Soft Body Burning - Houdini Tutorial

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 22

  • @GraphEnotik-xs4gb
    @GraphEnotik-xs4gb 4 หลายเดือนก่อน +2

    very straight to the point. i love it)

  • @vipergx
    @vipergx 3 ปีที่แล้ว +5

    Oh! This is too good, but even though I have experience with Houdini, I will revisit this when I'm ready. Good stuff! Merci beaucoup!

  • @HallamRoberts
    @HallamRoberts ปีที่แล้ว +2

    The step at 7:17 didn't work for me, the object mask set to "1" didn't import anything. Any idea what might cause this?

    • @EdmondBouletGilly
      @EdmondBouletGilly  ปีที่แล้ว

      hey that number correspond to the input order of merge1 you see at 6:30, maybe your connection order is different ?

    • @VFXChannel-hk6ec
      @VFXChannel-hk6ec 11 หลายเดือนก่อน

      @@EdmondBouletGilly it's not working for me either, I tried 0, 1, 2 etc,.

    • @DJWeekly
      @DJWeekly 4 หลายเดือนก่อน

      I had the same problem! Did you ever solve it?

    • @guillermofuertes2334
      @guillermofuertes2334 หลายเดือนก่อน

      ​@@DJWeekly Had the same problem, do you know if is something of the 20.5 version or whatever it's?

  • @tekkablade12
    @tekkablade12 2 ปีที่แล้ว

    thank you so much for this!
    it doesnt work right off the bat for me (h18.5)
    but then i followed the tutorial @2:09
    and recreate the groupcreate hot group and make a new pyrosourcespread
    to get it working
    Great stuff

  • @valovanonym
    @valovanonym ปีที่แล้ว

    Travail de fou, merci pour ces explications!

  • @mairarokanavatoa9594
    @mairarokanavatoa9594 ปีที่แล้ว

    Thanks Doc, This made for an impressive student project to work on :>

  • @KingLucy_Huang
    @KingLucy_Huang 19 วันที่ผ่านมา

    He is speaking the language of god

  • @chrissu2008
    @chrissu2008 ปีที่แล้ว +1

    Awesome!thanks so much for this! very useful.

  • @DJWeekly
    @DJWeekly 4 หลายเดือนก่อน

    Great tutorial! I got to 8:34 and I don't see anything like you do. Mine looked the same until 7:21 when you set the object mask in the DOP import titled "vellum" to 1. In your viewport it showed the geo and in mine I see nothing. I even went back to where you make the copy of the clean up geo and start the "to dop" process and I did it a second time completely from scratch and I'm getting the same result. Any ideas what I did wrong? I triple checked the inputs on the dopnet and re checked everything you typed, and I can't see what I got wrong.

    • @EdmondBouletGilly
      @EdmondBouletGilly  4 หลายเดือนก่อน

      hmm hard to say without looking at the file, could you send me you hip on linkedin ? I will take a look

  • @xyzDist79
    @xyzDist79 2 ปีที่แล้ว +1

    Thank you for sharing!

  • @jookjung
    @jookjung 2 ปีที่แล้ว +1

    Thank you 😍😍

  • @karo_dr1p_fx
    @karo_dr1p_fx ปีที่แล้ว

    Hey! Thanks for the awesome tutorial! Unfortunately I cant access the vex code inside the sopsolvers because it is locked. Any idea on how to get around this issue? Thanks in advance!

    • @EdmondBouletGilly
      @EdmondBouletGilly  ปีที่แล้ว

      Hey, what moment of the video are you referring to ? Usually most nodes in houdini can be opened using right click and 'Allow Editing of Contents'.

    • @karo_dr1p_fx
      @karo_dr1p_fx ปีที่แล้ว

      @@EdmondBouletGilly thanks for the quick reply! unfortunately this option doesnt exist for me. maybe it's because im using the steam version of houdini indie. thanks anyway! i did figure it out though. I used a geometry wrangle inside the vellumsolver to emulate the same thing which worked out fine:)

  • @antoniopepe
    @antoniopepe 3 ปีที่แล้ว

    Fantastic... a bit fast in some point to follow but great content !

    • @jazhurley9951
      @jazhurley9951 2 ปีที่แล้ว +3

      That's an understatement

  • @duyngoquoc113
    @duyngoquoc113 3 ปีที่แล้ว +1

    Niceeeeeeeeeeeeee