Burning Paper Tutorial Using Houdini & Karma

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 46

  • @李仓仁
    @李仓仁 11 หลายเดือนก่อน +4

    The project file provided cannot be downloaded, can you check it? Thank you

  • @thehasen6037
    @thehasen6037 3 ปีที่แล้ว +25

    you guys are killing it lately with all that great conent!! Especially appreciate that you cover the shading, lighting and rendering part, which many tutorials skip

    • @brunocfer2
      @brunocfer2 2 ปีที่แล้ว +1

      yes, i alway stop before render and therefore never get anything properly done to show what i´ve learned

  • @utubeparpankaj
    @utubeparpankaj 3 ปีที่แล้ว +5

    Rebel on its way to fire 🔥

  • @joeypeacelove
    @joeypeacelove 3 ปีที่แล้ว +7

    (At around 22:47) my pyrosaucespread doesn't seem to work with the scatter moving the the cube around? Feel like maybe something is missing but not sure what. Any advice?

    • @Tom-um6vf
      @Tom-um6vf หลายเดือนก่อน

      2 years late but for the coming viewers watching it, you need to dive into the pyrosourcespread:
      -Right click on it
      -Allow editing of contents
      -Find the solver
      -Double clic
      -Add a point wrangle at the very top
      -Connect the first input of the wrangle to the next frame node and the second input on the wrangle to the node called "Input1"
      -Connect the ouput of your wrangle to the first input diffuse node below (the second input should be connected to the node "Input 1".
      -Type : f@temperature += @opinput1_temperature;
      You're done !

  • @sinsterz3586
    @sinsterz3586 3 ปีที่แล้ว

    I literally just looked all over the internet for an in depth way of doing this amazing

  • @arindam413
    @arindam413 3 ปีที่แล้ว +2

    you guys are really really awesome... love your contents. there is tons to learn from this. Love from india

  • @shivdholakia
    @shivdholakia 2 ปีที่แล้ว +1

    This is an amazing tutorial! Very in-depth and covers a lot of great techniques! Thanks Saber @ Rebelway!

    • @Rebelway
      @Rebelway  2 ปีที่แล้ว +2

      Glad you liked it!

  • @freddiejiang7883
    @freddiejiang7883 3 ปีที่แล้ว +1

    Seriously!!!! you guys are awesome! Thanks so much.

  • @shubhamrai4850
    @shubhamrai4850 3 ปีที่แล้ว +1

    Thanks for the tutorial rebel way, please make more tutorials for beginners.

  • @yashicaputhraan5785
    @yashicaputhraan5785 11 หลายเดือนก่อน

    Hey need some help here
    27:51 in the blast node where is the @burningEdge located

    • @hugokaiser6488
      @hugokaiser6488 4 หลายเดือนก่อน

      In the point Vop did earlyer but showed later...don't know why he showed like thath but that make it much more complicated

  • @leonardomiller7348
    @leonardomiller7348 3 ปีที่แล้ว +3

    Someone know why my "pyrosourcespread" don't take the group and only do the first wave?

    • @mmmAlex
      @mmmAlex 3 ปีที่แล้ว +6

      Saber modded pyrosourcespread node and updated its solver with wrangler to add previous frame temperature. But you can go straightforward way - just use @ignite = 1 instead of @temperature=5 in wrangler before pyrosourcespread and add ignite to animated attributes on Animation tab of pyrosource node.

    • @leonardomiller7348
      @leonardomiller7348 3 ปีที่แล้ว

      @@mmmAlex ty I will try

    • @whocares6302
      @whocares6302 3 ปีที่แล้ว +5

      there is example highlighted in example file. I will shortcut it for you. You need to unlock pyrosourcespread by 'allowing editing of contents', jump into solver and create attribute wrangle at the beggining. Prev_frame into input 0 and input_1 into 1. Write down the vex: f@temperature += @opinput1_temperature; f@temperature = clamp(@temperature,0,10); It will repetitively add temperature value and reevaluate it every single frame. Clamp function will fit it within certain range so you can manipulate it to your likings.

    • @Kevann95
      @Kevann95 3 ปีที่แล้ว

      @@whocares6302 Damn, why wondering how I could make it work, been trying somestuff, but there we go ! Thanks :)

    • @于琦-e4s
      @于琦-e4s 2 ปีที่แล้ว

      @@whocares6302 Thanks,my friend

  • @DommageCollateral
    @DommageCollateral ปีที่แล้ว

    i like the deforming, but i dont like the uv stretching, also some ashes particles would be nice

  • @myuranthiyagalingam558
    @myuranthiyagalingam558 2 ปีที่แล้ว +1

    amazing tutorial !!! can you do a tutorial for cigarette burn and ash fall ?? :) :)

  • @romanbruni
    @romanbruni 3 ปีที่แล้ว +1

    the fire and the combustion are awesome-ly real... but why the paper remains there ? feeling the odd heat from Rio

  • @arieskanp
    @arieskanp 3 ปีที่แล้ว

    Seriously you guys are awesome!! Really appreciated!! Thank you so much! Your content always motivated me!

  • @xtutorialofficial
    @xtutorialofficial 3 ปีที่แล้ว

    Wow!! Excellent! Such a great tutorial 👍

  • @lucarap
    @lucarap 2 ปีที่แล้ว

    hellooo i have a problem with spread can you help me please? I did the same thing on minute 21 but the pyrosourcespred doesn't recive the new imput from group with temperature i dont know how to solve do you have any solution?

  • @north6935
    @north6935 ปีที่แล้ว

    how would one approach this in a real-time context?

  • @rickedeckard2006
    @rickedeckard2006 3 ปีที่แล้ว

    That was a great. Much appreciated.

  • @santiagorinaldi1712
    @santiagorinaldi1712 3 ปีที่แล้ว

    U GUYS ARE THE FUCKING BEST, SO PROUD TO INVEST IN U BUYING COURSES

  • @kevinsong6446
    @kevinsong6446 ปีที่แล้ว

    Hi, I try to download hip file, but every time I download it to 99%, I reported an error, How can I solve this problem?

    • @Rebelway
      @Rebelway  ปีที่แล้ว

      We are so sorry for the inconvenience! We will look into the issue.

  • @franciscovideos6477
    @franciscovideos6477 3 ปีที่แล้ว +1

    This is so epic, I wanna learn B)

  • @aisyiput
    @aisyiput 3 ปีที่แล้ว

    Can you make Tanjiro Water splash effect in Houdini?

  • @FaddyVFX
    @FaddyVFX 3 ปีที่แล้ว

    Great video, i like it 😊

  • @fakeme7967
    @fakeme7967 3 ปีที่แล้ว

    Is this advanced level Pyro or for beginners?

  • @9961-q1j
    @9961-q1j 3 ปีที่แล้ว +1

    love it

  • @Ssh52
    @Ssh52 3 ปีที่แล้ว

    What are your PC specs?

  • @ashaaibi
    @ashaaibi 3 ปีที่แล้ว

    Very instructive and amazing tutorial! Thank you!

  • @sakibkhondaker
    @sakibkhondaker 3 ปีที่แล้ว +1

    Cool

  • @juancarlosgzrz
    @juancarlosgzrz 3 ปีที่แล้ว +2

    The texture distortion is too much

  • @GSRstudionevermind
    @GSRstudionevermind 3 ปีที่แล้ว +2

    Avalanche!!!!

  • @clearmenser
    @clearmenser 2 ปีที่แล้ว +1

    Ok, now let it blow away into a whirlwind and form a person walking.

  • @marcelinouzerrio4937
    @marcelinouzerrio4937 3 ปีที่แล้ว

    isn't it the main map of The Witcher III ????

    • @Rebelway
      @Rebelway  3 ปีที่แล้ว

      Correct :)
      wccftech.com/witcher-3-wild-hunt-full-world-map-revealed/

  • @brutt0O4
    @brutt0O4 3 ปีที่แล้ว +1

    the paper burned too quickly

  • @taureanwooley
    @taureanwooley 3 ปีที่แล้ว

    Coding this same effect would require some knowledge in mapping, opengl, particle systems, and basic physics. The animated growth in noise resulting in the burnt paper would be a noise equation that can be used to also create the "3d" smoke that would not be present in a representation of burnt paper. There's also a filter that could be added to help with a false film grain for realism. A hand may also be required for better overall visualization and a trillion frame per second camera may also help in keeping record of the parchment that may be assumed as irrelevant.