Awesome! Excited just point out a small issue. In setup, empty building slots in the Empire cores (Cluster 1 & 6) are supposed to be filled with Free Cities
This is dope! I was looking forward to Act 3 of the previous campaign but it makes sense to start a new one with the updated rules. Got a flight later today, so I’m gonna download this and watch it later!
Such a fascinating game. I resonate with your experience--the last Arcs game I played, it seemed like nothing went right and my enemies dogpiled me, too. Still looking forward to getting my copy in the mail, though. Thanks for the playthrough
The tragic missing of the Imperial Council secure - that should automatically trigger an Event! Even if you don't call a Summit, it still gets a free Edict or Crisis of your choice - which could've netted Ethan some valuable resources in the First Regent trust using the Edicts, and maybe swung the scales of Tycoon in his favour with Escalation! Stealing one from both other Regents would've been huge, and could've maybe changed the tide of the game. Partisan is very fun but it is one of the most luck based Fates, especially in Act One - Informants is meant to counteract the low numbered hands to Surpass, but its all very luck based just because it has to be - you've got to rely on taking initiative, and that's just so luck dependent. And that Golem Warriormove to kill all the ships at the end... illegal by Imperial Law! You cannot harm (which includes destroying) ships in Imperial controlled space, by the Imperial Law of Truce - even with a non-battle effect such as the Golem. It's a shame that there have been a couple rules misinterpretations (which happen all the time - especially because I think most of them are a product of being used to older versions of the Arcs campaign TTS) but always at Ethan's expense - like, this game was *rough*, even by Arcs standards, but that is just a painful cherry on top... you genuinely didn't play that badly at all, you got screwed by a combination of luck, a couple rules errors, and the Caretaker's bullying. However - sometimes one just cracks enough to decide... what they'll actually be cracking are planets. And we all love a good story!
Thanks for those rule clarifications, for some reason imperial rule still seems to be the most confusing rule to all of us lol, not sure why. Thanks for watching the video! -Jack (the Caretaker)
Isn't partisan seizing insanely powerful? you get to seize just by provoking outrage and don't have to go down a card. this coupled with informants should let you get initiative pretty reliably
Amazing game! I had a thought at 18:30 when you asked about the lore of the golems; maybe it would be fun to imagine them as being remnants of some ancient civilization's answer to the threat of the blight; the caretaker wants to reactivate them in order to save the reach.
You guys are fun! I want more board game friends. Just got my copy of Arcs + Expansion in the mail a few days back. I'm going to be playing 2p for the first time on Saturday. I'm pumped. Been excited for this game for years!
At 1:22:00 you start moving crises to the discard after resolving then. Are you supposed to do that? I couldn't find a rule that says to discard them after resolving.
1. Early on Blue built a starport in a system controlled by Yellow so should have been damaged. 2. Red gained the Imperial Council - you must declare an Edict or Crisis irrespective of whether you declare a Summit. 3 Red could have taken the card with lots of blue/red agents on it by destroying a blue city and then ransacking the court. 4 During the Intermission I assumed you destroyed all the cities in systems with blight and no ships? Otherwise an interesting game and looking forward to the next.
Thanks for the help with the rules! We've played a lot of the base game but learning the campaign definitely led to a few rules mess-ups and missed actions on our part :)
I’m about to binge your arcs content before the upcoming weekend. Thanks for the videos.
Awesome! Excited
just point out a small issue. In setup, empty building slots in the Empire cores (Cluster 1 & 6) are supposed to be filled with Free Cities
*slaps forehead*
this is till somewhat of a learning campaign for us 😅
I was looking to get myself hyped again now that Arcs is on the water, and after watching this video I can only say "mission accomplished".
1:35:49 caretaker shouldn't be able to harm your ships if empire is present. That includes destroying them!
This is dope! I was looking forward to Act 3 of the previous campaign but it makes sense to start a new one with the updated rules. Got a flight later today, so I’m gonna download this and watch it later!
Such a fascinating game. I resonate with your experience--the last Arcs game I played, it seemed like nothing went right and my enemies dogpiled me, too. Still looking forward to getting my copy in the mail, though. Thanks for the playthrough
The tragic missing of the Imperial Council secure - that should automatically trigger an Event! Even if you don't call a Summit, it still gets a free Edict or Crisis of your choice - which could've netted Ethan some valuable resources in the First Regent trust using the Edicts, and maybe swung the scales of Tycoon in his favour with Escalation! Stealing one from both other Regents would've been huge, and could've maybe changed the tide of the game.
Partisan is very fun but it is one of the most luck based Fates, especially in Act One - Informants is meant to counteract the low numbered hands to Surpass, but its all very luck based just because it has to be - you've got to rely on taking initiative, and that's just so luck dependent.
And that Golem Warriormove to kill all the ships at the end... illegal by Imperial Law! You cannot harm (which includes destroying) ships in Imperial controlled space, by the Imperial Law of Truce - even with a non-battle effect such as the Golem.
It's a shame that there have been a couple rules misinterpretations (which happen all the time - especially because I think most of them are a product of being used to older versions of the Arcs campaign TTS) but always at Ethan's expense - like, this game was *rough*, even by Arcs standards, but that is just a painful cherry on top... you genuinely didn't play that badly at all, you got screwed by a combination of luck, a couple rules errors, and the Caretaker's bullying.
However - sometimes one just cracks enough to decide... what they'll actually be cracking are planets. And we all love a good story!
Thanks for those rule clarifications, for some reason imperial rule still seems to be the most confusing rule to all of us lol, not sure why.
Thanks for watching the video!
-Jack (the Caretaker)
Isn't partisan seizing insanely powerful? you get to seize just by provoking outrage and don't have to go down a card. this coupled with informants should let you get initiative pretty reliably
Amazing game! I had a thought at 18:30 when you asked about the lore of the golems; maybe it would be fun to imagine them as being remnants of some ancient civilization's answer to the threat of the blight; the caretaker wants to reactivate them in order to save the reach.
You guys are fun! I want more board game friends.
Just got my copy of Arcs + Expansion in the mail a few days back. I'm going to be playing 2p for the first time on Saturday. I'm pumped. Been excited for this game for years!
At 1:22:00 you start moving crises to the discard after resolving then. Are you supposed to do that? I couldn't find a rule that says to discard them after resolving.
Also I don't think attached cards get discarded when the card they are attached to discards. I think they take the place of the original card.
Yeah I think you only discard them if they say to discard them. 👍
1. Early on Blue built a starport in a system controlled by Yellow so should have been damaged. 2. Red gained the Imperial Council - you must declare an Edict or Crisis irrespective of whether you declare a Summit. 3 Red could have taken the card with lots of blue/red agents on it by destroying a blue city and then ransacking the court. 4 During the Intermission I assumed you destroyed all the cities in systems with blight and no ships? Otherwise an interesting game and looking forward to the next.
Thanks for the help with the rules! We've played a lot of the base game but learning the campaign definitely led to a few rules mess-ups and missed actions on our part :)
Id like to see the setup for the next act in the future, rather than it just being sped up, id be kind of fun to see reactions and rules discussions
I know it sounds interesting but I found watching it back that it's very slow and boring 😅
@@115-Gaming fair enough!
where did you find the newest version of the tts mod? in mine the imperial trust and some other tiles look different.
Disable caching…
Go into your settings tab and find where it says “mod caching.” Turn that off, then reboot the mod 👍
Is it just me or should the court be rotated 90 degrees so you don’t have to struggle to read the court?
It’s not too rough with the zoom feature on TTS. It’s definitely easier in person to read though.