Great video! I really love the roleplaying bits you guys did 👍 sorry but I will be the rules guy 14:36 Policy of War can only collect "non-Regent" captives/trophies. Also, the First Regent can give themselves a weapon 1:00:53 That psionic is worth 3 favors
Thanks for the clarifications! However, at 35:21 I wasn't taxing the Stewards city, I was taxing my gate City which can be taxed for any city for any resource type matching a city in it's cluster, I just forgot to explicitly explain that in the video
There's also the Admiral building cities on gate with no loyal ships. The Admiral controls the territories with Imperial Ships but they still need a Loyal Piece to build.
1:33:30 I think a(nother) fatal oversight was made during the negotiations - when you're returned two of your ships they don't go into your trophies - they go into your supply. So after the trade you're not even winning warlord, you should be at 9 trophies while snoopy has 10 still. 😶
OMG, FANTASTIC VIDEOOO I fear for the 2 yellow ships in the bottom left corner, that maybe are there by accident, lol, and we don't see them again :-P. Edit: they are scrapped, for the Blight Speaker, so no problem at all!!!! :-P Thanks a lot for this playthroughs. My God, Snoopy is a beast.
Excellent play through. One rules point though: The admiral should have clocked down for each imperial ship that was placed due to the edict. - edit: Only if winning an ambition at the time, so may not have applied.
@@maquisardnh to be fair none of us had played with the Steward before. I’m confident things will change as we get used to the Fate’s play styles. Had we played against the Steward before we would’ve known to be more aggressive from the outset
From the plays I’ve watched, Steward is strong in Act 1 since they start with their Objective scoring condition active and just have to play for ambitions. That falls off in later chapters as the First Regent no longer governs the Imperial Policy edict.
@@yakuzablitz recently got a puppy two weeks ago and the training process has completely cut any time I’ve had to edit it 😬 I’m hoping to get to it this week though 🫡
Great video! I really love the roleplaying bits you guys did 👍
sorry but I will be the rules guy
14:36 Policy of War can only collect "non-Regent" captives/trophies. Also, the First Regent can give themselves a weapon
1:00:53 That psionic is worth 3 favors
I always completely forget the "favors must equal key value" rule for some reason
Thanks for the clarifications! However, at 35:21 I wasn't taxing the Stewards city, I was taxing my gate City which can be taxed for any city for any resource type matching a city in it's cluster, I just forgot to explicitly explain that in the video
@@JackBorchers ahh that makes sense! Thanks!
There's also the Admiral building cities on gate with no loyal ships. The Admiral controls the territories with Imperial Ships but they still need a Loyal Piece to build.
@@AntoineHorns good catch!
Not shown: an hour and a half of overanalyzing prelude actions
1:33:30 I think a(nother) fatal oversight was made during the negotiations - when you're returned two of your ships they don't go into your trophies - they go into your supply. So after the trade you're not even winning warlord, you should be at 9 trophies while snoopy has 10 still. 😶
>Transfer Asset: Give 1 Captive, Trophy, Favor, or resource you have to a Rival. *If it is their Loyal piece, return it to their supply.*
I think the TTS scripted setup is wrong. You have to deal court row before you shuffle in lore cards.
OMG, FANTASTIC VIDEOOO
I fear for the 2 yellow ships in the bottom left corner, that maybe are there by accident, lol, and we don't see them again :-P. Edit: they are scrapped, for the Blight Speaker, so no problem at all!!!! :-P
Thanks a lot for this playthroughs. My God, Snoopy is a beast.
Oath Frog memers - REPRESENT!
Excellent play through. One rules point though: The admiral should have clocked down for each imperial ship that was placed due to the edict. - edit: Only if winning an ambition at the time, so may not have applied.
Yeah I wasn't winning any ambitions whenever the ships were placed, it was pretty tough to get anything going this game lol
Really fun! Can't wait to watch the next one!
Second campaign playthrough I've seen where Steward bosses round 1 and believer can't get anything going. A liiiittle worried about balance
@@maquisardnh to be fair none of us had played with the Steward before. I’m confident things will change as we get used to the Fate’s play styles. Had we played against the Steward before we would’ve known to be more aggressive from the outset
From the plays I’ve watched, Steward is strong in Act 1 since they start with their Objective scoring condition active and just have to play for ambitions. That falls off in later chapters as the First Regent no longer governs the Imperial Policy edict.
@@eri9326 from what I’ve seen since this campaign, all it takes is one chapter where the Steward loses First Regent to cripple them
I think it’s important to remember that first regent can’t force outlaw to change but outlaw can force to go back in.
Ain't ever gotta worry about it when no one leaves the Glorious Empire 😎
4:17 Ok, who else checked Discord on their phone or open browser tab???
I WILL PLAY OATH WITH YOU
The admiral should have clocked down for each imperial ship that was placed due to the edict.
lol, don't know how we missed that. He was gonna pivot either way anyway
Only if the Admiral was winning a declared ambition though. I think this was the main obstacle for a long while.
Act 2?
@@yakuzablitz recently got a puppy two weeks ago and the training process has completely cut any time I’ve had to edit it 😬 I’m hoping to get to it this week though 🫡
Red Rising SLAPS
I'm halfway through Light Bringer right now 👀
I’m also halfway through lightbringer right now!
Crazy that you gave away 5 points for a 50/50 to get 6 points lol
Think you outnegotiated yourself a bit there
@@TheGeisslMeister sometimes when I go back to watch these games I’m shocked at the stuff I do 🥲