Using Real Military Tactics in a Massive Bridge Assault | Door Kickers 2 Task Force North

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • 0:00 Intro
    2:05 Planning
    6:38 Execution
    46:30 Replay
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ความคิดเห็น • 245

  • @cassandranoice1563
    @cassandranoice1563 2 ปีที่แล้ว +332

    "It's just death Tetris..." - CPG
    :D

    • @Jake_Garcia
      @Jake_Garcia 2 ปีที่แล้ว +7

      new shirt design

    • @Michael-rr8ud
      @Michael-rr8ud 2 ปีที่แล้ว +1

      @@Jake_Garcia bro fr

    • @aDog420
      @aDog420 ปีที่แล้ว

      CPG, child prn gaming. why.

  • @Eralen00
    @Eralen00 2 ปีที่แล้ว +160

    everyone: "The river"
    CPG, an intellectual: _"A natural obstacle"_

    • @rich-tp2dx
      @rich-tp2dx 2 ปีที่แล้ว +22

      “Water feature”

  • @PerMortensen
    @PerMortensen 2 ปีที่แล้ว +116

    "Now is no time to get sloppy"
    Looking at you, dude who's standing with his back to the long threat he's supposed to be watching.

    • @ControlledPairsGaming
      @ControlledPairsGaming  2 ปีที่แล้ว +27

      🤣

    • @PerMortensen
      @PerMortensen 2 ปีที่แล้ว +21

      @@ControlledPairsGaming Hehe, it happens to me more than I care to admit. That pie tool is a curse as much as it is a blessing, when you accidentally move past the point you set it without realizing.

  • @cn.st.182
    @cn.st.182 2 ปีที่แล้ว +345

    Man, whoever built these houses did NOT like right angles...

    • @boobear1907
      @boobear1907 2 ปีที่แล้ว +3

      Makes my head hurt

    • @brabhamfreaman166
      @brabhamfreaman166 6 หลายเดือนก่อน

      Got that right. Made to give CPG a migraine.

  • @spartansquad1653
    @spartansquad1653 2 ปีที่แล้ว +154

    That replay was one of the coolest. It showed just how much of a fire fight that beginning was.

    • @dugger8439
      @dugger8439 2 ปีที่แล้ว +10

      The replay feature is definitely one of the best things they've done to this game imo, getting to watch it back at the end makes me more conscious of making it look good haha

    • @angrydingus5256
      @angrydingus5256 2 ปีที่แล้ว +1

      I noticed so much more happening when watching the replay. That was some true hollywood level badassery

    • @travismacomber9809
      @travismacomber9809 2 ปีที่แล้ว +1

      I agree this was by far the coolest most action packed replay if this one gets topped by one greater I'd be surprised

  • @Three_Dog_Gaming
    @Three_Dog_Gaming 2 ปีที่แล้ว +30

    22:56 - and here we see why Fili was ALWAYS the first to be chosen for sports in school

  • @YourPalKindred
    @YourPalKindred 2 ปีที่แล้ว +184

    You know what I'd like to see? The option to clear by fire. Don't want to go into that bathroom? Spray through the door. If there was a guy in there, there isn't anymore

    • @jonw1958
      @jonw1958 2 ปีที่แล้ว +35

      Yeah, war crimes are always an option :D

    • @YourPalKindred
      @YourPalKindred 2 ปีที่แล้ว +10

      @@jonw1958 Is that a war crime? If you have reason to believe that all civilians have evacuated then why can't you do such a thing?

    • @tnt65822
      @tnt65822 2 ปีที่แล้ว +7

      @@YourPalKindred I think it would have to be available only when intel confirms there is no civilian presence.

    • @jonw1958
      @jonw1958 2 ปีที่แล้ว +31

      @@YourPalKindred Mission dependent, you will have different ROE for different situations. Today, it is very unlikely that you will have the ability and confidence of knowing that what is in that area needs to die, without seeing him.

    • @YourPalKindred
      @YourPalKindred 2 ปีที่แล้ว +24

      @@jonw1958 I still think the option should be there regardless. Even if there are civilians around it should be a risk you can take if you're confident. Maybe you even saw through a door cam there's a guy watching the door. Instead of exposing yourself to his fire first, you take initiative by blind firing and at least suppressing them

  • @macdjord
    @macdjord 2 ปีที่แล้ว +105

    1. Right at the beginning, when you deployed your guys and declared the bridge clear, then suddenly there was one guy in the middle of your force and barricaded shooters behind every sandbag - the guys you had clearing the bridge (and your own surroundings) were blinded by your own smoke. Not entirely your fault, though; it seems like the game doesn't take smoke clouds into effect when displaying your guys' fields of vision cones and highlighting which parts of the map you have eyes on. That's definitely a bug and your should report it.
    2. The one guy who died, that was because your flash blew out the window covering, exposing you to more of the room than you expected.
    3. You might have been well-served to bring along a camera for checking doors and corners.
    4. I wish there were a way to order your marksmen to climb into the back of the MRAPs or something, where they'd have a clear line of fire.

    • @noggy3133
      @noggy3133 ปีที่แล้ว +1

      Maybe soon we will have more interactive environments, because if you put your cursor at the Dshk it says not usable…yet.
      Just imagine using HMG’s to hold a pos
      Going upstairs of a building to have a clear lone of sight.
      Or getting up cars of pickups Or MRAPS to have cover and a firing position!

    • @u4tiwasdead
      @u4tiwasdead ปีที่แล้ว +1

      There is now at least one mission with a usable dshk

  • @phantombonnie9298
    @phantombonnie9298 2 ปีที่แล้ว +27

    At this point in the series Fili is just an absolute legend.

  • @magmakojote1663
    @magmakojote1663 2 ปีที่แล้ว +37

    I too learned the hard way that a smoke hides the enemies from me, just like it does my guys from the enemy :D

  • @b2spirit35
    @b2spirit35 2 ปีที่แล้ว +70

    23:14 That's not Fili, that's a Terminator disguised as Fili

    • @JJoJam
      @JJoJam 2 ปีที่แล้ว +3

      Best long-range shot in the entire series so far.

    • @phalcon23
      @phalcon23 2 ปีที่แล้ว +9

      It's funny when you're scrolling through comments not looking at times, and you're like huh? And suddenly fili does what the comment is about...

    • @donmilo502
      @donmilo502 2 ปีที่แล้ว +2

      @@JJoJam The one by Drummer on that dual hostage situation with the executioner going for the kill

  • @supermemerboi1587
    @supermemerboi1587 2 ปีที่แล้ว +20

    39:05 It’s not that Fili won’t move but that he just wants to stick to what he’s good at
    Long security

    • @lucashebbe3335
      @lucashebbe3335 ปีที่แล้ว +5

      LOL, the guy's taken shots across the map that should be taken with a 110, with an M4, talk about legendary.

  • @WhiskeyTiger850
    @WhiskeyTiger850 2 ปีที่แล้ว +4

    Legend has it Fili is still there to this day, holding long.

  • @vmattos19
    @vmattos19 2 ปีที่แล้ว +16

    "this is feeling sufficiently violent" is not something i thought i'd ever hear

  • @njuarin15
    @njuarin15 2 ปีที่แล้ว +28

    Good to see a map where the doctrine can really get a workout instead of just having to race the bomb clock.

  • @dylanh8163
    @dylanh8163 ปีที่แล้ว +7

    I love the progression of this series, early on it's very professional and to the point, and once we hit the bridge Pairs is aiming grenades by saying "fuck you, fuck you, fuck you"

    • @ControlledPairsGaming
      @ControlledPairsGaming  ปีที่แล้ว +4

      The game escalates rather swiftly as the missions progress 🤣

  • @dickyneedles8876
    @dickyneedles8876 2 ปีที่แล้ว +121

    here BEFORE Pairs fixes the title so it no longer says "Door Dickers"
    unless it was intentional; in that case, we won't judge Pairs. love who ya wanna love man

  • @jawahrnamen42
    @jawahrnamen42 2 ปีที่แล้ว +3

    That firefight was something worth for a war movie

  • @knotationmusic
    @knotationmusic 2 ปีที่แล้ว +5

    Bro, I think Fili has gained sentience and understands how much of a badass he is.

  • @julianviefers6703
    @julianviefers6703 2 ปีที่แล้ว +38

    I think the smoke initially hides enemies even though it says its clear.
    The devs should maybe change that leaving the area still in the dark rather then saying it's sweeped

  • @drphalanges1520
    @drphalanges1520 2 ปีที่แล้ว +27

    You made up a new word. "Gaintain".

  • @721pjm
    @721pjm 2 ปีที่แล้ว +10

    Ok so now I want death Tetris and "machine guns guys, machine guns." Merch

  • @FireFlanker1
    @FireFlanker1 2 ปีที่แล้ว +18

    that shot from Fili at 22:57 though was a masterpiece of marksmanship... love the swticihng between close-ups and wide shots during replay, great job as always !!

  • @projectpitchfork860
    @projectpitchfork860 2 ปีที่แล้ว +24

    Fili should undergo retraining and deployment as marksman. Or sniper.

  • @g4340
    @g4340 2 ปีที่แล้ว +7

    This bridge map is most def one of my favorite maps in Door Dickers.

  • @Skankhunter420
    @Skankhunter420 2 ปีที่แล้ว +14

    After watching hours and hours of your content, I can truly admit how extra fucking dead I would be in a combat situation, that being said, I'd still assault the gates of hell with CPG!

  • @FarmHend
    @FarmHend 2 ปีที่แล้ว +4

    "A soldier who can accurately throw a grenade 50 meters away is more valuable than a tank"
    -Sun Tzu

  • @Alex-tc8uj
    @Alex-tc8uj 9 หลายเดือนก่อน +3

    I found a mod that adds the USAF to the game. Gives you four new units to work with- Marines, Army, Engineers and Recon. Marines and Army's basic guys are 0.5 cost units which let you bring a ton more to the fight. I think you'd enjoy it since the main complaint is being allowed to bring more guys, but the only issue is actual deployment points.
    You can even call in mortars and howitzer rounds, and CEngineers demo blocks need actual firing wire.

  • @groove4528
    @groove4528 2 ปีที่แล้ว +4

    If Doorkickers gives you 4 people, you need 10.
    If Doorkickers gives you 10 people, you need JDAMs.

  • @dave1994jones
    @dave1994jones 2 ปีที่แล้ว +5

    My favourite thing about this channel is doing the map for myself then coming and just seeing how you attacked the same objective so can compare the differences in thought and applications of real life training. Times where i've gone loud and violent, opening with stuns in a "we're fucking coming for you" way, you'll play it quiet and vice versa where with some hostage situations you've gone loud whereas i've stuck everyone with suppressed MP5s

  • @Jacob_Proto
    @Jacob_Proto 2 ปีที่แล้ว +4

    This was AWESOME! I watched it on my TV last night during dinner but wanted to come back to leave a like and a comment. A fantastic scenario to put everything you (we) have learned to the test throughout this adventure we've had. Brilliant pacing - action, suspense, triumph, tragedy; a masterclass in narrative content. Bravo

  • @Thenlar
    @Thenlar 2 ปีที่แล้ว +45

    How could I forget about this level? It's a massive grind, and it's very difficult to maintain proper focus for the full length to keep your troops alive. Let's see how Pairs does...

  • @coryhoggatt7691
    @coryhoggatt7691 2 ปีที่แล้ว +4

    Ten guys against 48 and you managed to achieve Bubba superiority in every contact except that one.

  • @binbin6878
    @binbin6878 2 ปีที่แล้ว +8

    Nice to see there are 10 troops available, not just 4 as usual

  • @GoodGamer3000
    @GoodGamer3000 2 ปีที่แล้ว +7

    When you finish the main campaign, will you play Controlled Pairs Tribute? It's, uh... fun

  • @Mob1leN1nja
    @Mob1leN1nja 2 ปีที่แล้ว +4

    Can't wait to play this one!

  • @Fibonochos
    @Fibonochos 2 ปีที่แล้ว +2

    by the way if you hold shift and right click you get the pie symbol to focus on a point while moving(which you know), but if you hold control and right click you focus on a direction while moving. this allows for strafing without the need to repeat the same right click.

  • @thomasgerace4354
    @thomasgerace4354 2 ปีที่แล้ว +8

    It would be awesome if the developers could let us click/drag over a group of operators and have them move as a team....

  • @iancorder6133
    @iancorder6133 2 ปีที่แล้ว +4

    An hour long? Dad’s providing a meal today.

  • @E3N69
    @E3N69 2 ปีที่แล้ว +2

    "All the weapon squad leaders will be lecturing us" 😂😂

  • @NotoriusBEN1
    @NotoriusBEN1 2 ปีที่แล้ว +3

    it may not be smart in the real world, but in this game, I've learned to stand off and away from hard cover and vision blockers like the MRAPS. being farther back from the hard visual blocker means you can slice the pie more acutely. The smallest side step next to the MRAPS that would expose you to 5 enemies, if done a bit further back, might only expose 1 or 2, much more manageable in this fight.
    You've already played it, and that affects your next playthrough. but I've also found that the further back you can push the enemy, the less effective they are. RPKs and RPGs are the only thing they seem willing to shoot cross map. So I gear myself a two-man sniper/MG. Sniper spec'd for 50+m, and the MG set for 25-50m with lots of smoke and frags between them.

    • @ryandoty6048
      @ryandoty6048 2 ปีที่แล้ว +1

      As long as stepping back does not expose you to more threats which you cannot cover, (flanks, etc.) stepping back from cover does not reduce your use of it, and provides several advantages, one being the ability to engage fewer targets, the other primary advantage being that ricochets tend to travel along the surfaces that they hit, and being further back reduces the chance that such ricochets will hit the operator.

    • @NotoriusBEN1
      @NotoriusBEN1 2 ปีที่แล้ว +1

      @@ryandoty6048 right. In the real world you can maneuver alot better. In door kickers, if you are too close to an object the trooper lowers their weapon, so some standoff is needed just for keeping that split second readiness

    • @autolykos9822
      @autolykos9822 2 ปีที่แล้ว

      Snipers also learn not to stand near a window (like they do in the movies), but move as far back into the room as reasonably possible (while keeping their targeted area in FOV), ideally behind another wall they cut a hole in. If you concentrate on an area, having more than that open just exposes you to more fire.

  • @maciej5866
    @maciej5866 2 ปีที่แล้ว +1

    I'm currently playing original Door Kickers. So in last week I've watched a lot of your videos, especially on Door Kickers 2 (in random order) and this one is still my favourite. The masterpiece.

  • @Groinath
    @Groinath 2 ปีที่แล้ว +4

    My ADHD brain watching movies: BORING
    My ADHD brain watching Pairs play DK2 for an hour: YEAH BUDDY

  • @FedericoAltolaguirre
    @FedericoAltolaguirre 2 ปีที่แล้ว +9

    This map was really hard, but after watching some of your vids I could finish without casualties
    The word "security" was ringing in my head the whole time XD

  • @jonathanroberts8855
    @jonathanroberts8855 2 ปีที่แล้ว +4

    jesus the real-time play through alone is like 20 minutes, this is gonna be awesome to watch

  • @SanguinaryBlues
    @SanguinaryBlues 2 ปีที่แล้ว +1

    It's 10 a.m. on a Monday and I'm supposed to be working but I just saw an hour long new Controlled Pairs video so I'm thankful to be working remotely and have a separate "work room" in my apartment.

  • @Max.44
    @Max.44 2 ปีที่แล้ว +3

    Well this brightend up my evening. Always fun to watch these :D

  • @tjman1095
    @tjman1095 2 ปีที่แล้ว +2

    Honestly my favorite mission to watch. Been keeping up with the series and ive been dying for large firefights with the new mechanics and this was exaclty what I've been waiting for. Great execution and keep up the fine work Pairs.

  • @Mr.Eclectic
    @Mr.Eclectic 2 ปีที่แล้ว +1

    You played this map expertly and the replay was well worth the 11 minutes! The replays music score was magnificent! Well done!

  • @blinkersgaming
    @blinkersgaming 2 ปีที่แล้ว +1

    I am so glad I found this channel! Your gameplay and, commentary is amazing! This was a blast to watch, no pun intended. 👍

  • @jayswizzle57
    @jayswizzle57 2 ปีที่แล้ว +1

    That was an extra cool episode. Nice touch editing the replay. Good shit👍

  • @parappasan
    @parappasan 2 ปีที่แล้ว +2

    What I wish is that the suppress order were more intelligent. Rate of fire for weapons in the script varies with range. Maybe instead, with suppression fire, you could have a slow rate until you pick up on a target than fire goes to rapid until the target is no longer visible. The slow rate still warrants suppression effect at the cost of burning rounds.

  • @PhoenixT70
    @PhoenixT70 2 ปีที่แล้ว +2

    I'd love to see a custom mission in Door Kickers based on the premise of trench warfare. The objective being to, well, clear a well-defended trench, Great War-style. It would be interesting to see the principles and tactics you use applied to that kind of anachronistic setting.

  • @Cookz-mk4or
    @Cookz-mk4or 2 ปีที่แล้ว +1

    been waiting for this one!

  • @TheTechBite
    @TheTechBite 2 ปีที่แล้ว +2

    Love your videos keep them coming

  • @chickensky8851
    @chickensky8851 2 ปีที่แล้ว +1

    AWESOME video pairs! I love shit like this

  • @slippywilly986
    @slippywilly986 2 ปีที่แล้ว +1

    I think this is your best vid yet ❤️❤️❤️

  • @JJoJam
    @JJoJam 2 ปีที่แล้ว +1

    39:55 I laughed so hard! The fear is real.

  • @wod5203
    @wod5203 5 หลายเดือนก่อน

    Nicely done. It looked so much more kinetic and smooth in real time playback, than during the staged fight plan.

  • @daft990
    @daft990 2 ปีที่แล้ว +1

    Firstly, you have some first class content. Great stuff!
    Secondly, if they make XCOM 3 with this tactical model and realism, I will probably never play another game in life. Ever.

  • @ryanjdevlin87
    @ryanjdevlin87 2 ปีที่แล้ว +2

    Great video my eyes where glued to the screen for an hour and I have adhd... that says something about ur quality!!

  • @matt9897
    @matt9897 2 ปีที่แล้ว +1

    Violence of action. Glad to see the Corps still has it.

  • @matthias_links3954
    @matthias_links3954 2 ปีที่แล้ว +2

    Fili: Hey sniper support hold my beer.

  • @parsatayebi7652
    @parsatayebi7652 2 ปีที่แล้ว +41

    This level is a massive murderhole every time I play it lol

  • @austinstults7033
    @austinstults7033 2 ปีที่แล้ว +1

    Finally! Been waiting on this one.. lot of fun to have a some LR engagements across the river imo. Fun to set up some battle positions and let the boys go to work

  • @genericcreator6467
    @genericcreator6467 2 ปีที่แล้ว +1

    CPG saying fuck you over and over while fragging the enemy fucking got me lol

  • @magmakojote1663
    @magmakojote1663 2 ปีที่แล้ว +4

    I'm really looking forward to the custom maps :D

  • @jean-michelmusli5669
    @jean-michelmusli5669 2 ปีที่แล้ว +6

    I like the new door kickers, it has more mechanics and gameplay possibilities than the first one but door kickers one was about police officers of the swat and for me its better than soldiers for a game like this. I hope that the developers create a dlc or something that let you play as swat officers.

    • @DaveRiot
      @DaveRiot 2 ปีที่แล้ว +2

      How does SWAT fit better for a game like this?

    • @jean-michelmusli5669
      @jean-michelmusli5669 2 ปีที่แล้ว

      @@DaveRiot kicking doors, using flashbangs, saving hostages, that kind of stuff.

    • @DaveRiot
      @DaveRiot 2 ปีที่แล้ว +3

      @@jean-michelmusli5669 cops don't get sent on kill or capture missions in the dessert and lay down suppressive fire with m249s or even use frag grenades for that matter...
      Imo army rangers fit "a game like this" far better than SWAT cause the ROE's are more fitting to them

    • @jean-michelmusli5669
      @jean-michelmusli5669 2 ปีที่แล้ว

      @@DaveRiot I said a game like this not to speak about the weapons or the maps but more of what makes the game what it is, a strategy game where you play little soldiers that kicks doors. Imagine door kickers 1 maps and missions in door kickers 2.

    • @DaveRiot
      @DaveRiot 2 ปีที่แล้ว +1

      @@jean-michelmusli5669 I played thru the entire Original Doorkickers game wishing that It was a more military setting as an SOF unit against Terrorist rather than law enforcement against thugs with Guns.
      I guess at the end of the day it boils down the personal preference. Me personally when I think "Doorkicker" I automatically think military.
      I think of the UBL raid and black hawk down type stuff. That's where the real doorkicking happens.
      th-cam.com/video/rKlv-CMCwMA/w-d-xo.html 👈was roll playing Delta Force here.

  • @technetium9653
    @technetium9653 2 ปีที่แล้ว +2

    That was the weirdest house ever, rooms completely disjointed from other rooms, with no way of accessing without going out and to the back

    • @vvvvvvvvvvvvvvvv
      @vvvvvvvvvvvvvvvv ปีที่แล้ว +1

      I believe those were separate residences with a courtyard.

  • @devontaenash1409
    @devontaenash1409 2 ปีที่แล้ว +2

    That one guy that carries 7 belts of ammo for the MG.

  • @lightbenderga2017
    @lightbenderga2017 2 ปีที่แล้ว +1

    20 seconds in and this already looks like a madhouse.

  • @JuanMoreno-kt9dq
    @JuanMoreno-kt9dq 2 ปีที่แล้ว +1

    Hell yeah a new vid 😎😎😎

  • @robertwithnell3596
    @robertwithnell3596 2 ปีที่แล้ว +1

    When there is a room that probably has 3 dudes: Kaboom? Yes ricco kaboom (flash bang)

  • @easylife9616
    @easylife9616 2 ปีที่แล้ว +2

    great editing in this video man

  • @chutala9513
    @chutala9513 2 ปีที่แล้ว +2

    Hey I'm going on a picnic tomorrow I'm very excited anybody else doing anything exciting also your videos are bombs 😉

  • @Executioner9000
    @Executioner9000 2 ปีที่แล้ว +1

    One hell of a firefight there...

  • @quincymccourt8422
    @quincymccourt8422 หลายเดือนก่อน

    Its nice to see that even seasoned vets struggle with this map it makes me feel much better about my terrible performances😂

  • @SenorGato237
    @SenorGato237 2 ปีที่แล้ว +2

    Ah, the T72 in it's natural state.

  • @jaanikaapa6925
    @jaanikaapa6925 2 ปีที่แล้ว +1

    Top area, north. Blow out the west side wall and you have a great marksman nest. Control most of the map. Also here the SCARs are the best. Longer reach to caress and more powerful. Same with the XM LMG. Or that's just me because my bathroom are the AR15 guns. Always get killed using them. I'm hoping they add grenadier SCARs.

  • @StephMcAlea
    @StephMcAlea 2 ปีที่แล้ว +1

    I really enjoyed that 'Pairs. I'm currently building my own campaigns (a fight against a Cthulhu cult in Boston and a World War Three campaign in Poland). I just need the time and help lol

  • @TTRTIM
    @TTRTIM 2 ปีที่แล้ว +1

    When I did this mission I didn't bring a single flashbang, it was all frags and smoke. Almost every room got prepped with HE

  • @banana403
    @banana403 2 ปีที่แล้ว +1

    I wish they would bring back the operator stats (mission or lifetime) like kills, accuracy, etc. like they had in Door Kickers.

  • @maciej5866
    @maciej5866 2 ปีที่แล้ว +1

    There's one thing that concerns me about real life assault like this. 17:30 in this room you have a large bed, and there could be for example tunnel leading outside. There can be hidden passage behind a fridge from where somebody can creep out when you will be leaving and shoot you in the back. There can be even fake plasterboard wall and behind it insurgents with guns pointed in your direction. How do you handle it in real life?

  • @iolipuara3979
    @iolipuara3979 2 ปีที่แล้ว +1

    "gaintain" new word

  • @DasBullWy
    @DasBullWy 2 ปีที่แล้ว +1

    Hey man, always enjoyed your stuff. Any thought on giving Foxhole a go? The game is really something else.

  • @zacharylona
    @zacharylona 2 ปีที่แล้ว +1

    I have no idea how I did it, but I got 3 stars first time.
    A medium size assault element and a small-ish security element. I think I ran 4 assault, 2 grenadiers, 2 marksmen, and 2 support. I kept the marksmen and support together, locking down different sectors. I moved one grenadier from the assault element to the security element when things got hairy, but I took a long time (like 7 minutes or so) and smoothly cleared it all with no casualties, friendly or civilian.

  • @DeathsOrigin
    @DeathsOrigin ปีที่แล้ว +1

    As a regular, conventional, non airborne 11B, my first instinct to assault this bridge is to just do a call for fire on that bridge and establish a base of fire with M240s from the windows of that house lol. I don't know how you SOCOM guys do this shit in real life

  • @jonathanroberts8855
    @jonathanroberts8855 2 ปีที่แล้ว +1

    im kind of dissapointed they didnt reinforce any from outside the map, it wouldve really added to the challenge, but not by an over whelming amount i think. you did really well, good job.

  • @raindrop2407
    @raindrop2407 2 ปีที่แล้ว +1

    So I just found this out yesterday. You can play the game in slow motion real-time if you press L.

  • @googleBryce
    @googleBryce 2 ปีที่แล้ว

    Boy howdy, that was a long one.

  • @kruxxme5372
    @kruxxme5372 2 ปีที่แล้ว +1

    The ONLY channel I click immediately.

    • @ControlledPairsGaming
      @ControlledPairsGaming  2 ปีที่แล้ว

      Than you. For serious.

    • @kruxxme5372
      @kruxxme5372 2 ปีที่แล้ว

      @@ControlledPairsGaming Would love to play some GB with you guys at some point, seems I'd learn a lot (coming from gunless England)

  • @okbud1059
    @okbud1059 2 ปีที่แล้ว +1

    It’s more sad when one of your soldiers die on a large map

  • @nathanwaltrip7220
    @nathanwaltrip7220 2 ปีที่แล้ว +2

    I beat this mission with only one assaulter standing. Almost every time I had one vault over an object, they just glitch into it and become immobile. Damn bug

  • @TtoTheTimTem
    @TtoTheTimTem 2 ปีที่แล้ว +1

    22:57 at this point, Fili should just get all the fucking promotions in the world

  • @mj6463
    @mj6463 2 ปีที่แล้ว +1

    Yo! I loved this level, I went into it not at all prepared and had to claw my way out. Tons of fun!

  • @alexroselle
    @alexroselle 9 หลายเดือนก่อน +1

    premium version of this game better have a "JTAC calls fast movers" button, or at least a mortar section and a reloadable Carl Gustav?
    Edit: Apex mod does that, it includes a version of Rangers with all of these as deployable assets

  • @destroyerarmor2846
    @destroyerarmor2846 2 ปีที่แล้ว

    Looks scary

  • @Jasp137
    @Jasp137 2 ปีที่แล้ว +1

    8:57 You don´t see the Enemies because your Vision is obstructed by your smoke.

    • @Jasp137
      @Jasp137 2 ปีที่แล้ว +1

      It is a bit weird and confusing. Because when you look through smoke you cannot see the Enemies until the smoke goes away but the blue background changes. I hope they change it until the Game comes out of early access.

    • @elanaibaKHG
      @elanaibaKHG 2 ปีที่แล้ว

      @@Jasp137 Yes, its a known issue / problem in the game currently.

  • @Joshcoupe325
    @Joshcoupe325 2 ปีที่แล้ว

    “Philly, you dangerous mother fucker!” 😂

  • @turtl3playz303
    @turtl3playz303 ปีที่แล้ว

    When I played this map I sprinted all my men behind the house breached the fence at top and used grenade launchers to decimate fixed positions then put marksmen there to cover my team crossing the bridge managed it with no casualties and one injury