat is fun especially for casual play but for the yakuza no damage community it is such a letdown and we shouldn't be praising RGG for a downgrade from lost judgment and making changes for the worse. We know what RGGs best is
I swear this is the 4th TMWEHN review video i see on this week
Only 0 can beat Gaiden
This game actually surprised me, as someone who considers 6's ending and the entirety of 6 in general the lowest the writing ever gets for the series, Gaiden felt actually refreshing. Adding more to the daidoji and a memorable cast of characters like in past games such as 3 and 5 and not like Yakuza 6's cast of nothing characters such as most of the Hirose family, Iwami and I could go on. I do disagree with Aizawa tho, Aizawa worked as a villain in the finale for what that game was going for, for a game about dreams, having your final boss be someone who kind of has none since it was all given to him was really cool, the issue with Aizawa came from how he was presented in Part 1 less so the finale itself.
20:37 the green filter wasnt in sotenbori in kiwami 2, only kamurocho
I loved this game and I love your video, but regarding the forced side activities for intensity cool downs - I think forced side content is disingenuous for this reason because it assumes the player isn't intelligent enough to take narrative breaks themselves, or intelligent enough to upgrade their character. Also, narrative pacing in an open game with lots of activities should be left to the player because the need for drama relief is different for each individual player. Need for intensity breaks won't be universal. Some players are okay with high intensity mainlining the game, some players might need substories and golfing every other mission.
I’m not gonna lie to you… I disagree with most of your points save for most of the ones with the combat, i think the combat is probably the most refined i’ve played (i’ve been told judgement has better combat)
Was waiting for this video since you talked about it with Leon and oh boy here it is!
I’ve watched 5 mins of the video and I dont understand why ppl cant just say that the combat is not that great. sometimes its so annoying ESPECIALLY AFTER LJ’s GLORIOUS COMBAT.
Kiryu’s recoil from y6 is way more present here than any other game, your hits mostly doesnt do shit to bosses (they dont flinch or stagger) or in some cases even normal enemies, it feels like youre hitting a wall not a human. Dragon style here is as slow as y6 which is stupid since we already have yk2’s more refined Dragon but ig yokoyama couldn’t give a shit since ppl are gonna buy it anyways. And oh dont get me started on Agent style, the web thingy doesnt work the way it was intended to be, it grabs enemies sometimes or freeze them sometimes. Oh the fillers jn the story as well but eh they said its a smaller than the average yakuza game story so 3 out of 5 filler chapters doesnt matter right? The cherry on top is the 50$ price (just 10$ less than normal price). Are we even playing the same game?
We all love yakuza and know how great this series is but cmon man…
Skill issue, I was able to make some damn good combos
@@REDEEMERWOLF yeah by combos you mean juggling>style switch>juggling which basically happens by default against street goons.
@@KhaledShamcan juggle bosses with ease
I won't contest that Lost Judgement's combat is better, but that's because LJ is THE best combat RGG has ever made. IMO Gaiden is still up there, probably equal to the original Judgement.
I will agree Hell Team Rumble bosses use too many mechanics that make them poor experiences, but that hardly reflects on the game's regular bosses or enemies.
Dragon style is slow because Agent style is its faster counterpart, like Yagami's Tiger/Crane styles. Kiryu's dragon style is more well-rounded in 6/YK2 because those have no style switches, it's not rocket science or a Yokoyama conspiracy. I also really don't feel the slowness is a problem, as nobody's forcing you to use the charge attacks, and if you do, the charge attacks give you armor to help you get away with using them.
The web thingy works as intended. If you hold grab for a moment (or get interrupted) it inflicts the freeze, if you hold longer it does the full pull. Slightly confusing but it's not a bug.
I don't really think 3/5 filler chapters matters if the actual story content is this intensely good. And tbh hanging out with Akame is some really damn good filler, she's a really great side character so I'm not complaining. I admit the 50$ price might not be worth that to some, it's steep, but IMO the ride was absolutely worth that price for the ending
@@darthvaderreviews6926would like to add the web thing if you hold it then press a direction if thows them there and agent style im generall is busted good even against bosses
I have to disagree with this part 20:44
there was no such thing as a green filter in Sotenbori in Yakuza Kiwami 2. In fact, the colors are more brighter and vibrant but not close to Yakuza 6's vibrant. Sotenbori just looks great in either game. Except for maybe Yakuza 7 with its dull color filter.
Thank you for pointing it out! I was originally going to add a note during that section to replace that comment with one related to a muted colour palette when comparing the older versions of Sotenbori to Gaiden's. Ironically, the clip I used was so colourful that the comment I added couldn't be seen, so I removed it entirely 😅
i liked the game but it felt like there's still not that much reason for it to exist. the justification for kiryu to show up didnt need to be there. and the new villains are just literally the same characters as characters that were forgotten to time or killed off way too fast. idk i felt really really underwhelmed the entire time until the very very end and pocket circuit racing.
i really hope this isn't the how the prospective future games will be like. cause like its a good game sure. but this was like the most blatantly barren low budget title yakuza has ever had. the only positve thing ill ever think about the game is probably the very very ending stuff. cause otherwise its just yakuza trying to make up for and rehash stuff its done before with new chracters that are basically just older characters. and the game doesnt remotely set up kiryu apparently having cancer in infinite wealth its too concerned with the justification for why kiryu was even there and setting up the Daidoji faction as mostly villians other then your core few. which like is fine but if they aren't involved in base infinite wealth im honestsly going to be really annoyed by that waste of time and inclusion.
why are people saying the music is all bangers i don't remember a single song at all from the game.
I love Gaiden but this is just half an hour blowing sunshine up its' ass.
They advertised Ijincho as one of the locations the game takes place in, that creates expectation. It basically being limited to about a quarter of the map, barely being interactive or relevant to the story is a disappointment. 'But I actually like that for no reason', oh well good for you I guess.
Gaiden? More like 50$ Sheitden