You should start showing us or at least tell us what happened last turn so we can know about protects and stuff. Though I liked the complexity of this one with 4 pokemon in the mix.
In the second scenario why should we play Snarl that can miss, instead of Dark Pulse on Calydow? Indeed can't use follow me, because it's taunted. Am I missing something? Btw thanks for the video, I really appreciate it 💪
Damn. This one is really complicated I have to say. Here was my thinking for it. I was thinking similarly, but instead I planned on protecting and taunting turn one. Then if flutter is ko’d bring in torn and flare blitz the indeedee and tailwind. Then, bring in chi-yu and dark pulse for the win. If flutter is not ko’d on turn 1 then double the indeedee on turn 2. The calyrex has no way of killing only one of our mons so either indeedee dies or both our mons do. If indeedee dies, we double the rex forcing a double ko into us, giving us chi-yu and torn out for a tailwind and dark pulse ko. If both our mons die we bring in torn and chi-yu and snarl and tailwind. Indeedee will survive, but it can’t trick room until the next turn. If I had to guess the problem with my thinking, its either that I assumed flare blitz to ko indeedee when it didn’t, or I didn’t take into account something involving the protects of the calyrex.
The play I thought of was to Tera Fire the koraidon and flare blitz into indeedee, and get flutter mane to moonblast into indeedee. If the calyrex protects indeedee goes down and tailwind + dark pulse wins in the endgame. If expanding force/ astral barrage the flutter goes down but the koraidon survives (according to my mental calcs), allowing koraidon to die of recoil / helmet chip when it flare blitzes. Indeedee survives prob. If it trick rooms, the chi yu can dark pulse the indeedee then dark pulse the calyrex to win the game. If it doesn’t trick room the tornadus can tailwind the next turn, as the chi yu dark pulses the indeedee again. Since the calyrex-s can’t OHKO chi yu, chi yu should always win?
@@VGCPuzzles hmmmm tho how much does that change tho? It does mean your at risk of being crit at on astral barrage (as calyrex is +2 instead of +1, and at risk of a triple protect if the indeedee trick rooms on the first turn, tho it should still win? tho that being said your solution works also (I didnt realise the flutter had taunt at first lol)
You should start showing us or at least tell us what happened last turn so we can know about protects and stuff. Though I liked the complexity of this one with 4 pokemon in the mix.
In the second scenario why should we play Snarl that can miss, instead of Dark Pulse on Calydow? Indeed can't use follow me, because it's taunted. Am I missing something? Btw thanks for the video, I really appreciate it 💪
You’re entirely correct I completely missed that
u can also sacrifice both flutter and koraidon and steel works, also preventing a posible tailwind stall.
If they trick room on the turn you tail wind then you'll be in a bit of trouble
Damn. This one is really complicated I have to say. Here was my thinking for it. I was thinking similarly, but instead I planned on protecting and taunting turn one. Then if flutter is ko’d bring in torn and flare blitz the indeedee and tailwind. Then, bring in chi-yu and dark pulse for the win. If flutter is not ko’d on turn 1 then double the indeedee on turn 2. The calyrex has no way of killing only one of our mons so either indeedee dies or both our mons do. If indeedee dies, we double the rex forcing a double ko into us, giving us chi-yu and torn out for a tailwind and dark pulse ko. If both our mons die we bring in torn and chi-yu and snarl and tailwind. Indeedee will survive, but it can’t trick room until the next turn.
If I had to guess the problem with my thinking, its either that I assumed flare blitz to ko indeedee when it didn’t, or I didn’t take into account something involving the protects of the calyrex.
Great analysis but you're totally right: flare blitz doesn't always KO indeedee
The play I thought of was to Tera Fire the koraidon and flare blitz into indeedee, and get flutter mane to moonblast into indeedee. If the calyrex protects indeedee goes down and tailwind + dark pulse wins in the endgame. If expanding force/ astral barrage the flutter goes down but the koraidon survives (according to my mental calcs), allowing koraidon to die of recoil / helmet chip when it flare blitzes. Indeedee survives prob. If it trick rooms, the chi yu can dark pulse the indeedee then dark pulse the calyrex to win the game. If it doesn’t trick room the tornadus can tailwind the next turn, as the chi yu dark pulses the indeedee again. Since the calyrex-s can’t OHKO chi yu, chi yu should always win?
This way you don’t have to rely on snarl hitting
That would probably be the best play but unfortunately the koraidon is tera fighting
@@VGCPuzzles hmmmm tho how much does that change tho? It does mean your at risk of being crit at on astral barrage (as calyrex is +2 instead of +1, and at risk of a triple protect if the indeedee trick rooms on the first turn, tho it should still win? tho that being said your solution works also (I didnt realise the flutter had taunt at first lol)
the volume a little low
Will make sure to be louder on the next one