Note about Storm Drain: its Water move nullifier trait wasn't added until gen 5, as in gen 4 it only redirected, meaning its user still takes damage. This is why its gen 4 users (the Shellos and Finneon lines, the only lines where its not an HA) often run their other abilities instead. Same with Lightning Rod.
I'm surprised Speed Boost didn't get a mention as its great for all of the Pokémon who get it, and with Heavy Duty Boots, it combined with Speed Boost will make Yanmega a pretty big threat when it returns in the DLC. Not to mention it gave Blaziken the ability to jump into Ubers, made Ninjask essential for Baton Pass teams, made both Sharpedo and Scolipede viable, and is an amazing ability for Espathra.
I feel like the biggest problem about speed boost is that it doesnt give you immediate speed to immediately threaten your opponent. Yes, you may use protect but that makes you very predictable in the end.
There are better versions of that and plus it's not even that great of an ability sure it's good but not op or game breaking like the others and just like you said it's give an immunity and nothing else unlike the other ones that are similar but better versions of it that either heal, or boosts the pokemon hit by a certain type and one of them even redirects it to the user that is immune to the move that's supposed to hit a different target and even gains a boost from blocking that move
Yeah, Special Attack seems busted compared to Attack in this aspect. Intimidate, Growl, Leer, Charm, Screech, Burn, etc all focus on Physical Attack but barely anything has an impact on Special Attack. Frostbite status actually did that but that is exclusive to Legends Arceus.
I feel like Corviknight's signature ability Mirror Armor should be mentioned. It is a weaker Magic Bounce, but it also has other uses. While Mirror Armor only bounces back stat changes and not things like Taunt or Stealth Rock, it bounces back the effects of both moves and abilities, so if your opponent switches in something like Intimidate Gyarados, their attack gets lowered instead of yours.
To me the craziest ability from gen 5 is Sheer Force. An ability so potent that Lando I will probably never see OU and Nidoking which has a special attack Stat of 85 was a fantastic wallbreaker for years. Making moves like Flamethrower near the power of Close Combat with no drawbacks or Fire Blast basically just an eruption will never not be fantastic.
Shoutout to Pure Power just because Medicham is a sleeper favorite of mine. Yeah, just a clone of Huge Power, but Medicham had the slight edge in Attack and Special Attack stats versus Azumarill until Azu got a 10 point Sp. Atk boost in Gen VI.
Sharpness is more of and equivalent to Strong Jaw. Same boost to a different category of moves. Also, Levitate is one of the most prolific non-signature abilities that got better in Gen 9 with Tera.
I knew Sharpness was getting mentioned, i used a Gallade in my first playthrough and sweet lord that thing is scary powerful with that and its massive moove-pool, fighting, psychic, water, grass and a few more... all of which get a 50% buff if they are the slicing moves.
Regenerator has given incredible mileage to just about everything that can get it. Special shout-out to the Slowkings, who posses a signature switch move to use with this ability
I know how useful "Unaware" is from MDB's video challenge Bidoof on Pokemon Black. basically, if the opponents using any stat change, Bidoof can get free shot, very useful indeed.
You were all over the place with this one. I think this was built for current and up to date players dueto the lingo, along with how fast you went through all these abilities with only vaguely explaining what they do until gen8
I think protosynthesis and quark drive should get a mention, those abilities are very nice, and almost all of the paradox mons have a booster energy set
Contrary, beast boost, moxie, intimidate, opportunist, soundproof, bulletproof, mirror armor, etc are the best and the one that is essentially moxie for special attack... there are more but that is what I got. Wonder guard too
Unaware is very good. And I think GF realised how annoying set up sweepers can be. Before Gen 9, Unaware was on pretty much 1 Mon line a Gen. But Gen 9 got 3 of them. Also, Ceruledge should’ve gotten both Sharpness and Sacred Sword. Armorouge should’ve gotten Mega Launcher as well.
What if special equivalents of Guts & Marvel Scale were to come out, or maybe a physical equivalent of Flare Boost for Frostbite should said status make a comeback in any form? Also, some special moves such as Grass Knot do make contact
Kind of feel that levitate should've gotten an honorable mention as immunity from: ground moves, spikes, toxic spikes, & sticky webs is really useful no matter what format one uses
With poison heal, you can say that due to your Pokémon needing to be poisoned to work, any poison heal Pokémon with a toxic orb is immune to all status, not just poison. Also, I wouldn’t exactly call glastrier and spectier’s abilities a copy of beast boost as even getting a speed boost with ability would be crazy. It can be so impactful that Kartana would run attack lowering natures just so it would have a higher speed stat in gen 8 singles
@@GravityIsFallingnot necessarily, a lot of sturdy Mons have a crippling special defense weakness, plus it will guarantee the ability to use stuff like Stealth Rocks.
@@Castersvarog Ok only 1 slightly usable mon has it Sure avalugg can use it to survive a special move…but you can just use an actually good bulky ice type (articuno)
Most broken ability at least for Tera Raids is Steely Spirit from Perrserker. It’s so overpowered I hate it and wish the whole Pokemon was removed so finally we could use… I guess the second most broken ability 😅
I'm kind of surprised that you didn't mention Swift Swim, as not only is it a great ability but it was also the reason that Pokémon like Kingdra was completely banned if it had the ability. Also Defiant and Skill Link came to mind.
Feel like we should have moody on here - not only did it help smeargle to utterly break vgc, but it also gave bibarel a role in ubers before singles banned it completely as far as I know.
A couple of Ability ideas: - Living Armor (Reduces critical damage by 50% and recovers 1/5 of max HP on switch out) A combination of a worse Shell Armor and a worse Regenerator) - Dimensional Walker (Ignores all penalties to Speed and makes all moves have increased priority during Trick Room) Used on a fast Pokemon - Draconic Insectoid Resilience (Reduces super-effective damage by 50% and ignores Defense and Special Defense penalties) The Ability a Bug/Dragon type always wanted: A Fairy resistance! Also some potential balances for Gen X: - Give Ice a resistance to both Dragon and Fairy, while also making Ice super-effective against Fairy. It would improve its defensive viability (especially important since Snow now boosts Defense of Ice-types) and give it the ability to switch into things. - Make Fairy weak to Ice and give Ice a Fairy resist. - Make Steel weak to Electric. It makes no sense that metal would not be weak to electricity. - Make Bug-types actually viable, like a 510BST Bug/Ice with 130 Attack, Special Attack, and Speed, but with 50 HP, 30 Defense, and 30 Special Defense. Or a 540BST Bug/Dragon with 110 HP, 100 Defense, 100 Special Defense, 90 Attack, 85 Special Attack, and 65 Speed.
I never looked into the actual details of Pokemon abilities so I never knew how good Intimidate was supposed to be. Either way, it's still my most hated ability because of the animation at the beginning of battle.
Good As Gold has one thing that Purifying Salt doesn't, actually- it makes Gholdengo immune not only to moves like Thunder Wave that give it status conditions without doing damage, it's immune to status moves, period. It can't be hit by Strength Sap, Memento, Curse, or even stuff like Defog. Gholdengo can't have its stats lowered or be statused except for when it's a secondary effect of a damaging move like Chilling Water or Flamethrower's burn chance, for example. This can be abated by having it hold a Covert Cloak, which is unsurprisingly a popular strategy. Purifying Salt, on the other hand, provides a Ghost resistance and blocks *moves that cause statuses* like Thunder Wave or Spore as well as secondary chances to status on damaging moves like chances to burn/paralyze/freeze- but *not* stat-changing moves. You can still drop Garganacl's stats with a move like Memento, you just can't give it an actual status condition. In this case, the equivalent to the Gholdengo/Covert Cloak strategy would be to run Garg with a Clear Amulet.
I know I'm a few months late, but I just want to add an honorable mention to one Gen 7 signature Ability: Dewpider/Araquanid's *Water Bubble.* It reduces damage taken from Fire type attacks by half, as well as prevents/cures the Burn status, AND ALSO doubles the damage of any Water type moves that are used by Pokémon who have this Ability. And to make it even better, Araquanid can learn Entrainment (a move that copies the users Ability onto the target), and can therefore potentially give its teammate this surprisingly useful trait. So basically imagine a gimmick of a mixed-attacker Tera-Water Slaking using an uber-ized Tera Blast and/or Chilling Water. :-)
Gen 4 is unquestionably Magic Guard if we're doing singles. Passive damage is always going to be in play in EVERY competitive singles game mid and high level and it does so much throughout the course of any game, so having an immunity to any and all passive damage is absolutely insane
you forgot to mention, poison heal not only makes you immune to poison, it makes you immune to all status conditions (except confusion and infatuation). most people with a poison heal pokemon would run it with toxic orb so your pokemon gets poisoned turn 1 and assuming it’s never healed you now effectively have status immunity
Abilities in generation 18: Godmode: Pokémon is immune to all attacking moves except status moves. Instant Karma: If you are defeated you take your opponent with you. Terrain dominance: If the Pokémon gets sent to the battlefield he creates every terrain possible at the same time. Elemental Absorption: Immun to water, ground, rock, fire, grass, flying, ice attacks and they heal you if they hit you. And that are just the abilities for the regular Pokémon on route 1. ;-)
@@ShadowXeldron Right, how stupid of me to forget this ability. But seriously now I think we could boost a majority of old abilities in my opinion. For example "Heavy Metal" doubles the weight AND gives a 50% boost for its defense but decreases its speed by 50%. Perfect for Tanks and the Assault Vest. While "Light Metal" reduces the weight in half AND decreases the defense by 50% but increases the speed by 50%. Good for Sweeper. "Plus" Pokémon with this ability make and take 20% more damage. If a Pokémon with "Minus" is your partner the negative effect will be neutralized (Pokémln takes a neutral amount of damage but it makes 20% more damage to opponents). "Minus" Pokémon with this ability make and take 20% less damage. If a Pokémon with "Plus" is your partner the negative effect will be neutralized (Pokémon makes a neutral amount of damage but it's taken 20% less damage by opponents).
Good as gold isn't the same as purifying salt, one makes you immune to toxic burn etc, and the other males you immune to Amy status moves. That includes thunder wave, will-o-wisp etc. AND things like taunt
Just an interesting idea, how about video regarding if pokemon can have two active abilities at the same time? It probably will break the current metagame, but it seems interesting
Really surprised Sturdy didn't get mentioned during Gen 5 portion. Made so many mons who were terrible in Gen 3-4 at least usable off of just the ability
I never found the ruin Pokémon, but the joy I felt when my Bro started with one and then I ruined it, and he couldn’t comprehend how I’d won is still a great moment for me
Shout out to Unaware! One of my buddies bred Unaware Woopers back in gen V or whenever dream world was a thing. I used one of those assholes to great effect for a while.
the power creep in pokemon is honestly what makes me dislike competitive, just give these already crazy strong pokemon regular abilities.. i don’t understand why they all need an op signature one
Good as Gold is more broken than no status conditions. It is immune to all status moves, from thunder wave to taunt to encore to perish song.
Even helping hand unfortunately
@@omarpride3021 mold breaker Hearthflame or Tinkaton 😎
Also Friend Guard is on Maushold which is why it’s EVERYWHERE this year in VGC
Note about Storm Drain: its Water move nullifier trait wasn't added until gen 5, as in gen 4 it only redirected, meaning its user still takes damage. This is why its gen 4 users (the Shellos and Finneon lines, the only lines where its not an HA) often run their other abilities instead. Same with Lightning Rod.
Strangely enough, they DID negate the damage in the Gen 4 Mystery Dungeon games, but still no stat boost
@@baxterbruce9827 I didn't know that. Gates to Infinity was my first MD game. Thanks for the info.
I feel like Magic Guard deserves a mention here, and so do Regenerator and Magic Bounce
He did mention Magic Bounce but yeah not including Magic Guard or Regenerator is a pretty big miss considering how amazing those abilities are
Guts, Speed Boost, Technician, Moxie, Sheer Force, and Strong Jaw too
He literally bright up magic bounce though
I'm surprised Speed Boost didn't get a mention as its great for all of the Pokémon who get it, and with Heavy Duty Boots, it combined with Speed Boost will make Yanmega a pretty big threat when it returns in the DLC.
Not to mention it gave Blaziken the ability to jump into Ubers, made Ninjask essential for Baton Pass teams, made both Sharpedo and Scolipede viable, and is an amazing ability for Espathra.
Doesn't matter if turn 1 you get outsped oh-ko ed.
@@Tomy_Lightning protect and focus sash be like : bruh
I feel like the biggest problem about speed boost is that it doesnt give you immediate speed to immediately threaten your opponent. Yes, you may use protect but that makes you very predictable in the end.
@@puffer_frogI think that's for the best. It already is a very strong ability. If it had dynamic speed, then it'd be one of the best to ever exist.
@@DarkNeko007 for sash, I say sand.
As for protecting somebody else, as they already said, it's too predictable.
I feel like they meant to give huge power to Tinkaton but decided to buff gigaton hammer instead
No mention of levitate?! Gives an immunity to an entire type
wrgg
Every ability on this list is better.
There are better versions of that and plus it's not even that great of an ability sure it's good but not op or game breaking like the others and just like you said it's give an immunity and nothing else unlike the other ones that are similar but better versions of it that either heal, or boosts the pokemon hit by a certain type and one of them even redirects it to the user that is immune to the move that's supposed to hit a different target and even gains a boost from blocking that move
Being a certain type gives immunity to an entire type.
Hh
I feel like Guts also deserved a mention, especially considering how much of a monster Ursaluna is with it nowadays
Id love them to introduce an ability thats the same with intimidate but for special attack
Yeah, Special Attack seems busted compared to Attack in this aspect. Intimidate, Growl, Leer, Charm, Screech, Burn, etc all focus on Physical Attack but barely anything has an impact on Special Attack. Frostbite status actually did that but that is exclusive to Legends Arceus.
I kinda feel like Intimidate should just affect both
Sure, buff Intimidate even more like it needs it.@@atomicpunk2360
Only one I can think of is Beads of Ruin which is the closest we got so far
I feel like Corviknight's signature ability Mirror Armor should be mentioned. It is a weaker Magic Bounce, but it also has other uses. While Mirror Armor only bounces back stat changes and not things like Taunt or Stealth Rock, it bounces back the effects of both moves and abilities, so if your opponent switches in something like Intimidate Gyarados, their attack gets lowered instead of yours.
To me the craziest ability from gen 5 is Sheer Force. An ability so potent that Lando I will probably never see OU and Nidoking which has a special attack Stat of 85 was a fantastic wallbreaker for years. Making moves like Flamethrower near the power of Close Combat with no drawbacks or Fire Blast basically just an eruption will never not be fantastic.
I was looking for someone to mention sheer force
Contrary is one of my favorite abilities because it makes my favorite Pokemon so much better Serperior
If only Enamorus had ANY moves useful with Contrary
I really like Contrary too
I know Huge Power was mentioned, but Pure Power from the Meditite line is an equivalent that also had prominence during mega era.
Pure Power is exclusive to the Medicham line, so it's signature and excluded in this discussion
@@aQrator Eh the same can be said for Libero but it was mentioned
@@NotAnElk While true, there were (next to) no new non-signature abilities in gen 8, which is why that rule was broken for gen 8
Waiting for the special version of intimidate
wrrr
Shoutout to Pure Power just because Medicham is a sleeper favorite of mine. Yeah, just a clone of Huge Power, but Medicham had the slight edge in Attack and Special Attack stats versus Azumarill until Azu got a 10 point Sp. Atk boost in Gen VI.
Sharpness is more of and equivalent to Strong Jaw. Same boost to a different category of moves.
Also, Levitate is one of the most prolific non-signature abilities that got better in Gen 9 with Tera.
I knew Sharpness was getting mentioned, i used a Gallade in my first playthrough and sweet lord that thing is scary powerful with that and its massive moove-pool, fighting, psychic, water, grass and a few more... all of which get a 50% buff if they are the slicing moves.
Regenerator has given incredible mileage to just about everything that can get it.
Special shout-out to the Slowkings, who posses a signature switch move to use with this ability
Gen 9's actual best ability: Supreme Overlord
My boi didn't even mention things like Magic Guard and Speed Boost.
Unaware was always very good, not just now in gen 9
Yeah, where tf did that "just now" come from?
@@NandinanditoI think he thinks that because Skeledirge and Dondozo are much better at using them than Quagsire and Clodsire does.
I know how useful "Unaware" is from MDB's video challenge Bidoof on Pokemon Black. basically, if the opponents using any stat change, Bidoof can get free shot, very useful indeed.
Excadrill: laughs in swords dance mold breaker
You were all over the place with this one. I think this was built for current and up to date players dueto the lingo, along with how fast you went through all these abilities with only vaguely explaining what they do until gen8
I think protosynthesis and quark drive should get a mention, those abilities are very nice, and almost all of the paradox mons have a booster energy set
Contrary, beast boost, moxie, intimidate, opportunist, soundproof, bulletproof, mirror armor, etc are the best and the one that is essentially moxie for special attack... there are more but that is what I got. Wonder guard too
Unaware is very good. And I think GF realised how annoying set up sweepers can be. Before Gen 9, Unaware was on pretty much 1 Mon line a Gen. But Gen 9 got 3 of them.
Also, Ceruledge should’ve gotten both Sharpness and Sacred Sword. Armorouge should’ve gotten Mega Launcher as well.
Thanks for having me on to edit this one!!
What if special equivalents of Guts & Marvel Scale were to come out, or maybe a physical equivalent of Flare Boost for Frostbite should said status make a comeback in any form? Also, some special moves such as Grass Knot do make contact
Draining Kiss too!
Unfortunately Frostbite isn't coming back
Kind of feel that levitate should've gotten an honorable mention as immunity from: ground moves, spikes, toxic spikes, & sticky webs is really useful no matter what format one uses
Regidraco: "It's about equality, not equity"
Zamazenta: " Really?"
Good as gold blocks all status moves, not just status conditions which is a really big deal
What about magic guard, speed boost, and regenerator.
Shadow tag Chandelure would be amazing. As a Chandelure fan I hope we can get shadow tag Chandelure sometime.
With poison heal, you can say that due to your Pokémon needing to be poisoned to work, any poison heal Pokémon with a toxic orb is immune to all status, not just poison. Also, I wouldn’t exactly call glastrier and spectier’s abilities a copy of beast boost as even getting a speed boost with ability would be crazy. It can be so impactful that Kartana would run attack lowering natures just so it would have a higher speed stat in gen 8 singles
The best ability for any legendary is Pressure
Ah lo dijo!
@@LuigiTheMetal64 That’s why Regieleki doesn’t need Transistor, and the weather trio don’t need their abilities!
What do you mean? Pressure is the literal worst
It's the most common and the worst of legendary abilities....except slow start.
@@DigiRangerScottmaybe Kyogre but Groudon needs it since he doesn’t get a damage bonus with fire type attack
Almost all abilities fall short when Shedinja with Electric Terrastilze and Baloon for good measure give him sunna day
Fortunately you're not doing that except if you play national dex anything goes on showdown
Levitate and Regenerator feel like huge omissions to me.
Sheer Force is terrifying, especially in Gen 5, in which it for some reason stopped you from taking Life Orb damage
it still does
I run it on Feraligatr, paired with Ice Punch and Liquidation, he's SO FUN
I was wondering, that Sturdy isn't mentioned. Thanks to the Gen 5 buff is basicly a Focus Sash an you can use a different item.
Only 1 Mon takes advantage of it: swak
@@GravityIsFallingnot necessarily, a lot of sturdy Mons have a crippling special defense weakness, plus it will guarantee the ability to use stuff like Stealth Rocks.
@@Castersvarog
Ok only 1 slightly usable mon has it
Sure avalugg can use it to survive a special move…but you can just use an actually good bulky ice type (articuno)
Abilities are some of my favorite things about the games. Gen 3 started it, and we've been going strong since.✨✨
I just want to give a shout out to JPR for being my go-to TH-cam channel to watch while eating food.
Rocky Payload, transistor and dragon maw really need to be re disturbed to more Pokémon like strong jaw
(non legendary preferably)
Awesome video
Really curious about Sturdy and Moxie not being here
Also see some comments on Speed Boost
New video, new “Good morning” in the afternoon!
Most broken ability at least for Tera Raids is Steely Spirit from Perrserker.
It’s so overpowered I hate it and wish the whole Pokemon was removed so finally we could use… I guess the second most broken ability 😅
I'm kind of surprised that you didn't mention Swift Swim, as not only is it a great ability but it was also the reason that Pokémon like Kingdra was completely banned if it had the ability. Also Defiant and Skill Link came to mind.
Skip JPR begging you to subscribe 6:13
Feel like we should have moody on here - not only did it help smeargle to utterly break vgc, but it also gave bibarel a role in ubers before singles banned it completely as far as I know.
A couple of Ability ideas:
- Living Armor (Reduces critical damage by 50% and recovers 1/5 of max HP on switch out) A combination of a worse Shell Armor and a worse Regenerator)
- Dimensional Walker (Ignores all penalties to Speed and makes all moves have increased priority during Trick Room) Used on a fast Pokemon
- Draconic Insectoid Resilience (Reduces super-effective damage by 50% and ignores Defense and Special Defense penalties) The Ability a Bug/Dragon type always wanted: A Fairy resistance!
Also some potential balances for Gen X:
- Give Ice a resistance to both Dragon and Fairy, while also making Ice super-effective against Fairy. It would improve its defensive viability (especially important since Snow now boosts Defense of Ice-types) and give it the ability to switch into things.
- Make Fairy weak to Ice and give Ice a Fairy resist.
- Make Steel weak to Electric. It makes no sense that metal would not be weak to electricity.
- Make Bug-types actually viable, like a 510BST Bug/Ice with 130 Attack, Special Attack, and Speed, but with 50 HP, 30 Defense, and 30 Special Defense. Or a 540BST Bug/Dragon with 110 HP, 100 Defense, 100 Special Defense, 90 Attack, 85 Special Attack, and 65 Speed.
Poison heal would've been my pick for gen 4 personally. But i respect your choice nontheless
Greninja reference. Based Video 👏🏽
God I remember how terrifying Mega Mawile was.
I never looked into the actual details of Pokemon abilities so I never knew how good Intimidate was supposed to be. Either way, it's still my most hated ability because of the animation at the beginning of battle.
Good As Gold has one thing that Purifying Salt doesn't, actually- it makes Gholdengo immune not only to moves like Thunder Wave that give it status conditions without doing damage, it's immune to status moves, period. It can't be hit by Strength Sap, Memento, Curse, or even stuff like Defog. Gholdengo can't have its stats lowered or be statused except for when it's a secondary effect of a damaging move like Chilling Water or Flamethrower's burn chance, for example. This can be abated by having it hold a Covert Cloak, which is unsurprisingly a popular strategy.
Purifying Salt, on the other hand, provides a Ghost resistance and blocks *moves that cause statuses* like Thunder Wave or Spore as well as secondary chances to status on damaging moves like chances to burn/paralyze/freeze- but *not* stat-changing moves. You can still drop Garganacl's stats with a move like Memento, you just can't give it an actual status condition. In this case, the equivalent to the Gholdengo/Covert Cloak strategy would be to run Garg with a Clear Amulet.
i’ve been waiting for someone to make a video on this forever 😭
I know I'm a few months late, but I just want to add an honorable mention to one Gen 7 signature Ability:
Dewpider/Araquanid's *Water Bubble.*
It reduces damage taken from Fire type attacks by half, as well as prevents/cures the Burn status, AND ALSO doubles the damage of any Water type moves that are used by Pokémon who have this Ability. And to make it even better, Araquanid can learn Entrainment (a move that copies the users Ability onto the target), and can therefore potentially give its teammate this surprisingly useful trait. So basically imagine a gimmick of a mixed-attacker Tera-Water Slaking using an uber-ized Tera Blast and/or Chilling Water. :-)
I'm surprised As One didn't make the list. It's 2 abilities in one
How did we not talk about Good as Gold?
Gen 4 is unquestionably Magic Guard if we're doing singles. Passive damage is always going to be in play in EVERY competitive singles game mid and high level and it does so much throughout the course of any game, so having an immunity to any and all passive damage is absolutely insane
Intimidate really is something
Appreciating the background music for this video
Sand Stream may not be as fancy, but it sure helps the Pokémon that have it. I think it deserves an honorable mention.
you forgot to mention, poison heal not only makes you immune to poison, it makes you immune to all status conditions (except confusion and infatuation). most people with a poison heal pokemon would run it with toxic orb so your pokemon gets poisoned turn 1 and assuming it’s never healed you now effectively have status immunity
looking back at this after Gliscor has been banned from OU thanks to poisen heal...
Guts, Speed Boost, Tinted Lens, Magic Guard, Technician, Rock Head, Solid Rock, Filter, Moxie, Sheer Force, Regenerator, Strong Jaw
Abilities in generation 18:
Godmode:
Pokémon is immune to all attacking moves except status moves.
Instant Karma:
If you are defeated you take your opponent with you.
Terrain dominance:
If the Pokémon gets sent to the battlefield he creates every terrain possible at the same time.
Elemental Absorption:
Immun to water, ground, rock, fire, grass, flying, ice attacks and they heal you if they hit you.
And that are just the abilities for the regular Pokémon on route 1.
;-)
Don't forget Hazardous, which sets up every hazard at once (stacking them where necessary), but it's only obtainable starting from Route 2.
@@ShadowXeldron
Right, how stupid of me to forget this ability.
But seriously now I think we could boost a majority of old abilities in my opinion.
For example "Heavy Metal" doubles the weight AND gives a 50% boost for its defense but decreases its speed by 50%.
Perfect for Tanks and the Assault Vest.
While "Light Metal" reduces the weight in half AND decreases the defense by 50% but increases the speed by 50%.
Good for Sweeper.
"Plus"
Pokémon with this ability make and take 20% more damage.
If a Pokémon with "Minus" is your partner the negative effect will be neutralized (Pokémln takes a neutral amount of damage but it makes 20% more damage to opponents).
"Minus"
Pokémon with this ability make and take 20% less damage.
If a Pokémon with "Plus" is your partner the negative effect will be neutralized (Pokémon makes a neutral amount of damage but it's taken 20% less damage by opponents).
I used my loved Pokemon Arcanine and his intimidate ability and it's ya actually so useful
Just subscribed been watching your videos a lot recently
I love when TH-camrs use Persona Music as BGM
Bro Gholdengo got done dirty with no mention on defog blocking 😂
lore accurate Regigigas with huge power.
just imagine...
Good as gold isn't the same as purifying salt, one makes you immune to toxic burn etc, and the other males you immune to Amy status moves. That includes thunder wave, will-o-wisp etc. AND things like taunt
Beads of Ruin sounds like a dangerous adult toy
Just an interesting idea, how about video regarding if pokemon can have two active abilities at the same time?
It probably will break the current metagame, but it seems interesting
Sheer force foing unmentioned is a crime its a top 10 ability
Gen 6 Gale Wings was so broken they nerfed it the following generation
Really surprised Sturdy didn't get mentioned during Gen 5 portion. Made so many mons who were terrible in Gen 3-4 at least usable off of just the ability
crabs are coming at high velocity
Wonder Guard in every generation
Roll credits
Love Gen 3. I'm also currently playing it on my channel
Gen 2 Shuckle kind of had an ability lol, he made Berries into Berry Juice
I'm surprised there was no mention of Moxie or competitive for gen 5.
Intimídate without seeing the video.
You forgot vessel of ruin, the ability that made Ting-Lu bulky enough to run Fissure.
I never found the ruin Pokémon, but the joy I felt when my Bro started with one and then I ruined it, and he couldn’t comprehend how I’d won is still a great moment for me
We finna gonna get the boy Klevor hope Roy catches ursaluna or Sneasler goodra for Riko typholosion wrydeer zorok
Unrelated to this video but I just saw TruGreen7’s video you were in and it was very entertaining
Pokemon Abilites
Water Absorb
Blaze
Moxie
Overgrow
Blaze
Moxie
Battle Bond
Keen Eye
Inner Focus
Speed Boost
Beast Boost
Iron Fist
Weak Armor
Swarm
Intimidate
Motor Drive
Flame Body
Mold Breaker
Frisk
Cursered Body
Inner Focus
Adaptability
Unaware
Storm Drain
Poision Heal
Rain Dash
Friend Guard
Prankster
Dump
Drizzle
Protean
Grassy Surge
Libero
Sniper
Tough Claws
Electric Surge
Psychic Surge
Misty Surge
Sturdy
Delta Stream
Stakeout
Intrepid Sword
Transistor
Dragon's Maw
Unseen Fist
Chilling Neigh
Grim Neigh
Power Spot
Sharpness
Purifying Salt
Good as Gold
Well Baked Body
Seed Sower
Commander
We need a kicking version of sharpness
Gen5 VGS Serperior... I used to decimate teams with it back then...
Shout out to Unaware! One of my buddies bred Unaware Woopers back in gen V or whenever dream world was a thing. I used one of those assholes to great effect for a while.
6 foot in the grave hand dug but urshifu and Basculeion
You forgot to mention comatose its just liked good as old but original im pretty sure
Was just wondering what is your opening theme from? Can anyone help?
Great Vid! THX
People are just realizing now how good unaware is??? I’ve been abusing it on Pyukumuku for a while now
the power creep in pokemon is honestly what makes me dislike competitive, just give these already crazy strong pokemon regular abilities.. i don’t understand why they all need an op signature one
No mention of Mold Breaker?
No sheer force or Magic guard?
Bit odd you mentioned libero but not pure power
I wss unawere of the ability unawere...