Why Mario Maker 1 Was the Better Game...

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  • เผยแพร่เมื่อ 1 พ.ย. 2024

ความคิดเห็น • 261

  • @pandz5850
    @pandz5850 หลายเดือนก่อน +414

    You forgot about lanky Mario :( everyone forgot about lanky Mario

    • @patrockTV
      @patrockTV หลายเดือนก่อน +16

      I never did... i miss him too

    • @3DperspectiveJS
      @3DperspectiveJS หลายเดือนก่อน +5

      someone else remembers!

    • @hielguysi
      @hielguysi หลายเดือนก่อน +6

      am i the only one who misses the classic version of the big mushroom?

    • @yggdrasilsaltar
      @yggdrasilsaltar หลายเดือนก่อน +5

      so forgotten that nobody remembered his real name.
      its “weird mario” not lanky mario

    • @pandz5850
      @pandz5850 หลายเดือนก่อน +6

      @@yggdrasilsaltar lanky mario is a nickname everyone calls him that

  • @bup7879
    @bup7879 หลายเดือนก่อน +292

    Maker 2 doesn't allow you to experience the random extended mario falling into a pit sound effects which just makes it objectively inferior

    • @Bupboy
      @Bupboy หลายเดือนก่อน +1

      Bup?? You imposter
      Also I do agree, no pit Easter egg, unplayable game

    • @MirageIslander
      @MirageIslander หลายเดือนก่อน +1

      don't forget that one sound effect with the parachute icon

    • @HatHatHatHatHatHatHat
      @HatHatHatHatHatHatHat หลายเดือนก่อน +1

      Maker 1 had SO much more charm than the sequel.

  • @thepower3620
    @thepower3620 หลายเดือนก่อน +163

    As a viewer who never owned a Wii U, the thing I miss the most is 100 man.
    Kaizo-TH-camrs doing these challenges were so satisfying to watch, much more than endless.

  • @RossLeiser
    @RossLeiser หลายเดือนก่อน +85

    I would love to see what MM2 got right in another video

  • @LennyTheSniper
    @LennyTheSniper หลายเดือนก่อน +49

    Mario Maker 1 was soo good man, but the one complaint I had with the game had to be the camera. Oh dear god, I hated the camera. It was TERRIBLE.
    Also, I'm pretty interested in what you think MM2 did right, though!

  • @NoahGreen
    @NoahGreen หลายเดือนก่อน +40

    Ultimately I can't get past losing the 100 man challenge. To me it was basically the entire game. You can get a lot of mileage out of playing individual levels, multiplayer, making levels, or even super worlds. But 100 man is a genuine game experience with the spirit of Mario Maker, endless is just playing levels for the sake of it

    • @amythistfire5042
      @amythistfire5042 หลายเดือนก่อน +2

      Changing 100 man for endless was the greatest travesty.

  • @856Lavalamp
    @856Lavalamp หลายเดือนก่อน +67

    Stacked pipes was also gone in SMM2 and the ability to walk on spikes when they're placed on the top screen.

    • @alysdexia
      @alysdexia หลายเดือนก่อน

      You could always stack pipes and SMM had no spikes.

    • @knatred1489
      @knatred1489 หลายเดือนก่อน +7

      @@alysdexia SMM did have spikes and you can't put pipes on top of each other in smm2

    • @alysdexia
      @alysdexia หลายเดือนก่อน

      @@knatred1489 both are liges. I recommend that you read and test with SMM2.

    • @continental_consumer
      @continental_consumer หลายเดือนก่อน

      ​@@alysdexiaThey mean spike traps, not spike the enemy.

    • @alysdexia
      @alysdexia หลายเดือนก่อน

      @@continental_consumer there’s one person, wit/2, and don’t tell me what I already know.

  • @JACKALEAN
    @JACKALEAN หลายเดือนก่อน +33

    Mario Maker 3 could be so good if they take these things into consideration. Let's make the game for the people who will actually play it for longer than a week.

  • @TommyTheCat_05
    @TommyTheCat_05 หลายเดือนก่อน +17

    I really feel that the best thing MM2 added was On/Off blocks, if they just added those with a port of MM1 it would have been amazing.

  • @willwunsche6940
    @willwunsche6940 หลายเดือนก่อน +7

    Agreed. I was one of the people defending GameXplain's review saying it was good but a bit disappointing sequel. Old one had better charm, modes, controls, and a bunch of cool stuff the new one doesn't: especially downloading levels to see how they work. Which was half the fun for me as a casual player. They should've at least left the option for creators to choose if you could download their level like Little Big Planet 1-2.
    I think a lot of non-Wii U players don't consider the prequel games could be better. I feel the same about Splatoon 1.
    Honestly Little Big Planet is the better franchise and does the whole level editor thing way better than Mario Maker. I still really like both Mario Maker games but they could learn a lot from them. Even getting up to parity with the 2008 Little Big Planet in terms of online customizability/multiplayer would be a jump worth two sequels of Mario Maker games.

  • @The-ms2ub
    @The-ms2ub หลายเดือนก่อน +16

    I’d argue that MM1 wasn’t better but rather equal. It’s still unfortunate though because MM2 feels more like a side grade rather than a sequel because of the amount of cool stuff we lost for both theming/visuals and insane amounts of tech and varied gameplay elements. It’s just kinda unfortunate that it feels like I have a laundry list of things that I lose and gain when switching to MM2 rather than mostly just a list of new things.

  • @TheAquaKnight
    @TheAquaKnight หลายเดือนก่อน +6

    MM1 in 2020 just hit different

  • @noko_9796
    @noko_9796 หลายเดือนก่อน +26

    Its crazy how alot of the most significant changes from maker 1 to maker 2 were not even present on launch

    • @boredgoddesstori6635
      @boredgoddesstori6635 หลายเดือนก่อน

      Unrelated but I love your profile picture!

  • @bartek3618
    @bartek3618 หลายเดือนก่อน +14

    Well said. I think MM2 is a better game content-wise, but MM1 has way better physics. I hope that despite the differences between both games, you will one day return to Team 0% in MM2. I miss you and your videos 😢
    Also, you forgot the worst change: getting rid of the dizzy sound effect

  • @gunnar2364
    @gunnar2364 หลายเดือนก่อน +6

    I was incredibly depressed with how unsatisfying mario maker 2 level building was when it came out

  • @Zoombas744
    @Zoombas744 หลายเดือนก่อน +9

    Really good video, I agree with a lot of it. While I wasn't involved in SMM1 at all and played it on a 3DS I did really enjoy trying to pull off some of the weird tech after watching kaizo videos. SMM2 feels like a watered down experience, but they added new features to compensate for it. I really wish spinning with items existed still in SMW.

  • @katt-the-pig
    @katt-the-pig หลายเดือนก่อน +6

    I definitely wouldn't have minded if Endless Challenge wasn't endless. When I started playing Mario Maker 2, I could only make it a few levels into Expert. But Normal was easy enough that it really was endless.

  • @sisomic
    @sisomic หลายเดือนก่อน +3

    I miss cheesing a cape from a yosh dispenser

  • @MrPoke
    @MrPoke หลายเดือนก่อน +3

    I loved the amiibo costumes :(

  • @paulthemailman9915
    @paulthemailman9915 หลายเดือนก่อน +4

    I actually was watching a simple flips video SMM2 where I commented that he should spin into the item to pick it up as a solution (I was just trying to be helpful) but I had only played the first game and the comments roasted me for that

  • @TylerClibbon
    @TylerClibbon หลายเดือนก่อน +77

    smm2 is like ultimate and smm1 is melee

    • @UnderCurrents15
      @UnderCurrents15 หลายเดือนก่อน +38

      SMM2 and Ultimate are objectively better, and both communities whine about the removal of random tech and glitches, so that's pretty fitting

    • @TylerClibbon
      @TylerClibbon หลายเดือนก่อน

      @@UnderCurrents15 lol yeah i love all 10,000 matchups, so much depth

    • @spencerschmidt-rundell1612
      @spencerschmidt-rundell1612 หลายเดือนก่อน +9

      ​@@TylerClibbon I love needing to learn frame perfect tech so the game plays even half decently

    • @squidmcbumbleberry2766
      @squidmcbumbleberry2766 หลายเดือนก่อน +13

      @@UnderCurrents15 someone does not know what objectively means

    • @TylerClibbon
      @TylerClibbon หลายเดือนก่อน +2

      @@spencerschmidt-rundell1612 weird, I love the lack of precision, i prefer to accomplish things that are easy

  • @wolfmanNSW
    @wolfmanNSW หลายเดือนก่อน +4

    Downloads/practice for sure. Much more than I miss midairs or Lanky Mario, downloading/practicing a tough section of a level made it overall far less stressful and finding out what you can or can't tackle

  • @jackpino-wn8bu
    @jackpino-wn8bu หลายเดือนก่อน +5

    The absolute worst change in mario maker 2 was done in a patch tho and that is removing icicles global loading. Straight up killed the possibility of making a million different levels and tricks by itself

  • @jamiemichael6237
    @jamiemichael6237 หลายเดือนก่อน +3

    I wish the event courses were still accessible so I could get all the mystery mushroom characters in there

  • @LynxTheUnrelated
    @LynxTheUnrelated หลายเดือนก่อน +12

    Finally someone that talks about the real major differences and not just the mystery mushroom being gone!!
    Like I know that power up was cool and all, but like in terms of gameplay it's able to be emulated in SMM2 and with it gone there's far less SMB1 style levels, which brings more variety to what courses you encounter on endless.
    (And imo the best part of that powerup were the Nintendo's own themed levels which unlocked new mystery mushroom costumes.)
    Speaking of endless: The "100 Mario challenge" is 100% the reason why I haven't played as much of SMM2 as opposed to SMM1.
    I'm surprised that both the "100 Mario challenge" and "endless" aren't in SSM2.
    Like there's no reason for them both to be there. "100 Mario challenge" could reward the player with mii costumes instead of new mystery mushroom appearances and endless could either remain the same or reward you with more costumes every x levels to make both of them equally interesting at least in short term.

  • @Kirbymasters87
    @Kirbymasters87 หลายเดือนก่อน +6

    They removed overlapping pipes in SMM2!

  • @TheBonehead1997
    @TheBonehead1997 หลายเดือนก่อน +8

    I really do enjoy this game (Maker 2) and hate seeing people drag it down. Please make another video detailing the good parts of it.

    • @trCD210
      @trCD210 หลายเดือนก่อน

      That'd be something to see.

    • @continental_consumer
      @continental_consumer หลายเดือนก่อน

      Stop being entitled. Theres plenty of videos to praise the game, he shouldnt be forced to praise a game he doesn't like because it hurt someones feelings.

    • @TheBonehead1997
      @TheBonehead1997 หลายเดือนก่อน

      @@continental_consumer I'm not entitled. Did you not see this video? He asked for whether people wanted another video detailing the good parts about it. I answered that question. I don't care if he does or not

  • @JumpingJaggi
    @JumpingJaggi หลายเดือนก่อน +4

    Mario Maker 1 allowed me to have fun, explore user levels, and enjoy the level making process with minimal confusion. The sequel made it so much harder to scroll through items and overall made the game a lot less open imo, coming from a huge mario fan I don't understand how more content meant the game was less fun- but it was. EDIT: I like your point about bookmarks and 100 man. The 100 man challenge having a success screen made a huge difference, not everyone likes to play for highscores. It was so much fun seeing the peach screen after completing a variety of difficult levels.

  • @vevericac3294
    @vevericac3294 หลายเดือนก่อน +12

    this seems very biased towards hardcore players. while i agree that there are a lot of bad things they changed, i do think they compensated with many good features, which you didnt talk about... super mario maker is a sandbox game along with its sequel, and less than half of the cons of super mario maker 2 actually infringe that. just look at the spike hitboxes: they break some levels, and make some other ones possible; now of course this does not hold for every one of the problems, like the spinning and holding items in SMW. a lot of the problems also seem like "im used to it not being this way, thus it is bad". both games are great, and SMM2 is simply better for most of the playerbase, and even for the kaizo players it is simply better. i dont want to call this video malicious rage bait, but it isnt very far from the line. also i am aware i might be biased, reply if you want to ask about anything

  • @ChosenOne2524
    @ChosenOne2524 หลายเดือนก่อน +1

    The worst change they made was having the final update in like 3 years of the games life span

  • @aidyy10
    @aidyy10 หลายเดือนก่อน +2

    Very specific and useless but I remember back when I first got MM2 really missing being able to place certain objects over the top of each other, like pipes. I was also so angry when I found out they got rid of the fly minigame, because for some reason I really liked playing it back then.

  • @nicalister
    @nicalister หลายเดือนก่อน +3

    Maker 1 just has SO much more charm that is lacking in Maker 2

  • @deretti347
    @deretti347 หลายเดือนก่อน +4

    Depending on the person removing this can be seen as good or not but you can hide conveyors behind pipes in Maker 1

  • @NCXDKG
    @NCXDKG หลายเดือนก่อน +1

    MM1 has soul, MM2 has content

    • @georgio2976
      @georgio2976 หลายเดือนก่อน

      I think that's a good way to put it

  • @Loskythecopydog77
    @Loskythecopydog77 หลายเดือนก่อน +4

    I feel like this video was mostly talking about glitches or tech that was never intentional in the first place for either games rather then talking about the issues with SMM2 and why SMM1 is better exactly. Why else do you think they tried to patch these issues for SMM2? of course they failed doing that and only made them harder but it's because they never wanted these types of levels.

    • @witherschat
      @witherschat หลายเดือนก่อน +1

      But not wanting those levels is a universally hated choice from Nintendo. Who doesn't like sill glitches?

    • @SioxerNikita
      @SioxerNikita หลายเดือนก่อน +2

      @@witherschat I think you are a bit wrong there.
      The Mario Maker community is consisting of the "public" one, related to streamers and such, and then the general player base, which just plays levels and don't engage with the wider community.
      The ones that just plays levels, glitches and tech is not really what they really would like in levels, while it is the smaller but more public community that does.

  • @migosp43
    @migosp43 หลายเดือนก่อน +1

    One question: Is the 100 mario challenge still playable in 2024? I wanna get the Wii U and the game but I wanna know.

    • @TheRileyC
      @TheRileyC  หลายเดือนก่อน +2

      No the servers are dead. Pretendo is the only hope but I dont think you can play 100 man yet

    • @migosp43
      @migosp43 หลายเดือนก่อน

      ​@@TheRileyCso the only way to get the costumes is with actual amiibo?

  • @SC_Blast
    @SC_Blast หลายเดือนก่อน +2

    I think you hit all the major stuff, theres a lot of small niche stuff but overall you got all the major things that made MM1 so good for me. I miss spin kaizo and making it so much :(

  • @mariokarthero1997
    @mariokarthero1997 หลายเดือนก่อน +2

    I never played Mario Maker 1 Wii U, but GOOOOOD I would have loved to play with the Amiibo costumes. I get the licensed costumes being removed, but why the Nintendo characters?

  • @thatwoomyinahoodie
    @thatwoomyinahoodie หลายเดือนก่อน +2

    Anyone know the name for the background music? Love the vibes it gives

  • @timtanium7074
    @timtanium7074 หลายเดือนก่อน +1

    Yeah I loved Maker 1 and even spent five months of my free time helping out Team 0% in the end, and yet I had 60 hours in Maker 2 from when I played it in 2019 and never went back... I think this video does a great job helping me understand why, particularly due to the most egregious changes like maker mode being less intuitive, can't edit downloaded levels, removed glitches and kaizo tech being less fun, NSMBU style feeling slower, etc. Great video!

  • @mps64
    @mps64 หลายเดือนก่อน +9

    I think Mario Maker simply just doesn't work without the gamepad imo. It's the thing that brings everything together. Without it, the creation process is a lot more slower and boring as a result
    I miss having a proper stylus. The main reason I use my Switch only in handheld mode is because it's the closest thing I have to a portable Wii U, with barely any of the things that I liked about the Wii U.

  • @LoreSolver4
    @LoreSolver4 หลายเดือนก่อน +3

    I have never played SMM1, so take my opinion with a gigantic ammount of salt, but I feel SMM2's improvments add more than the removals. While there are some things that would be cool (like editing other levels, adding semisolids at the start and 100 man), a lot of it is either kaizo tech that 99% of players aren't going to care about, or things that have reasons for why they were removed. Amibo costumes were cool, but I would rather see other game stlyes than SMB1, which is the most boring one of them all. The bookmark site is cool, but how many people were going to check every single person's first clears? The Wii U gamepad is much better to use, but they couldn't use it on the switch. Overall, I can see why you like SMM1 more than SMM2, but to me this seems like the Melee vs. Ultimate debate.

  • @YapWooHoo
    @YapWooHoo หลายเดือนก่อน +1

    I feel like the main reason for why the amiibo shroom is gone, is that they probably had problems with licenses n stuff.
    I remember that certain pokemon costumes didn't have the sounds for the respective pokemon, because the pokemon company refused to give them the rights for that.

  • @snaggyANer
    @snaggyANer หลายเดือนก่อน +1

    I agree with all the points in the video. I Talk a lot about those things in my streams as well. People like MM2 and I can understand why. So here is your perfect game:
    - take the physics from MM1 like it was (good P-Switches for example, Phantom jumps and so on)
    - take the hitboxes from MM1 (for the old items)
    - add Editor and bookmark again … why nintendo…
    - Just add 100 man but keep the endless as well cause why Not
    - bring Back all the stuff from mm1 (costumes, lanky. …)
    - keep all the stuff from mm2 (slopes, new items, Level styles, 3D World, Power ups …,)
    - I actually like the timer from MM2 More i dont know why tho. Just a feeling
    - keep all the new content which was Not in MM1 because it’s great
    For a new MM3
    - add SMW Rom Hack Game style
    - make new items BUT
    -> add DLC lets say 2€ for a new item every month
    -> new costume with Maybe abilities lets say 5€ To pay
    -> new semi solids for Maybe 2€ accessable every 3 month
    Here Nintendo is your Money making machine. You Just have to think more about it. There are countless possibilities. I Just mentioned a couple.
    Just do 1 thing Right and give us the game we want.
    For what I mentioned I probably would even buy a new console + 69€(nice) for the game. And probably buy everything gameplay related available

  • @Speed-TV
    @Speed-TV หลายเดือนก่อน +1

    So, this video seems to talk mostly about kaizo. As a casual player, I see mario maker 2 as an absolute win. And another thing, this video goes over all the cons of mario maker 2, but it doesn't go over any pros. The pros are definitely there. We have so many new course elements to make kaizo with, and we even have an entire new game style to play kaizo with.
    I get that mario maker 1 might feel better to play, but mario maker 2 is still worthy of some great kaizo levels and it seems unfair to completely discredit it because it has so many differences from the previous game. There are some kaizo players, such as panga, who have gotten used to mario maker 2 physics and made some really creative kaizo levels.

  • @tendo649
    @tendo649 หลายเดือนก่อน +14

    Melee fans liking the inferior version strike again

    • @DeathByAnvil
      @DeathByAnvil หลายเดือนก่อน

      strike again?

  • @varietychan
    @varietychan หลายเดือนก่อน +2

    Is there any source for all these tech and stuff? Even changes between them?

  • @DesTr069
    @DesTr069 หลายเดือนก่อน

    9:20 blew my mind. I knew a lot of SMM1 tech and interactions, but I had never heard of this. Very cool

  • @WhoIsTheGuy
    @WhoIsTheGuy หลายเดือนก่อน

    This video rocks so much. Just super interesting commentary, voice and video editing. Keep up the great work, this is so good.

    • @TheRileyC
      @TheRileyC  หลายเดือนก่อน

      Thank you!

  • @darklessman
    @darklessman หลายเดือนก่อน

    I totally agree I think there was a lot more thought and effort put into the original super mario maker.
    I think this is because the developers were pressured to make a sequel onto the switch because no-one played there wii u anymore.
    Though I will say that it has more content and that in my eyes it's really just what they added to the original game that matters.

  • @Tredenix
    @Tredenix หลายเดือนก่อน +1

    It baffles me that the bookmark site's functionality didn't get replicated in the Switch Online app.
    I also think Endless Challenge would have benefited from the option to continue attempting the level you lost your last life to. Not only would this allow runs to end on a win rather than death, it could also offer a kind of tiebreaker for people who beat the same number of levels, where whoever took the fewest extra attempts to clear their final level would come out on top.

  • @jeroids3678
    @jeroids3678 หลายเดือนก่อน +1

    I was working on a really cool POW level shortly before they announced MM2, and when the trailer drop I figured I would wait till it came out so I could finish it there. Unfortunately I had no idea that the various physics changes would make that impossible. MM2 is so close to being perfect but yet it just feels worse to me too.

  • @willwunsche6940
    @willwunsche6940 หลายเดือนก่อน +2

    Creating levels just isn't half as fun without the Wii U gamepad and stylus. + Old ui really hinted at your imagination

  • @yeezusfan8372
    @yeezusfan8372 หลายเดือนก่อน +1

    Sometimes I'll just boot up Maker 1 and play my old levels. Such a good game, 2 isn't the same.

  • @janmagtoast
    @janmagtoast หลายเดือนก่อน

    Item spinjumping missing in smw and groudpounds not giving any extra height were the first changes I noticed on the day I got the game in the first week of release. I own the game but I never really played it much. A lot of stuff just felt off to me, especially the editor

  • @JoeContext
    @JoeContext หลายเดือนก่อน

    It feels like Mario Maker 2 brought in so much that we wanted to be in Mario Maker but then just got rid of a bunch of stuff for little good reason

  • @turbotim33
    @turbotim33 หลายเดือนก่อน

    Good video!
    I miss all of the easter eggs. I miss Mario screaming for a really long time when he dies sometimes. But most of all, I miss long mario (pfario).

  • @ekemoon
    @ekemoon หลายเดือนก่อน

    The Flyes mini game in SMM1, the different noises when mario falls into a pit, the bigger ennemies you could make on the thumbnail by giving a mishroom to an already big ennemy and saving the level before it expulses the mushroom, the easter egg when you knock on the doors many times, the way the algorythm was working, the absence of those useless refreshing levels, the many glitches, the physics overall...
    So many little details that made SMM1 unique and gave it a soul SMM2 doesnt have

  • @Norepicklin
    @Norepicklin หลายเดือนก่อน +1

    I miss how the top rated tab in Maker 1 actually was helpful. I haven't played 2 in a few years, but I assume those annoying "Refreshing Special" courses are still filling up the top slots.
    Also, they sucked out all the charm the first game had. I still miss those different startups depending on what day you were playing on.
    Though I will praise the new music they added to the game. All the new songs for the new themes, the new night music, and the new edit music (as well as making the edit music more dynamic) were all great touches.

  • @TylerClibbon
    @TylerClibbon หลายเดือนก่อน +2

    wow i didn't know so much of this

  • @AzulGreen17
    @AzulGreen17 หลายเดือนก่อน +1

    Omg I never knew about throw delay. Know I know why I cant shell jump good in smm2 because I learned in smw

  • @TerraKnight27
    @TerraKnight27 หลายเดือนก่อน +1

    mario maker 2 with all the good parts of maker 1 brought back would be the perfect game

  • @pip3guy
    @pip3guy หลายเดือนก่อน +1

    I could not go back to making on touch screen. controller is so much faster and better for me :P

  • @PlatinumAltaria
    @PlatinumAltaria หลายเดือนก่อน +2

    I'm sure Nintendo was VERY concerned about plagiarism given that they stole MM1 level ideas to use in MM2.

    • @continental_consumer
      @continental_consumer หลายเดือนก่อน

      I knew someone whos level was plagiarised and got 10x more plays due to it being in a popular super world. Nintendo did absolutely nothing and 5 years later its still up.

  • @tyresr
    @tyresr หลายเดือนก่อน +2

    Hopefully Maker 3 is good when it releases in like 3 years

    • @continental_consumer
      @continental_consumer หลายเดือนก่อน

      Id say if any time, itd be announced in a year from now. It is marios 40th anniversary after all.

    • @tyresr
      @tyresr หลายเดือนก่อน

      @@continental_consumer Whatever Mario game is next is gonna be for the Switch 2. It makes way more sense for the 40th anniversary game to be the brand new 3D Mario.

  • @SomeRandomPuzzlePiece
    @SomeRandomPuzzlePiece หลายเดือนก่อน

    Would love to see the Mario Maker 2 changes, the 2 games are my #1 and #2 favorite video games of all time

  • @ToyKeeper
    @ToyKeeper หลายเดือนก่อน +3

    The 2 biggest downgrades in MM2: Levels can't be viewed/edited any more, and it requires a paid subscription. MM1 cost $60 for its entire life span... but MM2 is $160 and still rising.

    • @continental_consumer
      @continental_consumer หลายเดือนก่อน

      dawg i saw it for 45 in one shop and its still 60 on the eshop where tf are you buying your games at

    • @ToyKeeper
      @ToyKeeper หลายเดือนก่อน

      @@continental_consumer The game is $60, and the subscription is $20 per year for as long as the servers are up, so after 5 years the cost is $160.

  • @Szadek23
    @Szadek23 หลายเดือนก่อน +2

    Is it midairs?

  • @Birb64
    @Birb64 หลายเดือนก่อน

    I could see nintendo making an advertisement for mario maker 3 saying "you like mario maker 1? You like the new in mario maker 2? Mario maker 1 + 2 = 3, the best of both worlds."

  • @irakyl
    @irakyl หลายเดือนก่อน

    This video exactly answers a question I had, thank you!

  • @StarryVinyls
    @StarryVinyls หลายเดือนก่อน

    I think most if not all the techs in the rapid fire section were glitches or weird interactions that were unintended which Nintendo patched out for sensible reasoning. Yeah it made some cool techs, but makes sense that they got patched out. Overall, I agree with everything that was said aside from that little section

  • @SmashtoonGamer
    @SmashtoonGamer หลายเดือนก่อน +1

    Good video but multiplayer versus>>>
    Edit: dang, there was a lot more than I ever thought there would be

  • @accomplishedshipyard
    @accomplishedshipyard หลายเดือนก่อน +1

    Before watching the video, here are my thoughts:
    I disagree with the title. Mario Maker 2 is better than Mario Maker 1. There are so many more course parts and general features, and multiplayer is a HUGE plus for Maker 2, I think the vast majority of my time on Maker 2 has been spent in multiplayer. However... I do agree that Maker 1 certainly does SOME things better.
    There's so much more heart and soul and charm and little for fun details in Maker 1. The Mario falling in pit sounds, Lanky Mario which was based on a glitch, etc... It feels like the people who made it had fun with making it. Mario Maker 2 doesn't really have that, it feels more clean and corporate. I doubt they expected Mario Maker 1 to be such a big hit, so the higher ups let the team kind of do whatever, and then when it WAS a big hit, the higher ups cared big time and shut down the smaller for fun things quality of life things and just focused on more content.
    Also 100 Mario Challenge is objectively superior to Endless and I will die on this hill. It is SO much better to have a clear goal in mind, a set number of levels to beat. There's just no objective in Endless, nothing to strive for outside of "beating your record" or something which isn't that great. 100 Mario Challenge was super satisfying to just sit down and play a bunch, beat the world, get a reward (costume), and then exit. Very clean. With that being said, I think Super Worlds are the true successor to 100 Mario Challenge in many ways, and are actually really cool, but finding Super Worlds to play is kind of a mess, and you lose a lot of variety when all of the levels are made by one person. I think something that would be really cool in Mario Maker 3 is to have a combination of 100 Mario Challenge and Super Worlds, with the world map gameplay of Super Worlds and the minigames and all that, but with randomly selected levels from all over like in 100 Mario Challenge. I'd play so much of that.

  • @baf__
    @baf__ หลายเดือนก่อน +1

    Maker 1 feels like Mario X, you had freedom and sparked creativity with the limited assets
    Mario 2 is a hardcoded editor that you must follow specific rules.
    Also 2 tried to combine kaizo and new players, hard buffing spike hitboxes and removing alot of tricks.
    Boils down to minecraft beta vs modern

  • @triklop_8708
    @triklop_8708 หลายเดือนก่อน

    Maybe we can get the perfect maker experience in SMM3

  • @JamesTDG
    @JamesTDG หลายเดือนก่อน +1

    The main reason I didn't like SMM2 was that the main allure forces you to pay for a subscription to even reliably play the game! (Cause the campaign sucks for replayability)

  • @Anagrxm
    @Anagrxm หลายเดือนก่อน +2

    today we're gonna find owt

  • @weillio1993
    @weillio1993 หลายเดือนก่อน +1

    so much of this can just be boiled down to Nintendo's policy on glitches 😭

  • @TrimutiusToo
    @TrimutiusToo หลายเดือนก่อน +1

    Lanky mario though... 1 in 100 chance to get it was hilarious

  • @gub4941
    @gub4941 หลายเดือนก่อน

    I hope that if they are going to make a mario maker 3 it combes the variety of mario maker 2's sandbox with mario maker 1's everything else.

  • @lumer2b
    @lumer2b หลายเดือนก่อน

    Great video. And yes, make also the what MM2 got right video!

  • @SirMetalKing
    @SirMetalKing หลายเดือนก่อน +2

    Would have appreciated some terms being explained as they came on; what's a Kaizo? 🤣

    • @LoreSolver4
      @LoreSolver4 หลายเดือนก่อน +2

      Kaizo is a term for really hard mario levels, starting from a super mario world rom hack.

  • @ImmortalAbsol
    @ImmortalAbsol หลายเดือนก่อน

    Endless should have been optional, like 100 Mario Challenge with the option to continue in endless afterwards.

  • @Austin-zc9gp
    @Austin-zc9gp หลายเดือนก่อน +1

    The main thing I hate about Mario Maker 2 is having to pay for the Nintendo online to actually play most of the game. And there is no way I am paying for that.

  • @ImJuneski
    @ImJuneski หลายเดือนก่อน

    Never played MM1, but I watched a lot of content on it from Ryu and Dashie mostly. I can understand how frustrating physics & tech changes are (tons of Fall Guys Kaizos have been broken or cheezable due to updates), but the thing that stands out the most is the removal of 100-man. It was just far better for content creators. The stakes to reward ratio was much more balanced, and seeing creators finish a level 6 kaizo with

  • @scorn-52
    @scorn-52 หลายเดือนก่อน

    I agree with you, though I feel like my opinion is pretty well carried by nostalgia.

  • @IceEnderman252
    @IceEnderman252 หลายเดือนก่อน

    The only reason I still play Mario Maker 1 sometimes is because the Wii U GamePad is just way more comfortable to hold than my switch.

    • @continental_consumer
      @continental_consumer หลายเดือนก่อน

      I faced the same issue, id reccomend getting the hori split pad pro joycons for the switch. Theyre infinitely better. Or just wait for the switch 2 with its (hopefully) better controllers, rumoured backwards compatibility and rumoured wireless dock. And hopefully SMM3 for marios 40th anniversary.

  • @alysdexia
    @alysdexia หลายเดือนก่อน +1

    If you miss 100 man’s lives and ending that was replaced by super worlds. You can’t throw items without Yoshi. Thwomps were never considered ground by Nintendo or the rational.

  • @Charnutboy
    @Charnutboy หลายเดือนก่อน

    Honestly, I can forgive all the kaizo changes. I can even forgive the lack of 100-man and amiibo costumes. But MM1 will always stand wayyy far above 2 for me because of simple QoL. 2 is a chore to make levels in and just less fun to experiment with when you have to handle every individual element with a controller. It's not just that the touch screen was intuitive to Mario Maker, it was literally vital to the experience. Like, I played MM1 for the first time in years not long ago, and I realized I'd forgotten how it felt to _relax_ while using the course designer. That's how much 2 exhausted me. I can't see myself playing a third entry unless they can somehow bring this element back.

  • @phorchybug3286
    @phorchybug3286 หลายเดือนก่อน

    I was happy with Maker 1 until it stopped working. I miss Maker.

  • @Gottaketchumal
    @Gottaketchumal หลายเดือนก่อน +1

    from my extensive experience with the game Kappa
    hahha but for real the biggest punch in the gut for me was editor. Everything else sucks but can be worked with. No editor is just too detrimental to learning a hard level.

  • @je19493
    @je19493 หลายเดือนก่อน +2

    I played MM1 for HOURS, and MM2 is my least played game on the switch. Building levels with the new UI sucked, and 100 man was the main draw for me in MM1, so RIP playing online. There was just nothing to do. In terms of stuff MM2 also got wrong, we have laggy af versus mode too so the new feature isn't even worth touching.
    Would love a follow up on some positive stuff MM2 did though, namely thinking of on/off blocks and the decision to play old levels as if you were on that older version, making a lot less impossible levels

  • @Mija-ox4sk
    @Mija-ox4sk หลายเดือนก่อน

    Charisma and the bugs on SMM were legendary also the hit boxes from spikes are horrible.

  • @husklyman
    @husklyman หลายเดือนก่อน

    Just a reminder that mario maker 2 also has elements that only appear in story mode and can't be used at all in custom levels

  • @lemanls5126
    @lemanls5126 หลายเดือนก่อน +1

    I miss your History part3

  • @ImaT1re
    @ImaT1re หลายเดือนก่อน +1

    I think the 6 frame delay is most likely implemented for the multiplayer

  • @amythistfire5042
    @amythistfire5042 หลายเดือนก่อน

    MM felt like a passion project. So many Easter eggs and little things that the developers must have been laughing as they put it in. There's none of that in MM2.
    Its like when PVZ was so good, they got bought by EA and the sequel is lifeless.

  • @JonathanScarlet
    @JonathanScarlet หลายเดือนก่อน

    I think it'd be good to list what MM2 does right.

  • @epicstar86
    @epicstar86 หลายเดือนก่อน

    He's back

  • @noah_smw
    @noah_smw หลายเดือนก่อน

    actually the wii mote thing is busted... if you hold an item you can just press the spinjump button to make a super small jump