you guys are killing it lately with all that great conent!! Especially appreciate that you cover the shading, lighting and rendering part, which many tutorials skip
(At around 22:47) my pyrosaucespread doesn't seem to work with the scatter moving the the cube around? Feel like maybe something is missing but not sure what. Any advice?
2 years late but for the coming viewers watching it, you need to dive into the pyrosourcespread: -Right click on it -Allow editing of contents -Find the solver -Double clic -Add a point wrangle at the very top -Connect the first input of the wrangle to the next frame node and the second input on the wrangle to the node called "Input1" -Connect the ouput of your wrangle to the first input diffuse node below (the second input should be connected to the node "Input 1". -Type : f@temperature += @opinput1_temperature; You're done !
Saber modded pyrosourcespread node and updated its solver with wrangler to add previous frame temperature. But you can go straightforward way - just use @ignite = 1 instead of @temperature=5 in wrangler before pyrosourcespread and add ignite to animated attributes on Animation tab of pyrosource node.
there is example highlighted in example file. I will shortcut it for you. You need to unlock pyrosourcespread by 'allowing editing of contents', jump into solver and create attribute wrangle at the beggining. Prev_frame into input 0 and input_1 into 1. Write down the vex: f@temperature += @opinput1_temperature; f@temperature = clamp(@temperature,0,10); It will repetitively add temperature value and reevaluate it every single frame. Clamp function will fit it within certain range so you can manipulate it to your likings.
hellooo i have a problem with spread can you help me please? I did the same thing on minute 21 but the pyrosourcespred doesn't recive the new imput from group with temperature i dont know how to solve do you have any solution?
Coding this same effect would require some knowledge in mapping, opengl, particle systems, and basic physics. The animated growth in noise resulting in the burnt paper would be a noise equation that can be used to also create the "3d" smoke that would not be present in a representation of burnt paper. There's also a filter that could be added to help with a false film grain for realism. A hand may also be required for better overall visualization and a trillion frame per second camera may also help in keeping record of the parchment that may be assumed as irrelevant.
The project file provided cannot be downloaded, can you check it? Thank you
you guys are killing it lately with all that great conent!! Especially appreciate that you cover the shading, lighting and rendering part, which many tutorials skip
yes, i alway stop before render and therefore never get anything properly done to show what i´ve learned
Rebel on its way to fire 🔥
(At around 22:47) my pyrosaucespread doesn't seem to work with the scatter moving the the cube around? Feel like maybe something is missing but not sure what. Any advice?
2 years late but for the coming viewers watching it, you need to dive into the pyrosourcespread:
-Right click on it
-Allow editing of contents
-Find the solver
-Double clic
-Add a point wrangle at the very top
-Connect the first input of the wrangle to the next frame node and the second input on the wrangle to the node called "Input1"
-Connect the ouput of your wrangle to the first input diffuse node below (the second input should be connected to the node "Input 1".
-Type : f@temperature += @opinput1_temperature;
You're done !
I literally just looked all over the internet for an in depth way of doing this amazing
you guys are really really awesome... love your contents. there is tons to learn from this. Love from india
This is an amazing tutorial! Very in-depth and covers a lot of great techniques! Thanks Saber @ Rebelway!
Glad you liked it!
Seriously!!!! you guys are awesome! Thanks so much.
Thanks for the tutorial rebel way, please make more tutorials for beginners.
Hey need some help here
27:51 in the blast node where is the @burningEdge located
In the point Vop did earlyer but showed later...don't know why he showed like thath but that make it much more complicated
Someone know why my "pyrosourcespread" don't take the group and only do the first wave?
Saber modded pyrosourcespread node and updated its solver with wrangler to add previous frame temperature. But you can go straightforward way - just use @ignite = 1 instead of @temperature=5 in wrangler before pyrosourcespread and add ignite to animated attributes on Animation tab of pyrosource node.
@@mmmAlex ty I will try
there is example highlighted in example file. I will shortcut it for you. You need to unlock pyrosourcespread by 'allowing editing of contents', jump into solver and create attribute wrangle at the beggining. Prev_frame into input 0 and input_1 into 1. Write down the vex: f@temperature += @opinput1_temperature; f@temperature = clamp(@temperature,0,10); It will repetitively add temperature value and reevaluate it every single frame. Clamp function will fit it within certain range so you can manipulate it to your likings.
@@whocares6302 Damn, why wondering how I could make it work, been trying somestuff, but there we go ! Thanks :)
@@whocares6302 Thanks,my friend
i like the deforming, but i dont like the uv stretching, also some ashes particles would be nice
amazing tutorial !!! can you do a tutorial for cigarette burn and ash fall ?? :) :)
the fire and the combustion are awesome-ly real... but why the paper remains there ? feeling the odd heat from Rio
Seriously you guys are awesome!! Really appreciated!! Thank you so much! Your content always motivated me!
Wow!! Excellent! Such a great tutorial 👍
hellooo i have a problem with spread can you help me please? I did the same thing on minute 21 but the pyrosourcespred doesn't recive the new imput from group with temperature i dont know how to solve do you have any solution?
how would one approach this in a real-time context?
That was a great. Much appreciated.
U GUYS ARE THE FUCKING BEST, SO PROUD TO INVEST IN U BUYING COURSES
Hi, I try to download hip file, but every time I download it to 99%, I reported an error, How can I solve this problem?
We are so sorry for the inconvenience! We will look into the issue.
This is so epic, I wanna learn B)
Can you make Tanjiro Water splash effect in Houdini?
Great video, i like it 😊
Is this advanced level Pyro or for beginners?
love it
What are your PC specs?
Very instructive and amazing tutorial! Thank you!
Cool
The texture distortion is too much
Avalanche!!!!
Ok, now let it blow away into a whirlwind and form a person walking.
isn't it the main map of The Witcher III ????
Correct :)
wccftech.com/witcher-3-wild-hunt-full-world-map-revealed/
the paper burned too quickly
Coding this same effect would require some knowledge in mapping, opengl, particle systems, and basic physics. The animated growth in noise resulting in the burnt paper would be a noise equation that can be used to also create the "3d" smoke that would not be present in a representation of burnt paper. There's also a filter that could be added to help with a false film grain for realism. A hand may also be required for better overall visualization and a trillion frame per second camera may also help in keeping record of the parchment that may be assumed as irrelevant.